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-rw-r--r--dom/media/gtest/TestDriftCompensation.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/dom/media/gtest/TestDriftCompensation.cpp b/dom/media/gtest/TestDriftCompensation.cpp
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+++ b/dom/media/gtest/TestDriftCompensation.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+#include "gtest/gtest.h"
+#include "DriftCompensation.h"
+#include "mozilla/SpinEventLoopUntil.h"
+
+using namespace mozilla;
+
+class DriftCompensatorTest : public ::testing::Test {
+ public:
+ const TrackRate mRate = 44100;
+ const TimeStamp mStart;
+ const RefPtr<DriftCompensator> mComp;
+
+ DriftCompensatorTest()
+ : mStart(TimeStamp::Now()),
+ mComp(MakeRefPtr<DriftCompensator>(GetCurrentSerialEventTarget(),
+ mRate)) {
+ mComp->NotifyAudioStart(mStart);
+ // NotifyAudioStart dispatched a runnable to update the audio mStart time on
+ // the video thread. Because this is a test, the video thread is the current
+ // thread. We spin the event loop until we know the mStart time is updated.
+ {
+ bool updated = false;
+ NS_DispatchToCurrentThread(
+ NS_NewRunnableFunction(__func__, [&] { updated = true; }));
+ SpinEventLoopUntil("DriftCompensatorTest::DriftCompensatorTest"_ns,
+ [&] { return updated; });
+ }
+ }
+
+ // Past() is half as far from `mStart` as `aNow`.
+ TimeStamp Past(TimeStamp aNow) {
+ return mStart + (aNow - mStart) / (int64_t)2;
+ }
+
+ // Future() is twice as far from `mStart` as `aNow`.
+ TimeStamp Future(TimeStamp aNow) { return mStart + (aNow - mStart) * 2; }
+};
+
+TEST_F(DriftCompensatorTest, Initialized) {
+ EXPECT_EQ(mComp->GetVideoTime(mStart, mStart), mStart);
+}
+
+TEST_F(DriftCompensatorTest, SlowerAudio) {
+ // 10s of audio took 20 seconds of wall clock to play out
+ mComp->NotifyAudio(mRate * 10);
+ TimeStamp now = mStart + TimeDuration::FromSeconds(20);
+ EXPECT_EQ((mComp->GetVideoTime(now, mStart) - mStart).ToSeconds(), 0.0);
+ EXPECT_EQ((mComp->GetVideoTime(now, Past(now)) - mStart).ToSeconds(), 5.0);
+ EXPECT_EQ((mComp->GetVideoTime(now, now) - mStart).ToSeconds(), 10.0);
+ EXPECT_EQ((mComp->GetVideoTime(now, Future(now)) - mStart).ToSeconds(), 20.0);
+}
+
+TEST_F(DriftCompensatorTest, NoDrift) {
+ // 10s of audio took 10 seconds of wall clock to play out
+ mComp->NotifyAudio(mRate * 10);
+ TimeStamp now = mStart + TimeDuration::FromSeconds(10);
+ EXPECT_EQ((mComp->GetVideoTime(now, mStart) - mStart).ToSeconds(), 0.0);
+ EXPECT_EQ((mComp->GetVideoTime(now, Past(now)) - mStart).ToSeconds(), 5.0);
+ EXPECT_EQ((mComp->GetVideoTime(now, now) - mStart).ToSeconds(), 10.0);
+ EXPECT_EQ((mComp->GetVideoTime(now, Future(now)) - mStart).ToSeconds(), 20.0);
+}
+
+TEST_F(DriftCompensatorTest, NoProgress) {
+ // 10s of audio took 0 seconds of wall clock to play out
+ mComp->NotifyAudio(mRate * 10);
+ TimeStamp now = mStart;
+ TimeStamp future = mStart + TimeDuration::FromSeconds(5);
+ EXPECT_EQ((mComp->GetVideoTime(now, mStart) - mStart).ToSeconds(), 0.0);
+ EXPECT_EQ((mComp->GetVideoTime(now, future) - mStart).ToSeconds(), 5.0);
+}
+
+TEST_F(DriftCompensatorTest, FasterAudio) {
+ // 20s of audio took 10 seconds of wall clock to play out
+ mComp->NotifyAudio(mRate * 20);
+ TimeStamp now = mStart + TimeDuration::FromSeconds(10);
+ EXPECT_EQ((mComp->GetVideoTime(now, mStart) - mStart).ToSeconds(), 0.0);
+ EXPECT_EQ((mComp->GetVideoTime(now, Past(now)) - mStart).ToSeconds(), 10.0);
+ EXPECT_EQ((mComp->GetVideoTime(now, now) - mStart).ToSeconds(), 20.0);
+ EXPECT_EQ((mComp->GetVideoTime(now, Future(now)) - mStart).ToSeconds(), 40.0);
+}