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diff --git a/dom/media/webaudio/ThreeDPoint.h b/dom/media/webaudio/ThreeDPoint.h
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef ThreeDPoint_h_
+#define ThreeDPoint_h_
+
+#include <cmath>
+#include <algorithm>
+
+namespace mozilla::dom {
+
+struct ThreeDPoint final {
+ ThreeDPoint() : x(0.), y(0.), z(0.) {}
+ ThreeDPoint(double aX, double aY, double aZ) : x(aX), y(aY), z(aZ) {}
+
+ double Magnitude() const { return sqrt(x * x + y * y + z * z); }
+
+ void Normalize() {
+ // Zero vectors cannot be normalized. For our purpose, normalizing a zero
+ // vector results in a zero vector.
+ if (IsZero()) {
+ return;
+ }
+ // Normalize with the maximum norm first to avoid overflow and underflow.
+ double invMax = 1 / MaxNorm();
+ x *= invMax;
+ y *= invMax;
+ z *= invMax;
+
+ double invDistance = 1 / Magnitude();
+ x *= invDistance;
+ y *= invDistance;
+ z *= invDistance;
+ }
+
+ ThreeDPoint CrossProduct(const ThreeDPoint& rhs) const {
+ return ThreeDPoint(y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z,
+ x * rhs.y - y * rhs.x);
+ }
+
+ double DotProduct(const ThreeDPoint& rhs) {
+ return x * rhs.x + y * rhs.y + z * rhs.z;
+ }
+
+ bool IsZero() const { return x == 0 && y == 0 && z == 0; }
+
+ // For comparing two vectors of close to unit magnitude.
+ bool FuzzyEqual(const ThreeDPoint& other);
+
+ double x, y, z;
+
+ private:
+ double MaxNorm() const {
+ return std::max(fabs(x), std::max(fabs(y), fabs(z)));
+ }
+};
+
+ThreeDPoint operator-(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
+ThreeDPoint operator*(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
+ThreeDPoint operator*(const ThreeDPoint& lhs, const double rhs);
+bool operator==(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
+
+} // namespace mozilla::dom
+
+#endif