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Diffstat (limited to '')
-rw-r--r-- | dom/svg/DOMSVGNumberList.cpp | 344 |
1 files changed, 344 insertions, 0 deletions
diff --git a/dom/svg/DOMSVGNumberList.cpp b/dom/svg/DOMSVGNumberList.cpp new file mode 100644 index 0000000000..814d8caa24 --- /dev/null +++ b/dom/svg/DOMSVGNumberList.cpp @@ -0,0 +1,344 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "DOMSVGNumberList.h" + +#include "SVGElement.h" +#include "DOMSVGNumber.h" +#include "nsError.h" +#include "SVGAnimatedNumberList.h" +#include "mozilla/dom/SVGNumberListBinding.h" +#include "mozilla/RefPtr.h" +#include <algorithm> + +// See the comment in this file's header. + +// local helper functions +namespace { + +using mozilla::dom::DOMSVGNumber; + +void UpdateListIndicesFromIndex(FallibleTArray<DOMSVGNumber*>& aItemsArray, + uint32_t aStartingIndex) { + uint32_t length = aItemsArray.Length(); + + for (uint32_t i = aStartingIndex; i < length; ++i) { + if (aItemsArray[i]) { + aItemsArray[i]->UpdateListIndex(i); + } + } +} + +} // namespace + +namespace mozilla::dom { + +// We could use NS_IMPL_CYCLE_COLLECTION(, except that in Unlink() we need to +// clear our DOMSVGAnimatedNumberList's weak ref to us to be safe. (The other +// option would be to not unlink and rely on the breaking of the other edges in +// the cycle, as NS_SVG_VAL_IMPL_CYCLE_COLLECTION does.) +NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGNumberList) + +NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGNumberList) + if (tmp->mAList) { + if (tmp->IsAnimValList()) { + tmp->mAList->mAnimVal = nullptr; + } else { + tmp->mAList->mBaseVal = nullptr; + } + NS_IMPL_CYCLE_COLLECTION_UNLINK(mAList) + } + NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER +NS_IMPL_CYCLE_COLLECTION_UNLINK_END +NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGNumberList) + NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mAList) +NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END +NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGNumberList) + NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER +NS_IMPL_CYCLE_COLLECTION_TRACE_END + +NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGNumberList) +NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGNumberList) + +NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGNumberList) + NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY + NS_INTERFACE_MAP_ENTRY(nsISupports) +NS_INTERFACE_MAP_END + +JSObject* DOMSVGNumberList::WrapObject(JSContext* cx, + JS::Handle<JSObject*> aGivenProto) { + return mozilla::dom::SVGNumberList_Binding::Wrap(cx, this, aGivenProto); +} + +void DOMSVGNumberList::InternalListLengthWillChange(uint32_t aNewLength) { + uint32_t oldLength = mItems.Length(); + + if (aNewLength > DOMSVGNumber::MaxListIndex()) { + // It's safe to get out of sync with our internal list as long as we have + // FEWER items than it does. + aNewLength = DOMSVGNumber::MaxListIndex(); + } + + RefPtr<DOMSVGNumberList> kungFuDeathGrip; + if (aNewLength < oldLength) { + // RemovingFromList() might clear last reference to |this|. + // Retain a temporary reference to keep from dying before returning. + kungFuDeathGrip = this; + } + + // If our length will decrease, notify the items that will be removed: + for (uint32_t i = aNewLength; i < oldLength; ++i) { + if (mItems[i]) { + mItems[i]->RemovingFromList(); + } + } + + if (!mItems.SetLength(aNewLength, fallible)) { + // We silently ignore SetLength OOM failure since being out of sync is safe + // so long as we have *fewer* items than our internal list. + mItems.Clear(); + return; + } + + // If our length has increased, null out the new pointers: + for (uint32_t i = oldLength; i < aNewLength; ++i) { + mItems[i] = nullptr; + } +} + +SVGNumberList& DOMSVGNumberList::InternalList() const { + SVGAnimatedNumberList* alist = Element()->GetAnimatedNumberList(AttrEnum()); + return IsAnimValList() && alist->mAnimVal ? *alist->mAnimVal + : alist->mBaseVal; +} + +void DOMSVGNumberList::Clear(ErrorResult& error) { + if (IsAnimValList()) { + error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return; + } + + if (LengthNoFlush() > 0) { + AutoChangeNumberListNotifier notifier(this); + // Notify any existing DOM items of removal *before* truncating the lists + // so that they can find their SVGNumber internal counterparts and copy + // their values. This also notifies the animVal list: + mAList->InternalBaseValListWillChangeTo(SVGNumberList()); + + mItems.Clear(); + auto* alist = Element()->GetAnimatedNumberList(AttrEnum()); + alist->mBaseVal.Clear(); + alist->mIsBaseSet = false; + } +} + +already_AddRefed<DOMSVGNumber> DOMSVGNumberList::Initialize( + DOMSVGNumber& aItem, ErrorResult& error) { + if (IsAnimValList()) { + error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return nullptr; + } + + // If newItem is already in a list we should insert a clone of newItem, and + // for consistency, this should happen even if *this* is the list that + // newItem is currently in. Note that in the case of newItem being in this + // list, the Clear() call before the InsertItemBefore() call would remove it + // from this list, and so the InsertItemBefore() call would not insert a + // clone of newItem, it would actually insert newItem. To prevent that from + // happening we have to do the clone here, if necessary. + RefPtr<DOMSVGNumber> domItem = aItem.HasOwner() ? aItem.Clone() : &aItem; + + Clear(error); + MOZ_ASSERT(!error.Failed()); + return InsertItemBefore(*domItem, 0, error); +} + +already_AddRefed<DOMSVGNumber> DOMSVGNumberList::GetItem(uint32_t index, + ErrorResult& error) { + bool found; + RefPtr<DOMSVGNumber> item = IndexedGetter(index, found, error); + if (!found) { + error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); + } + return item.forget(); +} + +already_AddRefed<DOMSVGNumber> DOMSVGNumberList::IndexedGetter( + uint32_t index, bool& found, ErrorResult& error) { + if (IsAnimValList()) { + Element()->FlushAnimations(); + } + found = index < LengthNoFlush(); + if (found) { + return GetItemAt(index); + } + return nullptr; +} + +already_AddRefed<DOMSVGNumber> DOMSVGNumberList::InsertItemBefore( + DOMSVGNumber& aItem, uint32_t index, ErrorResult& error) { + if (IsAnimValList()) { + error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return nullptr; + } + + index = std::min(index, LengthNoFlush()); + if (index >= DOMSVGNumber::MaxListIndex()) { + error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); + return nullptr; + } + + // must do this before changing anything! + RefPtr<DOMSVGNumber> domItem = aItem.HasOwner() ? aItem.Clone() : &aItem; + + // Ensure we have enough memory so we can avoid complex error handling below: + if (!mItems.SetCapacity(mItems.Length() + 1, fallible) || + !InternalList().SetCapacity(InternalList().Length() + 1)) { + error.Throw(NS_ERROR_OUT_OF_MEMORY); + return nullptr; + } + if (AnimListMirrorsBaseList()) { + if (!mAList->mAnimVal->mItems.SetCapacity( + mAList->mAnimVal->mItems.Length() + 1, fallible)) { + error.Throw(NS_ERROR_OUT_OF_MEMORY); + return nullptr; + } + } + + AutoChangeNumberListNotifier notifier(this); + // Now that we know we're inserting, keep animVal list in sync as necessary. + MaybeInsertNullInAnimValListAt(index); + + InternalList().InsertItem(index, domItem->ToSVGNumber()); + MOZ_ALWAYS_TRUE(mItems.InsertElementAt(index, domItem, fallible)); + + // This MUST come after the insertion into InternalList(), or else under the + // insertion into InternalList() the values read from domItem would be bad + // data from InternalList() itself!: + domItem->InsertingIntoList(this, AttrEnum(), index, IsAnimValList()); + + UpdateListIndicesFromIndex(mItems, index + 1); + + return domItem.forget(); +} + +already_AddRefed<DOMSVGNumber> DOMSVGNumberList::ReplaceItem( + DOMSVGNumber& aItem, uint32_t index, ErrorResult& error) { + if (IsAnimValList()) { + error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return nullptr; + } + + if (index >= LengthNoFlush()) { + error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); + return nullptr; + } + + // must do this before changing anything! + RefPtr<DOMSVGNumber> domItem = aItem.HasOwner() ? aItem.Clone() : &aItem; + + AutoChangeNumberListNotifier notifier(this); + if (mItems[index]) { + // Notify any existing DOM item of removal *before* modifying the lists so + // that the DOM item can copy the *old* value at its index: + mItems[index]->RemovingFromList(); + } + + InternalList()[index] = domItem->ToSVGNumber(); + mItems[index] = domItem; + + // This MUST come after the ToSVGPoint() call, otherwise that call + // would end up reading bad data from InternalList()! + domItem->InsertingIntoList(this, AttrEnum(), index, IsAnimValList()); + + return domItem.forget(); +} + +already_AddRefed<DOMSVGNumber> DOMSVGNumberList::RemoveItem( + uint32_t index, ErrorResult& error) { + if (IsAnimValList()) { + error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return nullptr; + } + + if (index >= LengthNoFlush()) { + error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); + return nullptr; + } + + // Now that we know we're removing, keep animVal list in sync as necessary. + // Do this *before* touching InternalList() so the removed item can get its + // internal value. + MaybeRemoveItemFromAnimValListAt(index); + + // We have to return the removed item, so get it, creating it if necessary: + RefPtr<DOMSVGNumber> result = GetItemAt(index); + + AutoChangeNumberListNotifier notifier(this); + // Notify the DOM item of removal *before* modifying the lists so that the + // DOM item can copy its *old* value: + mItems[index]->RemovingFromList(); + + InternalList().RemoveItem(index); + mItems.RemoveElementAt(index); + + UpdateListIndicesFromIndex(mItems, index); + + return result.forget(); +} + +already_AddRefed<DOMSVGNumber> DOMSVGNumberList::GetItemAt(uint32_t aIndex) { + MOZ_ASSERT(aIndex < mItems.Length()); + + if (!mItems[aIndex]) { + mItems[aIndex] = + new DOMSVGNumber(this, AttrEnum(), aIndex, IsAnimValList()); + } + RefPtr<DOMSVGNumber> result = mItems[aIndex]; + return result.forget(); +} + +void DOMSVGNumberList::MaybeInsertNullInAnimValListAt(uint32_t aIndex) { + MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal"); + + if (!AnimListMirrorsBaseList()) { + return; + } + + DOMSVGNumberList* animVal = mAList->mAnimVal; + + MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal"); + MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(), + "animVal list not in sync!"); + MOZ_ALWAYS_TRUE(animVal->mItems.InsertElementAt(aIndex, nullptr, fallible)); + + UpdateListIndicesFromIndex(animVal->mItems, aIndex + 1); +} + +void DOMSVGNumberList::MaybeRemoveItemFromAnimValListAt(uint32_t aIndex) { + MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal"); + + if (!AnimListMirrorsBaseList()) { + return; + } + + // This needs to be a strong reference; otherwise, the RemovingFromList call + // below might drop the last reference to animVal before we're done with it. + RefPtr<DOMSVGNumberList> animVal = mAList->mAnimVal; + + MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal"); + MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(), + "animVal list not in sync!"); + + if (animVal->mItems[aIndex]) { + animVal->mItems[aIndex]->RemovingFromList(); + } + animVal->mItems.RemoveElementAt(aIndex); + + UpdateListIndicesFromIndex(animVal->mItems, aIndex); +} + +} // namespace mozilla::dom |