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-rw-r--r--dom/svg/DOMSVGPathSeg.cpp314
1 files changed, 314 insertions, 0 deletions
diff --git a/dom/svg/DOMSVGPathSeg.cpp b/dom/svg/DOMSVGPathSeg.cpp
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+++ b/dom/svg/DOMSVGPathSeg.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "DOMSVGPathSeg.h"
+#include "DOMSVGPathSegList.h"
+#include "SVGAnimatedPathSegList.h"
+#include "SVGElement.h"
+#include "mozAutoDocUpdate.h"
+#include "nsError.h"
+
+// See the architecture comment in DOMSVGPathSegList.h.
+
+namespace mozilla::dom {
+
+using namespace dom::SVGPathSeg_Binding;
+
+// We could use NS_IMPL_CYCLE_COLLECTION(, except that in Unlink() we need to
+// clear our list's weak ref to us to be safe. (The other option would be to
+// not unlink and rely on the breaking of the other edges in the cycle, as
+// NS_SVG_VAL_IMPL_CYCLE_COLLECTION does.)
+NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGPathSeg)
+
+NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGPathSeg)
+ // We may not belong to a list, so we must null check tmp->mList.
+ if (tmp->mList) {
+ tmp->mList->ItemAt(tmp->mListIndex) = nullptr;
+ }
+ NS_IMPL_CYCLE_COLLECTION_UNLINK(mList)
+ NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
+NS_IMPL_CYCLE_COLLECTION_UNLINK_END
+
+NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGPathSeg)
+ NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mList)
+NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
+
+NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGPathSeg)
+ NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
+NS_IMPL_CYCLE_COLLECTION_TRACE_END
+
+DOMSVGPathSeg::DOMSVGPathSeg(DOMSVGPathSegList* aList, uint32_t aListIndex,
+ bool aIsAnimValItem)
+ : mList(aList), mListIndex(aListIndex), mIsAnimValItem(aIsAnimValItem) {
+ // These shifts are in sync with the members in the header.
+ MOZ_ASSERT(aList && aListIndex <= MaxListIndex(), "bad arg");
+
+ MOZ_ASSERT(IndexIsValid(), "Bad index for DOMSVGPathSeg!");
+}
+
+DOMSVGPathSeg::DOMSVGPathSeg()
+ : mList(nullptr), mListIndex(0), mIsAnimValItem(false) {}
+
+void DOMSVGPathSeg::InsertingIntoList(DOMSVGPathSegList* aList,
+ uint32_t aListIndex,
+ bool aIsAnimValItem) {
+ MOZ_ASSERT(!HasOwner(), "Inserting item that is already in a list");
+
+ mList = aList;
+ mListIndex = aListIndex;
+ mIsAnimValItem = aIsAnimValItem;
+
+ MOZ_ASSERT(IndexIsValid(), "Bad index for DOMSVGPathSeg!");
+}
+
+void DOMSVGPathSeg::RemovingFromList() {
+ uint32_t argCount = SVGPathSegUtils::ArgCountForType(Type());
+ // InternalItem() + 1, because the args come after the encoded seg type
+ memcpy(PtrToMemberArgs(), InternalItem() + 1, argCount * sizeof(float));
+ mList = nullptr;
+ mIsAnimValItem = false;
+}
+
+void DOMSVGPathSeg::ToSVGPathSegEncodedData(float* aRaw) {
+ MOZ_ASSERT(aRaw, "null pointer");
+ uint32_t argCount = SVGPathSegUtils::ArgCountForType(Type());
+ if (IsInList()) {
+ // 1 + argCount, because we're copying the encoded seg type and args
+ memcpy(aRaw, InternalItem(), (1 + argCount) * sizeof(float));
+ } else {
+ aRaw[0] = SVGPathSegUtils::EncodeType(Type());
+ // aRaw + 1, because the args go after the encoded seg type
+ memcpy(aRaw + 1, PtrToMemberArgs(), argCount * sizeof(float));
+ }
+}
+
+float* DOMSVGPathSeg::InternalItem() {
+ uint32_t dataIndex = mList->mItems[mListIndex].mInternalDataIndex;
+ return &(mList->InternalList().mData[dataIndex]);
+}
+
+#ifdef DEBUG
+bool DOMSVGPathSeg::IndexIsValid() {
+ SVGAnimatedPathSegList* alist = Element()->GetAnimPathSegList();
+ return (mIsAnimValItem && mListIndex < alist->GetAnimValue().CountItems()) ||
+ (!mIsAnimValItem && mListIndex < alist->GetBaseValue().CountItems());
+}
+#endif
+
+////////////////////////////////////////////////////////////////////////
+// Implementation of DOMSVGPathSeg sub-classes below this point
+
+#define IMPL_PROP_WITH_TYPE(segName, propName, index, type) \
+ type DOMSVGPathSeg##segName::propName() { \
+ if (mIsAnimValItem && HasOwner()) { \
+ Element()->FlushAnimations(); /* May make HasOwner() == false */ \
+ } \
+ return type(HasOwner() ? InternalItem()[1 + index] : mArgs[index]); \
+ } \
+ void DOMSVGPathSeg##segName::Set##propName(type a##propName, \
+ ErrorResult& rv) { \
+ if (mIsAnimValItem) { \
+ rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); \
+ return; \
+ } \
+ if (HasOwner()) { \
+ if (InternalItem()[1 + index] == float(a##propName)) { \
+ return; \
+ } \
+ AutoChangePathSegListNotifier notifier(this); \
+ InternalItem()[1 + index] = float(a##propName); \
+ } else { \
+ mArgs[index] = float(a##propName); \
+ } \
+ }
+
+// For float, the normal type of arguments
+#define IMPL_FLOAT_PROP(segName, propName, index) \
+ IMPL_PROP_WITH_TYPE(segName, propName, index, float)
+
+// For the boolean flags in arc commands
+#define IMPL_BOOL_PROP(segName, propName, index) \
+ IMPL_PROP_WITH_TYPE(segName, propName, index, bool)
+
+///////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(MovetoAbs, X, 0)
+IMPL_FLOAT_PROP(MovetoAbs, Y, 1)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(MovetoRel, X, 0)
+IMPL_FLOAT_PROP(MovetoRel, Y, 1)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(LinetoAbs, X, 0)
+IMPL_FLOAT_PROP(LinetoAbs, Y, 1)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(LinetoRel, X, 0)
+IMPL_FLOAT_PROP(LinetoRel, Y, 1)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(CurvetoCubicAbs, X1, 0)
+IMPL_FLOAT_PROP(CurvetoCubicAbs, Y1, 1)
+IMPL_FLOAT_PROP(CurvetoCubicAbs, X2, 2)
+IMPL_FLOAT_PROP(CurvetoCubicAbs, Y2, 3)
+IMPL_FLOAT_PROP(CurvetoCubicAbs, X, 4)
+IMPL_FLOAT_PROP(CurvetoCubicAbs, Y, 5)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(CurvetoCubicRel, X1, 0)
+IMPL_FLOAT_PROP(CurvetoCubicRel, Y1, 1)
+IMPL_FLOAT_PROP(CurvetoCubicRel, X2, 2)
+IMPL_FLOAT_PROP(CurvetoCubicRel, Y2, 3)
+IMPL_FLOAT_PROP(CurvetoCubicRel, X, 4)
+IMPL_FLOAT_PROP(CurvetoCubicRel, Y, 5)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(CurvetoQuadraticAbs, X1, 0)
+IMPL_FLOAT_PROP(CurvetoQuadraticAbs, Y1, 1)
+IMPL_FLOAT_PROP(CurvetoQuadraticAbs, X, 2)
+IMPL_FLOAT_PROP(CurvetoQuadraticAbs, Y, 3)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(CurvetoQuadraticRel, X1, 0)
+IMPL_FLOAT_PROP(CurvetoQuadraticRel, Y1, 1)
+IMPL_FLOAT_PROP(CurvetoQuadraticRel, X, 2)
+IMPL_FLOAT_PROP(CurvetoQuadraticRel, Y, 3)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(ArcAbs, R1, 0)
+IMPL_FLOAT_PROP(ArcAbs, R2, 1)
+IMPL_FLOAT_PROP(ArcAbs, Angle, 2)
+IMPL_BOOL_PROP(ArcAbs, LargeArcFlag, 3)
+IMPL_BOOL_PROP(ArcAbs, SweepFlag, 4)
+IMPL_FLOAT_PROP(ArcAbs, X, 5)
+IMPL_FLOAT_PROP(ArcAbs, Y, 6)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(ArcRel, R1, 0)
+IMPL_FLOAT_PROP(ArcRel, R2, 1)
+IMPL_FLOAT_PROP(ArcRel, Angle, 2)
+IMPL_BOOL_PROP(ArcRel, LargeArcFlag, 3)
+IMPL_BOOL_PROP(ArcRel, SweepFlag, 4)
+IMPL_FLOAT_PROP(ArcRel, X, 5)
+IMPL_FLOAT_PROP(ArcRel, Y, 6)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(LinetoHorizontalAbs, X, 0)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(LinetoHorizontalRel, X, 0)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(LinetoVerticalAbs, Y, 0)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(LinetoVerticalRel, Y, 0)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(CurvetoCubicSmoothAbs, X2, 0)
+IMPL_FLOAT_PROP(CurvetoCubicSmoothAbs, Y2, 1)
+IMPL_FLOAT_PROP(CurvetoCubicSmoothAbs, X, 2)
+IMPL_FLOAT_PROP(CurvetoCubicSmoothAbs, Y, 3)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(CurvetoCubicSmoothRel, X2, 0)
+IMPL_FLOAT_PROP(CurvetoCubicSmoothRel, Y2, 1)
+IMPL_FLOAT_PROP(CurvetoCubicSmoothRel, X, 2)
+IMPL_FLOAT_PROP(CurvetoCubicSmoothRel, Y, 3)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(CurvetoQuadraticSmoothAbs, X, 0)
+IMPL_FLOAT_PROP(CurvetoQuadraticSmoothAbs, Y, 1)
+
+////////////////////////////////////////////////////////////////////////
+
+IMPL_FLOAT_PROP(CurvetoQuadraticSmoothRel, X, 0)
+IMPL_FLOAT_PROP(CurvetoQuadraticSmoothRel, Y, 1)
+
+// This must come after DOMSVGPathSegClosePath et. al. have been declared.
+/* static */
+DOMSVGPathSeg* DOMSVGPathSeg::CreateFor(DOMSVGPathSegList* aList,
+ uint32_t aListIndex,
+ bool aIsAnimValItem) {
+ uint32_t dataIndex = aList->mItems[aListIndex].mInternalDataIndex;
+ float* data = &aList->InternalList().mData[dataIndex];
+ uint32_t type = SVGPathSegUtils::DecodeType(data[0]);
+
+ switch (type) {
+ case PATHSEG_CLOSEPATH:
+ return new DOMSVGPathSegClosePath(aList, aListIndex, aIsAnimValItem);
+ case PATHSEG_MOVETO_ABS:
+ return new DOMSVGPathSegMovetoAbs(aList, aListIndex, aIsAnimValItem);
+ case PATHSEG_MOVETO_REL:
+ return new DOMSVGPathSegMovetoRel(aList, aListIndex, aIsAnimValItem);
+ case PATHSEG_LINETO_ABS:
+ return new DOMSVGPathSegLinetoAbs(aList, aListIndex, aIsAnimValItem);
+ case PATHSEG_LINETO_REL:
+ return new DOMSVGPathSegLinetoRel(aList, aListIndex, aIsAnimValItem);
+ case PATHSEG_CURVETO_CUBIC_ABS:
+ return new DOMSVGPathSegCurvetoCubicAbs(aList, aListIndex,
+ aIsAnimValItem);
+ case PATHSEG_CURVETO_CUBIC_REL:
+ return new DOMSVGPathSegCurvetoCubicRel(aList, aListIndex,
+ aIsAnimValItem);
+ case PATHSEG_CURVETO_QUADRATIC_ABS:
+ return new DOMSVGPathSegCurvetoQuadraticAbs(aList, aListIndex,
+ aIsAnimValItem);
+ case PATHSEG_CURVETO_QUADRATIC_REL:
+ return new DOMSVGPathSegCurvetoQuadraticRel(aList, aListIndex,
+ aIsAnimValItem);
+ case PATHSEG_ARC_ABS:
+ return new DOMSVGPathSegArcAbs(aList, aListIndex, aIsAnimValItem);
+ case PATHSEG_ARC_REL:
+ return new DOMSVGPathSegArcRel(aList, aListIndex, aIsAnimValItem);
+ case PATHSEG_LINETO_HORIZONTAL_ABS:
+ return new DOMSVGPathSegLinetoHorizontalAbs(aList, aListIndex,
+ aIsAnimValItem);
+ case PATHSEG_LINETO_HORIZONTAL_REL:
+ return new DOMSVGPathSegLinetoHorizontalRel(aList, aListIndex,
+ aIsAnimValItem);
+ case PATHSEG_LINETO_VERTICAL_ABS:
+ return new DOMSVGPathSegLinetoVerticalAbs(aList, aListIndex,
+ aIsAnimValItem);
+ case PATHSEG_LINETO_VERTICAL_REL:
+ return new DOMSVGPathSegLinetoVerticalRel(aList, aListIndex,
+ aIsAnimValItem);
+ case PATHSEG_CURVETO_CUBIC_SMOOTH_ABS:
+ return new DOMSVGPathSegCurvetoCubicSmoothAbs(aList, aListIndex,
+ aIsAnimValItem);
+ case PATHSEG_CURVETO_CUBIC_SMOOTH_REL:
+ return new DOMSVGPathSegCurvetoCubicSmoothRel(aList, aListIndex,
+ aIsAnimValItem);
+ case PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS:
+ return new DOMSVGPathSegCurvetoQuadraticSmoothAbs(aList, aListIndex,
+ aIsAnimValItem);
+ case PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL:
+ return new DOMSVGPathSegCurvetoQuadraticSmoothRel(aList, aListIndex,
+ aIsAnimValItem);
+ default:
+ MOZ_ASSERT_UNREACHABLE("Invalid path segment type");
+ return nullptr;
+ }
+}
+
+} // namespace mozilla::dom