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diff --git a/dom/svg/SVGAnimatedPointList.cpp b/dom/svg/SVGAnimatedPointList.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "SVGAnimatedPointList.h"
+
+#include <utility>
+
+#include "DOMSVGPointList.h"
+#include "SVGPointListSMILType.h"
+#include "mozilla/SMILValue.h"
+#include "mozilla/dom/SVGElement.h"
+
+using namespace mozilla::dom;
+
+// See the comments in this file's header!
+
+namespace mozilla {
+
+nsresult SVGAnimatedPointList::SetBaseValueString(const nsAString& aValue) {
+ SVGPointList newBaseValue;
+
+ // The spec says that the point data is parsed and accepted up to the first
+ // error encountered, so we don't return early if an error occurs. However,
+ // we do want to throw any error code from setAttribute if there's a problem.
+
+ nsresult rv = newBaseValue.SetValueFromString(aValue);
+
+ // We must send these notifications *before* changing mBaseVal! Our baseVal's
+ // DOM wrapper list may have to remove DOM items from itself, and any removed
+ // DOM items need to copy their internal counterpart's values *before* we
+ // change them. See the comments in
+ // DOMSVGPointList::InternalListWillChangeTo().
+
+ DOMSVGPointList* baseValWrapper =
+ DOMSVGPointList::GetDOMWrapperIfExists(GetBaseValKey());
+ if (baseValWrapper) {
+ baseValWrapper->InternalListWillChangeTo(newBaseValue);
+ }
+
+ DOMSVGPointList* animValWrapper = nullptr;
+ if (!IsAnimating()) { // DOM anim val wraps our base val too!
+ animValWrapper = DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
+ if (animValWrapper) {
+ animValWrapper->InternalListWillChangeTo(newBaseValue);
+ }
+ }
+
+ // Only now may we modify mBaseVal!
+
+ // We don't need to call DidChange* here - we're only called by
+ // SVGElement::ParseAttribute under Element::SetAttr,
+ // which takes care of notifying.
+
+ mBaseVal.SwapWith(newBaseValue);
+ return rv;
+}
+
+void SVGAnimatedPointList::ClearBaseValue() {
+ // We must send these notifications *before* changing mBaseVal! (See above.)
+
+ DOMSVGPointList* baseValWrapper =
+ DOMSVGPointList::GetDOMWrapperIfExists(GetBaseValKey());
+ if (baseValWrapper) {
+ baseValWrapper->InternalListWillChangeTo(SVGPointList());
+ }
+
+ if (!IsAnimating()) { // DOM anim val wraps our base val too!
+ DOMSVGPointList* animValWrapper =
+ DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
+ if (animValWrapper) {
+ animValWrapper->InternalListWillChangeTo(SVGPointList());
+ }
+ }
+
+ mBaseVal.Clear();
+ // Caller notifies
+}
+
+nsresult SVGAnimatedPointList::SetAnimValue(const SVGPointList& aNewAnimValue,
+ SVGElement* aElement) {
+ // Note that a new animation may totally change the number of items in the
+ // animVal list, either replacing what was essentially a mirror of the
+ // baseVal list, or else replacing and overriding an existing animation.
+ // It is not possible for us to reliably distinguish between calls to this
+ // method that are setting a new sample for an existing animation (in which
+ // case our list length isn't changing and we wouldn't need to notify our DOM
+ // wrapper to keep its length in sync), and calls to this method that are
+ // setting the first sample of a new animation that will override the base
+ // value/an existing animation (in which case our length may be changing and
+ // our DOM wrapper may need to be notified). Happily though, it's cheap to
+ // just blindly notify our animVal's DOM wrapper of our new value each time
+ // this method is called, so that's what we do.
+
+ // We must send this notification *before* changing mAnimVal! (See above.)
+
+ DOMSVGPointList* domWrapper =
+ DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
+ if (domWrapper) {
+ domWrapper->InternalListWillChangeTo(aNewAnimValue);
+ }
+ if (!mAnimVal) {
+ mAnimVal = MakeUnique<SVGPointList>();
+ }
+ nsresult rv = mAnimVal->CopyFrom(aNewAnimValue);
+ if (NS_FAILED(rv)) {
+ // OOM. We clear the animation and, importantly, ClearAnimValue() ensures
+ // that mAnimVal's DOM wrapper (if any) is kept in sync!
+ ClearAnimValue(aElement);
+ return rv;
+ }
+ aElement->DidAnimatePointList();
+ return NS_OK;
+}
+
+void SVGAnimatedPointList::ClearAnimValue(SVGElement* aElement) {
+ // We must send these notifications *before* changing mAnimVal! (See above.)
+
+ DOMSVGPointList* domWrapper =
+ DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
+ if (domWrapper) {
+ // When all animation ends, animVal simply mirrors baseVal, which may have
+ // a different number of items to the last active animated value.
+ //
+ domWrapper->InternalListWillChangeTo(mBaseVal);
+ }
+ mAnimVal = nullptr;
+ aElement->DidAnimatePointList();
+}
+
+UniquePtr<SMILAttr> SVGAnimatedPointList::ToSMILAttr(SVGElement* aElement) {
+ return MakeUnique<SMILAnimatedPointList>(this, aElement);
+}
+
+nsresult SVGAnimatedPointList::SMILAnimatedPointList::ValueFromString(
+ const nsAString& aStr, const dom::SVGAnimationElement* /*aSrcElement*/,
+ SMILValue& aValue, bool& aPreventCachingOfSandwich) const {
+ SMILValue val(&SVGPointListSMILType::sSingleton);
+ SVGPointListAndInfo* list = static_cast<SVGPointListAndInfo*>(val.mU.mPtr);
+ nsresult rv = list->SetValueFromString(aStr);
+ if (NS_SUCCEEDED(rv)) {
+ list->SetInfo(mElement);
+ aValue = std::move(val);
+ }
+ return rv;
+}
+
+SMILValue SVGAnimatedPointList::SMILAnimatedPointList::GetBaseValue() const {
+ // To benefit from Return Value Optimization and avoid copy constructor calls
+ // due to our use of return-by-value, we must return the exact same object
+ // from ALL return points. This function must only return THIS variable:
+ SMILValue val;
+
+ SMILValue tmp(&SVGPointListSMILType::sSingleton);
+ auto* list = static_cast<SVGPointListAndInfo*>(tmp.mU.mPtr);
+ nsresult rv = list->CopyFrom(mVal->mBaseVal);
+ if (NS_SUCCEEDED(rv)) {
+ list->SetInfo(mElement);
+ std::swap(val, tmp);
+ }
+ return val;
+}
+
+nsresult SVGAnimatedPointList::SMILAnimatedPointList::SetAnimValue(
+ const SMILValue& aValue) {
+ NS_ASSERTION(aValue.mType == &SVGPointListSMILType::sSingleton,
+ "Unexpected type to assign animated value");
+ if (aValue.mType == &SVGPointListSMILType::sSingleton) {
+ mVal->SetAnimValue(*static_cast<SVGPointListAndInfo*>(aValue.mU.mPtr),
+ mElement);
+ }
+ return NS_OK;
+}
+
+void SVGAnimatedPointList::SMILAnimatedPointList::ClearAnimValue() {
+ if (mVal->mAnimVal) {
+ mVal->ClearAnimValue(mElement);
+ }
+}
+
+} // namespace mozilla