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-rw-r--r--dom/svg/SVGMatrix.cpp175
1 files changed, 175 insertions, 0 deletions
diff --git a/dom/svg/SVGMatrix.cpp b/dom/svg/SVGMatrix.cpp
new file mode 100644
index 0000000000..e967bc2413
--- /dev/null
+++ b/dom/svg/SVGMatrix.cpp
@@ -0,0 +1,175 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/dom/SVGMatrix.h"
+#include "nsError.h"
+#include <math.h>
+#include "mozilla/dom/SVGMatrixBinding.h"
+#include "mozilla/FloatingPoint.h"
+
+const double radPerDegree = 2.0 * M_PI / 360.0;
+
+namespace mozilla::dom {
+
+NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(SVGMatrix, mTransform)
+
+DOMSVGTransform* SVGMatrix::GetParentObject() const { return mTransform; }
+
+JSObject* SVGMatrix::WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) {
+ return SVGMatrix_Binding::Wrap(aCx, this, aGivenProto);
+}
+
+void SVGMatrix::SetA(float aA, ErrorResult& rv) {
+ if (IsAnimVal()) {
+ rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
+ return;
+ }
+
+ gfxMatrix mx = GetMatrix();
+ mx._11 = aA;
+ SetMatrix(mx);
+}
+
+void SVGMatrix::SetB(float aB, ErrorResult& rv) {
+ if (IsAnimVal()) {
+ rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
+ return;
+ }
+
+ gfxMatrix mx = GetMatrix();
+ mx._12 = aB;
+ SetMatrix(mx);
+}
+
+void SVGMatrix::SetC(float aC, ErrorResult& rv) {
+ if (IsAnimVal()) {
+ rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
+ return;
+ }
+
+ gfxMatrix mx = GetMatrix();
+ mx._21 = aC;
+ SetMatrix(mx);
+}
+
+void SVGMatrix::SetD(float aD, ErrorResult& rv) {
+ if (IsAnimVal()) {
+ rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
+ return;
+ }
+
+ gfxMatrix mx = GetMatrix();
+ mx._22 = aD;
+ SetMatrix(mx);
+}
+
+void SVGMatrix::SetE(float aE, ErrorResult& rv) {
+ if (IsAnimVal()) {
+ rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
+ return;
+ }
+
+ gfxMatrix mx = GetMatrix();
+ mx._31 = aE;
+ SetMatrix(mx);
+}
+
+void SVGMatrix::SetF(float aF, ErrorResult& rv) {
+ if (IsAnimVal()) {
+ rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
+ return;
+ }
+
+ gfxMatrix mx = GetMatrix();
+ mx._32 = aF;
+ SetMatrix(mx);
+}
+
+already_AddRefed<SVGMatrix> SVGMatrix::Multiply(SVGMatrix& aMatrix) {
+ return do_AddRef(new SVGMatrix(aMatrix.GetMatrix() * GetMatrix()));
+}
+
+already_AddRefed<SVGMatrix> SVGMatrix::Inverse(ErrorResult& rv) {
+ gfxMatrix mat = GetMatrix();
+ if (!mat.Invert()) {
+ rv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
+ return nullptr;
+ }
+ return do_AddRef(new SVGMatrix(mat));
+}
+
+already_AddRefed<SVGMatrix> SVGMatrix::Translate(float x, float y) {
+ return do_AddRef(
+ new SVGMatrix(gfxMatrix(GetMatrix()).PreTranslate(gfxPoint(x, y))));
+}
+
+already_AddRefed<SVGMatrix> SVGMatrix::Scale(float scaleFactor) {
+ return ScaleNonUniform(scaleFactor, scaleFactor);
+}
+
+already_AddRefed<SVGMatrix> SVGMatrix::ScaleNonUniform(float scaleFactorX,
+ float scaleFactorY) {
+ return do_AddRef(new SVGMatrix(
+ gfxMatrix(GetMatrix()).PreScale(scaleFactorX, scaleFactorY)));
+}
+
+already_AddRefed<SVGMatrix> SVGMatrix::Rotate(float angle) {
+ return do_AddRef(
+ new SVGMatrix(gfxMatrix(GetMatrix()).PreRotate(angle * radPerDegree)));
+}
+
+already_AddRefed<SVGMatrix> SVGMatrix::RotateFromVector(float x, float y,
+ ErrorResult& rv) {
+ if (x == 0.0 || y == 0.0) {
+ rv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
+ return nullptr;
+ }
+
+ return do_AddRef(
+ new SVGMatrix(gfxMatrix(GetMatrix()).PreRotate(atan2(y, x))));
+}
+
+already_AddRefed<SVGMatrix> SVGMatrix::FlipX() {
+ const gfxMatrix& mx = GetMatrix();
+ return do_AddRef(new SVGMatrix(
+ gfxMatrix(-mx._11, -mx._12, mx._21, mx._22, mx._31, mx._32)));
+}
+
+already_AddRefed<SVGMatrix> SVGMatrix::FlipY() {
+ const gfxMatrix& mx = GetMatrix();
+ return do_AddRef(new SVGMatrix(
+ gfxMatrix(mx._11, mx._12, -mx._21, -mx._22, mx._31, mx._32)));
+}
+
+already_AddRefed<SVGMatrix> SVGMatrix::SkewX(float angle, ErrorResult& rv) {
+ double ta = tan(angle * radPerDegree);
+ if (!std::isfinite(ta)) {
+ rv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
+ return nullptr;
+ }
+
+ const gfxMatrix& mx = GetMatrix();
+ gfxMatrix skewMx(mx._11, mx._12, mx._21 + mx._11 * ta, mx._22 + mx._12 * ta,
+ mx._31, mx._32);
+ return do_AddRef(new SVGMatrix(skewMx));
+}
+
+already_AddRefed<SVGMatrix> SVGMatrix::SkewY(float angle, ErrorResult& rv) {
+ double ta = tan(angle * radPerDegree);
+ if (!std::isfinite(ta)) {
+ rv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
+ return nullptr;
+ }
+
+ const gfxMatrix& mx = GetMatrix();
+ gfxMatrix skewMx(mx._11 + mx._21 * ta, mx._12 + mx._22 * ta, mx._21, mx._22,
+ mx._31, mx._32);
+
+ return do_AddRef(new SVGMatrix(skewMx));
+}
+
+} // namespace mozilla::dom