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-rw-r--r--dom/system/windows/location/WindowsLocationChild.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/dom/system/windows/location/WindowsLocationChild.h b/dom/system/windows/location/WindowsLocationChild.h
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+++ b/dom/system/windows/location/WindowsLocationChild.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_WindowsLocationChild_h__
+#define mozilla_dom_WindowsLocationChild_h__
+
+#include "mozilla/dom/PWindowsLocationChild.h"
+#include "mozilla/WeakPtr.h"
+
+class ILocation;
+
+namespace mozilla::dom {
+
+// Geolocation actor in utility process.
+class WindowsLocationChild final : public PWindowsLocationChild,
+ public SupportsWeakPtr {
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WindowsLocationChild, override);
+
+ public:
+ WindowsLocationChild();
+
+ using IPCResult = ::mozilla::ipc::IPCResult;
+
+ IPCResult RecvStartup();
+ IPCResult RecvRegisterForReport();
+ IPCResult RecvUnregisterForReport();
+ IPCResult RecvSetHighAccuracy(bool aEnable);
+ void ActorDestroy(ActorDestroyReason aWhy) override;
+
+ private:
+ ~WindowsLocationChild() override;
+
+ // The COM object the actors are proxying calls for.
+ RefPtr<ILocation> mLocation;
+
+ bool mHighAccuracy = false;
+};
+
+} // namespace mozilla::dom
+
+#endif // mozilla_dom_WindowsLocationChild_h__