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-rw-r--r--dom/vr/test/reftest/reftest.list6
1 files changed, 2 insertions, 4 deletions
diff --git a/dom/vr/test/reftest/reftest.list b/dom/vr/test/reftest/reftest.list
index c1ca292c71..ac012495cb 100644
--- a/dom/vr/test/reftest/reftest.list
+++ b/dom/vr/test/reftest/reftest.list
@@ -2,9 +2,7 @@
# Please confirm there is no other VR display connected. Otherwise, VRPuppetDisplay can't be attached.
defaults pref(dom.vr.enabled,true) pref(dom.vr.puppet.enabled,true) pref(dom.vr.test.enabled,true) pref(dom.vr.require-gesture,false) pref(dom.vr.puppet.submitframe,1) pref(dom.vr.display.rafMaxDuration,200) pref(dom.vr.display.enumerate.interval,0) pref(dom.vr.controller.enumerate.interval,0)
# WebVR Tests have been disabled as refactoring of gfxVRPuppet is landing. Dependencies for re-enabling these are tracked by meta bug 1555185.
-# VR SubmitFrame is only implemented for D3D11.1 and MacOSX now.
-# Our Windows 7 test machines don't support D3D11.1, so we run these tests on Windows 8+ only.
-# skip-if((!winWidget&&release_or_beta)||Android||gtkWidget||!layersGPUAccelerated) == draw_rect.html wrapper.html?draw_rect.png
+# skip-if((!winWidget&&release_or_beta)||Android||gtkWidget) == draw_rect.html wrapper.html?draw_rect.png
# On MacOSX platform, getting different color interpolation result.
# For lower resolution Mac hardware, we need to adjust it to fuzzy-if(cocoaWidget,0-1,0-1200).
-# fuzzy-if(/^Windows\x20NT\x2010\.0/.test(http.oscpu)||cocoaWidget,0-1,0-600) skip-if((!winWidget&&release_or_beta)||Android||gtkWidget||!layersGPUAccelerated) == change_size.html wrapper.html?change_size.png
+# fuzzy-if(winWidget||cocoaWidget,0-1,0-600) skip-if((!winWidget&&release_or_beta)||Android||gtkWidget) == change_size.html wrapper.html?change_size.png