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-rw-r--r--dom/webgpu/CommandBuffer.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/dom/webgpu/CommandBuffer.h b/dom/webgpu/CommandBuffer.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GPU_CommandBuffer_H_
+#define GPU_CommandBuffer_H_
+
+#include "mozilla/WeakPtr.h"
+#include "mozilla/webgpu/WebGPUTypes.h"
+#include "nsWrapperCache.h"
+#include "ObjectModel.h"
+
+namespace mozilla::webgpu {
+
+class CanvasContext;
+class Device;
+
+class CommandBuffer final : public ObjectBase, public ChildOf<Device> {
+ public:
+ GPU_DECL_CYCLE_COLLECTION(CommandBuffer)
+ GPU_DECL_JS_WRAP(CommandBuffer)
+
+ CommandBuffer(Device* const aParent, RawId aId,
+ nsTArray<WeakPtr<CanvasContext>>&& aTargetContexts,
+ RefPtr<CommandEncoder>&& aEncoder);
+
+ Maybe<RawId> Commit();
+
+ private:
+ CommandBuffer() = delete;
+ ~CommandBuffer();
+ void Cleanup();
+
+ const RawId mId;
+ const nsTArray<WeakPtr<CanvasContext>> mTargetContexts;
+ // Command buffers and encoders share the same identity (this is a
+ // simplifcation currently made by wgpu). To avoid dropping the same ID twice,
+ // the wgpu resource lifetime is tied to the encoder which is held alive by
+ // the command buffer.
+ RefPtr<CommandEncoder> mEncoder;
+};
+
+} // namespace mozilla::webgpu
+
+#endif // GPU_CommandBuffer_H_