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-rw-r--r--dom/webgpu/Utility.h58
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GPU_UTIL_H_
+#define GPU_UTIL_H_
+
+#include "mozilla/dom/WebGPUBinding.h"
+
+namespace mozilla {
+class ErrorResult;
+
+namespace dom {
+struct GPUComputePassDescriptor;
+template <typename T>
+class Sequence;
+using GPUExtent3D = RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
+using OwningGPUExtent3D =
+ OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
+} // namespace dom
+namespace webgpu {
+namespace ffi {
+struct WGPUExtent3d;
+} // namespace ffi
+
+void ConvertExtent3DToFFI(const dom::GPUExtent3D& aExtent,
+ ffi::WGPUExtent3d* aExtentFFI);
+
+void ConvertExtent3DToFFI(const dom::OwningGPUExtent3D& aExtent,
+ ffi::WGPUExtent3d* aExtentFFI);
+
+ffi::WGPUExtent3d ConvertExtent(const dom::GPUExtent3D& aExtent);
+
+ffi::WGPUExtent3d ConvertExtent(const dom::OwningGPUExtent3D& aExtent);
+
+ffi::WGPUCompareFunction ConvertCompareFunction(
+ const dom::GPUCompareFunction& aCompare);
+
+ffi::WGPUTextureFormat ConvertTextureFormat(
+ const dom::GPUTextureFormat& aFormat);
+
+ffi::WGPUMultisampleState ConvertMultisampleState(
+ const dom::GPUMultisampleState& aDesc);
+
+ffi::WGPUBlendComponent ConvertBlendComponent(
+ const dom::GPUBlendComponent& aDesc);
+
+ffi::WGPUStencilFaceState ConvertStencilFaceState(
+ const dom::GPUStencilFaceState& aDesc);
+
+ffi::WGPUDepthStencilState ConvertDepthStencilState(
+ const dom::GPUDepthStencilState& aDesc);
+
+} // namespace webgpu
+} // namespace mozilla
+
+#endif // GPU_UTIL_H_