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Diffstat (limited to 'gfx/2d/DrawTargetD2D1.h')
-rw-r--r-- | gfx/2d/DrawTargetD2D1.h | 339 |
1 files changed, 339 insertions, 0 deletions
diff --git a/gfx/2d/DrawTargetD2D1.h b/gfx/2d/DrawTargetD2D1.h new file mode 100644 index 0000000000..efe571e588 --- /dev/null +++ b/gfx/2d/DrawTargetD2D1.h @@ -0,0 +1,339 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_DRAWTARGETD2D1_H_ +#define MOZILLA_GFX_DRAWTARGETD2D1_H_ + +#include "2D.h" +#include <d3d11.h> +#include <d2d1_1.h> +#include "PathD2D.h" +#include "HelpersD2D.h" +#include "mozilla/StaticPtr.h" + +#include <vector> +#include <sstream> + +#include <unordered_set> + +struct IDWriteFactory; + +namespace mozilla { +namespace gfx { + +class SourceSurfaceD2D1; + +const int32_t kLayerCacheSize1 = 5; + +class DrawTargetD2D1 : public DrawTarget { + public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetD2D1, override) + DrawTargetD2D1(); + virtual ~DrawTargetD2D1(); + + virtual bool IsValid() const override; + virtual DrawTargetType GetType() const override { + return DrawTargetType::HARDWARE_RASTER; + } + virtual BackendType GetBackendType() const override { + return BackendType::DIRECT2D1_1; + } + virtual already_AddRefed<SourceSurface> Snapshot() override; + virtual already_AddRefed<SourceSurface> IntoLuminanceSource( + LuminanceType aLuminanceType, float aOpacity) override; + virtual IntSize GetSize() const override { return mSize; } + + virtual void Flush() override; + virtual void DrawSurface(SourceSurface* aSurface, const Rect& aDest, + const Rect& aSource, + const DrawSurfaceOptions& aSurfOptions, + const DrawOptions& aOptions) override; + virtual void DrawFilter(FilterNode* aNode, const Rect& aSourceRect, + const Point& aDestPoint, + const DrawOptions& aOptions = DrawOptions()) override; + virtual void DrawSurfaceWithShadow(SourceSurface* aSurface, + const Point& aDest, + const ShadowOptions& aShadow, + CompositionOp aOperator) override; + virtual void ClearRect(const Rect& aRect) override; + virtual void MaskSurface( + const Pattern& aSource, SourceSurface* aMask, Point aOffset, + const DrawOptions& aOptions = DrawOptions()) override; + + virtual void CopySurface(SourceSurface* aSurface, const IntRect& aSourceRect, + const IntPoint& aDestination) override; + + virtual void FillRect(const Rect& aRect, const Pattern& aPattern, + const DrawOptions& aOptions = DrawOptions()) override; + virtual void FillRoundedRect( + const RoundedRect& aRect, const Pattern& aPattern, + const DrawOptions& aOptions = DrawOptions()) override; + + virtual void StrokeRect(const Rect& aRect, const Pattern& aPattern, + const StrokeOptions& aStrokeOptions = StrokeOptions(), + const DrawOptions& aOptions = DrawOptions()) override; + virtual void StrokeLine(const Point& aStart, const Point& aEnd, + const Pattern& aPattern, + const StrokeOptions& aStrokeOptions = StrokeOptions(), + const DrawOptions& aOptions = DrawOptions()) override; + virtual void StrokeCircle( + const Point& aOrigin, float radius, const Pattern& aPattern, + const StrokeOptions& aStrokeOptions = StrokeOptions(), + const DrawOptions& aOptions = DrawOptions()) override; + virtual void Stroke(const Path* aPath, const Pattern& aPattern, + const StrokeOptions& aStrokeOptions = StrokeOptions(), + const DrawOptions& aOptions = DrawOptions()) override; + virtual void Fill(const Path* aPath, const Pattern& aPattern, + const DrawOptions& aOptions = DrawOptions()) override; + virtual void FillCircle(const Point& aOrigin, float radius, + const Pattern& aPattern, + const DrawOptions& aOptions = DrawOptions()) override; + virtual void FillGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer, + const Pattern& aPattern, + const DrawOptions& aOptions = DrawOptions()) override; + virtual void Mask(const Pattern& aSource, const Pattern& aMask, + const DrawOptions& aOptions = DrawOptions()) override; + virtual void PushClip(const Path* aPath) override; + virtual void PushClipRect(const Rect& aRect) override; + virtual void PushDeviceSpaceClipRects(const IntRect* aRects, + uint32_t aCount) override; + + virtual void PopClip() override; + virtual bool RemoveAllClips() override; + + virtual void PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask, + const Matrix& aMaskTransform, + const IntRect& aBounds = IntRect(), + bool aCopyBackground = false) override; + virtual void PopLayer() override; + + virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromData( + unsigned char* aData, const IntSize& aSize, int32_t aStride, + SurfaceFormat aFormat) const override; + virtual already_AddRefed<SourceSurface> OptimizeSourceSurface( + SourceSurface* aSurface) const override; + + virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromNativeSurface( + const NativeSurface& aSurface) const override { + return nullptr; + } + + virtual already_AddRefed<DrawTarget> CreateSimilarDrawTarget( + const IntSize& aSize, SurfaceFormat aFormat) const override; + virtual bool CanCreateSimilarDrawTarget(const IntSize& aSize, + SurfaceFormat aFormat) const override; + virtual RefPtr<DrawTarget> CreateClippedDrawTarget( + const Rect& aBounds, SurfaceFormat aFormat) override; + + virtual already_AddRefed<PathBuilder> CreatePathBuilder( + FillRule aFillRule = FillRule::FILL_WINDING) const override { + return PathBuilderD2D::Create(aFillRule); + } + + virtual already_AddRefed<GradientStops> CreateGradientStops( + GradientStop* aStops, uint32_t aNumStops, + ExtendMode aExtendMode = ExtendMode::CLAMP) const override; + + virtual already_AddRefed<FilterNode> CreateFilter(FilterType aType) override; + + virtual bool SupportsRegionClipping() const override { return false; } + virtual bool IsCurrentGroupOpaque() override { + return CurrentLayer().mIsOpaque; + } + + virtual void* GetNativeSurface(NativeSurfaceType aType) override { + return nullptr; + } + + virtual void DetachAllSnapshots() override { MarkChanged(); } + + bool Init(const IntSize& aSize, SurfaceFormat aFormat); + bool Init(ID3D11Texture2D* aTexture, SurfaceFormat aFormat); + uint32_t GetByteSize() const; + + // This function will get an image for a surface, it may adjust the source + // transform for any transformation of the resulting image relative to the + // oritingal SourceSurface. By default, the surface and its transform are + // interpreted in user-space, but may be specified in device-space instead. + already_AddRefed<ID2D1Image> GetImageForSurface( + SourceSurface* aSurface, Matrix& aSourceTransform, ExtendMode aExtendMode, + const IntRect* aSourceRect = nullptr, bool aUserSpace = true); + + already_AddRefed<ID2D1Image> GetImageForSurface(SourceSurface* aSurface, + ExtendMode aExtendMode) { + Matrix mat; + return GetImageForSurface(aSurface, mat, aExtendMode, nullptr); + } + + static RefPtr<ID2D1Factory1> factory(); + static void CleanupD2D(); + + operator std::string() const { + std::stringstream stream; + stream << "DrawTargetD2D 1.1 (" << this << ")"; + return stream.str(); + } + + static uint32_t GetMaxSurfaceSize() { + return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; + } + + static uint64_t mVRAMUsageDT; + static uint64_t mVRAMUsageSS; + + private: + friend class SourceSurfaceD2D1; + + void FlushInternal(bool aHasDependencyMutex = false); + bool EnsureInitialized(); + + typedef std::unordered_set<DrawTargetD2D1*> TargetSet; + + // This function will mark the surface as changing, and make sure any + // copy-on-write snapshots are notified. + void MarkChanged(); + bool ShouldClipTemporarySurfaceDrawing(CompositionOp aOp, + const Pattern& aPattern, + bool aClipIsComplex); + bool PrepareForDrawing(CompositionOp aOp, const Pattern& aPattern); + void FinalizeDrawing(CompositionOp aOp, const Pattern& aPattern); + bool MaybeClearRect(CompositionOp aOp, const Rect& aBounds); + void FlushTransformToDC() { + if (mTransformDirty) { + mDC->SetTransform(D2DMatrix(mTransform)); + mTransformDirty = false; + } + } + void AddDependencyOnSource(SourceSurfaceD2D1* aSource); + + // Must be called with all clips popped and an identity matrix set. + already_AddRefed<ID2D1Image> GetImageForLayerContent( + const IntRect* aBounds = nullptr, bool aShouldPreserveContent = true); + + ID2D1Image* CurrentTarget() { + if (CurrentLayer().mCurrentList) { + return CurrentLayer().mCurrentList; + } + return mBitmap; + } + + // This returns the clipped geometry, in addition it returns aClipBounds which + // represents the intersection of all pixel-aligned rectangular clips that + // are currently set. The returned clipped geometry must be clipped by these + // bounds to correctly reflect the total clip. This is in device space and + // only for clips applied to the -current layer-. + already_AddRefed<ID2D1Geometry> GetClippedGeometry(IntRect* aClipBounds); + + already_AddRefed<ID2D1Geometry> GetInverseClippedGeometry(); + + // This gives the device space clip rect applied to the -current layer-. + bool GetDeviceSpaceClipRect(D2D1_RECT_F& aClipRect, bool& aIsPixelAligned); + + void PopAllClips(); + void PushAllClips(); + void PushClipsToDC(ID2D1DeviceContext* aDC, bool aForceIgnoreAlpha = false, + const D2D1_RECT_F& aMaxRect = D2D1::InfiniteRect()); + void PopClipsFromDC(ID2D1DeviceContext* aDC); + + already_AddRefed<ID2D1Brush> CreateTransparentBlackBrush(); + already_AddRefed<ID2D1SolidColorBrush> GetSolidColorBrush( + const D2D_COLOR_F& aColor); + already_AddRefed<ID2D1Brush> CreateBrushForPattern( + const Pattern& aPattern, const DrawOptions& aOptions); + + void PushClipGeometry(ID2D1Geometry* aGeometry, + const D2D1_MATRIX_3X2_F& aTransform, + bool aPixelAligned = false); + + void PushD2DLayer(ID2D1DeviceContext* aDC, ID2D1Geometry* aGeometry, + const D2D1_MATRIX_3X2_F& aTransform, + bool aPixelAligned = false, bool aForceIgnoreAlpha = false, + const D2D1_RECT_F& aLayerRect = D2D1::InfiniteRect()); + + // This function is used to determine if the mDC is still valid; if it is + // stale, we should avoid using it to execute any draw commands. + bool IsDeviceContextValid() const; + + IntSize mSize; + + RefPtr<ID2D1Geometry> mCurrentClippedGeometry; + // This is only valid if mCurrentClippedGeometry is non-null. And will + // only be the intersection of all pixel-aligned retangular clips. This is in + // device space. + IntRect mCurrentClipBounds; + mutable RefPtr<ID2D1DeviceContext> mDC; + RefPtr<ID2D1Bitmap1> mBitmap; + RefPtr<ID2D1CommandList> mCommandList; + + RefPtr<ID2D1SolidColorBrush> mSolidColorBrush; + + // We store this to prevent excessive SetTextRenderingParams calls. + RefPtr<IDWriteRenderingParams> mTextRenderingParams; + + // List of pushed clips. + struct PushedClip { + D2D1_RECT_F mBounds; + // If mGeometry is non-null, the mTransform member will be used. + D2D1_MATRIX_3X2_F mTransform; + RefPtr<ID2D1Geometry> mGeometry; + // Indicates if mBounds, and when non-null, mGeometry with mTransform + // applied, are pixel-aligned. + bool mIsPixelAligned; + }; + + // List of pushed layers. + struct PushedLayer { + PushedLayer() + : mClipsArePushed(false), + mIsOpaque(false), + mOldPermitSubpixelAA(false) {} + + std::vector<PushedClip> mPushedClips; + RefPtr<ID2D1CommandList> mCurrentList; + // True if the current clip stack is pushed to the CurrentTarget(). + bool mClipsArePushed; + bool mIsOpaque; + bool mOldPermitSubpixelAA; + }; + std::vector<PushedLayer> mPushedLayers; + PushedLayer& CurrentLayer() { return mPushedLayers.back(); } + + // The latest snapshot of this surface. This needs to be told when this + // target is modified. We keep it alive as a cache. + RefPtr<SourceSurfaceD2D1> mSnapshot; + std::shared_ptr<Mutex> mSnapshotLock; + // A list of targets we need to flush when we're modified. + TargetSet mDependentTargets; + // A list of targets which have this object in their mDependentTargets set + TargetSet mDependingOnTargets; + + uint32_t mUsedCommandListsSincePurge; + uint32_t mTransformedGlyphsSinceLastPurge; + // When a BlendEffect has been drawn to a command list, and that command list + // is subsequently used -again- as an input to a blend effect for a command + // list, this causes an infinite recursion inside D2D as it tries to resolve + // the bounds. If we resolve the current command list before this happens we + // can avoid the subsequent hang. (See bug 1293586) + uint32_t mComplexBlendsWithListInList; + + static StaticRefPtr<ID2D1Factory1> mFactory; + // This value is uesed to verify if the DrawTarget is created by a stale + // device. + uint32_t mDeviceSeq; + + // List of effects we use + bool EnsureLuminanceEffect(); + RefPtr<ID2D1Effect> mLuminanceEffect; + + enum class InitState { Uninitialized, Success, Failure }; + InitState mInitState; + RefPtr<IDXGISurface> mSurface; +}; + +} // namespace gfx +} // namespace mozilla + +#endif /* MOZILLA_GFX_DRAWTARGETD2D_H_ */ |