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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_DRAWTARGETD2D1_H_
+#define MOZILLA_GFX_DRAWTARGETD2D1_H_
+
+#include "2D.h"
+#include <d3d11.h>
+#include <d2d1_1.h>
+#include "PathD2D.h"
+#include "HelpersD2D.h"
+#include "mozilla/StaticPtr.h"
+
+#include <vector>
+#include <sstream>
+
+#include <unordered_set>
+
+struct IDWriteFactory;
+
+namespace mozilla {
+namespace gfx {
+
+class SourceSurfaceD2D1;
+
+const int32_t kLayerCacheSize1 = 5;
+
+class DrawTargetD2D1 : public DrawTarget {
+ public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetD2D1, override)
+ DrawTargetD2D1();
+ virtual ~DrawTargetD2D1();
+
+ virtual bool IsValid() const override;
+ virtual DrawTargetType GetType() const override {
+ return DrawTargetType::HARDWARE_RASTER;
+ }
+ virtual BackendType GetBackendType() const override {
+ return BackendType::DIRECT2D1_1;
+ }
+ virtual already_AddRefed<SourceSurface> Snapshot() override;
+ virtual already_AddRefed<SourceSurface> IntoLuminanceSource(
+ LuminanceType aLuminanceType, float aOpacity) override;
+ virtual IntSize GetSize() const override { return mSize; }
+
+ virtual void Flush() override;
+ virtual void DrawSurface(SourceSurface* aSurface, const Rect& aDest,
+ const Rect& aSource,
+ const DrawSurfaceOptions& aSurfOptions,
+ const DrawOptions& aOptions) override;
+ virtual void DrawFilter(FilterNode* aNode, const Rect& aSourceRect,
+ const Point& aDestPoint,
+ const DrawOptions& aOptions = DrawOptions()) override;
+ virtual void DrawSurfaceWithShadow(SourceSurface* aSurface,
+ const Point& aDest,
+ const ShadowOptions& aShadow,
+ CompositionOp aOperator) override;
+ virtual void ClearRect(const Rect& aRect) override;
+ virtual void MaskSurface(
+ const Pattern& aSource, SourceSurface* aMask, Point aOffset,
+ const DrawOptions& aOptions = DrawOptions()) override;
+
+ virtual void CopySurface(SourceSurface* aSurface, const IntRect& aSourceRect,
+ const IntPoint& aDestination) override;
+
+ virtual void FillRect(const Rect& aRect, const Pattern& aPattern,
+ const DrawOptions& aOptions = DrawOptions()) override;
+ virtual void FillRoundedRect(
+ const RoundedRect& aRect, const Pattern& aPattern,
+ const DrawOptions& aOptions = DrawOptions()) override;
+
+ virtual void StrokeRect(const Rect& aRect, const Pattern& aPattern,
+ const StrokeOptions& aStrokeOptions = StrokeOptions(),
+ const DrawOptions& aOptions = DrawOptions()) override;
+ virtual void StrokeLine(const Point& aStart, const Point& aEnd,
+ const Pattern& aPattern,
+ const StrokeOptions& aStrokeOptions = StrokeOptions(),
+ const DrawOptions& aOptions = DrawOptions()) override;
+ virtual void StrokeCircle(
+ const Point& aOrigin, float radius, const Pattern& aPattern,
+ const StrokeOptions& aStrokeOptions = StrokeOptions(),
+ const DrawOptions& aOptions = DrawOptions()) override;
+ virtual void Stroke(const Path* aPath, const Pattern& aPattern,
+ const StrokeOptions& aStrokeOptions = StrokeOptions(),
+ const DrawOptions& aOptions = DrawOptions()) override;
+ virtual void Fill(const Path* aPath, const Pattern& aPattern,
+ const DrawOptions& aOptions = DrawOptions()) override;
+ virtual void FillCircle(const Point& aOrigin, float radius,
+ const Pattern& aPattern,
+ const DrawOptions& aOptions = DrawOptions()) override;
+ virtual void FillGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer,
+ const Pattern& aPattern,
+ const DrawOptions& aOptions = DrawOptions()) override;
+ virtual void Mask(const Pattern& aSource, const Pattern& aMask,
+ const DrawOptions& aOptions = DrawOptions()) override;
+ virtual void PushClip(const Path* aPath) override;
+ virtual void PushClipRect(const Rect& aRect) override;
+ virtual void PushDeviceSpaceClipRects(const IntRect* aRects,
+ uint32_t aCount) override;
+
+ virtual void PopClip() override;
+ virtual bool RemoveAllClips() override;
+
+ virtual void PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask,
+ const Matrix& aMaskTransform,
+ const IntRect& aBounds = IntRect(),
+ bool aCopyBackground = false) override;
+ virtual void PopLayer() override;
+
+ virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromData(
+ unsigned char* aData, const IntSize& aSize, int32_t aStride,
+ SurfaceFormat aFormat) const override;
+ virtual already_AddRefed<SourceSurface> OptimizeSourceSurface(
+ SourceSurface* aSurface) const override;
+
+ virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromNativeSurface(
+ const NativeSurface& aSurface) const override {
+ return nullptr;
+ }
+
+ virtual already_AddRefed<DrawTarget> CreateSimilarDrawTarget(
+ const IntSize& aSize, SurfaceFormat aFormat) const override;
+ virtual bool CanCreateSimilarDrawTarget(const IntSize& aSize,
+ SurfaceFormat aFormat) const override;
+ virtual RefPtr<DrawTarget> CreateClippedDrawTarget(
+ const Rect& aBounds, SurfaceFormat aFormat) override;
+
+ virtual already_AddRefed<PathBuilder> CreatePathBuilder(
+ FillRule aFillRule = FillRule::FILL_WINDING) const override {
+ return PathBuilderD2D::Create(aFillRule);
+ }
+
+ virtual already_AddRefed<GradientStops> CreateGradientStops(
+ GradientStop* aStops, uint32_t aNumStops,
+ ExtendMode aExtendMode = ExtendMode::CLAMP) const override;
+
+ virtual already_AddRefed<FilterNode> CreateFilter(FilterType aType) override;
+
+ virtual bool SupportsRegionClipping() const override { return false; }
+ virtual bool IsCurrentGroupOpaque() override {
+ return CurrentLayer().mIsOpaque;
+ }
+
+ virtual void* GetNativeSurface(NativeSurfaceType aType) override {
+ return nullptr;
+ }
+
+ virtual void DetachAllSnapshots() override { MarkChanged(); }
+
+ bool Init(const IntSize& aSize, SurfaceFormat aFormat);
+ bool Init(ID3D11Texture2D* aTexture, SurfaceFormat aFormat);
+ uint32_t GetByteSize() const;
+
+ // This function will get an image for a surface, it may adjust the source
+ // transform for any transformation of the resulting image relative to the
+ // oritingal SourceSurface. By default, the surface and its transform are
+ // interpreted in user-space, but may be specified in device-space instead.
+ already_AddRefed<ID2D1Image> GetImageForSurface(
+ SourceSurface* aSurface, Matrix& aSourceTransform, ExtendMode aExtendMode,
+ const IntRect* aSourceRect = nullptr, bool aUserSpace = true);
+
+ already_AddRefed<ID2D1Image> GetImageForSurface(SourceSurface* aSurface,
+ ExtendMode aExtendMode) {
+ Matrix mat;
+ return GetImageForSurface(aSurface, mat, aExtendMode, nullptr);
+ }
+
+ static RefPtr<ID2D1Factory1> factory();
+ static void CleanupD2D();
+
+ operator std::string() const {
+ std::stringstream stream;
+ stream << "DrawTargetD2D 1.1 (" << this << ")";
+ return stream.str();
+ }
+
+ static uint32_t GetMaxSurfaceSize() {
+ return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ }
+
+ static uint64_t mVRAMUsageDT;
+ static uint64_t mVRAMUsageSS;
+
+ private:
+ friend class SourceSurfaceD2D1;
+
+ void FlushInternal(bool aHasDependencyMutex = false);
+ bool EnsureInitialized();
+
+ typedef std::unordered_set<DrawTargetD2D1*> TargetSet;
+
+ // This function will mark the surface as changing, and make sure any
+ // copy-on-write snapshots are notified.
+ void MarkChanged();
+ bool ShouldClipTemporarySurfaceDrawing(CompositionOp aOp,
+ const Pattern& aPattern,
+ bool aClipIsComplex);
+ bool PrepareForDrawing(CompositionOp aOp, const Pattern& aPattern);
+ void FinalizeDrawing(CompositionOp aOp, const Pattern& aPattern);
+ bool MaybeClearRect(CompositionOp aOp, const Rect& aBounds);
+ void FlushTransformToDC() {
+ if (mTransformDirty) {
+ mDC->SetTransform(D2DMatrix(mTransform));
+ mTransformDirty = false;
+ }
+ }
+ void AddDependencyOnSource(SourceSurfaceD2D1* aSource);
+
+ // Must be called with all clips popped and an identity matrix set.
+ already_AddRefed<ID2D1Image> GetImageForLayerContent(
+ const IntRect* aBounds = nullptr, bool aShouldPreserveContent = true);
+
+ ID2D1Image* CurrentTarget() {
+ if (CurrentLayer().mCurrentList) {
+ return CurrentLayer().mCurrentList;
+ }
+ return mBitmap;
+ }
+
+ // This returns the clipped geometry, in addition it returns aClipBounds which
+ // represents the intersection of all pixel-aligned rectangular clips that
+ // are currently set. The returned clipped geometry must be clipped by these
+ // bounds to correctly reflect the total clip. This is in device space and
+ // only for clips applied to the -current layer-.
+ already_AddRefed<ID2D1Geometry> GetClippedGeometry(IntRect* aClipBounds);
+
+ already_AddRefed<ID2D1Geometry> GetInverseClippedGeometry();
+
+ // This gives the device space clip rect applied to the -current layer-.
+ bool GetDeviceSpaceClipRect(D2D1_RECT_F& aClipRect, bool& aIsPixelAligned);
+
+ void PopAllClips();
+ void PushAllClips();
+ void PushClipsToDC(ID2D1DeviceContext* aDC, bool aForceIgnoreAlpha = false,
+ const D2D1_RECT_F& aMaxRect = D2D1::InfiniteRect());
+ void PopClipsFromDC(ID2D1DeviceContext* aDC);
+
+ already_AddRefed<ID2D1Brush> CreateTransparentBlackBrush();
+ already_AddRefed<ID2D1SolidColorBrush> GetSolidColorBrush(
+ const D2D_COLOR_F& aColor);
+ already_AddRefed<ID2D1Brush> CreateBrushForPattern(
+ const Pattern& aPattern, const DrawOptions& aOptions);
+
+ void PushClipGeometry(ID2D1Geometry* aGeometry,
+ const D2D1_MATRIX_3X2_F& aTransform,
+ bool aPixelAligned = false);
+
+ void PushD2DLayer(ID2D1DeviceContext* aDC, ID2D1Geometry* aGeometry,
+ const D2D1_MATRIX_3X2_F& aTransform,
+ bool aPixelAligned = false, bool aForceIgnoreAlpha = false,
+ const D2D1_RECT_F& aLayerRect = D2D1::InfiniteRect());
+
+ // This function is used to determine if the mDC is still valid; if it is
+ // stale, we should avoid using it to execute any draw commands.
+ bool IsDeviceContextValid() const;
+
+ IntSize mSize;
+
+ RefPtr<ID2D1Geometry> mCurrentClippedGeometry;
+ // This is only valid if mCurrentClippedGeometry is non-null. And will
+ // only be the intersection of all pixel-aligned retangular clips. This is in
+ // device space.
+ IntRect mCurrentClipBounds;
+ mutable RefPtr<ID2D1DeviceContext> mDC;
+ RefPtr<ID2D1Bitmap1> mBitmap;
+ RefPtr<ID2D1CommandList> mCommandList;
+
+ RefPtr<ID2D1SolidColorBrush> mSolidColorBrush;
+
+ // We store this to prevent excessive SetTextRenderingParams calls.
+ RefPtr<IDWriteRenderingParams> mTextRenderingParams;
+
+ // List of pushed clips.
+ struct PushedClip {
+ D2D1_RECT_F mBounds;
+ // If mGeometry is non-null, the mTransform member will be used.
+ D2D1_MATRIX_3X2_F mTransform;
+ RefPtr<ID2D1Geometry> mGeometry;
+ // Indicates if mBounds, and when non-null, mGeometry with mTransform
+ // applied, are pixel-aligned.
+ bool mIsPixelAligned;
+ };
+
+ // List of pushed layers.
+ struct PushedLayer {
+ PushedLayer()
+ : mClipsArePushed(false),
+ mIsOpaque(false),
+ mOldPermitSubpixelAA(false) {}
+
+ std::vector<PushedClip> mPushedClips;
+ RefPtr<ID2D1CommandList> mCurrentList;
+ // True if the current clip stack is pushed to the CurrentTarget().
+ bool mClipsArePushed;
+ bool mIsOpaque;
+ bool mOldPermitSubpixelAA;
+ };
+ std::vector<PushedLayer> mPushedLayers;
+ PushedLayer& CurrentLayer() { return mPushedLayers.back(); }
+
+ // The latest snapshot of this surface. This needs to be told when this
+ // target is modified. We keep it alive as a cache.
+ RefPtr<SourceSurfaceD2D1> mSnapshot;
+ std::shared_ptr<Mutex> mSnapshotLock;
+ // A list of targets we need to flush when we're modified.
+ TargetSet mDependentTargets;
+ // A list of targets which have this object in their mDependentTargets set
+ TargetSet mDependingOnTargets;
+
+ uint32_t mUsedCommandListsSincePurge;
+ uint32_t mTransformedGlyphsSinceLastPurge;
+ // When a BlendEffect has been drawn to a command list, and that command list
+ // is subsequently used -again- as an input to a blend effect for a command
+ // list, this causes an infinite recursion inside D2D as it tries to resolve
+ // the bounds. If we resolve the current command list before this happens we
+ // can avoid the subsequent hang. (See bug 1293586)
+ uint32_t mComplexBlendsWithListInList;
+
+ static StaticRefPtr<ID2D1Factory1> mFactory;
+ // This value is uesed to verify if the DrawTarget is created by a stale
+ // device.
+ uint32_t mDeviceSeq;
+
+ // List of effects we use
+ bool EnsureLuminanceEffect();
+ RefPtr<ID2D1Effect> mLuminanceEffect;
+
+ enum class InitState { Uninitialized, Success, Failure };
+ InitState mInitState;
+ RefPtr<IDXGISurface> mSurface;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* MOZILLA_GFX_DRAWTARGETD2D_H_ */