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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_FILTERNODED2D1_H_
+#define MOZILLA_GFX_FILTERNODED2D1_H_
+
+#include "2D.h"
+#include "Filters.h"
+#include <vector>
+#include <windows.h>
+#include <d2d1_1.h>
+#include <cguid.h>
+
+namespace mozilla {
+namespace gfx {
+
+class FilterNodeD2D1 : public FilterNode {
+ public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeD2D1, override)
+
+ static already_AddRefed<FilterNode> Create(ID2D1DeviceContext* aDC,
+ FilterType aType);
+
+ FilterNodeD2D1(ID2D1Effect* aEffect, FilterType aType)
+ : mEffect(aEffect), mType(aType) {
+ InitUnmappedProperties();
+ }
+
+ virtual FilterBackend GetBackendType() { return FILTER_BACKEND_DIRECT2D1_1; }
+
+ virtual void SetInput(uint32_t aIndex, SourceSurface* aSurface);
+ virtual void SetInput(uint32_t aIndex, FilterNode* aFilter);
+
+ virtual void SetAttribute(uint32_t aIndex, uint32_t aValue);
+ virtual void SetAttribute(uint32_t aIndex, Float aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Point& aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Matrix5x4& aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Point3D& aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Size& aValue);
+ virtual void SetAttribute(uint32_t aIndex, const IntSize& aValue);
+ virtual void SetAttribute(uint32_t aIndex, const DeviceColor& aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Rect& aValue);
+ virtual void SetAttribute(uint32_t aIndex, const IntRect& aValue);
+ virtual void SetAttribute(uint32_t aIndex, bool aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Float* aValues,
+ uint32_t aSize);
+ virtual void SetAttribute(uint32_t aIndex, const IntPoint& aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Matrix& aValue);
+
+ // Called by DrawTarget before it draws our OutputEffect, and recursively
+ // by the filter nodes that have this filter as one of their inputs. This
+ // gives us a chance to convert any input surfaces to the target format for
+ // the DrawTarget that we will draw to.
+ virtual void WillDraw(DrawTarget* aDT);
+
+ virtual ID2D1Effect* MainEffect() { return mEffect.get(); }
+ virtual ID2D1Effect* InputEffect() { return mEffect.get(); }
+ virtual ID2D1Effect* OutputEffect() { return mEffect.get(); }
+
+ protected:
+ friend class DrawTargetD2D1;
+ friend class DrawTargetD2D;
+ friend class FilterNodeConvolveD2D1;
+
+ void InitUnmappedProperties();
+
+ RefPtr<ID2D1Effect> mEffect;
+ std::vector<RefPtr<FilterNodeD2D1>> mInputFilters;
+ std::vector<RefPtr<SourceSurface>> mInputSurfaces;
+ FilterType mType;
+
+ private:
+ using FilterNode::SetAttribute;
+ using FilterNode::SetInput;
+};
+
+class FilterNodeConvolveD2D1 : public FilterNodeD2D1 {
+ public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeConvolveD2D1, override)
+ explicit FilterNodeConvolveD2D1(ID2D1DeviceContext* aDC);
+
+ void SetInput(uint32_t aIndex, FilterNode* aFilter) override;
+
+ void SetAttribute(uint32_t aIndex, uint32_t aValue) override;
+ void SetAttribute(uint32_t aIndex, const IntSize& aValue) override;
+ void SetAttribute(uint32_t aIndex, const IntPoint& aValue) override;
+ void SetAttribute(uint32_t aIndex, const IntRect& aValue) override;
+
+ ID2D1Effect* InputEffect() override;
+
+ private:
+ using FilterNode::SetAttribute;
+ using FilterNode::SetInput;
+
+ void UpdateChain();
+ void UpdateOffset();
+ void UpdateSourceRect();
+
+ RefPtr<ID2D1Effect> mExtendInputEffect;
+ RefPtr<ID2D1Effect> mBorderEffect;
+ ConvolveMatrixEdgeMode mEdgeMode;
+ IntPoint mTarget;
+ IntSize mKernelSize;
+ IntRect mSourceRect;
+};
+
+class FilterNodeOpacityD2D1 : public FilterNodeD2D1 {
+ public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeOpacityD2D1, override)
+ FilterNodeOpacityD2D1(ID2D1Effect* aEffect, FilterType aType)
+ : FilterNodeD2D1(aEffect, aType) {}
+
+ void SetAttribute(uint32_t aIndex, Float aValue) override;
+};
+
+class FilterNodeExtendInputAdapterD2D1 : public FilterNodeD2D1 {
+ public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeExtendInputAdapterD2D1,
+ override)
+ FilterNodeExtendInputAdapterD2D1(ID2D1DeviceContext* aDC,
+ FilterNodeD2D1* aFilterNode,
+ FilterType aType);
+
+ ID2D1Effect* InputEffect() override { return mExtendInputEffect.get(); }
+ ID2D1Effect* OutputEffect() override {
+ return mWrappedFilterNode->OutputEffect();
+ }
+
+ private:
+ RefPtr<FilterNodeD2D1> mWrappedFilterNode;
+ RefPtr<ID2D1Effect> mExtendInputEffect;
+};
+
+class FilterNodePremultiplyAdapterD2D1 : public FilterNodeD2D1 {
+ public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodePremultiplyAdapterD2D1,
+ override)
+ FilterNodePremultiplyAdapterD2D1(ID2D1DeviceContext* aDC,
+ FilterNodeD2D1* aFilterNode,
+ FilterType aType);
+
+ ID2D1Effect* InputEffect() override { return mPrePremultiplyEffect.get(); }
+ ID2D1Effect* OutputEffect() override {
+ return mPostUnpremultiplyEffect.get();
+ }
+
+ private:
+ RefPtr<ID2D1Effect> mPrePremultiplyEffect;
+ RefPtr<ID2D1Effect> mPostUnpremultiplyEffect;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif