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diff --git a/gfx/2d/FilterNodeSoftware.cpp b/gfx/2d/FilterNodeSoftware.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include <cmath>
+#include "DataSurfaceHelpers.h"
+#include "FilterNodeSoftware.h"
+#include "2D.h"
+#include "Tools.h"
+#include "Blur.h"
+#include <map>
+#include "FilterProcessing.h"
+#include "Logging.h"
+#include "mozilla/PodOperations.h"
+#include "mozilla/DebugOnly.h"
+
+// #define DEBUG_DUMP_SURFACES
+
+#ifdef DEBUG_DUMP_SURFACES
+# include "gfxUtils.h" // not part of Moz2D
+#endif
+
+namespace mozilla {
+namespace gfx {
+
+namespace {
+
+/**
+ * This class provides a way to get a pow() results in constant-time. It works
+ * by caching 129 ((1 << sCacheIndexPrecisionBits) + 1) values for bases between
+ * 0 and 1 and a fixed exponent.
+ **/
+class PowCache {
+ public:
+ PowCache() : mNumPowTablePreSquares(-1) {}
+
+ void CacheForExponent(Float aExponent) {
+ // Since we are in the world where we only care about
+ // input and results in [0,1], there is no point in
+ // dealing with non-positive exponents.
+ if (aExponent <= 0) {
+ mNumPowTablePreSquares = -1;
+ return;
+ }
+ int numPreSquares = 0;
+ while (numPreSquares < 5 && aExponent > (1 << (numPreSquares + 2))) {
+ numPreSquares++;
+ }
+ mNumPowTablePreSquares = numPreSquares;
+ for (size_t i = 0; i < sCacheSize; i++) {
+ // sCacheSize is chosen in such a way that a takes values
+ // from 0.0 to 1.0 inclusive.
+ Float a = i / Float(1 << sCacheIndexPrecisionBits);
+ MOZ_ASSERT(0.0f <= a && a <= 1.0f,
+ "We only want to cache for bases between 0 and 1.");
+
+ for (int j = 0; j < mNumPowTablePreSquares; j++) {
+ a = sqrt(a);
+ }
+ uint32_t cachedInt = pow(a, aExponent) * (1 << sOutputIntPrecisionBits);
+ MOZ_ASSERT(cachedInt < (1 << (sizeof(mPowTable[i]) * 8)),
+ "mPowCache integer type too small");
+
+ mPowTable[i] = cachedInt;
+ }
+ }
+
+ // Only call Pow() if HasPowerTable() would return true, to avoid complicating
+ // this code and having it just return (1 << sOutputIntPrecisionBits))
+ uint16_t Pow(uint16_t aBase) {
+ MOZ_ASSERT(HasPowerTable());
+ // Results should be similar to what the following code would produce:
+ // Float x = Float(aBase) / (1 << sInputIntPrecisionBits);
+ // return uint16_t(pow(x, aExponent) * (1 << sOutputIntPrecisionBits));
+
+ MOZ_ASSERT(aBase <= (1 << sInputIntPrecisionBits),
+ "aBase needs to be between 0 and 1!");
+
+ uint32_t a = aBase;
+ for (int j = 0; j < mNumPowTablePreSquares; j++) {
+ a = a * a >> sInputIntPrecisionBits;
+ }
+ uint32_t i = a >> (sInputIntPrecisionBits - sCacheIndexPrecisionBits);
+ MOZ_ASSERT(i < sCacheSize, "out-of-bounds mPowTable access");
+ return mPowTable[i];
+ }
+
+ static const int sInputIntPrecisionBits = 15;
+ static const int sOutputIntPrecisionBits = 15;
+ static const int sCacheIndexPrecisionBits = 7;
+
+ inline bool HasPowerTable() const { return mNumPowTablePreSquares >= 0; }
+
+ private:
+ static const size_t sCacheSize = (1 << sCacheIndexPrecisionBits) + 1;
+
+ int mNumPowTablePreSquares;
+ uint16_t mPowTable[sCacheSize];
+};
+
+class PointLightSoftware {
+ public:
+ bool SetAttribute(uint32_t aIndex, Float) { return false; }
+ bool SetAttribute(uint32_t aIndex, const Point3D&);
+ void Prepare() {}
+ Point3D GetVectorToLight(const Point3D& aTargetPoint);
+ uint32_t GetColor(uint32_t aLightColor, const Point3D& aVectorToLight);
+
+ private:
+ Point3D mPosition;
+};
+
+class SpotLightSoftware {
+ public:
+ SpotLightSoftware();
+ bool SetAttribute(uint32_t aIndex, Float);
+ bool SetAttribute(uint32_t aIndex, const Point3D&);
+ void Prepare();
+ Point3D GetVectorToLight(const Point3D& aTargetPoint);
+ uint32_t GetColor(uint32_t aLightColor, const Point3D& aVectorToLight);
+
+ private:
+ Point3D mPosition;
+ Point3D mPointsAt;
+ Point3D mVectorFromFocusPointToLight;
+ Float mSpecularFocus;
+ Float mLimitingConeAngle;
+ Float mLimitingConeCos;
+ PowCache mPowCache;
+};
+
+class DistantLightSoftware {
+ public:
+ DistantLightSoftware();
+ bool SetAttribute(uint32_t aIndex, Float);
+ bool SetAttribute(uint32_t aIndex, const Point3D&) { return false; }
+ void Prepare();
+ Point3D GetVectorToLight(const Point3D& aTargetPoint);
+ uint32_t GetColor(uint32_t aLightColor, const Point3D& aVectorToLight);
+
+ private:
+ Float mAzimuth;
+ Float mElevation;
+ Point3D mVectorToLight;
+};
+
+class DiffuseLightingSoftware {
+ public:
+ DiffuseLightingSoftware();
+ bool SetAttribute(uint32_t aIndex, Float);
+ void Prepare() {}
+ uint32_t LightPixel(const Point3D& aNormal, const Point3D& aVectorToLight,
+ uint32_t aColor);
+
+ private:
+ Float mDiffuseConstant;
+};
+
+class SpecularLightingSoftware {
+ public:
+ SpecularLightingSoftware();
+ bool SetAttribute(uint32_t aIndex, Float);
+ void Prepare();
+ uint32_t LightPixel(const Point3D& aNormal, const Point3D& aVectorToLight,
+ uint32_t aColor);
+
+ private:
+ Float mSpecularConstant;
+ Float mSpecularExponent;
+ uint32_t mSpecularConstantInt;
+ PowCache mPowCache;
+};
+
+} // unnamed namespace
+
+// from xpcom/ds/nsMathUtils.h
+static int32_t NS_lround(double x) {
+ return x >= 0.0 ? int32_t(x + 0.5) : int32_t(x - 0.5);
+}
+
+static already_AddRefed<DataSourceSurface> CloneAligned(
+ DataSourceSurface* aSource) {
+ return CreateDataSourceSurfaceByCloning(aSource);
+}
+
+static void FillRectWithPixel(DataSourceSurface* aSurface,
+ const IntRect& aFillRect, IntPoint aPixelPos) {
+ MOZ_ASSERT(!aFillRect.Overflows());
+ MOZ_ASSERT(IntRect(IntPoint(), aSurface->GetSize()).Contains(aFillRect),
+ "aFillRect needs to be completely inside the surface");
+ MOZ_ASSERT(SurfaceContainsPoint(aSurface, aPixelPos),
+ "aPixelPos needs to be inside the surface");
+
+ DataSourceSurface::ScopedMap surfMap(aSurface, DataSourceSurface::READ_WRITE);
+ if (MOZ2D_WARN_IF(!surfMap.IsMapped())) {
+ return;
+ }
+ uint8_t* sourcePixelData =
+ DataAtOffset(aSurface, surfMap.GetMappedSurface(), aPixelPos);
+ uint8_t* data =
+ DataAtOffset(aSurface, surfMap.GetMappedSurface(), aFillRect.TopLeft());
+ int bpp = BytesPerPixel(aSurface->GetFormat());
+
+ // Fill the first row by hand.
+ if (bpp == 4) {
+ uint32_t sourcePixel = *(uint32_t*)sourcePixelData;
+ for (int32_t x = 0; x < aFillRect.Width(); x++) {
+ *((uint32_t*)data + x) = sourcePixel;
+ }
+ } else if (BytesPerPixel(aSurface->GetFormat()) == 1) {
+ uint8_t sourcePixel = *sourcePixelData;
+ memset(data, sourcePixel, aFillRect.Width());
+ }
+
+ // Copy the first row into the other rows.
+ for (int32_t y = 1; y < aFillRect.Height(); y++) {
+ PodCopy(data + y * surfMap.GetStride(), data, aFillRect.Width() * bpp);
+ }
+}
+
+static void FillRectWithVerticallyRepeatingHorizontalStrip(
+ DataSourceSurface* aSurface, const IntRect& aFillRect,
+ const IntRect& aSampleRect) {
+ MOZ_ASSERT(!aFillRect.Overflows());
+ MOZ_ASSERT(!aSampleRect.Overflows());
+ MOZ_ASSERT(IntRect(IntPoint(), aSurface->GetSize()).Contains(aFillRect),
+ "aFillRect needs to be completely inside the surface");
+ MOZ_ASSERT(IntRect(IntPoint(), aSurface->GetSize()).Contains(aSampleRect),
+ "aSampleRect needs to be completely inside the surface");
+
+ DataSourceSurface::ScopedMap surfMap(aSurface, DataSourceSurface::READ_WRITE);
+ if (MOZ2D_WARN_IF(!surfMap.IsMapped())) {
+ return;
+ }
+
+ uint8_t* sampleData =
+ DataAtOffset(aSurface, surfMap.GetMappedSurface(), aSampleRect.TopLeft());
+ uint8_t* data =
+ DataAtOffset(aSurface, surfMap.GetMappedSurface(), aFillRect.TopLeft());
+ if (BytesPerPixel(aSurface->GetFormat()) == 4) {
+ for (int32_t y = 0; y < aFillRect.Height(); y++) {
+ PodCopy((uint32_t*)data, (uint32_t*)sampleData, aFillRect.Width());
+ data += surfMap.GetStride();
+ }
+ } else if (BytesPerPixel(aSurface->GetFormat()) == 1) {
+ for (int32_t y = 0; y < aFillRect.Height(); y++) {
+ PodCopy(data, sampleData, aFillRect.Width());
+ data += surfMap.GetStride();
+ }
+ }
+}
+
+static void FillRectWithHorizontallyRepeatingVerticalStrip(
+ DataSourceSurface* aSurface, const IntRect& aFillRect,
+ const IntRect& aSampleRect) {
+ MOZ_ASSERT(!aFillRect.Overflows());
+ MOZ_ASSERT(!aSampleRect.Overflows());
+ MOZ_ASSERT(IntRect(IntPoint(), aSurface->GetSize()).Contains(aFillRect),
+ "aFillRect needs to be completely inside the surface");
+ MOZ_ASSERT(IntRect(IntPoint(), aSurface->GetSize()).Contains(aSampleRect),
+ "aSampleRect needs to be completely inside the surface");
+
+ DataSourceSurface::ScopedMap surfMap(aSurface, DataSourceSurface::READ_WRITE);
+ if (MOZ2D_WARN_IF(!surfMap.IsMapped())) {
+ return;
+ }
+
+ uint8_t* sampleData =
+ DataAtOffset(aSurface, surfMap.GetMappedSurface(), aSampleRect.TopLeft());
+ uint8_t* data =
+ DataAtOffset(aSurface, surfMap.GetMappedSurface(), aFillRect.TopLeft());
+ if (BytesPerPixel(aSurface->GetFormat()) == 4) {
+ for (int32_t y = 0; y < aFillRect.Height(); y++) {
+ int32_t sampleColor = *((uint32_t*)sampleData);
+ for (int32_t x = 0; x < aFillRect.Width(); x++) {
+ *((uint32_t*)data + x) = sampleColor;
+ }
+ data += surfMap.GetStride();
+ sampleData += surfMap.GetStride();
+ }
+ } else if (BytesPerPixel(aSurface->GetFormat()) == 1) {
+ for (int32_t y = 0; y < aFillRect.Height(); y++) {
+ uint8_t sampleColor = *sampleData;
+ memset(data, sampleColor, aFillRect.Width());
+ data += surfMap.GetStride();
+ sampleData += surfMap.GetStride();
+ }
+ }
+}
+
+static void DuplicateEdges(DataSourceSurface* aSurface,
+ const IntRect& aFromRect) {
+ MOZ_ASSERT(!aFromRect.Overflows());
+ MOZ_ASSERT(IntRect(IntPoint(), aSurface->GetSize()).Contains(aFromRect),
+ "aFromRect needs to be completely inside the surface");
+
+ IntSize size = aSurface->GetSize();
+ IntRect fill;
+ IntRect sampleRect;
+ for (int32_t ix = 0; ix < 3; ix++) {
+ switch (ix) {
+ case 0:
+ fill.SetRectX(0, aFromRect.X());
+ sampleRect.SetRectX(fill.XMost(), 1);
+ break;
+ case 1:
+ fill.SetRectX(aFromRect.X(), aFromRect.Width());
+ sampleRect.SetRectX(fill.X(), fill.Width());
+ break;
+ case 2:
+ fill.MoveToX(aFromRect.XMost());
+ fill.SetRightEdge(size.width);
+ sampleRect.SetRectX(fill.X() - 1, 1);
+ break;
+ }
+ if (fill.Width() <= 0) {
+ continue;
+ }
+ bool xIsMiddle = (ix == 1);
+ for (int32_t iy = 0; iy < 3; iy++) {
+ switch (iy) {
+ case 0:
+ fill.SetRectY(0, aFromRect.Y());
+ sampleRect.SetRectY(fill.YMost(), 1);
+ break;
+ case 1:
+ fill.SetRectY(aFromRect.Y(), aFromRect.Height());
+ sampleRect.SetRectY(fill.Y(), fill.Height());
+ break;
+ case 2:
+ fill.MoveToY(aFromRect.YMost());
+ fill.SetBottomEdge(size.height);
+ sampleRect.SetRectY(fill.Y() - 1, 1);
+ break;
+ }
+ if (fill.Height() <= 0) {
+ continue;
+ }
+ bool yIsMiddle = (iy == 1);
+ if (!xIsMiddle && !yIsMiddle) {
+ // Corner
+ FillRectWithPixel(aSurface, fill, sampleRect.TopLeft());
+ }
+ if (xIsMiddle && !yIsMiddle) {
+ // Top middle or bottom middle
+ FillRectWithVerticallyRepeatingHorizontalStrip(aSurface, fill,
+ sampleRect);
+ }
+ if (!xIsMiddle && yIsMiddle) {
+ // Left middle or right middle
+ FillRectWithHorizontallyRepeatingVerticalStrip(aSurface, fill,
+ sampleRect);
+ }
+ }
+ }
+}
+
+static IntPoint TileIndex(const IntRect& aFirstTileRect,
+ const IntPoint& aPoint) {
+ return IntPoint(int32_t(floor(double(aPoint.x - aFirstTileRect.X()) /
+ aFirstTileRect.Width())),
+ int32_t(floor(double(aPoint.y - aFirstTileRect.Y()) /
+ aFirstTileRect.Height())));
+}
+
+static void TileSurface(DataSourceSurface* aSource, DataSourceSurface* aTarget,
+ const IntPoint& aOffset) {
+ IntRect sourceRect(aOffset, aSource->GetSize());
+ IntRect targetRect(IntPoint(0, 0), aTarget->GetSize());
+ IntPoint startIndex = TileIndex(sourceRect, targetRect.TopLeft());
+ IntPoint endIndex = TileIndex(sourceRect, targetRect.BottomRight());
+
+ for (int32_t ix = startIndex.x; ix <= endIndex.x; ix++) {
+ for (int32_t iy = startIndex.y; iy <= endIndex.y; iy++) {
+ IntPoint destPoint(sourceRect.X() + ix * sourceRect.Width(),
+ sourceRect.Y() + iy * sourceRect.Height());
+ IntRect destRect(destPoint, sourceRect.Size());
+ destRect = destRect.Intersect(targetRect);
+ IntRect srcRect = destRect - destPoint;
+ CopyRect(aSource, aTarget, srcRect, destRect.TopLeft());
+ }
+ }
+}
+
+static already_AddRefed<DataSourceSurface> GetDataSurfaceInRect(
+ SourceSurface* aSurface, const IntRect& aSurfaceRect,
+ const IntRect& aDestRect, ConvolveMatrixEdgeMode aEdgeMode) {
+ MOZ_ASSERT(aSurface ? aSurfaceRect.Size() == aSurface->GetSize()
+ : aSurfaceRect.IsEmpty());
+
+ if (aSurfaceRect.Overflows() || aDestRect.Overflows()) {
+ // We can't rely on the intersection calculations below to make sense when
+ // XMost() or YMost() overflow. Bail out.
+ return nullptr;
+ }
+
+ IntRect sourceRect = aSurfaceRect;
+
+ if (sourceRect.IsEqualEdges(aDestRect)) {
+ return aSurface ? aSurface->GetDataSurface() : nullptr;
+ }
+
+ IntRect intersect = sourceRect.Intersect(aDestRect);
+
+ // create rects that are in surface local space.
+ IntRect intersectInSourceSpace = intersect - sourceRect.TopLeft();
+ IntRect intersectInDestSpace = intersect - aDestRect.TopLeft();
+ SurfaceFormat format =
+ aSurface ? aSurface->GetFormat() : SurfaceFormat(SurfaceFormat::B8G8R8A8);
+
+ RefPtr<DataSourceSurface> target =
+ Factory::CreateDataSourceSurface(aDestRect.Size(), format, true);
+ if (MOZ2D_WARN_IF(!target)) {
+ return nullptr;
+ }
+
+ if (!aSurface) {
+ return target.forget();
+ }
+
+ RefPtr<DataSourceSurface> dataSource = aSurface->GetDataSurface();
+ MOZ_ASSERT(dataSource);
+
+ if (aEdgeMode == EDGE_MODE_WRAP) {
+ TileSurface(dataSource, target, intersectInDestSpace.TopLeft());
+ return target.forget();
+ }
+
+ CopyRect(dataSource, target, intersectInSourceSpace,
+ intersectInDestSpace.TopLeft());
+
+ if (aEdgeMode == EDGE_MODE_DUPLICATE) {
+ DuplicateEdges(target, intersectInDestSpace);
+ }
+
+ return target.forget();
+}
+
+/* static */
+already_AddRefed<FilterNode> FilterNodeSoftware::Create(FilterType aType) {
+ RefPtr<FilterNodeSoftware> filter;
+ switch (aType) {
+ case FilterType::BLEND:
+ filter = new FilterNodeBlendSoftware();
+ break;
+ case FilterType::TRANSFORM:
+ filter = new FilterNodeTransformSoftware();
+ break;
+ case FilterType::MORPHOLOGY:
+ filter = new FilterNodeMorphologySoftware();
+ break;
+ case FilterType::COLOR_MATRIX:
+ filter = new FilterNodeColorMatrixSoftware();
+ break;
+ case FilterType::FLOOD:
+ filter = new FilterNodeFloodSoftware();
+ break;
+ case FilterType::TILE:
+ filter = new FilterNodeTileSoftware();
+ break;
+ case FilterType::TABLE_TRANSFER:
+ filter = new FilterNodeTableTransferSoftware();
+ break;
+ case FilterType::DISCRETE_TRANSFER:
+ filter = new FilterNodeDiscreteTransferSoftware();
+ break;
+ case FilterType::LINEAR_TRANSFER:
+ filter = new FilterNodeLinearTransferSoftware();
+ break;
+ case FilterType::GAMMA_TRANSFER:
+ filter = new FilterNodeGammaTransferSoftware();
+ break;
+ case FilterType::CONVOLVE_MATRIX:
+ filter = new FilterNodeConvolveMatrixSoftware();
+ break;
+ case FilterType::DISPLACEMENT_MAP:
+ filter = new FilterNodeDisplacementMapSoftware();
+ break;
+ case FilterType::TURBULENCE:
+ filter = new FilterNodeTurbulenceSoftware();
+ break;
+ case FilterType::ARITHMETIC_COMBINE:
+ filter = new FilterNodeArithmeticCombineSoftware();
+ break;
+ case FilterType::COMPOSITE:
+ filter = new FilterNodeCompositeSoftware();
+ break;
+ case FilterType::GAUSSIAN_BLUR:
+ filter = new FilterNodeGaussianBlurSoftware();
+ break;
+ case FilterType::DIRECTIONAL_BLUR:
+ filter = new FilterNodeDirectionalBlurSoftware();
+ break;
+ case FilterType::CROP:
+ filter = new FilterNodeCropSoftware();
+ break;
+ case FilterType::PREMULTIPLY:
+ filter = new FilterNodePremultiplySoftware();
+ break;
+ case FilterType::UNPREMULTIPLY:
+ filter = new FilterNodeUnpremultiplySoftware();
+ break;
+ case FilterType::OPACITY:
+ filter = new FilterNodeOpacitySoftware();
+ break;
+ case FilterType::POINT_DIFFUSE:
+ filter = new FilterNodeLightingSoftware<PointLightSoftware,
+ DiffuseLightingSoftware>(
+ "FilterNodeLightingSoftware<PointLight, DiffuseLighting>");
+ break;
+ case FilterType::POINT_SPECULAR:
+ filter = new FilterNodeLightingSoftware<PointLightSoftware,
+ SpecularLightingSoftware>(
+ "FilterNodeLightingSoftware<PointLight, SpecularLighting>");
+ break;
+ case FilterType::SPOT_DIFFUSE:
+ filter = new FilterNodeLightingSoftware<SpotLightSoftware,
+ DiffuseLightingSoftware>(
+ "FilterNodeLightingSoftware<SpotLight, DiffuseLighting>");
+ break;
+ case FilterType::SPOT_SPECULAR:
+ filter = new FilterNodeLightingSoftware<SpotLightSoftware,
+ SpecularLightingSoftware>(
+ "FilterNodeLightingSoftware<SpotLight, SpecularLighting>");
+ break;
+ case FilterType::DISTANT_DIFFUSE:
+ filter = new FilterNodeLightingSoftware<DistantLightSoftware,
+ DiffuseLightingSoftware>(
+ "FilterNodeLightingSoftware<DistantLight, DiffuseLighting>");
+ break;
+ case FilterType::DISTANT_SPECULAR:
+ filter = new FilterNodeLightingSoftware<DistantLightSoftware,
+ SpecularLightingSoftware>(
+ "FilterNodeLightingSoftware<DistantLight, SpecularLighting>");
+ break;
+ }
+ return filter.forget();
+}
+
+void FilterNodeSoftware::Draw(DrawTarget* aDrawTarget, const Rect& aSourceRect,
+ const Point& aDestPoint,
+ const DrawOptions& aOptions) {
+#ifdef DEBUG_DUMP_SURFACES
+ printf("<style>section{margin:10px;}</style><pre>\nRendering filter %s...\n",
+ GetName());
+#endif
+
+ Rect renderRect = aSourceRect;
+ renderRect.RoundOut();
+ IntRect renderIntRect;
+ if (!renderRect.ToIntRect(&renderIntRect)) {
+#ifdef DEBUG_DUMP_SURFACES
+ printf("render rect overflowed, not painting anything\n");
+ printf("</pre>\n");
+#endif
+ return;
+ }
+
+ IntRect outputRect = GetOutputRectInRect(renderIntRect);
+ if (outputRect.Overflows()) {
+#ifdef DEBUG_DUMP_SURFACES
+ printf("output rect overflowed, not painting anything\n");
+ printf("</pre>\n");
+#endif
+ return;
+ }
+
+ RefPtr<DataSourceSurface> result;
+ if (!outputRect.IsEmpty()) {
+ result = GetOutput(outputRect);
+ }
+
+ if (!result) {
+ // Null results are allowed and treated as transparent. Don't draw anything.
+#ifdef DEBUG_DUMP_SURFACES
+ printf("output returned null\n");
+ printf("</pre>\n");
+#endif
+ return;
+ }
+
+#ifdef DEBUG_DUMP_SURFACES
+ printf("output from %s:\n", GetName());
+ printf("<img src='");
+ gfxUtils::DumpAsDataURL(result);
+ printf("'>\n");
+ printf("</pre>\n");
+#endif
+
+ Point sourceToDestOffset = aDestPoint - aSourceRect.TopLeft();
+ Rect renderedSourceRect = Rect(outputRect).Intersect(aSourceRect);
+ Rect renderedDestRect = renderedSourceRect + sourceToDestOffset;
+ if (result->GetFormat() == SurfaceFormat::A8) {
+ // Interpret the result as having implicitly black color channels.
+ aDrawTarget->PushClipRect(renderedDestRect);
+ aDrawTarget->MaskSurface(
+ ColorPattern(DeviceColor::MaskOpaqueBlack()), result,
+ Point(outputRect.TopLeft()) + sourceToDestOffset, aOptions);
+ aDrawTarget->PopClip();
+ } else {
+ aDrawTarget->DrawSurface(result, renderedDestRect,
+ renderedSourceRect - Point(outputRect.TopLeft()),
+ DrawSurfaceOptions(), aOptions);
+ }
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeSoftware::GetOutput(
+ const IntRect& aRect) {
+ MOZ_ASSERT(GetOutputRectInRect(aRect).Contains(aRect));
+
+ if (aRect.Overflows()) {
+ return nullptr;
+ }
+
+ IntRect cachedRect;
+ IntRect requestedRect;
+ RefPtr<DataSourceSurface> cachedOutput;
+
+ // Retrieve a cached surface if we have one and it can
+ // satisfy this request, or else request a rect we will compute and cache
+ if (!mCachedRect.Contains(aRect)) {
+ RequestRect(aRect);
+ requestedRect = mRequestedRect;
+ } else {
+ MOZ_ASSERT(mCachedOutput, "cached rect but no cached output?");
+ cachedRect = mCachedRect;
+ cachedOutput = mCachedOutput;
+ }
+
+ if (!cachedOutput) {
+ // Compute the output
+ cachedOutput = Render(requestedRect);
+
+ // Update the cache for future requests
+ mCachedOutput = cachedOutput;
+ if (!mCachedOutput) {
+ mCachedRect = IntRect();
+ mRequestedRect = IntRect();
+ return nullptr;
+ }
+ mCachedRect = requestedRect;
+ mRequestedRect = IntRect();
+
+ cachedRect = mCachedRect;
+ }
+
+ return GetDataSurfaceInRect(cachedOutput, cachedRect, aRect, EDGE_MODE_NONE);
+}
+
+void FilterNodeSoftware::RequestRect(const IntRect& aRect) {
+ if (mRequestedRect.Contains(aRect)) {
+ // Bail out now. Otherwise pathological filters can spend time exponential
+ // in the number of primitives, e.g. if each primitive takes the
+ // previous primitive as its two inputs.
+ return;
+ }
+ mRequestedRect = mRequestedRect.Union(aRect);
+ RequestFromInputsForRect(aRect);
+}
+
+IntRect FilterNodeSoftware::MapInputRectToSource(uint32_t aInputEnumIndex,
+ const IntRect& aRect,
+ const IntRect& aMax,
+ FilterNode* aSourceNode) {
+ int32_t inputIndex = InputIndex(aInputEnumIndex);
+ if (inputIndex < 0) {
+ gfxDevCrash(LogReason::FilterInputError)
+ << "Invalid input " << inputIndex << " vs. " << NumberOfSetInputs();
+ return aMax;
+ }
+ if ((uint32_t)inputIndex < NumberOfSetInputs()) {
+ RefPtr<FilterNodeSoftware> filter = mInputFilters[inputIndex];
+ // If we have any input filters call into them to do the mapping,
+ // otherwise we can assume an input surface will be used
+ // and just return aRect.
+ if (filter) {
+ return filter->MapRectToSource(aRect, aMax, aSourceNode);
+ }
+ }
+ // We have an input surface instead of a filter
+ // so check if we're the target node.
+ if (this == aSourceNode) {
+ return aRect;
+ }
+ return IntRect();
+}
+
+void FilterNodeSoftware::RequestInputRect(uint32_t aInputEnumIndex,
+ const IntRect& aRect) {
+ if (aRect.Overflows()) {
+ return;
+ }
+
+ int32_t inputIndex = InputIndex(aInputEnumIndex);
+ if (inputIndex < 0 || (uint32_t)inputIndex >= NumberOfSetInputs()) {
+ gfxDevCrash(LogReason::FilterInputError)
+ << "Invalid input " << inputIndex << " vs. " << NumberOfSetInputs();
+ return;
+ }
+ if (mInputSurfaces[inputIndex]) {
+ return;
+ }
+ RefPtr<FilterNodeSoftware> filter = mInputFilters[inputIndex];
+ MOZ_ASSERT(filter, "missing input");
+
+ filter->RequestRect(filter->GetOutputRectInRect(aRect));
+}
+
+SurfaceFormat FilterNodeSoftware::DesiredFormat(SurfaceFormat aCurrentFormat,
+ FormatHint aFormatHint) {
+ if (aCurrentFormat == SurfaceFormat::A8 && aFormatHint == CAN_HANDLE_A8) {
+ return SurfaceFormat::A8;
+ }
+ return SurfaceFormat::B8G8R8A8;
+}
+
+already_AddRefed<DataSourceSurface>
+FilterNodeSoftware::GetInputDataSourceSurface(
+ uint32_t aInputEnumIndex, const IntRect& aRect, FormatHint aFormatHint,
+ ConvolveMatrixEdgeMode aEdgeMode,
+ const IntRect* aTransparencyPaddedSourceRect) {
+ if (aRect.Overflows()) {
+ return nullptr;
+ }
+
+#ifdef DEBUG_DUMP_SURFACES
+ printf(
+ "<section><h1>GetInputDataSourceSurface with aRect: %d, %d, %d, "
+ "%d</h1>\n",
+ aRect.x, aRect.y, aRect.Width(), aRect.Height());
+#endif
+ int32_t inputIndex = InputIndex(aInputEnumIndex);
+ if (inputIndex < 0 || (uint32_t)inputIndex >= NumberOfSetInputs()) {
+ gfxDevCrash(LogReason::FilterInputData)
+ << "Invalid data " << inputIndex << " vs. " << NumberOfSetInputs();
+ return nullptr;
+ }
+
+ if (aRect.IsEmpty()) {
+ return nullptr;
+ }
+
+ RefPtr<SourceSurface> surface;
+ IntRect surfaceRect;
+
+ if (mInputSurfaces[inputIndex]) {
+ // Input from input surface
+ surface = mInputSurfaces[inputIndex];
+#ifdef DEBUG_DUMP_SURFACES
+ printf("input from input surface:\n");
+#endif
+ surfaceRect = surface->GetRect();
+ } else {
+ // Input from input filter
+#ifdef DEBUG_DUMP_SURFACES
+ printf("getting input from input filter %s...\n",
+ mInputFilters[inputIndex]->GetName());
+#endif
+ RefPtr<FilterNodeSoftware> filter = mInputFilters[inputIndex];
+ MOZ_ASSERT(filter, "missing input");
+ IntRect inputFilterOutput = filter->GetOutputRectInRect(aRect);
+ if (!inputFilterOutput.IsEmpty()) {
+ surface = filter->GetOutput(inputFilterOutput);
+ }
+#ifdef DEBUG_DUMP_SURFACES
+ printf("input from input filter %s:\n",
+ mInputFilters[inputIndex]->GetName());
+#endif
+ surfaceRect = inputFilterOutput;
+ MOZ_ASSERT(!surface || surfaceRect.Size() == surface->GetSize());
+ }
+
+ if (surface && surface->GetFormat() == SurfaceFormat::UNKNOWN) {
+#ifdef DEBUG_DUMP_SURFACES
+ printf("wrong input format</section>\n\n");
+#endif
+ return nullptr;
+ }
+
+ if (!surfaceRect.IsEmpty() && !surface) {
+#ifdef DEBUG_DUMP_SURFACES
+ printf(" -- no input --</section>\n\n");
+#endif
+ return nullptr;
+ }
+
+ if (aTransparencyPaddedSourceRect &&
+ !aTransparencyPaddedSourceRect->IsEmpty()) {
+ IntRect srcRect = aTransparencyPaddedSourceRect->Intersect(aRect);
+ surface =
+ GetDataSurfaceInRect(surface, surfaceRect, srcRect, EDGE_MODE_NONE);
+ if (surface) {
+ surfaceRect = srcRect;
+ } else {
+ // Padding the surface with transparency failed, probably due to size
+ // restrictions. Since |surface| is now null, set the surfaceRect to
+ // empty so that we're consistent.
+ surfaceRect.SetEmpty();
+ }
+ }
+
+ RefPtr<DataSourceSurface> result =
+ GetDataSurfaceInRect(surface, surfaceRect, aRect, aEdgeMode);
+
+ if (result) {
+ // TODO: This isn't safe since we don't have a guarantee
+ // that future Maps will have the same stride
+ DataSourceSurface::MappedSurface map;
+ if (result->Map(DataSourceSurface::READ, &map)) {
+ // Unmap immediately since CloneAligned hasn't been updated
+ // to use the Map API yet. We can still read the stride/data
+ // values as long as we don't try to dereference them.
+ result->Unmap();
+ if (map.mStride != GetAlignedStride<16>(map.mStride, 1) ||
+ reinterpret_cast<uintptr_t>(map.mData) % 16 != 0) {
+ // Align unaligned surface.
+ result = CloneAligned(result);
+ }
+ } else {
+ result = nullptr;
+ }
+ }
+
+ if (!result) {
+#ifdef DEBUG_DUMP_SURFACES
+ printf(" -- no input --</section>\n\n");
+#endif
+ return nullptr;
+ }
+
+ SurfaceFormat currentFormat = result->GetFormat();
+ if (DesiredFormat(currentFormat, aFormatHint) == SurfaceFormat::B8G8R8A8 &&
+ currentFormat != SurfaceFormat::B8G8R8A8) {
+ result = FilterProcessing::ConvertToB8G8R8A8(result);
+ }
+
+#ifdef DEBUG_DUMP_SURFACES
+ printf("<img src='");
+ gfxUtils::DumpAsDataURL(result);
+ printf("'></section>");
+#endif
+
+ MOZ_ASSERT(!result || result->GetSize() == aRect.Size(),
+ "wrong surface size");
+
+ return result.forget();
+}
+
+IntRect FilterNodeSoftware::GetInputRectInRect(uint32_t aInputEnumIndex,
+ const IntRect& aInRect) {
+ if (aInRect.Overflows()) {
+ return IntRect();
+ }
+
+ int32_t inputIndex = InputIndex(aInputEnumIndex);
+ if (inputIndex < 0 || (uint32_t)inputIndex >= NumberOfSetInputs()) {
+ gfxDevCrash(LogReason::FilterInputRect)
+ << "Invalid rect " << inputIndex << " vs. " << NumberOfSetInputs();
+ return IntRect();
+ }
+ if (mInputSurfaces[inputIndex]) {
+ return aInRect.Intersect(mInputSurfaces[inputIndex]->GetRect());
+ }
+ RefPtr<FilterNodeSoftware> filter = mInputFilters[inputIndex];
+ MOZ_ASSERT(filter, "missing input");
+ return filter->GetOutputRectInRect(aInRect);
+}
+
+size_t FilterNodeSoftware::NumberOfSetInputs() {
+ return std::max(mInputSurfaces.size(), mInputFilters.size());
+}
+
+void FilterNodeSoftware::AddInvalidationListener(
+ FilterInvalidationListener* aListener) {
+ MOZ_ASSERT(aListener, "null listener");
+ mInvalidationListeners.push_back(aListener);
+}
+
+void FilterNodeSoftware::RemoveInvalidationListener(
+ FilterInvalidationListener* aListener) {
+ MOZ_ASSERT(aListener, "null listener");
+ std::vector<FilterInvalidationListener*>::iterator it = std::find(
+ mInvalidationListeners.begin(), mInvalidationListeners.end(), aListener);
+ mInvalidationListeners.erase(it);
+}
+
+void FilterNodeSoftware::FilterInvalidated(FilterNodeSoftware* aFilter) {
+ Invalidate();
+}
+
+void FilterNodeSoftware::Invalidate() {
+ mCachedOutput = nullptr;
+ mCachedRect = IntRect();
+ for (std::vector<FilterInvalidationListener*>::iterator it =
+ mInvalidationListeners.begin();
+ it != mInvalidationListeners.end(); it++) {
+ (*it)->FilterInvalidated(this);
+ }
+}
+
+FilterNodeSoftware::FilterNodeSoftware() {}
+
+FilterNodeSoftware::~FilterNodeSoftware() {
+ MOZ_ASSERT(
+ mInvalidationListeners.empty(),
+ "All invalidation listeners should have unsubscribed themselves by now!");
+
+ for (std::vector<RefPtr<FilterNodeSoftware> >::iterator it =
+ mInputFilters.begin();
+ it != mInputFilters.end(); it++) {
+ if (*it) {
+ (*it)->RemoveInvalidationListener(this);
+ }
+ }
+}
+
+void FilterNodeSoftware::SetInput(uint32_t aIndex, FilterNode* aFilter) {
+ if (aFilter && aFilter->GetBackendType() != FILTER_BACKEND_SOFTWARE) {
+ MOZ_ASSERT(false, "can only take software filters as inputs");
+ return;
+ }
+ SetInput(aIndex, nullptr, static_cast<FilterNodeSoftware*>(aFilter));
+}
+
+void FilterNodeSoftware::SetInput(uint32_t aIndex, SourceSurface* aSurface) {
+ SetInput(aIndex, aSurface, nullptr);
+}
+
+void FilterNodeSoftware::SetInput(uint32_t aInputEnumIndex,
+ SourceSurface* aSurface,
+ FilterNodeSoftware* aFilter) {
+ int32_t inputIndex = InputIndex(aInputEnumIndex);
+ if (inputIndex < 0) {
+ gfxDevCrash(LogReason::FilterInputSet) << "Invalid set " << inputIndex;
+ return;
+ }
+ if ((uint32_t)inputIndex >= NumberOfSetInputs()) {
+ mInputSurfaces.resize(inputIndex + 1);
+ mInputFilters.resize(inputIndex + 1);
+ }
+ mInputSurfaces[inputIndex] = aSurface;
+ if (mInputFilters[inputIndex]) {
+ mInputFilters[inputIndex]->RemoveInvalidationListener(this);
+ }
+ if (aFilter) {
+ aFilter->AddInvalidationListener(this);
+ }
+ mInputFilters[inputIndex] = aFilter;
+ if (!aSurface && !aFilter && (size_t)inputIndex == NumberOfSetInputs()) {
+ mInputSurfaces.resize(inputIndex);
+ mInputFilters.resize(inputIndex);
+ }
+ Invalidate();
+}
+
+FilterNodeBlendSoftware::FilterNodeBlendSoftware()
+ : mBlendMode(BLEND_MODE_MULTIPLY) {}
+
+int32_t FilterNodeBlendSoftware::InputIndex(uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_BLEND_IN:
+ return 0;
+ case IN_BLEND_IN2:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+void FilterNodeBlendSoftware::SetAttribute(uint32_t aIndex,
+ uint32_t aBlendMode) {
+ MOZ_ASSERT(aIndex == ATT_BLEND_BLENDMODE);
+ mBlendMode = static_cast<BlendMode>(aBlendMode);
+ Invalidate();
+}
+
+static CompositionOp ToBlendOp(BlendMode aOp) {
+ switch (aOp) {
+ case BLEND_MODE_MULTIPLY:
+ return CompositionOp::OP_MULTIPLY;
+ case BLEND_MODE_SCREEN:
+ return CompositionOp::OP_SCREEN;
+ case BLEND_MODE_OVERLAY:
+ return CompositionOp::OP_OVERLAY;
+ case BLEND_MODE_DARKEN:
+ return CompositionOp::OP_DARKEN;
+ case BLEND_MODE_LIGHTEN:
+ return CompositionOp::OP_LIGHTEN;
+ case BLEND_MODE_COLOR_DODGE:
+ return CompositionOp::OP_COLOR_DODGE;
+ case BLEND_MODE_COLOR_BURN:
+ return CompositionOp::OP_COLOR_BURN;
+ case BLEND_MODE_HARD_LIGHT:
+ return CompositionOp::OP_HARD_LIGHT;
+ case BLEND_MODE_SOFT_LIGHT:
+ return CompositionOp::OP_SOFT_LIGHT;
+ case BLEND_MODE_DIFFERENCE:
+ return CompositionOp::OP_DIFFERENCE;
+ case BLEND_MODE_EXCLUSION:
+ return CompositionOp::OP_EXCLUSION;
+ case BLEND_MODE_HUE:
+ return CompositionOp::OP_HUE;
+ case BLEND_MODE_SATURATION:
+ return CompositionOp::OP_SATURATION;
+ case BLEND_MODE_COLOR:
+ return CompositionOp::OP_COLOR;
+ case BLEND_MODE_LUMINOSITY:
+ return CompositionOp::OP_LUMINOSITY;
+ }
+
+ MOZ_ASSERT_UNREACHABLE("Unexpected BlendMode");
+ return CompositionOp::OP_OVER;
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeBlendSoftware::Render(
+ const IntRect& aRect) {
+ RefPtr<DataSourceSurface> input1 =
+ GetInputDataSourceSurface(IN_BLEND_IN, aRect, NEED_COLOR_CHANNELS);
+ RefPtr<DataSourceSurface> input2 =
+ GetInputDataSourceSurface(IN_BLEND_IN2, aRect, NEED_COLOR_CHANNELS);
+
+ // Null inputs need to be treated as transparent.
+
+ // First case: both are transparent.
+ if (!input1 && !input2) {
+ // Then the result is transparent, too.
+ return nullptr;
+ }
+
+ // Second case: one of them is transparent. Return the non-transparent one.
+ if (!input1 || !input2) {
+ return input1 ? input1.forget() : input2.forget();
+ }
+
+ // Third case: both are non-transparent.
+ // Apply normal filtering.
+ RefPtr<DataSourceSurface> target =
+ FilterProcessing::ApplyBlending(input1, input2, mBlendMode);
+ if (target != nullptr) {
+ return target.forget();
+ }
+
+ IntSize size = input1->GetSize();
+ target = Factory::CreateDataSourceSurface(size, SurfaceFormat::B8G8R8A8);
+ if (MOZ2D_WARN_IF(!target)) {
+ return nullptr;
+ }
+
+ CopyRect(input1, target, IntRect(IntPoint(), size), IntPoint());
+
+ // This needs to stay in scope until the draw target has been flushed.
+ DataSourceSurface::ScopedMap targetMap(target, DataSourceSurface::READ_WRITE);
+ if (MOZ2D_WARN_IF(!targetMap.IsMapped())) {
+ return nullptr;
+ }
+
+ RefPtr<DrawTarget> dt = Factory::CreateDrawTargetForData(
+ BackendType::SKIA, targetMap.GetData(), target->GetSize(),
+ targetMap.GetStride(), target->GetFormat());
+
+ if (!dt) {
+ gfxWarning()
+ << "FilterNodeBlendSoftware::Render failed in CreateDrawTargetForData";
+ return nullptr;
+ }
+
+ Rect r(0, 0, size.width, size.height);
+ dt->DrawSurface(input2, r, r, DrawSurfaceOptions(),
+ DrawOptions(1.0f, ToBlendOp(mBlendMode)));
+ dt->Flush();
+ return target.forget();
+}
+
+void FilterNodeBlendSoftware::RequestFromInputsForRect(const IntRect& aRect) {
+ RequestInputRect(IN_BLEND_IN, aRect);
+ RequestInputRect(IN_BLEND_IN2, aRect);
+}
+
+IntRect FilterNodeBlendSoftware::MapRectToSource(const IntRect& aRect,
+ const IntRect& aMax,
+ FilterNode* aSourceNode) {
+ IntRect result = MapInputRectToSource(IN_BLEND_IN, aRect, aMax, aSourceNode);
+ result.OrWith(MapInputRectToSource(IN_BLEND_IN2, aRect, aMax, aSourceNode));
+ return result;
+}
+
+IntRect FilterNodeBlendSoftware::GetOutputRectInRect(const IntRect& aRect) {
+ return GetInputRectInRect(IN_BLEND_IN, aRect)
+ .Union(GetInputRectInRect(IN_BLEND_IN2, aRect))
+ .Intersect(aRect);
+}
+
+FilterNodeTransformSoftware::FilterNodeTransformSoftware()
+ : mSamplingFilter(SamplingFilter::GOOD) {}
+
+int32_t FilterNodeTransformSoftware::InputIndex(uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_TRANSFORM_IN:
+ return 0;
+ default:
+ return -1;
+ }
+}
+
+void FilterNodeTransformSoftware::SetAttribute(uint32_t aIndex,
+ uint32_t aFilter) {
+ MOZ_ASSERT(aIndex == ATT_TRANSFORM_FILTER);
+ mSamplingFilter = static_cast<SamplingFilter>(aFilter);
+ Invalidate();
+}
+
+void FilterNodeTransformSoftware::SetAttribute(uint32_t aIndex,
+ const Matrix& aMatrix) {
+ MOZ_ASSERT(aIndex == ATT_TRANSFORM_MATRIX);
+ mMatrix = aMatrix;
+ Invalidate();
+}
+
+IntRect FilterNodeTransformSoftware::SourceRectForOutputRect(
+ const IntRect& aRect) {
+ if (aRect.IsEmpty()) {
+ return IntRect();
+ }
+
+ Matrix inverted(mMatrix);
+ if (!inverted.Invert()) {
+ return IntRect();
+ }
+
+ Rect neededRect = inverted.TransformBounds(Rect(aRect));
+ neededRect.RoundOut();
+ IntRect neededIntRect;
+ if (!neededRect.ToIntRect(&neededIntRect)) {
+ return IntRect();
+ }
+ return GetInputRectInRect(IN_TRANSFORM_IN, neededIntRect);
+}
+
+IntRect FilterNodeTransformSoftware::MapRectToSource(const IntRect& aRect,
+ const IntRect& aMax,
+ FilterNode* aSourceNode) {
+ if (aRect.IsEmpty()) {
+ return IntRect();
+ }
+
+ Matrix inverted(mMatrix);
+ if (!inverted.Invert()) {
+ return aMax;
+ }
+
+ Rect neededRect = inverted.TransformBounds(Rect(aRect));
+ neededRect.RoundOut();
+ IntRect neededIntRect;
+ if (!neededRect.ToIntRect(&neededIntRect)) {
+ return aMax;
+ }
+ return MapInputRectToSource(IN_TRANSFORM_IN, neededIntRect, aMax,
+ aSourceNode);
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeTransformSoftware::Render(
+ const IntRect& aRect) {
+ IntRect srcRect = SourceRectForOutputRect(aRect);
+
+ RefPtr<DataSourceSurface> input =
+ GetInputDataSourceSurface(IN_TRANSFORM_IN, srcRect);
+
+ if (!input) {
+ return nullptr;
+ }
+
+ Matrix transform = Matrix::Translation(srcRect.X(), srcRect.Y()) * mMatrix *
+ Matrix::Translation(-aRect.X(), -aRect.Y());
+ if (transform.IsIdentity() && srcRect.Size() == aRect.Size()) {
+ return input.forget();
+ }
+
+ RefPtr<DataSourceSurface> surf =
+ Factory::CreateDataSourceSurface(aRect.Size(), input->GetFormat(), true);
+
+ if (!surf) {
+ return nullptr;
+ }
+
+ DataSourceSurface::MappedSurface mapping;
+ if (!surf->Map(DataSourceSurface::MapType::WRITE, &mapping)) {
+ gfxCriticalError()
+ << "FilterNodeTransformSoftware::Render failed to map surface";
+ return nullptr;
+ }
+
+ RefPtr<DrawTarget> dt = Factory::CreateDrawTargetForData(
+ BackendType::SKIA, mapping.mData, surf->GetSize(), mapping.mStride,
+ surf->GetFormat());
+ if (!dt) {
+ gfxWarning() << "FilterNodeTransformSoftware::Render failed in "
+ "CreateDrawTargetForData";
+ return nullptr;
+ }
+
+ Rect r(0, 0, srcRect.Width(), srcRect.Height());
+ dt->SetTransform(transform);
+ dt->DrawSurface(input, r, r, DrawSurfaceOptions(mSamplingFilter));
+
+ dt->Flush();
+ surf->Unmap();
+ return surf.forget();
+}
+
+void FilterNodeTransformSoftware::RequestFromInputsForRect(
+ const IntRect& aRect) {
+ RequestInputRect(IN_TRANSFORM_IN, SourceRectForOutputRect(aRect));
+}
+
+IntRect FilterNodeTransformSoftware::GetOutputRectInRect(const IntRect& aRect) {
+ IntRect srcRect = SourceRectForOutputRect(aRect);
+ if (srcRect.IsEmpty()) {
+ return IntRect();
+ }
+
+ Rect outRect = mMatrix.TransformBounds(Rect(srcRect));
+ outRect.RoundOut();
+ IntRect outIntRect;
+ if (!outRect.ToIntRect(&outIntRect)) {
+ return IntRect();
+ }
+ return outIntRect.Intersect(aRect);
+}
+
+FilterNodeMorphologySoftware::FilterNodeMorphologySoftware()
+ : mOperator(MORPHOLOGY_OPERATOR_ERODE) {}
+
+int32_t FilterNodeMorphologySoftware::InputIndex(uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_MORPHOLOGY_IN:
+ return 0;
+ default:
+ return -1;
+ }
+}
+
+void FilterNodeMorphologySoftware::SetAttribute(uint32_t aIndex,
+ const IntSize& aRadii) {
+ MOZ_ASSERT(aIndex == ATT_MORPHOLOGY_RADII);
+ mRadii.width = std::min(std::max(aRadii.width, 0), 100000);
+ mRadii.height = std::min(std::max(aRadii.height, 0), 100000);
+ Invalidate();
+}
+
+void FilterNodeMorphologySoftware::SetAttribute(uint32_t aIndex,
+ uint32_t aOperator) {
+ MOZ_ASSERT(aIndex == ATT_MORPHOLOGY_OPERATOR);
+ mOperator = static_cast<MorphologyOperator>(aOperator);
+ Invalidate();
+}
+
+static already_AddRefed<DataSourceSurface> ApplyMorphology(
+ const IntRect& aSourceRect, DataSourceSurface* aInput,
+ const IntRect& aDestRect, int32_t rx, int32_t ry,
+ MorphologyOperator aOperator) {
+ IntRect srcRect = aSourceRect - aDestRect.TopLeft();
+ IntRect destRect = aDestRect - aDestRect.TopLeft();
+ IntRect tmpRect(destRect.X(), srcRect.Y(), destRect.Width(),
+ srcRect.Height());
+#ifdef DEBUG
+ IntMargin margin = srcRect - destRect;
+ MOZ_ASSERT(margin.top >= ry && margin.right >= rx && margin.bottom >= ry &&
+ margin.left >= rx,
+ "insufficient margin");
+#endif
+
+ RefPtr<DataSourceSurface> tmp;
+ if (rx == 0) {
+ tmp = aInput;
+ } else {
+ tmp = Factory::CreateDataSourceSurface(tmpRect.Size(),
+ SurfaceFormat::B8G8R8A8);
+ if (MOZ2D_WARN_IF(!tmp)) {
+ return nullptr;
+ }
+
+ DataSourceSurface::ScopedMap sourceMap(aInput, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap tmpMap(tmp, DataSourceSurface::WRITE);
+ if (MOZ2D_WARN_IF(!sourceMap.IsMapped() || !tmpMap.IsMapped())) {
+ return nullptr;
+ }
+ uint8_t* sourceData = DataAtOffset(aInput, sourceMap.GetMappedSurface(),
+ destRect.TopLeft() - srcRect.TopLeft());
+ uint8_t* tmpData = DataAtOffset(tmp, tmpMap.GetMappedSurface(),
+ destRect.TopLeft() - tmpRect.TopLeft());
+
+ FilterProcessing::ApplyMorphologyHorizontal(
+ sourceData, sourceMap.GetStride(), tmpData, tmpMap.GetStride(), tmpRect,
+ rx, aOperator);
+ }
+
+ RefPtr<DataSourceSurface> dest;
+ if (ry == 0) {
+ dest = tmp;
+ } else {
+ dest = Factory::CreateDataSourceSurface(destRect.Size(),
+ SurfaceFormat::B8G8R8A8);
+ if (MOZ2D_WARN_IF(!dest)) {
+ return nullptr;
+ }
+
+ DataSourceSurface::ScopedMap tmpMap(tmp, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap destMap(dest, DataSourceSurface::WRITE);
+ if (MOZ2D_WARN_IF(!tmpMap.IsMapped() || !destMap.IsMapped())) {
+ return nullptr;
+ }
+ int32_t tmpStride = tmpMap.GetStride();
+ uint8_t* tmpData = DataAtOffset(tmp, tmpMap.GetMappedSurface(),
+ destRect.TopLeft() - tmpRect.TopLeft());
+
+ int32_t destStride = destMap.GetStride();
+ uint8_t* destData = destMap.GetData();
+
+ FilterProcessing::ApplyMorphologyVertical(
+ tmpData, tmpStride, destData, destStride, destRect, ry, aOperator);
+ }
+
+ return dest.forget();
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeMorphologySoftware::Render(
+ const IntRect& aRect) {
+ IntRect srcRect = aRect;
+ srcRect.Inflate(mRadii);
+
+ RefPtr<DataSourceSurface> input =
+ GetInputDataSourceSurface(IN_MORPHOLOGY_IN, srcRect, NEED_COLOR_CHANNELS);
+ if (!input) {
+ return nullptr;
+ }
+
+ int32_t rx = mRadii.width;
+ int32_t ry = mRadii.height;
+
+ if (rx == 0 && ry == 0) {
+ return input.forget();
+ }
+
+ return ApplyMorphology(srcRect, input, aRect, rx, ry, mOperator);
+}
+
+void FilterNodeMorphologySoftware::RequestFromInputsForRect(
+ const IntRect& aRect) {
+ IntRect srcRect = aRect;
+ srcRect.Inflate(mRadii);
+ RequestInputRect(IN_MORPHOLOGY_IN, srcRect);
+}
+
+IntRect FilterNodeMorphologySoftware::GetOutputRectInRect(
+ const IntRect& aRect) {
+ IntRect inflatedSourceRect = aRect;
+ inflatedSourceRect.Inflate(mRadii);
+ IntRect inputRect = GetInputRectInRect(IN_MORPHOLOGY_IN, inflatedSourceRect);
+ if (mOperator == MORPHOLOGY_OPERATOR_ERODE) {
+ inputRect.Deflate(mRadii);
+ } else {
+ inputRect.Inflate(mRadii);
+ }
+ return inputRect.Intersect(aRect);
+}
+
+int32_t FilterNodeColorMatrixSoftware::InputIndex(uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_COLOR_MATRIX_IN:
+ return 0;
+ default:
+ return -1;
+ }
+}
+
+void FilterNodeColorMatrixSoftware::SetAttribute(uint32_t aIndex,
+ const Matrix5x4& aMatrix) {
+ MOZ_ASSERT(aIndex == ATT_COLOR_MATRIX_MATRIX);
+ mMatrix = aMatrix;
+ Invalidate();
+}
+
+void FilterNodeColorMatrixSoftware::SetAttribute(uint32_t aIndex,
+ uint32_t aAlphaMode) {
+ MOZ_ASSERT(aIndex == ATT_COLOR_MATRIX_ALPHA_MODE);
+ mAlphaMode = (AlphaMode)aAlphaMode;
+ Invalidate();
+}
+
+static already_AddRefed<DataSourceSurface> Premultiply(
+ DataSourceSurface* aSurface) {
+ if (aSurface->GetFormat() == SurfaceFormat::A8) {
+ RefPtr<DataSourceSurface> surface(aSurface);
+ return surface.forget();
+ }
+
+ IntSize size = aSurface->GetSize();
+ RefPtr<DataSourceSurface> target =
+ Factory::CreateDataSourceSurface(size, SurfaceFormat::B8G8R8A8);
+ if (MOZ2D_WARN_IF(!target)) {
+ return nullptr;
+ }
+
+ DataSourceSurface::ScopedMap inputMap(aSurface, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap targetMap(target, DataSourceSurface::WRITE);
+ if (MOZ2D_WARN_IF(!inputMap.IsMapped() || !targetMap.IsMapped())) {
+ return nullptr;
+ }
+
+ uint8_t* inputData = inputMap.GetData();
+ int32_t inputStride = inputMap.GetStride();
+ uint8_t* targetData = targetMap.GetData();
+ int32_t targetStride = targetMap.GetStride();
+
+ FilterProcessing::DoPremultiplicationCalculation(
+ size, targetData, targetStride, inputData, inputStride);
+
+ return target.forget();
+}
+
+static already_AddRefed<DataSourceSurface> Unpremultiply(
+ DataSourceSurface* aSurface) {
+ if (aSurface->GetFormat() == SurfaceFormat::A8) {
+ RefPtr<DataSourceSurface> surface(aSurface);
+ return surface.forget();
+ }
+
+ IntSize size = aSurface->GetSize();
+ RefPtr<DataSourceSurface> target =
+ Factory::CreateDataSourceSurface(size, SurfaceFormat::B8G8R8A8);
+ if (MOZ2D_WARN_IF(!target)) {
+ return nullptr;
+ }
+
+ DataSourceSurface::ScopedMap inputMap(aSurface, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap targetMap(target, DataSourceSurface::WRITE);
+ if (MOZ2D_WARN_IF(!inputMap.IsMapped() || !targetMap.IsMapped())) {
+ return nullptr;
+ }
+
+ uint8_t* inputData = inputMap.GetData();
+ int32_t inputStride = inputMap.GetStride();
+ uint8_t* targetData = targetMap.GetData();
+ int32_t targetStride = targetMap.GetStride();
+
+ FilterProcessing::DoUnpremultiplicationCalculation(
+ size, targetData, targetStride, inputData, inputStride);
+
+ return target.forget();
+}
+
+static already_AddRefed<DataSourceSurface> Opacity(DataSourceSurface* aSurface,
+ Float aValue) {
+ if (aValue == 1.0f) {
+ RefPtr<DataSourceSurface> surface(aSurface);
+ return surface.forget();
+ }
+
+ IntSize size = aSurface->GetSize();
+ RefPtr<DataSourceSurface> target =
+ Factory::CreateDataSourceSurface(size, aSurface->GetFormat());
+ if (MOZ2D_WARN_IF(!target)) {
+ return nullptr;
+ }
+
+ DataSourceSurface::ScopedMap inputMap(aSurface, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap targetMap(target, DataSourceSurface::WRITE);
+ if (MOZ2D_WARN_IF(!inputMap.IsMapped() || !targetMap.IsMapped())) {
+ return nullptr;
+ }
+
+ uint8_t* inputData = inputMap.GetData();
+ int32_t inputStride = inputMap.GetStride();
+ uint8_t* targetData = targetMap.GetData();
+ int32_t targetStride = targetMap.GetStride();
+
+ if (aSurface->GetFormat() == SurfaceFormat::A8) {
+ FilterProcessing::DoOpacityCalculationA8(size, targetData, targetStride,
+ inputData, inputStride, aValue);
+ } else {
+ MOZ_ASSERT(aSurface->GetFormat() == SurfaceFormat::B8G8R8A8);
+ FilterProcessing::DoOpacityCalculation(size, targetData, targetStride,
+ inputData, inputStride, aValue);
+ }
+
+ return target.forget();
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeColorMatrixSoftware::Render(
+ const IntRect& aRect) {
+ RefPtr<DataSourceSurface> input =
+ GetInputDataSourceSurface(IN_COLOR_MATRIX_IN, aRect, NEED_COLOR_CHANNELS);
+ if (!input) {
+ return nullptr;
+ }
+
+ if (mAlphaMode == ALPHA_MODE_PREMULTIPLIED) {
+ input = Unpremultiply(input);
+ }
+
+ RefPtr<DataSourceSurface> result =
+ FilterProcessing::ApplyColorMatrix(input, mMatrix);
+
+ if (mAlphaMode == ALPHA_MODE_PREMULTIPLIED) {
+ result = Premultiply(result);
+ }
+
+ return result.forget();
+}
+
+void FilterNodeColorMatrixSoftware::RequestFromInputsForRect(
+ const IntRect& aRect) {
+ RequestInputRect(IN_COLOR_MATRIX_IN, aRect);
+}
+
+IntRect FilterNodeColorMatrixSoftware::MapRectToSource(
+ const IntRect& aRect, const IntRect& aMax, FilterNode* aSourceNode) {
+ return MapInputRectToSource(IN_COLOR_MATRIX_IN, aRect, aMax, aSourceNode);
+}
+
+IntRect FilterNodeColorMatrixSoftware::GetOutputRectInRect(
+ const IntRect& aRect) {
+ if (mMatrix._54 > 0.0f) {
+ return aRect;
+ }
+ return GetInputRectInRect(IN_COLOR_MATRIX_IN, aRect);
+}
+
+void FilterNodeFloodSoftware::SetAttribute(uint32_t aIndex,
+ const DeviceColor& aColor) {
+ MOZ_ASSERT(aIndex == ATT_FLOOD_COLOR);
+ mColor = aColor;
+ Invalidate();
+}
+
+static uint32_t ColorToBGRA(const DeviceColor& aColor) {
+ union {
+ uint32_t color;
+ uint8_t components[4];
+ };
+ components[B8G8R8A8_COMPONENT_BYTEOFFSET_R] =
+ NS_lround(aColor.r * aColor.a * 255.0f);
+ components[B8G8R8A8_COMPONENT_BYTEOFFSET_G] =
+ NS_lround(aColor.g * aColor.a * 255.0f);
+ components[B8G8R8A8_COMPONENT_BYTEOFFSET_B] =
+ NS_lround(aColor.b * aColor.a * 255.0f);
+ components[B8G8R8A8_COMPONENT_BYTEOFFSET_A] = NS_lround(aColor.a * 255.0f);
+ return color;
+}
+
+static SurfaceFormat FormatForColor(DeviceColor aColor) {
+ if (aColor.r == 0 && aColor.g == 0 && aColor.b == 0) {
+ return SurfaceFormat::A8;
+ }
+ return SurfaceFormat::B8G8R8A8;
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeFloodSoftware::Render(
+ const IntRect& aRect) {
+ SurfaceFormat format = FormatForColor(mColor);
+ RefPtr<DataSourceSurface> target =
+ Factory::CreateDataSourceSurface(aRect.Size(), format);
+ if (MOZ2D_WARN_IF(!target)) {
+ return nullptr;
+ }
+
+ DataSourceSurface::ScopedMap targetMap(target, DataSourceSurface::WRITE);
+ if (MOZ2D_WARN_IF(!targetMap.IsMapped())) {
+ return nullptr;
+ }
+
+ uint8_t* targetData = targetMap.GetData();
+ int32_t stride = targetMap.GetStride();
+
+ if (format == SurfaceFormat::B8G8R8A8) {
+ uint32_t color = ColorToBGRA(mColor);
+ for (int32_t y = 0; y < aRect.Height(); y++) {
+ for (int32_t x = 0; x < aRect.Width(); x++) {
+ *((uint32_t*)targetData + x) = color;
+ }
+ PodZero(&targetData[aRect.Width() * 4], stride - aRect.Width() * 4);
+ targetData += stride;
+ }
+ } else if (format == SurfaceFormat::A8) {
+ uint8_t alpha = NS_lround(mColor.a * 255.0f);
+ for (int32_t y = 0; y < aRect.Height(); y++) {
+ for (int32_t x = 0; x < aRect.Width(); x++) {
+ targetData[x] = alpha;
+ }
+ PodZero(&targetData[aRect.Width()], stride - aRect.Width());
+ targetData += stride;
+ }
+ } else {
+ gfxDevCrash(LogReason::FilterInputFormat)
+ << "Bad format in flood render " << (int)format;
+ return nullptr;
+ }
+
+ return target.forget();
+}
+
+// Override GetOutput to get around caching. Rendering simple floods is
+// comparatively fast.
+already_AddRefed<DataSourceSurface> FilterNodeFloodSoftware::GetOutput(
+ const IntRect& aRect) {
+ return Render(aRect);
+}
+
+IntRect FilterNodeFloodSoftware::MapRectToSource(const IntRect& aRect,
+ const IntRect& aMax,
+ FilterNode* aSourceNode) {
+ return IntRect();
+}
+
+IntRect FilterNodeFloodSoftware::GetOutputRectInRect(const IntRect& aRect) {
+ if (mColor.a == 0.0f) {
+ return IntRect();
+ }
+ return aRect;
+}
+
+int32_t FilterNodeTileSoftware::InputIndex(uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_TILE_IN:
+ return 0;
+ default:
+ return -1;
+ }
+}
+
+void FilterNodeTileSoftware::SetAttribute(uint32_t aIndex,
+ const IntRect& aSourceRect) {
+ MOZ_ASSERT(aIndex == ATT_TILE_SOURCE_RECT);
+ mSourceRect.SetRect(int32_t(aSourceRect.X()), int32_t(aSourceRect.Y()),
+ int32_t(aSourceRect.Width()),
+ int32_t(aSourceRect.Height()));
+ Invalidate();
+}
+
+namespace {
+struct CompareIntRects {
+ bool operator()(const IntRect& a, const IntRect& b) const {
+ if (a.X() != b.X()) {
+ return a.X() < b.X();
+ }
+ if (a.Y() != b.Y()) {
+ return a.Y() < b.Y();
+ }
+ if (a.Width() != b.Width()) {
+ return a.Width() < b.Width();
+ }
+ return a.Height() < b.Height();
+ }
+};
+
+} // namespace
+
+already_AddRefed<DataSourceSurface> FilterNodeTileSoftware::Render(
+ const IntRect& aRect) {
+ if (mSourceRect.IsEmpty()) {
+ return nullptr;
+ }
+
+ if (mSourceRect.Contains(aRect)) {
+ return GetInputDataSourceSurface(IN_TILE_IN, aRect);
+ }
+
+ RefPtr<DataSourceSurface> target;
+
+ typedef std::map<IntRect, RefPtr<DataSourceSurface>, CompareIntRects>
+ InputMap;
+ InputMap inputs;
+
+ IntPoint startIndex = TileIndex(mSourceRect, aRect.TopLeft());
+ IntPoint endIndex = TileIndex(mSourceRect, aRect.BottomRight());
+ for (int32_t ix = startIndex.x; ix <= endIndex.x; ix++) {
+ for (int32_t iy = startIndex.y; iy <= endIndex.y; iy++) {
+ IntPoint sourceToDestOffset(ix * mSourceRect.Width(),
+ iy * mSourceRect.Height());
+ IntRect destRect = aRect.Intersect(mSourceRect + sourceToDestOffset);
+ IntRect srcRect = destRect - sourceToDestOffset;
+ if (srcRect.IsEmpty()) {
+ continue;
+ }
+
+ RefPtr<DataSourceSurface> input;
+ InputMap::iterator it = inputs.find(srcRect);
+ if (it == inputs.end()) {
+ input = GetInputDataSourceSurface(IN_TILE_IN, srcRect);
+ inputs[srcRect] = input;
+ } else {
+ input = it->second;
+ }
+ if (!input) {
+ return nullptr;
+ }
+ if (!target) {
+ // We delay creating the target until now because we want to use the
+ // same format as our input filter, and we do not actually know the
+ // input format before we call GetInputDataSourceSurface.
+ target =
+ Factory::CreateDataSourceSurface(aRect.Size(), input->GetFormat());
+ if (MOZ2D_WARN_IF(!target)) {
+ return nullptr;
+ }
+ }
+
+ if (input->GetFormat() != target->GetFormat()) {
+ // Different rectangles of the input can have different formats. If
+ // that happens, just convert everything to B8G8R8A8.
+ target = FilterProcessing::ConvertToB8G8R8A8(target);
+ input = FilterProcessing::ConvertToB8G8R8A8(input);
+ if (MOZ2D_WARN_IF(!target) || MOZ2D_WARN_IF(!input)) {
+ return nullptr;
+ }
+ }
+
+ CopyRect(input, target, srcRect - srcRect.TopLeft(),
+ destRect.TopLeft() - aRect.TopLeft());
+ }
+ }
+
+ return target.forget();
+}
+
+void FilterNodeTileSoftware::RequestFromInputsForRect(const IntRect& aRect) {
+ // Do not request anything.
+ // Source rects for the tile filter can be discontinuous with large gaps
+ // between them. Requesting those from our input filter might cause it to
+ // render the whole bounding box of all of them, which would be wasteful.
+}
+
+IntRect FilterNodeTileSoftware::GetOutputRectInRect(const IntRect& aRect) {
+ return aRect;
+}
+
+FilterNodeComponentTransferSoftware::FilterNodeComponentTransferSoftware()
+ : mDisableR(true), mDisableG(true), mDisableB(true), mDisableA(true) {}
+
+void FilterNodeComponentTransferSoftware::SetAttribute(uint32_t aIndex,
+ bool aDisable) {
+ switch (aIndex) {
+ case ATT_TRANSFER_DISABLE_R:
+ mDisableR = aDisable;
+ break;
+ case ATT_TRANSFER_DISABLE_G:
+ mDisableG = aDisable;
+ break;
+ case ATT_TRANSFER_DISABLE_B:
+ mDisableB = aDisable;
+ break;
+ case ATT_TRANSFER_DISABLE_A:
+ mDisableA = aDisable;
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeComponentTransferSoftware::SetAttribute");
+ }
+ Invalidate();
+}
+
+void FilterNodeComponentTransferSoftware::GenerateLookupTable(
+ ptrdiff_t aComponent, uint8_t aTables[4][256], bool aDisabled) {
+ if (aDisabled) {
+ for (int32_t i = 0; i < 256; ++i) {
+ aTables[aComponent][i] = i;
+ }
+ } else {
+ FillLookupTable(aComponent, aTables[aComponent]);
+ }
+}
+
+template <uint32_t BytesPerPixel>
+static void TransferComponents(
+ DataSourceSurface* aInput, DataSourceSurface* aTarget,
+ const uint8_t aLookupTables[BytesPerPixel][256]) {
+ MOZ_ASSERT(aInput->GetFormat() == aTarget->GetFormat(), "different formats");
+ IntSize size = aInput->GetSize();
+
+ DataSourceSurface::ScopedMap sourceMap(aInput, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap targetMap(aTarget, DataSourceSurface::WRITE);
+ if (MOZ2D_WARN_IF(!sourceMap.IsMapped() || !targetMap.IsMapped())) {
+ return;
+ }
+
+ uint8_t* sourceData = sourceMap.GetData();
+ int32_t sourceStride = sourceMap.GetStride();
+ uint8_t* targetData = targetMap.GetData();
+ int32_t targetStride = targetMap.GetStride();
+
+ MOZ_ASSERT(sourceStride <= targetStride, "target smaller than source");
+
+ for (int32_t y = 0; y < size.height; y++) {
+ for (int32_t x = 0; x < size.width; x++) {
+ uint32_t sourceIndex = y * sourceStride + x * BytesPerPixel;
+ uint32_t targetIndex = y * targetStride + x * BytesPerPixel;
+ for (uint32_t i = 0; i < BytesPerPixel; i++) {
+ targetData[targetIndex + i] =
+ aLookupTables[i][sourceData[sourceIndex + i]];
+ }
+ }
+
+ // Zero padding to keep valgrind happy.
+ PodZero(&targetData[y * targetStride + size.width * BytesPerPixel],
+ targetStride - size.width * BytesPerPixel);
+ }
+}
+
+static bool IsAllZero(const uint8_t aLookupTable[256]) {
+ for (int32_t i = 0; i < 256; i++) {
+ if (aLookupTable[i] != 0) {
+ return false;
+ }
+ }
+ return true;
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeComponentTransferSoftware::Render(
+ const IntRect& aRect) {
+ if (mDisableR && mDisableG && mDisableB && mDisableA) {
+ return GetInputDataSourceSurface(IN_TRANSFER_IN, aRect);
+ }
+
+ uint8_t lookupTables[4][256];
+ GenerateLookupTable(B8G8R8A8_COMPONENT_BYTEOFFSET_R, lookupTables, mDisableR);
+ GenerateLookupTable(B8G8R8A8_COMPONENT_BYTEOFFSET_G, lookupTables, mDisableG);
+ GenerateLookupTable(B8G8R8A8_COMPONENT_BYTEOFFSET_B, lookupTables, mDisableB);
+ GenerateLookupTable(B8G8R8A8_COMPONENT_BYTEOFFSET_A, lookupTables, mDisableA);
+
+ bool needColorChannels =
+ lookupTables[B8G8R8A8_COMPONENT_BYTEOFFSET_R][0] != 0 ||
+ lookupTables[B8G8R8A8_COMPONENT_BYTEOFFSET_G][0] != 0 ||
+ lookupTables[B8G8R8A8_COMPONENT_BYTEOFFSET_B][0] != 0;
+
+ FormatHint pref = needColorChannels ? NEED_COLOR_CHANNELS : CAN_HANDLE_A8;
+
+ RefPtr<DataSourceSurface> input =
+ GetInputDataSourceSurface(IN_TRANSFER_IN, aRect, pref);
+ if (!input) {
+ return nullptr;
+ }
+
+ if (input->GetFormat() == SurfaceFormat::B8G8R8A8 && !needColorChannels) {
+ bool colorChannelsBecomeBlack =
+ IsAllZero(lookupTables[B8G8R8A8_COMPONENT_BYTEOFFSET_R]) &&
+ IsAllZero(lookupTables[B8G8R8A8_COMPONENT_BYTEOFFSET_G]) &&
+ IsAllZero(lookupTables[B8G8R8A8_COMPONENT_BYTEOFFSET_B]);
+
+ if (colorChannelsBecomeBlack) {
+ input = FilterProcessing::ExtractAlpha(input);
+ }
+ }
+
+ SurfaceFormat format = input->GetFormat();
+ if (format == SurfaceFormat::A8 && mDisableA) {
+ return input.forget();
+ }
+
+ RefPtr<DataSourceSurface> target =
+ Factory::CreateDataSourceSurface(aRect.Size(), format);
+ if (MOZ2D_WARN_IF(!target)) {
+ return nullptr;
+ }
+
+ if (format == SurfaceFormat::A8) {
+ TransferComponents<1>(input, target,
+ &lookupTables[B8G8R8A8_COMPONENT_BYTEOFFSET_A]);
+ } else {
+ TransferComponents<4>(input, target, lookupTables);
+ }
+
+ return target.forget();
+}
+
+void FilterNodeComponentTransferSoftware::RequestFromInputsForRect(
+ const IntRect& aRect) {
+ RequestInputRect(IN_TRANSFER_IN, aRect);
+}
+
+IntRect FilterNodeComponentTransferSoftware::MapRectToSource(
+ const IntRect& aRect, const IntRect& aMax, FilterNode* aSourceNode) {
+ return MapInputRectToSource(IN_TRANSFER_IN, aRect, aMax, aSourceNode);
+}
+
+IntRect FilterNodeComponentTransferSoftware::GetOutputRectInRect(
+ const IntRect& aRect) {
+ if (mDisableA) {
+ return GetInputRectInRect(IN_TRANSFER_IN, aRect);
+ }
+ return aRect;
+}
+
+int32_t FilterNodeComponentTransferSoftware::InputIndex(
+ uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_TRANSFER_IN:
+ return 0;
+ default:
+ return -1;
+ }
+}
+
+void FilterNodeTableTransferSoftware::SetAttribute(uint32_t aIndex,
+ const Float* aFloat,
+ uint32_t aSize) {
+ std::vector<Float> table(aFloat, aFloat + aSize);
+ switch (aIndex) {
+ case ATT_TABLE_TRANSFER_TABLE_R:
+ mTableR = table;
+ break;
+ case ATT_TABLE_TRANSFER_TABLE_G:
+ mTableG = table;
+ break;
+ case ATT_TABLE_TRANSFER_TABLE_B:
+ mTableB = table;
+ break;
+ case ATT_TABLE_TRANSFER_TABLE_A:
+ mTableA = table;
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeTableTransferSoftware::SetAttribute");
+ }
+ Invalidate();
+}
+
+void FilterNodeTableTransferSoftware::FillLookupTable(ptrdiff_t aComponent,
+ uint8_t aTable[256]) {
+ switch (aComponent) {
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_R:
+ FillLookupTableImpl(mTableR, aTable);
+ break;
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_G:
+ FillLookupTableImpl(mTableG, aTable);
+ break;
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_B:
+ FillLookupTableImpl(mTableB, aTable);
+ break;
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_A:
+ FillLookupTableImpl(mTableA, aTable);
+ break;
+ default:
+ MOZ_ASSERT(false, "unknown component");
+ break;
+ }
+}
+
+void FilterNodeTableTransferSoftware::FillLookupTableImpl(
+ std::vector<Float>& aTableValues, uint8_t aTable[256]) {
+ uint32_t tvLength = aTableValues.size();
+ if (tvLength < 2) {
+ return;
+ }
+
+ for (size_t i = 0; i < 256; i++) {
+ uint32_t k = (i * (tvLength - 1)) / 255;
+ Float v1 = aTableValues[k];
+ Float v2 = aTableValues[std::min(k + 1, tvLength - 1)];
+ int32_t val = int32_t(255 * (v1 + (i / 255.0f - k / float(tvLength - 1)) *
+ (tvLength - 1) * (v2 - v1)));
+ val = std::min(255, val);
+ val = std::max(0, val);
+ aTable[i] = val;
+ }
+}
+
+void FilterNodeDiscreteTransferSoftware::SetAttribute(uint32_t aIndex,
+ const Float* aFloat,
+ uint32_t aSize) {
+ std::vector<Float> discrete(aFloat, aFloat + aSize);
+ switch (aIndex) {
+ case ATT_DISCRETE_TRANSFER_TABLE_R:
+ mTableR = discrete;
+ break;
+ case ATT_DISCRETE_TRANSFER_TABLE_G:
+ mTableG = discrete;
+ break;
+ case ATT_DISCRETE_TRANSFER_TABLE_B:
+ mTableB = discrete;
+ break;
+ case ATT_DISCRETE_TRANSFER_TABLE_A:
+ mTableA = discrete;
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeDiscreteTransferSoftware::SetAttribute");
+ }
+ Invalidate();
+}
+
+void FilterNodeDiscreteTransferSoftware::FillLookupTable(ptrdiff_t aComponent,
+ uint8_t aTable[256]) {
+ switch (aComponent) {
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_R:
+ FillLookupTableImpl(mTableR, aTable);
+ break;
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_G:
+ FillLookupTableImpl(mTableG, aTable);
+ break;
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_B:
+ FillLookupTableImpl(mTableB, aTable);
+ break;
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_A:
+ FillLookupTableImpl(mTableA, aTable);
+ break;
+ default:
+ MOZ_ASSERT(false, "unknown component");
+ break;
+ }
+}
+
+void FilterNodeDiscreteTransferSoftware::FillLookupTableImpl(
+ std::vector<Float>& aTableValues, uint8_t aTable[256]) {
+ uint32_t tvLength = aTableValues.size();
+ if (tvLength < 1) {
+ return;
+ }
+
+ for (size_t i = 0; i < 256; i++) {
+ uint32_t k = (i * tvLength) / 255;
+ k = std::min(k, tvLength - 1);
+ Float v = aTableValues[k];
+ int32_t val = NS_lround(255 * v);
+ val = std::min(255, val);
+ val = std::max(0, val);
+ aTable[i] = val;
+ }
+}
+
+FilterNodeLinearTransferSoftware::FilterNodeLinearTransferSoftware()
+ : mSlopeR(0),
+ mSlopeG(0),
+ mSlopeB(0),
+ mSlopeA(0),
+ mInterceptR(0),
+ mInterceptG(0),
+ mInterceptB(0),
+ mInterceptA(0) {}
+
+void FilterNodeLinearTransferSoftware::SetAttribute(uint32_t aIndex,
+ Float aValue) {
+ switch (aIndex) {
+ case ATT_LINEAR_TRANSFER_SLOPE_R:
+ mSlopeR = aValue;
+ break;
+ case ATT_LINEAR_TRANSFER_INTERCEPT_R:
+ mInterceptR = aValue;
+ break;
+ case ATT_LINEAR_TRANSFER_SLOPE_G:
+ mSlopeG = aValue;
+ break;
+ case ATT_LINEAR_TRANSFER_INTERCEPT_G:
+ mInterceptG = aValue;
+ break;
+ case ATT_LINEAR_TRANSFER_SLOPE_B:
+ mSlopeB = aValue;
+ break;
+ case ATT_LINEAR_TRANSFER_INTERCEPT_B:
+ mInterceptB = aValue;
+ break;
+ case ATT_LINEAR_TRANSFER_SLOPE_A:
+ mSlopeA = aValue;
+ break;
+ case ATT_LINEAR_TRANSFER_INTERCEPT_A:
+ mInterceptA = aValue;
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeLinearTransferSoftware::SetAttribute");
+ }
+ Invalidate();
+}
+
+void FilterNodeLinearTransferSoftware::FillLookupTable(ptrdiff_t aComponent,
+ uint8_t aTable[256]) {
+ switch (aComponent) {
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_R:
+ FillLookupTableImpl(mSlopeR, mInterceptR, aTable);
+ break;
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_G:
+ FillLookupTableImpl(mSlopeG, mInterceptG, aTable);
+ break;
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_B:
+ FillLookupTableImpl(mSlopeB, mInterceptB, aTable);
+ break;
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_A:
+ FillLookupTableImpl(mSlopeA, mInterceptA, aTable);
+ break;
+ default:
+ MOZ_ASSERT(false, "unknown component");
+ break;
+ }
+}
+
+void FilterNodeLinearTransferSoftware::FillLookupTableImpl(
+ Float aSlope, Float aIntercept, uint8_t aTable[256]) {
+ for (size_t i = 0; i < 256; i++) {
+ int32_t val = NS_lround(aSlope * i + 255 * aIntercept);
+ val = std::min(255, val);
+ val = std::max(0, val);
+ aTable[i] = val;
+ }
+}
+
+FilterNodeGammaTransferSoftware::FilterNodeGammaTransferSoftware()
+ : mAmplitudeR(0),
+ mAmplitudeG(0),
+ mAmplitudeB(0),
+ mAmplitudeA(0),
+ mExponentR(0),
+ mExponentG(0),
+ mExponentB(0),
+ mExponentA(0),
+ mOffsetR(0.0),
+ mOffsetG(0.0),
+ mOffsetB(0.0),
+ mOffsetA(0.0) {}
+
+void FilterNodeGammaTransferSoftware::SetAttribute(uint32_t aIndex,
+ Float aValue) {
+ switch (aIndex) {
+ case ATT_GAMMA_TRANSFER_AMPLITUDE_R:
+ mAmplitudeR = aValue;
+ break;
+ case ATT_GAMMA_TRANSFER_EXPONENT_R:
+ mExponentR = aValue;
+ break;
+ case ATT_GAMMA_TRANSFER_OFFSET_R:
+ mOffsetR = aValue;
+ break;
+ case ATT_GAMMA_TRANSFER_AMPLITUDE_G:
+ mAmplitudeG = aValue;
+ break;
+ case ATT_GAMMA_TRANSFER_EXPONENT_G:
+ mExponentG = aValue;
+ break;
+ case ATT_GAMMA_TRANSFER_OFFSET_G:
+ mOffsetG = aValue;
+ break;
+ case ATT_GAMMA_TRANSFER_AMPLITUDE_B:
+ mAmplitudeB = aValue;
+ break;
+ case ATT_GAMMA_TRANSFER_EXPONENT_B:
+ mExponentB = aValue;
+ break;
+ case ATT_GAMMA_TRANSFER_OFFSET_B:
+ mOffsetB = aValue;
+ break;
+ case ATT_GAMMA_TRANSFER_AMPLITUDE_A:
+ mAmplitudeA = aValue;
+ break;
+ case ATT_GAMMA_TRANSFER_EXPONENT_A:
+ mExponentA = aValue;
+ break;
+ case ATT_GAMMA_TRANSFER_OFFSET_A:
+ mOffsetA = aValue;
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeGammaTransferSoftware::SetAttribute");
+ }
+ Invalidate();
+}
+
+void FilterNodeGammaTransferSoftware::FillLookupTable(ptrdiff_t aComponent,
+ uint8_t aTable[256]) {
+ switch (aComponent) {
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_R:
+ FillLookupTableImpl(mAmplitudeR, mExponentR, mOffsetR, aTable);
+ break;
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_G:
+ FillLookupTableImpl(mAmplitudeG, mExponentG, mOffsetG, aTable);
+ break;
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_B:
+ FillLookupTableImpl(mAmplitudeB, mExponentB, mOffsetB, aTable);
+ break;
+ case B8G8R8A8_COMPONENT_BYTEOFFSET_A:
+ FillLookupTableImpl(mAmplitudeA, mExponentA, mOffsetA, aTable);
+ break;
+ default:
+ MOZ_ASSERT(false, "unknown component");
+ break;
+ }
+}
+
+void FilterNodeGammaTransferSoftware::FillLookupTableImpl(Float aAmplitude,
+ Float aExponent,
+ Float aOffset,
+ uint8_t aTable[256]) {
+ for (size_t i = 0; i < 256; i++) {
+ int32_t val =
+ NS_lround(255 * (aAmplitude * pow(i / 255.0f, aExponent) + aOffset));
+ val = std::min(255, val);
+ val = std::max(0, val);
+ aTable[i] = val;
+ }
+}
+
+FilterNodeConvolveMatrixSoftware::FilterNodeConvolveMatrixSoftware()
+ : mDivisor(0),
+ mBias(0),
+ mEdgeMode(EDGE_MODE_DUPLICATE),
+ mPreserveAlpha(false) {}
+
+int32_t FilterNodeConvolveMatrixSoftware::InputIndex(uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_CONVOLVE_MATRIX_IN:
+ return 0;
+ default:
+ return -1;
+ }
+}
+
+void FilterNodeConvolveMatrixSoftware::SetAttribute(
+ uint32_t aIndex, const IntSize& aKernelSize) {
+ MOZ_ASSERT(aIndex == ATT_CONVOLVE_MATRIX_KERNEL_SIZE);
+ mKernelSize = aKernelSize;
+ Invalidate();
+}
+
+void FilterNodeConvolveMatrixSoftware::SetAttribute(uint32_t aIndex,
+ const Float* aMatrix,
+ uint32_t aSize) {
+ MOZ_ASSERT(aIndex == ATT_CONVOLVE_MATRIX_KERNEL_MATRIX);
+ mKernelMatrix = std::vector<Float>(aMatrix, aMatrix + aSize);
+ Invalidate();
+}
+
+void FilterNodeConvolveMatrixSoftware::SetAttribute(uint32_t aIndex,
+ Float aValue) {
+ switch (aIndex) {
+ case ATT_CONVOLVE_MATRIX_DIVISOR:
+ mDivisor = aValue;
+ break;
+ case ATT_CONVOLVE_MATRIX_BIAS:
+ mBias = aValue;
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeConvolveMatrixSoftware::SetAttribute");
+ }
+ Invalidate();
+}
+
+void FilterNodeConvolveMatrixSoftware::SetAttribute(
+ uint32_t aIndex, const Size& aKernelUnitLength) {
+ switch (aIndex) {
+ case ATT_CONVOLVE_MATRIX_KERNEL_UNIT_LENGTH:
+ mKernelUnitLength = aKernelUnitLength;
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeConvolveMatrixSoftware::SetAttribute");
+ }
+ Invalidate();
+}
+
+void FilterNodeConvolveMatrixSoftware::SetAttribute(uint32_t aIndex,
+ const IntPoint& aTarget) {
+ MOZ_ASSERT(aIndex == ATT_CONVOLVE_MATRIX_TARGET);
+ mTarget = aTarget;
+ Invalidate();
+}
+
+void FilterNodeConvolveMatrixSoftware::SetAttribute(
+ uint32_t aIndex, const IntRect& aSourceRect) {
+ MOZ_ASSERT(aIndex == ATT_CONVOLVE_MATRIX_SOURCE_RECT);
+ mSourceRect = aSourceRect;
+ Invalidate();
+}
+
+void FilterNodeConvolveMatrixSoftware::SetAttribute(uint32_t aIndex,
+ uint32_t aEdgeMode) {
+ MOZ_ASSERT(aIndex == ATT_CONVOLVE_MATRIX_EDGE_MODE);
+ mEdgeMode = static_cast<ConvolveMatrixEdgeMode>(aEdgeMode);
+ Invalidate();
+}
+
+void FilterNodeConvolveMatrixSoftware::SetAttribute(uint32_t aIndex,
+ bool aPreserveAlpha) {
+ MOZ_ASSERT(aIndex == ATT_CONVOLVE_MATRIX_PRESERVE_ALPHA);
+ mPreserveAlpha = aPreserveAlpha;
+ Invalidate();
+}
+
+#ifdef DEBUG
+static inline void DebugOnlyCheckColorSamplingAccess(
+ const uint8_t* aSampleAddress, const uint8_t* aBoundsBegin,
+ const uint8_t* aBoundsEnd) {
+ MOZ_ASSERT(aSampleAddress >= aBoundsBegin, "accessing before start");
+ MOZ_ASSERT(aSampleAddress < aBoundsEnd, "accessing after end");
+}
+#else
+# define DebugOnlyCheckColorSamplingAccess(address, boundsBegin, boundsEnd)
+#endif
+
+static inline uint8_t ColorComponentAtPoint(const uint8_t* aData,
+ ptrdiff_t aStride,
+ const uint8_t* aBoundsBegin,
+ const uint8_t* aBoundsEnd,
+ int32_t x, int32_t y, ptrdiff_t bpp,
+ ptrdiff_t c) {
+ DebugOnlyCheckColorSamplingAccess(&aData[y * aStride + bpp * x + c],
+ aBoundsBegin, aBoundsEnd);
+ return aData[y * aStride + bpp * x + c];
+}
+
+static inline int32_t ColorAtPoint(const uint8_t* aData, ptrdiff_t aStride,
+ const uint8_t* aBoundsBegin,
+ const uint8_t* aBoundsEnd, int32_t x,
+ int32_t y) {
+ DebugOnlyCheckColorSamplingAccess(aData + y * aStride + 4 * x, aBoundsBegin,
+ aBoundsEnd);
+ return *(uint32_t*)(aData + y * aStride + 4 * x);
+}
+
+// Accepts fractional x & y and does bilinear interpolation.
+// Only call this if the pixel (floor(x)+1, floor(y)+1) is accessible.
+static inline uint8_t ColorComponentAtPoint(
+ const uint8_t* aData, ptrdiff_t aStride, const uint8_t* aBoundsBegin,
+ const uint8_t* aBoundsEnd, Float x, Float y, ptrdiff_t bpp, ptrdiff_t c) {
+ const uint32_t f = 256;
+ const int32_t lx = floor(x);
+ const int32_t ly = floor(y);
+ const int32_t tux = uint32_t((x - lx) * f);
+ const int32_t tlx = f - tux;
+ const int32_t tuy = uint32_t((y - ly) * f);
+ const int32_t tly = f - tuy;
+ const uint8_t& cll = ColorComponentAtPoint(aData, aStride, aBoundsBegin,
+ aBoundsEnd, lx, ly, bpp, c);
+ const uint8_t& cul = ColorComponentAtPoint(aData, aStride, aBoundsBegin,
+ aBoundsEnd, lx + 1, ly, bpp, c);
+ const uint8_t& clu = ColorComponentAtPoint(aData, aStride, aBoundsBegin,
+ aBoundsEnd, lx, ly + 1, bpp, c);
+ const uint8_t& cuu = ColorComponentAtPoint(
+ aData, aStride, aBoundsBegin, aBoundsEnd, lx + 1, ly + 1, bpp, c);
+ return ((cll * tlx + cul * tux) * tly + (clu * tlx + cuu * tux) * tuy +
+ f * f / 2) /
+ (f * f);
+}
+
+static int32_t ClampToNonZero(int32_t a) { return a * (a >= 0); }
+
+template <typename CoordType>
+static void ConvolvePixel(const uint8_t* aSourceData, uint8_t* aTargetData,
+ int32_t aWidth, int32_t aHeight,
+ int32_t aSourceStride, int32_t aTargetStride,
+ const uint8_t* aSourceBegin,
+ const uint8_t* aSourceEnd, int32_t aX, int32_t aY,
+ const int32_t* aKernel, int32_t aBias, int32_t shiftL,
+ int32_t shiftR, bool aPreserveAlpha, int32_t aOrderX,
+ int32_t aOrderY, int32_t aTargetX, int32_t aTargetY,
+ CoordType aKernelUnitLengthX,
+ CoordType aKernelUnitLengthY) {
+ int32_t sum[4] = {0, 0, 0, 0};
+ int32_t offsets[4] = {
+ B8G8R8A8_COMPONENT_BYTEOFFSET_R, B8G8R8A8_COMPONENT_BYTEOFFSET_G,
+ B8G8R8A8_COMPONENT_BYTEOFFSET_B, B8G8R8A8_COMPONENT_BYTEOFFSET_A};
+ int32_t channels = aPreserveAlpha ? 3 : 4;
+ int32_t roundingAddition = shiftL == 0 ? 0 : 1 << (shiftL - 1);
+
+ for (int32_t y = 0; y < aOrderY; y++) {
+ CoordType sampleY = aY + (y - aTargetY) * aKernelUnitLengthY;
+ for (int32_t x = 0; x < aOrderX; x++) {
+ CoordType sampleX = aX + (x - aTargetX) * aKernelUnitLengthX;
+ for (int32_t i = 0; i < channels; i++) {
+ sum[i] +=
+ aKernel[aOrderX * y + x] *
+ ColorComponentAtPoint(aSourceData, aSourceStride, aSourceBegin,
+ aSourceEnd, sampleX, sampleY, 4, offsets[i]);
+ }
+ }
+ }
+ for (int32_t i = 0; i < channels; i++) {
+ int32_t clamped =
+ umin(ClampToNonZero(sum[i] + aBias), 255 << shiftL >> shiftR);
+ aTargetData[aY * aTargetStride + 4 * aX + offsets[i]] =
+ (clamped + roundingAddition) << shiftR >> shiftL;
+ }
+ if (aPreserveAlpha) {
+ aTargetData[aY * aTargetStride + 4 * aX + B8G8R8A8_COMPONENT_BYTEOFFSET_A] =
+ aSourceData[aY * aSourceStride + 4 * aX +
+ B8G8R8A8_COMPONENT_BYTEOFFSET_A];
+ }
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeConvolveMatrixSoftware::Render(
+ const IntRect& aRect) {
+ if (mKernelUnitLength.width == floor(mKernelUnitLength.width) &&
+ mKernelUnitLength.height == floor(mKernelUnitLength.height)) {
+ return DoRender(aRect, (int32_t)mKernelUnitLength.width,
+ (int32_t)mKernelUnitLength.height);
+ }
+ return DoRender(aRect, mKernelUnitLength.width, mKernelUnitLength.height);
+}
+
+static std::vector<Float> ReversedVector(const std::vector<Float>& aVector) {
+ size_t length = aVector.size();
+ std::vector<Float> result(length, 0);
+ for (size_t i = 0; i < length; i++) {
+ result[length - 1 - i] = aVector[i];
+ }
+ return result;
+}
+
+static std::vector<Float> ScaledVector(const std::vector<Float>& aVector,
+ Float aDivisor) {
+ size_t length = aVector.size();
+ std::vector<Float> result(length, 0);
+ for (size_t i = 0; i < length; i++) {
+ result[i] = aVector[i] / aDivisor;
+ }
+ return result;
+}
+
+static Float MaxVectorSum(const std::vector<Float>& aVector) {
+ Float sum = 0;
+ size_t length = aVector.size();
+ for (size_t i = 0; i < length; i++) {
+ if (aVector[i] > 0) {
+ sum += aVector[i];
+ }
+ }
+ return sum;
+}
+
+// Returns shiftL and shiftR in such a way that
+// a << shiftL >> shiftR is roughly a * aFloat.
+static void TranslateDoubleToShifts(double aDouble, int32_t& aShiftL,
+ int32_t& aShiftR) {
+ aShiftL = 0;
+ aShiftR = 0;
+ if (aDouble <= 0) {
+ MOZ_CRASH("GFX: TranslateDoubleToShifts");
+ }
+ if (aDouble < 1) {
+ while (1 << (aShiftR + 1) < 1 / aDouble) {
+ aShiftR++;
+ }
+ } else {
+ while (1 << (aShiftL + 1) < aDouble) {
+ aShiftL++;
+ }
+ }
+}
+
+template <typename CoordType>
+already_AddRefed<DataSourceSurface> FilterNodeConvolveMatrixSoftware::DoRender(
+ const IntRect& aRect, CoordType aKernelUnitLengthX,
+ CoordType aKernelUnitLengthY) {
+ if (mKernelSize.width <= 0 || mKernelSize.height <= 0 ||
+ mKernelMatrix.size() !=
+ uint32_t(mKernelSize.width * mKernelSize.height) ||
+ !IntRect(IntPoint(0, 0), mKernelSize).Contains(mTarget) ||
+ mDivisor == 0) {
+ return Factory::CreateDataSourceSurface(aRect.Size(),
+ SurfaceFormat::B8G8R8A8, true);
+ }
+
+ IntRect srcRect = InflatedSourceRect(aRect);
+
+ // Inflate the source rect by another pixel because the bilinear filtering in
+ // ColorComponentAtPoint may want to access the margins.
+ srcRect.Inflate(1);
+
+ RefPtr<DataSourceSurface> input =
+ GetInputDataSourceSurface(IN_CONVOLVE_MATRIX_IN, srcRect,
+ NEED_COLOR_CHANNELS, mEdgeMode, &mSourceRect);
+
+ if (!input) {
+ return nullptr;
+ }
+
+ RefPtr<DataSourceSurface> target = Factory::CreateDataSourceSurface(
+ aRect.Size(), SurfaceFormat::B8G8R8A8, true);
+ if (MOZ2D_WARN_IF(!target)) {
+ return nullptr;
+ }
+
+ IntPoint offset = aRect.TopLeft() - srcRect.TopLeft();
+
+ DataSourceSurface::ScopedMap sourceMap(input, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap targetMap(target, DataSourceSurface::WRITE);
+ if (MOZ2D_WARN_IF(!sourceMap.IsMapped() || !targetMap.IsMapped())) {
+ return nullptr;
+ }
+
+ uint8_t* sourceData =
+ DataAtOffset(input, sourceMap.GetMappedSurface(), offset);
+ int32_t sourceStride = sourceMap.GetStride();
+ uint8_t* sourceBegin = sourceMap.GetData();
+ uint8_t* sourceEnd = sourceBegin + sourceStride * input->GetSize().height;
+ uint8_t* targetData = targetMap.GetData();
+ int32_t targetStride = targetMap.GetStride();
+
+ // Why exactly are we reversing the kernel?
+ std::vector<Float> kernel = ReversedVector(mKernelMatrix);
+ kernel = ScaledVector(kernel, mDivisor);
+ Float maxResultAbs = std::max(MaxVectorSum(kernel) + mBias,
+ MaxVectorSum(ScaledVector(kernel, -1)) - mBias);
+ maxResultAbs = std::max(maxResultAbs, 1.0f);
+
+ double idealFactor = INT32_MAX / 2.0 / maxResultAbs / 255.0 * 0.999;
+ MOZ_ASSERT(255.0 * maxResultAbs * idealFactor <= INT32_MAX / 2.0,
+ "badly chosen float-to-int scale");
+ int32_t shiftL, shiftR;
+ TranslateDoubleToShifts(idealFactor, shiftL, shiftR);
+ double factorFromShifts = Float(1 << shiftL) / Float(1 << shiftR);
+ MOZ_ASSERT(255.0 * maxResultAbs * factorFromShifts <= INT32_MAX / 2.0,
+ "badly chosen float-to-int scale");
+
+ int32_t* intKernel = new int32_t[kernel.size()];
+ for (size_t i = 0; i < kernel.size(); i++) {
+ intKernel[i] = NS_lround(kernel[i] * factorFromShifts);
+ }
+ int32_t bias = NS_lround(mBias * 255 * factorFromShifts);
+
+ for (int32_t y = 0; y < aRect.Height(); y++) {
+ for (int32_t x = 0; x < aRect.Width(); x++) {
+ ConvolvePixel(sourceData, targetData, aRect.Width(), aRect.Height(),
+ sourceStride, targetStride, sourceBegin, sourceEnd, x, y,
+ intKernel, bias, shiftL, shiftR, mPreserveAlpha,
+ mKernelSize.width, mKernelSize.height, mTarget.x, mTarget.y,
+ aKernelUnitLengthX, aKernelUnitLengthY);
+ }
+ }
+ delete[] intKernel;
+
+ return target.forget();
+}
+
+void FilterNodeConvolveMatrixSoftware::RequestFromInputsForRect(
+ const IntRect& aRect) {
+ RequestInputRect(IN_CONVOLVE_MATRIX_IN, InflatedSourceRect(aRect));
+}
+
+IntRect FilterNodeConvolveMatrixSoftware::MapRectToSource(
+ const IntRect& aRect, const IntRect& aMax, FilterNode* aSourceNode) {
+ return MapInputRectToSource(IN_CONVOLVE_MATRIX_IN, InflatedSourceRect(aRect),
+ aMax, aSourceNode);
+}
+
+IntRect FilterNodeConvolveMatrixSoftware::InflatedSourceRect(
+ const IntRect& aDestRect) {
+ if (aDestRect.IsEmpty()) {
+ return IntRect();
+ }
+
+ IntMargin margin;
+ margin.left = static_cast<int32_t>(ceil(mTarget.x * mKernelUnitLength.width));
+ margin.top = static_cast<int32_t>(ceil(mTarget.y * mKernelUnitLength.height));
+ margin.right = static_cast<int32_t>(
+ ceil((mKernelSize.width - mTarget.x - 1) * mKernelUnitLength.width));
+ margin.bottom = static_cast<int32_t>(
+ ceil((mKernelSize.height - mTarget.y - 1) * mKernelUnitLength.height));
+
+ IntRect srcRect = aDestRect;
+ srcRect.Inflate(margin);
+ return srcRect;
+}
+
+IntRect FilterNodeConvolveMatrixSoftware::InflatedDestRect(
+ const IntRect& aSourceRect) {
+ if (aSourceRect.IsEmpty()) {
+ return IntRect();
+ }
+
+ IntMargin margin;
+ margin.left = static_cast<int32_t>(
+ ceil((mKernelSize.width - mTarget.x - 1) * mKernelUnitLength.width));
+ margin.top = static_cast<int32_t>(
+ ceil((mKernelSize.height - mTarget.y - 1) * mKernelUnitLength.height));
+ margin.right =
+ static_cast<int32_t>(ceil(mTarget.x * mKernelUnitLength.width));
+ margin.bottom =
+ static_cast<int32_t>(ceil(mTarget.y * mKernelUnitLength.height));
+
+ IntRect destRect = aSourceRect;
+ destRect.Inflate(margin);
+ return destRect;
+}
+
+IntRect FilterNodeConvolveMatrixSoftware::GetOutputRectInRect(
+ const IntRect& aRect) {
+ IntRect srcRequest = InflatedSourceRect(aRect);
+ IntRect srcOutput = GetInputRectInRect(IN_CONVOLVE_MATRIX_IN, srcRequest);
+ return InflatedDestRect(srcOutput).Intersect(aRect);
+}
+
+FilterNodeDisplacementMapSoftware::FilterNodeDisplacementMapSoftware()
+ : mScale(0.0f), mChannelX(COLOR_CHANNEL_R), mChannelY(COLOR_CHANNEL_G) {}
+
+int32_t FilterNodeDisplacementMapSoftware::InputIndex(
+ uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_DISPLACEMENT_MAP_IN:
+ return 0;
+ case IN_DISPLACEMENT_MAP_IN2:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+void FilterNodeDisplacementMapSoftware::SetAttribute(uint32_t aIndex,
+ Float aScale) {
+ MOZ_ASSERT(aIndex == ATT_DISPLACEMENT_MAP_SCALE);
+ mScale = aScale;
+ Invalidate();
+}
+
+void FilterNodeDisplacementMapSoftware::SetAttribute(uint32_t aIndex,
+ uint32_t aValue) {
+ switch (aIndex) {
+ case ATT_DISPLACEMENT_MAP_X_CHANNEL:
+ mChannelX = static_cast<ColorChannel>(aValue);
+ break;
+ case ATT_DISPLACEMENT_MAP_Y_CHANNEL:
+ mChannelY = static_cast<ColorChannel>(aValue);
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeDisplacementMapSoftware::SetAttribute");
+ }
+ Invalidate();
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeDisplacementMapSoftware::Render(
+ const IntRect& aRect) {
+ IntRect srcRect = InflatedSourceOrDestRect(aRect);
+ RefPtr<DataSourceSurface> input = GetInputDataSourceSurface(
+ IN_DISPLACEMENT_MAP_IN, srcRect, NEED_COLOR_CHANNELS);
+ RefPtr<DataSourceSurface> map = GetInputDataSourceSurface(
+ IN_DISPLACEMENT_MAP_IN2, aRect, NEED_COLOR_CHANNELS);
+ RefPtr<DataSourceSurface> target =
+ Factory::CreateDataSourceSurface(aRect.Size(), SurfaceFormat::B8G8R8A8);
+ if (MOZ2D_WARN_IF(!(input && map && target))) {
+ return nullptr;
+ }
+
+ IntPoint offset = aRect.TopLeft() - srcRect.TopLeft();
+
+ DataSourceSurface::ScopedMap inputMap(input, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap mapMap(map, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap targetMap(target, DataSourceSurface::WRITE);
+ if (MOZ2D_WARN_IF(!(inputMap.IsMapped() && mapMap.IsMapped() &&
+ targetMap.IsMapped()))) {
+ return nullptr;
+ }
+
+ uint8_t* sourceData =
+ DataAtOffset(input, inputMap.GetMappedSurface(), offset);
+ int32_t sourceStride = inputMap.GetStride();
+ uint8_t* sourceBegin = inputMap.GetData();
+ uint8_t* sourceEnd = sourceBegin + sourceStride * input->GetSize().height;
+ uint8_t* mapData = mapMap.GetData();
+ int32_t mapStride = mapMap.GetStride();
+ uint8_t* targetData = targetMap.GetData();
+ int32_t targetStride = targetMap.GetStride();
+
+ static const ptrdiff_t channelMap[4] = {
+ B8G8R8A8_COMPONENT_BYTEOFFSET_R, B8G8R8A8_COMPONENT_BYTEOFFSET_G,
+ B8G8R8A8_COMPONENT_BYTEOFFSET_B, B8G8R8A8_COMPONENT_BYTEOFFSET_A};
+ uint16_t xChannel = channelMap[mChannelX];
+ uint16_t yChannel = channelMap[mChannelY];
+
+ float scaleOver255 = mScale / 255.0f;
+ float scaleAdjustment = -0.5f * mScale;
+
+ for (int32_t y = 0; y < aRect.Height(); y++) {
+ for (int32_t x = 0; x < aRect.Width(); x++) {
+ uint32_t mapIndex = y * mapStride + 4 * x;
+ uint32_t targIndex = y * targetStride + 4 * x;
+ int32_t sourceX =
+ x + scaleOver255 * mapData[mapIndex + xChannel] + scaleAdjustment;
+ int32_t sourceY =
+ y + scaleOver255 * mapData[mapIndex + yChannel] + scaleAdjustment;
+ *(uint32_t*)(targetData + targIndex) = ColorAtPoint(
+ sourceData, sourceStride, sourceBegin, sourceEnd, sourceX, sourceY);
+ }
+
+ // Keep valgrind happy.
+ PodZero(&targetData[y * targetStride + 4 * aRect.Width()],
+ targetStride - 4 * aRect.Width());
+ }
+
+ return target.forget();
+}
+
+void FilterNodeDisplacementMapSoftware::RequestFromInputsForRect(
+ const IntRect& aRect) {
+ RequestInputRect(IN_DISPLACEMENT_MAP_IN, InflatedSourceOrDestRect(aRect));
+ RequestInputRect(IN_DISPLACEMENT_MAP_IN2, aRect);
+}
+
+IntRect FilterNodeDisplacementMapSoftware::MapRectToSource(
+ const IntRect& aRect, const IntRect& aMax, FilterNode* aSourceNode) {
+ IntRect result =
+ MapInputRectToSource(IN_DISPLACEMENT_MAP_IN,
+ InflatedSourceOrDestRect(aRect), aMax, aSourceNode);
+ result.OrWith(
+ MapInputRectToSource(IN_DISPLACEMENT_MAP_IN2, aRect, aMax, aSourceNode));
+ return result;
+}
+
+IntRect FilterNodeDisplacementMapSoftware::InflatedSourceOrDestRect(
+ const IntRect& aDestOrSourceRect) {
+ IntRect sourceOrDestRect = aDestOrSourceRect;
+ sourceOrDestRect.Inflate(ceil(fabs(mScale) / 2));
+ return sourceOrDestRect;
+}
+
+IntRect FilterNodeDisplacementMapSoftware::GetOutputRectInRect(
+ const IntRect& aRect) {
+ IntRect srcRequest = InflatedSourceOrDestRect(aRect);
+ IntRect srcOutput = GetInputRectInRect(IN_DISPLACEMENT_MAP_IN, srcRequest);
+ return InflatedSourceOrDestRect(srcOutput).Intersect(aRect);
+}
+
+FilterNodeTurbulenceSoftware::FilterNodeTurbulenceSoftware()
+ : mNumOctaves(0),
+ mSeed(0),
+ mStitchable(false),
+ mType(TURBULENCE_TYPE_TURBULENCE) {}
+
+int32_t FilterNodeTurbulenceSoftware::InputIndex(uint32_t aInputEnumIndex) {
+ return -1;
+}
+
+void FilterNodeTurbulenceSoftware::SetAttribute(uint32_t aIndex,
+ const Size& aBaseFrequency) {
+ switch (aIndex) {
+ case ATT_TURBULENCE_BASE_FREQUENCY:
+ mBaseFrequency = aBaseFrequency;
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeTurbulenceSoftware::SetAttribute");
+ break;
+ }
+ Invalidate();
+}
+
+void FilterNodeTurbulenceSoftware::SetAttribute(uint32_t aIndex,
+ const IntRect& aRect) {
+ switch (aIndex) {
+ case ATT_TURBULENCE_RECT:
+ mRenderRect = aRect;
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeTurbulenceSoftware::SetAttribute");
+ break;
+ }
+ Invalidate();
+}
+
+void FilterNodeTurbulenceSoftware::SetAttribute(uint32_t aIndex,
+ bool aStitchable) {
+ MOZ_ASSERT(aIndex == ATT_TURBULENCE_STITCHABLE);
+ mStitchable = aStitchable;
+ Invalidate();
+}
+
+void FilterNodeTurbulenceSoftware::SetAttribute(uint32_t aIndex,
+ uint32_t aValue) {
+ switch (aIndex) {
+ case ATT_TURBULENCE_NUM_OCTAVES:
+ mNumOctaves = aValue;
+ break;
+ case ATT_TURBULENCE_SEED:
+ mSeed = aValue;
+ break;
+ case ATT_TURBULENCE_TYPE:
+ mType = static_cast<TurbulenceType>(aValue);
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeTurbulenceSoftware::SetAttribute");
+ break;
+ }
+ Invalidate();
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeTurbulenceSoftware::Render(
+ const IntRect& aRect) {
+ return FilterProcessing::RenderTurbulence(
+ aRect.Size(), aRect.TopLeft(), mBaseFrequency, mSeed, mNumOctaves, mType,
+ mStitchable, Rect(mRenderRect));
+}
+
+IntRect FilterNodeTurbulenceSoftware::GetOutputRectInRect(
+ const IntRect& aRect) {
+ return aRect.Intersect(mRenderRect);
+}
+
+IntRect FilterNodeTurbulenceSoftware::MapRectToSource(const IntRect& aRect,
+ const IntRect& aMax,
+ FilterNode* aSourceNode) {
+ return IntRect();
+}
+
+FilterNodeArithmeticCombineSoftware::FilterNodeArithmeticCombineSoftware()
+ : mK1(0), mK2(0), mK3(0), mK4(0) {}
+
+int32_t FilterNodeArithmeticCombineSoftware::InputIndex(
+ uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_ARITHMETIC_COMBINE_IN:
+ return 0;
+ case IN_ARITHMETIC_COMBINE_IN2:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+void FilterNodeArithmeticCombineSoftware::SetAttribute(uint32_t aIndex,
+ const Float* aFloat,
+ uint32_t aSize) {
+ MOZ_ASSERT(aIndex == ATT_ARITHMETIC_COMBINE_COEFFICIENTS);
+ MOZ_RELEASE_ASSERT(aSize == 4);
+
+ mK1 = aFloat[0];
+ mK2 = aFloat[1];
+ mK3 = aFloat[2];
+ mK4 = aFloat[3];
+
+ Invalidate();
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeArithmeticCombineSoftware::Render(
+ const IntRect& aRect) {
+ RefPtr<DataSourceSurface> input1 = GetInputDataSourceSurface(
+ IN_ARITHMETIC_COMBINE_IN, aRect, NEED_COLOR_CHANNELS);
+ RefPtr<DataSourceSurface> input2 = GetInputDataSourceSurface(
+ IN_ARITHMETIC_COMBINE_IN2, aRect, NEED_COLOR_CHANNELS);
+ if (!input1 && !input2) {
+ return nullptr;
+ }
+
+ // If one input is null, treat it as transparent by adjusting the factors.
+ Float k1 = mK1, k2 = mK2, k3 = mK3, k4 = mK4;
+ if (!input1) {
+ k1 = 0.0f;
+ k2 = 0.0f;
+ input1 = input2;
+ }
+
+ if (!input2) {
+ k1 = 0.0f;
+ k3 = 0.0f;
+ input2 = input1;
+ }
+
+ return FilterProcessing::ApplyArithmeticCombine(input1, input2, k1, k2, k3,
+ k4);
+}
+
+void FilterNodeArithmeticCombineSoftware::RequestFromInputsForRect(
+ const IntRect& aRect) {
+ RequestInputRect(IN_ARITHMETIC_COMBINE_IN, aRect);
+ RequestInputRect(IN_ARITHMETIC_COMBINE_IN2, aRect);
+}
+
+IntRect FilterNodeArithmeticCombineSoftware::MapRectToSource(
+ const IntRect& aRect, const IntRect& aMax, FilterNode* aSourceNode) {
+ IntRect result =
+ MapInputRectToSource(IN_ARITHMETIC_COMBINE_IN, aRect, aMax, aSourceNode);
+ result.OrWith(MapInputRectToSource(IN_ARITHMETIC_COMBINE_IN2, aRect, aMax,
+ aSourceNode));
+ return result;
+}
+
+IntRect FilterNodeArithmeticCombineSoftware::GetOutputRectInRect(
+ const IntRect& aRect) {
+ if (mK4 > 0.0f) {
+ return aRect;
+ }
+ IntRect rectFrom1 =
+ GetInputRectInRect(IN_ARITHMETIC_COMBINE_IN, aRect).Intersect(aRect);
+ IntRect rectFrom2 =
+ GetInputRectInRect(IN_ARITHMETIC_COMBINE_IN2, aRect).Intersect(aRect);
+ IntRect result;
+ if (mK1 > 0.0f) {
+ result = rectFrom1.Intersect(rectFrom2);
+ }
+ if (mK2 > 0.0f) {
+ result = result.Union(rectFrom1);
+ }
+ if (mK3 > 0.0f) {
+ result = result.Union(rectFrom2);
+ }
+ return result;
+}
+
+FilterNodeCompositeSoftware::FilterNodeCompositeSoftware()
+ : mOperator(COMPOSITE_OPERATOR_OVER) {}
+
+int32_t FilterNodeCompositeSoftware::InputIndex(uint32_t aInputEnumIndex) {
+ return aInputEnumIndex - IN_COMPOSITE_IN_START;
+}
+
+void FilterNodeCompositeSoftware::SetAttribute(uint32_t aIndex,
+ uint32_t aCompositeOperator) {
+ MOZ_ASSERT(aIndex == ATT_COMPOSITE_OPERATOR);
+ mOperator = static_cast<CompositeOperator>(aCompositeOperator);
+ Invalidate();
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeCompositeSoftware::Render(
+ const IntRect& aRect) {
+ RefPtr<DataSourceSurface> start = GetInputDataSourceSurface(
+ IN_COMPOSITE_IN_START, aRect, NEED_COLOR_CHANNELS);
+ RefPtr<DataSourceSurface> dest = Factory::CreateDataSourceSurface(
+ aRect.Size(), SurfaceFormat::B8G8R8A8, true);
+ if (MOZ2D_WARN_IF(!dest)) {
+ return nullptr;
+ }
+
+ if (start) {
+ CopyRect(start, dest, aRect - aRect.TopLeft(), IntPoint());
+ }
+
+ for (size_t inputIndex = 1; inputIndex < NumberOfSetInputs(); inputIndex++) {
+ RefPtr<DataSourceSurface> input = GetInputDataSourceSurface(
+ IN_COMPOSITE_IN_START + inputIndex, aRect, NEED_COLOR_CHANNELS);
+ if (input) {
+ FilterProcessing::ApplyComposition(input, dest, mOperator);
+ } else {
+ // We need to treat input as transparent. Depending on the composite
+ // operator, different things happen to dest.
+ switch (mOperator) {
+ case COMPOSITE_OPERATOR_OVER:
+ case COMPOSITE_OPERATOR_ATOP:
+ case COMPOSITE_OPERATOR_XOR:
+ case COMPOSITE_OPERATOR_LIGHTER:
+ // dest is unchanged.
+ break;
+ case COMPOSITE_OPERATOR_OUT:
+ // dest is now transparent, but it can become non-transparent again
+ // when compositing additional inputs.
+ ClearDataSourceSurface(dest);
+ break;
+ case COMPOSITE_OPERATOR_IN:
+ // Transparency always wins. We're completely transparent now and
+ // no additional input can get rid of that transparency.
+ return nullptr;
+ }
+ }
+ }
+ return dest.forget();
+}
+
+void FilterNodeCompositeSoftware::RequestFromInputsForRect(
+ const IntRect& aRect) {
+ for (size_t inputIndex = 0; inputIndex < NumberOfSetInputs(); inputIndex++) {
+ RequestInputRect(IN_COMPOSITE_IN_START + inputIndex, aRect);
+ }
+}
+
+IntRect FilterNodeCompositeSoftware::MapRectToSource(const IntRect& aRect,
+ const IntRect& aMax,
+ FilterNode* aSourceNode) {
+ IntRect result;
+ for (size_t inputIndex = 0; inputIndex < NumberOfSetInputs(); inputIndex++) {
+ result.OrWith(MapInputRectToSource(IN_COMPOSITE_IN_START + inputIndex,
+ aRect, aMax, aSourceNode));
+ }
+ return result;
+}
+
+IntRect FilterNodeCompositeSoftware::GetOutputRectInRect(const IntRect& aRect) {
+ IntRect rect;
+ for (size_t inputIndex = 0; inputIndex < NumberOfSetInputs(); inputIndex++) {
+ IntRect inputRect =
+ GetInputRectInRect(IN_COMPOSITE_IN_START + inputIndex, aRect);
+ if (mOperator == COMPOSITE_OPERATOR_IN && inputIndex > 0) {
+ rect = rect.Intersect(inputRect);
+ } else {
+ rect = rect.Union(inputRect);
+ }
+ }
+ return rect;
+}
+
+int32_t FilterNodeBlurXYSoftware::InputIndex(uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_GAUSSIAN_BLUR_IN:
+ return 0;
+ default:
+ return -1;
+ }
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeBlurXYSoftware::Render(
+ const IntRect& aRect) {
+ Size sigmaXY = StdDeviationXY();
+ IntSize d =
+ AlphaBoxBlur::CalculateBlurRadius(Point(sigmaXY.width, sigmaXY.height));
+
+ if (d.width == 0 && d.height == 0) {
+ return GetInputDataSourceSurface(IN_GAUSSIAN_BLUR_IN, aRect);
+ }
+
+ IntRect srcRect = InflatedSourceOrDestRect(aRect);
+ RefPtr<DataSourceSurface> input =
+ GetInputDataSourceSurface(IN_GAUSSIAN_BLUR_IN, srcRect);
+ if (!input) {
+ return nullptr;
+ }
+
+ RefPtr<DataSourceSurface> target;
+ Rect r(0, 0, srcRect.Width(), srcRect.Height());
+
+ if (input->GetFormat() == SurfaceFormat::A8) {
+ target =
+ Factory::CreateDataSourceSurface(srcRect.Size(), SurfaceFormat::A8);
+ if (MOZ2D_WARN_IF(!target)) {
+ return nullptr;
+ }
+ CopyRect(input, target, IntRect(IntPoint(), input->GetSize()), IntPoint());
+
+ DataSourceSurface::ScopedMap targetMap(target,
+ DataSourceSurface::READ_WRITE);
+ if (MOZ2D_WARN_IF(!targetMap.IsMapped())) {
+ return nullptr;
+ }
+ AlphaBoxBlur blur(r, targetMap.GetStride(), sigmaXY.width, sigmaXY.height);
+ blur.Blur(targetMap.GetData());
+ } else {
+ RefPtr<DataSourceSurface> channel0, channel1, channel2, channel3;
+ FilterProcessing::SeparateColorChannels(input, channel0, channel1, channel2,
+ channel3);
+ if (MOZ2D_WARN_IF(!(channel0 && channel1 && channel2 && channel3))) {
+ return nullptr;
+ }
+ {
+ DataSourceSurface::ScopedMap channel0Map(channel0,
+ DataSourceSurface::READ_WRITE);
+ DataSourceSurface::ScopedMap channel1Map(channel1,
+ DataSourceSurface::READ_WRITE);
+ DataSourceSurface::ScopedMap channel2Map(channel2,
+ DataSourceSurface::READ_WRITE);
+ DataSourceSurface::ScopedMap channel3Map(channel3,
+ DataSourceSurface::READ_WRITE);
+ if (MOZ2D_WARN_IF(!(channel0Map.IsMapped() && channel1Map.IsMapped() &&
+ channel2Map.IsMapped() && channel3Map.IsMapped()))) {
+ return nullptr;
+ }
+
+ AlphaBoxBlur blur(r, channel0Map.GetStride(), sigmaXY.width,
+ sigmaXY.height);
+ blur.Blur(channel0Map.GetData());
+ blur.Blur(channel1Map.GetData());
+ blur.Blur(channel2Map.GetData());
+ blur.Blur(channel3Map.GetData());
+ }
+ target = FilterProcessing::CombineColorChannels(channel0, channel1,
+ channel2, channel3);
+ }
+
+ return GetDataSurfaceInRect(target, srcRect, aRect, EDGE_MODE_NONE);
+}
+
+void FilterNodeBlurXYSoftware::RequestFromInputsForRect(const IntRect& aRect) {
+ RequestInputRect(IN_GAUSSIAN_BLUR_IN, InflatedSourceOrDestRect(aRect));
+}
+
+IntRect FilterNodeBlurXYSoftware::MapRectToSource(const IntRect& aRect,
+ const IntRect& aMax,
+ FilterNode* aSourceNode) {
+ return MapInputRectToSource(
+ IN_GAUSSIAN_BLUR_IN, InflatedSourceOrDestRect(aRect), aMax, aSourceNode);
+}
+
+IntRect FilterNodeBlurXYSoftware::InflatedSourceOrDestRect(
+ const IntRect& aDestRect) {
+ Size sigmaXY = StdDeviationXY();
+ IntSize d =
+ AlphaBoxBlur::CalculateBlurRadius(Point(sigmaXY.width, sigmaXY.height));
+ IntRect srcRect = aDestRect;
+ srcRect.Inflate(d);
+ return srcRect;
+}
+
+IntRect FilterNodeBlurXYSoftware::GetOutputRectInRect(const IntRect& aRect) {
+ IntRect srcRequest = InflatedSourceOrDestRect(aRect);
+ IntRect srcOutput = GetInputRectInRect(IN_GAUSSIAN_BLUR_IN, srcRequest);
+ return InflatedSourceOrDestRect(srcOutput).Intersect(aRect);
+}
+
+FilterNodeGaussianBlurSoftware::FilterNodeGaussianBlurSoftware()
+ : mStdDeviation(0) {}
+
+static float ClampStdDeviation(float aStdDeviation) {
+ // Cap software blur radius for performance reasons.
+ return std::min(std::max(0.0f, aStdDeviation), 100.0f);
+}
+
+void FilterNodeGaussianBlurSoftware::SetAttribute(uint32_t aIndex,
+ float aStdDeviation) {
+ switch (aIndex) {
+ case ATT_GAUSSIAN_BLUR_STD_DEVIATION:
+ mStdDeviation = ClampStdDeviation(aStdDeviation);
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeGaussianBlurSoftware::SetAttribute");
+ }
+ Invalidate();
+}
+
+Size FilterNodeGaussianBlurSoftware::StdDeviationXY() {
+ return Size(mStdDeviation, mStdDeviation);
+}
+
+FilterNodeDirectionalBlurSoftware::FilterNodeDirectionalBlurSoftware()
+ : mStdDeviation(0.0), mBlurDirection(BLUR_DIRECTION_X) {}
+
+void FilterNodeDirectionalBlurSoftware::SetAttribute(uint32_t aIndex,
+ Float aStdDeviation) {
+ switch (aIndex) {
+ case ATT_DIRECTIONAL_BLUR_STD_DEVIATION:
+ mStdDeviation = ClampStdDeviation(aStdDeviation);
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeDirectionalBlurSoftware::SetAttribute");
+ }
+ Invalidate();
+}
+
+void FilterNodeDirectionalBlurSoftware::SetAttribute(uint32_t aIndex,
+ uint32_t aBlurDirection) {
+ switch (aIndex) {
+ case ATT_DIRECTIONAL_BLUR_DIRECTION:
+ mBlurDirection = (BlurDirection)aBlurDirection;
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeDirectionalBlurSoftware::SetAttribute");
+ }
+ Invalidate();
+}
+
+Size FilterNodeDirectionalBlurSoftware::StdDeviationXY() {
+ float sigmaX = mBlurDirection == BLUR_DIRECTION_X ? mStdDeviation : 0;
+ float sigmaY = mBlurDirection == BLUR_DIRECTION_Y ? mStdDeviation : 0;
+ return Size(sigmaX, sigmaY);
+}
+
+int32_t FilterNodeCropSoftware::InputIndex(uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_CROP_IN:
+ return 0;
+ default:
+ return -1;
+ }
+}
+
+void FilterNodeCropSoftware::SetAttribute(uint32_t aIndex,
+ const Rect& aSourceRect) {
+ MOZ_ASSERT(aIndex == ATT_CROP_RECT);
+ Rect srcRect = aSourceRect;
+ srcRect.Round();
+ if (!srcRect.ToIntRect(&mCropRect)) {
+ mCropRect = IntRect();
+ }
+ Invalidate();
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeCropSoftware::Render(
+ const IntRect& aRect) {
+ return GetInputDataSourceSurface(IN_CROP_IN, aRect.Intersect(mCropRect));
+}
+
+void FilterNodeCropSoftware::RequestFromInputsForRect(const IntRect& aRect) {
+ RequestInputRect(IN_CROP_IN, aRect.Intersect(mCropRect));
+}
+
+IntRect FilterNodeCropSoftware::MapRectToSource(const IntRect& aRect,
+ const IntRect& aMax,
+ FilterNode* aSourceNode) {
+ return MapInputRectToSource(IN_CROP_IN, aRect.Intersect(mCropRect), aMax,
+ aSourceNode);
+}
+
+IntRect FilterNodeCropSoftware::GetOutputRectInRect(const IntRect& aRect) {
+ return GetInputRectInRect(IN_CROP_IN, aRect).Intersect(mCropRect);
+}
+
+int32_t FilterNodePremultiplySoftware::InputIndex(uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_PREMULTIPLY_IN:
+ return 0;
+ default:
+ return -1;
+ }
+}
+
+already_AddRefed<DataSourceSurface> FilterNodePremultiplySoftware::Render(
+ const IntRect& aRect) {
+ RefPtr<DataSourceSurface> input =
+ GetInputDataSourceSurface(IN_PREMULTIPLY_IN, aRect);
+ return input ? Premultiply(input) : nullptr;
+}
+
+void FilterNodePremultiplySoftware::RequestFromInputsForRect(
+ const IntRect& aRect) {
+ RequestInputRect(IN_PREMULTIPLY_IN, aRect);
+}
+
+IntRect FilterNodePremultiplySoftware::MapRectToSource(
+ const IntRect& aRect, const IntRect& aMax, FilterNode* aSourceNode) {
+ return MapInputRectToSource(IN_PREMULTIPLY_IN, aRect, aMax, aSourceNode);
+}
+
+IntRect FilterNodePremultiplySoftware::GetOutputRectInRect(
+ const IntRect& aRect) {
+ return GetInputRectInRect(IN_PREMULTIPLY_IN, aRect);
+}
+
+int32_t FilterNodeUnpremultiplySoftware::InputIndex(uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_UNPREMULTIPLY_IN:
+ return 0;
+ default:
+ return -1;
+ }
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeUnpremultiplySoftware::Render(
+ const IntRect& aRect) {
+ RefPtr<DataSourceSurface> input =
+ GetInputDataSourceSurface(IN_UNPREMULTIPLY_IN, aRect);
+ return input ? Unpremultiply(input) : nullptr;
+}
+
+void FilterNodeUnpremultiplySoftware::RequestFromInputsForRect(
+ const IntRect& aRect) {
+ RequestInputRect(IN_UNPREMULTIPLY_IN, aRect);
+}
+
+IntRect FilterNodeUnpremultiplySoftware::MapRectToSource(
+ const IntRect& aRect, const IntRect& aMax, FilterNode* aSourceNode) {
+ return MapInputRectToSource(IN_UNPREMULTIPLY_IN, aRect, aMax, aSourceNode);
+}
+
+IntRect FilterNodeUnpremultiplySoftware::GetOutputRectInRect(
+ const IntRect& aRect) {
+ return GetInputRectInRect(IN_UNPREMULTIPLY_IN, aRect);
+}
+
+void FilterNodeOpacitySoftware::SetAttribute(uint32_t aIndex, Float aValue) {
+ MOZ_ASSERT(aIndex == ATT_OPACITY_VALUE);
+ mValue = aValue;
+ Invalidate();
+}
+
+int32_t FilterNodeOpacitySoftware::InputIndex(uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_OPACITY_IN:
+ return 0;
+ default:
+ return -1;
+ }
+}
+
+already_AddRefed<DataSourceSurface> FilterNodeOpacitySoftware::Render(
+ const IntRect& aRect) {
+ RefPtr<DataSourceSurface> input =
+ GetInputDataSourceSurface(IN_OPACITY_IN, aRect);
+ return input ? Opacity(input, mValue) : nullptr;
+}
+
+void FilterNodeOpacitySoftware::RequestFromInputsForRect(const IntRect& aRect) {
+ RequestInputRect(IN_OPACITY_IN, aRect);
+}
+
+IntRect FilterNodeOpacitySoftware::MapRectToSource(const IntRect& aRect,
+ const IntRect& aMax,
+ FilterNode* aSourceNode) {
+ return MapInputRectToSource(IN_OPACITY_IN, aRect, aMax, aSourceNode);
+}
+
+IntRect FilterNodeOpacitySoftware::GetOutputRectInRect(const IntRect& aRect) {
+ return GetInputRectInRect(IN_OPACITY_IN, aRect);
+}
+
+bool PointLightSoftware::SetAttribute(uint32_t aIndex, const Point3D& aPoint) {
+ switch (aIndex) {
+ case ATT_POINT_LIGHT_POSITION:
+ mPosition = aPoint;
+ break;
+ default:
+ return false;
+ }
+ return true;
+}
+
+SpotLightSoftware::SpotLightSoftware()
+ : mSpecularFocus(0), mLimitingConeAngle(0), mLimitingConeCos(1) {}
+
+bool SpotLightSoftware::SetAttribute(uint32_t aIndex, const Point3D& aPoint) {
+ switch (aIndex) {
+ case ATT_SPOT_LIGHT_POSITION:
+ mPosition = aPoint;
+ break;
+ case ATT_SPOT_LIGHT_POINTS_AT:
+ mPointsAt = aPoint;
+ break;
+ default:
+ return false;
+ }
+ return true;
+}
+
+bool SpotLightSoftware::SetAttribute(uint32_t aIndex, Float aValue) {
+ switch (aIndex) {
+ case ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE:
+ mLimitingConeAngle = aValue;
+ break;
+ case ATT_SPOT_LIGHT_FOCUS:
+ mSpecularFocus = aValue;
+ break;
+ default:
+ return false;
+ }
+ return true;
+}
+
+DistantLightSoftware::DistantLightSoftware() : mAzimuth(0), mElevation(0) {}
+
+bool DistantLightSoftware::SetAttribute(uint32_t aIndex, Float aValue) {
+ switch (aIndex) {
+ case ATT_DISTANT_LIGHT_AZIMUTH:
+ mAzimuth = aValue;
+ break;
+ case ATT_DISTANT_LIGHT_ELEVATION:
+ mElevation = aValue;
+ break;
+ default:
+ return false;
+ }
+ return true;
+}
+
+static inline Point3D Normalized(const Point3D& vec) {
+ Point3D copy(vec);
+ copy.Normalize();
+ return copy;
+}
+
+template <typename LightType, typename LightingType>
+FilterNodeLightingSoftware<LightType, LightingType>::FilterNodeLightingSoftware(
+ const char* aTypeName)
+ : mSurfaceScale(0)
+#if defined(MOZILLA_INTERNAL_API) && defined(NS_BUILD_REFCNT_LOGGING)
+ ,
+ mTypeName(aTypeName)
+#endif
+{
+}
+
+template <typename LightType, typename LightingType>
+int32_t FilterNodeLightingSoftware<LightType, LightingType>::InputIndex(
+ uint32_t aInputEnumIndex) {
+ switch (aInputEnumIndex) {
+ case IN_LIGHTING_IN:
+ return 0;
+ default:
+ return -1;
+ }
+}
+
+template <typename LightType, typename LightingType>
+void FilterNodeLightingSoftware<LightType, LightingType>::SetAttribute(
+ uint32_t aIndex, const Point3D& aPoint) {
+ if (mLight.SetAttribute(aIndex, aPoint)) {
+ Invalidate();
+ return;
+ }
+ MOZ_CRASH("GFX: FilterNodeLightingSoftware::SetAttribute point");
+}
+
+template <typename LightType, typename LightingType>
+void FilterNodeLightingSoftware<LightType, LightingType>::SetAttribute(
+ uint32_t aIndex, Float aValue) {
+ if (mLight.SetAttribute(aIndex, aValue) ||
+ mLighting.SetAttribute(aIndex, aValue)) {
+ Invalidate();
+ return;
+ }
+ switch (aIndex) {
+ case ATT_LIGHTING_SURFACE_SCALE:
+ mSurfaceScale = std::fpclassify(aValue) == FP_SUBNORMAL ? 0.0 : aValue;
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeLightingSoftware::SetAttribute float");
+ }
+ Invalidate();
+}
+
+template <typename LightType, typename LightingType>
+void FilterNodeLightingSoftware<LightType, LightingType>::SetAttribute(
+ uint32_t aIndex, const Size& aKernelUnitLength) {
+ switch (aIndex) {
+ case ATT_LIGHTING_KERNEL_UNIT_LENGTH:
+ mKernelUnitLength = aKernelUnitLength;
+ break;
+ default:
+ MOZ_CRASH("GFX: FilterNodeLightingSoftware::SetAttribute size");
+ }
+ Invalidate();
+}
+
+template <typename LightType, typename LightingType>
+void FilterNodeLightingSoftware<LightType, LightingType>::SetAttribute(
+ uint32_t aIndex, const DeviceColor& aColor) {
+ MOZ_ASSERT(aIndex == ATT_LIGHTING_COLOR);
+ mColor = aColor;
+ Invalidate();
+}
+
+template <typename LightType, typename LightingType>
+IntRect
+FilterNodeLightingSoftware<LightType, LightingType>::GetOutputRectInRect(
+ const IntRect& aRect) {
+ return aRect;
+}
+
+Point3D PointLightSoftware::GetVectorToLight(const Point3D& aTargetPoint) {
+ return Normalized(mPosition - aTargetPoint);
+}
+
+uint32_t PointLightSoftware::GetColor(uint32_t aLightColor,
+ const Point3D& aVectorToLight) {
+ return aLightColor;
+}
+
+void SpotLightSoftware::Prepare() {
+ mVectorFromFocusPointToLight = Normalized(mPointsAt - mPosition);
+ mLimitingConeCos =
+ std::max<double>(cos(mLimitingConeAngle * M_PI / 180.0), 0.0);
+ mPowCache.CacheForExponent(mSpecularFocus);
+}
+
+Point3D SpotLightSoftware::GetVectorToLight(const Point3D& aTargetPoint) {
+ return Normalized(mPosition - aTargetPoint);
+}
+
+uint32_t SpotLightSoftware::GetColor(uint32_t aLightColor,
+ const Point3D& aVectorToLight) {
+ union {
+ uint32_t color;
+ uint8_t colorC[4];
+ };
+
+ Float dot = -aVectorToLight.DotProduct(mVectorFromFocusPointToLight);
+ if (!mPowCache.HasPowerTable()) {
+ dot *= (dot >= mLimitingConeCos);
+ color = aLightColor;
+ colorC[B8G8R8A8_COMPONENT_BYTEOFFSET_R] *= dot;
+ colorC[B8G8R8A8_COMPONENT_BYTEOFFSET_G] *= dot;
+ colorC[B8G8R8A8_COMPONENT_BYTEOFFSET_B] *= dot;
+ } else {
+ color = aLightColor;
+ uint16_t doti = dot * (dot >= 0) * (1 << PowCache::sInputIntPrecisionBits);
+ uint32_t tmp = mPowCache.Pow(doti) * (dot >= mLimitingConeCos);
+ MOZ_ASSERT(tmp <= (1 << PowCache::sOutputIntPrecisionBits),
+ "pow() result must not exceed 1.0");
+ colorC[B8G8R8A8_COMPONENT_BYTEOFFSET_R] =
+ uint8_t((colorC[B8G8R8A8_COMPONENT_BYTEOFFSET_R] * tmp) >>
+ PowCache::sOutputIntPrecisionBits);
+ colorC[B8G8R8A8_COMPONENT_BYTEOFFSET_G] =
+ uint8_t((colorC[B8G8R8A8_COMPONENT_BYTEOFFSET_G] * tmp) >>
+ PowCache::sOutputIntPrecisionBits);
+ colorC[B8G8R8A8_COMPONENT_BYTEOFFSET_B] =
+ uint8_t((colorC[B8G8R8A8_COMPONENT_BYTEOFFSET_B] * tmp) >>
+ PowCache::sOutputIntPrecisionBits);
+ }
+ colorC[B8G8R8A8_COMPONENT_BYTEOFFSET_A] = 255;
+ return color;
+}
+
+void DistantLightSoftware::Prepare() {
+ const double radPerDeg = M_PI / 180.0;
+ mVectorToLight.x = cos(mAzimuth * radPerDeg) * cos(mElevation * radPerDeg);
+ mVectorToLight.y = sin(mAzimuth * radPerDeg) * cos(mElevation * radPerDeg);
+ mVectorToLight.z = sin(mElevation * radPerDeg);
+}
+
+Point3D DistantLightSoftware::GetVectorToLight(const Point3D& aTargetPoint) {
+ return mVectorToLight;
+}
+
+uint32_t DistantLightSoftware::GetColor(uint32_t aLightColor,
+ const Point3D& aVectorToLight) {
+ return aLightColor;
+}
+
+template <typename CoordType>
+static Point3D GenerateNormal(const uint8_t* data, int32_t stride,
+ uint8_t* boundsBegin, uint8_t* boundsEnd,
+ int32_t x, int32_t y, float surfaceScale,
+ CoordType dx, CoordType dy) {
+ const uint8_t* index = data + y * stride + x;
+
+ CoordType zero = 0;
+
+ // See this for source of constants:
+ // http://www.w3.org/TR/SVG11/filters.html#feDiffuseLightingElement
+ int16_t normalX = -1 * ColorComponentAtPoint(index, stride, boundsBegin,
+ boundsEnd, -dx, -dy, 1, 0) +
+ 1 * ColorComponentAtPoint(index, stride, boundsBegin,
+ boundsEnd, dx, -dy, 1, 0) +
+ -2 * ColorComponentAtPoint(index, stride, boundsBegin,
+ boundsEnd, -dx, zero, 1, 0) +
+ 2 * ColorComponentAtPoint(index, stride, boundsBegin,
+ boundsEnd, dx, zero, 1, 0) +
+ -1 * ColorComponentAtPoint(index, stride, boundsBegin,
+ boundsEnd, -dx, dy, 1, 0) +
+ 1 * ColorComponentAtPoint(index, stride, boundsBegin,
+ boundsEnd, dx, dy, 1, 0);
+
+ int16_t normalY = -1 * ColorComponentAtPoint(index, stride, boundsBegin,
+ boundsEnd, -dx, -dy, 1, 0) +
+ -2 * ColorComponentAtPoint(index, stride, boundsBegin,
+ boundsEnd, zero, -dy, 1, 0) +
+ -1 * ColorComponentAtPoint(index, stride, boundsBegin,
+ boundsEnd, dx, -dy, 1, 0) +
+ 1 * ColorComponentAtPoint(index, stride, boundsBegin,
+ boundsEnd, -dx, dy, 1, 0) +
+ 2 * ColorComponentAtPoint(index, stride, boundsBegin,
+ boundsEnd, zero, dy, 1, 0) +
+ 1 * ColorComponentAtPoint(index, stride, boundsBegin,
+ boundsEnd, dx, dy, 1, 0);
+
+ Point3D normal;
+ normal.x = -surfaceScale * normalX / 4.0f;
+ normal.y = -surfaceScale * normalY / 4.0f;
+ normal.z = 255;
+ return Normalized(normal);
+}
+
+template <typename LightType, typename LightingType>
+already_AddRefed<DataSourceSurface>
+FilterNodeLightingSoftware<LightType, LightingType>::Render(
+ const IntRect& aRect) {
+ if (mKernelUnitLength.width == floor(mKernelUnitLength.width) &&
+ mKernelUnitLength.height == floor(mKernelUnitLength.height)) {
+ return DoRender(aRect, (int32_t)mKernelUnitLength.width,
+ (int32_t)mKernelUnitLength.height);
+ }
+ return DoRender(aRect, mKernelUnitLength.width, mKernelUnitLength.height);
+}
+
+template <typename LightType, typename LightingType>
+void FilterNodeLightingSoftware<
+ LightType, LightingType>::RequestFromInputsForRect(const IntRect& aRect) {
+ IntRect srcRect = aRect;
+ srcRect.Inflate(ceil(mKernelUnitLength.width),
+ ceil(mKernelUnitLength.height));
+ RequestInputRect(IN_LIGHTING_IN, srcRect);
+}
+
+template <typename LightType, typename LightingType>
+IntRect FilterNodeLightingSoftware<LightType, LightingType>::MapRectToSource(
+ const IntRect& aRect, const IntRect& aMax, FilterNode* aSourceNode) {
+ IntRect srcRect = aRect;
+ srcRect.Inflate(ceil(mKernelUnitLength.width),
+ ceil(mKernelUnitLength.height));
+ return MapInputRectToSource(IN_LIGHTING_IN, srcRect, aMax, aSourceNode);
+}
+
+template <typename LightType, typename LightingType>
+template <typename CoordType>
+already_AddRefed<DataSourceSurface>
+FilterNodeLightingSoftware<LightType, LightingType>::DoRender(
+ const IntRect& aRect, CoordType aKernelUnitLengthX,
+ CoordType aKernelUnitLengthY) {
+ MOZ_ASSERT(aKernelUnitLengthX > 0,
+ "aKernelUnitLengthX can be a negative or zero value");
+ MOZ_ASSERT(aKernelUnitLengthY > 0,
+ "aKernelUnitLengthY can be a negative or zero value");
+
+ IntRect srcRect = aRect;
+ IntSize size = aRect.Size();
+ srcRect.Inflate(ceil(float(aKernelUnitLengthX)),
+ ceil(float(aKernelUnitLengthY)));
+
+ // Inflate the source rect by another pixel because the bilinear filtering in
+ // ColorComponentAtPoint may want to access the margins.
+ srcRect.Inflate(1);
+
+ RefPtr<DataSourceSurface> input = GetInputDataSourceSurface(
+ IN_LIGHTING_IN, srcRect, CAN_HANDLE_A8, EDGE_MODE_NONE);
+
+ if (!input) {
+ return nullptr;
+ }
+
+ if (input->GetFormat() != SurfaceFormat::A8) {
+ input = FilterProcessing::ExtractAlpha(input);
+ }
+
+ RefPtr<DataSourceSurface> target =
+ Factory::CreateDataSourceSurface(size, SurfaceFormat::B8G8R8A8);
+ if (MOZ2D_WARN_IF(!target)) {
+ return nullptr;
+ }
+
+ IntPoint offset = aRect.TopLeft() - srcRect.TopLeft();
+
+ DataSourceSurface::ScopedMap sourceMap(input, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap targetMap(target, DataSourceSurface::WRITE);
+ if (MOZ2D_WARN_IF(!(sourceMap.IsMapped() && targetMap.IsMapped()))) {
+ return nullptr;
+ }
+
+ uint8_t* sourceData =
+ DataAtOffset(input, sourceMap.GetMappedSurface(), offset);
+ int32_t sourceStride = sourceMap.GetStride();
+ uint8_t* sourceBegin = sourceMap.GetData();
+ uint8_t* sourceEnd = sourceBegin + sourceStride * input->GetSize().height;
+ uint8_t* targetData = targetMap.GetData();
+ int32_t targetStride = targetMap.GetStride();
+
+ uint32_t lightColor = ColorToBGRA(mColor);
+ mLight.Prepare();
+ mLighting.Prepare();
+
+ for (int32_t y = 0; y < size.height; y++) {
+ for (int32_t x = 0; x < size.width; x++) {
+ int32_t sourceIndex = y * sourceStride + x;
+ int32_t targetIndex = y * targetStride + 4 * x;
+
+ Point3D normal =
+ GenerateNormal(sourceData, sourceStride, sourceBegin, sourceEnd, x, y,
+ mSurfaceScale, aKernelUnitLengthX, aKernelUnitLengthY);
+
+ IntPoint pointInFilterSpace(aRect.X() + x, aRect.Y() + y);
+ Float Z = mSurfaceScale * sourceData[sourceIndex] / 255.0f;
+ Point3D pt(pointInFilterSpace.x, pointInFilterSpace.y, Z);
+ Point3D rayDir = mLight.GetVectorToLight(pt);
+ uint32_t color = mLight.GetColor(lightColor, rayDir);
+
+ *(uint32_t*)(targetData + targetIndex) =
+ mLighting.LightPixel(normal, rayDir, color);
+ }
+
+ // Zero padding to keep valgrind happy.
+ PodZero(&targetData[y * targetStride + 4 * size.width],
+ targetStride - 4 * size.width);
+ }
+
+ return target.forget();
+}
+
+DiffuseLightingSoftware::DiffuseLightingSoftware() : mDiffuseConstant(0) {}
+
+bool DiffuseLightingSoftware::SetAttribute(uint32_t aIndex, Float aValue) {
+ switch (aIndex) {
+ case ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT:
+ mDiffuseConstant = aValue;
+ break;
+ default:
+ return false;
+ }
+ return true;
+}
+
+uint32_t DiffuseLightingSoftware::LightPixel(const Point3D& aNormal,
+ const Point3D& aVectorToLight,
+ uint32_t aColor) {
+ Float dotNL = std::max(0.0f, aNormal.DotProduct(aVectorToLight));
+ Float diffuseNL = mDiffuseConstant * dotNL;
+
+ union {
+ uint32_t bgra;
+ uint8_t components[4];
+ } color = {aColor};
+ color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_B] = umin(
+ uint32_t(diffuseNL * color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_B]),
+ 255U);
+ color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_G] = umin(
+ uint32_t(diffuseNL * color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_G]),
+ 255U);
+ color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_R] = umin(
+ uint32_t(diffuseNL * color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_R]),
+ 255U);
+ color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_A] = 255;
+ return color.bgra;
+}
+
+SpecularLightingSoftware::SpecularLightingSoftware()
+ : mSpecularConstant(0), mSpecularExponent(0), mSpecularConstantInt(0) {}
+
+bool SpecularLightingSoftware::SetAttribute(uint32_t aIndex, Float aValue) {
+ switch (aIndex) {
+ case ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT:
+ mSpecularConstant = std::min(std::max(aValue, 0.0f), 255.0f);
+ break;
+ case ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT:
+ mSpecularExponent = std::min(std::max(aValue, 1.0f), 128.0f);
+ break;
+ default:
+ return false;
+ }
+ return true;
+}
+
+void SpecularLightingSoftware::Prepare() {
+ mPowCache.CacheForExponent(mSpecularExponent);
+ mSpecularConstantInt = uint32_t(mSpecularConstant * (1 << 8));
+}
+
+uint32_t SpecularLightingSoftware::LightPixel(const Point3D& aNormal,
+ const Point3D& aVectorToLight,
+ uint32_t aColor) {
+ Point3D vectorToEye(0, 0, 1);
+ Point3D halfwayVector = aVectorToLight + vectorToEye;
+ Float halfwayLength = halfwayVector.Length();
+ if (halfwayLength > 0) {
+ halfwayVector /= halfwayLength;
+ }
+ Float dotNH = aNormal.DotProduct(halfwayVector);
+ uint16_t dotNHi =
+ uint16_t(dotNH * (dotNH >= 0) * (1 << PowCache::sInputIntPrecisionBits));
+ // The exponent for specular is in [1,128] range, so we don't need to check
+ // and optimize for the "default power table" scenario here.
+ MOZ_ASSERT(mPowCache.HasPowerTable());
+ uint32_t specularNHi =
+ uint32_t(mSpecularConstantInt) * mPowCache.Pow(dotNHi) >> 8;
+
+ union {
+ uint32_t bgra;
+ uint8_t components[4];
+ } color = {aColor};
+ color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_B] =
+ umin((specularNHi * color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_B]) >>
+ PowCache::sOutputIntPrecisionBits,
+ 255U);
+ color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_G] =
+ umin((specularNHi * color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_G]) >>
+ PowCache::sOutputIntPrecisionBits,
+ 255U);
+ color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_R] =
+ umin((specularNHi * color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_R]) >>
+ PowCache::sOutputIntPrecisionBits,
+ 255U);
+
+ color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_A] =
+ umax(color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_B],
+ umax(color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_G],
+ color.components[B8G8R8A8_COMPONENT_BYTEOFFSET_R]));
+ return color.bgra;
+}
+
+} // namespace gfx
+} // namespace mozilla