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Diffstat (limited to 'gfx/2d/Point.h')
-rw-r--r-- | gfx/2d/Point.h | 405 |
1 files changed, 405 insertions, 0 deletions
diff --git a/gfx/2d/Point.h b/gfx/2d/Point.h new file mode 100644 index 0000000000..9000cb4e9a --- /dev/null +++ b/gfx/2d/Point.h @@ -0,0 +1,405 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_POINT_H_ +#define MOZILLA_GFX_POINT_H_ + +#include "mozilla/Attributes.h" +#include "Types.h" +#include "Coord.h" +#include "BaseCoord.h" +#include "BasePoint.h" +#include "BasePoint3D.h" +#include "BasePoint4D.h" +#include "BaseSize.h" +#include "mozilla/Maybe.h" +#include "mozilla/gfx/NumericTools.h" + +#include <cmath> +#include <type_traits> + +namespace mozilla { + +template <typename> +struct IsPixel; + +template <> +struct IsPixel<gfx::UnknownUnits> : std::true_type {}; + +namespace gfx { + +/// Use this for parameters of functions to allow implicit conversions to +/// integer types but not floating point types. +/// We use this wrapper to prevent IntSize and IntPoint's constructors to +/// take foating point values as parameters, and not require their constructors +/// to have implementations for each permutation of integer types. +template <typename T> +struct IntParam { + constexpr MOZ_IMPLICIT IntParam(char val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(unsigned char val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(short val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(unsigned short val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(int val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(unsigned int val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(long val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(unsigned long val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(long long val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(unsigned long long val) : value(val) {} + template <typename Unit> + constexpr MOZ_IMPLICIT IntParam(IntCoordTyped<Unit> val) : value(val) {} + + // Disable the evil ones! + MOZ_IMPLICIT IntParam(float val) = delete; + MOZ_IMPLICIT IntParam(double val) = delete; + + T value; +}; + +template <class Units, class> +struct PointTyped; +template <class Units, class> +struct SizeTyped; + +template <class Units> +struct MOZ_EMPTY_BASES IntPointTyped + : public BasePoint<int32_t, IntPointTyped<Units>, IntCoordTyped<Units> >, + public Units { + static_assert(IsPixel<Units>::value, + "'Units' must be a coordinate system tag"); + + typedef IntParam<int32_t> ToInt; + typedef IntCoordTyped<Units> Coord; + typedef BasePoint<int32_t, IntPointTyped<Units>, IntCoordTyped<Units> > Super; + + constexpr IntPointTyped() : Super() { + static_assert(sizeof(IntPointTyped) == sizeof(int32_t) * 2, + "Would be unfortunate otherwise!"); + } + constexpr IntPointTyped(ToInt aX, ToInt aY) + : Super(Coord(aX.value), Coord(aY.value)) {} + + static IntPointTyped Round(float aX, float aY) { + return IntPointTyped(int32_t(floorf(aX + 0.5f)), + int32_t(floorf(aY + 0.5f))); + } + + static IntPointTyped Ceil(float aX, float aY) { + return IntPointTyped(int32_t(ceilf(aX)), int32_t(ceilf(aY))); + } + + static IntPointTyped Floor(float aX, float aY) { + return IntPointTyped(int32_t(floorf(aX)), int32_t(floorf(aY))); + } + + static IntPointTyped Truncate(float aX, float aY) { + return IntPointTyped(int32_t(aX), int32_t(aY)); + } + + static IntPointTyped Round(const PointTyped<Units, float>& aPoint); + static IntPointTyped Ceil(const PointTyped<Units, float>& aPoint); + static IntPointTyped Floor(const PointTyped<Units, float>& aPoint); + static IntPointTyped Truncate(const PointTyped<Units, float>& aPoint); + + // XXX When all of the code is ported, the following functions to convert to + // and from unknown types should be removed. + + static IntPointTyped FromUnknownPoint( + const IntPointTyped<UnknownUnits>& aPoint) { + return IntPointTyped<Units>(aPoint.x, aPoint.y); + } + + IntPointTyped<UnknownUnits> ToUnknownPoint() const { + return IntPointTyped<UnknownUnits>(this->x, this->y); + } + + IntPointTyped RoundedToMultiple(int32_t aMultiplier) const { + return {RoundToMultiple(this->x, aMultiplier), + RoundToMultiple(this->y, aMultiplier)}; + } +}; +typedef IntPointTyped<UnknownUnits> IntPoint; + +template <class Units, class F = Float> +struct MOZ_EMPTY_BASES PointTyped + : public BasePoint<F, PointTyped<Units, F>, CoordTyped<Units, F> >, + public Units { + static_assert(IsPixel<Units>::value, + "'Units' must be a coordinate system tag"); + + typedef CoordTyped<Units, F> Coord; + typedef BasePoint<F, PointTyped<Units, F>, CoordTyped<Units, F> > Super; + + constexpr PointTyped() : Super() { + static_assert(sizeof(PointTyped) == sizeof(F) * 2, + "Would be unfortunate otherwise!"); + } + constexpr PointTyped(F aX, F aY) : Super(Coord(aX), Coord(aY)) {} + // The mixed-type constructors (Float, Coord) and (Coord, Float) are needed to + // avoid ambiguities because Coord is implicitly convertible to Float. + constexpr PointTyped(F aX, Coord aY) : Super(Coord(aX), aY) {} + constexpr PointTyped(Coord aX, F aY) : Super(aX, Coord(aY)) {} + constexpr PointTyped(Coord aX, Coord aY) : Super(aX.value, aY.value) {} + constexpr MOZ_IMPLICIT PointTyped(const IntPointTyped<Units>& point) + : Super(F(point.x), F(point.y)) {} + + bool WithinEpsilonOf(const PointTyped<Units, F>& aPoint, F aEpsilon) const { + return fabs(aPoint.x - this->x) < aEpsilon && + fabs(aPoint.y - this->y) < aEpsilon; + } + + // XXX When all of the code is ported, the following functions to convert to + // and from unknown types should be removed. + + static PointTyped<Units, F> FromUnknownPoint( + const PointTyped<UnknownUnits, F>& aPoint) { + return PointTyped<Units, F>(aPoint.x, aPoint.y); + } + + PointTyped<UnknownUnits, F> ToUnknownPoint() const { + return PointTyped<UnknownUnits, F>(this->x, this->y); + } +}; +typedef PointTyped<UnknownUnits> Point; +typedef PointTyped<UnknownUnits, double> PointDouble; + +template <class Units> +IntPointTyped<Units> RoundedToInt(const PointTyped<Units>& aPoint) { + return IntPointTyped<Units>::Round(aPoint.x, aPoint.y); +} + +template <class Units> +IntPointTyped<Units> TruncatedToInt(const PointTyped<Units>& aPoint) { + return IntPointTyped<Units>::Truncate(aPoint.x, aPoint.y); +} + +template <class Units, class F = Float> +struct Point3DTyped : public BasePoint3D<F, Point3DTyped<Units, F> > { + static_assert(IsPixel<Units>::value, + "'Units' must be a coordinate system tag"); + + typedef BasePoint3D<F, Point3DTyped<Units, F> > Super; + + Point3DTyped() : Super() { + static_assert(sizeof(Point3DTyped) == sizeof(F) * 3, + "Would be unfortunate otherwise!"); + } + Point3DTyped(F aX, F aY, F aZ) : Super(aX, aY, aZ) {} + + // XXX When all of the code is ported, the following functions to convert to + // and from unknown types should be removed. + + static Point3DTyped<Units, F> FromUnknownPoint( + const Point3DTyped<UnknownUnits, F>& aPoint) { + return Point3DTyped<Units, F>(aPoint.x, aPoint.y, aPoint.z); + } + + Point3DTyped<UnknownUnits, F> ToUnknownPoint() const { + return Point3DTyped<UnknownUnits, F>(this->x, this->y, this->z); + } +}; +typedef Point3DTyped<UnknownUnits> Point3D; +typedef Point3DTyped<UnknownUnits, double> PointDouble3D; + +template <typename Units> +IntPointTyped<Units> IntPointTyped<Units>::Round( + const PointTyped<Units, float>& aPoint) { + return IntPointTyped::Round(aPoint.x, aPoint.y); +} + +template <typename Units> +IntPointTyped<Units> IntPointTyped<Units>::Ceil( + const PointTyped<Units, float>& aPoint) { + return IntPointTyped::Ceil(aPoint.x, aPoint.y); +} + +template <typename Units> +IntPointTyped<Units> IntPointTyped<Units>::Floor( + const PointTyped<Units, float>& aPoint) { + return IntPointTyped::Floor(aPoint.x, aPoint.y); +} + +template <typename Units> +IntPointTyped<Units> IntPointTyped<Units>::Truncate( + const PointTyped<Units, float>& aPoint) { + return IntPointTyped::Truncate(aPoint.x, aPoint.y); +} + +template <class Units, class F = Float> +struct Point4DTyped : public BasePoint4D<F, Point4DTyped<Units, F> > { + static_assert(IsPixel<Units>::value, + "'Units' must be a coordinate system tag"); + + typedef BasePoint4D<F, Point4DTyped<Units, F> > Super; + + Point4DTyped() : Super() { + static_assert(sizeof(Point4DTyped) == sizeof(F) * 4, + "Would be unfortunate otherwise!"); + } + Point4DTyped(F aX, F aY, F aZ, F aW) : Super(aX, aY, aZ, aW) {} + + explicit Point4DTyped(const Point3DTyped<Units, F>& aPoint) + : Super(aPoint.x, aPoint.y, aPoint.z, 1) {} + + // XXX When all of the code is ported, the following functions to convert to + // and from unknown types should be removed. + + static Point4DTyped<Units, F> FromUnknownPoint( + const Point4DTyped<UnknownUnits, F>& aPoint) { + return Point4DTyped<Units, F>(aPoint.x, aPoint.y, aPoint.z, aPoint.w); + } + + Point4DTyped<UnknownUnits, F> ToUnknownPoint() const { + return Point4DTyped<UnknownUnits, F>(this->x, this->y, this->z, this->w); + } + + PointTyped<Units, F> As2DPoint() const { + return PointTyped<Units, F>(this->x / this->w, this->y / this->w); + } + + Point3DTyped<Units, F> As3DPoint() const { + return Point3DTyped<Units, F>(this->x / this->w, this->y / this->w, + this->z / this->w); + } +}; +typedef Point4DTyped<UnknownUnits> Point4D; +typedef Point4DTyped<UnknownUnits, double> PointDouble4D; + +template <class Units> +struct MOZ_EMPTY_BASES IntSizeTyped + : public BaseSize<int32_t, IntSizeTyped<Units>, IntCoordTyped<Units> >, + public Units { + static_assert(IsPixel<Units>::value, + "'Units' must be a coordinate system tag"); + + typedef IntCoordTyped<Units> Coord; + typedef BaseSize<int32_t, IntSizeTyped<Units>, Coord> Super; + + constexpr IntSizeTyped() : Super() { + static_assert(sizeof(IntSizeTyped) == sizeof(int32_t) * 2, + "Would be unfortunate otherwise!"); + } + constexpr IntSizeTyped(Coord aWidth, Coord aHeight) + : Super(aWidth.value, aHeight.value) {} + + static IntSizeTyped Round(float aWidth, float aHeight) { + return IntSizeTyped(int32_t(floorf(aWidth + 0.5)), + int32_t(floorf(aHeight + 0.5))); + } + + static IntSizeTyped Truncate(float aWidth, float aHeight) { + return IntSizeTyped(int32_t(aWidth), int32_t(aHeight)); + } + + static IntSizeTyped Ceil(float aWidth, float aHeight) { + return IntSizeTyped(int32_t(ceil(aWidth)), int32_t(ceil(aHeight))); + } + + static IntSizeTyped Floor(float aWidth, float aHeight) { + return IntSizeTyped(int32_t(floorf(aWidth)), int32_t(floorf(aHeight))); + } + + static IntSizeTyped Round(const SizeTyped<Units, float>& aSize); + static IntSizeTyped Ceil(const SizeTyped<Units, float>& aSize); + static IntSizeTyped Floor(const SizeTyped<Units, float>& aSize); + static IntSizeTyped Truncate(const SizeTyped<Units, float>& aSize); + + IntSizeTyped TruncatedToMultiple(int32_t aMultiplier) const { + if (aMultiplier == 1) { + return *this; + } + return {RoundDownToMultiple(this->width, aMultiplier), + RoundDownToMultiple(this->height, aMultiplier)}; + } + + IntSizeTyped CeiledToMultiple(int32_t aMultiplier) const { + if (aMultiplier == 1) { + return *this; + } + return {RoundUpToMultiple(this->width, aMultiplier), + RoundUpToMultiple(this->height, aMultiplier)}; + } + + // XXX When all of the code is ported, the following functions to convert to + // and from unknown types should be removed. + + static IntSizeTyped FromUnknownSize(const IntSizeTyped<UnknownUnits>& aSize) { + return IntSizeTyped(aSize.width, aSize.height); + } + + IntSizeTyped<UnknownUnits> ToUnknownSize() const { + return IntSizeTyped<UnknownUnits>(this->width, this->height); + } +}; +typedef IntSizeTyped<UnknownUnits> IntSize; +typedef Maybe<IntSize> MaybeIntSize; + +template <class Units, class F = Float> +struct MOZ_EMPTY_BASES SizeTyped + : public BaseSize<F, SizeTyped<Units, F>, CoordTyped<Units, F> >, + public Units { + static_assert(IsPixel<Units>::value, + "'Units' must be a coordinate system tag"); + + typedef CoordTyped<Units, F> Coord; + typedef BaseSize<F, SizeTyped<Units, F>, Coord> Super; + + constexpr SizeTyped() : Super() { + static_assert(sizeof(SizeTyped) == sizeof(F) * 2, + "Would be unfortunate otherwise!"); + } + constexpr SizeTyped(Coord aWidth, Coord aHeight) : Super(aWidth, aHeight) {} + explicit SizeTyped(const IntSizeTyped<Units>& size) + : Super(F(size.width), F(size.height)) {} + + // XXX When all of the code is ported, the following functions to convert to + // and from unknown types should be removed. + + static SizeTyped<Units, F> FromUnknownSize( + const SizeTyped<UnknownUnits, F>& aSize) { + return SizeTyped<Units, F>(aSize.width, aSize.height); + } + + SizeTyped<UnknownUnits, F> ToUnknownSize() const { + return SizeTyped<UnknownUnits, F>(this->width, this->height); + } +}; +typedef SizeTyped<UnknownUnits> Size; +typedef SizeTyped<UnknownUnits, double> SizeDouble; + +template <class Units> +IntSizeTyped<Units> RoundedToInt(const SizeTyped<Units>& aSize) { + return IntSizeTyped<Units>(int32_t(floorf(aSize.width + 0.5f)), + int32_t(floorf(aSize.height + 0.5f))); +} + +template <typename Units> +IntSizeTyped<Units> IntSizeTyped<Units>::Round( + const SizeTyped<Units, float>& aSize) { + return IntSizeTyped::Round(aSize.width, aSize.height); +} + +template <typename Units> +IntSizeTyped<Units> IntSizeTyped<Units>::Ceil( + const SizeTyped<Units, float>& aSize) { + return IntSizeTyped::Ceil(aSize.width, aSize.height); +} + +template <typename Units> +IntSizeTyped<Units> IntSizeTyped<Units>::Floor( + const SizeTyped<Units, float>& aSize) { + return IntSizeTyped::Floor(aSize.width, aSize.height); +} + +template <typename Units> +IntSizeTyped<Units> IntSizeTyped<Units>::Truncate( + const SizeTyped<Units, float>& aSize) { + return IntSizeTyped::Truncate(aSize.width, aSize.height); +} + +} // namespace gfx +} // namespace mozilla + +#endif /* MOZILLA_GFX_POINT_H_ */ |