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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_POINT_H_
+#define MOZILLA_GFX_POINT_H_
+
+#include "mozilla/Attributes.h"
+#include "Types.h"
+#include "Coord.h"
+#include "BaseCoord.h"
+#include "BasePoint.h"
+#include "BasePoint3D.h"
+#include "BasePoint4D.h"
+#include "BaseSize.h"
+#include "mozilla/Maybe.h"
+#include "mozilla/gfx/NumericTools.h"
+
+#include <cmath>
+#include <type_traits>
+
+namespace mozilla {
+
+template <typename>
+struct IsPixel;
+
+template <>
+struct IsPixel<gfx::UnknownUnits> : std::true_type {};
+
+namespace gfx {
+
+/// Use this for parameters of functions to allow implicit conversions to
+/// integer types but not floating point types.
+/// We use this wrapper to prevent IntSize and IntPoint's constructors to
+/// take foating point values as parameters, and not require their constructors
+/// to have implementations for each permutation of integer types.
+template <typename T>
+struct IntParam {
+ constexpr MOZ_IMPLICIT IntParam(char val) : value(val) {}
+ constexpr MOZ_IMPLICIT IntParam(unsigned char val) : value(val) {}
+ constexpr MOZ_IMPLICIT IntParam(short val) : value(val) {}
+ constexpr MOZ_IMPLICIT IntParam(unsigned short val) : value(val) {}
+ constexpr MOZ_IMPLICIT IntParam(int val) : value(val) {}
+ constexpr MOZ_IMPLICIT IntParam(unsigned int val) : value(val) {}
+ constexpr MOZ_IMPLICIT IntParam(long val) : value(val) {}
+ constexpr MOZ_IMPLICIT IntParam(unsigned long val) : value(val) {}
+ constexpr MOZ_IMPLICIT IntParam(long long val) : value(val) {}
+ constexpr MOZ_IMPLICIT IntParam(unsigned long long val) : value(val) {}
+ template <typename Unit>
+ constexpr MOZ_IMPLICIT IntParam(IntCoordTyped<Unit> val) : value(val) {}
+
+ // Disable the evil ones!
+ MOZ_IMPLICIT IntParam(float val) = delete;
+ MOZ_IMPLICIT IntParam(double val) = delete;
+
+ T value;
+};
+
+template <class Units, class>
+struct PointTyped;
+template <class Units, class>
+struct SizeTyped;
+
+template <class Units>
+struct MOZ_EMPTY_BASES IntPointTyped
+ : public BasePoint<int32_t, IntPointTyped<Units>, IntCoordTyped<Units> >,
+ public Units {
+ static_assert(IsPixel<Units>::value,
+ "'Units' must be a coordinate system tag");
+
+ typedef IntParam<int32_t> ToInt;
+ typedef IntCoordTyped<Units> Coord;
+ typedef BasePoint<int32_t, IntPointTyped<Units>, IntCoordTyped<Units> > Super;
+
+ constexpr IntPointTyped() : Super() {
+ static_assert(sizeof(IntPointTyped) == sizeof(int32_t) * 2,
+ "Would be unfortunate otherwise!");
+ }
+ constexpr IntPointTyped(ToInt aX, ToInt aY)
+ : Super(Coord(aX.value), Coord(aY.value)) {}
+
+ static IntPointTyped Round(float aX, float aY) {
+ return IntPointTyped(int32_t(floorf(aX + 0.5f)),
+ int32_t(floorf(aY + 0.5f)));
+ }
+
+ static IntPointTyped Ceil(float aX, float aY) {
+ return IntPointTyped(int32_t(ceilf(aX)), int32_t(ceilf(aY)));
+ }
+
+ static IntPointTyped Floor(float aX, float aY) {
+ return IntPointTyped(int32_t(floorf(aX)), int32_t(floorf(aY)));
+ }
+
+ static IntPointTyped Truncate(float aX, float aY) {
+ return IntPointTyped(int32_t(aX), int32_t(aY));
+ }
+
+ static IntPointTyped Round(const PointTyped<Units, float>& aPoint);
+ static IntPointTyped Ceil(const PointTyped<Units, float>& aPoint);
+ static IntPointTyped Floor(const PointTyped<Units, float>& aPoint);
+ static IntPointTyped Truncate(const PointTyped<Units, float>& aPoint);
+
+ // XXX When all of the code is ported, the following functions to convert to
+ // and from unknown types should be removed.
+
+ static IntPointTyped FromUnknownPoint(
+ const IntPointTyped<UnknownUnits>& aPoint) {
+ return IntPointTyped<Units>(aPoint.x, aPoint.y);
+ }
+
+ IntPointTyped<UnknownUnits> ToUnknownPoint() const {
+ return IntPointTyped<UnknownUnits>(this->x, this->y);
+ }
+
+ IntPointTyped RoundedToMultiple(int32_t aMultiplier) const {
+ return {RoundToMultiple(this->x, aMultiplier),
+ RoundToMultiple(this->y, aMultiplier)};
+ }
+};
+typedef IntPointTyped<UnknownUnits> IntPoint;
+
+template <class Units, class F = Float>
+struct MOZ_EMPTY_BASES PointTyped
+ : public BasePoint<F, PointTyped<Units, F>, CoordTyped<Units, F> >,
+ public Units {
+ static_assert(IsPixel<Units>::value,
+ "'Units' must be a coordinate system tag");
+
+ typedef CoordTyped<Units, F> Coord;
+ typedef BasePoint<F, PointTyped<Units, F>, CoordTyped<Units, F> > Super;
+
+ constexpr PointTyped() : Super() {
+ static_assert(sizeof(PointTyped) == sizeof(F) * 2,
+ "Would be unfortunate otherwise!");
+ }
+ constexpr PointTyped(F aX, F aY) : Super(Coord(aX), Coord(aY)) {}
+ // The mixed-type constructors (Float, Coord) and (Coord, Float) are needed to
+ // avoid ambiguities because Coord is implicitly convertible to Float.
+ constexpr PointTyped(F aX, Coord aY) : Super(Coord(aX), aY) {}
+ constexpr PointTyped(Coord aX, F aY) : Super(aX, Coord(aY)) {}
+ constexpr PointTyped(Coord aX, Coord aY) : Super(aX.value, aY.value) {}
+ constexpr MOZ_IMPLICIT PointTyped(const IntPointTyped<Units>& point)
+ : Super(F(point.x), F(point.y)) {}
+
+ bool WithinEpsilonOf(const PointTyped<Units, F>& aPoint, F aEpsilon) const {
+ return fabs(aPoint.x - this->x) < aEpsilon &&
+ fabs(aPoint.y - this->y) < aEpsilon;
+ }
+
+ // XXX When all of the code is ported, the following functions to convert to
+ // and from unknown types should be removed.
+
+ static PointTyped<Units, F> FromUnknownPoint(
+ const PointTyped<UnknownUnits, F>& aPoint) {
+ return PointTyped<Units, F>(aPoint.x, aPoint.y);
+ }
+
+ PointTyped<UnknownUnits, F> ToUnknownPoint() const {
+ return PointTyped<UnknownUnits, F>(this->x, this->y);
+ }
+};
+typedef PointTyped<UnknownUnits> Point;
+typedef PointTyped<UnknownUnits, double> PointDouble;
+
+template <class Units>
+IntPointTyped<Units> RoundedToInt(const PointTyped<Units>& aPoint) {
+ return IntPointTyped<Units>::Round(aPoint.x, aPoint.y);
+}
+
+template <class Units>
+IntPointTyped<Units> TruncatedToInt(const PointTyped<Units>& aPoint) {
+ return IntPointTyped<Units>::Truncate(aPoint.x, aPoint.y);
+}
+
+template <class Units, class F = Float>
+struct Point3DTyped : public BasePoint3D<F, Point3DTyped<Units, F> > {
+ static_assert(IsPixel<Units>::value,
+ "'Units' must be a coordinate system tag");
+
+ typedef BasePoint3D<F, Point3DTyped<Units, F> > Super;
+
+ Point3DTyped() : Super() {
+ static_assert(sizeof(Point3DTyped) == sizeof(F) * 3,
+ "Would be unfortunate otherwise!");
+ }
+ Point3DTyped(F aX, F aY, F aZ) : Super(aX, aY, aZ) {}
+
+ // XXX When all of the code is ported, the following functions to convert to
+ // and from unknown types should be removed.
+
+ static Point3DTyped<Units, F> FromUnknownPoint(
+ const Point3DTyped<UnknownUnits, F>& aPoint) {
+ return Point3DTyped<Units, F>(aPoint.x, aPoint.y, aPoint.z);
+ }
+
+ Point3DTyped<UnknownUnits, F> ToUnknownPoint() const {
+ return Point3DTyped<UnknownUnits, F>(this->x, this->y, this->z);
+ }
+};
+typedef Point3DTyped<UnknownUnits> Point3D;
+typedef Point3DTyped<UnknownUnits, double> PointDouble3D;
+
+template <typename Units>
+IntPointTyped<Units> IntPointTyped<Units>::Round(
+ const PointTyped<Units, float>& aPoint) {
+ return IntPointTyped::Round(aPoint.x, aPoint.y);
+}
+
+template <typename Units>
+IntPointTyped<Units> IntPointTyped<Units>::Ceil(
+ const PointTyped<Units, float>& aPoint) {
+ return IntPointTyped::Ceil(aPoint.x, aPoint.y);
+}
+
+template <typename Units>
+IntPointTyped<Units> IntPointTyped<Units>::Floor(
+ const PointTyped<Units, float>& aPoint) {
+ return IntPointTyped::Floor(aPoint.x, aPoint.y);
+}
+
+template <typename Units>
+IntPointTyped<Units> IntPointTyped<Units>::Truncate(
+ const PointTyped<Units, float>& aPoint) {
+ return IntPointTyped::Truncate(aPoint.x, aPoint.y);
+}
+
+template <class Units, class F = Float>
+struct Point4DTyped : public BasePoint4D<F, Point4DTyped<Units, F> > {
+ static_assert(IsPixel<Units>::value,
+ "'Units' must be a coordinate system tag");
+
+ typedef BasePoint4D<F, Point4DTyped<Units, F> > Super;
+
+ Point4DTyped() : Super() {
+ static_assert(sizeof(Point4DTyped) == sizeof(F) * 4,
+ "Would be unfortunate otherwise!");
+ }
+ Point4DTyped(F aX, F aY, F aZ, F aW) : Super(aX, aY, aZ, aW) {}
+
+ explicit Point4DTyped(const Point3DTyped<Units, F>& aPoint)
+ : Super(aPoint.x, aPoint.y, aPoint.z, 1) {}
+
+ // XXX When all of the code is ported, the following functions to convert to
+ // and from unknown types should be removed.
+
+ static Point4DTyped<Units, F> FromUnknownPoint(
+ const Point4DTyped<UnknownUnits, F>& aPoint) {
+ return Point4DTyped<Units, F>(aPoint.x, aPoint.y, aPoint.z, aPoint.w);
+ }
+
+ Point4DTyped<UnknownUnits, F> ToUnknownPoint() const {
+ return Point4DTyped<UnknownUnits, F>(this->x, this->y, this->z, this->w);
+ }
+
+ PointTyped<Units, F> As2DPoint() const {
+ return PointTyped<Units, F>(this->x / this->w, this->y / this->w);
+ }
+
+ Point3DTyped<Units, F> As3DPoint() const {
+ return Point3DTyped<Units, F>(this->x / this->w, this->y / this->w,
+ this->z / this->w);
+ }
+};
+typedef Point4DTyped<UnknownUnits> Point4D;
+typedef Point4DTyped<UnknownUnits, double> PointDouble4D;
+
+template <class Units>
+struct MOZ_EMPTY_BASES IntSizeTyped
+ : public BaseSize<int32_t, IntSizeTyped<Units>, IntCoordTyped<Units> >,
+ public Units {
+ static_assert(IsPixel<Units>::value,
+ "'Units' must be a coordinate system tag");
+
+ typedef IntCoordTyped<Units> Coord;
+ typedef BaseSize<int32_t, IntSizeTyped<Units>, Coord> Super;
+
+ constexpr IntSizeTyped() : Super() {
+ static_assert(sizeof(IntSizeTyped) == sizeof(int32_t) * 2,
+ "Would be unfortunate otherwise!");
+ }
+ constexpr IntSizeTyped(Coord aWidth, Coord aHeight)
+ : Super(aWidth.value, aHeight.value) {}
+
+ static IntSizeTyped Round(float aWidth, float aHeight) {
+ return IntSizeTyped(int32_t(floorf(aWidth + 0.5)),
+ int32_t(floorf(aHeight + 0.5)));
+ }
+
+ static IntSizeTyped Truncate(float aWidth, float aHeight) {
+ return IntSizeTyped(int32_t(aWidth), int32_t(aHeight));
+ }
+
+ static IntSizeTyped Ceil(float aWidth, float aHeight) {
+ return IntSizeTyped(int32_t(ceil(aWidth)), int32_t(ceil(aHeight)));
+ }
+
+ static IntSizeTyped Floor(float aWidth, float aHeight) {
+ return IntSizeTyped(int32_t(floorf(aWidth)), int32_t(floorf(aHeight)));
+ }
+
+ static IntSizeTyped Round(const SizeTyped<Units, float>& aSize);
+ static IntSizeTyped Ceil(const SizeTyped<Units, float>& aSize);
+ static IntSizeTyped Floor(const SizeTyped<Units, float>& aSize);
+ static IntSizeTyped Truncate(const SizeTyped<Units, float>& aSize);
+
+ IntSizeTyped TruncatedToMultiple(int32_t aMultiplier) const {
+ if (aMultiplier == 1) {
+ return *this;
+ }
+ return {RoundDownToMultiple(this->width, aMultiplier),
+ RoundDownToMultiple(this->height, aMultiplier)};
+ }
+
+ IntSizeTyped CeiledToMultiple(int32_t aMultiplier) const {
+ if (aMultiplier == 1) {
+ return *this;
+ }
+ return {RoundUpToMultiple(this->width, aMultiplier),
+ RoundUpToMultiple(this->height, aMultiplier)};
+ }
+
+ // XXX When all of the code is ported, the following functions to convert to
+ // and from unknown types should be removed.
+
+ static IntSizeTyped FromUnknownSize(const IntSizeTyped<UnknownUnits>& aSize) {
+ return IntSizeTyped(aSize.width, aSize.height);
+ }
+
+ IntSizeTyped<UnknownUnits> ToUnknownSize() const {
+ return IntSizeTyped<UnknownUnits>(this->width, this->height);
+ }
+};
+typedef IntSizeTyped<UnknownUnits> IntSize;
+typedef Maybe<IntSize> MaybeIntSize;
+
+template <class Units, class F = Float>
+struct MOZ_EMPTY_BASES SizeTyped
+ : public BaseSize<F, SizeTyped<Units, F>, CoordTyped<Units, F> >,
+ public Units {
+ static_assert(IsPixel<Units>::value,
+ "'Units' must be a coordinate system tag");
+
+ typedef CoordTyped<Units, F> Coord;
+ typedef BaseSize<F, SizeTyped<Units, F>, Coord> Super;
+
+ constexpr SizeTyped() : Super() {
+ static_assert(sizeof(SizeTyped) == sizeof(F) * 2,
+ "Would be unfortunate otherwise!");
+ }
+ constexpr SizeTyped(Coord aWidth, Coord aHeight) : Super(aWidth, aHeight) {}
+ explicit SizeTyped(const IntSizeTyped<Units>& size)
+ : Super(F(size.width), F(size.height)) {}
+
+ // XXX When all of the code is ported, the following functions to convert to
+ // and from unknown types should be removed.
+
+ static SizeTyped<Units, F> FromUnknownSize(
+ const SizeTyped<UnknownUnits, F>& aSize) {
+ return SizeTyped<Units, F>(aSize.width, aSize.height);
+ }
+
+ SizeTyped<UnknownUnits, F> ToUnknownSize() const {
+ return SizeTyped<UnknownUnits, F>(this->width, this->height);
+ }
+};
+typedef SizeTyped<UnknownUnits> Size;
+typedef SizeTyped<UnknownUnits, double> SizeDouble;
+
+template <class Units>
+IntSizeTyped<Units> RoundedToInt(const SizeTyped<Units>& aSize) {
+ return IntSizeTyped<Units>(int32_t(floorf(aSize.width + 0.5f)),
+ int32_t(floorf(aSize.height + 0.5f)));
+}
+
+template <typename Units>
+IntSizeTyped<Units> IntSizeTyped<Units>::Round(
+ const SizeTyped<Units, float>& aSize) {
+ return IntSizeTyped::Round(aSize.width, aSize.height);
+}
+
+template <typename Units>
+IntSizeTyped<Units> IntSizeTyped<Units>::Ceil(
+ const SizeTyped<Units, float>& aSize) {
+ return IntSizeTyped::Ceil(aSize.width, aSize.height);
+}
+
+template <typename Units>
+IntSizeTyped<Units> IntSizeTyped<Units>::Floor(
+ const SizeTyped<Units, float>& aSize) {
+ return IntSizeTyped::Floor(aSize.width, aSize.height);
+}
+
+template <typename Units>
+IntSizeTyped<Units> IntSizeTyped<Units>::Truncate(
+ const SizeTyped<Units, float>& aSize) {
+ return IntSizeTyped::Truncate(aSize.width, aSize.height);
+}
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* MOZILLA_GFX_POINT_H_ */