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-rw-r--r--gfx/angle/checkout/src/compiler/translator/HashNames.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/compiler/translator/HashNames.h b/gfx/angle/checkout/src/compiler/translator/HashNames.h
new file mode 100644
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+++ b/gfx/angle/checkout/src/compiler/translator/HashNames.h
@@ -0,0 +1,33 @@
+//
+// Copyright 2002 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_HASHNAMES_H_
+#define COMPILER_TRANSLATOR_HASHNAMES_H_
+
+#include <map>
+
+#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/Common.h"
+
+namespace sh
+{
+
+typedef std::map<TPersistString, TPersistString> NameMap;
+
+class ImmutableString;
+class TSymbol;
+
+ImmutableString HashName(const ImmutableString &name,
+ ShHashFunction64 hashFunction,
+ NameMap *nameMap);
+
+// Hash user-defined name for GLSL output, with special handling for internal names.
+// The nameMap parameter is optional and is used to cache hashed names if set.
+ImmutableString HashName(const TSymbol *symbol, ShHashFunction64 hashFunction, NameMap *nameMap);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_HASHNAMES_H_