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-rw-r--r--gfx/angle/checkout/src/compiler/translator/tree_ops/gl/ClampFragDepth.cpp54
-rw-r--r--gfx/angle/checkout/src/compiler/translator/tree_ops/gl/ClampFragDepth.h39
-rw-r--r--gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RegenerateStructNames.cpp119
-rw-r--r--gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RegenerateStructNames.h34
-rw-r--r--gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RewriteRepeatedAssignToSwizzled.cpp97
-rw-r--r--gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RewriteRepeatedAssignToSwizzled.h40
-rw-r--r--gfx/angle/checkout/src/compiler/translator/tree_ops/gl/UseInterfaceBlockFields.cpp108
-rw-r--r--gfx/angle/checkout/src/compiler/translator/tree_ops/gl/UseInterfaceBlockFields.h44
8 files changed, 535 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/ClampFragDepth.cpp b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/ClampFragDepth.cpp
new file mode 100644
index 0000000000..309cb14752
--- /dev/null
+++ b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/ClampFragDepth.cpp
@@ -0,0 +1,54 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ClampFragDepth.cpp: Limit the value that is written to gl_FragDepth to the range [0.0, 1.0].
+// The clamping is run at the very end of shader execution, and is only performed if the shader
+// statically accesses gl_FragDepth.
+//
+
+#include "compiler/translator/tree_ops/gl/ClampFragDepth.h"
+
+#include "compiler/translator/ImmutableString.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/tree_util/BuiltIn.h"
+#include "compiler/translator/tree_util/FindSymbolNode.h"
+#include "compiler/translator/tree_util/IntermNode_util.h"
+#include "compiler/translator/tree_util/RunAtTheEndOfShader.h"
+
+namespace sh
+{
+
+bool ClampFragDepth(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable)
+{
+ // Only clamp gl_FragDepth if it's used in the shader.
+ if (!FindSymbolNode(root, ImmutableString("gl_FragDepth")))
+ {
+ return true;
+ }
+
+ TIntermSymbol *fragDepthNode = new TIntermSymbol(BuiltInVariable::gl_FragDepth());
+
+ TIntermTyped *minFragDepthNode = CreateZeroNode(TType(EbtFloat, EbpHigh, EvqConst));
+
+ TConstantUnion *maxFragDepthConstant = new TConstantUnion();
+ maxFragDepthConstant->setFConst(1.0);
+ TIntermConstantUnion *maxFragDepthNode =
+ new TIntermConstantUnion(maxFragDepthConstant, TType(EbtFloat, EbpHigh, EvqConst));
+
+ // clamp(gl_FragDepth, 0.0, 1.0)
+ TIntermSequence clampArguments;
+ clampArguments.push_back(fragDepthNode->deepCopy());
+ clampArguments.push_back(minFragDepthNode);
+ clampArguments.push_back(maxFragDepthNode);
+ TIntermTyped *clampedFragDepth =
+ CreateBuiltInFunctionCallNode("clamp", &clampArguments, *symbolTable, 100);
+
+ // gl_FragDepth = clamp(gl_FragDepth, 0.0, 1.0)
+ TIntermBinary *assignFragDepth = new TIntermBinary(EOpAssign, fragDepthNode, clampedFragDepth);
+
+ return RunAtTheEndOfShader(compiler, root, assignFragDepth, symbolTable);
+}
+
+} // namespace sh
diff --git a/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/ClampFragDepth.h b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/ClampFragDepth.h
new file mode 100644
index 0000000000..70326c9a34
--- /dev/null
+++ b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/ClampFragDepth.h
@@ -0,0 +1,39 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ClampFragDepth.h: Limit the value that is written to gl_FragDepth to the range [0.0, 1.0].
+// The clamping is run at the very end of shader execution, and is only performed if the shader
+// statically accesses gl_FragDepth.
+//
+
+#ifndef COMPILER_TRANSLATOR_TREEOPS_GL_CLAMPFRAGDEPTH_H_
+#define COMPILER_TRANSLATOR_TREEOPS_GL_CLAMPFRAGDEPTH_H_
+
+#include "common/angleutils.h"
+
+namespace sh
+{
+
+class TCompiler;
+class TIntermBlock;
+class TSymbolTable;
+
+#ifdef ANGLE_ENABLE_GLSL
+[[nodiscard]] bool ClampFragDepth(TCompiler *compiler,
+ TIntermBlock *root,
+ TSymbolTable *symbolTable);
+#else
+[[nodiscard]] ANGLE_INLINE bool ClampFragDepth(TCompiler *compiler,
+ TIntermBlock *root,
+ TSymbolTable *symbolTable)
+{
+ UNREACHABLE();
+ return false;
+}
+#endif
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TREEOPS_GL_CLAMPFRAGDEPTH_H_
diff --git a/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RegenerateStructNames.cpp b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RegenerateStructNames.cpp
new file mode 100644
index 0000000000..e15ef32166
--- /dev/null
+++ b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RegenerateStructNames.cpp
@@ -0,0 +1,119 @@
+//
+// Copyright 2002 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/tree_ops/gl/RegenerateStructNames.h"
+
+#include "common/debug.h"
+#include "compiler/translator/Compiler.h"
+#include "compiler/translator/ImmutableStringBuilder.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/tree_util/IntermTraverse.h"
+
+#include <set>
+
+namespace sh
+{
+
+namespace
+{
+constexpr const ImmutableString kPrefix("_webgl_struct_");
+} // anonymous namespace
+
+class RegenerateStructNamesTraverser : public TIntermTraverser
+{
+ public:
+ RegenerateStructNamesTraverser(TSymbolTable *symbolTable)
+ : TIntermTraverser(true, false, false, symbolTable), mScopeDepth(0)
+ {}
+
+ protected:
+ void visitSymbol(TIntermSymbol *) override;
+ bool visitBlock(Visit, TIntermBlock *block) override;
+
+ private:
+ // Indicating the depth of the current scope.
+ // The global scope is 1.
+ int mScopeDepth;
+
+ // If a struct is declared globally, push its ID in this set.
+ std::set<int> mDeclaredGlobalStructs;
+};
+
+void RegenerateStructNamesTraverser::visitSymbol(TIntermSymbol *symbol)
+{
+ ASSERT(symbol);
+ const TType &type = symbol->getType();
+ const TStructure *userType = type.getStruct();
+ if (!userType)
+ return;
+
+ if (userType->symbolType() == SymbolType::BuiltIn ||
+ userType->symbolType() == SymbolType::Empty)
+ {
+ // Built-in struct or nameless struct, do not touch it.
+ return;
+ }
+
+ int uniqueId = userType->uniqueId().get();
+
+ ASSERT(mScopeDepth > 0);
+ if (mScopeDepth == 1)
+ {
+ // If a struct is defined at global scope, we don't map its name.
+ // This is because at global level, the struct might be used to
+ // declare a uniform, so the same name needs to stay the same for
+ // vertex/fragment shaders. However, our mapping uses internal ID,
+ // which will be different for the same struct in vertex/fragment
+ // shaders.
+ // This is OK because names for any structs defined in other scopes
+ // will begin with "_webgl", which is reserved. So there will be
+ // no conflicts among unmapped struct names from global scope and
+ // mapped struct names from other scopes.
+ // However, we need to keep track of these global structs, so if a
+ // variable is used in a local scope, we don't try to modify the
+ // struct name through that variable.
+ mDeclaredGlobalStructs.insert(uniqueId);
+ return;
+ }
+ if (mDeclaredGlobalStructs.count(uniqueId) > 0)
+ return;
+ // Map {name} to _webgl_struct_{uniqueId}_{name}.
+ if (userType->name().beginsWith(kPrefix))
+ {
+ // The name has already been regenerated.
+ return;
+ }
+ ImmutableStringBuilder tmp(kPrefix.length() + sizeof(uniqueId) * 2u + 1u +
+ userType->name().length());
+ tmp << kPrefix;
+ tmp.appendHex(uniqueId);
+ tmp << '_' << userType->name();
+
+ // TODO(oetuaho): Add another mechanism to change symbol names so that the const_cast is not
+ // needed.
+ const_cast<TStructure *>(userType)->setName(tmp);
+}
+
+bool RegenerateStructNamesTraverser::visitBlock(Visit, TIntermBlock *block)
+{
+ ++mScopeDepth;
+ TIntermSequence &sequence = *(block->getSequence());
+ for (TIntermNode *node : sequence)
+ {
+ node->traverse(this);
+ }
+ --mScopeDepth;
+ return false;
+}
+
+bool RegenerateStructNames(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable)
+{
+ RegenerateStructNamesTraverser traverser(symbolTable);
+ root->traverse(&traverser);
+ return compiler->validateAST(root);
+}
+
+} // namespace sh
diff --git a/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RegenerateStructNames.h b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RegenerateStructNames.h
new file mode 100644
index 0000000000..04cfe6a476
--- /dev/null
+++ b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RegenerateStructNames.h
@@ -0,0 +1,34 @@
+//
+// Copyright 2002 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_TREEOPS_GL_REGENERATESTRUCTNAMES_H_
+#define COMPILER_TRANSLATOR_TREEOPS_GL_REGENERATESTRUCTNAMES_H_
+
+#include "common/angleutils.h"
+
+namespace sh
+{
+class TCompiler;
+class TIntermBlock;
+class TSymbolTable;
+
+#if defined(ANGLE_ENABLE_GLSL)
+[[nodiscard]] bool RegenerateStructNames(TCompiler *compiler,
+ TIntermBlock *root,
+ TSymbolTable *symbolTable);
+#else
+[[nodiscard]] ANGLE_INLINE bool RegenerateStructNames(TCompiler *compiler,
+ TIntermBlock *root,
+ TSymbolTable *symbolTable)
+{
+ UNREACHABLE();
+ return false;
+}
+#endif
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TREEOPS_GL_REGENERATESTRUCTNAMES_H_
diff --git a/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RewriteRepeatedAssignToSwizzled.cpp b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RewriteRepeatedAssignToSwizzled.cpp
new file mode 100644
index 0000000000..83a0f029b8
--- /dev/null
+++ b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RewriteRepeatedAssignToSwizzled.cpp
@@ -0,0 +1,97 @@
+//
+// Copyright 2018 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RewriteRepeatedAssignToSwizzled.cpp: Rewrite expressions that assign an assignment to a swizzled
+// vector, like:
+// v.x = z = expression;
+// to:
+// z = expression;
+// v.x = z;
+//
+// Note that this doesn't handle some corner cases: expressions nested inside other expressions,
+// inside loop headers, or inside if conditions.
+
+#include "compiler/translator/tree_ops/gl/RewriteRepeatedAssignToSwizzled.h"
+
+#include "compiler/translator/tree_util/IntermNode_util.h"
+#include "compiler/translator/tree_util/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class RewriteAssignToSwizzledTraverser : public TIntermTraverser
+{
+ public:
+ [[nodiscard]] static bool rewrite(TCompiler *compiler, TIntermBlock *root);
+
+ private:
+ RewriteAssignToSwizzledTraverser();
+
+ bool visitBinary(Visit, TIntermBinary *node) override;
+
+ void nextIteration();
+
+ bool didRewrite() { return mDidRewrite; }
+
+ bool mDidRewrite;
+};
+
+// static
+bool RewriteAssignToSwizzledTraverser::rewrite(TCompiler *compiler, TIntermBlock *root)
+{
+ RewriteAssignToSwizzledTraverser rewrite;
+ do
+ {
+ rewrite.nextIteration();
+ root->traverse(&rewrite);
+ if (!rewrite.updateTree(compiler, root))
+ {
+ return false;
+ }
+ } while (rewrite.didRewrite());
+
+ return true;
+}
+
+RewriteAssignToSwizzledTraverser::RewriteAssignToSwizzledTraverser()
+ : TIntermTraverser(true, false, false), mDidRewrite(false)
+{}
+
+void RewriteAssignToSwizzledTraverser::nextIteration()
+{
+ mDidRewrite = false;
+}
+
+bool RewriteAssignToSwizzledTraverser::visitBinary(Visit, TIntermBinary *node)
+{
+ TIntermBinary *rightBinary = node->getRight()->getAsBinaryNode();
+ TIntermBlock *parentBlock = getParentNode()->getAsBlock();
+ if (parentBlock && node->isAssignment() && node->getLeft()->getAsSwizzleNode() && rightBinary &&
+ rightBinary->isAssignment())
+ {
+ TIntermSequence replacements;
+ replacements.push_back(rightBinary);
+ TIntermTyped *rightAssignmentTargetCopy = rightBinary->getLeft()->deepCopy();
+ TIntermBinary *lastAssign =
+ new TIntermBinary(EOpAssign, node->getLeft(), rightAssignmentTargetCopy);
+ replacements.push_back(lastAssign);
+ mMultiReplacements.emplace_back(parentBlock, node, std::move(replacements));
+ mDidRewrite = true;
+ return false;
+ }
+ return true;
+}
+
+} // anonymous namespace
+
+bool RewriteRepeatedAssignToSwizzled(TCompiler *compiler, TIntermBlock *root)
+{
+ return RewriteAssignToSwizzledTraverser::rewrite(compiler, root);
+}
+
+} // namespace sh
diff --git a/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RewriteRepeatedAssignToSwizzled.h b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RewriteRepeatedAssignToSwizzled.h
new file mode 100644
index 0000000000..1ab9b7ebb8
--- /dev/null
+++ b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/RewriteRepeatedAssignToSwizzled.h
@@ -0,0 +1,40 @@
+//
+// Copyright 2018 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RewriteRepeatedAssignToSwizzled.h: Rewrite expressions that assign an assignment to a swizzled
+// vector, like:
+// v.x = z = expression;
+// to:
+// z = expression;
+// v.x = z;
+//
+// Note that this doesn't handle some corner cases: expressions nested inside other expressions,
+// inside loop headers, or inside if conditions.
+
+#ifndef COMPILER_TRANSLATOR_TREEOPS_GL_REWRITEREPEATEDASSIGNTOSWIZZLED_H_
+#define COMPILER_TRANSLATOR_TREEOPS_GL_REWRITEREPEATEDASSIGNTOSWIZZLED_H_
+
+#include "common/angleutils.h"
+
+namespace sh
+{
+
+class TCompiler;
+class TIntermBlock;
+
+#ifdef ANGLE_ENABLE_GLSL
+[[nodiscard]] bool RewriteRepeatedAssignToSwizzled(TCompiler *compiler, TIntermBlock *root);
+#else
+[[nodiscard]] ANGLE_INLINE bool RewriteRepeatedAssignToSwizzled(TCompiler *compiler,
+ TIntermBlock *root)
+{
+ UNREACHABLE();
+ return false;
+}
+#endif
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TREEOPS_GL_REWRITEREPEATEDASSIGNTOSWIZZLED_H_
diff --git a/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/UseInterfaceBlockFields.cpp b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/UseInterfaceBlockFields.cpp
new file mode 100644
index 0000000000..e94ca2fd17
--- /dev/null
+++ b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/UseInterfaceBlockFields.cpp
@@ -0,0 +1,108 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// UseInterfaceBlockFields.cpp: insert statements to reference all members in InterfaceBlock list at
+// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
+// uniform blocks as inactive.
+
+#include "compiler/translator/tree_ops/gl/UseInterfaceBlockFields.h"
+
+#include "compiler/translator/Compiler.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/tree_util/FindMain.h"
+#include "compiler/translator/tree_util/IntermNode_util.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+namespace
+{
+
+void AddNodeUseStatements(TIntermTyped *node, TIntermSequence *sequence)
+{
+ if (node->isArray())
+ {
+ for (unsigned int i = 0u; i < node->getOutermostArraySize(); ++i)
+ {
+ TIntermBinary *element =
+ new TIntermBinary(EOpIndexDirect, node->deepCopy(), CreateIndexNode(i));
+ AddNodeUseStatements(element, sequence);
+ }
+ }
+ else
+ {
+ sequence->insert(sequence->begin(), node);
+ }
+}
+
+void AddFieldUseStatements(const ShaderVariable &var,
+ TIntermSequence *sequence,
+ const TSymbolTable &symbolTable)
+{
+ ASSERT(var.name.find_last_of('[') == std::string::npos);
+ TIntermSymbol *symbol = ReferenceGlobalVariable(ImmutableString(var.name), symbolTable);
+ AddNodeUseStatements(symbol, sequence);
+}
+
+void InsertUseCode(const InterfaceBlock &block, TIntermTyped *blockNode, TIntermSequence *sequence)
+{
+ for (unsigned int i = 0; i < block.fields.size(); ++i)
+ {
+ TIntermBinary *element = new TIntermBinary(EOpIndexDirectInterfaceBlock,
+ blockNode->deepCopy(), CreateIndexNode(i));
+ sequence->insert(sequence->begin(), element);
+ }
+}
+
+void InsertUseCode(TIntermSequence *sequence,
+ const InterfaceBlockList &blocks,
+ const TSymbolTable &symbolTable)
+{
+ for (const auto &block : blocks)
+ {
+ if (block.instanceName.empty())
+ {
+ for (const auto &var : block.fields)
+ {
+ AddFieldUseStatements(var, sequence, symbolTable);
+ }
+ }
+ else if (block.arraySize > 0u)
+ {
+ TIntermSymbol *arraySymbol =
+ ReferenceGlobalVariable(ImmutableString(block.instanceName), symbolTable);
+ for (unsigned int i = 0u; i < block.arraySize; ++i)
+ {
+ TIntermBinary *elementSymbol =
+ new TIntermBinary(EOpIndexDirect, arraySymbol->deepCopy(), CreateIndexNode(i));
+ InsertUseCode(block, elementSymbol, sequence);
+ }
+ }
+ else
+ {
+ TIntermSymbol *blockSymbol =
+ ReferenceGlobalVariable(ImmutableString(block.instanceName), symbolTable);
+ InsertUseCode(block, blockSymbol, sequence);
+ }
+ }
+}
+
+} // namespace
+
+bool UseInterfaceBlockFields(TCompiler *compiler,
+ TIntermBlock *root,
+ const InterfaceBlockList &blocks,
+ const TSymbolTable &symbolTable)
+{
+ TIntermBlock *mainBody = FindMainBody(root);
+ InsertUseCode(mainBody->getSequence(), blocks, symbolTable);
+
+ return compiler->validateAST(root);
+}
+
+} // namespace sh
diff --git a/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/UseInterfaceBlockFields.h b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/UseInterfaceBlockFields.h
new file mode 100644
index 0000000000..a4f5f3e5e6
--- /dev/null
+++ b/gfx/angle/checkout/src/compiler/translator/tree_ops/gl/UseInterfaceBlockFields.h
@@ -0,0 +1,44 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at
+// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
+// uniform blocks as inactive.
+
+#ifndef COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_
+#define COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_
+
+#include <GLSLANG/ShaderLang.h>
+#include "common/angleutils.h"
+
+namespace sh
+{
+
+class TCompiler;
+class TIntermBlock;
+class TSymbolTable;
+
+using InterfaceBlockList = std::vector<sh::InterfaceBlock>;
+
+#ifdef ANGLE_ENABLE_GLSL
+[[nodiscard]] bool UseInterfaceBlockFields(TCompiler *compiler,
+ TIntermBlock *root,
+ const InterfaceBlockList &blocks,
+ const TSymbolTable &symbolTable);
+#else
+[[nodiscard]] ANGLE_INLINE bool UseInterfaceBlockFields(TCompiler *compiler,
+ TIntermBlock *root,
+ const InterfaceBlockList &blocks,
+ const TSymbolTable &symbolTable)
+{
+ UNREACHABLE();
+ return false;
+}
+#endif
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_