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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/Context_gl_2_autogen.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/Context_gl_2_autogen.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Context_gl_2_autogen.h b/gfx/angle/checkout/src/libANGLE/Context_gl_2_autogen.h new file mode 100644 index 0000000000..92e17d1d6e --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/Context_gl_2_autogen.h @@ -0,0 +1,44 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml. +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// Context_gl_2_autogen.h: Creates a macro for interfaces in Context. + +#ifndef ANGLE_CONTEXT_GL_2_AUTOGEN_H_ +#define ANGLE_CONTEXT_GL_2_AUTOGEN_H_ + +#define ANGLE_GL_2_CONTEXT_API \ + void getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); \ + void vertexAttrib1d(GLuint index, GLdouble x); \ + void vertexAttrib1dv(GLuint index, const GLdouble *v); \ + void vertexAttrib1s(GLuint index, GLshort x); \ + void vertexAttrib1sv(GLuint index, const GLshort *v); \ + void vertexAttrib2d(GLuint index, GLdouble x, GLdouble y); \ + void vertexAttrib2dv(GLuint index, const GLdouble *v); \ + void vertexAttrib2s(GLuint index, GLshort x, GLshort y); \ + void vertexAttrib2sv(GLuint index, const GLshort *v); \ + void vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); \ + void vertexAttrib3dv(GLuint index, const GLdouble *v); \ + void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); \ + void vertexAttrib3sv(GLuint index, const GLshort *v); \ + void vertexAttrib4Nbv(GLuint index, const GLbyte *v); \ + void vertexAttrib4Niv(GLuint index, const GLint *v); \ + void vertexAttrib4Nsv(GLuint index, const GLshort *v); \ + void vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); \ + void vertexAttrib4Nubv(GLuint index, const GLubyte *v); \ + void vertexAttrib4Nuiv(GLuint index, const GLuint *v); \ + void vertexAttrib4Nusv(GLuint index, const GLushort *v); \ + void vertexAttrib4bv(GLuint index, const GLbyte *v); \ + void vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); \ + void vertexAttrib4dv(GLuint index, const GLdouble *v); \ + void vertexAttrib4iv(GLuint index, const GLint *v); \ + void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); \ + void vertexAttrib4sv(GLuint index, const GLshort *v); \ + void vertexAttrib4ubv(GLuint index, const GLubyte *v); \ + void vertexAttrib4uiv(GLuint index, const GLuint *v); \ + void vertexAttrib4usv(GLuint index, const GLushort *v); + +#endif // ANGLE_CONTEXT_API_2_AUTOGEN_H_ |