diff options
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/Context_gles_1_0_autogen.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/Context_gles_1_0_autogen.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Context_gles_1_0_autogen.h b/gfx/angle/checkout/src/libANGLE/Context_gles_1_0_autogen.h new file mode 100644 index 0000000000..77f1a9afce --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/Context_gles_1_0_autogen.h @@ -0,0 +1,109 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml. +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// Context_gles_1_0_autogen.h: Creates a macro for interfaces in Context. + +#ifndef ANGLE_CONTEXT_GLES_1_0_AUTOGEN_H_ +#define ANGLE_CONTEXT_GLES_1_0_AUTOGEN_H_ + +#define ANGLE_GLES_1_0_CONTEXT_API \ + void alphaFunc(AlphaTestFunc funcPacked, GLfloat ref); \ + void alphaFuncx(AlphaTestFunc funcPacked, GLfixed ref); \ + void clearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); \ + void clearDepthx(GLfixed depth); \ + void clientActiveTexture(GLenum texture); \ + void clipPlanef(GLenum p, const GLfloat *eqn); \ + void clipPlanex(GLenum plane, const GLfixed *equation); \ + void color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); \ + void color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); \ + void color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); \ + void colorPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \ + const void *pointer); \ + void depthRangex(GLfixed n, GLfixed f); \ + void disableClientState(ClientVertexArrayType arrayPacked); \ + void enableClientState(ClientVertexArrayType arrayPacked); \ + void fogf(GLenum pname, GLfloat param); \ + void fogfv(GLenum pname, const GLfloat *params); \ + void fogx(GLenum pname, GLfixed param); \ + void fogxv(GLenum pname, const GLfixed *param); \ + void frustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); \ + void frustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); \ + void getClipPlanef(GLenum plane, GLfloat *equation); \ + void getClipPlanex(GLenum plane, GLfixed *equation); \ + void getFixedv(GLenum pname, GLfixed *params); \ + void getLightfv(GLenum light, LightParameter pnamePacked, GLfloat *params); \ + void getLightxv(GLenum light, LightParameter pnamePacked, GLfixed *params); \ + void getMaterialfv(GLenum face, MaterialParameter pnamePacked, GLfloat *params); \ + void getMaterialxv(GLenum face, MaterialParameter pnamePacked, GLfixed *params); \ + void getTexEnvfv(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, \ + GLfloat *params); \ + void getTexEnviv(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, \ + GLint *params); \ + void getTexEnvxv(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, \ + GLfixed *params); \ + void getTexParameterxv(TextureType targetPacked, GLenum pname, GLfixed *params); \ + void lightModelf(GLenum pname, GLfloat param); \ + void lightModelfv(GLenum pname, const GLfloat *params); \ + void lightModelx(GLenum pname, GLfixed param); \ + void lightModelxv(GLenum pname, const GLfixed *param); \ + void lightf(GLenum light, LightParameter pnamePacked, GLfloat param); \ + void lightfv(GLenum light, LightParameter pnamePacked, const GLfloat *params); \ + void lightx(GLenum light, LightParameter pnamePacked, GLfixed param); \ + void lightxv(GLenum light, LightParameter pnamePacked, const GLfixed *params); \ + void lineWidthx(GLfixed width); \ + void loadIdentity(); \ + void loadMatrixf(const GLfloat *m); \ + void loadMatrixx(const GLfixed *m); \ + void logicOp(LogicalOperation opcodePacked); \ + void materialf(GLenum face, MaterialParameter pnamePacked, GLfloat param); \ + void materialfv(GLenum face, MaterialParameter pnamePacked, const GLfloat *params); \ + void materialx(GLenum face, MaterialParameter pnamePacked, GLfixed param); \ + void materialxv(GLenum face, MaterialParameter pnamePacked, const GLfixed *param); \ + void matrixMode(MatrixType modePacked); \ + void multMatrixf(const GLfloat *m); \ + void multMatrixx(const GLfixed *m); \ + void multiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); \ + void multiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); \ + void normal3f(GLfloat nx, GLfloat ny, GLfloat nz); \ + void normal3x(GLfixed nx, GLfixed ny, GLfixed nz); \ + void normalPointer(VertexAttribType typePacked, GLsizei stride, const void *pointer); \ + void orthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); \ + void orthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); \ + void pointParameterf(PointParameter pnamePacked, GLfloat param); \ + void pointParameterfv(PointParameter pnamePacked, const GLfloat *params); \ + void pointParameterx(PointParameter pnamePacked, GLfixed param); \ + void pointParameterxv(PointParameter pnamePacked, const GLfixed *params); \ + void pointSize(GLfloat size); \ + void pointSizex(GLfixed size); \ + void polygonOffsetx(GLfixed factor, GLfixed units); \ + void popMatrix(); \ + void pushMatrix(); \ + void rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); \ + void rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); \ + void sampleCoveragex(GLclampx value, GLboolean invert); \ + void scalef(GLfloat x, GLfloat y, GLfloat z); \ + void scalex(GLfixed x, GLfixed y, GLfixed z); \ + void shadeModel(ShadingModel modePacked); \ + void texCoordPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \ + const void *pointer); \ + void texEnvf(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLfloat param); \ + void texEnvfv(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, \ + const GLfloat *params); \ + void texEnvi(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLint param); \ + void texEnviv(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, \ + const GLint *params); \ + void texEnvx(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLfixed param); \ + void texEnvxv(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, \ + const GLfixed *params); \ + void texParameterx(TextureType targetPacked, GLenum pname, GLfixed param); \ + void texParameterxv(TextureType targetPacked, GLenum pname, const GLfixed *params); \ + void translatef(GLfloat x, GLfloat y, GLfloat z); \ + void translatex(GLfixed x, GLfixed y, GLfixed z); \ + void vertexPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \ + const void *pointer); + +#endif // ANGLE_CONTEXT_API_1_0_AUTOGEN_H_ |