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diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gl_2_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gl_2_autogen.h
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+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_gl_2_autogen.h:
+// Capture functions for the OpenGL ES Desktop GL 2.x entry points.
+
+#ifndef LIBANGLE_CAPTURE_GL_2_AUTOGEN_H_
+#define LIBANGLE_CAPTURE_GL_2_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+
+// Method Captures
+
+// GL 2.0
+angle::CallCapture CaptureGetVertexAttribdv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLdouble *params);
+angle::CallCapture CaptureVertexAttrib1d(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLdouble x);
+angle::CallCapture CaptureVertexAttrib1dv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v);
+angle::CallCapture CaptureVertexAttrib1s(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLshort x);
+angle::CallCapture CaptureVertexAttrib1sv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v);
+angle::CallCapture CaptureVertexAttrib2d(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLdouble x,
+ GLdouble y);
+angle::CallCapture CaptureVertexAttrib2dv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v);
+angle::CallCapture CaptureVertexAttrib2s(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLshort x,
+ GLshort y);
+angle::CallCapture CaptureVertexAttrib2sv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v);
+angle::CallCapture CaptureVertexAttrib3d(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z);
+angle::CallCapture CaptureVertexAttrib3dv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v);
+angle::CallCapture CaptureVertexAttrib3s(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLshort x,
+ GLshort y,
+ GLshort z);
+angle::CallCapture CaptureVertexAttrib3sv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v);
+angle::CallCapture CaptureVertexAttrib4Nbv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLbyte *v);
+angle::CallCapture CaptureVertexAttrib4Niv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v);
+angle::CallCapture CaptureVertexAttrib4Nsv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v);
+angle::CallCapture CaptureVertexAttrib4Nub(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLubyte x,
+ GLubyte y,
+ GLubyte z,
+ GLubyte w);
+angle::CallCapture CaptureVertexAttrib4Nubv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLubyte *v);
+angle::CallCapture CaptureVertexAttrib4Nuiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v);
+angle::CallCapture CaptureVertexAttrib4Nusv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLushort *v);
+angle::CallCapture CaptureVertexAttrib4bv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLbyte *v);
+angle::CallCapture CaptureVertexAttrib4d(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z,
+ GLdouble w);
+angle::CallCapture CaptureVertexAttrib4dv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v);
+angle::CallCapture CaptureVertexAttrib4iv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v);
+angle::CallCapture CaptureVertexAttrib4s(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLshort x,
+ GLshort y,
+ GLshort z,
+ GLshort w);
+angle::CallCapture CaptureVertexAttrib4sv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v);
+angle::CallCapture CaptureVertexAttrib4ubv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLubyte *v);
+angle::CallCapture CaptureVertexAttrib4uiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v);
+angle::CallCapture CaptureVertexAttrib4usv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLushort *v);
+
+// GL 2.1
+
+// Parameter Captures
+
+// GL 2.0
+void CaptureGetVertexAttribdv_params(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLdouble *params,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib1dv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib1sv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib2dv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib2sv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib3dv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib3sv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4Nbv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLbyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4Niv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4Nsv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4Nubv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLubyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4Nuiv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4Nusv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLushort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4bv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLbyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4dv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4iv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4sv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4ubv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLubyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4uiv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4usv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLushort *v,
+ angle::ParamCapture *paramCapture);
+
+// GL 2.1
+} // namespace gl
+
+#endif // LIBANGLE_CAPTURE_GL_2_AUTOGEN_H_