diff options
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/gles_extensions_autogen.cpp')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/gles_extensions_autogen.cpp | 278 |
1 files changed, 278 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/gles_extensions_autogen.cpp b/gfx/angle/checkout/src/libANGLE/gles_extensions_autogen.cpp new file mode 100644 index 0000000000..0caab7e0d9 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/gles_extensions_autogen.cpp @@ -0,0 +1,278 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by gen_extensions.py using data from registry_xml.py and gl.xml +// +// Copyright 2021 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// gles_extensions_autogen.h: GLES extension strings information. + +#include "anglebase/no_destructor.h" +#include "libANGLE/Caps.h" + +namespace gl +{ +const ExtensionInfoMap &GetExtensionInfoMap() +{ + auto buildExtensionInfoMap = []() { + auto enableableExtension = [](ExtensionBool member) { + ExtensionInfo info; + info.Requestable = true; + info.ExtensionsMember = member; + return info; + }; + + auto enableableDisablableExtension = [&](ExtensionBool member) { + ExtensionInfo info = enableableExtension(member); + info.Disablable = true; + return info; + }; + + auto esOnlyExtension = [](ExtensionBool member) { + ExtensionInfo info; + info.ExtensionsMember = member; + return info; + }; + + // clang-format off + ExtensionInfoMap map; + + // GLES 2.0 extension strings + // -------------------------- + map["GL_EXT_base_instance"] = enableableExtension(&Extensions::baseInstanceEXT); + map["GL_KHR_blend_equation_advanced"] = esOnlyExtension(&Extensions::blendEquationAdvancedKHR); + map["GL_EXT_blend_func_extended"] = enableableExtension(&Extensions::blendFuncExtendedEXT); + map["GL_EXT_blend_minmax"] = enableableExtension(&Extensions::blendMinmaxEXT); + map["GL_EXT_buffer_storage"] = enableableExtension(&Extensions::bufferStorageEXT); + map["GL_EXT_clip_control"] = enableableExtension(&Extensions::clipControlEXT); + map["GL_EXT_clip_cull_distance"] = enableableExtension(&Extensions::clipCullDistanceEXT); + map["GL_APPLE_clip_distance"] = enableableExtension(&Extensions::clipDistanceAPPLE); + map["GL_EXT_color_buffer_float"] = enableableExtension(&Extensions::colorBufferFloatEXT); + map["GL_EXT_color_buffer_half_float"] = enableableExtension(&Extensions::colorBufferHalfFloatEXT); + map["GL_OES_compressed_EAC_R11_signed_texture"] = enableableExtension(&Extensions::compressedEACR11SignedTextureOES); + map["GL_OES_compressed_EAC_R11_unsigned_texture"] = enableableExtension(&Extensions::compressedEACR11UnsignedTextureOES); + map["GL_OES_compressed_EAC_RG11_signed_texture"] = enableableExtension(&Extensions::compressedEACRG11SignedTextureOES); + map["GL_OES_compressed_EAC_RG11_unsigned_texture"] = enableableExtension(&Extensions::compressedEACRG11UnsignedTextureOES); + map["GL_EXT_compressed_ETC1_RGB8_sub_texture"] = enableableExtension(&Extensions::compressedETC1RGB8SubTextureEXT); + map["GL_OES_compressed_ETC1_RGB8_texture"] = enableableExtension(&Extensions::compressedETC1RGB8TextureOES); + map["GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture"] = enableableExtension(&Extensions::compressedETC2PunchthroughARGBA8TextureOES); + map["GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture"] = enableableExtension(&Extensions::compressedETC2PunchthroughASRGB8AlphaTextureOES); + map["GL_OES_compressed_ETC2_RGB8_texture"] = enableableExtension(&Extensions::compressedETC2RGB8TextureOES); + map["GL_OES_compressed_ETC2_RGBA8_texture"] = enableableExtension(&Extensions::compressedETC2RGBA8TextureOES); + map["GL_OES_compressed_ETC2_sRGB8_alpha8_texture"] = enableableExtension(&Extensions::compressedETC2SRGB8Alpha8TextureOES); + map["GL_OES_compressed_ETC2_sRGB8_texture"] = enableableExtension(&Extensions::compressedETC2SRGB8TextureOES); + map["GL_OES_compressed_paletted_texture"] = enableableExtension(&Extensions::compressedPalettedTextureOES); + map["GL_EXT_copy_image"] = enableableExtension(&Extensions::copyImageEXT); + map["GL_OES_copy_image"] = enableableExtension(&Extensions::copyImageOES); + map["GL_KHR_debug"] = esOnlyExtension(&Extensions::debugKHR); + map["GL_EXT_debug_label"] = esOnlyExtension(&Extensions::debugLabelEXT); + map["GL_EXT_debug_marker"] = esOnlyExtension(&Extensions::debugMarkerEXT); + map["GL_OES_depth24"] = esOnlyExtension(&Extensions::depth24OES); + map["GL_OES_depth32"] = esOnlyExtension(&Extensions::depth32OES); + map["GL_NV_depth_buffer_float2"] = enableableExtension(&Extensions::depthBufferFloat2NV); + map["GL_ANGLE_depth_texture"] = esOnlyExtension(&Extensions::depthTextureANGLE); + map["GL_OES_depth_texture"] = esOnlyExtension(&Extensions::depthTextureOES); + map["GL_OES_depth_texture_cube_map"] = enableableExtension(&Extensions::depthTextureCubeMapOES); + map["GL_EXT_discard_framebuffer"] = esOnlyExtension(&Extensions::discardFramebufferEXT); + map["GL_EXT_disjoint_timer_query"] = enableableExtension(&Extensions::disjointTimerQueryEXT); + map["GL_EXT_draw_buffers"] = enableableExtension(&Extensions::drawBuffersEXT); + map["GL_EXT_draw_buffers_indexed"] = enableableExtension(&Extensions::drawBuffersIndexedEXT); + map["GL_OES_draw_buffers_indexed"] = enableableExtension(&Extensions::drawBuffersIndexedOES); + map["GL_EXT_draw_elements_base_vertex"] = enableableExtension(&Extensions::drawElementsBaseVertexEXT); + map["GL_OES_draw_elements_base_vertex"] = enableableExtension(&Extensions::drawElementsBaseVertexOES); + map["GL_OES_EGL_image"] = enableableExtension(&Extensions::EGLImageOES); + map["GL_EXT_EGL_image_array"] = enableableExtension(&Extensions::EGLImageArrayEXT); + map["GL_OES_EGL_image_external"] = enableableExtension(&Extensions::EGLImageExternalOES); + map["GL_OES_EGL_image_external_essl3"] = enableableExtension(&Extensions::EGLImageExternalEssl3OES); + map["GL_EXT_EGL_image_external_wrap_modes"] = enableableExtension(&Extensions::EGLImageExternalWrapModesEXT); + map["GL_EXT_EGL_image_storage"] = enableableExtension(&Extensions::EGLImageStorageEXT); + map["GL_NV_EGL_stream_consumer_external"] = enableableExtension(&Extensions::EGLStreamConsumerExternalNV); + map["GL_OES_EGL_sync"] = esOnlyExtension(&Extensions::EGLSyncOES); + map["GL_OES_element_index_uint"] = enableableExtension(&Extensions::elementIndexUintOES); + map["GL_ANDROID_extension_pack_es31a"] = esOnlyExtension(&Extensions::extensionPackEs31aANDROID); + map["GL_EXT_external_buffer"] = enableableExtension(&Extensions::externalBufferEXT); + map["GL_OES_fbo_render_mipmap"] = enableableExtension(&Extensions::fboRenderMipmapOES); + map["GL_NV_fence"] = esOnlyExtension(&Extensions::fenceNV); + map["GL_EXT_float_blend"] = enableableExtension(&Extensions::floatBlendEXT); + map["GL_EXT_frag_depth"] = enableableExtension(&Extensions::fragDepthEXT); + map["GL_ANGLE_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlitANGLE); + map["GL_NV_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlitNV); + map["GL_MESA_framebuffer_flip_y"] = enableableExtension(&Extensions::framebufferFlipYMESA); + map["GL_EXT_geometry_shader"] = enableableExtension(&Extensions::geometryShaderEXT); + map["GL_OES_geometry_shader"] = enableableExtension(&Extensions::geometryShaderOES); + map["GL_OES_get_program_binary"] = enableableExtension(&Extensions::getProgramBinaryOES); + map["GL_EXT_gpu_shader5"] = enableableExtension(&Extensions::gpuShader5EXT); + map["GL_ANGLE_instanced_arrays"] = enableableExtension(&Extensions::instancedArraysANGLE); + map["GL_EXT_instanced_arrays"] = enableableExtension(&Extensions::instancedArraysEXT); + map["GL_OES_mapbuffer"] = enableableExtension(&Extensions::mapbufferOES); + map["GL_EXT_map_buffer_range"] = enableableExtension(&Extensions::mapBufferRangeEXT); + map["GL_EXT_memory_object"] = enableableExtension(&Extensions::memoryObjectEXT); + map["GL_EXT_memory_object_fd"] = enableableExtension(&Extensions::memoryObjectFdEXT); + map["GL_EXT_multi_draw_indirect"] = enableableExtension(&Extensions::multiDrawIndirectEXT); + map["GL_EXT_multisample_compatibility"] = esOnlyExtension(&Extensions::multisampleCompatibilityEXT); + map["GL_EXT_multisampled_render_to_texture"] = enableableExtension(&Extensions::multisampledRenderToTextureEXT); + map["GL_EXT_multisampled_render_to_texture2"] = enableableExtension(&Extensions::multisampledRenderToTexture2EXT); + map["GL_OVR_multiview"] = enableableExtension(&Extensions::multiviewOVR); + map["GL_OVR_multiview2"] = enableableExtension(&Extensions::multiview2OVR); + map["GL_KHR_no_error"] = esOnlyExtension(&Extensions::noErrorKHR); + map["GL_EXT_occlusion_query_boolean"] = enableableExtension(&Extensions::occlusionQueryBooleanEXT); + map["GL_OES_packed_depth_stencil"] = esOnlyExtension(&Extensions::packedDepthStencilOES); + map["GL_ANGLE_pack_reverse_row_order"] = enableableExtension(&Extensions::packReverseRowOrderANGLE); + map["GL_NV_pack_subimage"] = enableableExtension(&Extensions::packSubimageNV); + map["GL_KHR_parallel_shader_compile"] = enableableExtension(&Extensions::parallelShaderCompileKHR); + map["GL_AMD_performance_monitor"] = esOnlyExtension(&Extensions::performanceMonitorAMD); + map["GL_NV_pixel_buffer_object"] = enableableExtension(&Extensions::pixelBufferObjectNV); + map["GL_EXT_primitive_bounding_box"] = esOnlyExtension(&Extensions::primitiveBoundingBoxEXT); + map["GL_OES_primitive_bounding_box"] = esOnlyExtension(&Extensions::primitiveBoundingBoxOES); + map["GL_EXT_protected_textures"] = enableableExtension(&Extensions::protectedTexturesEXT); + map["GL_EXT_pvrtc_sRGB"] = enableableExtension(&Extensions::pvrtcSRGBEXT); + map["GL_NV_read_depth"] = enableableExtension(&Extensions::readDepthNV); + map["GL_NV_read_depth_stencil"] = enableableExtension(&Extensions::readDepthStencilNV); + map["GL_EXT_read_format_bgra"] = enableableExtension(&Extensions::readFormatBgraEXT); + map["GL_NV_read_stencil"] = enableableExtension(&Extensions::readStencilNV); + map["GL_OES_rgb8_rgba8"] = enableableExtension(&Extensions::rgb8Rgba8OES); + map["GL_KHR_robust_buffer_access_behavior"] = esOnlyExtension(&Extensions::robustBufferAccessBehaviorKHR); + map["GL_EXT_robustness"] = esOnlyExtension(&Extensions::robustnessEXT); + map["GL_NV_robustness_video_memory_purge"] = esOnlyExtension(&Extensions::robustnessVideoMemoryPurgeNV); + map["GL_OES_sample_shading"] = enableableExtension(&Extensions::sampleShadingOES); + map["GL_OES_sample_variables"] = enableableExtension(&Extensions::sampleVariablesOES); + map["GL_EXT_semaphore"] = enableableExtension(&Extensions::semaphoreEXT); + map["GL_EXT_semaphore_fd"] = enableableExtension(&Extensions::semaphoreFdEXT); + map["GL_EXT_separate_shader_objects"] = enableableExtension(&Extensions::separateShaderObjectsEXT); + map["GL_EXT_shader_framebuffer_fetch"] = enableableExtension(&Extensions::shaderFramebufferFetchEXT); + map["GL_EXT_shader_framebuffer_fetch_non_coherent"] = enableableExtension(&Extensions::shaderFramebufferFetchNonCoherentEXT); + map["GL_OES_shader_image_atomic"] = enableableExtension(&Extensions::shaderImageAtomicOES); + map["GL_EXT_shader_io_blocks"] = enableableExtension(&Extensions::shaderIoBlocksEXT); + map["GL_OES_shader_io_blocks"] = enableableExtension(&Extensions::shaderIoBlocksOES); + map["GL_OES_shader_multisample_interpolation"] = enableableExtension(&Extensions::shaderMultisampleInterpolationOES); + map["GL_EXT_shader_non_constant_global_initializers"] = enableableExtension(&Extensions::shaderNonConstantGlobalInitializersEXT); + map["GL_NV_shader_noperspective_interpolation"] = enableableExtension(&Extensions::shaderNoperspectiveInterpolationNV); + map["GL_EXT_shader_texture_lod"] = enableableExtension(&Extensions::shaderTextureLodEXT); + map["GL_QCOM_shading_rate"] = enableableExtension(&Extensions::shadingRateQCOM); + map["GL_EXT_shadow_samplers"] = enableableExtension(&Extensions::shadowSamplersEXT); + map["GL_EXT_sRGB"] = enableableExtension(&Extensions::sRGBEXT); + map["GL_EXT_sRGB_write_control"] = esOnlyExtension(&Extensions::sRGBWriteControlEXT); + map["GL_OES_standard_derivatives"] = enableableExtension(&Extensions::standardDerivativesOES); + map["GL_OES_surfaceless_context"] = esOnlyExtension(&Extensions::surfacelessContextOES); + map["GL_ARB_sync"] = enableableExtension(&Extensions::syncARB); + map["GL_EXT_tessellation_shader"] = enableableExtension(&Extensions::tessellationShaderEXT); + map["GL_OES_texture_3D"] = enableableExtension(&Extensions::texture3DOES); + map["GL_EXT_texture_border_clamp"] = enableableExtension(&Extensions::textureBorderClampEXT); + map["GL_OES_texture_border_clamp"] = enableableExtension(&Extensions::textureBorderClampOES); + map["GL_EXT_texture_buffer"] = enableableExtension(&Extensions::textureBufferEXT); + map["GL_OES_texture_buffer"] = enableableExtension(&Extensions::textureBufferOES); + map["GL_OES_texture_compression_astc"] = enableableExtension(&Extensions::textureCompressionAstcOES); + map["GL_KHR_texture_compression_astc_hdr"] = enableableExtension(&Extensions::textureCompressionAstcHdrKHR); + map["GL_KHR_texture_compression_astc_ldr"] = enableableExtension(&Extensions::textureCompressionAstcLdrKHR); + map["GL_KHR_texture_compression_astc_sliced_3d"] = enableableExtension(&Extensions::textureCompressionAstcSliced3dKHR); + map["GL_EXT_texture_compression_bptc"] = enableableExtension(&Extensions::textureCompressionBptcEXT); + map["GL_EXT_texture_compression_dxt1"] = enableableExtension(&Extensions::textureCompressionDxt1EXT); + map["GL_IMG_texture_compression_pvrtc"] = enableableExtension(&Extensions::textureCompressionPvrtcIMG); + map["GL_IMG_texture_compression_pvrtc2"] = enableableExtension(&Extensions::textureCompressionPvrtc2IMG); + map["GL_EXT_texture_compression_rgtc"] = enableableExtension(&Extensions::textureCompressionRgtcEXT); + map["GL_EXT_texture_compression_s3tc"] = enableableExtension(&Extensions::textureCompressionS3tcEXT); + map["GL_EXT_texture_compression_s3tc_srgb"] = enableableExtension(&Extensions::textureCompressionS3tcSrgbEXT); + map["GL_EXT_texture_cube_map_array"] = enableableExtension(&Extensions::textureCubeMapArrayEXT); + map["GL_OES_texture_cube_map_array"] = enableableExtension(&Extensions::textureCubeMapArrayOES); + map["GL_EXT_texture_filter_anisotropic"] = enableableExtension(&Extensions::textureFilterAnisotropicEXT); + map["GL_OES_texture_float"] = enableableExtension(&Extensions::textureFloatOES); + map["GL_OES_texture_float_linear"] = enableableExtension(&Extensions::textureFloatLinearOES); + map["GL_EXT_texture_format_BGRA8888"] = enableableExtension(&Extensions::textureFormatBGRA8888EXT); + map["GL_EXT_texture_format_sRGB_override"] = esOnlyExtension(&Extensions::textureFormatSRGBOverrideEXT); + map["GL_OES_texture_half_float"] = enableableExtension(&Extensions::textureHalfFloatOES); + map["GL_OES_texture_half_float_linear"] = enableableExtension(&Extensions::textureHalfFloatLinearOES); + map["GL_EXT_texture_norm16"] = enableableExtension(&Extensions::textureNorm16EXT); + map["GL_OES_texture_npot"] = enableableExtension(&Extensions::textureNpotOES); + map["GL_EXT_texture_rg"] = enableableExtension(&Extensions::textureRgEXT); + map["GL_EXT_texture_sRGB_decode"] = esOnlyExtension(&Extensions::textureSRGBDecodeEXT); + map["GL_EXT_texture_sRGB_R8"] = enableableExtension(&Extensions::textureSRGBR8EXT); + map["GL_EXT_texture_sRGB_RG8"] = enableableExtension(&Extensions::textureSRGBRG8EXT); + map["GL_OES_texture_stencil8"] = enableableExtension(&Extensions::textureStencil8OES); + map["GL_EXT_texture_storage"] = enableableExtension(&Extensions::textureStorageEXT); + map["GL_OES_texture_storage_multisample_2d_array"] = enableableExtension(&Extensions::textureStorageMultisample2dArrayOES); + map["GL_EXT_texture_type_2_10_10_10_REV"] = enableableExtension(&Extensions::textureType2101010REVEXT); + map["GL_ANGLE_texture_usage"] = enableableExtension(&Extensions::textureUsageANGLE); + map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSourceANGLE); + map["GL_EXT_unpack_subimage"] = enableableExtension(&Extensions::unpackSubimageEXT); + map["GL_OES_vertex_array_object"] = enableableExtension(&Extensions::vertexArrayObjectOES); + map["GL_OES_vertex_half_float"] = enableableExtension(&Extensions::vertexHalfFloatOES); + map["GL_OES_vertex_type_10_10_10_2"] = enableableExtension(&Extensions::vertexType1010102OES); + map["GL_WEBGL_video_texture"] = enableableExtension(&Extensions::videoTextureWEBGL); + map["GL_EXT_YUV_target"] = enableableExtension(&Extensions::YUVTargetEXT); + + // ANGLE unofficial extension strings + // ---------------------------------- + map["GL_ANGLE_base_vertex_base_instance"] = enableableExtension(&Extensions::baseVertexBaseInstanceANGLE); + map["GL_ANGLE_base_vertex_base_instance_shader_builtin"] = enableableExtension(&Extensions::baseVertexBaseInstanceShaderBuiltinANGLE); + map["GL_CHROMIUM_bind_generates_resource"] = esOnlyExtension(&Extensions::bindGeneratesResourceCHROMIUM); + map["GL_CHROMIUM_bind_uniform_location"] = esOnlyExtension(&Extensions::bindUniformLocationCHROMIUM); + map["GL_ANGLE_client_arrays"] = esOnlyExtension(&Extensions::clientArraysANGLE); + map["GL_CHROMIUM_color_buffer_float_rgb"] = enableableExtension(&Extensions::colorBufferFloatRgbCHROMIUM); + map["GL_CHROMIUM_color_buffer_float_rgba"] = enableableExtension(&Extensions::colorBufferFloatRgbaCHROMIUM); + map["GL_ANGLE_compressed_texture_etc"] = enableableExtension(&Extensions::compressedTextureEtcANGLE); + map["GL_CHROMIUM_copy_compressed_texture"] = esOnlyExtension(&Extensions::copyCompressedTextureCHROMIUM); + map["GL_CHROMIUM_copy_texture"] = esOnlyExtension(&Extensions::copyTextureCHROMIUM); + map["GL_ANGLE_copy_texture_3d"] = enableableExtension(&Extensions::copyTexture3dANGLE); + map["GL_CHROMIUM_framebuffer_mixed_samples"] = esOnlyExtension(&Extensions::framebufferMixedSamplesCHROMIUM); + map["GL_ANGLE_framebuffer_multisample"] = enableableExtension(&Extensions::framebufferMultisampleANGLE); + map["GL_ANGLE_get_image"] = enableableExtension(&Extensions::getImageANGLE); + map["GL_ANGLE_get_serialized_context_string"] = esOnlyExtension(&Extensions::getSerializedContextStringANGLE); + map["GL_ANGLE_get_tex_level_parameter"] = enableableExtension(&Extensions::getTexLevelParameterANGLE); + map["GL_ANGLE_logic_op"] = enableableExtension(&Extensions::logicOpANGLE); + map["GL_CHROMIUM_lose_context"] = enableableExtension(&Extensions::loseContextCHROMIUM); + map["GL_ANGLE_lossy_etc_decode"] = enableableExtension(&Extensions::lossyEtcDecodeANGLE); + map["GL_ANGLE_memory_object_flags"] = enableableExtension(&Extensions::memoryObjectFlagsANGLE); + map["GL_ANGLE_memory_object_fuchsia"] = enableableExtension(&Extensions::memoryObjectFuchsiaANGLE); + map["GL_ANGLE_memory_size"] = enableableExtension(&Extensions::memorySizeANGLE); + map["GL_ANGLE_multi_draw"] = enableableExtension(&Extensions::multiDrawANGLE); + map["GL_ANGLE_multiview_multisample"] = enableableExtension(&Extensions::multiviewMultisampleANGLE); + map["GL_ANGLE_program_binary"] = esOnlyExtension(&Extensions::programBinaryANGLE); + map["GL_ANGLE_program_cache_control"] = esOnlyExtension(&Extensions::programCacheControlANGLE); + map["GL_ANGLE_provoking_vertex"] = enableableExtension(&Extensions::provokingVertexANGLE); + map["GL_ANGLE_read_only_depth_stencil_feedback_loops"] = enableableExtension(&Extensions::readOnlyDepthStencilFeedbackLoopsANGLE); + map["GL_ANGLE_relaxed_vertex_attribute_type"] = esOnlyExtension(&Extensions::relaxedVertexAttributeTypeANGLE); + map["GL_ANGLE_request_extension"] = esOnlyExtension(&Extensions::requestExtensionANGLE); + map["GL_ANGLE_rgbx_internal_format"] = esOnlyExtension(&Extensions::rgbxInternalFormatANGLE); + map["GL_ANGLE_robust_client_memory"] = esOnlyExtension(&Extensions::robustClientMemoryANGLE); + map["GL_ANGLE_robust_fragment_shader_output"] = enableableExtension(&Extensions::robustFragmentShaderOutputANGLE); + map["GL_ANGLE_robust_resource_initialization"] = esOnlyExtension(&Extensions::robustResourceInitializationANGLE); + map["GL_ANGLE_semaphore_fuchsia"] = enableableExtension(&Extensions::semaphoreFuchsiaANGLE); + map["GL_ANGLE_shader_pixel_local_storage"] = esOnlyExtension(&Extensions::shaderPixelLocalStorageANGLE); + map["GL_ANGLE_shader_pixel_local_storage_coherent"] = esOnlyExtension(&Extensions::shaderPixelLocalStorageCoherentANGLE); + map["GL_CHROMIUM_sync_query"] = enableableExtension(&Extensions::syncQueryCHROMIUM); + map["GL_ANGLE_texture_compression_dxt3"] = enableableExtension(&Extensions::textureCompressionDxt3ANGLE); + map["GL_ANGLE_texture_compression_dxt5"] = enableableExtension(&Extensions::textureCompressionDxt5ANGLE); + map["GL_ANGLE_texture_external_update"] = enableableExtension(&Extensions::textureExternalUpdateANGLE); + map["GL_CHROMIUM_texture_filtering_hint"] = enableableExtension(&Extensions::textureFilteringHintCHROMIUM); + map["GL_ANGLE_texture_multisample"] = enableableExtension(&Extensions::textureMultisampleANGLE); + map["GL_ANGLE_texture_rectangle"] = enableableDisablableExtension(&Extensions::textureRectangleANGLE); + map["GL_ANGLE_vulkan_image"] = enableableExtension(&Extensions::vulkanImageANGLE); + map["GL_ANGLE_webgl_compatibility"] = esOnlyExtension(&Extensions::webglCompatibilityANGLE); + map["GL_ANGLE_yuv_internal_format"] = enableableExtension(&Extensions::yuvInternalFormatANGLE); + + // GLES 1.0 and 1.1 extension strings + // ---------------------------------- + map["GL_OES_draw_texture"] = enableableExtension(&Extensions::drawTextureOES); + map["GL_OES_framebuffer_object"] = enableableExtension(&Extensions::framebufferObjectOES); + map["GL_OES_matrix_palette"] = enableableExtension(&Extensions::matrixPaletteOES); + map["GL_OES_point_size_array"] = enableableExtension(&Extensions::pointSizeArrayOES); + map["GL_OES_point_sprite"] = enableableExtension(&Extensions::pointSpriteOES); + map["GL_OES_query_matrix"] = enableableExtension(&Extensions::queryMatrixOES); + map["GL_OES_texture_cube_map"] = enableableExtension(&Extensions::textureCubeMapOES); + // clang-format on + +#if defined(ANGLE_ENABLE_ASSERTS) + // Verify all extension strings start with GL_ + for (const auto &extension : map) + { + ASSERT(extension.first.rfind("GL_", 0) == 0); + } +#endif + + return map; + }; + + static const angle::base::NoDestructor<ExtensionInfoMap> extensionInfo(buildExtensionInfoMap()); + return *extensionInfo; +} +} // namespace gl |