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-rw-r--r--gfx/angle/checkout/src/libANGLE/queryutils.cpp4525
1 files changed, 4525 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/queryutils.cpp b/gfx/angle/checkout/src/libANGLE/queryutils.cpp
new file mode 100644
index 0000000000..56600eae9d
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/queryutils.cpp
@@ -0,0 +1,4525 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryutils.cpp: Utilities for querying values from GL objects
+
+#include "libANGLE/queryutils.h"
+
+#include <algorithm>
+
+#include "common/utilities.h"
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/EGLSync.h"
+#include "libANGLE/Fence.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/GLES1State.h"
+#include "libANGLE/MemoryObject.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Sampler.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/queryconversions.h"
+
+namespace gl
+{
+
+namespace
+{
+
+template <bool isPureInteger>
+ColorGeneric ConvertToColor(const GLfloat *params)
+{
+ if (isPureInteger)
+ {
+ UNREACHABLE();
+ return ColorGeneric(ColorI());
+ }
+ else
+ {
+ return ColorGeneric(ColorF::fromData(params));
+ }
+}
+
+template <bool isPureInteger>
+ColorGeneric ConvertToColor(const GLint *params)
+{
+ if (isPureInteger)
+ {
+ return ColorGeneric(ColorI(params[0], params[1], params[2], params[3]));
+ }
+ else
+ {
+ return ColorGeneric(ColorF(normalizedToFloat(params[0]), normalizedToFloat(params[1]),
+ normalizedToFloat(params[2]), normalizedToFloat(params[3])));
+ }
+}
+
+template <bool isPureInteger>
+ColorGeneric ConvertToColor(const GLuint *params)
+{
+ if (isPureInteger)
+ {
+ return ColorGeneric(ColorUI(params[0], params[1], params[2], params[3]));
+ }
+ else
+ {
+ UNREACHABLE();
+ return ColorGeneric(ColorF());
+ }
+}
+
+template <bool isPureInteger>
+void ConvertFromColor(const ColorGeneric &color, GLfloat *outParams)
+{
+ if (isPureInteger)
+ {
+ UNREACHABLE();
+ }
+ else
+ {
+ color.colorF.writeData(outParams);
+ }
+}
+
+template <bool isPureInteger>
+void ConvertFromColor(const ColorGeneric &color, GLint *outParams)
+{
+ if (isPureInteger)
+ {
+ outParams[0] = color.colorI.red;
+ outParams[1] = color.colorI.green;
+ outParams[2] = color.colorI.blue;
+ outParams[3] = color.colorI.alpha;
+ }
+ else
+ {
+ outParams[0] = floatToNormalized<GLint>(color.colorF.red);
+ outParams[1] = floatToNormalized<GLint>(color.colorF.green);
+ outParams[2] = floatToNormalized<GLint>(color.colorF.blue);
+ outParams[3] = floatToNormalized<GLint>(color.colorF.alpha);
+ }
+}
+
+template <bool isPureInteger>
+void ConvertFromColor(const ColorGeneric &color, GLuint *outParams)
+{
+ if (isPureInteger)
+ {
+ constexpr unsigned int kMinValue = 0;
+
+ outParams[0] = std::max(color.colorUI.red, kMinValue);
+ outParams[1] = std::max(color.colorUI.green, kMinValue);
+ outParams[2] = std::max(color.colorUI.blue, kMinValue);
+ outParams[3] = std::max(color.colorUI.alpha, kMinValue);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+}
+
+template <typename ParamType>
+void QueryTexLevelParameterBase(const Texture *texture,
+ TextureTarget target,
+ GLint level,
+ GLenum pname,
+ ParamType *params)
+{
+ ASSERT(texture != nullptr);
+ const InternalFormat *info = texture->getTextureState().getImageDesc(target, level).format.info;
+
+ switch (pname)
+ {
+ case GL_TEXTURE_RED_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->redBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_GREEN_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->greenBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_BLUE_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->blueBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_ALPHA_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->alphaBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_DEPTH_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->depthBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_RED_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->redBits);
+ break;
+ case GL_TEXTURE_GREEN_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->greenBits);
+ break;
+ case GL_TEXTURE_BLUE_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->blueBits);
+ break;
+ case GL_TEXTURE_ALPHA_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->alphaBits);
+ break;
+ case GL_TEXTURE_DEPTH_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->depthBits);
+ break;
+ case GL_TEXTURE_STENCIL_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->stencilBits);
+ break;
+ case GL_TEXTURE_SHARED_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->sharedBits);
+ break;
+ case GL_TEXTURE_INTERNAL_FORMAT:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->internalFormat ? info->internalFormat : GL_RGBA);
+ break;
+ case GL_TEXTURE_WIDTH:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, static_cast<uint32_t>(texture->getWidth(target, level)));
+ break;
+ case GL_TEXTURE_HEIGHT:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, static_cast<uint32_t>(texture->getHeight(target, level)));
+ break;
+ case GL_TEXTURE_DEPTH:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, static_cast<uint32_t>(texture->getDepth(target, level)));
+ break;
+ case GL_TEXTURE_SAMPLES:
+ *params = CastFromStateValue<ParamType>(pname, texture->getSamples(target, level));
+ break;
+ case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
+ *params = CastFromStateValue<ParamType>(
+ pname, static_cast<GLint>(texture->getFixedSampleLocations(target, level)));
+ break;
+ case GL_TEXTURE_COMPRESSED:
+ *params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(info->compressed));
+ break;
+ case GL_MEMORY_SIZE_ANGLE:
+ *params =
+ CastFromStateValue<ParamType>(pname, texture->getLevelMemorySize(target, level));
+ break;
+ case GL_RESOURCE_INITIALIZED_ANGLE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, texture->initState(GL_NONE, ImageIndex::MakeFromTarget(target, level)) ==
+ InitState::Initialized);
+ break;
+ case GL_TEXTURE_BUFFER_DATA_STORE_BINDING:
+ *params = CastFromStateValue<ParamType>(
+ pname, static_cast<GLint>(texture->getBuffer().id().value));
+ break;
+ case GL_TEXTURE_BUFFER_OFFSET:
+ *params = CastFromStateValue<ParamType>(
+ pname, static_cast<GLint>(texture->getBuffer().getOffset()));
+ break;
+ case GL_TEXTURE_BUFFER_SIZE:
+ *params = CastFromStateValue<ParamType>(
+ pname, static_cast<GLint>(GetBoundBufferAvailableSize(texture->getBuffer())));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+// This function is needed to handle fixed_point data.
+// It can be used when some pname need special conversion from int/float/bool to fixed_point.
+template <bool isGLfixed, typename QueryT, typename ParamType>
+QueryT CastFromSpecialValue(GLenum pname, const ParamType param)
+{
+ if (isGLfixed)
+ {
+ return static_cast<QueryT>(ConvertFloatToFixed(CastFromStateValue<GLfloat>(pname, param)));
+ }
+ else
+ {
+ return CastFromStateValue<QueryT>(pname, param);
+ }
+}
+
+template <bool isPureInteger, bool isGLfixed, typename ParamType>
+void QueryTexParameterBase(const Context *context,
+ const Texture *texture,
+ GLenum pname,
+ ParamType *params)
+{
+ ASSERT(texture != nullptr);
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getMagFilter());
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getMinFilter());
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapS());
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapT());
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapR());
+ break;
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getImmutableFormat());
+ break;
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getImmutableLevels());
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getUsage());
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params =
+ CastFromSpecialValue<isGLfixed, ParamType>(pname, texture->getMaxAnisotropy());
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleRed());
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleGreen());
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleBlue());
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleAlpha());
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getBaseLevel());
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getMaxLevel());
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = CastFromSpecialValue<isGLfixed, ParamType>(pname, texture->getMinLod());
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = CastFromSpecialValue<isGLfixed, ParamType>(pname, texture->getMaxLod());
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getCompareMode());
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getCompareFunc());
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSRGBDecode());
+ break;
+ case GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSRGBOverride());
+ break;
+ case GL_DEPTH_STENCIL_TEXTURE_MODE:
+ *params =
+ CastFromGLintStateValue<ParamType>(pname, texture->getDepthStencilTextureMode());
+ break;
+ case GL_TEXTURE_CROP_RECT_OES:
+ {
+ const gl::Rectangle &crop = texture->getCrop();
+ params[0] = CastFromSpecialValue<isGLfixed, ParamType>(pname, crop.x);
+ params[1] = CastFromSpecialValue<isGLfixed, ParamType>(pname, crop.y);
+ params[2] = CastFromSpecialValue<isGLfixed, ParamType>(pname, crop.width);
+ params[3] = CastFromSpecialValue<isGLfixed, ParamType>(pname, crop.height);
+ break;
+ }
+ case GL_GENERATE_MIPMAP:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getGenerateMipmapHint());
+ break;
+ case GL_MEMORY_SIZE_ANGLE:
+ *params = CastFromSpecialValue<isGLfixed, ParamType>(pname, texture->getMemorySize());
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ ConvertFromColor<isPureInteger>(texture->getBorderColor(), params);
+ break;
+ case GL_TEXTURE_NATIVE_ID_ANGLE:
+ *params = CastFromSpecialValue<isGLfixed, ParamType>(pname, texture->getNativeID());
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, texture->getImplementationColorReadFormat(context));
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, texture->getImplementationColorReadType(context));
+ break;
+ case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
+ *params =
+ CastFromGLintStateValue<ParamType>(pname, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE);
+ break;
+ case GL_RESOURCE_INITIALIZED_ANGLE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, texture->initState() == InitState::Initialized);
+ break;
+ case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, texture->getRequiredTextureImageUnits(context));
+ break;
+ case GL_TEXTURE_PROTECTED_EXT:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->hasProtectedContent());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+// this function is needed to handle OES_FIXED_POINT.
+// Some pname values can take in GLfixed values and may need to be converted
+template <bool isGLfixed, typename ReturnType, typename ParamType>
+ReturnType ConvertTexParam(GLenum pname, const ParamType param)
+{
+ if (isGLfixed)
+ {
+ return CastQueryValueTo<ReturnType>(pname,
+ ConvertFixedToFloat(static_cast<GLfixed>(param)));
+ }
+ else
+ {
+ return CastQueryValueTo<ReturnType>(pname, param);
+ }
+}
+
+template <bool isPureInteger, bool isGLfixed, typename ParamType>
+void SetTexParameterBase(Context *context, Texture *texture, GLenum pname, const ParamType *params)
+{
+ ASSERT(texture != nullptr);
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ texture->setWrapS(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_WRAP_T:
+ texture->setWrapT(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_WRAP_R:
+ texture->setWrapR(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ texture->setMinFilter(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ texture->setMagFilter(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ texture->setUsage(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ texture->setMaxAnisotropy(context,
+ ConvertTexParam<isGLfixed, GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ texture->setCompareMode(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ texture->setCompareFunc(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ texture->setSwizzleRed(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ texture->setSwizzleGreen(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ texture->setSwizzleBlue(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ texture->setSwizzleAlpha(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ {
+ (void)(texture->setBaseLevel(
+ context, clampCast<GLuint>(CastQueryValueTo<GLint>(pname, params[0]))));
+ break;
+ }
+ case GL_TEXTURE_MAX_LEVEL:
+ texture->setMaxLevel(context,
+ clampCast<GLuint>(CastQueryValueTo<GLint>(pname, params[0])));
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ texture->setMinLod(context, CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ texture->setMaxLod(context, CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_DEPTH_STENCIL_TEXTURE_MODE:
+ texture->setDepthStencilTextureMode(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ texture->setSRGBDecode(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT:
+ texture->setSRGBOverride(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_CROP_RECT_OES:
+ texture->setCrop(gl::Rectangle(ConvertTexParam<isGLfixed, GLint>(pname, params[0]),
+ ConvertTexParam<isGLfixed, GLint>(pname, params[1]),
+ ConvertTexParam<isGLfixed, GLint>(pname, params[2]),
+ ConvertTexParam<isGLfixed, GLint>(pname, params[3])));
+ break;
+ case GL_GENERATE_MIPMAP:
+ texture->setGenerateMipmapHint(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ texture->setBorderColor(context, ConvertToColor<isPureInteger>(params));
+ break;
+ case GL_RESOURCE_INITIALIZED_ANGLE:
+ texture->setInitState(ConvertToBool(params[0]) ? InitState::Initialized
+ : InitState::MayNeedInit);
+ break;
+ case GL_TEXTURE_PROTECTED_EXT:
+ texture->setProtectedContent(context, (params[0] == GL_TRUE));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <bool isPureInteger, typename ParamType>
+void QuerySamplerParameterBase(const Sampler *sampler, GLenum pname, ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_MIN_FILTER:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getMinFilter());
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getMagFilter());
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapS());
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapT());
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapR());
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = CastFromStateValue<ParamType>(pname, sampler->getMaxAnisotropy());
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = CastFromStateValue<ParamType>(pname, sampler->getMinLod());
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = CastFromStateValue<ParamType>(pname, sampler->getMaxLod());
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getCompareMode());
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getCompareFunc());
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getSRGBDecode());
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ ConvertFromColor<isPureInteger>(sampler->getBorderColor(), params);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <bool isPureInteger, typename ParamType>
+void SetSamplerParameterBase(Context *context,
+ Sampler *sampler,
+ GLenum pname,
+ const ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ sampler->setWrapS(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_WRAP_T:
+ sampler->setWrapT(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_WRAP_R:
+ sampler->setWrapR(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ sampler->setMinFilter(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ sampler->setMagFilter(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ sampler->setMaxAnisotropy(context, CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ sampler->setCompareMode(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ sampler->setCompareFunc(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ sampler->setMinLod(context, CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ sampler->setMaxLod(context, CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ sampler->setSRGBDecode(context, ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ sampler->setBorderColor(context, ConvertToColor<isPureInteger>(params));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ sampler->onStateChange(angle::SubjectMessage::ContentsChanged);
+}
+
+// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
+template <typename ParamType, typename CurrentDataType, size_t CurrentValueCount>
+void QueryVertexAttribBase(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const CurrentDataType (&currentValueData)[CurrentValueCount],
+ GLenum pname,
+ ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_CURRENT_VERTEX_ATTRIB:
+ for (size_t i = 0; i < CurrentValueCount; ++i)
+ {
+ params[i] = CastFromStateValue<ParamType>(pname, currentValueData[i]);
+ }
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ *params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(attrib.enabled));
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.format->channelCount);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.vertexAttribArrayStride);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, gl::ToGLenum(attrib.format->vertexAttribType));
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ *params =
+ CastFromStateValue<ParamType>(pname, static_cast<GLint>(attrib.format->isNorm()));
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ *params = CastFromGLintStateValue<ParamType>(pname, binding.getBuffer().id().value);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ *params = CastFromStateValue<ParamType>(pname, binding.getDivisor());
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.format->isPureInt());
+ break;
+ case GL_VERTEX_ATTRIB_BINDING:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.bindingIndex);
+ break;
+ case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.relativeOffset);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void QueryBufferParameterBase(const Buffer *buffer, GLenum pname, ParamType *params)
+{
+ ASSERT(buffer != nullptr);
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ *params = CastFromGLintStateValue<ParamType>(pname, ToGLenum(buffer->getUsage()));
+ break;
+ case GL_BUFFER_SIZE:
+ *params = CastFromStateValue<ParamType>(pname, buffer->getSize());
+ break;
+ case GL_BUFFER_ACCESS_FLAGS:
+ *params = CastFromGLintStateValue<ParamType>(pname, buffer->getAccessFlags());
+ break;
+ case GL_BUFFER_ACCESS_OES:
+ *params = CastFromGLintStateValue<ParamType>(pname, buffer->getAccess());
+ break;
+ case GL_BUFFER_MAPPED:
+ *params = CastFromStateValue<ParamType>(pname, buffer->isMapped());
+ break;
+ case GL_BUFFER_MAP_OFFSET:
+ *params = CastFromStateValue<ParamType>(pname, buffer->getMapOffset());
+ break;
+ case GL_BUFFER_MAP_LENGTH:
+ *params = CastFromStateValue<ParamType>(pname, buffer->getMapLength());
+ break;
+ case GL_MEMORY_SIZE_ANGLE:
+ *params = CastFromStateValue<ParamType>(pname, buffer->getMemorySize());
+ break;
+ case GL_BUFFER_IMMUTABLE_STORAGE_EXT:
+ *params = CastFromStateValue<ParamType>(pname, buffer->isImmutable());
+ break;
+ case GL_BUFFER_STORAGE_FLAGS_EXT:
+ *params = CastFromGLintStateValue<ParamType>(pname, buffer->getStorageExtUsageFlags());
+ break;
+ case GL_RESOURCE_INITIALIZED_ANGLE:
+ *params = CastFromStateValue<ParamType>(
+ pname, ConvertToGLBoolean(buffer->initState() == InitState::Initialized));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+GLint GetCommonVariableProperty(const sh::ShaderVariable &var, GLenum prop)
+{
+ switch (prop)
+ {
+ case GL_TYPE:
+ return clampCast<GLint>(var.type);
+
+ case GL_ARRAY_SIZE:
+ // Queryable variables are guaranteed not to be arrays of arrays or arrays of structs,
+ // see GLES 3.1 spec section 7.3.1.1 page 77.
+ return clampCast<GLint>(var.getBasicTypeElementCount());
+
+ case GL_NAME_LENGTH:
+ // ES31 spec p84: This counts the terminating null char.
+ return clampCast<GLint>(var.name.size() + 1u);
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_VALUE;
+ }
+}
+
+GLint GetInputResourceProperty(const Program *program, GLuint index, GLenum prop)
+{
+ const sh::ShaderVariable &variable = program->getInputResource(index);
+
+ switch (prop)
+ {
+ case GL_TYPE:
+ case GL_ARRAY_SIZE:
+ return GetCommonVariableProperty(variable, prop);
+
+ case GL_NAME_LENGTH:
+ return clampCast<GLint>(program->getInputResourceName(index).size() + 1u);
+
+ case GL_LOCATION:
+ return variable.isBuiltIn() ? GL_INVALID_INDEX : variable.location;
+
+ // The query is targeted at the set of active input variables used by the first shader stage
+ // of program. If program contains multiple shader stages then input variables from any
+ // stage other than the first will not be enumerated. Since we found the variable to get
+ // this far, we know it exists in the first attached shader stage.
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ return program->getState().getFirstAttachedShaderStageType() == ShaderType::Vertex;
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ return program->getState().getFirstAttachedShaderStageType() == ShaderType::Fragment;
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ return program->getState().getFirstAttachedShaderStageType() == ShaderType::Compute;
+ case GL_REFERENCED_BY_GEOMETRY_SHADER_EXT:
+ return program->getState().getFirstAttachedShaderStageType() == ShaderType::Geometry;
+ case GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT:
+ return program->getState().getFirstAttachedShaderStageType() == ShaderType::TessControl;
+ case GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT:
+ return program->getState().getFirstAttachedShaderStageType() ==
+ ShaderType::TessEvaluation;
+ case GL_IS_PER_PATCH_EXT:
+ return variable.isPatch;
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_VALUE;
+ }
+}
+
+GLint GetOutputResourceProperty(const Program *program, GLuint index, const GLenum prop)
+{
+ const sh::ShaderVariable &outputVariable = program->getOutputResource(index);
+
+ switch (prop)
+ {
+ case GL_TYPE:
+ case GL_ARRAY_SIZE:
+ return GetCommonVariableProperty(outputVariable, prop);
+
+ case GL_NAME_LENGTH:
+ return clampCast<GLint>(program->getOutputResourceName(index).size() + 1u);
+
+ case GL_LOCATION:
+ return outputVariable.location;
+
+ case GL_LOCATION_INDEX_EXT:
+ // EXT_blend_func_extended
+ if (program->getState().getLastAttachedShaderStageType() == gl::ShaderType::Fragment)
+ {
+ return program->getFragDataIndex(outputVariable.name);
+ }
+ return GL_INVALID_INDEX;
+
+ // The set of active user-defined outputs from the final shader stage in this program. If
+ // the final stage is a Fragment Shader, then this represents the fragment outputs that get
+ // written to individual color buffers. If the program only contains a Compute Shader, then
+ // there are no user-defined outputs.
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ return program->getState().getLastAttachedShaderStageType() == ShaderType::Vertex;
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ return program->getState().getLastAttachedShaderStageType() == ShaderType::Fragment;
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ return program->getState().getLastAttachedShaderStageType() == ShaderType::Compute;
+ case GL_REFERENCED_BY_GEOMETRY_SHADER_EXT:
+ return program->getState().getLastAttachedShaderStageType() == ShaderType::Geometry;
+ case GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT:
+ return program->getState().getLastAttachedShaderStageType() == ShaderType::TessControl;
+ case GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT:
+ return program->getState().getLastAttachedShaderStageType() ==
+ ShaderType::TessEvaluation;
+ case GL_IS_PER_PATCH_EXT:
+ return outputVariable.isPatch;
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_VALUE;
+ }
+}
+
+GLint GetTransformFeedbackVaryingResourceProperty(const Program *program,
+ GLuint index,
+ const GLenum prop)
+{
+ const auto &tfVariable = program->getTransformFeedbackVaryingResource(index);
+ switch (prop)
+ {
+ case GL_TYPE:
+ return clampCast<GLint>(tfVariable.type);
+
+ case GL_ARRAY_SIZE:
+ return clampCast<GLint>(tfVariable.size());
+
+ case GL_NAME_LENGTH:
+ return clampCast<GLint>(tfVariable.nameWithArrayIndex().size() + 1);
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_VALUE;
+ }
+}
+
+GLint QueryProgramInterfaceActiveResources(const Program *program, GLenum programInterface)
+{
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ return clampCast<GLint>(program->getState().getProgramInputs().size());
+
+ case GL_PROGRAM_OUTPUT:
+ return clampCast<GLint>(program->getState().getOutputVariables().size());
+
+ case GL_UNIFORM:
+ return clampCast<GLint>(program->getState().getUniforms().size());
+
+ case GL_UNIFORM_BLOCK:
+ return clampCast<GLint>(program->getState().getUniformBlocks().size());
+
+ case GL_ATOMIC_COUNTER_BUFFER:
+ return clampCast<GLint>(program->getState().getAtomicCounterBuffers().size());
+
+ case GL_BUFFER_VARIABLE:
+ return clampCast<GLint>(program->getState().getBufferVariables().size());
+
+ case GL_SHADER_STORAGE_BLOCK:
+ return clampCast<GLint>(program->getState().getShaderStorageBlocks().size());
+
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ return clampCast<GLint>(program->getTransformFeedbackVaryingCount());
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+template <typename T, typename M>
+GLint FindMaxSize(const std::vector<T> &resources, M member)
+{
+ GLint max = 0;
+ for (const T &resource : resources)
+ {
+ max = std::max(max, clampCast<GLint>((resource.*member).size()));
+ }
+ return max;
+}
+
+GLint QueryProgramInterfaceMaxNameLength(const Program *program, GLenum programInterface)
+{
+ GLint maxNameLength = 0;
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ maxNameLength = program->getInputResourceMaxNameSize();
+ break;
+
+ case GL_PROGRAM_OUTPUT:
+ maxNameLength = program->getOutputResourceMaxNameSize();
+ break;
+
+ case GL_UNIFORM:
+ maxNameLength = FindMaxSize(program->getState().getUniforms(), &LinkedUniform::name);
+ break;
+
+ case GL_UNIFORM_BLOCK:
+ return program->getActiveUniformBlockMaxNameLength();
+
+ case GL_BUFFER_VARIABLE:
+ maxNameLength =
+ FindMaxSize(program->getState().getBufferVariables(), &BufferVariable::name);
+ break;
+
+ case GL_SHADER_STORAGE_BLOCK:
+ return program->getActiveShaderStorageBlockMaxNameLength();
+
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ return clampCast<GLint>(program->getTransformFeedbackVaryingMaxLength());
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+ // This length includes an extra character for the null terminator.
+ return (maxNameLength == 0 ? 0 : maxNameLength + 1);
+}
+
+GLint QueryProgramInterfaceMaxNumActiveVariables(const Program *program, GLenum programInterface)
+{
+ switch (programInterface)
+ {
+ case GL_UNIFORM_BLOCK:
+ return FindMaxSize(program->getState().getUniformBlocks(),
+ &InterfaceBlock::memberIndexes);
+ case GL_ATOMIC_COUNTER_BUFFER:
+ return FindMaxSize(program->getState().getAtomicCounterBuffers(),
+ &AtomicCounterBuffer::memberIndexes);
+
+ case GL_SHADER_STORAGE_BLOCK:
+ return FindMaxSize(program->getState().getShaderStorageBlocks(),
+ &InterfaceBlock::memberIndexes);
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLenum GetUniformPropertyEnum(GLenum prop)
+{
+ switch (prop)
+ {
+ case GL_UNIFORM_TYPE:
+ return GL_TYPE;
+ case GL_UNIFORM_SIZE:
+ return GL_ARRAY_SIZE;
+ case GL_UNIFORM_NAME_LENGTH:
+ return GL_NAME_LENGTH;
+ case GL_UNIFORM_BLOCK_INDEX:
+ return GL_BLOCK_INDEX;
+ case GL_UNIFORM_OFFSET:
+ return GL_OFFSET;
+ case GL_UNIFORM_ARRAY_STRIDE:
+ return GL_ARRAY_STRIDE;
+ case GL_UNIFORM_MATRIX_STRIDE:
+ return GL_MATRIX_STRIDE;
+ case GL_UNIFORM_IS_ROW_MAJOR:
+ return GL_IS_ROW_MAJOR;
+
+ default:
+ return prop;
+ }
+}
+
+GLenum GetUniformBlockPropertyEnum(GLenum prop)
+{
+ switch (prop)
+ {
+ case GL_UNIFORM_BLOCK_BINDING:
+ return GL_BUFFER_BINDING;
+
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ return GL_BUFFER_DATA_SIZE;
+
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ return GL_NAME_LENGTH;
+
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ return GL_NUM_ACTIVE_VARIABLES;
+
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ return GL_ACTIVE_VARIABLES;
+
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ return GL_REFERENCED_BY_VERTEX_SHADER;
+
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ return GL_REFERENCED_BY_FRAGMENT_SHADER;
+
+ default:
+ return prop;
+ }
+}
+
+void GetShaderVariableBufferResourceProperty(const ShaderVariableBuffer &buffer,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+
+{
+ switch (pname)
+ {
+ case GL_BUFFER_BINDING:
+ params[(*outputPosition)++] = buffer.binding;
+ break;
+ case GL_BUFFER_DATA_SIZE:
+ params[(*outputPosition)++] = clampCast<GLint>(buffer.dataSize);
+ break;
+ case GL_NUM_ACTIVE_VARIABLES:
+ params[(*outputPosition)++] = buffer.numActiveVariables();
+ break;
+ case GL_ACTIVE_VARIABLES:
+ for (size_t memberIndex = 0;
+ memberIndex < buffer.memberIndexes.size() && *outputPosition < bufSize;
+ ++memberIndex)
+ {
+ params[(*outputPosition)++] = clampCast<GLint>(buffer.memberIndexes[memberIndex]);
+ }
+ break;
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Vertex));
+ break;
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Fragment));
+ break;
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Compute));
+ break;
+ case GL_REFERENCED_BY_GEOMETRY_SHADER_EXT:
+ params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Geometry));
+ break;
+ case GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT:
+ params[(*outputPosition)++] =
+ static_cast<GLint>(buffer.isActive(ShaderType::TessControl));
+ break;
+ case GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT:
+ params[(*outputPosition)++] =
+ static_cast<GLint>(buffer.isActive(ShaderType::TessEvaluation));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void GetInterfaceBlockResourceProperty(const InterfaceBlock &block,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+{
+ if (pname == GL_NAME_LENGTH)
+ {
+ params[(*outputPosition)++] = clampCast<GLint>(block.nameWithArrayIndex().size() + 1);
+ return;
+ }
+ GetShaderVariableBufferResourceProperty(block, pname, params, bufSize, outputPosition);
+}
+
+void GetUniformBlockResourceProperty(const Program *program,
+ GLuint blockIndex,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+
+{
+ ASSERT(*outputPosition < bufSize);
+ const auto &block = program->getUniformBlockByIndex(blockIndex);
+ GetInterfaceBlockResourceProperty(block, pname, params, bufSize, outputPosition);
+}
+
+void GetShaderStorageBlockResourceProperty(const Program *program,
+ GLuint blockIndex,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+
+{
+ ASSERT(*outputPosition < bufSize);
+ const auto &block = program->getShaderStorageBlockByIndex(blockIndex);
+ GetInterfaceBlockResourceProperty(block, pname, params, bufSize, outputPosition);
+}
+
+void GetAtomicCounterBufferResourceProperty(const Program *program,
+ GLuint index,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+
+{
+ ASSERT(*outputPosition < bufSize);
+ const auto &buffer = program->getState().getAtomicCounterBuffers()[index];
+ GetShaderVariableBufferResourceProperty(buffer, pname, params, bufSize, outputPosition);
+}
+
+bool IsTextureEnvEnumParameter(TextureEnvParameter pname)
+{
+ switch (pname)
+ {
+ case TextureEnvParameter::Mode:
+ case TextureEnvParameter::CombineRgb:
+ case TextureEnvParameter::CombineAlpha:
+ case TextureEnvParameter::Src0Rgb:
+ case TextureEnvParameter::Src1Rgb:
+ case TextureEnvParameter::Src2Rgb:
+ case TextureEnvParameter::Src0Alpha:
+ case TextureEnvParameter::Src1Alpha:
+ case TextureEnvParameter::Src2Alpha:
+ case TextureEnvParameter::Op0Rgb:
+ case TextureEnvParameter::Op1Rgb:
+ case TextureEnvParameter::Op2Rgb:
+ case TextureEnvParameter::Op0Alpha:
+ case TextureEnvParameter::Op1Alpha:
+ case TextureEnvParameter::Op2Alpha:
+ case TextureEnvParameter::PointCoordReplace:
+ return true;
+ default:
+ return false;
+ }
+}
+
+void GetShaderProgramId(ProgramPipeline *programPipeline, ShaderType shaderType, GLint *params)
+{
+ ASSERT(params);
+
+ *params = 0;
+ if (programPipeline)
+ {
+ const Program *program = programPipeline->getShaderProgram(shaderType);
+ if (program)
+ {
+ *params = program->id().value;
+ }
+ }
+}
+
+} // namespace
+
+void QueryFramebufferAttachmentParameteriv(const Context *context,
+ const Framebuffer *framebuffer,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params)
+{
+ ASSERT(framebuffer);
+
+ const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(context, attachment);
+
+ if (attachmentObject == nullptr)
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = GL_NONE;
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ *params = 0;
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = attachmentObject->type();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ *params = attachmentObject->id();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ *params = attachmentObject->mipLevel();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ {
+ TextureTarget face = attachmentObject->cubeMapFace();
+ if (face != TextureTarget::InvalidEnum)
+ {
+ *params = ToGLenum(attachmentObject->cubeMapFace());
+ }
+ else
+ {
+ // This happens when the attachment isn't a texture cube map face
+ *params = GL_NONE;
+ }
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ *params = attachmentObject->getRedSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ *params = attachmentObject->getGreenSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ *params = attachmentObject->getBlueSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ *params = attachmentObject->getAlphaSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ *params = attachmentObject->getDepthSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ *params = attachmentObject->getStencilSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ *params = attachmentObject->getComponentType();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ *params = attachmentObject->getColorEncoding();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ *params = attachmentObject->layer();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR:
+ *params = attachmentObject->getNumViews();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR:
+ *params = attachmentObject->getBaseViewIndex();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT:
+ *params = attachmentObject->isLayered();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT:
+ if (attachmentObject->type() == GL_TEXTURE)
+ {
+ *params = attachmentObject->getSamples();
+ }
+ else
+ {
+ *params = 0;
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params)
+{
+ QueryBufferParameterBase(buffer, pname, params);
+}
+
+void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params)
+{
+ QueryBufferParameterBase(buffer, pname, params);
+}
+
+void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params)
+{
+ switch (pname)
+ {
+ case GL_BUFFER_MAP_POINTER:
+ *params = buffer->getMapPointer();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryProgramiv(Context *context, const Program *program, GLenum pname, GLint *params)
+{
+ ASSERT(program != nullptr || pname == GL_COMPLETION_STATUS_KHR);
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ *params = program->isFlaggedForDeletion();
+ return;
+ case GL_LINK_STATUS:
+ *params = program->isLinked();
+ return;
+ case GL_COMPLETION_STATUS_KHR:
+ if (context->isContextLost())
+ {
+ *params = GL_TRUE;
+ }
+ else
+ {
+ *params = program->isLinking() ? GL_FALSE : GL_TRUE;
+ }
+ return;
+ case GL_VALIDATE_STATUS:
+ *params = program->isValidated();
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = program->getExecutable().getInfoLogLength();
+ return;
+ case GL_ATTACHED_SHADERS:
+ *params = program->getAttachedShadersCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = program->getActiveAttributeCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ *params = program->getActiveAttributeMaxLength();
+ return;
+ case GL_ACTIVE_UNIFORMS:
+ *params = program->getActiveUniformCount();
+ return;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ *params = program->getActiveUniformMaxLength();
+ return;
+ case GL_PROGRAM_BINARY_LENGTH_OES:
+ *params = context->getCaps().programBinaryFormats.empty()
+ ? 0
+ : program->getBinaryLength(context);
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ *params = program->getActiveUniformBlockCount();
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ *params = program->getActiveUniformBlockMaxNameLength();
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ *params = program->getTransformFeedbackBufferMode();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ *params = clampCast<GLint>(program->getTransformFeedbackVaryingCount());
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ *params = program->getTransformFeedbackVaryingMaxLength();
+ break;
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ *params = program->getBinaryRetrievableHint();
+ break;
+ case GL_PROGRAM_SEPARABLE:
+ // From es31cSeparateShaderObjsTests.cpp:
+ // ProgramParameteri PROGRAM_SEPARABLE
+ // NOTE: The query for PROGRAM_SEPARABLE must query latched
+ // state. In other words, the state of the binary after
+ // it was linked. So in the tests below, the queries
+ // should return the default state GL_FALSE since the
+ // program has no linked binary.
+ *params = program->isSeparable() && program->isLinked();
+ break;
+ case GL_COMPUTE_WORK_GROUP_SIZE:
+ {
+ const sh::WorkGroupSize &localSize = program->getComputeShaderLocalSize();
+ params[0] = localSize[0];
+ params[1] = localSize[1];
+ params[2] = localSize[2];
+ }
+ break;
+ case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
+ *params = program->getActiveAtomicCounterBufferCount();
+ break;
+ case GL_GEOMETRY_LINKED_INPUT_TYPE_EXT:
+ *params = ToGLenum(program->getGeometryShaderInputPrimitiveType());
+ break;
+ case GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT:
+ *params = ToGLenum(program->getGeometryShaderOutputPrimitiveType());
+ break;
+ case GL_GEOMETRY_LINKED_VERTICES_OUT_EXT:
+ *params = program->getGeometryShaderMaxVertices();
+ break;
+ case GL_GEOMETRY_SHADER_INVOCATIONS_EXT:
+ *params = program->getGeometryShaderInvocations();
+ break;
+ case GL_TESS_CONTROL_OUTPUT_VERTICES_EXT:
+ *params = program->getTessControlShaderVertices();
+ break;
+ case GL_TESS_GEN_MODE_EXT:
+ *params = program->getTessGenMode();
+ break;
+ case GL_TESS_GEN_SPACING_EXT:
+ *params = program->getTessGenSpacing() ? program->getTessGenSpacing() : GL_EQUAL;
+ break;
+ case GL_TESS_GEN_VERTEX_ORDER:
+ *params = program->getTessGenVertexOrder() ? program->getTessGenVertexOrder() : GL_CCW;
+ break;
+ case GL_TESS_GEN_POINT_MODE_EXT:
+ *params = program->getTessGenPointMode() ? GL_TRUE : GL_FALSE;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryRenderbufferiv(const Context *context,
+ const Renderbuffer *renderbuffer,
+ GLenum pname,
+ GLint *params)
+{
+ ASSERT(renderbuffer != nullptr);
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH:
+ *params = renderbuffer->getWidth();
+ break;
+ case GL_RENDERBUFFER_HEIGHT:
+ *params = renderbuffer->getHeight();
+ break;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
+ // Special case the WebGL 1 DEPTH_STENCIL format.
+ if (context->isWebGL1() &&
+ renderbuffer->getFormat().info->internalFormat == GL_DEPTH24_STENCIL8)
+ {
+ *params = GL_DEPTH_STENCIL;
+ }
+ else
+ {
+ *params = renderbuffer->getFormat().info->internalFormat;
+ }
+ break;
+ case GL_RENDERBUFFER_RED_SIZE:
+ *params = renderbuffer->getRedSize();
+ break;
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ *params = renderbuffer->getGreenSize();
+ break;
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ *params = renderbuffer->getBlueSize();
+ break;
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ *params = renderbuffer->getAlphaSize();
+ break;
+ case GL_RENDERBUFFER_DEPTH_SIZE:
+ *params = renderbuffer->getDepthSize();
+ break;
+ case GL_RENDERBUFFER_STENCIL_SIZE:
+ *params = renderbuffer->getStencilSize();
+ break;
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ *params = renderbuffer->getState().getSamples();
+ break;
+ case GL_MEMORY_SIZE_ANGLE:
+ *params = renderbuffer->getMemorySize();
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ *params = static_cast<GLint>(renderbuffer->getImplementationColorReadFormat(context));
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ *params = static_cast<GLint>(renderbuffer->getImplementationColorReadType(context));
+ break;
+ case GL_RESOURCE_INITIALIZED_ANGLE:
+ *params = (renderbuffer->initState(GL_NONE, ImageIndex()) == InitState::Initialized);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params)
+{
+ ASSERT(shader != nullptr || pname == GL_COMPLETION_STATUS_KHR);
+
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ *params = static_cast<GLint>(ToGLenum(shader->getType()));
+ return;
+ case GL_DELETE_STATUS:
+ *params = shader->isFlaggedForDeletion();
+ return;
+ case GL_COMPILE_STATUS:
+ *params = shader->isCompiled(context) ? GL_TRUE : GL_FALSE;
+ return;
+ case GL_COMPLETION_STATUS_KHR:
+ if (context->isContextLost())
+ {
+ *params = GL_TRUE;
+ }
+ else
+ {
+ *params = shader->isCompleted() ? GL_TRUE : GL_FALSE;
+ }
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = shader->getInfoLogLength(context);
+ return;
+ case GL_SHADER_SOURCE_LENGTH:
+ *params = shader->getSourceLength();
+ return;
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ *params = shader->getTranslatedSourceWithDebugInfoLength(context);
+ return;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryTexLevelParameterfv(const Texture *texture,
+ TextureTarget target,
+ GLint level,
+ GLenum pname,
+ GLfloat *params)
+{
+ QueryTexLevelParameterBase(texture, target, level, pname, params);
+}
+
+void QueryTexLevelParameteriv(const Texture *texture,
+ TextureTarget target,
+ GLint level,
+ GLenum pname,
+ GLint *params)
+{
+ QueryTexLevelParameterBase(texture, target, level, pname, params);
+}
+
+void QueryTexParameterfv(const Context *context,
+ const Texture *texture,
+ GLenum pname,
+ GLfloat *params)
+{
+ QueryTexParameterBase<false, false>(context, texture, pname, params);
+}
+
+void QueryTexParameterxv(const Context *context,
+ const Texture *texture,
+ GLenum pname,
+ GLfixed *params)
+{
+ QueryTexParameterBase<false, true>(context, texture, pname, params);
+}
+
+void QueryTexParameteriv(const Context *context,
+ const Texture *texture,
+ GLenum pname,
+ GLint *params)
+{
+ QueryTexParameterBase<false, false>(context, texture, pname, params);
+}
+
+void QueryTexParameterIiv(const Context *context,
+ const Texture *texture,
+ GLenum pname,
+ GLint *params)
+{
+ QueryTexParameterBase<true, false>(context, texture, pname, params);
+}
+
+void QueryTexParameterIuiv(const Context *context,
+ const Texture *texture,
+ GLenum pname,
+ GLuint *params)
+{
+ QueryTexParameterBase<true, false>(context, texture, pname, params);
+}
+
+void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params)
+{
+ QuerySamplerParameterBase<false>(sampler, pname, params);
+}
+
+void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params)
+{
+ QuerySamplerParameterBase<false>(sampler, pname, params);
+}
+
+void QuerySamplerParameterIiv(const Sampler *sampler, GLenum pname, GLint *params)
+{
+ QuerySamplerParameterBase<true>(sampler, pname, params);
+}
+
+void QuerySamplerParameterIuiv(const Sampler *sampler, GLenum pname, GLuint *params)
+{
+ QuerySamplerParameterBase<true>(sampler, pname, params);
+}
+
+void QueryVertexAttribfv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLfloat *params)
+{
+ QueryVertexAttribBase(attrib, binding, currentValueData.Values.FloatValues, pname, params);
+}
+
+void QueryVertexAttribiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params)
+{
+ QueryVertexAttribBase(attrib, binding, currentValueData.Values.FloatValues, pname, params);
+}
+
+void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer)
+{
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_POINTER:
+ *pointer = const_cast<void *>(attrib.pointer);
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryVertexAttribIiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params)
+{
+ QueryVertexAttribBase(attrib, binding, currentValueData.Values.IntValues, pname, params);
+}
+
+void QueryVertexAttribIuiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLuint *params)
+{
+ QueryVertexAttribBase(attrib, binding, currentValueData.Values.UnsignedIntValues, pname,
+ params);
+}
+
+void QueryActiveUniformBlockiv(const Program *program,
+ UniformBlockIndex uniformBlockIndex,
+ GLenum pname,
+ GLint *params)
+{
+ GLenum prop = GetUniformBlockPropertyEnum(pname);
+ QueryProgramResourceiv(program, GL_UNIFORM_BLOCK, uniformBlockIndex, 1, &prop,
+ std::numeric_limits<GLsizei>::max(), nullptr, params);
+}
+
+void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params)
+{
+ switch (pname)
+ {
+ case GL_NUM_SAMPLE_COUNTS:
+ if (bufSize != 0)
+ {
+ *params = clampCast<GLint>(format.sampleCounts.size());
+ }
+ break;
+
+ case GL_SAMPLES:
+ {
+ size_t returnCount = std::min<size_t>(bufSize, format.sampleCounts.size());
+ auto sampleReverseIt = format.sampleCounts.rbegin();
+ for (size_t sampleIndex = 0; sampleIndex < returnCount; ++sampleIndex)
+ {
+ params[sampleIndex] = *sampleReverseIt++;
+ }
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params)
+{
+ ASSERT(framebuffer);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+ *params = framebuffer->getDefaultWidth();
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+ *params = framebuffer->getDefaultHeight();
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+ *params = framebuffer->getDefaultSamples();
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+ *params = ConvertToGLBoolean(framebuffer->getDefaultFixedSampleLocations());
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT:
+ *params = framebuffer->getDefaultLayers();
+ break;
+ case GL_FRAMEBUFFER_FLIP_Y_MESA:
+ *params = ConvertToGLBoolean(framebuffer->getFlipY());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+angle::Result QuerySynciv(const Context *context,
+ const Sync *sync,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *values)
+{
+ ASSERT(sync != nullptr || pname == GL_SYNC_STATUS);
+
+ // All queries return one value, exit early if the buffer can't fit anything.
+ if (bufSize < 1)
+ {
+ if (length != nullptr)
+ {
+ *length = 0;
+ }
+ return angle::Result::Continue;
+ }
+
+ switch (pname)
+ {
+ case GL_OBJECT_TYPE:
+ *values = clampCast<GLint>(GL_SYNC_FENCE);
+ break;
+ case GL_SYNC_CONDITION:
+ *values = clampCast<GLint>(sync->getCondition());
+ break;
+ case GL_SYNC_FLAGS:
+ *values = clampCast<GLint>(sync->getFlags());
+ break;
+ case GL_SYNC_STATUS:
+ if (context->isContextLost())
+ {
+ *values = GL_SIGNALED;
+ }
+ else
+ {
+ ANGLE_TRY(sync->getStatus(context, values));
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ if (length != nullptr)
+ {
+ *length = 1;
+ }
+
+ return angle::Result::Continue;
+}
+
+void SetTexParameterx(Context *context, Texture *texture, GLenum pname, GLfixed param)
+{
+ SetTexParameterBase<false, true>(context, texture, pname, &param);
+}
+
+void SetTexParameterxv(Context *context, Texture *texture, GLenum pname, const GLfixed *params)
+{
+ SetTexParameterBase<false, true>(context, texture, pname, params);
+}
+
+void SetTexParameterf(Context *context, Texture *texture, GLenum pname, GLfloat param)
+{
+ SetTexParameterBase<false, false>(context, texture, pname, &param);
+}
+
+void SetTexParameterfv(Context *context, Texture *texture, GLenum pname, const GLfloat *params)
+{
+ SetTexParameterBase<false, false>(context, texture, pname, params);
+}
+
+void SetTexParameteri(Context *context, Texture *texture, GLenum pname, GLint param)
+{
+ SetTexParameterBase<false, false>(context, texture, pname, &param);
+}
+
+void SetTexParameteriv(Context *context, Texture *texture, GLenum pname, const GLint *params)
+{
+ SetTexParameterBase<false, false>(context, texture, pname, params);
+}
+
+void SetTexParameterIiv(Context *context, Texture *texture, GLenum pname, const GLint *params)
+{
+ SetTexParameterBase<true, false>(context, texture, pname, params);
+}
+
+void SetTexParameterIuiv(Context *context, Texture *texture, GLenum pname, const GLuint *params)
+{
+ SetTexParameterBase<true, false>(context, texture, pname, params);
+}
+
+void SetSamplerParameterf(Context *context, Sampler *sampler, GLenum pname, GLfloat param)
+{
+ SetSamplerParameterBase<false>(context, sampler, pname, &param);
+}
+
+void SetSamplerParameterfv(Context *context, Sampler *sampler, GLenum pname, const GLfloat *params)
+{
+ SetSamplerParameterBase<false>(context, sampler, pname, params);
+}
+
+void SetSamplerParameteri(Context *context, Sampler *sampler, GLenum pname, GLint param)
+{
+ SetSamplerParameterBase<false>(context, sampler, pname, &param);
+}
+
+void SetSamplerParameteriv(Context *context, Sampler *sampler, GLenum pname, const GLint *params)
+{
+ SetSamplerParameterBase<false>(context, sampler, pname, params);
+}
+
+void SetSamplerParameterIiv(Context *context, Sampler *sampler, GLenum pname, const GLint *params)
+{
+ SetSamplerParameterBase<true>(context, sampler, pname, params);
+}
+
+void SetSamplerParameterIuiv(Context *context, Sampler *sampler, GLenum pname, const GLuint *params)
+{
+ SetSamplerParameterBase<true>(context, sampler, pname, params);
+}
+
+void SetFramebufferParameteri(const Context *context,
+ Framebuffer *framebuffer,
+ GLenum pname,
+ GLint param)
+{
+ ASSERT(framebuffer);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+ framebuffer->setDefaultWidth(context, param);
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+ framebuffer->setDefaultHeight(context, param);
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+ framebuffer->setDefaultSamples(context, param);
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+ framebuffer->setDefaultFixedSampleLocations(context, ConvertToBool(param));
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT:
+ framebuffer->setDefaultLayers(param);
+ break;
+ case GL_FRAMEBUFFER_FLIP_Y_MESA:
+ framebuffer->setFlipY(ConvertToBool(param));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void SetProgramParameteri(Program *program, GLenum pname, GLint value)
+{
+ ASSERT(program);
+
+ switch (pname)
+ {
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ program->setBinaryRetrievableHint(ConvertToBool(value));
+ break;
+ case GL_PROGRAM_SEPARABLE:
+ program->setSeparable(ConvertToBool(value));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+GLint GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop)
+{
+ const auto &uniform = program->getUniformByIndex(index);
+ GLenum resourceProp = GetUniformPropertyEnum(prop);
+ switch (resourceProp)
+ {
+ case GL_TYPE:
+ case GL_ARRAY_SIZE:
+ case GL_NAME_LENGTH:
+ return GetCommonVariableProperty(uniform, resourceProp);
+
+ case GL_LOCATION:
+ return program->getUniformLocation(uniform.name).value;
+
+ case GL_BLOCK_INDEX:
+ return (uniform.isAtomicCounter() ? -1 : uniform.bufferIndex);
+
+ case GL_OFFSET:
+ return uniform.blockInfo.offset;
+
+ case GL_ARRAY_STRIDE:
+ return uniform.blockInfo.arrayStride;
+
+ case GL_MATRIX_STRIDE:
+ return uniform.blockInfo.matrixStride;
+
+ case GL_IS_ROW_MAJOR:
+ return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
+
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ return uniform.isActive(ShaderType::Vertex);
+
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ return uniform.isActive(ShaderType::Fragment);
+
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ return uniform.isActive(ShaderType::Compute);
+
+ case GL_REFERENCED_BY_GEOMETRY_SHADER_EXT:
+ return uniform.isActive(ShaderType::Geometry);
+
+ case GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT:
+ return uniform.isActive(ShaderType::TessControl);
+
+ case GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT:
+ return uniform.isActive(ShaderType::TessEvaluation);
+
+ case GL_ATOMIC_COUNTER_BUFFER_INDEX:
+ return (uniform.isAtomicCounter() ? uniform.bufferIndex : -1);
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLint GetBufferVariableResourceProperty(const Program *program, GLuint index, const GLenum prop)
+{
+ const BufferVariable &bufferVariable = program->getBufferVariableByIndex(index);
+ switch (prop)
+ {
+ case GL_TYPE:
+ case GL_ARRAY_SIZE:
+ case GL_NAME_LENGTH:
+ return GetCommonVariableProperty(bufferVariable, prop);
+
+ case GL_BLOCK_INDEX:
+ return bufferVariable.bufferIndex;
+
+ case GL_OFFSET:
+ return bufferVariable.blockInfo.offset;
+
+ case GL_ARRAY_STRIDE:
+ return bufferVariable.blockInfo.arrayStride;
+
+ case GL_MATRIX_STRIDE:
+ return bufferVariable.blockInfo.matrixStride;
+
+ case GL_IS_ROW_MAJOR:
+ return static_cast<GLint>(bufferVariable.blockInfo.isRowMajorMatrix);
+
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ return bufferVariable.isActive(ShaderType::Vertex);
+
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ return bufferVariable.isActive(ShaderType::Fragment);
+
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ return bufferVariable.isActive(ShaderType::Compute);
+
+ case GL_REFERENCED_BY_GEOMETRY_SHADER_EXT:
+ return bufferVariable.isActive(ShaderType::Geometry);
+
+ case GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT:
+ return bufferVariable.isActive(ShaderType::TessControl);
+
+ case GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT:
+ return bufferVariable.isActive(ShaderType::TessEvaluation);
+
+ case GL_TOP_LEVEL_ARRAY_SIZE:
+ return bufferVariable.topLevelArraySize;
+
+ case GL_TOP_LEVEL_ARRAY_STRIDE:
+ return bufferVariable.blockInfo.topLevelArrayStride;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint QueryProgramResourceIndex(const Program *program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ return program->getInputResourceIndex(name);
+
+ case GL_PROGRAM_OUTPUT:
+ return program->getOutputResourceIndex(name);
+
+ case GL_UNIFORM:
+ return program->getState().getUniformIndexFromName(name);
+
+ case GL_BUFFER_VARIABLE:
+ return program->getState().getBufferVariableIndexFromName(name);
+
+ case GL_SHADER_STORAGE_BLOCK:
+ return program->getShaderStorageBlockIndex(name);
+
+ case GL_UNIFORM_BLOCK:
+ return program->getUniformBlockIndex(name);
+
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ return program->getTransformFeedbackVaryingResourceIndex(name);
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_INDEX;
+ }
+}
+
+void QueryProgramResourceName(const Context *context,
+ const Program *program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name)
+{
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ program->getInputResourceName(index, bufSize, length, name);
+ break;
+
+ case GL_PROGRAM_OUTPUT:
+ program->getOutputResourceName(index, bufSize, length, name);
+ break;
+
+ case GL_UNIFORM:
+ program->getUniformResourceName(index, bufSize, length, name);
+ break;
+
+ case GL_BUFFER_VARIABLE:
+ program->getBufferVariableResourceName(index, bufSize, length, name);
+ break;
+
+ case GL_SHADER_STORAGE_BLOCK:
+ program->getActiveShaderStorageBlockName(index, bufSize, length, name);
+ break;
+
+ case GL_UNIFORM_BLOCK:
+ program->getActiveUniformBlockName(context, {index}, bufSize, length, name);
+ break;
+
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ program->getTransformFeedbackVarying(index, bufSize, length, nullptr, nullptr, name);
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
+GLint QueryProgramResourceLocation(const Program *program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ return program->getInputResourceLocation(name);
+
+ case GL_PROGRAM_OUTPUT:
+ return program->getOutputResourceLocation(name);
+
+ case GL_UNIFORM:
+ return program->getUniformLocation(name).value;
+
+ default:
+ UNREACHABLE();
+ return -1;
+ }
+}
+
+void QueryProgramResourceiv(const Program *program,
+ GLenum programInterface,
+ UniformBlockIndex index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!program->isLinked())
+ {
+ return;
+ }
+
+ if (length != nullptr)
+ {
+ *length = 0;
+ }
+
+ if (bufSize == 0)
+ {
+ // No room to write the results
+ return;
+ }
+
+ GLsizei pos = 0;
+ for (GLsizei i = 0; i < propCount; i++)
+ {
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ params[i] = GetInputResourceProperty(program, index.value, props[i]);
+ ++pos;
+ break;
+
+ case GL_PROGRAM_OUTPUT:
+ params[i] = GetOutputResourceProperty(program, index.value, props[i]);
+ ++pos;
+ break;
+
+ case GL_UNIFORM:
+ params[i] = GetUniformResourceProperty(program, index.value, props[i]);
+ ++pos;
+ break;
+
+ case GL_BUFFER_VARIABLE:
+ params[i] = GetBufferVariableResourceProperty(program, index.value, props[i]);
+ ++pos;
+ break;
+
+ case GL_UNIFORM_BLOCK:
+ GetUniformBlockResourceProperty(program, index.value, props[i], params, bufSize,
+ &pos);
+ break;
+
+ case GL_SHADER_STORAGE_BLOCK:
+ GetShaderStorageBlockResourceProperty(program, index.value, props[i], params,
+ bufSize, &pos);
+ break;
+
+ case GL_ATOMIC_COUNTER_BUFFER:
+ GetAtomicCounterBufferResourceProperty(program, index.value, props[i], params,
+ bufSize, &pos);
+ break;
+
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ params[i] =
+ GetTransformFeedbackVaryingResourceProperty(program, index.value, props[i]);
+ ++pos;
+ break;
+
+ default:
+ UNREACHABLE();
+ params[i] = GL_INVALID_VALUE;
+ }
+ if (pos == bufSize)
+ {
+ // Most properties return one value, but GL_ACTIVE_VARIABLES returns an array of values.
+ // This checks not to break buffer bounds for such case.
+ break;
+ }
+ }
+
+ if (length != nullptr)
+ {
+ *length = pos;
+ }
+}
+
+void QueryProgramInterfaceiv(const Program *program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params)
+{
+ switch (pname)
+ {
+ case GL_ACTIVE_RESOURCES:
+ *params = QueryProgramInterfaceActiveResources(program, programInterface);
+ break;
+
+ case GL_MAX_NAME_LENGTH:
+ *params = QueryProgramInterfaceMaxNameLength(program, programInterface);
+ break;
+
+ case GL_MAX_NUM_ACTIVE_VARIABLES:
+ *params = QueryProgramInterfaceMaxNumActiveVariables(program, programInterface);
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
+angle::Result SetMemoryObjectParameteriv(const Context *context,
+ MemoryObject *memoryObject,
+ GLenum pname,
+ const GLint *params)
+{
+ switch (pname)
+ {
+ case GL_DEDICATED_MEMORY_OBJECT_EXT:
+ ANGLE_TRY(memoryObject->setDedicatedMemory(context, ConvertToBool(params[0])));
+ break;
+
+ case GL_PROTECTED_MEMORY_OBJECT_EXT:
+ ANGLE_TRY(memoryObject->setProtectedMemory(context, ConvertToBool(params[0])));
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+
+ return angle::Result::Continue;
+}
+
+void QueryMemoryObjectParameteriv(const MemoryObject *memoryObject, GLenum pname, GLint *params)
+{
+ switch (pname)
+ {
+ case GL_DEDICATED_MEMORY_OBJECT_EXT:
+ *params = memoryObject->isDedicatedMemory();
+ break;
+
+ case GL_PROTECTED_MEMORY_OBJECT_EXT:
+ *params = memoryObject->isProtectedMemory();
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
+ClientVertexArrayType ParamToVertexArrayType(GLenum param)
+{
+ switch (param)
+ {
+ case GL_VERTEX_ARRAY:
+ case GL_VERTEX_ARRAY_BUFFER_BINDING:
+ case GL_VERTEX_ARRAY_STRIDE:
+ case GL_VERTEX_ARRAY_SIZE:
+ case GL_VERTEX_ARRAY_TYPE:
+ case GL_VERTEX_ARRAY_POINTER:
+ return ClientVertexArrayType::Vertex;
+ case GL_NORMAL_ARRAY:
+ case GL_NORMAL_ARRAY_BUFFER_BINDING:
+ case GL_NORMAL_ARRAY_STRIDE:
+ case GL_NORMAL_ARRAY_TYPE:
+ case GL_NORMAL_ARRAY_POINTER:
+ return ClientVertexArrayType::Normal;
+ case GL_COLOR_ARRAY:
+ case GL_COLOR_ARRAY_BUFFER_BINDING:
+ case GL_COLOR_ARRAY_STRIDE:
+ case GL_COLOR_ARRAY_SIZE:
+ case GL_COLOR_ARRAY_TYPE:
+ case GL_COLOR_ARRAY_POINTER:
+ return ClientVertexArrayType::Color;
+ case GL_POINT_SIZE_ARRAY_OES:
+ case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
+ case GL_POINT_SIZE_ARRAY_STRIDE_OES:
+ case GL_POINT_SIZE_ARRAY_TYPE_OES:
+ case GL_POINT_SIZE_ARRAY_POINTER_OES:
+ return ClientVertexArrayType::PointSize;
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ return ClientVertexArrayType::TextureCoord;
+ default:
+ UNREACHABLE();
+ return ClientVertexArrayType::InvalidEnum;
+ }
+}
+
+void SetLightModelParameters(GLES1State *state, GLenum pname, const GLfloat *params)
+{
+ LightModelParameters &lightModel = state->lightModelParameters();
+
+ switch (pname)
+ {
+ case GL_LIGHT_MODEL_AMBIENT:
+ lightModel.color = ColorF::fromData(params);
+ break;
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ lightModel.twoSided = *params == 1.0f ? true : false;
+ break;
+ default:
+ break;
+ }
+}
+
+void GetLightModelParameters(const GLES1State *state, GLenum pname, GLfloat *params)
+{
+ const LightModelParameters &lightModel = state->lightModelParameters();
+
+ switch (pname)
+ {
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ *params = lightModel.twoSided ? 1.0f : 0.0f;
+ break;
+ case GL_LIGHT_MODEL_AMBIENT:
+ lightModel.color.writeData(params);
+ break;
+ default:
+ break;
+ }
+}
+
+bool IsLightModelTwoSided(const GLES1State *state)
+{
+ return state->lightModelParameters().twoSided;
+}
+
+void SetLightParameters(GLES1State *state,
+ GLenum light,
+ LightParameter pname,
+ const GLfloat *params)
+{
+ uint32_t lightIndex = light - GL_LIGHT0;
+
+ LightParameters &lightParams = state->lightParameters(lightIndex);
+
+ switch (pname)
+ {
+ case LightParameter::Ambient:
+ lightParams.ambient = ColorF::fromData(params);
+ break;
+ case LightParameter::Diffuse:
+ lightParams.diffuse = ColorF::fromData(params);
+ break;
+ case LightParameter::Specular:
+ lightParams.specular = ColorF::fromData(params);
+ break;
+ case LightParameter::Position:
+ {
+ angle::Mat4 mv = state->getModelviewMatrix();
+ angle::Vector4 transformedPos =
+ mv.product(angle::Vector4(params[0], params[1], params[2], params[3]));
+ lightParams.position[0] = transformedPos[0];
+ lightParams.position[1] = transformedPos[1];
+ lightParams.position[2] = transformedPos[2];
+ lightParams.position[3] = transformedPos[3];
+ }
+ break;
+ case LightParameter::SpotDirection:
+ {
+ angle::Mat4 mv = state->getModelviewMatrix();
+ angle::Vector4 transformedPos =
+ mv.product(angle::Vector4(params[0], params[1], params[2], 0.0f));
+ lightParams.direction[0] = transformedPos[0];
+ lightParams.direction[1] = transformedPos[1];
+ lightParams.direction[2] = transformedPos[2];
+ }
+ break;
+ case LightParameter::SpotExponent:
+ lightParams.spotlightExponent = *params;
+ break;
+ case LightParameter::SpotCutoff:
+ lightParams.spotlightCutoffAngle = *params;
+ break;
+ case LightParameter::ConstantAttenuation:
+ lightParams.attenuationConst = *params;
+ break;
+ case LightParameter::LinearAttenuation:
+ lightParams.attenuationLinear = *params;
+ break;
+ case LightParameter::QuadraticAttenuation:
+ lightParams.attenuationQuadratic = *params;
+ break;
+ default:
+ return;
+ }
+}
+
+void GetLightParameters(const GLES1State *state,
+ GLenum light,
+ LightParameter pname,
+ GLfloat *params)
+{
+ uint32_t lightIndex = light - GL_LIGHT0;
+ const LightParameters &lightParams = state->lightParameters(lightIndex);
+
+ switch (pname)
+ {
+ case LightParameter::Ambient:
+ lightParams.ambient.writeData(params);
+ break;
+ case LightParameter::Diffuse:
+ lightParams.diffuse.writeData(params);
+ break;
+ case LightParameter::Specular:
+ lightParams.specular.writeData(params);
+ break;
+ case LightParameter::Position:
+ memcpy(params, lightParams.position.data(), 4 * sizeof(GLfloat));
+ break;
+ case LightParameter::SpotDirection:
+ memcpy(params, lightParams.direction.data(), 3 * sizeof(GLfloat));
+ break;
+ case LightParameter::SpotExponent:
+ *params = lightParams.spotlightExponent;
+ break;
+ case LightParameter::SpotCutoff:
+ *params = lightParams.spotlightCutoffAngle;
+ break;
+ case LightParameter::ConstantAttenuation:
+ *params = lightParams.attenuationConst;
+ break;
+ case LightParameter::LinearAttenuation:
+ *params = lightParams.attenuationLinear;
+ break;
+ case LightParameter::QuadraticAttenuation:
+ *params = lightParams.attenuationQuadratic;
+ break;
+ default:
+ break;
+ }
+}
+
+void SetMaterialParameters(GLES1State *state,
+ GLenum face,
+ MaterialParameter pname,
+ const GLfloat *params)
+{
+ // Note: Ambient and diffuse colors are inherited from glColor when COLOR_MATERIAL is enabled,
+ // and can only be modified by this function if that is disabled:
+ //
+ // > the replaced values remain until changed by either sending a new color or by setting a
+ // > new material value when COLOR_MATERIAL is not currently enabled, to override that
+ // particular value.
+
+ MaterialParameters &material = state->materialParameters();
+ switch (pname)
+ {
+ case MaterialParameter::Ambient:
+ if (!state->isColorMaterialEnabled())
+ {
+ material.ambient = ColorF::fromData(params);
+ }
+ break;
+ case MaterialParameter::Diffuse:
+ if (!state->isColorMaterialEnabled())
+ {
+ material.diffuse = ColorF::fromData(params);
+ }
+ break;
+ case MaterialParameter::AmbientAndDiffuse:
+ if (!state->isColorMaterialEnabled())
+ {
+ material.ambient = ColorF::fromData(params);
+ material.diffuse = ColorF::fromData(params);
+ }
+ break;
+ case MaterialParameter::Specular:
+ material.specular = ColorF::fromData(params);
+ break;
+ case MaterialParameter::Emission:
+ material.emissive = ColorF::fromData(params);
+ break;
+ case MaterialParameter::Shininess:
+ material.specularExponent = *params;
+ break;
+ default:
+ return;
+ }
+}
+
+void GetMaterialParameters(const GLES1State *state,
+ GLenum face,
+ MaterialParameter pname,
+ GLfloat *params)
+{
+ const ColorF &currentColor = state->getCurrentColor();
+ const MaterialParameters &material = state->materialParameters();
+ const bool colorMaterialEnabled = state->isColorMaterialEnabled();
+
+ switch (pname)
+ {
+ case MaterialParameter::Ambient:
+ if (colorMaterialEnabled)
+ {
+ currentColor.writeData(params);
+ }
+ else
+ {
+ material.ambient.writeData(params);
+ }
+ break;
+ case MaterialParameter::Diffuse:
+ if (colorMaterialEnabled)
+ {
+ currentColor.writeData(params);
+ }
+ else
+ {
+ material.diffuse.writeData(params);
+ }
+ break;
+ case MaterialParameter::Specular:
+ material.specular.writeData(params);
+ break;
+ case MaterialParameter::Emission:
+ material.emissive.writeData(params);
+ break;
+ case MaterialParameter::Shininess:
+ *params = material.specularExponent;
+ break;
+ default:
+ return;
+ }
+}
+
+unsigned int GetLightModelParameterCount(GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_LIGHT_MODEL_AMBIENT:
+ return 4;
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ return 1;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+unsigned int GetLightParameterCount(LightParameter pname)
+{
+ switch (pname)
+ {
+ case LightParameter::Ambient:
+ case LightParameter::Diffuse:
+ case LightParameter::AmbientAndDiffuse:
+ case LightParameter::Specular:
+ case LightParameter::Position:
+ return 4;
+ case LightParameter::SpotDirection:
+ return 3;
+ case LightParameter::SpotExponent:
+ case LightParameter::SpotCutoff:
+ case LightParameter::ConstantAttenuation:
+ case LightParameter::LinearAttenuation:
+ case LightParameter::QuadraticAttenuation:
+ return 1;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+unsigned int GetMaterialParameterCount(MaterialParameter pname)
+{
+ switch (pname)
+ {
+ case MaterialParameter::Ambient:
+ case MaterialParameter::Diffuse:
+ case MaterialParameter::AmbientAndDiffuse:
+ case MaterialParameter::Specular:
+ case MaterialParameter::Emission:
+ return 4;
+ case MaterialParameter::Shininess:
+ return 1;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+void SetFogParameters(GLES1State *state, GLenum pname, const GLfloat *params)
+{
+ FogParameters &fog = state->fogParameters();
+ switch (pname)
+ {
+ case GL_FOG_MODE:
+ fog.mode = FromGLenum<FogMode>(static_cast<GLenum>(params[0]));
+ break;
+ case GL_FOG_DENSITY:
+ fog.density = params[0];
+ break;
+ case GL_FOG_START:
+ fog.start = params[0];
+ break;
+ case GL_FOG_END:
+ fog.end = params[0];
+ break;
+ case GL_FOG_COLOR:
+ fog.color = ColorF::fromData(params);
+ break;
+ default:
+ return;
+ }
+}
+
+void GetFogParameters(const GLES1State *state, GLenum pname, GLfloat *params)
+{
+ const FogParameters &fog = state->fogParameters();
+ switch (pname)
+ {
+ case GL_FOG_MODE:
+ params[0] = static_cast<GLfloat>(ToGLenum(fog.mode));
+ break;
+ case GL_FOG_DENSITY:
+ params[0] = fog.density;
+ break;
+ case GL_FOG_START:
+ params[0] = fog.start;
+ break;
+ case GL_FOG_END:
+ params[0] = fog.end;
+ break;
+ case GL_FOG_COLOR:
+ fog.color.writeData(params);
+ break;
+ default:
+ return;
+ }
+}
+
+unsigned int GetFogParameterCount(GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_FOG_MODE:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ return 1;
+ case GL_FOG_COLOR:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+unsigned int GetTextureEnvParameterCount(TextureEnvParameter pname)
+{
+ switch (pname)
+ {
+ case TextureEnvParameter::Mode:
+ case TextureEnvParameter::CombineRgb:
+ case TextureEnvParameter::CombineAlpha:
+ case TextureEnvParameter::Src0Rgb:
+ case TextureEnvParameter::Src1Rgb:
+ case TextureEnvParameter::Src2Rgb:
+ case TextureEnvParameter::Src0Alpha:
+ case TextureEnvParameter::Src1Alpha:
+ case TextureEnvParameter::Src2Alpha:
+ case TextureEnvParameter::Op0Rgb:
+ case TextureEnvParameter::Op1Rgb:
+ case TextureEnvParameter::Op2Rgb:
+ case TextureEnvParameter::Op0Alpha:
+ case TextureEnvParameter::Op1Alpha:
+ case TextureEnvParameter::Op2Alpha:
+ case TextureEnvParameter::RgbScale:
+ case TextureEnvParameter::AlphaScale:
+ case TextureEnvParameter::PointCoordReplace:
+ return 1;
+ case TextureEnvParameter::Color:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+void ConvertTextureEnvFromInt(TextureEnvParameter pname, const GLint *input, GLfloat *output)
+{
+ if (IsTextureEnvEnumParameter(pname))
+ {
+ ConvertGLenumValue(input[0], output);
+ return;
+ }
+
+ switch (pname)
+ {
+ case TextureEnvParameter::RgbScale:
+ case TextureEnvParameter::AlphaScale:
+ output[0] = static_cast<GLfloat>(input[0]);
+ break;
+ case TextureEnvParameter::Color:
+ for (int i = 0; i < 4; i++)
+ {
+ output[i] = input[i] / 255.0f;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void ConvertTextureEnvFromFixed(TextureEnvParameter pname, const GLfixed *input, GLfloat *output)
+{
+ if (IsTextureEnvEnumParameter(pname))
+ {
+ ConvertGLenumValue(input[0], output);
+ return;
+ }
+
+ switch (pname)
+ {
+ case TextureEnvParameter::RgbScale:
+ case TextureEnvParameter::AlphaScale:
+ output[0] = ConvertFixedToFloat(input[0]);
+ break;
+ case TextureEnvParameter::Color:
+ for (int i = 0; i < 4; i++)
+ {
+ output[i] = ConvertFixedToFloat(input[i]);
+ }
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void ConvertTextureEnvToInt(TextureEnvParameter pname, const GLfloat *input, GLint *output)
+{
+ if (IsTextureEnvEnumParameter(pname))
+ {
+ ConvertGLenumValue(input[0], output);
+ return;
+ }
+
+ switch (pname)
+ {
+ case TextureEnvParameter::RgbScale:
+ case TextureEnvParameter::AlphaScale:
+ output[0] = static_cast<GLint>(input[0]);
+ break;
+ case TextureEnvParameter::Color:
+ for (int i = 0; i < 4; i++)
+ {
+ output[i] = static_cast<GLint>(input[i] * 255.0f);
+ }
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void ConvertTextureEnvToFixed(TextureEnvParameter pname, const GLfloat *input, GLfixed *output)
+{
+ if (IsTextureEnvEnumParameter(pname))
+ {
+ ConvertGLenumValue(input[0], output);
+ return;
+ }
+
+ switch (pname)
+ {
+ case TextureEnvParameter::RgbScale:
+ case TextureEnvParameter::AlphaScale:
+ output[0] = ConvertFloatToFixed(input[0]);
+ break;
+ case TextureEnvParameter::Color:
+ for (int i = 0; i < 4; i++)
+ {
+ output[i] = ConvertFloatToFixed(input[i]);
+ }
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void SetTextureEnv(unsigned int unit,
+ GLES1State *state,
+ TextureEnvTarget target,
+ TextureEnvParameter pname,
+ const GLfloat *params)
+{
+ TextureEnvironmentParameters &env = state->textureEnvironment(unit);
+ GLenum asEnum = ConvertToGLenum(params[0]);
+
+ switch (target)
+ {
+ case TextureEnvTarget::Env:
+ switch (pname)
+ {
+ case TextureEnvParameter::Mode:
+ env.mode = FromGLenum<TextureEnvMode>(asEnum);
+ break;
+ case TextureEnvParameter::CombineRgb:
+ env.combineRgb = FromGLenum<TextureCombine>(asEnum);
+ break;
+ case TextureEnvParameter::CombineAlpha:
+ env.combineAlpha = FromGLenum<TextureCombine>(asEnum);
+ break;
+ case TextureEnvParameter::Src0Rgb:
+ env.src0Rgb = FromGLenum<TextureSrc>(asEnum);
+ break;
+ case TextureEnvParameter::Src1Rgb:
+ env.src1Rgb = FromGLenum<TextureSrc>(asEnum);
+ break;
+ case TextureEnvParameter::Src2Rgb:
+ env.src2Rgb = FromGLenum<TextureSrc>(asEnum);
+ break;
+ case TextureEnvParameter::Src0Alpha:
+ env.src0Alpha = FromGLenum<TextureSrc>(asEnum);
+ break;
+ case TextureEnvParameter::Src1Alpha:
+ env.src1Alpha = FromGLenum<TextureSrc>(asEnum);
+ break;
+ case TextureEnvParameter::Src2Alpha:
+ env.src2Alpha = FromGLenum<TextureSrc>(asEnum);
+ break;
+ case TextureEnvParameter::Op0Rgb:
+ env.op0Rgb = FromGLenum<TextureOp>(asEnum);
+ break;
+ case TextureEnvParameter::Op1Rgb:
+ env.op1Rgb = FromGLenum<TextureOp>(asEnum);
+ break;
+ case TextureEnvParameter::Op2Rgb:
+ env.op2Rgb = FromGLenum<TextureOp>(asEnum);
+ break;
+ case TextureEnvParameter::Op0Alpha:
+ env.op0Alpha = FromGLenum<TextureOp>(asEnum);
+ break;
+ case TextureEnvParameter::Op1Alpha:
+ env.op1Alpha = FromGLenum<TextureOp>(asEnum);
+ break;
+ case TextureEnvParameter::Op2Alpha:
+ env.op2Alpha = FromGLenum<TextureOp>(asEnum);
+ break;
+ case TextureEnvParameter::Color:
+ env.color = ColorF::fromData(params);
+ break;
+ case TextureEnvParameter::RgbScale:
+ env.rgbScale = params[0];
+ break;
+ case TextureEnvParameter::AlphaScale:
+ env.alphaScale = params[0];
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ break;
+ case TextureEnvTarget::PointSprite:
+ switch (pname)
+ {
+ case TextureEnvParameter::PointCoordReplace:
+ env.pointSpriteCoordReplace = static_cast<bool>(params[0]);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void GetTextureEnv(unsigned int unit,
+ const GLES1State *state,
+ TextureEnvTarget target,
+ TextureEnvParameter pname,
+ GLfloat *params)
+{
+ const TextureEnvironmentParameters &env = state->textureEnvironment(unit);
+
+ switch (target)
+ {
+ case TextureEnvTarget::Env:
+ switch (pname)
+ {
+ case TextureEnvParameter::Mode:
+ ConvertPackedEnum(env.mode, params);
+ break;
+ case TextureEnvParameter::CombineRgb:
+ ConvertPackedEnum(env.combineRgb, params);
+ break;
+ case TextureEnvParameter::CombineAlpha:
+ ConvertPackedEnum(env.combineAlpha, params);
+ break;
+ case TextureEnvParameter::Src0Rgb:
+ ConvertPackedEnum(env.src0Rgb, params);
+ break;
+ case TextureEnvParameter::Src1Rgb:
+ ConvertPackedEnum(env.src1Rgb, params);
+ break;
+ case TextureEnvParameter::Src2Rgb:
+ ConvertPackedEnum(env.src2Rgb, params);
+ break;
+ case TextureEnvParameter::Src0Alpha:
+ ConvertPackedEnum(env.src0Alpha, params);
+ break;
+ case TextureEnvParameter::Src1Alpha:
+ ConvertPackedEnum(env.src1Alpha, params);
+ break;
+ case TextureEnvParameter::Src2Alpha:
+ ConvertPackedEnum(env.src2Alpha, params);
+ break;
+ case TextureEnvParameter::Op0Rgb:
+ ConvertPackedEnum(env.op0Rgb, params);
+ break;
+ case TextureEnvParameter::Op1Rgb:
+ ConvertPackedEnum(env.op1Rgb, params);
+ break;
+ case TextureEnvParameter::Op2Rgb:
+ ConvertPackedEnum(env.op2Rgb, params);
+ break;
+ case TextureEnvParameter::Op0Alpha:
+ ConvertPackedEnum(env.op0Alpha, params);
+ break;
+ case TextureEnvParameter::Op1Alpha:
+ ConvertPackedEnum(env.op1Alpha, params);
+ break;
+ case TextureEnvParameter::Op2Alpha:
+ ConvertPackedEnum(env.op2Alpha, params);
+ break;
+ case TextureEnvParameter::Color:
+ env.color.writeData(params);
+ break;
+ case TextureEnvParameter::RgbScale:
+ *params = env.rgbScale;
+ break;
+ case TextureEnvParameter::AlphaScale:
+ *params = env.alphaScale;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ break;
+ case TextureEnvTarget::PointSprite:
+ switch (pname)
+ {
+ case TextureEnvParameter::PointCoordReplace:
+ *params = static_cast<GLfloat>(env.pointSpriteCoordReplace);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+unsigned int GetPointParameterCount(PointParameter pname)
+{
+ switch (pname)
+ {
+ case PointParameter::PointSizeMin:
+ case PointParameter::PointSizeMax:
+ case PointParameter::PointFadeThresholdSize:
+ return 1;
+ case PointParameter::PointDistanceAttenuation:
+ return 3;
+ default:
+ return 0;
+ }
+}
+
+void SetPointParameter(GLES1State *state, PointParameter pname, const GLfloat *params)
+{
+
+ PointParameters &pointParams = state->pointParameters();
+
+ switch (pname)
+ {
+ case PointParameter::PointSizeMin:
+ pointParams.pointSizeMin = params[0];
+ break;
+ case PointParameter::PointSizeMax:
+ pointParams.pointSizeMax = params[0];
+ break;
+ case PointParameter::PointFadeThresholdSize:
+ pointParams.pointFadeThresholdSize = params[0];
+ break;
+ case PointParameter::PointDistanceAttenuation:
+ for (unsigned int i = 0; i < 3; i++)
+ {
+ pointParams.pointDistanceAttenuation[i] = params[i];
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+}
+
+void GetPointParameter(const GLES1State *state, PointParameter pname, GLfloat *params)
+{
+ const PointParameters &pointParams = state->pointParameters();
+
+ switch (pname)
+ {
+ case PointParameter::PointSizeMin:
+ params[0] = pointParams.pointSizeMin;
+ break;
+ case PointParameter::PointSizeMax:
+ params[0] = pointParams.pointSizeMax;
+ break;
+ case PointParameter::PointFadeThresholdSize:
+ params[0] = pointParams.pointFadeThresholdSize;
+ break;
+ case PointParameter::PointDistanceAttenuation:
+ for (unsigned int i = 0; i < 3; i++)
+ {
+ params[i] = pointParams.pointDistanceAttenuation[i];
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+}
+
+void SetPointSize(GLES1State *state, GLfloat size)
+{
+ PointParameters &params = state->pointParameters();
+ params.pointSize = size;
+}
+
+void GetPointSize(const GLES1State *state, GLfloat *sizeOut)
+{
+ const PointParameters &params = state->pointParameters();
+ *sizeOut = params.pointSize;
+}
+
+unsigned int GetTexParameterCount(GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_CROP_RECT_OES:
+ case GL_TEXTURE_BORDER_COLOR:
+ return 4;
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_USAGE_ANGLE:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ case GL_DEPTH_STENCIL_TEXTURE_MODE:
+ case GL_TEXTURE_NATIVE_ID_ANGLE:
+ case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+bool GetQueryParameterInfo(const State &glState,
+ GLenum pname,
+ GLenum *type,
+ unsigned int *numParams)
+{
+ const Caps &caps = glState.getCaps();
+ const Extensions &extensions = glState.getExtensions();
+ GLint clientMajorVersion = glState.getClientMajorVersion();
+ EGLenum clientType = glState.getClientType();
+
+ // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
+ // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
+ // to the fact that it is stored internally as a float, and so would require conversion
+ // if returned from Context::getIntegerv. Since this conversion is already implemented
+ // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
+ // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
+ // application.
+ switch (pname)
+ {
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+ {
+ *type = GL_INT;
+ *numParams = static_cast<unsigned int>(caps.compressedTextureFormats.size());
+ return true;
+ }
+ case GL_SHADER_BINARY_FORMATS:
+ {
+ *type = GL_INT;
+ *numParams = static_cast<unsigned int>(caps.shaderBinaryFormats.size());
+ return true;
+ }
+
+ case GL_MAX_VERTEX_ATTRIBS:
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
+ case GL_MAX_VARYING_VECTORS:
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ case GL_MAX_RENDERBUFFER_SIZE:
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ case GL_ARRAY_BUFFER_BINDING:
+ case GL_FRAMEBUFFER_BINDING: // GL_FRAMEBUFFER_BINDING now equivalent to
+ // GL_DRAW_FRAMEBUFFER_BINDING
+ case GL_RENDERBUFFER_BINDING:
+ case GL_CURRENT_PROGRAM:
+ case GL_PACK_ALIGNMENT:
+ case GL_UNPACK_ALIGNMENT:
+ case GL_GENERATE_MIPMAP_HINT:
+ case GL_TEXTURE_FILTERING_HINT_CHROMIUM:
+ case GL_RED_BITS:
+ case GL_GREEN_BITS:
+ case GL_BLUE_BITS:
+ case GL_ALPHA_BITS:
+ case GL_DEPTH_BITS:
+ case GL_STENCIL_BITS:
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING:
+ case GL_CULL_FACE_MODE:
+ case GL_FRONT_FACE:
+ case GL_ACTIVE_TEXTURE:
+ case GL_STENCIL_FUNC:
+ case GL_STENCIL_VALUE_MASK:
+ case GL_STENCIL_REF:
+ case GL_STENCIL_FAIL:
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ case GL_STENCIL_BACK_FUNC:
+ case GL_STENCIL_BACK_VALUE_MASK:
+ case GL_STENCIL_BACK_REF:
+ case GL_STENCIL_BACK_FAIL:
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ case GL_DEPTH_FUNC:
+ case GL_BLEND_SRC_RGB:
+ case GL_BLEND_SRC_ALPHA:
+ case GL_BLEND_DST_RGB:
+ case GL_BLEND_DST_ALPHA:
+ case GL_BLEND_EQUATION_RGB:
+ case GL_BLEND_EQUATION_ALPHA:
+ case GL_STENCIL_WRITEMASK:
+ case GL_STENCIL_BACK_WRITEMASK:
+ case GL_STENCIL_CLEAR_VALUE:
+ case GL_SUBPIXEL_BITS:
+ case GL_MAX_TEXTURE_SIZE:
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
+ case GL_SAMPLE_BUFFERS:
+ case GL_SAMPLES:
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_RESET_NOTIFICATION_STRATEGY_EXT:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
+ {
+ if (!extensions.packReverseRowOrderANGLE)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE:
+ case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
+ {
+ if (!extensions.textureRectangleANGLE)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_MAX_DRAW_BUFFERS_EXT:
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ {
+ if ((clientMajorVersion < 3) && !extensions.drawBuffersEXT)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_MAX_VIEWPORT_DIMS:
+ {
+ *type = GL_INT;
+ *numParams = 2;
+ return true;
+ }
+ case GL_VIEWPORT:
+ case GL_SCISSOR_BOX:
+ {
+ *type = GL_INT;
+ *numParams = 4;
+ return true;
+ }
+ case GL_SHADER_COMPILER:
+ case GL_SAMPLE_COVERAGE_INVERT:
+ case GL_DEPTH_WRITEMASK:
+ case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
+ case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as
+ // bool-natural
+ case GL_SAMPLE_COVERAGE:
+ case GL_SCISSOR_TEST:
+ case GL_STENCIL_TEST:
+ case GL_DEPTH_TEST:
+ case GL_BLEND:
+ case GL_DITHER:
+ case GL_CONTEXT_ROBUST_ACCESS_EXT:
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ case GL_COLOR_LOGIC_OP:
+ {
+ if (!extensions.logicOpANGLE)
+ {
+ return false;
+ }
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ case GL_COLOR_WRITEMASK:
+ {
+ *type = GL_BOOL;
+ *numParams = 4;
+ return true;
+ }
+ case GL_POLYGON_OFFSET_FACTOR:
+ case GL_POLYGON_OFFSET_UNITS:
+ case GL_SAMPLE_COVERAGE_VALUE:
+ case GL_DEPTH_CLEAR_VALUE:
+ case GL_LINE_WIDTH:
+ {
+ *type = GL_FLOAT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ case GL_DEPTH_RANGE:
+ {
+ *type = GL_FLOAT;
+ *numParams = 2;
+ return true;
+ }
+ case GL_COLOR_CLEAR_VALUE:
+ case GL_BLEND_COLOR:
+ {
+ *type = GL_FLOAT;
+ *numParams = 4;
+ return true;
+ }
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!extensions.textureFilterAnisotropicEXT)
+ {
+ return false;
+ }
+ *type = GL_FLOAT;
+ *numParams = 1;
+ return true;
+ case GL_TIMESTAMP_EXT:
+ if (!extensions.disjointTimerQueryEXT)
+ {
+ return false;
+ }
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ case GL_GPU_DISJOINT_EXT:
+ if (!extensions.disjointTimerQueryEXT)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_COVERAGE_MODULATION_CHROMIUM:
+ if (!extensions.framebufferMixedSamplesCHROMIUM)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ if (!extensions.EGLStreamConsumerExternalNV && !extensions.EGLImageExternalOES)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_MAX_CLIP_DISTANCES_EXT: // case GL_MAX_CLIP_PLANES
+ if (clientMajorVersion < 2)
+ {
+ break;
+ }
+ if (!extensions.clipDistanceAPPLE && !extensions.clipCullDistanceEXT)
+ {
+ // NOTE(hqle): if client version is 1. GL_MAX_CLIP_DISTANCES_EXT is equal
+ // to GL_MAX_CLIP_PLANES which is a valid enum.
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_MAX_CULL_DISTANCES_EXT:
+ case GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT:
+ if (!extensions.clipCullDistanceEXT)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_CLIP_ORIGIN_EXT:
+ case GL_CLIP_DEPTH_MODE_EXT:
+ if (!extensions.clipControlEXT)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_PRIMITIVE_BOUNDING_BOX:
+ if (!extensions.primitiveBoundingBoxAny())
+ {
+ return false;
+ }
+ *type = GL_FLOAT;
+ *numParams = 8;
+ return true;
+ case GL_SHADING_RATE_QCOM:
+ if (!extensions.shadingRateQCOM)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (clientType == EGL_OPENGL_API ||
+ (clientType == EGL_OPENGL_ES_API && glState.getClientVersion() >= Version(3, 2)))
+ {
+ switch (pname)
+ {
+ case GL_CONTEXT_FLAGS:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ }
+ }
+
+ if (clientType == EGL_OPENGL_API)
+ {
+ switch (pname)
+ {
+ case GL_CONTEXT_PROFILE_MASK:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ }
+ }
+
+ if (extensions.debugKHR)
+ {
+ switch (pname)
+ {
+ case GL_DEBUG_LOGGED_MESSAGES:
+ case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
+ case GL_DEBUG_GROUP_STACK_DEPTH:
+ case GL_MAX_DEBUG_MESSAGE_LENGTH:
+ case GL_MAX_DEBUG_LOGGED_MESSAGES:
+ case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
+ case GL_MAX_LABEL_LENGTH:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS:
+ case GL_DEBUG_OUTPUT:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (extensions.multisampleCompatibilityEXT)
+ {
+ switch (pname)
+ {
+ case GL_MULTISAMPLE_EXT:
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (extensions.bindGeneratesResourceCHROMIUM)
+ {
+ switch (pname)
+ {
+ case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (extensions.clientArraysANGLE)
+ {
+ switch (pname)
+ {
+ case GL_CLIENT_ARRAYS_ANGLE:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (extensions.sRGBWriteControlEXT)
+ {
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (extensions.robustResourceInitializationANGLE &&
+ pname == GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE)
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+
+ if (extensions.programCacheControlANGLE && pname == GL_PROGRAM_CACHE_ENABLED_ANGLE)
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+
+ if (extensions.parallelShaderCompileKHR && pname == GL_MAX_SHADER_COMPILER_THREADS_KHR)
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (extensions.blendFuncExtendedEXT && pname == GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT)
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (extensions.robustFragmentShaderOutputANGLE &&
+ pname == GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE)
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+
+ // Check for ES3.0+ parameter names which are also exposed as ES2 extensions
+ switch (pname)
+ {
+ // GL_DRAW_FRAMEBUFFER_BINDING equivalent to GL_FRAMEBUFFER_BINDING
+ case GL_READ_FRAMEBUFFER_BINDING:
+ if ((clientMajorVersion < 3) && !extensions.framebufferBlitAny())
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+
+ case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
+ if ((clientMajorVersion < 3) && !extensions.getProgramBinaryOES)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+
+ case GL_PROGRAM_BINARY_FORMATS_OES:
+ if ((clientMajorVersion < 3) && !extensions.getProgramBinaryOES)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = static_cast<unsigned int>(caps.programBinaryFormats.size());
+ return true;
+
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ if ((clientMajorVersion < 3) && !extensions.packSubimageNV)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ if ((clientMajorVersion < 3) && !extensions.unpackSubimageEXT)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_VERTEX_ARRAY_BINDING:
+ if ((clientMajorVersion < 3) && !extensions.vertexArrayObjectOES)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_PIXEL_PACK_BUFFER_BINDING:
+ case GL_PIXEL_UNPACK_BUFFER_BINDING:
+ if ((clientMajorVersion < 3) && !extensions.pixelBufferObjectNV)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_MAX_SAMPLES:
+ {
+ static_assert(GL_MAX_SAMPLES_ANGLE == GL_MAX_SAMPLES,
+ "GL_MAX_SAMPLES_ANGLE not equal to GL_MAX_SAMPLES");
+ if ((clientMajorVersion < 3) && !(extensions.framebufferMultisampleANGLE ||
+ extensions.multisampledRenderToTextureEXT))
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
+ if ((clientMajorVersion < 3) && !extensions.standardDerivativesOES)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_TEXTURE_BINDING_3D:
+ if ((clientMajorVersion < 3) && !extensions.texture3DOES)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_MAX_3D_TEXTURE_SIZE:
+ if ((clientMajorVersion < 3) && !extensions.texture3DOES)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
+ {
+ if ((glState.getClientVersion() < Version(3, 0)) && !extensions.drawBuffersEXT)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if ((extensions.multiview2OVR || extensions.multiviewOVR) && pname == GL_MAX_VIEWS_OVR)
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (extensions.provokingVertexANGLE && pname == GL_PROVOKING_VERTEX)
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (glState.getClientVersion() < Version(2, 0))
+ {
+ switch (pname)
+ {
+ case GL_ALPHA_TEST_FUNC:
+ case GL_CLIENT_ACTIVE_TEXTURE:
+ case GL_MATRIX_MODE:
+ case GL_MAX_TEXTURE_UNITS:
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ case GL_MAX_LIGHTS:
+ case GL_MAX_CLIP_PLANES:
+ case GL_VERTEX_ARRAY_STRIDE:
+ case GL_NORMAL_ARRAY_STRIDE:
+ case GL_COLOR_ARRAY_STRIDE:
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ case GL_VERTEX_ARRAY_SIZE:
+ case GL_COLOR_ARRAY_SIZE:
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ case GL_VERTEX_ARRAY_TYPE:
+ case GL_NORMAL_ARRAY_TYPE:
+ case GL_COLOR_ARRAY_TYPE:
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ case GL_VERTEX_ARRAY_BUFFER_BINDING:
+ case GL_NORMAL_ARRAY_BUFFER_BINDING:
+ case GL_COLOR_ARRAY_BUFFER_BINDING:
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
+ case GL_POINT_SIZE_ARRAY_STRIDE_OES:
+ case GL_POINT_SIZE_ARRAY_TYPE_OES:
+ case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
+ case GL_SHADE_MODEL:
+ case GL_MODELVIEW_STACK_DEPTH:
+ case GL_PROJECTION_STACK_DEPTH:
+ case GL_TEXTURE_STACK_DEPTH:
+ case GL_LOGIC_OP_MODE:
+ case GL_BLEND_SRC:
+ case GL_BLEND_DST:
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ case GL_POINT_SMOOTH_HINT:
+ case GL_LINE_SMOOTH_HINT:
+ case GL_FOG_HINT:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_ALPHA_TEST_REF:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_MODE:
+ case GL_POINT_SIZE:
+ case GL_POINT_SIZE_MIN:
+ case GL_POINT_SIZE_MAX:
+ case GL_POINT_FADE_THRESHOLD_SIZE:
+ *type = GL_FLOAT;
+ *numParams = 1;
+ return true;
+ case GL_SMOOTH_POINT_SIZE_RANGE:
+ case GL_SMOOTH_LINE_WIDTH_RANGE:
+ *type = GL_FLOAT;
+ *numParams = 2;
+ return true;
+ case GL_CURRENT_COLOR:
+ case GL_CURRENT_TEXTURE_COORDS:
+ case GL_LIGHT_MODEL_AMBIENT:
+ case GL_FOG_COLOR:
+ *type = GL_FLOAT;
+ *numParams = 4;
+ return true;
+ case GL_CURRENT_NORMAL:
+ case GL_POINT_DISTANCE_ATTENUATION:
+ *type = GL_FLOAT;
+ *numParams = 3;
+ return true;
+ case GL_MODELVIEW_MATRIX:
+ case GL_PROJECTION_MATRIX:
+ case GL_TEXTURE_MATRIX:
+ *type = GL_FLOAT;
+ *numParams = 16;
+ return true;
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (glState.getClientVersion() < Version(3, 0))
+ {
+ return false;
+ }
+
+ // Check for ES3.0+ parameter names
+ switch (pname)
+ {
+ case GL_MAX_UNIFORM_BUFFER_BINDINGS:
+ case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
+ case GL_UNIFORM_BUFFER_BINDING:
+ case GL_TRANSFORM_FEEDBACK_BINDING:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ case GL_COPY_READ_BUFFER_BINDING:
+ case GL_COPY_WRITE_BUFFER_BINDING:
+ case GL_SAMPLER_BINDING:
+ case GL_READ_BUFFER:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ case GL_MAX_ARRAY_TEXTURE_LAYERS:
+ case GL_MAX_VERTEX_UNIFORM_BLOCKS:
+ case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
+ case GL_MAX_COMBINED_UNIFORM_BLOCKS:
+ case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
+ case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
+ case GL_MAX_VARYING_COMPONENTS:
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
+ case GL_MIN_PROGRAM_TEXEL_OFFSET:
+ case GL_MAX_PROGRAM_TEXEL_OFFSET:
+ case GL_NUM_EXTENSIONS:
+ case GL_MAJOR_VERSION:
+ case GL_MINOR_VERSION:
+ case GL_MAX_ELEMENTS_INDICES:
+ case GL_MAX_ELEMENTS_VERTICES:
+ case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ case GL_MAX_ELEMENT_INDEX:
+ case GL_MAX_UNIFORM_BLOCK_SIZE:
+ case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
+ case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ {
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ }
+
+ case GL_TRANSFORM_FEEDBACK_ACTIVE:
+ case GL_TRANSFORM_FEEDBACK_PAUSED:
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX:
+ case GL_RASTERIZER_DISCARD:
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+
+ case GL_MAX_TEXTURE_LOD_BIAS:
+ case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES:
+ case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES:
+ {
+ *type = GL_FLOAT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (extensions.requestExtensionANGLE)
+ {
+ switch (pname)
+ {
+ case GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (extensions.textureMultisampleANGLE)
+ {
+ switch (pname)
+ {
+ case GL_MAX_COLOR_TEXTURE_SAMPLES_ANGLE:
+ case GL_MAX_INTEGER_SAMPLES_ANGLE:
+ case GL_MAX_DEPTH_TEXTURE_SAMPLES_ANGLE:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ANGLE:
+ case GL_MAX_SAMPLE_MASK_WORDS:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (extensions.textureCubeMapArrayAny())
+ {
+ switch (pname)
+ {
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (extensions.textureBufferAny())
+ {
+ switch (pname)
+ {
+ case GL_TEXTURE_BUFFER_BINDING:
+ case GL_TEXTURE_BINDING_BUFFER:
+ case GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
+ case GL_MAX_TEXTURE_BUFFER_SIZE:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (extensions.shaderPixelLocalStorageANGLE)
+ {
+ switch (pname)
+ {
+ case GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE:
+ case GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE:
+ case GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_PIXEL_LOCAL_STORAGE_ACTIVE_ANGLE:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (glState.getClientVersion() < Version(3, 1))
+ {
+ return false;
+ }
+
+ // Check for ES3.1+ parameter names
+ switch (pname)
+ {
+ case GL_ATOMIC_COUNTER_BUFFER_BINDING:
+ case GL_DRAW_INDIRECT_BUFFER_BINDING:
+ case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
+ case GL_MAX_FRAMEBUFFER_WIDTH:
+ case GL_MAX_FRAMEBUFFER_HEIGHT:
+ case GL_MAX_FRAMEBUFFER_SAMPLES:
+ case GL_MAX_SAMPLE_MASK_WORDS:
+ case GL_MAX_COLOR_TEXTURE_SAMPLES:
+ case GL_MAX_DEPTH_TEXTURE_SAMPLES:
+ case GL_MAX_INTEGER_SAMPLES:
+ case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
+ case GL_MAX_VERTEX_ATTRIB_BINDINGS:
+ case GL_MAX_VERTEX_ATTRIB_STRIDE:
+ case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_VERTEX_ATOMIC_COUNTERS:
+ case GL_MAX_VERTEX_IMAGE_UNIFORMS:
+ case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
+ case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
+ case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
+ case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
+ case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
+ case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
+ case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:
+ case GL_MAX_COMPUTE_UNIFORM_BLOCKS:
+ case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE:
+ case GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
+ case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_COMPUTE_ATOMIC_COUNTERS:
+ case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
+ case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
+ case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
+ case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
+ case GL_MAX_UNIFORM_LOCATIONS:
+ case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
+ case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
+ case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_COMBINED_ATOMIC_COUNTERS:
+ case GL_MAX_IMAGE_UNITS:
+ case GL_MAX_COMBINED_IMAGE_UNIFORMS:
+ case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
+ case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
+ case GL_SHADER_STORAGE_BUFFER_BINDING:
+ case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
+ case GL_PROGRAM_PIPELINE_BINDING:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ case GL_SAMPLE_MASK:
+ case GL_SAMPLE_SHADING:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ case GL_MIN_SAMPLE_SHADING_VALUE:
+ *type = GL_FLOAT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (extensions.geometryShaderAny())
+ {
+ switch (pname)
+ {
+ case GL_MAX_FRAMEBUFFER_LAYERS_EXT:
+ case GL_LAYER_PROVOKING_VERTEX_EXT:
+ case GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT:
+ case GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT:
+ case GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT:
+ case GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT:
+ case GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT:
+ case GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT:
+ case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT:
+ case GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT:
+ case GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT:
+ case GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT:
+ case GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT:
+ case GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT:
+ case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (extensions.tessellationShaderEXT)
+ {
+ switch (pname)
+ {
+ case GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ case GL_PATCH_VERTICES:
+ case GL_MAX_PATCH_VERTICES_EXT:
+ case GL_MAX_TESS_GEN_LEVEL_EXT:
+ case GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT:
+ case GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT:
+ case GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT:
+ case GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT:
+ case GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT:
+ case GL_MAX_TESS_PATCH_COMPONENTS_EXT:
+ case GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT:
+ case GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT:
+ case GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT:
+ case GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT:
+ case GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT:
+ case GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT:
+ case GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT:
+ case GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT:
+ case GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT:
+ case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT:
+ case GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT:
+ case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT:
+ case GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT:
+ case GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT:
+ case GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT:
+ case GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void QueryProgramPipelineiv(const Context *context,
+ ProgramPipeline *programPipeline,
+ GLenum pname,
+ GLint *params)
+{
+ if (!params)
+ {
+ // Can't write the result anywhere, so just return immediately.
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_ACTIVE_PROGRAM:
+ {
+ // the name of the active program object of the program pipeline object is returned in
+ // params
+ *params = 0;
+ if (programPipeline)
+ {
+ const Program *program = programPipeline->getActiveShaderProgram();
+ if (program)
+ {
+ *params = program->id().value;
+ }
+ }
+ break;
+ }
+
+ case GL_VERTEX_SHADER:
+ {
+ // the name of the current program object for the vertex shader type of the program
+ // pipeline object is returned in params
+ GetShaderProgramId(programPipeline, ShaderType::Vertex, params);
+ break;
+ }
+
+ case GL_FRAGMENT_SHADER:
+ {
+ // the name of the current program object for the fragment shader type of the program
+ // pipeline object is returned in params
+ GetShaderProgramId(programPipeline, ShaderType::Fragment, params);
+ break;
+ }
+
+ case GL_TESS_CONTROL_SHADER:
+ {
+ // the name of the current program object for the tessellation control shader type of
+ // the program pipeline object is returned in params
+ GetShaderProgramId(programPipeline, ShaderType::TessControl, params);
+ break;
+ }
+
+ case GL_TESS_EVALUATION_SHADER:
+ {
+ // the name of the current program object for the tessellation evaluation shader type of
+ // the program pipeline object is returned in params
+ GetShaderProgramId(programPipeline, ShaderType::TessEvaluation, params);
+ break;
+ }
+
+ case GL_COMPUTE_SHADER:
+ {
+ // the name of the current program object for the compute shader type of the program
+ // pipeline object is returned in params
+ GetShaderProgramId(programPipeline, ShaderType::Compute, params);
+ break;
+ }
+
+ case GL_GEOMETRY_SHADER:
+ {
+ // the name of the current program object for the geometry shader type of the program
+ // pipeline object is returned in params
+ GetShaderProgramId(programPipeline, ShaderType::Geometry, params);
+ break;
+ }
+
+ case GL_INFO_LOG_LENGTH:
+ {
+ // the length of the info log, including the null terminator, is returned in params. If
+ // there is no info log, zero is returned.
+ *params = 0;
+ if (programPipeline)
+ {
+ *params = programPipeline->getExecutable().getInfoLogLength();
+ }
+ break;
+ }
+
+ case GL_VALIDATE_STATUS:
+ {
+ // the validation status of pipeline, as determined by glValidateProgramPipeline, is
+ // returned in params
+ *params = 0;
+ if (programPipeline)
+ {
+ *params = programPipeline->isValid();
+ }
+ break;
+ }
+
+ default:
+ break;
+ }
+}
+
+} // namespace gl
+
+namespace egl
+{
+
+void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value)
+{
+ ASSERT(config != nullptr);
+ switch (attribute)
+ {
+ case EGL_BUFFER_SIZE:
+ *value = config->bufferSize;
+ break;
+ case EGL_ALPHA_SIZE:
+ *value = config->alphaSize;
+ break;
+ case EGL_BLUE_SIZE:
+ *value = config->blueSize;
+ break;
+ case EGL_GREEN_SIZE:
+ *value = config->greenSize;
+ break;
+ case EGL_RED_SIZE:
+ *value = config->redSize;
+ break;
+ case EGL_DEPTH_SIZE:
+ *value = config->depthSize;
+ break;
+ case EGL_STENCIL_SIZE:
+ *value = config->stencilSize;
+ break;
+ case EGL_CONFIG_CAVEAT:
+ *value = config->configCaveat;
+ break;
+ case EGL_CONFIG_ID:
+ *value = config->configID;
+ break;
+ case EGL_LEVEL:
+ *value = config->level;
+ break;
+ case EGL_NATIVE_RENDERABLE:
+ *value = config->nativeRenderable;
+ break;
+ case EGL_NATIVE_VISUAL_ID:
+ *value = config->nativeVisualID;
+ break;
+ case EGL_NATIVE_VISUAL_TYPE:
+ *value = config->nativeVisualType;
+ break;
+ case EGL_SAMPLES:
+ *value = config->samples;
+ break;
+ case EGL_SAMPLE_BUFFERS:
+ *value = config->sampleBuffers;
+ break;
+ case EGL_SURFACE_TYPE:
+ *value = config->surfaceType;
+ break;
+ case EGL_BIND_TO_TEXTURE_TARGET_ANGLE:
+ *value = config->bindToTextureTarget;
+ break;
+ case EGL_TRANSPARENT_TYPE:
+ *value = config->transparentType;
+ break;
+ case EGL_TRANSPARENT_BLUE_VALUE:
+ *value = config->transparentBlueValue;
+ break;
+ case EGL_TRANSPARENT_GREEN_VALUE:
+ *value = config->transparentGreenValue;
+ break;
+ case EGL_TRANSPARENT_RED_VALUE:
+ *value = config->transparentRedValue;
+ break;
+ case EGL_BIND_TO_TEXTURE_RGB:
+ *value = config->bindToTextureRGB;
+ break;
+ case EGL_BIND_TO_TEXTURE_RGBA:
+ *value = config->bindToTextureRGBA;
+ break;
+ case EGL_MIN_SWAP_INTERVAL:
+ *value = config->minSwapInterval;
+ break;
+ case EGL_MAX_SWAP_INTERVAL:
+ *value = config->maxSwapInterval;
+ break;
+ case EGL_LUMINANCE_SIZE:
+ *value = config->luminanceSize;
+ break;
+ case EGL_ALPHA_MASK_SIZE:
+ *value = config->alphaMaskSize;
+ break;
+ case EGL_COLOR_BUFFER_TYPE:
+ *value = config->colorBufferType;
+ break;
+ case EGL_RENDERABLE_TYPE:
+ *value = config->renderableType;
+ break;
+ case EGL_MATCH_NATIVE_PIXMAP:
+ *value = false;
+ UNIMPLEMENTED();
+ break;
+ case EGL_CONFORMANT:
+ *value = config->conformant;
+ break;
+ case EGL_MAX_PBUFFER_WIDTH:
+ *value = config->maxPBufferWidth;
+ break;
+ case EGL_MAX_PBUFFER_HEIGHT:
+ *value = config->maxPBufferHeight;
+ break;
+ case EGL_MAX_PBUFFER_PIXELS:
+ *value = config->maxPBufferPixels;
+ break;
+ case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
+ *value = config->optimalOrientation;
+ break;
+ case EGL_COLOR_COMPONENT_TYPE_EXT:
+ *value = config->colorComponentType;
+ break;
+ case EGL_RECORDABLE_ANDROID:
+ *value = config->recordable;
+ break;
+ case EGL_FRAMEBUFFER_TARGET_ANDROID:
+ *value = config->framebufferTarget;
+ break;
+ case EGL_MATCH_FORMAT_KHR:
+ *value = config->matchFormat;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryContextAttrib(const gl::Context *context, EGLint attribute, EGLint *value)
+{
+ switch (attribute)
+ {
+ case EGL_CONFIG_ID:
+ if (context->getConfig() != EGL_NO_CONFIG_KHR)
+ {
+ *value = context->getConfig()->configID;
+ }
+ else
+ {
+ *value = 0;
+ }
+ break;
+ case EGL_CONTEXT_CLIENT_TYPE:
+ *value = context->getClientType();
+ break;
+ case EGL_CONTEXT_CLIENT_VERSION:
+ *value = context->getClientMajorVersion();
+ break;
+ case EGL_RENDER_BUFFER:
+ *value = context->getRenderBuffer();
+ break;
+ case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
+ *value = context->isRobustResourceInitEnabled();
+ break;
+ case EGL_CONTEXT_PRIORITY_LEVEL_IMG:
+ *value = static_cast<EGLint>(context->getContextPriority());
+ break;
+ case EGL_PROTECTED_CONTENT_EXT:
+ *value = context->getState().hasProtectedContent();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+egl::Error QuerySurfaceAttrib(const Display *display,
+ const gl::Context *context,
+ Surface *surface,
+ EGLint attribute,
+ EGLint *value)
+{
+ switch (attribute)
+ {
+ case EGL_GL_COLORSPACE:
+ *value = surface->getGLColorspace();
+ break;
+ case EGL_VG_ALPHA_FORMAT:
+ *value = surface->getVGAlphaFormat();
+ break;
+ case EGL_VG_COLORSPACE:
+ *value = surface->getVGColorspace();
+ break;
+ case EGL_CONFIG_ID:
+ *value = surface->getConfig()->configID;
+ break;
+ case EGL_HEIGHT:
+ ANGLE_TRY(surface->getUserHeight(display, value));
+ break;
+ case EGL_HORIZONTAL_RESOLUTION:
+ *value = surface->getHorizontalResolution();
+ break;
+ case EGL_LARGEST_PBUFFER:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = surface->getLargestPbuffer();
+ }
+ break;
+ case EGL_MIPMAP_TEXTURE:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = surface->getMipmapTexture();
+ }
+ break;
+ case EGL_MIPMAP_LEVEL:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = surface->getMipmapLevel();
+ }
+ break;
+ case EGL_MULTISAMPLE_RESOLVE:
+ *value = surface->getMultisampleResolve();
+ break;
+ case EGL_PIXEL_ASPECT_RATIO:
+ *value = surface->getPixelAspectRatio();
+ break;
+ case EGL_RENDER_BUFFER:
+ *value = surface->getRenderBuffer();
+ break;
+ case EGL_SWAP_BEHAVIOR:
+ *value = surface->getSwapBehavior();
+ break;
+ case EGL_TEXTURE_FORMAT:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = ToEGLenum(surface->getTextureFormat());
+ }
+ break;
+ case EGL_TEXTURE_TARGET:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = surface->getTextureTarget();
+ }
+ break;
+ case EGL_VERTICAL_RESOLUTION:
+ *value = surface->getVerticalResolution();
+ break;
+ case EGL_WIDTH:
+ ANGLE_TRY(surface->getUserWidth(display, value));
+ break;
+ case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
+ *value = surface->isPostSubBufferSupported();
+ break;
+ case EGL_FIXED_SIZE_ANGLE:
+ *value = surface->isFixedSize();
+ break;
+ case EGL_SURFACE_ORIENTATION_ANGLE:
+ *value = surface->getOrientation();
+ break;
+ case EGL_DIRECT_COMPOSITION_ANGLE:
+ *value = surface->directComposition();
+ break;
+ case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
+ *value = surface->isRobustResourceInitEnabled();
+ break;
+ case EGL_TIMESTAMPS_ANDROID:
+ *value = surface->isTimestampsEnabled();
+ break;
+ case EGL_BUFFER_AGE_EXT:
+ ANGLE_TRY(surface->getBufferAge(context, value));
+ break;
+ case EGL_BITMAP_PITCH_KHR:
+ *value = surface->getBitmapPitch();
+ break;
+ case EGL_BITMAP_ORIGIN_KHR:
+ *value = surface->getBitmapOrigin();
+ break;
+ case EGL_BITMAP_PIXEL_RED_OFFSET_KHR:
+ *value = surface->getRedOffset();
+ break;
+ case EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR:
+ *value = surface->getGreenOffset();
+ break;
+ case EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR:
+ *value = surface->getBlueOffset();
+ break;
+ case EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR:
+ *value = surface->getAlphaOffset();
+ break;
+ case EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR:
+ *value = surface->getLuminanceOffset();
+ break;
+ case EGL_BITMAP_PIXEL_SIZE_KHR:
+ *value = surface->getBitmapPixelSize();
+ break;
+ case EGL_PROTECTED_CONTENT_EXT:
+ *value = surface->hasProtectedContent();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ return NoError();
+}
+
+egl::Error QuerySurfaceAttrib64KHR(const Display *display,
+ const gl::Context *context,
+ const Surface *surface,
+ EGLint attribute,
+ EGLAttribKHR *value)
+{
+ switch (attribute)
+ {
+ case EGL_BITMAP_PITCH_KHR:
+ *value = static_cast<EGLAttribKHR>(surface->getBitmapPitch());
+ break;
+ case EGL_BITMAP_ORIGIN_KHR:
+ *value = static_cast<EGLAttribKHR>(surface->getBitmapOrigin());
+ break;
+ case EGL_BITMAP_PIXEL_RED_OFFSET_KHR:
+ *value = static_cast<EGLAttribKHR>(surface->getRedOffset());
+ break;
+ case EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR:
+ *value = static_cast<EGLAttribKHR>(surface->getGreenOffset());
+ break;
+ case EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR:
+ *value = static_cast<EGLAttribKHR>(surface->getBlueOffset());
+ break;
+ case EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR:
+ *value = static_cast<EGLAttribKHR>(surface->getAlphaOffset());
+ break;
+ case EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR:
+ *value = static_cast<EGLAttribKHR>(surface->getLuminanceOffset());
+ break;
+ case EGL_BITMAP_PIXEL_SIZE_KHR:
+ *value = static_cast<EGLAttribKHR>(surface->getBitmapPixelSize());
+ break;
+ case EGL_BITMAP_POINTER_KHR:
+ *value = surface->getBitmapPointer();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ return NoError();
+}
+
+egl::Error SetSurfaceAttrib(Surface *surface, EGLint attribute, EGLint value)
+{
+ switch (attribute)
+ {
+ case EGL_MIPMAP_LEVEL:
+ surface->setMipmapLevel(value);
+ break;
+ case EGL_MULTISAMPLE_RESOLVE:
+ surface->setMultisampleResolve(value);
+ break;
+ case EGL_SWAP_BEHAVIOR:
+ surface->setSwapBehavior(value);
+ break;
+ case EGL_WIDTH:
+ surface->setFixedWidth(value);
+ break;
+ case EGL_HEIGHT:
+ surface->setFixedHeight(value);
+ break;
+ case EGL_TIMESTAMPS_ANDROID:
+ surface->setTimestampsEnabled(value != EGL_FALSE);
+ break;
+ case EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID:
+ return surface->setAutoRefreshEnabled(value == EGL_TRUE);
+ case EGL_RENDER_BUFFER:
+ return surface->setRenderBuffer(value);
+ default:
+ UNREACHABLE();
+ break;
+ }
+ return NoError();
+}
+
+Error GetSyncAttrib(Display *display, Sync *sync, EGLint attribute, EGLint *value)
+{
+ switch (attribute)
+ {
+ case EGL_SYNC_TYPE_KHR:
+ *value = sync->getType();
+ return NoError();
+
+ case EGL_SYNC_STATUS_KHR:
+ return sync->getStatus(display, value);
+
+ case EGL_SYNC_CONDITION_KHR:
+ *value = sync->getCondition();
+ return NoError();
+
+ default:
+ break;
+ }
+
+ UNREACHABLE();
+ return NoError();
+}
+} // namespace egl