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-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Context11.h | 282 |
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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Context11.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Context11.h new file mode 100644 index 0000000000..5f84e410b5 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Context11.h @@ -0,0 +1,282 @@ +// +// Copyright 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// Context11: +// D3D11-specific functionality associated with a GL Context. +// + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_ + +#include <stack> +#include "libANGLE/renderer/ContextImpl.h" +#include "libANGLE/renderer/d3d/ContextD3D.h" + +namespace rx +{ +class Renderer11; + +class Context11 : public ContextD3D, public MultisampleTextureInitializer +{ + public: + Context11(const gl::State &state, gl::ErrorSet *errorSet, Renderer11 *renderer); + ~Context11() override; + + angle::Result initialize() override; + void onDestroy(const gl::Context *context) override; + + // Shader creation + CompilerImpl *createCompiler() override; + ShaderImpl *createShader(const gl::ShaderState &data) override; + ProgramImpl *createProgram(const gl::ProgramState &data) override; + + // Framebuffer creation + FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override; + + // Texture creation + TextureImpl *createTexture(const gl::TextureState &state) override; + + // Renderbuffer creation + RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override; + + // Buffer creation + BufferImpl *createBuffer(const gl::BufferState &state) override; + + // Vertex Array creation + VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override; + + // Query and Fence creation + QueryImpl *createQuery(gl::QueryType type) override; + FenceNVImpl *createFenceNV() override; + SyncImpl *createSync() override; + + // Transform Feedback creation + TransformFeedbackImpl *createTransformFeedback( + const gl::TransformFeedbackState &state) override; + + // Sampler object creation + SamplerImpl *createSampler(const gl::SamplerState &state) override; + + // Program Pipeline object creation + ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override; + + // Memory object creation. + MemoryObjectImpl *createMemoryObject() override; + + // Semaphore creation. + SemaphoreImpl *createSemaphore() override; + + // Overlay creation. + OverlayImpl *createOverlay(const gl::OverlayState &state) override; + + // Flush and finish. + angle::Result flush(const gl::Context *context) override; + angle::Result finish(const gl::Context *context) override; + + // Drawing methods. + angle::Result drawArrays(const gl::Context *context, + gl::PrimitiveMode mode, + GLint first, + GLsizei count) override; + angle::Result drawArraysInstanced(const gl::Context *context, + gl::PrimitiveMode mode, + GLint first, + GLsizei count, + GLsizei instanceCount) override; + angle::Result drawArraysInstancedBaseInstance(const gl::Context *context, + gl::PrimitiveMode mode, + GLint first, + GLsizei count, + GLsizei instanceCount, + GLuint baseInstance) override; + + angle::Result drawElements(const gl::Context *context, + gl::PrimitiveMode mode, + GLsizei count, + gl::DrawElementsType type, + const void *indices) override; + angle::Result drawElementsBaseVertex(const gl::Context *context, + gl::PrimitiveMode mode, + GLsizei count, + gl::DrawElementsType type, + const void *indices, + GLint baseVertex) override; + angle::Result drawElementsInstanced(const gl::Context *context, + gl::PrimitiveMode mode, + GLsizei count, + gl::DrawElementsType type, + const void *indices, + GLsizei instances) override; + angle::Result drawElementsInstancedBaseVertex(const gl::Context *context, + gl::PrimitiveMode mode, + GLsizei count, + gl::DrawElementsType type, + const void *indices, + GLsizei instances, + GLint baseVertex) override; + angle::Result drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context, + gl::PrimitiveMode mode, + GLsizei count, + gl::DrawElementsType type, + const void *indices, + GLsizei instances, + GLint baseVertex, + GLuint baseInstance) override; + angle::Result drawRangeElements(const gl::Context *context, + gl::PrimitiveMode mode, + GLuint start, + GLuint end, + GLsizei count, + gl::DrawElementsType type, + const void *indices) override; + angle::Result drawRangeElementsBaseVertex(const gl::Context *context, + gl::PrimitiveMode mode, + GLuint start, + GLuint end, + GLsizei count, + gl::DrawElementsType type, + const void *indices, + GLint baseVertex) override; + angle::Result drawArraysIndirect(const gl::Context *context, + gl::PrimitiveMode mode, + const void *indirect) override; + angle::Result drawElementsIndirect(const gl::Context *context, + gl::PrimitiveMode mode, + gl::DrawElementsType type, + const void *indirect) override; + + angle::Result multiDrawArrays(const gl::Context *context, + gl::PrimitiveMode mode, + const GLint *firsts, + const GLsizei *counts, + GLsizei drawcount) override; + angle::Result multiDrawArraysInstanced(const gl::Context *context, + gl::PrimitiveMode mode, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + GLsizei drawcount) override; + angle::Result multiDrawArraysIndirect(const gl::Context *context, + gl::PrimitiveMode mode, + const void *indirect, + GLsizei drawcount, + GLsizei stride) override; + angle::Result multiDrawElements(const gl::Context *context, + gl::PrimitiveMode mode, + const GLsizei *counts, + gl::DrawElementsType type, + const GLvoid *const *indices, + GLsizei drawcount) override; + angle::Result multiDrawElementsInstanced(const gl::Context *context, + gl::PrimitiveMode mode, + const GLsizei *counts, + gl::DrawElementsType type, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + GLsizei drawcount) override; + angle::Result multiDrawElementsIndirect(const gl::Context *context, + gl::PrimitiveMode mode, + gl::DrawElementsType type, + const void *indirect, + GLsizei drawcount, + GLsizei stride) override; + angle::Result multiDrawArraysInstancedBaseInstance(const gl::Context *context, + gl::PrimitiveMode mode, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + const GLuint *baseInstances, + GLsizei drawcount) override; + angle::Result multiDrawElementsInstancedBaseVertexBaseInstance(const gl::Context *context, + gl::PrimitiveMode mode, + const GLsizei *counts, + gl::DrawElementsType type, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + const GLint *baseVertices, + const GLuint *baseInstances, + GLsizei drawcount) override; + + // Device loss + gl::GraphicsResetStatus getResetStatus() override; + + // EXT_debug_marker + angle::Result insertEventMarker(GLsizei length, const char *marker) override; + angle::Result pushGroupMarker(GLsizei length, const char *marker) override; + angle::Result popGroupMarker() override; + + // KHR_debug + angle::Result pushDebugGroup(const gl::Context *context, + GLenum source, + GLuint id, + const std::string &message) override; + angle::Result popDebugGroup(const gl::Context *context) override; + + // State sync with dirty bits. + angle::Result syncState(const gl::Context *context, + const gl::State::DirtyBits &dirtyBits, + const gl::State::DirtyBits &bitMask, + gl::Command command) override; + + // Disjoint timer queries + GLint getGPUDisjoint() override; + GLint64 getTimestamp() override; + + // Context switching + angle::Result onMakeCurrent(const gl::Context *context) override; + + // Caps queries + gl::Caps getNativeCaps() const override; + const gl::TextureCapsMap &getNativeTextureCaps() const override; + const gl::Extensions &getNativeExtensions() const override; + const gl::Limitations &getNativeLimitations() const override; + ShPixelLocalStorageType getNativePixelLocalStorageType() const override; + + Renderer11 *getRenderer() const { return mRenderer; } + + angle::Result dispatchCompute(const gl::Context *context, + GLuint numGroupsX, + GLuint numGroupsY, + GLuint numGroupsZ) override; + angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override; + + angle::Result memoryBarrier(const gl::Context *context, GLbitfield barriers) override; + angle::Result memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) override; + + angle::Result triggerDrawCallProgramRecompilation(const gl::Context *context, + gl::PrimitiveMode drawMode); + angle::Result triggerDispatchCallProgramRecompilation(const gl::Context *context); + angle::Result getIncompleteTexture(const gl::Context *context, + gl::TextureType type, + gl::Texture **textureOut); + + angle::Result initializeMultisampleTextureToBlack(const gl::Context *context, + gl::Texture *glTexture) override; + + void handleResult(HRESULT hr, + const char *message, + const char *file, + const char *function, + unsigned int line) override; + + private: + angle::Result drawElementsImpl(const gl::Context *context, + gl::PrimitiveMode mode, + GLsizei indexCount, + gl::DrawElementsType indexType, + const void *indices, + GLsizei instanceCount, + GLint baseVertex, + GLuint baseInstance, + bool promoteDynamic, + bool isInstancedDraw); + + Renderer11 *mRenderer; + IncompleteTextureSet mIncompleteTextures; + std::stack<std::string> mMarkerStack; +}; +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_ |