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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Image11.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Image11.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Image11.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Image11.h new file mode 100644 index 0000000000..661365240c --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Image11.h @@ -0,0 +1,128 @@ +// +// Copyright 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Image11.h: Defines the rx::Image11 class, which acts as the interface to +// the actual underlying resources of a Texture + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_ + +#include "common/debug.h" +#include "libANGLE/ImageIndex.h" +#include "libANGLE/renderer/d3d/ImageD3D.h" +#include "libANGLE/renderer/d3d/d3d11/MappedSubresourceVerifier11.h" +#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" + +namespace gl +{ +class Framebuffer; +} + +namespace d3d11 +{ +template <typename T> +class ScopedUnmapper; +} // namespace d3d11 + +namespace rx +{ +class Renderer11; +class TextureHelper11; +class TextureStorage11; +struct Renderer11DeviceCaps; + +class Image11 : public ImageD3D +{ + public: + Image11(Renderer11 *renderer); + ~Image11() override; + + static angle::Result GenerateMipmap(const gl::Context *context, + Image11 *dest, + Image11 *src, + const Renderer11DeviceCaps &rendererCaps); + static angle::Result CopyImage(const gl::Context *context, + Image11 *dest, + Image11 *source, + const gl::Box &sourceBox, + const gl::Offset &destOffset, + bool unpackFlipY, + bool unpackPremultiplyAlpha, + bool unpackUnmultiplyAlpha, + const Renderer11DeviceCaps &rendererCaps); + + bool isDirty() const override; + + angle::Result copyToStorage(const gl::Context *context, + TextureStorage *storage, + const gl::ImageIndex &index, + const gl::Box ®ion) override; + + bool redefine(gl::TextureType type, + GLenum internalformat, + const gl::Extents &size, + bool forceRelease) override; + + DXGI_FORMAT getDXGIFormat() const; + + angle::Result loadData(const gl::Context *context, + const gl::Box &area, + const gl::PixelUnpackState &unpack, + GLenum type, + const void *input, + bool applySkipImages) override; + angle::Result loadCompressedData(const gl::Context *context, + const gl::Box &area, + const void *input) override; + + angle::Result copyFromTexStorage(const gl::Context *context, + const gl::ImageIndex &imageIndex, + TextureStorage *source) override; + angle::Result copyFromFramebuffer(const gl::Context *context, + const gl::Offset &destOffset, + const gl::Rectangle &sourceArea, + const gl::Framebuffer *source) override; + + angle::Result recoverFromAssociatedStorage(const gl::Context *context); + void verifyAssociatedStorageValid(TextureStorage11 *textureStorageEXT) const; + void disassociateStorage(); + + angle::Result getStagingTexture(const gl::Context *context, + const TextureHelper11 **outStagingTexture, + unsigned int *outSubresourceIndex); + + protected: + template <typename T> + friend class d3d11::ScopedUnmapper; + angle::Result map(const gl::Context *context, D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map); + void unmap(); + + private: + angle::Result copyWithoutConversion(const gl::Context *context, + const gl::Offset &destOffset, + const gl::Box &sourceArea, + const TextureHelper11 &textureHelper, + UINT sourceSubResource); + + angle::Result createStagingTexture(const gl::Context *context); + void releaseStagingTexture(); + + Renderer11 *mRenderer; + + DXGI_FORMAT mDXGIFormat; + TextureHelper11 mStagingTexture; + unsigned int mStagingSubresource; + MappedSubresourceVerifier11 mStagingTextureSubresourceVerifier; + + bool mRecoverFromStorage; + TextureStorage11 *mAssociatedStorage; + gl::ImageIndex mAssociatedImageIndex; + unsigned int mRecoveredFromStorageCount; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_ |