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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h80
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h65
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h65
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h65
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h145
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11_fl9vs.h71
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewgs.h83
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewvs.h80
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11vs.h69
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/cleardepth11ps.h74
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h128
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps1.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps2.h91
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps3.h97
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps4.h104
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps5.h110
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps6.h116
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps7.h122
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps8.h128
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps1.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps2.h91
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps3.h97
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps4.h104
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps5.h110
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps6.h116
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps7.h122
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps8.h128
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps1.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps2.h91
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps3.h97
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps4.h104
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps5.h110
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps6.h116
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps7.h122
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps8.h128
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2d_ps.h76
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2darray_ps.h86
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_3d_ps.h80
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2d_ps.h76
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2darray_ps.h86
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_3d_ps.h80
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2d_ps.h76
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2darray_ps.h86
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_3d_ps.h80
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2d_ps.h84
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2darray_ps.h94
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_3d_ps.h88
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2d_ps.h76
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2darray_ps.h86
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_3d_ps.h80
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2d_ps.h82
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2darray_ps.h92
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_3d_ps.h86
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2d_ps.h82
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2darray_ps.h92
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_3d_ps.h86
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2d_ps.h82
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2darray_ps.h91
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_3d_ps.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2d_ps.h82
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2darray_ps.h91
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_3d_ps.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2d_ps.h82
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2darray_ps.h91
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_3d_ps.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2d_ps.h90
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2darray_ps.h100
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_3d_ps.h93
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2d_ps.h82
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2darray_ps.h91
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_3d_ps.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2d_ps.h88
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2darray_ps.h98
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_3d_ps.h91
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2d_ps.h88
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2darray_ps.h98
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_3d_ps.h91
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_2darray_ps.h96
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_3d_ps.h90
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_2darray_ps.h94
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_3d_ps.h88
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_2darray_ps.h94
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_3d_ps.h88
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_2darray_ps.h92
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_3d_ps.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_2darray_ps.h102
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_3d_ps.h95
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_2darray_ps.h100
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_3d_ps.h93
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2d_ps.h81
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2darray_ps.h91
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_3d_ps.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2d_ps.h79
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2darray_ps.h89
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_3d_ps.h83
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2d_ps.h79
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2darray_ps.h89
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_3d_ps.h80
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2d_ps.h77
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2darray_ps.h87
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_3d_ps.h80
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2d_ps.h87
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2darray_ps.h97
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_3d_ps.h90
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2d_ps.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2darray_ps.h95
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_3d_ps.h88
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h91
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h93
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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h103
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h73
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h103
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2darray11ps.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h79
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h98
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2darray11ps.h83
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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d_565_11ps.h118
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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h79
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d_565_11ps.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h93
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d_4444_11ps.h112
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d_5551_11ps.h112
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darray11ps.h81
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darray_4444_11ps.h89
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darray_5551_11ps.h89
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darrayi11ps.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darrayui11ps.h85
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h78
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dms11ps.h80
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h78
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h74
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d_4444_11ps.h83
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d_5551_11ps.h83
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h81
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h81
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvecolor2dps.h103
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepth11_ps.h81
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_ps.h92
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_vs.h83
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvestencil11_ps.h84
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h135
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h126
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h129
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h139
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h132
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h135
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h139
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h132
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h135
178 files changed, 16404 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h
new file mode 100644
index 0000000000..9bfc750765
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h
@@ -0,0 +1,80 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 x 1 NONE uint x
+// LAYER 0 y 1 NONE uint y
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 x 1 NONE uint x
+// SV_RenderTargetArrayIndex 0 y 1 RTINDEX uint y
+//
+gs_4_0
+dcl_input_siv v[1][0].xyzw, position
+dcl_input v[1][1].x
+dcl_input v[1][1].y
+dcl_inputprimitive point
+dcl_outputtopology pointlist
+dcl_output_siv o0.xyzw, position
+dcl_output o1.x
+dcl_output_siv o1.y, rendertarget_array_index
+dcl_maxout 1
+mov o0.xyzw, v[0][0].xyzw
+mov o1.x, v[0][1].x
+mov o1.y, v[0][1].y
+emit
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_GS_BufferToTexture[] = {
+ 68, 88, 66, 67, 181, 104, 45, 14, 26, 142, 216, 235, 63, 167, 110, 6, 1, 170, 134,
+ 100, 1, 0, 0, 0, 200, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 128, 0,
+ 0, 0, 244, 0, 0, 0, 124, 1, 0, 0, 76, 2, 0, 0, 82, 68, 69, 70, 68,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 83, 71, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 108,
+ 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 92, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1,
+ 0, 0, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1,
+ 0, 0, 0, 2, 2, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0,
+ 84, 69, 88, 67, 79, 79, 82, 68, 0, 76, 65, 89, 69, 82, 0, 171, 79, 83, 71,
+ 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
+ 1, 14, 0, 0, 101, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0,
+ 0, 1, 0, 0, 0, 2, 13, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111,
+ 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 83, 86, 95, 82, 101, 110, 100, 101,
+ 114, 84, 97, 114, 103, 101, 116, 65, 114, 114, 97, 121, 73, 110, 100, 101, 120, 0, 171,
+ 83, 72, 68, 82, 200, 0, 0, 0, 64, 0, 2, 0, 50, 0, 0, 0, 97, 0, 0,
+ 5, 242, 16, 32, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 95, 0,
+ 0, 4, 18, 16, 32, 0, 1, 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 4, 34,
+ 16, 32, 0, 1, 0, 0, 0, 1, 0, 0, 0, 93, 8, 0, 1, 92, 8, 0, 1,
+ 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0,
+ 3, 18, 32, 16, 0, 1, 0, 0, 0, 103, 0, 0, 4, 34, 32, 16, 0, 1, 0,
+ 0, 0, 4, 0, 0, 0, 94, 0, 0, 2, 1, 0, 0, 0, 54, 0, 0, 6, 242,
+ 32, 16, 0, 0, 0, 0, 0, 70, 30, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 32, 16, 0, 1, 0, 0, 0, 10, 16, 32, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 54, 0, 0, 6, 34, 32, 16, 0, 1, 0, 0, 0, 26, 16,
+ 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 19, 0, 0, 1, 62, 0, 0, 1, 83,
+ 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h
new file mode 100644
index 0000000000..87730ffe5c
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h
@@ -0,0 +1,65 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Buffer4F texture float4 buf t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 x 1 NONE uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_resource_buffer (float,float,float,float) t0
+dcl_input_ps constant v1.x
+dcl_output o0.xyzw
+ld o0.xyzw, v1.xxxx, t0.xyzw
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_PS_BufferToTexture_4F[] = {
+ 68, 88, 66, 67, 156, 38, 137, 246, 11, 113, 21, 186, 20, 101, 47, 15, 216, 211, 176,
+ 224, 1, 0, 0, 0, 12, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 4, 1, 0, 0, 56, 1, 0, 0, 144, 1, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 5, 0, 0, 0, 1, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 66, 117, 102, 102, 101, 114, 52, 70, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171,
+ 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110,
+ 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84,
+ 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 68, 82, 80, 0, 0, 0, 64, 0, 0,
+ 0, 20, 0, 0, 0, 88, 8, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85,
+ 0, 0, 98, 8, 0, 3, 18, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0, 0,
+ 6, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h
new file mode 100644
index 0000000000..64304f956d
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h
@@ -0,0 +1,65 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Buffer4I texture sint4 buf t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 x 1 NONE uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_buffer (sint,sint,sint,sint) t0
+dcl_input_ps constant v1.x
+dcl_output o0.xyzw
+ld o0.xyzw, v1.xxxx, t0.xyzw
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_PS_BufferToTexture_4I[] = {
+ 68, 88, 66, 67, 162, 203, 46, 4, 155, 72, 142, 126, 228, 80, 83, 117, 139, 11, 48,
+ 250, 1, 0, 0, 0, 12, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 4, 1, 0, 0, 56, 1, 0, 0, 144, 1, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 1, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 66, 117, 102, 102, 101, 114, 52, 73, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171,
+ 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110,
+ 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84,
+ 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 68, 82, 80, 0, 0, 0, 64, 0, 0,
+ 0, 20, 0, 0, 0, 88, 8, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 51, 51,
+ 0, 0, 98, 8, 0, 3, 18, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0, 0,
+ 6, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h
new file mode 100644
index 0000000000..9504753bde
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h
@@ -0,0 +1,65 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Buffer4UI texture uint4 buf t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 x 1 NONE uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_buffer (uint,uint,uint,uint) t0
+dcl_input_ps constant v1.x
+dcl_output o0.xyzw
+ld o0.xyzw, v1.xxxx, t0.xyzw
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_PS_BufferToTexture_4UI[] = {
+ 68, 88, 66, 67, 168, 39, 110, 5, 143, 0, 75, 136, 251, 25, 27, 24, 35, 191, 3,
+ 64, 1, 0, 0, 0, 12, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 4, 1, 0, 0, 56, 1, 0, 0, 144, 1, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 1, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 66, 117, 102, 102, 101, 114, 52, 85, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110,
+ 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84,
+ 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 68, 82, 80, 0, 0, 0, 64, 0, 0,
+ 0, 20, 0, 0, 0, 88, 8, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 68, 68,
+ 0, 0, 98, 8, 0, 3, 18, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0, 0,
+ 6, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h
new file mode 100644
index 0000000000..b9ce502123
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h
@@ -0,0 +1,145 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer BufferCopyParams
+// {
+//
+// uint FirstPixelOffset; // Offset: 0 Size: 4
+// uint PixelsPerRow; // Offset: 4 Size: 4
+// uint RowStride; // Offset: 8 Size: 4
+// uint RowsPerSlice; // Offset: 12 Size: 4
+// float2 PositionOffset; // Offset: 16 Size: 8
+// float2 PositionScale; // Offset: 24 Size: 8
+// int2 TexLocationOffset; // Offset: 32 Size: 8 [unused]
+// int2 TexLocationScale; // Offset: 40 Size: 8 [unused]
+// uint FirstSlice; // Offset: 48 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// BufferCopyParams cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_VertexID 0 x 0 VERTID uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 x 1 NONE uint x
+// LAYER 0 y 1 NONE uint y
+//
+vs_4_0
+dcl_constantbuffer CB0[4], immediateIndexed
+dcl_input_sgv v0.x, vertex_id
+dcl_output_siv o0.xyzw, position
+dcl_output o1.x
+dcl_output o1.y
+dcl_temps 2
+mov o0.zw, l(0,0,0,1.000000)
+imul null, r0.xy, cb0[0].wwww, cb0[0].yzyy
+udiv r0.z, null, v0.x, r0.x
+imad r0.x, -r0.z, r0.x, v0.x
+imad r0.y, r0.z, r0.y, cb0[0].x
+iadd o1.y, r0.z, cb0[3].x
+udiv r0.z, null, r0.x, cb0[0].y
+imad r0.x, -r0.z, cb0[0].y, r0.x
+utof r1.xy, r0.xzxx
+imad r0.y, r0.z, cb0[0].z, r0.y
+iadd o1.x, r0.x, r0.y
+mad o0.xy, cb0[1].zwzz, r1.xyxx, cb0[1].xyxx
+ret
+// Approximately 13 instruction slots used
+#endif
+
+const BYTE g_VS_BufferToTexture[] = {
+ 68, 88, 66, 67, 153, 33, 196, 57, 209, 115, 237, 17, 59, 231, 206, 105, 1, 81, 121,
+ 39, 1, 0, 0, 0, 140, 5, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 88, 2,
+ 0, 0, 140, 2, 0, 0, 0, 3, 0, 0, 16, 5, 0, 0, 82, 68, 69, 70, 28,
+ 2, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 254, 255, 0, 1, 0, 0, 244, 1, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 66, 117, 102, 102, 101, 114, 67, 111, 112, 121, 80, 97, 114,
+ 97, 109, 115, 0, 171, 171, 171, 60, 0, 0, 0, 9, 0, 0, 0, 104, 0, 0, 0,
+ 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 1, 0, 0, 0, 0, 0,
+ 0, 4, 0, 0, 0, 2, 0, 0, 0, 84, 1, 0, 0, 0, 0, 0, 0, 100, 1,
+ 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 84, 1, 0, 0, 0,
+ 0, 0, 0, 113, 1, 0, 0, 8, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0,
+ 84, 1, 0, 0, 0, 0, 0, 0, 123, 1, 0, 0, 12, 0, 0, 0, 4, 0, 0,
+ 0, 2, 0, 0, 0, 84, 1, 0, 0, 0, 0, 0, 0, 136, 1, 0, 0, 16, 0,
+ 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 152, 1, 0, 0, 0, 0, 0, 0, 168,
+ 1, 0, 0, 24, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 152, 1, 0, 0,
+ 0, 0, 0, 0, 182, 1, 0, 0, 32, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0,
+ 0, 200, 1, 0, 0, 0, 0, 0, 0, 216, 1, 0, 0, 40, 0, 0, 0, 8, 0,
+ 0, 0, 0, 0, 0, 0, 200, 1, 0, 0, 0, 0, 0, 0, 233, 1, 0, 0, 48,
+ 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 84, 1, 0, 0, 0, 0, 0, 0,
+ 70, 105, 114, 115, 116, 80, 105, 120, 101, 108, 79, 102, 102, 115, 101, 116, 0, 171, 171,
+ 171, 0, 0, 19, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 105,
+ 120, 101, 108, 115, 80, 101, 114, 82, 111, 119, 0, 82, 111, 119, 83, 116, 114, 105, 100,
+ 101, 0, 82, 111, 119, 115, 80, 101, 114, 83, 108, 105, 99, 101, 0, 80, 111, 115, 105,
+ 116, 105, 111, 110, 79, 102, 102, 115, 101, 116, 0, 171, 1, 0, 3, 0, 1, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 111, 115, 105, 116, 105, 111, 110, 83, 99,
+ 97, 108, 101, 0, 84, 101, 120, 76, 111, 99, 97, 116, 105, 111, 110, 79, 102, 102, 115,
+ 101, 116, 0, 1, 0, 2, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 84, 101, 120, 76, 111, 99, 97, 116, 105, 111, 110, 83, 99, 97, 108, 101, 0, 70, 105,
+ 114, 115, 116, 83, 108, 105, 99, 101, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109,
+ 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 86, 101, 114,
+ 116, 101, 120, 73, 68, 0, 79, 83, 71, 78, 108, 0, 0, 0, 3, 0, 0, 0, 8,
+ 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 0, 101, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 13, 0, 0, 83,
+ 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68,
+ 0, 76, 65, 89, 69, 82, 0, 171, 83, 72, 68, 82, 8, 2, 0, 0, 64, 0, 1,
+ 0, 130, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 4, 0,
+ 0, 0, 96, 0, 0, 4, 18, 16, 16, 0, 0, 0, 0, 0, 6, 0, 0, 0, 103,
+ 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3,
+ 18, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 34, 32, 16, 0, 1, 0, 0,
+ 0, 104, 0, 0, 2, 2, 0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 128, 63, 38, 0, 0, 10, 0, 208, 0, 0, 50, 0, 16, 0, 0, 0, 0, 0,
+ 246, 143, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 133, 32, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 78, 0, 0, 8, 66, 0, 16, 0, 0, 0, 0, 0, 0, 208,
+ 0, 0, 10, 16, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 35,
+ 0, 0, 10, 18, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 128, 65, 0, 0, 0,
+ 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 0, 0, 0,
+ 0, 35, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0,
+ 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 30, 0, 0, 8, 34, 32, 16, 0, 1, 0, 0, 0, 42, 0, 16, 0,
+ 0, 0, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 3, 0, 0, 0, 78, 0, 0,
+ 9, 66, 0, 16, 0, 0, 0, 0, 0, 0, 208, 0, 0, 10, 0, 16, 0, 0, 0,
+ 0, 0, 26, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 0, 0, 11, 18,
+ 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0,
+ 26, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0,
+ 0, 86, 0, 0, 5, 50, 0, 16, 0, 1, 0, 0, 0, 134, 0, 16, 0, 0, 0,
+ 0, 0, 35, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0,
+ 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 16, 0,
+ 0, 0, 0, 0, 30, 0, 0, 7, 18, 32, 16, 0, 1, 0, 0, 0, 10, 0, 16,
+ 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 11, 50, 32,
+ 16, 0, 0, 0, 0, 0, 230, 138, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 70,
+ 0, 16, 0, 1, 0, 0, 0, 70, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 13, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11_fl9vs.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11_fl9vs.h
new file mode 100644
index 0000000000..9b4ccfb902
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11_fl9vs.h
@@ -0,0 +1,71 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xyzw 0 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+//
+//
+// Runtime generated constant mappings:
+//
+// Target Reg Constant Description
+// ---------- --------------------------------------------------
+// c0 Vertex Shader position offset
+//
+//
+// Level9 shader bytecode:
+//
+ vs_2_x
+ dcl_texcoord v0
+ mad oPos.xy, v0.w, c0, v0
+ mov oPos.zw, v0
+
+// approximately 2 instruction slots used
+vs_4_0
+dcl_input v0.xyzw
+dcl_output_siv o0.xyzw, position
+mov o0.xyzw, v0.xyzw
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_VS_Clear_FL9[] = {
+ 68, 88, 66, 67, 166, 109, 78, 113, 107, 98, 65, 70, 91, 88, 250, 161, 103, 22, 241, 76,
+ 1, 0, 0, 0, 16, 2, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 156, 0, 0, 0,
+ 224, 0, 0, 0, 92, 1, 0, 0, 168, 1, 0, 0, 220, 1, 0, 0, 65, 111, 110, 57,
+ 92, 0, 0, 0, 92, 0, 0, 0, 0, 2, 254, 255, 52, 0, 0, 0, 40, 0, 0, 0,
+ 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 1, 0, 36, 0,
+ 0, 0, 0, 0, 1, 2, 254, 255, 31, 0, 0, 2, 5, 0, 0, 128, 0, 0, 15, 144,
+ 4, 0, 0, 4, 0, 0, 3, 192, 0, 0, 255, 144, 0, 0, 228, 160, 0, 0, 228, 144,
+ 1, 0, 0, 2, 0, 0, 12, 192, 0, 0, 228, 144, 255, 255, 0, 0, 83, 72, 68, 82,
+ 60, 0, 0, 0, 64, 0, 1, 0, 15, 0, 0, 0, 95, 0, 0, 3, 242, 16, 16, 0,
+ 0, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 16, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 68, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 0, 4, 254, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49,
+ 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
+ 15, 15, 0, 0, 80, 79, 83, 73, 84, 73, 79, 78, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewgs.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewgs.h
new file mode 100644
index 0000000000..92b192107b
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewgs.h
@@ -0,0 +1,83 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 x 1 NONE uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// SV_RenderTargetArrayIndex 0 x 1 RTINDEX uint x
+//
+gs_4_0
+dcl_input_siv v[3][0].xyzw, position
+dcl_input v[3][1].x
+dcl_temps 1
+dcl_inputprimitive triangle
+dcl_outputtopology trianglestrip
+dcl_output_siv o0.xyzw, position
+dcl_output_siv o1.x, rendertarget_array_index
+dcl_maxout 3
+mov r0.x, l(0)
+loop
+ ige r0.y, r0.x, l(3)
+ breakc_nz r0.y
+ mov o0.xyzw, v[r0.x + 0][0].xyzw
+ mov o1.x, v[r0.x + 0][1].x
+ emit
+ iadd r0.x, r0.x, l(1)
+endloop
+cut
+ret
+// Approximately 11 instruction slots used
+#endif
+
+const BYTE g_GS_Multiview_Clear[] = {
+ 68, 88, 66, 67, 110, 37, 141, 207, 15, 59, 27, 66, 207, 215, 205, 198, 147, 31, 42,
+ 22, 1, 0, 0, 0, 204, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 128, 0,
+ 0, 0, 216, 0, 0, 0, 64, 1, 0, 0, 80, 2, 0, 0, 82, 68, 69, 70, 68,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 83, 71, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 80,
+ 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 68, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1,
+ 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79,
+ 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 96, 0, 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 0, 83, 86, 95, 80, 111,
+ 115, 105, 116, 105, 111, 110, 0, 83, 86, 95, 82, 101, 110, 100, 101, 114, 84, 97, 114,
+ 103, 101, 116, 65, 114, 114, 97, 121, 73, 110, 100, 101, 120, 0, 171, 171, 83, 72, 68,
+ 82, 8, 1, 0, 0, 64, 0, 2, 0, 66, 0, 0, 0, 97, 0, 0, 5, 242, 16,
+ 32, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 4, 18,
+ 16, 32, 0, 3, 0, 0, 0, 1, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0,
+ 93, 24, 0, 1, 92, 40, 0, 1, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 103, 0, 0, 4, 18, 32, 16, 0, 1, 0, 0, 0, 4, 0,
+ 0, 0, 94, 0, 0, 2, 3, 0, 0, 0, 54, 0, 0, 5, 18, 0, 16, 0, 0,
+ 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 48, 0, 0, 1, 33, 0, 0, 7,
+ 34, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0,
+ 0, 3, 0, 0, 0, 3, 0, 4, 3, 26, 0, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 7, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 160, 0, 10, 0, 16, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 18, 32, 16, 0, 1, 0, 0, 0,
+ 10, 16, 160, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 19, 0, 0,
+ 1, 30, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 22, 0, 0, 1, 9, 0, 0, 1, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 11, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewvs.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewvs.h
new file mode 100644
index 0000000000..ba1c5425e2
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewvs.h
@@ -0,0 +1,80 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_VertexID 0 x 0 VERTID uint x
+// SV_InstanceID 0 x 1 INSTID uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 x 1 NONE uint x
+//
+vs_4_0
+dcl_immediateConstantBuffer { { -1.000000, 1.000000, 0, 0},
+ { 1.000000, -1.000000, 0, 0},
+ { -1.000000, -1.000000, 0, 0},
+ { -1.000000, 1.000000, 0, 0},
+ { 1.000000, 1.000000, 0, 0},
+ { 1.000000, -1.000000, 0, 0} }
+dcl_input_sgv v0.x, vertex_id
+dcl_input_sgv v1.x, instance_id
+dcl_output_siv o0.xyzw, position
+dcl_output o1.x
+dcl_temps 1
+mov r0.x, v0.x
+mov o0.xy, icb[r0.x + 0].xyxx
+mov o0.zw, l(0,0,0,1.000000)
+mov o1.x, v1.x
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_VS_Multiview_Clear[] = {
+ 68, 88, 66, 67, 29, 63, 249, 196, 208, 130, 142, 190, 155, 101, 165, 213, 91, 14, 122,
+ 2, 1, 0, 0, 0, 208, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 128, 0,
+ 0, 0, 220, 0, 0, 0, 52, 1, 0, 0, 84, 2, 0, 0, 82, 68, 69, 70, 68,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 84,
+ 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 68, 0, 0,
+ 0, 0, 0, 0, 0, 8, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1,
+ 0, 0, 83, 86, 95, 86, 101, 114, 116, 101, 120, 73, 68, 0, 83, 86, 95, 73, 110,
+ 115, 116, 97, 110, 99, 101, 73, 68, 0, 171, 171, 79, 83, 71, 78, 80, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 0, 83,
+ 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 83, 72, 68, 82, 24, 1, 0, 0, 64, 0, 1, 0, 70, 0, 0,
+ 0, 53, 24, 0, 0, 26, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128,
+ 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0,
+ 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 0, 4, 18, 16, 16, 0, 0,
+ 0, 0, 0, 6, 0, 0, 0, 96, 0, 0, 4, 18, 16, 16, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 101, 0, 0, 3, 18, 32, 16, 0, 1, 0, 0, 0, 104, 0, 0, 2, 1, 0,
+ 0, 0, 54, 0, 0, 5, 18, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 0,
+ 0, 0, 0, 54, 0, 0, 6, 50, 32, 16, 0, 0, 0, 0, 0, 70, 144, 144, 0,
+ 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0,
+ 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 128, 63, 54, 0, 0, 5, 18, 32, 16, 0, 1, 0, 0, 0, 10, 16, 16, 0, 1,
+ 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0,
+ 1, 0, 0, 0, 6, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11vs.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11vs.h
new file mode 100644
index 0000000000..035a1fdca0
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11vs.h
@@ -0,0 +1,69 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_VertexID 0 x 0 VERTID uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+//
+vs_4_0
+dcl_immediateConstantBuffer { { -1.000000, 1.000000, 0, 0},
+ { 1.000000, -1.000000, 0, 0},
+ { -1.000000, -1.000000, 0, 0},
+ { -1.000000, 1.000000, 0, 0},
+ { 1.000000, 1.000000, 0, 0},
+ { 1.000000, -1.000000, 0, 0} }
+dcl_input_sgv v0.x, vertex_id
+dcl_output_siv o0.xyzw, position
+dcl_temps 1
+mov r0.x, v0.x
+mov o0.xy, icb[r0.x + 0].xyxx
+mov o0.zw, l(0,0,0,1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_VS_Clear[] = {
+ 68, 88, 66, 67, 142, 0, 156, 121, 128, 35, 189, 41, 14, 141, 59, 193, 158, 19, 28,
+ 184, 1, 0, 0, 0, 84, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 128, 0,
+ 0, 0, 180, 0, 0, 0, 232, 0, 0, 0, 216, 1, 0, 0, 82, 68, 69, 70, 68,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95,
+ 86, 101, 114, 116, 101, 120, 73, 68, 0, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3,
+ 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 83, 72, 68, 82, 232, 0, 0, 0, 64, 0, 1, 0, 58, 0, 0,
+ 0, 53, 24, 0, 0, 26, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128,
+ 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0,
+ 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 0, 4, 18, 16, 16, 0, 0,
+ 0, 0, 0, 6, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 54, 0, 0, 5, 18, 0, 16,
+ 0, 0, 0, 0, 0, 10, 16, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 50, 32,
+ 16, 0, 0, 0, 0, 0, 70, 144, 144, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65,
+ 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 6, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/cleardepth11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/cleardepth11ps.h
new file mode 100644
index 0000000000..41a39aead9
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/cleardepth11ps.h
@@ -0,0 +1,74 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer DepthOnlyData
+// {
+//
+// float zValue_Depth; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// DepthOnlyData cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output oDepth
+mov oDepth, cb0[1].x
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_PS_ClearDepth[] = {
+ 68, 88, 66, 67, 27, 164, 102, 59, 78, 154, 233, 127, 65, 17, 101, 9, 4, 119, 201,
+ 97, 1, 0, 0, 0, 36, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 0, 1,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 168, 1, 0, 0, 82, 68, 69, 70, 196,
+ 0, 0, 0, 1, 0, 0, 0, 76, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 156, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 68, 101, 112, 116, 104, 79, 110, 108, 121, 68, 97, 116, 97,
+ 0, 171, 171, 60, 0, 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 124, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0,
+ 0, 2, 0, 0, 0, 140, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97, 108, 117, 101,
+ 95, 68, 101, 112, 116, 104, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82,
+ 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105,
+ 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3,
+ 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255,
+ 255, 255, 1, 14, 0, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171, 171, 171, 83,
+ 72, 68, 82, 56, 0, 0, 0, 64, 0, 0, 0, 14, 0, 0, 0, 89, 0, 0, 4,
+ 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 2, 1, 192, 0,
+ 0, 54, 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 2, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h
new file mode 100644
index 0000000000..cebc263110
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h
@@ -0,0 +1,128 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataFloat
+// {
+//
+// float4 color_Float; // Offset: 0 Size: 16
+// float zValueF_Float; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataFloat cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+// SV_TARGET 1 xyzw 1 TARGET float xyzw
+// SV_TARGET 2 xyzw 2 TARGET float xyzw
+// SV_TARGET 3 xyzw 3 TARGET float xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 0 2 ( FLT, FLT, FLT, FLT)
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ mov oC0, c0
+ mov oC1, c0
+ mov oC2, c0
+ mov oC3, c0
+ mov oDepth, c1.x
+
+// approximately 5 instruction slots used
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_ClearFloat_FL9[] = {
+ 68, 88, 66, 67, 85, 216, 43, 21, 188, 93, 222, 90, 179, 114, 11, 205, 194, 17, 203,
+ 168, 1, 0, 0, 0, 216, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 180, 0,
+ 0, 0, 132, 1, 0, 0, 0, 2, 0, 0, 8, 3, 0, 0, 60, 3, 0, 0, 65,
+ 111, 110, 57, 116, 0, 0, 0, 116, 0, 0, 0, 0, 2, 255, 255, 68, 0, 0, 0,
+ 48, 0, 0, 0, 1, 0, 36, 0, 0, 0, 48, 0, 0, 0, 48, 0, 0, 0, 36,
+ 0, 0, 0, 48, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 2,
+ 255, 255, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 160, 1, 0, 0, 2, 1,
+ 8, 15, 128, 0, 0, 228, 160, 1, 0, 0, 2, 2, 8, 15, 128, 0, 0, 228, 160,
+ 1, 0, 0, 2, 3, 8, 15, 128, 0, 0, 228, 160, 1, 0, 0, 2, 0, 8, 15,
+ 144, 1, 0, 0, 160, 255, 255, 0, 0, 83, 72, 68, 82, 200, 0, 0, 0, 64, 0,
+ 0, 0, 50, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 2, 0, 0,
+ 0, 101, 0, 0, 3, 242, 32, 16, 0, 3, 0, 0, 0, 101, 0, 0, 2, 1, 192,
+ 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16,
+ 0, 2, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0,
+ 0, 6, 242, 32, 16, 0, 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 54, 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82,
+ 68, 69, 70, 0, 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68,
+ 101, 112, 116, 104, 68, 97, 116, 97, 70, 108, 111, 97, 116, 0, 171, 60, 0, 0, 0,
+ 2, 0, 0, 0, 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 156, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0,
+ 0, 0, 0, 0, 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2,
+ 0, 0, 0, 200, 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 70, 108,
+ 111, 97, 116, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 122, 86, 97, 108, 117, 101, 70, 95, 70, 108, 111, 97, 116, 0, 171, 171, 0, 0,
+ 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71,
+ 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83,
+ 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 148, 0, 0, 0,
+ 5, 0, 0, 0, 8, 0, 0, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 128, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 128,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 15, 0, 0, 0, 128, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 3, 0, 0, 0, 15, 0, 0, 0, 138, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65,
+ 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps1.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps1.h
new file mode 100644
index 0000000000..d2845b994b
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps1.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataFloat
+// {
+//
+// float4 color_Float; // Offset: 0 Size: 16
+// float zValueF_Float; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataFloat cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_PS_ClearFloat1[] = {
+ 68, 88, 66, 67, 249, 37, 129, 249, 125, 252, 189, 145, 109, 207, 171, 136, 14, 159, 102,
+ 81, 1, 0, 0, 0, 164, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 196, 1, 0, 0, 40, 2, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 70, 108, 111, 97, 116, 0, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 70, 108, 111, 97, 116, 0,
+ 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 70, 108, 111, 97, 116, 0, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 76, 0, 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65,
+ 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171, 83, 72, 68, 82,
+ 92, 0, 0, 0, 64, 0, 0, 0, 23, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32,
+ 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0,
+ 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps2.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps2.h
new file mode 100644
index 0000000000..b1b3a4e441
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps2.h
@@ -0,0 +1,91 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataFloat
+// {
+//
+// float4 color_Float; // Offset: 0 Size: 16
+// float zValueF_Float; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataFloat cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+// SV_TARGET 1 xyzw 1 TARGET float xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_ClearFloat2[] = {
+ 68, 88, 66, 67, 47, 142, 59, 204, 239, 80, 8, 161, 169, 171, 199, 199, 129, 33, 42,
+ 115, 1, 0, 0, 0, 224, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 220, 1, 0, 0, 100, 2, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 70, 108, 111, 97, 116, 0, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 70, 108, 111, 97, 116, 0,
+ 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 70, 108, 111, 97, 116, 0, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 100, 0, 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 80, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 90, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0,
+ 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0,
+ 171, 83, 72, 68, 82, 128, 0, 0, 0, 64, 0, 0, 0, 32, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 2, 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0,
+ 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32,
+ 16, 0, 1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54,
+ 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps3.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps3.h
new file mode 100644
index 0000000000..e84854ff68
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps3.h
@@ -0,0 +1,97 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataFloat
+// {
+//
+// float4 color_Float; // Offset: 0 Size: 16
+// float zValueF_Float; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataFloat cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+// SV_TARGET 1 xyzw 1 TARGET float xyzw
+// SV_TARGET 2 xyzw 2 TARGET float xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_PS_ClearFloat3[] = {
+ 68, 88, 66, 67, 98, 17, 13, 150, 202, 50, 172, 72, 101, 93, 116, 134, 154, 66, 233,
+ 63, 1, 0, 0, 0, 28, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 244, 1, 0, 0, 160, 2, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 70, 108, 111, 97, 116, 0, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 70, 108, 111, 97, 116, 0,
+ 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 70, 108, 111, 97, 116, 0, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 124, 0, 0, 0, 4, 0, 0, 0,
+ 8, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 104, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 104, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255,
+ 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, 95, 68,
+ 69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 164, 0, 0, 0, 64, 0, 0, 0, 41,
+ 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16,
+ 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 2, 0, 0, 0, 101, 0,
+ 0, 2, 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70,
+ 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0,
+ 1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0,
+ 6, 242, 32, 16, 0, 2, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps4.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps4.h
new file mode 100644
index 0000000000..60584aceef
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps4.h
@@ -0,0 +1,104 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataFloat
+// {
+//
+// float4 color_Float; // Offset: 0 Size: 16
+// float zValueF_Float; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataFloat cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+// SV_TARGET 1 xyzw 1 TARGET float xyzw
+// SV_TARGET 2 xyzw 2 TARGET float xyzw
+// SV_TARGET 3 xyzw 3 TARGET float xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_ClearFloat4[] = {
+ 68, 88, 66, 67, 138, 36, 21, 91, 225, 8, 214, 250, 89, 152, 40, 168, 243, 126, 8,
+ 187, 1, 0, 0, 0, 88, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 12, 2, 0, 0, 220, 2, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 70, 108, 111, 97, 116, 0, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 70, 108, 111, 97, 116, 0,
+ 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 70, 108, 111, 97, 116, 0, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 148, 0, 0, 0, 5, 0, 0, 0,
+ 8, 0, 0, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 128, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 128, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 128, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 138, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84,
+ 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 200, 0, 0, 0,
+ 64, 0, 0, 0, 50, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 2,
+ 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 3, 0, 0, 0, 101, 0, 0, 2,
+ 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0,
+ 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242,
+ 32, 16, 0, 2, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 242, 32, 16, 0, 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 54, 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps5.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps5.h
new file mode 100644
index 0000000000..15c0545fee
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps5.h
@@ -0,0 +1,110 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataFloat
+// {
+//
+// float4 color_Float; // Offset: 0 Size: 16
+// float zValueF_Float; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataFloat cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+// SV_TARGET 1 xyzw 1 TARGET float xyzw
+// SV_TARGET 2 xyzw 2 TARGET float xyzw
+// SV_TARGET 3 xyzw 3 TARGET float xyzw
+// SV_TARGET 4 xyzw 4 TARGET float xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov o4.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_ClearFloat5[] = {
+ 68, 88, 66, 67, 19, 82, 125, 81, 104, 222, 105, 50, 128, 46, 184, 118, 230, 154, 80,
+ 52, 1, 0, 0, 0, 148, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 36, 2, 0, 0, 24, 3, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 70, 108, 111, 97, 116, 0, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 70, 108, 111, 97, 116, 0,
+ 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 70, 108, 111, 97, 116, 0, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 172, 0, 0, 0, 6, 0, 0, 0,
+ 8, 0, 0, 0, 152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 152, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 152, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 152, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 152, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 162, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171, 83, 72, 68,
+ 82, 236, 0, 0, 0, 64, 0, 0, 0, 59, 0, 0, 0, 89, 0, 0, 4, 70, 142,
+ 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0,
+ 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 3, 0, 0,
+ 0, 101, 0, 0, 3, 242, 32, 16, 0, 4, 0, 0, 0, 101, 0, 0, 2, 1, 192,
+ 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16,
+ 0, 2, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0,
+ 0, 6, 242, 32, 16, 0, 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 4, 0, 0, 0, 70, 142, 32, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 1, 192, 0, 0, 10, 128, 32,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0,
+ 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps6.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps6.h
new file mode 100644
index 0000000000..7cd6a03188
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps6.h
@@ -0,0 +1,116 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataFloat
+// {
+//
+// float4 color_Float; // Offset: 0 Size: 16
+// float zValueF_Float; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataFloat cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+// SV_TARGET 1 xyzw 1 TARGET float xyzw
+// SV_TARGET 2 xyzw 2 TARGET float xyzw
+// SV_TARGET 3 xyzw 3 TARGET float xyzw
+// SV_TARGET 4 xyzw 4 TARGET float xyzw
+// SV_TARGET 5 xyzw 5 TARGET float xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output o5.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov o4.xyzw, cb0[0].xyzw
+mov o5.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_ClearFloat6[] = {
+ 68, 88, 66, 67, 115, 157, 164, 56, 254, 153, 37, 126, 220, 182, 131, 196, 87, 71, 44,
+ 30, 1, 0, 0, 0, 208, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 60, 2, 0, 0, 84, 3, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 70, 108, 111, 97, 116, 0, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 70, 108, 111, 97, 116, 0,
+ 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 70, 108, 111, 97, 116, 0, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 196, 0, 0, 0, 7, 0, 0, 0,
+ 8, 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 176, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 176, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 176, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 176, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 176, 0, 0, 0, 5, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 15, 0, 0, 0, 186, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0,
+ 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72,
+ 0, 171, 83, 72, 68, 82, 16, 1, 0, 0, 64, 0, 0, 0, 68, 0, 0, 0, 89,
+ 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0,
+ 0, 101, 0, 0, 3, 242, 32, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32,
+ 16, 0, 3, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 4, 0, 0, 0, 101,
+ 0, 0, 3, 242, 32, 16, 0, 5, 0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0,
+ 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 2,
+ 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6,
+ 242, 32, 16, 0, 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 54, 0, 0, 6, 242, 32, 16, 0, 4, 0, 0, 0, 70, 142, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 5, 0, 0, 0, 70,
+ 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 1, 192, 0, 0,
+ 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65,
+ 84, 116, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps7.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps7.h
new file mode 100644
index 0000000000..048471ad6b
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps7.h
@@ -0,0 +1,122 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataFloat
+// {
+//
+// float4 color_Float; // Offset: 0 Size: 16
+// float zValueF_Float; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataFloat cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+// SV_TARGET 1 xyzw 1 TARGET float xyzw
+// SV_TARGET 2 xyzw 2 TARGET float xyzw
+// SV_TARGET 3 xyzw 3 TARGET float xyzw
+// SV_TARGET 4 xyzw 4 TARGET float xyzw
+// SV_TARGET 5 xyzw 5 TARGET float xyzw
+// SV_TARGET 6 xyzw 6 TARGET float xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output o5.xyzw
+dcl_output o6.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov o4.xyzw, cb0[0].xyzw
+mov o5.xyzw, cb0[0].xyzw
+mov o6.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_ClearFloat7[] = {
+ 68, 88, 66, 67, 142, 12, 138, 6, 10, 107, 58, 43, 178, 14, 208, 224, 48, 233, 91,
+ 50, 1, 0, 0, 0, 12, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 84, 2, 0, 0, 144, 3, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 70, 108, 111, 97, 116, 0, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 70, 108, 111, 97, 116, 0,
+ 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 70, 108, 111, 97, 116, 0, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 220, 0, 0, 0, 8, 0, 0, 0,
+ 8, 0, 0, 0, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 200, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 5, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0,
+ 6, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 6, 0, 0, 0, 15, 0, 0,
+ 0, 210, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255,
+ 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, 95,
+ 68, 69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 52, 1, 0, 0, 64, 0, 0, 0,
+ 77, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32,
+ 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 2, 0, 0, 0, 101,
+ 0, 0, 3, 242, 32, 16, 0, 3, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0,
+ 4, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 5, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 6, 0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 54, 0,
+ 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0, 70, 142, 32, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 2, 0, 0,
+ 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32,
+ 16, 0, 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54,
+ 0, 0, 6, 242, 32, 16, 0, 4, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 5, 0, 0, 0, 70, 142, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 6, 0,
+ 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 1,
+ 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps8.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps8.h
new file mode 100644
index 0000000000..b338868e18
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps8.h
@@ -0,0 +1,128 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataFloat
+// {
+//
+// float4 color_Float; // Offset: 0 Size: 16
+// float zValueF_Float; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataFloat cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+// SV_TARGET 1 xyzw 1 TARGET float xyzw
+// SV_TARGET 2 xyzw 2 TARGET float xyzw
+// SV_TARGET 3 xyzw 3 TARGET float xyzw
+// SV_TARGET 4 xyzw 4 TARGET float xyzw
+// SV_TARGET 5 xyzw 5 TARGET float xyzw
+// SV_TARGET 6 xyzw 6 TARGET float xyzw
+// SV_TARGET 7 xyzw 7 TARGET float xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output o5.xyzw
+dcl_output o6.xyzw
+dcl_output o7.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov o4.xyzw, cb0[0].xyzw
+mov o5.xyzw, cb0[0].xyzw
+mov o6.xyzw, cb0[0].xyzw
+mov o7.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_ClearFloat8[] = {
+ 68, 88, 66, 67, 228, 232, 153, 58, 173, 161, 124, 75, 45, 184, 173, 123, 62, 150, 36,
+ 145, 1, 0, 0, 0, 72, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 108, 2, 0, 0, 204, 3, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 70, 108, 111, 97, 116, 0, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 70, 108, 111, 97, 116, 0,
+ 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 70, 108, 111, 97, 116, 0, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 244, 0, 0, 0, 9, 0, 0, 0,
+ 8, 0, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 224, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 224, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 224, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 224, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 224, 0, 0, 0, 5, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 15, 0, 0, 0, 224, 0, 0, 0,
+ 6, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 6, 0, 0, 0, 15, 0, 0,
+ 0, 224, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 7, 0,
+ 0, 0, 15, 0, 0, 0, 234, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,
+ 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69,
+ 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 88, 1, 0,
+ 0, 64, 0, 0, 0, 86, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101,
+ 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0,
+ 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 3, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 4, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 5, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 6, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 7, 0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 54, 0, 0, 6,
+ 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0, 70, 142, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 2, 0, 0, 0, 70,
+ 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0,
+ 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0,
+ 6, 242, 32, 16, 0, 4, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 5, 0, 0, 0, 70, 142, 32, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 6, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16,
+ 0, 7, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps1.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps1.h
new file mode 100644
index 0000000000..d6139430ee
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps1.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataSint
+// {
+//
+// int4 color_Sint; // Offset: 0 Size: 16
+// float zValueF_Sint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataSint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_PS_ClearSint1[] = {
+ 68, 88, 66, 67, 231, 188, 2, 59, 91, 73, 220, 119, 245, 143, 245, 143, 240, 202, 170,
+ 163, 1, 0, 0, 0, 164, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 196, 1, 0, 0, 40, 2, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 83, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 83, 105, 110, 116, 0, 171,
+ 1, 0, 2, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 83, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 76, 0, 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65,
+ 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171, 83, 72, 68, 82,
+ 92, 0, 0, 0, 64, 0, 0, 0, 23, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32,
+ 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0,
+ 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps2.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps2.h
new file mode 100644
index 0000000000..a7cc7221ce
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps2.h
@@ -0,0 +1,91 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataSint
+// {
+//
+// int4 color_Sint; // Offset: 0 Size: 16
+// float zValueF_Sint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataSint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+// SV_TARGET 1 xyzw 1 TARGET int xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_ClearSint2[] = {
+ 68, 88, 66, 67, 85, 225, 210, 35, 166, 97, 84, 193, 114, 210, 51, 82, 238, 19, 251,
+ 198, 1, 0, 0, 0, 224, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 220, 1, 0, 0, 100, 2, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 83, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 83, 105, 110, 116, 0, 171,
+ 1, 0, 2, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 83, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 100, 0, 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 80, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 90, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0,
+ 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0,
+ 171, 83, 72, 68, 82, 128, 0, 0, 0, 64, 0, 0, 0, 32, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 2, 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0,
+ 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32,
+ 16, 0, 1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54,
+ 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps3.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps3.h
new file mode 100644
index 0000000000..053de6d738
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps3.h
@@ -0,0 +1,97 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataSint
+// {
+//
+// int4 color_Sint; // Offset: 0 Size: 16
+// float zValueF_Sint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataSint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+// SV_TARGET 1 xyzw 1 TARGET int xyzw
+// SV_TARGET 2 xyzw 2 TARGET int xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_PS_ClearSint3[] = {
+ 68, 88, 66, 67, 101, 236, 110, 148, 64, 148, 5, 108, 246, 70, 148, 1, 36, 90, 92,
+ 9, 1, 0, 0, 0, 28, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 244, 1, 0, 0, 160, 2, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 83, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 83, 105, 110, 116, 0, 171,
+ 1, 0, 2, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 83, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 124, 0, 0, 0, 4, 0, 0, 0,
+ 8, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 104, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 104, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255,
+ 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, 95, 68,
+ 69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 164, 0, 0, 0, 64, 0, 0, 0, 41,
+ 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16,
+ 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 2, 0, 0, 0, 101, 0,
+ 0, 2, 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70,
+ 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0,
+ 1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0,
+ 6, 242, 32, 16, 0, 2, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps4.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps4.h
new file mode 100644
index 0000000000..134f6253ee
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps4.h
@@ -0,0 +1,104 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataSint
+// {
+//
+// int4 color_Sint; // Offset: 0 Size: 16
+// float zValueF_Sint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataSint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+// SV_TARGET 1 xyzw 1 TARGET int xyzw
+// SV_TARGET 2 xyzw 2 TARGET int xyzw
+// SV_TARGET 3 xyzw 3 TARGET int xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_ClearSint4[] = {
+ 68, 88, 66, 67, 206, 59, 157, 191, 139, 37, 109, 85, 193, 141, 185, 200, 81, 149, 0,
+ 246, 1, 0, 0, 0, 88, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 12, 2, 0, 0, 220, 2, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 83, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 83, 105, 110, 116, 0, 171,
+ 1, 0, 2, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 83, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 148, 0, 0, 0, 5, 0, 0, 0,
+ 8, 0, 0, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 128, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 128, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 128, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 138, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84,
+ 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 200, 0, 0, 0,
+ 64, 0, 0, 0, 50, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 2,
+ 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 3, 0, 0, 0, 101, 0, 0, 2,
+ 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0,
+ 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242,
+ 32, 16, 0, 2, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 242, 32, 16, 0, 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 54, 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps5.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps5.h
new file mode 100644
index 0000000000..3466e72460
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps5.h
@@ -0,0 +1,110 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataSint
+// {
+//
+// int4 color_Sint; // Offset: 0 Size: 16
+// float zValueF_Sint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataSint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+// SV_TARGET 1 xyzw 1 TARGET int xyzw
+// SV_TARGET 2 xyzw 2 TARGET int xyzw
+// SV_TARGET 3 xyzw 3 TARGET int xyzw
+// SV_TARGET 4 xyzw 4 TARGET int xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov o4.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_ClearSint5[] = {
+ 68, 88, 66, 67, 91, 91, 66, 76, 160, 92, 0, 147, 5, 30, 128, 248, 1, 125, 140,
+ 124, 1, 0, 0, 0, 148, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 36, 2, 0, 0, 24, 3, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 83, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 83, 105, 110, 116, 0, 171,
+ 1, 0, 2, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 83, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 172, 0, 0, 0, 6, 0, 0, 0,
+ 8, 0, 0, 0, 152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 152, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 152, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 152, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 152, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0,
+ 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 162, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171, 83, 72, 68,
+ 82, 236, 0, 0, 0, 64, 0, 0, 0, 59, 0, 0, 0, 89, 0, 0, 4, 70, 142,
+ 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0,
+ 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 3, 0, 0,
+ 0, 101, 0, 0, 3, 242, 32, 16, 0, 4, 0, 0, 0, 101, 0, 0, 2, 1, 192,
+ 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16,
+ 0, 2, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0,
+ 0, 6, 242, 32, 16, 0, 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 4, 0, 0, 0, 70, 142, 32, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 1, 192, 0, 0, 10, 128, 32,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0,
+ 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps6.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps6.h
new file mode 100644
index 0000000000..b54bcf1fea
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps6.h
@@ -0,0 +1,116 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataSint
+// {
+//
+// int4 color_Sint; // Offset: 0 Size: 16
+// float zValueF_Sint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataSint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+// SV_TARGET 1 xyzw 1 TARGET int xyzw
+// SV_TARGET 2 xyzw 2 TARGET int xyzw
+// SV_TARGET 3 xyzw 3 TARGET int xyzw
+// SV_TARGET 4 xyzw 4 TARGET int xyzw
+// SV_TARGET 5 xyzw 5 TARGET int xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output o5.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov o4.xyzw, cb0[0].xyzw
+mov o5.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_ClearSint6[] = {
+ 68, 88, 66, 67, 245, 94, 2, 129, 134, 247, 241, 8, 253, 220, 200, 172, 215, 17, 127,
+ 35, 1, 0, 0, 0, 208, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 60, 2, 0, 0, 84, 3, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 83, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 83, 105, 110, 116, 0, 171,
+ 1, 0, 2, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 83, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 196, 0, 0, 0, 7, 0, 0, 0,
+ 8, 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 176, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 176, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 176, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 176, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0,
+ 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 176, 0, 0, 0, 5, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 15, 0, 0, 0, 186, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0,
+ 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72,
+ 0, 171, 83, 72, 68, 82, 16, 1, 0, 0, 64, 0, 0, 0, 68, 0, 0, 0, 89,
+ 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0,
+ 0, 101, 0, 0, 3, 242, 32, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32,
+ 16, 0, 3, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 4, 0, 0, 0, 101,
+ 0, 0, 3, 242, 32, 16, 0, 5, 0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0,
+ 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 2,
+ 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6,
+ 242, 32, 16, 0, 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 54, 0, 0, 6, 242, 32, 16, 0, 4, 0, 0, 0, 70, 142, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 5, 0, 0, 0, 70,
+ 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 1, 192, 0, 0,
+ 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65,
+ 84, 116, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps7.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps7.h
new file mode 100644
index 0000000000..0c7755d295
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps7.h
@@ -0,0 +1,122 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataSint
+// {
+//
+// int4 color_Sint; // Offset: 0 Size: 16
+// float zValueF_Sint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataSint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+// SV_TARGET 1 xyzw 1 TARGET int xyzw
+// SV_TARGET 2 xyzw 2 TARGET int xyzw
+// SV_TARGET 3 xyzw 3 TARGET int xyzw
+// SV_TARGET 4 xyzw 4 TARGET int xyzw
+// SV_TARGET 5 xyzw 5 TARGET int xyzw
+// SV_TARGET 6 xyzw 6 TARGET int xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output o5.xyzw
+dcl_output o6.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov o4.xyzw, cb0[0].xyzw
+mov o5.xyzw, cb0[0].xyzw
+mov o6.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_ClearSint7[] = {
+ 68, 88, 66, 67, 203, 48, 20, 196, 108, 146, 109, 165, 143, 63, 145, 150, 29, 34, 214,
+ 22, 1, 0, 0, 0, 12, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 84, 2, 0, 0, 144, 3, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 83, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 83, 105, 110, 116, 0, 171,
+ 1, 0, 2, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 83, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 220, 0, 0, 0, 8, 0, 0, 0,
+ 8, 0, 0, 0, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 200, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0,
+ 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 5, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0,
+ 6, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 15, 0, 0,
+ 0, 210, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255,
+ 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, 95,
+ 68, 69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 52, 1, 0, 0, 64, 0, 0, 0,
+ 77, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32,
+ 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 2, 0, 0, 0, 101,
+ 0, 0, 3, 242, 32, 16, 0, 3, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0,
+ 4, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 5, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 6, 0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 54, 0,
+ 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0, 70, 142, 32, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 2, 0, 0,
+ 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32,
+ 16, 0, 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54,
+ 0, 0, 6, 242, 32, 16, 0, 4, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 5, 0, 0, 0, 70, 142, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 6, 0,
+ 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 1,
+ 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps8.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps8.h
new file mode 100644
index 0000000000..10e77dfcc3
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps8.h
@@ -0,0 +1,128 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataSint
+// {
+//
+// int4 color_Sint; // Offset: 0 Size: 16
+// float zValueF_Sint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataSint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+// SV_TARGET 1 xyzw 1 TARGET int xyzw
+// SV_TARGET 2 xyzw 2 TARGET int xyzw
+// SV_TARGET 3 xyzw 3 TARGET int xyzw
+// SV_TARGET 4 xyzw 4 TARGET int xyzw
+// SV_TARGET 5 xyzw 5 TARGET int xyzw
+// SV_TARGET 6 xyzw 6 TARGET int xyzw
+// SV_TARGET 7 xyzw 7 TARGET int xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output o5.xyzw
+dcl_output o6.xyzw
+dcl_output o7.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov o4.xyzw, cb0[0].xyzw
+mov o5.xyzw, cb0[0].xyzw
+mov o6.xyzw, cb0[0].xyzw
+mov o7.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_ClearSint8[] = {
+ 68, 88, 66, 67, 199, 7, 207, 179, 143, 119, 139, 38, 92, 223, 215, 110, 33, 171, 222,
+ 186, 1, 0, 0, 0, 72, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 108, 2, 0, 0, 204, 3, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 83, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 83, 105, 110, 116, 0, 171,
+ 1, 0, 2, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 83, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 244, 0, 0, 0, 9, 0, 0, 0,
+ 8, 0, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 224, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 224, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 224, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 224, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0,
+ 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 224, 0, 0, 0, 5, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 15, 0, 0, 0, 224, 0, 0, 0,
+ 6, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 15, 0, 0,
+ 0, 224, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 7, 0,
+ 0, 0, 15, 0, 0, 0, 234, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,
+ 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69,
+ 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 88, 1, 0,
+ 0, 64, 0, 0, 0, 86, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101,
+ 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0,
+ 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 3, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 4, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 5, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 6, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 7, 0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 54, 0, 0, 6,
+ 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0, 70, 142, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 2, 0, 0, 0, 70,
+ 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0,
+ 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0,
+ 6, 242, 32, 16, 0, 4, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 5, 0, 0, 0, 70, 142, 32, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 6, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16,
+ 0, 7, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps1.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps1.h
new file mode 100644
index 0000000000..10f1a56e51
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps1.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataUint
+// {
+//
+// uint4 color_Uint; // Offset: 0 Size: 16
+// float zValueF_Uint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataUint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_PS_ClearUint1[] = {
+ 68, 88, 66, 67, 153, 3, 197, 234, 233, 241, 61, 147, 138, 167, 150, 193, 156, 181, 197,
+ 213, 1, 0, 0, 0, 164, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 196, 1, 0, 0, 40, 2, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 85, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 85, 105, 110, 116, 0, 171,
+ 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 85, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 76, 0, 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65,
+ 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171, 83, 72, 68, 82,
+ 92, 0, 0, 0, 64, 0, 0, 0, 23, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32,
+ 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0,
+ 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps2.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps2.h
new file mode 100644
index 0000000000..8c94b388f9
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps2.h
@@ -0,0 +1,91 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataUint
+// {
+//
+// uint4 color_Uint; // Offset: 0 Size: 16
+// float zValueF_Uint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataUint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+// SV_TARGET 1 xyzw 1 TARGET uint xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_ClearUint2[] = {
+ 68, 88, 66, 67, 192, 246, 30, 248, 11, 186, 26, 252, 71, 98, 86, 143, 152, 241, 57,
+ 66, 1, 0, 0, 0, 224, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 220, 1, 0, 0, 100, 2, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 85, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 85, 105, 110, 116, 0, 171,
+ 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 85, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 100, 0, 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 80, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 90, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0,
+ 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0,
+ 171, 83, 72, 68, 82, 128, 0, 0, 0, 64, 0, 0, 0, 32, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 2, 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0,
+ 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32,
+ 16, 0, 1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54,
+ 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps3.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps3.h
new file mode 100644
index 0000000000..3c31a85656
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps3.h
@@ -0,0 +1,97 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataUint
+// {
+//
+// uint4 color_Uint; // Offset: 0 Size: 16
+// float zValueF_Uint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataUint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+// SV_TARGET 1 xyzw 1 TARGET uint xyzw
+// SV_TARGET 2 xyzw 2 TARGET uint xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_PS_ClearUint3[] = {
+ 68, 88, 66, 67, 122, 152, 146, 15, 20, 60, 207, 219, 181, 233, 35, 208, 96, 171, 60,
+ 29, 1, 0, 0, 0, 28, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 244, 1, 0, 0, 160, 2, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 85, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 85, 105, 110, 116, 0, 171,
+ 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 85, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 124, 0, 0, 0, 4, 0, 0, 0,
+ 8, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 104, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 104, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255,
+ 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, 95, 68,
+ 69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 164, 0, 0, 0, 64, 0, 0, 0, 41,
+ 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16,
+ 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 2, 0, 0, 0, 101, 0,
+ 0, 2, 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70,
+ 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0,
+ 1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0,
+ 6, 242, 32, 16, 0, 2, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps4.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps4.h
new file mode 100644
index 0000000000..722f1f0acc
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps4.h
@@ -0,0 +1,104 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataUint
+// {
+//
+// uint4 color_Uint; // Offset: 0 Size: 16
+// float zValueF_Uint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataUint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+// SV_TARGET 1 xyzw 1 TARGET uint xyzw
+// SV_TARGET 2 xyzw 2 TARGET uint xyzw
+// SV_TARGET 3 xyzw 3 TARGET uint xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_ClearUint4[] = {
+ 68, 88, 66, 67, 255, 94, 158, 125, 94, 174, 68, 246, 120, 231, 8, 70, 114, 202, 111,
+ 31, 1, 0, 0, 0, 88, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 12, 2, 0, 0, 220, 2, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 85, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 85, 105, 110, 116, 0, 171,
+ 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 85, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 148, 0, 0, 0, 5, 0, 0, 0,
+ 8, 0, 0, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 128, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 128, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 128, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 138, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84,
+ 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 200, 0, 0, 0,
+ 64, 0, 0, 0, 50, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 2,
+ 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 3, 0, 0, 0, 101, 0, 0, 2,
+ 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0,
+ 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242,
+ 32, 16, 0, 2, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 242, 32, 16, 0, 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 54, 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps5.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps5.h
new file mode 100644
index 0000000000..d387a76848
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps5.h
@@ -0,0 +1,110 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataUint
+// {
+//
+// uint4 color_Uint; // Offset: 0 Size: 16
+// float zValueF_Uint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataUint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+// SV_TARGET 1 xyzw 1 TARGET uint xyzw
+// SV_TARGET 2 xyzw 2 TARGET uint xyzw
+// SV_TARGET 3 xyzw 3 TARGET uint xyzw
+// SV_TARGET 4 xyzw 4 TARGET uint xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov o4.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_ClearUint5[] = {
+ 68, 88, 66, 67, 208, 22, 91, 140, 204, 34, 72, 161, 50, 27, 2, 156, 220, 29, 44,
+ 80, 1, 0, 0, 0, 148, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 36, 2, 0, 0, 24, 3, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 85, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 85, 105, 110, 116, 0, 171,
+ 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 85, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 172, 0, 0, 0, 6, 0, 0, 0,
+ 8, 0, 0, 0, 152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 152, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 152, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 152, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 152, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 162, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171, 83, 72, 68,
+ 82, 236, 0, 0, 0, 64, 0, 0, 0, 59, 0, 0, 0, 89, 0, 0, 4, 70, 142,
+ 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0,
+ 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 3, 0, 0,
+ 0, 101, 0, 0, 3, 242, 32, 16, 0, 4, 0, 0, 0, 101, 0, 0, 2, 1, 192,
+ 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16,
+ 0, 2, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0,
+ 0, 6, 242, 32, 16, 0, 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 4, 0, 0, 0, 70, 142, 32, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 1, 192, 0, 0, 10, 128, 32,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0,
+ 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps6.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps6.h
new file mode 100644
index 0000000000..b3dce8228d
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps6.h
@@ -0,0 +1,116 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataUint
+// {
+//
+// uint4 color_Uint; // Offset: 0 Size: 16
+// float zValueF_Uint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataUint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+// SV_TARGET 1 xyzw 1 TARGET uint xyzw
+// SV_TARGET 2 xyzw 2 TARGET uint xyzw
+// SV_TARGET 3 xyzw 3 TARGET uint xyzw
+// SV_TARGET 4 xyzw 4 TARGET uint xyzw
+// SV_TARGET 5 xyzw 5 TARGET uint xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output o5.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov o4.xyzw, cb0[0].xyzw
+mov o5.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_ClearUint6[] = {
+ 68, 88, 66, 67, 78, 113, 96, 10, 75, 203, 142, 20, 121, 52, 202, 19, 182, 137, 113,
+ 117, 1, 0, 0, 0, 208, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 60, 2, 0, 0, 84, 3, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 85, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 85, 105, 110, 116, 0, 171,
+ 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 85, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 196, 0, 0, 0, 7, 0, 0, 0,
+ 8, 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 176, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 176, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 176, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 176, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 176, 0, 0, 0, 5, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 15, 0, 0, 0, 186, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0,
+ 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72,
+ 0, 171, 83, 72, 68, 82, 16, 1, 0, 0, 64, 0, 0, 0, 68, 0, 0, 0, 89,
+ 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0,
+ 0, 101, 0, 0, 3, 242, 32, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32,
+ 16, 0, 3, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 4, 0, 0, 0, 101,
+ 0, 0, 3, 242, 32, 16, 0, 5, 0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0,
+ 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 2,
+ 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6,
+ 242, 32, 16, 0, 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 54, 0, 0, 6, 242, 32, 16, 0, 4, 0, 0, 0, 70, 142, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 5, 0, 0, 0, 70,
+ 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 1, 192, 0, 0,
+ 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65,
+ 84, 116, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps7.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps7.h
new file mode 100644
index 0000000000..95987043f2
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps7.h
@@ -0,0 +1,122 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataUint
+// {
+//
+// uint4 color_Uint; // Offset: 0 Size: 16
+// float zValueF_Uint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataUint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+// SV_TARGET 1 xyzw 1 TARGET uint xyzw
+// SV_TARGET 2 xyzw 2 TARGET uint xyzw
+// SV_TARGET 3 xyzw 3 TARGET uint xyzw
+// SV_TARGET 4 xyzw 4 TARGET uint xyzw
+// SV_TARGET 5 xyzw 5 TARGET uint xyzw
+// SV_TARGET 6 xyzw 6 TARGET uint xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output o5.xyzw
+dcl_output o6.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov o4.xyzw, cb0[0].xyzw
+mov o5.xyzw, cb0[0].xyzw
+mov o6.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_ClearUint7[] = {
+ 68, 88, 66, 67, 187, 93, 194, 62, 133, 16, 185, 196, 51, 199, 55, 8, 8, 169, 14,
+ 118, 1, 0, 0, 0, 12, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 84, 2, 0, 0, 144, 3, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 85, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 85, 105, 110, 116, 0, 171,
+ 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 85, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 220, 0, 0, 0, 8, 0, 0, 0,
+ 8, 0, 0, 0, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 200, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 5, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0,
+ 6, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 6, 0, 0, 0, 15, 0, 0,
+ 0, 210, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255,
+ 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, 95,
+ 68, 69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 52, 1, 0, 0, 64, 0, 0, 0,
+ 77, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32,
+ 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 2, 0, 0, 0, 101,
+ 0, 0, 3, 242, 32, 16, 0, 3, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0,
+ 4, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 5, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 6, 0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 54, 0,
+ 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0, 70, 142, 32, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 2, 0, 0,
+ 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32,
+ 16, 0, 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54,
+ 0, 0, 6, 242, 32, 16, 0, 4, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 5, 0, 0, 0, 70, 142, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 6, 0,
+ 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 1,
+ 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps8.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps8.h
new file mode 100644
index 0000000000..c470ab47bf
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps8.h
@@ -0,0 +1,128 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer ColorAndDepthDataUint
+// {
+//
+// uint4 color_Uint; // Offset: 0 Size: 16
+// float zValueF_Uint; // Offset: 16 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// ColorAndDepthDataUint cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+// SV_TARGET 1 xyzw 1 TARGET uint xyzw
+// SV_TARGET 2 xyzw 2 TARGET uint xyzw
+// SV_TARGET 3 xyzw 3 TARGET uint xyzw
+// SV_TARGET 4 xyzw 4 TARGET uint xyzw
+// SV_TARGET 5 xyzw 5 TARGET uint xyzw
+// SV_TARGET 6 xyzw 6 TARGET uint xyzw
+// SV_TARGET 7 xyzw 7 TARGET uint xyzw
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output o5.xyzw
+dcl_output o6.xyzw
+dcl_output o7.xyzw
+dcl_output oDepth
+mov o0.xyzw, cb0[0].xyzw
+mov o1.xyzw, cb0[0].xyzw
+mov o2.xyzw, cb0[0].xyzw
+mov o3.xyzw, cb0[0].xyzw
+mov o4.xyzw, cb0[0].xyzw
+mov o5.xyzw, cb0[0].xyzw
+mov o6.xyzw, cb0[0].xyzw
+mov o7.xyzw, cb0[0].xyzw
+mov oDepth, cb0[1].x
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_ClearUint8[] = {
+ 68, 88, 66, 67, 206, 106, 135, 121, 179, 175, 105, 51, 32, 41, 211, 246, 201, 25, 75,
+ 237, 1, 0, 0, 0, 72, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0, 108, 2, 0, 0, 204, 3, 0, 0, 82, 68, 69, 70, 0,
+ 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
+ 68, 97, 116, 97, 85, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
+ 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
+ 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
+ 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
+ 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 85, 105, 110, 116, 0, 171,
+ 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
+ 108, 117, 101, 70, 95, 85, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 244, 0, 0, 0, 9, 0, 0, 0,
+ 8, 0, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 224, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 224, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
+ 224, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0,
+ 0, 15, 0, 0, 0, 224, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 224, 0, 0, 0, 5, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 15, 0, 0, 0, 224, 0, 0, 0,
+ 6, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 6, 0, 0, 0, 15, 0, 0,
+ 0, 224, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 0,
+ 0, 0, 15, 0, 0, 0, 234, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,
+ 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69,
+ 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 88, 1, 0,
+ 0, 64, 0, 0, 0, 86, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101,
+ 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0,
+ 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 3, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 4, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 5, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 6, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 7, 0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 54, 0, 0, 6,
+ 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0, 70, 142, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 2, 0, 0, 0, 70,
+ 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0,
+ 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0,
+ 6, 242, 32, 16, 0, 4, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 5, 0, 0, 0, 70, 142, 32, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 6, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16,
+ 0, 7, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2d_ps.h
new file mode 100644
index 0000000000..215c315abf
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2d_ps.h
@@ -0,0 +1,76 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul o0.xyz, r0.wwww, r0.xxxx
+mov o0.w, l(1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_LUMA_2D[] = {
+ 68, 88, 66, 67, 196, 88, 192, 127, 243, 30, 81, 182, 148, 19, 99, 57, 115, 181, 138,
+ 146, 1, 0, 0, 0, 128, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 4, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 156, 0, 0, 0, 64,
+ 0, 0, 0, 39, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 32, 16, 0, 0, 0, 0,
+ 0, 246, 15, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2darray_ps.h
new file mode 100644
index 0000000000..6918bb1bb3
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2darray_ps.h
@@ -0,0 +1,86 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul o0.xyz, r0.wwww, r0.xxxx
+mov o0.w, l(1.000000)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_LUMA_2DArray[] = {
+ 68, 88, 66, 67, 96, 91, 207, 234, 31, 106, 235, 231, 220, 198, 196, 200, 17, 9, 209,
+ 197, 1, 0, 0, 0, 240, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 116, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 212, 0, 0, 0, 64, 0,
+ 0, 0, 53, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 32, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_3d_ps.h
new file mode 100644
index 0000000000..0c5f9d3b26
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_3d_ps.h
@@ -0,0 +1,80 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul o0.xyz, r0.wwww, r0.xxxx
+mov o0.w, l(1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_LUMA_3D[] = {
+ 68, 88, 66, 67, 241, 186, 22, 7, 74, 156, 103, 227, 226, 7, 140, 127, 65, 83, 2,
+ 111, 1, 0, 0, 0, 176, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 52, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 156, 0, 0, 0, 64, 0, 0, 0, 39, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 7, 114, 32, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2d_ps.h
new file mode 100644
index 0000000000..5904f217e3
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2d_ps.h
@@ -0,0 +1,76 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul o0.xyz, r0.wwww, r0.xxxx
+mov o0.w, r0.w
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_LUMAALPHA_2D[] = {
+ 68, 88, 66, 67, 101, 29, 108, 117, 250, 233, 255, 220, 65, 43, 102, 162, 164, 247, 189,
+ 112, 1, 0, 0, 0, 128, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 4, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 156, 0, 0, 0, 64,
+ 0, 0, 0, 39, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 32, 16, 0, 0, 0, 0,
+ 0, 246, 15, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2darray_ps.h
new file mode 100644
index 0000000000..09d9bad5c0
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2darray_ps.h
@@ -0,0 +1,86 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul o0.xyz, r0.wwww, r0.xxxx
+mov o0.w, r0.w
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_LUMAALPHA_2DArray[] = {
+ 68, 88, 66, 67, 16, 148, 215, 158, 112, 164, 42, 84, 33, 70, 148, 190, 238, 94, 245,
+ 128, 1, 0, 0, 0, 240, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 116, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 212, 0, 0, 0, 64, 0,
+ 0, 0, 53, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 32, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_3d_ps.h
new file mode 100644
index 0000000000..d8ca1c845a
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_3d_ps.h
@@ -0,0 +1,80 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul o0.xyz, r0.wwww, r0.xxxx
+mov o0.w, r0.w
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_LUMAALPHA_3D[] = {
+ 68, 88, 66, 67, 9, 39, 6, 28, 108, 109, 23, 108, 237, 131, 58, 1, 102, 159, 191,
+ 61, 1, 0, 0, 0, 176, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 52, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 156, 0, 0, 0, 64, 0, 0, 0, 39, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 7, 114, 32, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0,
+ 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2d_ps.h
new file mode 100644
index 0000000000..be18a987f8
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2d_ps.h
@@ -0,0 +1,76 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul o0.xyz, r0.wwww, r0.xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGB_2D[] = {
+ 68, 88, 66, 67, 87, 204, 158, 94, 75, 152, 102, 217, 0, 88, 222, 29, 232, 182, 2,
+ 132, 1, 0, 0, 0, 128, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 4, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 156, 0, 0, 0, 64,
+ 0, 0, 0, 39, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 32, 16, 0, 0, 0, 0,
+ 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2darray_ps.h
new file mode 100644
index 0000000000..7f18036816
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2darray_ps.h
@@ -0,0 +1,86 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul o0.xyz, r0.wwww, r0.xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGB_2DArray[] = {
+ 68, 88, 66, 67, 73, 224, 127, 95, 171, 173, 116, 230, 242, 111, 205, 239, 210, 69, 91,
+ 238, 1, 0, 0, 0, 240, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 116, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 212, 0, 0, 0, 64, 0,
+ 0, 0, 53, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 32, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_3d_ps.h
new file mode 100644
index 0000000000..78ed86a6cf
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_3d_ps.h
@@ -0,0 +1,80 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul o0.xyz, r0.wwww, r0.xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGB_3D[] = {
+ 68, 88, 66, 67, 188, 235, 5, 90, 236, 180, 172, 101, 155, 220, 117, 214, 110, 8, 67,
+ 121, 1, 0, 0, 0, 176, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 52, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 156, 0, 0, 0, 64, 0, 0, 0, 39, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 7, 114, 32, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2d_ps.h
new file mode 100644
index 0000000000..05af034cf3
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2d_ps.h
@@ -0,0 +1,84 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyz, r0.xyzx, l(31.000000, 63.000000, 31.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul o0.xyz, r0.xyzx, l(0.032258, 0.015873, 0.032258, 0.000000)
+mov o0.w, l(1.000000)
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGB_565_2D[] = {
+ 68, 88, 66, 67, 107, 29, 4, 204, 154, 16, 239, 118, 140, 65, 255, 118, 32, 171, 247,
+ 239, 1, 0, 0, 0, 228, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 104, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 0, 1, 0, 0, 64,
+ 0, 0, 0, 64, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0,
+ 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0,
+ 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2,
+ 64, 0, 0, 0, 0, 248, 65, 0, 0, 124, 66, 0, 0, 248, 65, 0, 0, 0, 0,
+ 64, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0,
+ 0, 56, 0, 0, 10, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0, 8, 33, 4, 61, 33, 8, 130, 60, 8, 33, 4, 61, 0,
+ 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2darray_ps.h
new file mode 100644
index 0000000000..af5eb349ba
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2darray_ps.h
@@ -0,0 +1,94 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyz, r0.xyzx, l(31.000000, 63.000000, 31.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul o0.xyz, r0.xyzx, l(0.032258, 0.015873, 0.032258, 0.000000)
+mov o0.w, l(1.000000)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGB_565_2DArray[] = {
+ 68, 88, 66, 67, 45, 176, 85, 221, 234, 218, 205, 113, 163, 153, 221, 15, 166, 157, 230,
+ 200, 1, 0, 0, 0, 84, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 216, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 56, 1, 0, 0, 64, 0,
+ 0, 0, 78, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10,
+ 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 248, 65, 0, 0, 124, 66, 0, 0, 248, 65, 0, 0, 0, 0, 64, 0,
+ 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 8, 33, 4, 61, 33, 8, 130, 60, 8, 33, 4, 61, 0, 0, 0,
+ 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0,
+ 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_3d_ps.h
new file mode 100644
index 0000000000..bf02050d89
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_3d_ps.h
@@ -0,0 +1,88 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyz, r0.xyzx, l(31.000000, 63.000000, 31.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul o0.xyz, r0.xyzx, l(0.032258, 0.015873, 0.032258, 0.000000)
+mov o0.w, l(1.000000)
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGB_565_3D[] = {
+ 68, 88, 66, 67, 72, 210, 100, 140, 147, 53, 29, 56, 170, 112, 233, 37, 175, 201, 198,
+ 250, 1, 0, 0, 0, 20, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 152, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 0, 1, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 248, 65, 0, 0,
+ 124, 66, 0, 0, 248, 65, 0, 0, 0, 0, 64, 0, 0, 5, 114, 0, 16, 0, 0,
+ 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 32, 16, 0,
+ 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 8, 33, 4,
+ 61, 33, 8, 130, 60, 8, 33, 4, 61, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32,
+ 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83,
+ 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2d_ps.h
new file mode 100644
index 0000000000..68712ef7f5
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2d_ps.h
@@ -0,0 +1,76 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul o0.xyz, r0.wwww, r0.xyzx
+mov o0.w, r0.w
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGBA_2D[] = {
+ 68, 88, 66, 67, 132, 105, 208, 138, 186, 182, 112, 82, 173, 16, 240, 222, 116, 72, 178,
+ 126, 1, 0, 0, 0, 128, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 4, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 156, 0, 0, 0, 64,
+ 0, 0, 0, 39, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 32, 16, 0, 0, 0, 0,
+ 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2darray_ps.h
new file mode 100644
index 0000000000..2f0b59abe0
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2darray_ps.h
@@ -0,0 +1,86 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul o0.xyz, r0.wwww, r0.xyzx
+mov o0.w, r0.w
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGBA_2DArray[] = {
+ 68, 88, 66, 67, 61, 17, 53, 94, 235, 123, 58, 146, 86, 204, 96, 4, 97, 221, 95,
+ 134, 1, 0, 0, 0, 240, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 116, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 212, 0, 0, 0, 64, 0,
+ 0, 0, 53, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 32, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_3d_ps.h
new file mode 100644
index 0000000000..62d18d62db
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_3d_ps.h
@@ -0,0 +1,80 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul o0.xyz, r0.wwww, r0.xyzx
+mov o0.w, r0.w
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGBA_3D[] = {
+ 68, 88, 66, 67, 80, 173, 64, 240, 1, 143, 85, 115, 221, 254, 89, 145, 213, 191, 49,
+ 141, 1, 0, 0, 0, 176, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 52, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 156, 0, 0, 0, 64, 0, 0, 0, 39, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 7, 114, 32, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0,
+ 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2d_ps.h
new file mode 100644
index 0000000000..62e59d2e4e
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2d_ps.h
@@ -0,0 +1,82 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(15.000000, 15.000000, 15.000000, 15.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.066667, 0.066667, 0.066667, 0.066667)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGBA_4444_2D[] = {
+ 68, 88, 66, 67, 52, 89, 222, 242, 25, 197, 40, 54, 79, 232, 156, 234, 251, 41, 41,
+ 226, 1, 0, 0, 0, 208, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 84, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 236, 0, 0, 0, 64,
+ 0, 0, 0, 59, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0,
+ 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0,
+ 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2,
+ 64, 0, 0, 0, 0, 112, 65, 0, 0, 112, 65, 0, 0, 112, 65, 0, 0, 112, 65,
+ 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0,
+ 0, 56, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0, 137, 136, 136, 61, 137, 136, 136, 61, 137, 136, 136, 61, 137,
+ 136, 136, 61, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2darray_ps.h
new file mode 100644
index 0000000000..ebfce59f6a
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2darray_ps.h
@@ -0,0 +1,92 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(15.000000, 15.000000, 15.000000, 15.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.066667, 0.066667, 0.066667, 0.066667)
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGBA_4444_2DArray[] = {
+ 68, 88, 66, 67, 119, 1, 180, 34, 213, 167, 228, 86, 205, 242, 230, 17, 87, 32, 74,
+ 6, 1, 0, 0, 0, 64, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 196, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 36, 1, 0, 0, 64, 0,
+ 0, 0, 73, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10,
+ 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 112, 65, 0, 0, 112, 65, 0, 0, 112, 65, 0, 0, 112, 65, 64, 0,
+ 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 137, 136, 136, 61, 137, 136, 136, 61, 137, 136, 136, 61, 137, 136, 136,
+ 61, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_3d_ps.h
new file mode 100644
index 0000000000..a5dd42a2a7
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_3d_ps.h
@@ -0,0 +1,86 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(15.000000, 15.000000, 15.000000, 15.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.066667, 0.066667, 0.066667, 0.066667)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGBA_4444_3D[] = {
+ 68, 88, 66, 67, 233, 160, 206, 221, 201, 110, 121, 251, 163, 213, 234, 30, 171, 187, 79,
+ 242, 1, 0, 0, 0, 0, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 132, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 236, 0, 0, 0, 64, 0, 0, 0, 59, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 112, 65, 0, 0,
+ 112, 65, 0, 0, 112, 65, 0, 0, 112, 65, 64, 0, 0, 5, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 137, 136, 136,
+ 61, 137, 136, 136, 61, 137, 136, 136, 61, 137, 136, 136, 61, 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2d_ps.h
new file mode 100644
index 0000000000..fca424ebc2
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2d_ps.h
@@ -0,0 +1,82 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(31.000000, 31.000000, 31.000000, 1.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.032258, 0.032258, 0.032258, 1.000000)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGBA_5551_2D[] = {
+ 68, 88, 66, 67, 157, 187, 40, 209, 230, 225, 190, 246, 40, 140, 167, 190, 61, 115, 94,
+ 70, 1, 0, 0, 0, 208, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 84, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 236, 0, 0, 0, 64,
+ 0, 0, 0, 59, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0,
+ 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0,
+ 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2,
+ 64, 0, 0, 0, 0, 248, 65, 0, 0, 248, 65, 0, 0, 248, 65, 0, 0, 128, 63,
+ 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0,
+ 0, 56, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0, 8, 33, 4, 61, 8, 33, 4, 61, 8, 33, 4, 61, 0,
+ 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2darray_ps.h
new file mode 100644
index 0000000000..ee5c7d6e27
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2darray_ps.h
@@ -0,0 +1,92 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(31.000000, 31.000000, 31.000000, 1.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.032258, 0.032258, 0.032258, 1.000000)
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGBA_5551_2DArray[] = {
+ 68, 88, 66, 67, 66, 21, 128, 163, 11, 21, 65, 137, 107, 224, 148, 78, 244, 169, 148,
+ 247, 1, 0, 0, 0, 64, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 196, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 36, 1, 0, 0, 64, 0,
+ 0, 0, 73, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10,
+ 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 248, 65, 0, 0, 248, 65, 0, 0, 248, 65, 0, 0, 128, 63, 64, 0,
+ 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 8, 33, 4, 61, 8, 33, 4, 61, 8, 33, 4, 61, 0, 0, 128,
+ 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_3d_ps.h
new file mode 100644
index 0000000000..f4b47c002f
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_3d_ps.h
@@ -0,0 +1,86 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(31.000000, 31.000000, 31.000000, 1.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.032258, 0.032258, 0.032258, 1.000000)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_PM_RGBA_5551_3D[] = {
+ 68, 88, 66, 67, 74, 0, 199, 89, 200, 147, 93, 64, 244, 239, 156, 102, 110, 132, 22,
+ 10, 1, 0, 0, 0, 0, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 132, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 236, 0, 0, 0, 64, 0, 0, 0, 59, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 248, 65, 0, 0,
+ 248, 65, 0, 0, 248, 65, 0, 0, 128, 63, 64, 0, 0, 5, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 8, 33, 4,
+ 61, 8, 33, 4, 61, 8, 33, 4, 61, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2d_ps.h
new file mode 100644
index 0000000000..a0023c0013
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2d_ps.h
@@ -0,0 +1,82 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r0.w, r0.x, r0.w
+movc o0.xyz, r1.xxxx, r0.wwww, r0.xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_LUMA_2D[] = {
+ 68, 88, 66, 67, 75, 92, 229, 222, 23, 169, 5, 92, 146, 12, 107, 229, 137, 155, 179,
+ 250, 1, 0, 0, 0, 192, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 68, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 220, 0, 0, 0, 64,
+ 0, 0, 0, 55, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0,
+ 0, 7, 130, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 58,
+ 0, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 32, 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 1, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16,
+ 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2darray_ps.h
new file mode 100644
index 0000000000..4ad691bef4
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2darray_ps.h
@@ -0,0 +1,91 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 2
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r0.w, r0.x, r0.w
+movc o0.xyz, r1.xxxx, r0.wwww, r0.xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_LUMA_2DArray[] = {
+ 68, 88, 66, 67, 2, 234, 137, 29, 211, 208, 186, 172, 235, 8, 55, 155, 195, 91, 134,
+ 133, 1, 0, 0, 0, 48, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 180, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 20, 1, 0, 0, 64, 0,
+ 0, 0, 69, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 2, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7,
+ 130, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16,
+ 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0,
+ 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0,
+ 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_3d_ps.h
new file mode 100644
index 0000000000..4eed8c15ba
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_3d_ps.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r0.w, r0.x, r0.w
+movc o0.xyz, r1.xxxx, r0.wwww, r0.xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_LUMA_3D[] = {
+ 68, 88, 66, 67, 120, 214, 14, 47, 69, 88, 46, 178, 8, 214, 190, 124, 42, 131, 170,
+ 151, 1, 0, 0, 0, 240, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 116, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 220, 0, 0, 0, 64, 0, 0, 0, 55, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49,
+ 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 130, 0, 16, 0, 0, 0, 0,
+ 0, 10, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 55, 0,
+ 0, 9, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2d_ps.h
new file mode 100644
index 0000000000..7501fae643
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2d_ps.h
@@ -0,0 +1,82 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.y, r0.x, r0.w
+movc o0.xyz, r1.xxxx, r1.yyyy, r0.xyzx
+mov o0.w, r0.w
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_LUMAALPHA_2D[] = {
+ 68, 88, 66, 67, 190, 69, 123, 211, 19, 130, 132, 1, 132, 116, 62, 1, 233, 115, 38,
+ 22, 1, 0, 0, 0, 192, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 68, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 220, 0, 0, 0, 64,
+ 0, 0, 0, 55, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0,
+ 0, 7, 34, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 58,
+ 0, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 32, 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 0, 1, 0, 0, 0, 70, 2, 16,
+ 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0,
+ 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2darray_ps.h
new file mode 100644
index 0000000000..40eb1f480c
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2darray_ps.h
@@ -0,0 +1,91 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 2
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.y, r0.x, r0.w
+movc o0.xyz, r1.xxxx, r1.yyyy, r0.xyzx
+mov o0.w, r0.w
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_LUMAALPHA_2DArray[] = {
+ 68, 88, 66, 67, 222, 131, 31, 168, 174, 145, 73, 243, 164, 132, 216, 2, 103, 0, 142,
+ 101, 1, 0, 0, 0, 48, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 180, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 20, 1, 0, 0, 64, 0,
+ 0, 0, 69, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 2, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7,
+ 34, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16,
+ 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0, 86, 5, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0,
+ 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0,
+ 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0,
+ 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_3d_ps.h
new file mode 100644
index 0000000000..f6bbc8cc01
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_3d_ps.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.y, r0.x, r0.w
+movc o0.xyz, r1.xxxx, r1.yyyy, r0.xyzx
+mov o0.w, r0.w
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_LUMAALPHA_3D[] = {
+ 68, 88, 66, 67, 160, 196, 1, 185, 15, 156, 153, 67, 85, 102, 198, 128, 138, 216, 238,
+ 143, 1, 0, 0, 0, 240, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 116, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 220, 0, 0, 0, 64, 0, 0, 0, 55, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49,
+ 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 34, 0, 16, 0, 1, 0, 0,
+ 0, 10, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 55, 0,
+ 0, 9, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 86,
+ 5, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2d_ps.h
new file mode 100644
index 0000000000..ce44a394d7
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2d_ps.h
@@ -0,0 +1,82 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc o0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGB_2D[] = {
+ 68, 88, 66, 67, 93, 55, 14, 204, 55, 114, 238, 111, 6, 213, 4, 64, 58, 99, 168,
+ 104, 1, 0, 0, 0, 192, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 68, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 220, 0, 0, 0, 64,
+ 0, 0, 0, 55, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0,
+ 0, 7, 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 32, 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16,
+ 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2darray_ps.h
new file mode 100644
index 0000000000..ea38e2e559
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2darray_ps.h
@@ -0,0 +1,91 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 2
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc o0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGB_2DArray[] = {
+ 68, 88, 66, 67, 224, 13, 199, 125, 145, 168, 88, 56, 242, 2, 144, 118, 87, 186, 241,
+ 248, 1, 0, 0, 0, 48, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 180, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 20, 1, 0, 0, 64, 0,
+ 0, 0, 69, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 2, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7,
+ 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16,
+ 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0,
+ 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0,
+ 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_3d_ps.h
new file mode 100644
index 0000000000..da862eb119
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_3d_ps.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc o0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGB_3D[] = {
+ 68, 88, 66, 67, 200, 37, 175, 150, 106, 41, 102, 69, 21, 246, 40, 148, 142, 99, 101,
+ 71, 1, 0, 0, 0, 240, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 116, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 220, 0, 0, 0, 64, 0, 0, 0, 55, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49,
+ 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1, 0, 0,
+ 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 55, 0,
+ 0, 9, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 150,
+ 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2d_ps.h
new file mode 100644
index 0000000000..5996ba335e
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2d_ps.h
@@ -0,0 +1,90 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyz, r0.xyzx, l(31.000000, 63.000000, 31.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul o0.xyz, r0.xyzx, l(0.032258, 0.015873, 0.032258, 0.000000)
+mov o0.w, l(1.000000)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGB_565_2D[] = {
+ 68, 88, 66, 67, 120, 138, 72, 172, 147, 159, 222, 80, 129, 231, 133, 236, 125, 211, 201,
+ 82, 1, 0, 0, 0, 36, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 168, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 64, 1, 0, 0, 64,
+ 0, 0, 0, 80, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0,
+ 0, 7, 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 0, 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16,
+ 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 248, 65, 0, 0, 124, 66, 0,
+ 0, 248, 65, 0, 0, 0, 0, 64, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 32, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 8, 33, 4, 61, 33, 8,
+ 130, 60, 8, 33, 4, 61, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0,
+ 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 9, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2darray_ps.h
new file mode 100644
index 0000000000..b36c06adb0
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2darray_ps.h
@@ -0,0 +1,100 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 2
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyz, r0.xyzx, l(31.000000, 63.000000, 31.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul o0.xyz, r0.xyzx, l(0.032258, 0.015873, 0.032258, 0.000000)
+mov o0.w, l(1.000000)
+ret
+// Approximately 11 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGB_565_2DArray[] = {
+ 68, 88, 66, 67, 44, 2, 174, 208, 118, 237, 233, 207, 57, 29, 178, 223, 138, 140, 88,
+ 102, 1, 0, 0, 0, 148, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 24, 3, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 120, 1, 0, 0, 64, 0,
+ 0, 0, 94, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 2, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7,
+ 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16,
+ 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0,
+ 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0,
+ 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 248, 65, 0, 0, 124, 66, 0, 0, 248,
+ 65, 0, 0, 0, 0, 64, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 32, 16, 0, 0, 0, 0, 0, 70,
+ 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 8, 33, 4, 61, 33, 8, 130, 60,
+ 8, 33, 4, 61, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0,
+ 0, 0, 11, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_3d_ps.h
new file mode 100644
index 0000000000..8de8d85d37
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_3d_ps.h
@@ -0,0 +1,93 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyz, r0.xyzx, l(31.000000, 63.000000, 31.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul o0.xyz, r0.xyzx, l(0.032258, 0.015873, 0.032258, 0.000000)
+mov o0.w, l(1.000000)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGB_565_3D[] = {
+ 68, 88, 66, 67, 250, 168, 68, 191, 15, 51, 156, 108, 63, 18, 251, 133, 207, 174, 26,
+ 44, 1, 0, 0, 0, 84, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 216, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 64, 1, 0, 0, 64, 0, 0, 0, 80, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49,
+ 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1, 0, 0,
+ 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 55, 0,
+ 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 150,
+ 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10,
+ 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 248, 65, 0, 0, 124, 66, 0, 0, 248, 65, 0, 0, 0, 0, 64, 0,
+ 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 8, 33, 4, 61, 33, 8, 130, 60, 8, 33, 4, 61, 0, 0, 0,
+ 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0,
+ 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2d_ps.h
new file mode 100644
index 0000000000..764b560d78
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2d_ps.h
@@ -0,0 +1,82 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc o0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mov o0.w, r0.w
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGBA_2D[] = {
+ 68, 88, 66, 67, 43, 116, 27, 96, 239, 39, 33, 81, 44, 127, 180, 166, 1, 156, 105,
+ 167, 1, 0, 0, 0, 192, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 68, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 220, 0, 0, 0, 64,
+ 0, 0, 0, 55, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0,
+ 0, 7, 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 32, 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16,
+ 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0,
+ 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2darray_ps.h
new file mode 100644
index 0000000000..84cf6ebefa
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2darray_ps.h
@@ -0,0 +1,91 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 2
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc o0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mov o0.w, r0.w
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGBA_2DArray[] = {
+ 68, 88, 66, 67, 226, 210, 183, 205, 237, 244, 131, 11, 158, 229, 134, 100, 181, 52, 86,
+ 124, 1, 0, 0, 0, 48, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 180, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 20, 1, 0, 0, 64, 0,
+ 0, 0, 69, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 2, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7,
+ 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16,
+ 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0,
+ 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0,
+ 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0,
+ 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_3d_ps.h
new file mode 100644
index 0000000000..d0725735e4
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_3d_ps.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc o0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mov o0.w, r0.w
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGBA_3D[] = {
+ 68, 88, 66, 67, 47, 35, 68, 46, 230, 212, 160, 221, 21, 19, 140, 22, 115, 9, 100,
+ 58, 1, 0, 0, 0, 240, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 116, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 220, 0, 0, 0, 64, 0, 0, 0, 55, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49,
+ 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1, 0, 0,
+ 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 55, 0,
+ 0, 9, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 150,
+ 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2d_ps.h
new file mode 100644
index 0000000000..cfa23a7bf9
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2d_ps.h
@@ -0,0 +1,88 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(15.000000, 15.000000, 15.000000, 15.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.066667, 0.066667, 0.066667, 0.066667)
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGBA_4444_2D[] = {
+ 68, 88, 66, 67, 233, 41, 159, 52, 49, 178, 50, 48, 148, 28, 18, 200, 140, 164, 4,
+ 13, 1, 0, 0, 0, 16, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 148, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 44, 1, 0, 0, 64,
+ 0, 0, 0, 75, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0,
+ 0, 7, 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 0, 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16,
+ 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 112, 65, 0, 0, 112, 65, 0,
+ 0, 112, 65, 0, 0, 112, 65, 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 137, 136, 136, 61, 137, 136,
+ 136, 61, 137, 136, 136, 61, 137, 136, 136, 61, 62, 0, 0, 1, 83, 84, 65, 84, 116,
+ 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2darray_ps.h
new file mode 100644
index 0000000000..1a08e60147
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2darray_ps.h
@@ -0,0 +1,98 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 2
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(15.000000, 15.000000, 15.000000, 15.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.066667, 0.066667, 0.066667, 0.066667)
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGBA_4444_2DArray[] = {
+ 68, 88, 66, 67, 51, 224, 15, 241, 219, 215, 90, 241, 40, 140, 3, 53, 152, 74, 169,
+ 200, 1, 0, 0, 0, 128, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 4, 3, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 100, 1, 0, 0, 64, 0,
+ 0, 0, 89, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 2, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7,
+ 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16,
+ 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0,
+ 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 112, 65, 0, 0, 112, 65, 0, 0, 112,
+ 65, 0, 0, 112, 65, 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 137, 136, 136, 61, 137, 136, 136, 61,
+ 137, 136, 136, 61, 137, 136, 136, 61, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0,
+ 0, 10, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_3d_ps.h
new file mode 100644
index 0000000000..ef493e3f4b
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_3d_ps.h
@@ -0,0 +1,91 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(15.000000, 15.000000, 15.000000, 15.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.066667, 0.066667, 0.066667, 0.066667)
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGBA_4444_3D[] = {
+ 68, 88, 66, 67, 210, 247, 48, 228, 222, 252, 207, 191, 86, 78, 158, 63, 239, 245, 179,
+ 7, 1, 0, 0, 0, 64, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 196, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 44, 1, 0, 0, 64, 0, 0, 0, 75, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49,
+ 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1, 0, 0,
+ 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 55, 0,
+ 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 150,
+ 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10,
+ 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 112, 65, 0, 0, 112, 65, 0, 0, 112, 65, 0, 0, 112, 65, 64, 0,
+ 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 137, 136, 136, 61, 137, 136, 136, 61, 137, 136, 136, 61, 137, 136, 136,
+ 61, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2d_ps.h
new file mode 100644
index 0000000000..42829c90c9
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2d_ps.h
@@ -0,0 +1,88 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(31.000000, 31.000000, 31.000000, 1.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.032258, 0.032258, 0.032258, 1.000000)
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGBA_5551_2D[] = {
+ 68, 88, 66, 67, 140, 39, 186, 158, 51, 211, 162, 56, 171, 90, 89, 241, 42, 247, 30,
+ 222, 1, 0, 0, 0, 16, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 148, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 44, 1, 0, 0, 64,
+ 0, 0, 0, 75, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0,
+ 0, 7, 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 0, 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16,
+ 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 248, 65, 0, 0, 248, 65, 0,
+ 0, 248, 65, 0, 0, 128, 63, 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 8, 33, 4, 61, 8, 33,
+ 4, 61, 8, 33, 4, 61, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116,
+ 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2darray_ps.h
new file mode 100644
index 0000000000..22389cfa5d
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2darray_ps.h
@@ -0,0 +1,98 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 2
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(31.000000, 31.000000, 31.000000, 1.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.032258, 0.032258, 0.032258, 1.000000)
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGBA_5551_2DArray[] = {
+ 68, 88, 66, 67, 17, 161, 17, 46, 139, 141, 231, 172, 21, 139, 205, 213, 78, 192, 111,
+ 150, 1, 0, 0, 0, 128, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 4, 3, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 100, 1, 0, 0, 64, 0,
+ 0, 0, 89, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 2, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7,
+ 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16,
+ 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0,
+ 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 248, 65, 0, 0, 248, 65, 0, 0, 248,
+ 65, 0, 0, 128, 63, 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 8, 33, 4, 61, 8, 33, 4, 61,
+ 8, 33, 4, 61, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0,
+ 0, 10, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_3d_ps.h
new file mode 100644
index 0000000000..a97e54f1d2
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_3d_ps.h
@@ -0,0 +1,91 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(31.000000, 31.000000, 31.000000, 1.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.032258, 0.032258, 0.032258, 1.000000)
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoF_UM_RGBA_5551_3D[] = {
+ 68, 88, 66, 67, 95, 144, 206, 44, 123, 213, 142, 219, 42, 152, 39, 211, 195, 66, 184,
+ 29, 1, 0, 0, 0, 64, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 196, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 44, 1, 0, 0, 64, 0, 0, 0, 75, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49,
+ 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1, 0, 0,
+ 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 55, 0,
+ 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 150,
+ 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10,
+ 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 248, 65, 0, 0, 248, 65, 0, 0, 248, 65, 0, 0, 128, 63, 64, 0,
+ 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 8, 33, 4, 61, 8, 33, 4, 61, 8, 33, 4, 61, 0, 0, 128,
+ 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_2darray_ps.h
new file mode 100644
index 0000000000..2921c17e7d
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_2darray_ps.h
@@ -0,0 +1,96 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyz, r0.xyzx, l(127.000000, 127.000000, 127.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
+ftoi o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_FtoI_PM_RGB_2DArray[] = {
+ 68, 88, 66, 67, 214, 86, 133, 76, 36, 73, 187, 120, 120, 177, 199, 23, 161, 34, 44,
+ 41, 1, 0, 0, 0, 104, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 236, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 76, 1, 0, 0, 64, 0,
+ 0, 0, 83, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10,
+ 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 254, 66, 0, 0, 254, 66, 0, 0, 254, 66, 0, 0, 0, 0, 64, 0,
+ 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0,
+ 0, 27, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 1,
+ 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 10, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_3d_ps.h
new file mode 100644
index 0000000000..18741678e1
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_3d_ps.h
@@ -0,0 +1,90 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyz, r0.xyzx, l(127.000000, 127.000000, 127.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
+ftoi o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoI_PM_RGB_3D[] = {
+ 68, 88, 66, 67, 233, 244, 68, 31, 244, 75, 174, 119, 157, 230, 155, 216, 124, 72, 238,
+ 41, 1, 0, 0, 0, 40, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 172, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 20, 1, 0, 0, 64, 0, 0, 0, 69, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 254, 66, 0, 0,
+ 254, 66, 0, 0, 254, 66, 0, 0, 0, 0, 64, 0, 0, 5, 114, 0, 16, 0, 0,
+ 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 128,
+ 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 0, 27, 0, 0, 5, 114, 32,
+ 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130,
+ 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 2, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_2darray_ps.h
new file mode 100644
index 0000000000..f877df2d74
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_2darray_ps.h
@@ -0,0 +1,94 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(127.000000, 127.000000, 127.000000, 127.000000)
+round_ne r0.xyzw, r0.xyzw
+mul r0.xyzw, r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
+ftoi o0.xyzw, r0.xyzw
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_FtoI_PM_RGBA_2DArray[] = {
+ 68, 88, 66, 67, 6, 46, 120, 27, 94, 101, 87, 132, 53, 181, 154, 63, 109, 237, 51,
+ 143, 1, 0, 0, 0, 84, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 216, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 56, 1, 0, 0, 64, 0,
+ 0, 0, 78, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10,
+ 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 254, 66, 0, 0, 254, 66, 0, 0, 254, 66, 0, 0, 254, 66, 64, 0,
+ 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128,
+ 63, 27, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_3d_ps.h
new file mode 100644
index 0000000000..e4b96a279b
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_3d_ps.h
@@ -0,0 +1,88 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(127.000000, 127.000000, 127.000000, 127.000000)
+round_ne r0.xyzw, r0.xyzw
+mul r0.xyzw, r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
+ftoi o0.xyzw, r0.xyzw
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_FtoI_PM_RGBA_3D[] = {
+ 68, 88, 66, 67, 249, 90, 79, 118, 112, 44, 159, 0, 189, 165, 140, 198, 201, 78, 213,
+ 100, 1, 0, 0, 0, 20, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 152, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 0, 1, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 254, 66, 0, 0,
+ 254, 66, 0, 0, 254, 66, 0, 0, 254, 66, 64, 0, 0, 5, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 128,
+ 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 27, 0, 0, 5, 242, 32,
+ 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83,
+ 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_2darray_ps.h
new file mode 100644
index 0000000000..8970316b3d
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_2darray_ps.h
@@ -0,0 +1,94 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.xyzx, l(127.000000, 127.000000, 127.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
+ftoi o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_FtoI_PT_RGB_2DArray[] = {
+ 68, 88, 66, 67, 168, 185, 143, 219, 147, 147, 203, 58, 217, 196, 122, 65, 228, 189, 209,
+ 238, 1, 0, 0, 0, 76, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 208, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 48, 1, 0, 0, 64, 0,
+ 0, 0, 76, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70,
+ 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 254, 66, 0, 0, 254, 66,
+ 0, 0, 254, 66, 0, 0, 0, 0, 64, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0,
+ 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 128, 63, 0,
+ 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 0, 27, 0, 0, 5, 114, 32, 16, 0,
+ 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16,
+ 0, 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3,
+ 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_3d_ps.h
new file mode 100644
index 0000000000..3f93541ea7
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_3d_ps.h
@@ -0,0 +1,88 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.xyzx, l(127.000000, 127.000000, 127.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
+ftoi o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_FtoI_PT_RGB_3D[] = {
+ 68, 88, 66, 67, 65, 66, 171, 227, 204, 106, 7, 188, 141, 169, 26, 209, 77, 251, 140,
+ 247, 1, 0, 0, 0, 12, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 144, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 248, 0, 0, 0, 64, 0, 0, 0, 62, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0, 254, 66, 0, 0, 254, 66, 0, 0, 254, 66, 0, 0, 0,
+ 0, 64, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0,
+ 0, 0, 0, 2, 64, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63,
+ 0, 0, 0, 0, 27, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16,
+ 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64,
+ 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_2darray_ps.h
new file mode 100644
index 0000000000..493fc2292b
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_2darray_ps.h
@@ -0,0 +1,92 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul r0.xyzw, r0.xyzw, l(127.000000, 127.000000, 127.000000, 127.000000)
+round_ne r0.xyzw, r0.xyzw
+mul r0.xyzw, r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
+ftoi o0.xyzw, r0.xyzw
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoI_PT_RGBA_2DArray[] = {
+ 68, 88, 66, 67, 157, 78, 228, 79, 217, 28, 225, 96, 83, 195, 47, 176, 240, 168, 229,
+ 128, 1, 0, 0, 0, 56, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 188, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 28, 1, 0, 0, 64, 0,
+ 0, 0, 71, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 254, 66, 0, 0, 254, 66,
+ 0, 0, 254, 66, 0, 0, 254, 66, 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 128, 63, 0,
+ 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 27, 0, 0, 5, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65,
+ 84, 116, 0, 0, 0, 8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_3d_ps.h
new file mode 100644
index 0000000000..c602d2fb2e
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_3d_ps.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul r0.xyzw, r0.xyzw, l(127.000000, 127.000000, 127.000000, 127.000000)
+round_ne r0.xyzw, r0.xyzw
+mul r0.xyzw, r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
+ftoi o0.xyzw, r0.xyzw
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoI_PT_RGBA_3D[] = {
+ 68, 88, 66, 67, 73, 236, 106, 44, 249, 119, 115, 91, 94, 156, 145, 139, 146, 47, 33,
+ 36, 1, 0, 0, 0, 248, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 124, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 228, 0, 0, 0, 64, 0, 0, 0, 57, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0, 254, 66, 0, 0, 254, 66, 0, 0, 254, 66, 0, 0, 254,
+ 66, 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0,
+ 0, 0, 0, 2, 64, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63,
+ 0, 0, 128, 63, 27, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16,
+ 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_2darray_ps.h
new file mode 100644
index 0000000000..8335a149c6
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_2darray_ps.h
@@ -0,0 +1,102 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 2
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyz, r0.xyzx, l(127.000000, 127.000000, 127.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
+ftoi o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 12 instruction slots used
+#endif
+
+const BYTE g_PS_FtoI_UM_RGB_2DArray[] = {
+ 68, 88, 66, 67, 229, 156, 153, 172, 30, 111, 168, 172, 47, 75, 227, 206, 198, 78, 62,
+ 42, 1, 0, 0, 0, 168, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 44, 3, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 140, 1, 0, 0, 64, 0,
+ 0, 0, 99, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 2, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7,
+ 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16,
+ 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0,
+ 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0,
+ 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 254, 66, 0, 0, 254, 66, 0, 0, 254,
+ 66, 0, 0, 0, 0, 64, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70,
+ 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63,
+ 0, 0, 128, 63, 0, 0, 0, 0, 27, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116,
+ 0, 0, 0, 12, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_3d_ps.h
new file mode 100644
index 0000000000..2df877322f
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_3d_ps.h
@@ -0,0 +1,95 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyz, r0.xyzx, l(127.000000, 127.000000, 127.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
+ftoi o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_FtoI_UM_RGB_3D[] = {
+ 68, 88, 66, 67, 23, 5, 101, 80, 190, 217, 192, 233, 141, 228, 109, 126, 239, 211, 129,
+ 244, 1, 0, 0, 0, 104, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 236, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 84, 1, 0, 0, 64, 0, 0, 0, 85, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49,
+ 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1, 0, 0,
+ 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 55, 0,
+ 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 150,
+ 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10,
+ 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 254, 66, 0, 0, 254, 66, 0, 0, 254, 66, 0, 0, 0, 0, 64, 0,
+ 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0,
+ 0, 27, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 1,
+ 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 10, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_2darray_ps.h
new file mode 100644
index 0000000000..3d4dfa2bb9
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_2darray_ps.h
@@ -0,0 +1,100 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 2
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(127.000000, 127.000000, 127.000000, 127.000000)
+round_ne r0.xyzw, r0.xyzw
+mul r0.xyzw, r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
+ftoi o0.xyzw, r0.xyzw
+ret
+// Approximately 11 instruction slots used
+#endif
+
+const BYTE g_PS_FtoI_UM_RGBA_2DArray[] = {
+ 68, 88, 66, 67, 131, 143, 223, 155, 139, 202, 127, 87, 193, 203, 100, 239, 91, 19, 167,
+ 10, 1, 0, 0, 0, 148, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 24, 3, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 120, 1, 0, 0, 64, 0,
+ 0, 0, 94, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 2, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7,
+ 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16,
+ 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0,
+ 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 254, 66, 0, 0, 254, 66, 0, 0, 254,
+ 66, 0, 0, 254, 66, 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63,
+ 0, 0, 128, 63, 0, 0, 128, 63, 27, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0,
+ 0, 0, 11, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_3d_ps.h
new file mode 100644
index 0000000000..89b06059e3
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_3d_ps.h
@@ -0,0 +1,93 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(127.000000, 127.000000, 127.000000, 127.000000)
+round_ne r0.xyzw, r0.xyzw
+mul r0.xyzw, r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
+ftoi o0.xyzw, r0.xyzw
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_FtoI_UM_RGBA_3D[] = {
+ 68, 88, 66, 67, 221, 247, 207, 180, 133, 35, 246, 152, 57, 87, 23, 116, 186, 51, 233,
+ 199, 1, 0, 0, 0, 84, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 216, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 64, 1, 0, 0, 64, 0, 0, 0, 80, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49,
+ 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1, 0, 0,
+ 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 55, 0,
+ 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 150,
+ 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10,
+ 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 254, 66, 0, 0, 254, 66, 0, 0, 254, 66, 0, 0, 254, 66, 64, 0,
+ 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128,
+ 63, 27, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2d_ps.h
new file mode 100644
index 0000000000..29a60b7f93
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2d_ps.h
@@ -0,0 +1,81 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
+ftou o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_PM_RGB_2D[] = {
+ 68, 88, 66, 67, 157, 10, 67, 137, 249, 135, 12, 161, 255, 107, 225, 32, 54, 65, 72,
+ 121, 1, 0, 0, 0, 188, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 64, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 216, 0, 0, 0, 64,
+ 0, 0, 0, 54, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0,
+ 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0,
+ 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2,
+ 64, 0, 0, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 0, 0,
+ 28, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0,
+ 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 1, 0,
+ 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2darray_ps.h
new file mode 100644
index 0000000000..f5937d6336
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2darray_ps.h
@@ -0,0 +1,91 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
+ftou o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_PM_RGB_2DArray[] = {
+ 68, 88, 66, 67, 42, 230, 32, 82, 5, 44, 80, 225, 105, 151, 142, 19, 19, 183, 76,
+ 193, 1, 0, 0, 0, 44, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 176, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 16, 1, 0, 0, 64, 0,
+ 0, 0, 68, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10,
+ 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 0, 0, 28, 0,
+ 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0,
+ 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_3d_ps.h
new file mode 100644
index 0000000000..1e074f9236
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_3d_ps.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
+ftou o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_PM_RGB_3D[] = {
+ 68, 88, 66, 67, 181, 194, 196, 252, 71, 44, 79, 110, 172, 188, 24, 27, 37, 220, 16,
+ 181, 1, 0, 0, 0, 236, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 112, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 216, 0, 0, 0, 64, 0, 0, 0, 54, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 127, 67, 0, 0,
+ 127, 67, 0, 0, 127, 67, 0, 0, 0, 0, 28, 0, 0, 5, 114, 32, 16, 0, 0,
+ 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0,
+ 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65,
+ 84, 116, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0,
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2d_ps.h
new file mode 100644
index 0000000000..f33e4d5bac
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2d_ps.h
@@ -0,0 +1,79 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(255.000000, 255.000000, 255.000000, 255.000000)
+ftou o0.xyzw, r0.xyzw
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_PM_RGBA_2D[] = {
+ 68, 88, 66, 67, 40, 207, 117, 251, 196, 95, 200, 222, 47, 24, 239, 143, 252, 25, 140,
+ 25, 1, 0, 0, 0, 168, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 44, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 196, 0, 0, 0, 64,
+ 0, 0, 0, 49, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0,
+ 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0,
+ 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2,
+ 64, 0, 0, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67,
+ 28, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0,
+ 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2darray_ps.h
new file mode 100644
index 0000000000..42ceb4a597
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2darray_ps.h
@@ -0,0 +1,89 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(255.000000, 255.000000, 255.000000, 255.000000)
+ftou o0.xyzw, r0.xyzw
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_PM_RGBA_2DArray[] = {
+ 68, 88, 66, 67, 72, 177, 176, 126, 150, 61, 34, 127, 37, 128, 200, 148, 82, 84, 84,
+ 63, 1, 0, 0, 0, 24, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 156, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 252, 0, 0, 0, 64, 0,
+ 0, 0, 63, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10,
+ 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 28, 0,
+ 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_3d_ps.h
new file mode 100644
index 0000000000..1e91151b5a
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_3d_ps.h
@@ -0,0 +1,83 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(255.000000, 255.000000, 255.000000, 255.000000)
+ftou o0.xyzw, r0.xyzw
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_PM_RGBA_3D[] = {
+ 68, 88, 66, 67, 108, 177, 182, 169, 224, 190, 112, 68, 155, 228, 67, 226, 65, 238, 217,
+ 116, 1, 0, 0, 0, 216, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 92, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 196, 0, 0, 0, 64, 0, 0, 0, 49, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 127, 67, 0, 0,
+ 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 28, 0, 0, 5, 242, 32, 16, 0, 0,
+ 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2d_ps.h
new file mode 100644
index 0000000000..c74a48f769
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2d_ps.h
@@ -0,0 +1,79 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
+ftou o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_PT_RGB_2D[] = {
+ 68, 88, 66, 67, 21, 43, 226, 215, 164, 244, 10, 22, 123, 34, 48, 235, 95, 92, 229,
+ 201, 1, 0, 0, 0, 160, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 36, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 188, 0, 0, 0, 64,
+ 0, 0, 0, 47, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 127, 67, 0, 0,
+ 127, 67, 0, 0, 127, 67, 0, 0, 0, 0, 28, 0, 0, 5, 114, 32, 16, 0, 0,
+ 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0,
+ 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65,
+ 84, 116, 0, 0, 0, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2darray_ps.h
new file mode 100644
index 0000000000..dd66bae38b
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2darray_ps.h
@@ -0,0 +1,89 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
+ftou o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_PT_RGB_2DArray[] = {
+ 68, 88, 66, 67, 135, 27, 134, 107, 134, 245, 87, 208, 181, 1, 171, 9, 139, 65, 67,
+ 42, 1, 0, 0, 0, 16, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 148, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 244, 0, 0, 0, 64, 0,
+ 0, 0, 61, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70,
+ 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 127, 67, 0, 0, 127, 67,
+ 0, 0, 127, 67, 0, 0, 0, 0, 28, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116,
+ 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_3d_ps.h
new file mode 100644
index 0000000000..cedb2554e8
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_3d_ps.h
@@ -0,0 +1,80 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
+ftou o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_PT_RGB_3D[] = {
+ 68, 88, 66, 67, 198, 108, 113, 77, 139, 67, 45, 18, 83, 139, 168, 237, 165, 209, 182, 76,
+ 1, 0, 0, 0, 208, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0, 0, 0,
+ 92, 1, 0, 0, 144, 1, 0, 0, 84, 2, 0, 0, 82, 68, 69, 70, 152, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255,
+ 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
+ 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8, 0, 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 83, 97, 109, 112, 108, 101, 114, 0,
+ 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68, 0, 77, 105, 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0,
+ 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69,
+ 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 188, 0, 0, 0, 64, 0, 0, 0, 47, 0, 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0,
+ 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9,
+ 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0, 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 127, 67,
+ 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 0, 0, 28, 0, 0, 5, 114, 32, 16, 0,
+ 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0,
+ 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2d_ps.h
new file mode 100644
index 0000000000..22bce837e4
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2d_ps.h
@@ -0,0 +1,77 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul r0.xyzw, r0.xyzw, l(255.000000, 255.000000, 255.000000, 255.000000)
+ftou o0.xyzw, r0.xyzw
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_PT_RGBA_2D[] = {
+ 68, 88, 66, 67, 15, 203, 215, 26, 226, 132, 179, 250, 218, 76, 219, 205, 201, 184, 211,
+ 22, 1, 0, 0, 0, 140, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 16, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 168, 0, 0, 0, 64,
+ 0, 0, 0, 42, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 127, 67, 0, 0,
+ 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 28, 0, 0, 5, 242, 32, 16, 0, 0,
+ 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2darray_ps.h
new file mode 100644
index 0000000000..3fffb1c2d3
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2darray_ps.h
@@ -0,0 +1,87 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul r0.xyzw, r0.xyzw, l(255.000000, 255.000000, 255.000000, 255.000000)
+ftou o0.xyzw, r0.xyzw
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_PT_RGBA_2DArray[] = {
+ 68, 88, 66, 67, 141, 122, 224, 133, 227, 61, 69, 44, 172, 221, 157, 131, 76, 235, 81,
+ 130, 1, 0, 0, 0, 252, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 128, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 224, 0, 0, 0, 64, 0,
+ 0, 0, 56, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 127, 67, 0, 0, 127, 67,
+ 0, 0, 127, 67, 0, 0, 127, 67, 28, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0,
+ 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_3d_ps.h
new file mode 100644
index 0000000000..bd50542b5d
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_3d_ps.h
@@ -0,0 +1,80 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul r0.xyzw, r0.xyzw, l(255.000000, 255.000000, 255.000000, 255.000000)
+ftou o0.xyzw, r0.xyzw
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_PT_RGBA_3D[] = {
+ 68, 88, 66, 67, 60, 29, 156, 198, 163, 110, 141, 222, 219, 229, 175, 1, 103, 9, 217,
+ 156, 1, 0, 0, 0, 188, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 64, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 168, 0, 0, 0, 64, 0, 0, 0, 42, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127,
+ 67, 28, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2d_ps.h
new file mode 100644
index 0000000000..25149b232d
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2d_ps.h
@@ -0,0 +1,87 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
+ftou o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_UM_RGB_2D[] = {
+ 68, 88, 66, 67, 104, 222, 184, 218, 135, 243, 133, 232, 177, 236, 20, 60, 64, 9, 17,
+ 90, 1, 0, 0, 0, 252, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 128, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 24, 1, 0, 0, 64,
+ 0, 0, 0, 70, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0,
+ 0, 7, 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 0, 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16,
+ 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 127, 67, 0, 0, 127, 67, 0,
+ 0, 127, 67, 0, 0, 0, 0, 28, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0,
+ 0, 1, 64, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0,
+ 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2darray_ps.h
new file mode 100644
index 0000000000..8b8d1d3b7f
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2darray_ps.h
@@ -0,0 +1,97 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 2
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
+ftou o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_UM_RGB_2DArray[] = {
+ 68, 88, 66, 67, 211, 11, 247, 147, 13, 61, 188, 52, 49, 20, 122, 213, 216, 130, 203,
+ 211, 1, 0, 0, 0, 108, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 240, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 80, 1, 0, 0, 64, 0,
+ 0, 0, 84, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 2, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7,
+ 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16,
+ 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0,
+ 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0,
+ 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127,
+ 67, 0, 0, 0, 0, 28, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1,
+ 64, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0,
+ 10, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_3d_ps.h
new file mode 100644
index 0000000000..f7746e87ee
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_3d_ps.h
@@ -0,0 +1,90 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
+ftou o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_UM_RGB_3D[] = {
+ 68, 88, 66, 67, 211, 77, 171, 115, 172, 101, 224, 185, 62, 127, 82, 90, 150, 163, 227,
+ 209, 1, 0, 0, 0, 44, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 176, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 24, 1, 0, 0, 64, 0, 0, 0, 70, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49,
+ 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1, 0, 0,
+ 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 55, 0,
+ 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 150,
+ 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10,
+ 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 0, 0, 28, 0,
+ 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2d_ps.h
new file mode 100644
index 0000000000..71530637ef
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2d_ps.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(255.000000, 255.000000, 255.000000, 255.000000)
+ftou o0.xyzw, r0.xyzw
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_UM_RGBA_2D[] = {
+ 68, 88, 66, 67, 79, 47, 172, 229, 63, 231, 120, 201, 52, 133, 90, 84, 23, 233, 153,
+ 100, 1, 0, 0, 0, 232, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 108, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 4, 1, 0, 0, 64,
+ 0, 0, 0, 65, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0,
+ 0, 7, 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246,
+ 15, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 0, 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16,
+ 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 127, 67, 0, 0, 127, 67, 0,
+ 0, 127, 67, 0, 0, 127, 67, 28, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0,
+ 0, 7, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2darray_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2darray_ps.h
new file mode 100644
index 0000000000..5d75b8df6d
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2darray_ps.h
@@ -0,0 +1,95 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_2DArray texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 2
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(255.000000, 255.000000, 255.000000, 255.000000)
+ftou o0.xyzw, r0.xyzw
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_UM_RGBA_2DArray[] = {
+ 68, 88, 66, 67, 237, 98, 226, 3, 103, 212, 163, 240, 153, 59, 189, 19, 100, 209, 34,
+ 202, 1, 0, 0, 0, 88, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0,
+ 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 220, 2, 0, 0, 82, 68, 69, 70, 160,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 117, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 50, 68,
+ 65, 114, 114, 97, 121, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95,
+ 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 60, 1, 0, 0, 64, 0,
+ 0, 0, 79, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 2, 0, 0, 0, 86, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7,
+ 226, 0, 16, 0, 1, 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16,
+ 0, 0, 0, 0, 0, 55, 0, 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0,
+ 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127,
+ 67, 0, 0, 127, 67, 28, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 9,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_3d_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_3d_ps.h
new file mode 100644
index 0000000000..7d98511943
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_3d_ps.h
@@ -0,0 +1,88 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF_3D texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mul r0.xyzw, r0.xyzw, l(255.000000, 255.000000, 255.000000, 255.000000)
+ftou o0.xyzw, r0.xyzw
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_FtoU_UM_RGBA_3D[] = {
+ 68, 88, 66, 67, 9, 246, 142, 132, 23, 145, 144, 223, 33, 247, 146, 14, 116, 28, 69,
+ 175, 1, 0, 0, 0, 24, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 156, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 112, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 51, 68,
+ 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
+ 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 4, 1, 0, 0, 64, 0, 0, 0, 65, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49,
+ 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1, 0, 0,
+ 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 55, 0,
+ 0, 9, 114, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 150,
+ 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10,
+ 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 0, 0, 127, 67, 28, 0,
+ 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h
new file mode 100644
index 0000000000..fdeae67ad9
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h
@@ -0,0 +1,91 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xy 0 NONE float xy
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Runtime generated constant mappings:
+//
+// Target Reg Constant Description
+// ---------- --------------------------------------------------
+// c0 Vertex Shader position offset
+//
+//
+// Level9 shader bytecode:
+//
+ vs_2_x
+ def c1, 0, 1, 0, 0
+ dcl_texcoord v0
+ dcl_texcoord1 v1
+ add oPos.xy, v0, c0
+ mov oPos.zw, c1.xyxy
+ mov oT0.xy, v1
+
+// approximately 3 instruction slots used
+vs_4_0
+dcl_input v0.xy
+dcl_input v1.xy
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xy
+mov o0.xy, v0.xyxx
+mov o0.zw, l(0,0,0,1.000000)
+mov o1.xy, v1.xyxx
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_VS_Passthrough2D[] = {
+ 68, 88, 66, 67, 157, 119, 222, 216, 39, 186, 195, 24, 174, 138, 22, 73, 223, 185, 107,
+ 36, 1, 0, 0, 0, 204, 2, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 200, 0,
+ 0, 0, 88, 1, 0, 0, 212, 1, 0, 0, 32, 2, 0, 0, 116, 2, 0, 0, 65,
+ 111, 110, 57, 136, 0, 0, 0, 136, 0, 0, 0, 0, 2, 254, 255, 96, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36,
+ 0, 1, 0, 36, 0, 0, 0, 0, 0, 1, 2, 254, 255, 81, 0, 0, 5, 1, 0,
+ 15, 160, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 31,
+ 0, 0, 2, 5, 0, 0, 128, 0, 0, 15, 144, 31, 0, 0, 2, 5, 0, 1, 128,
+ 1, 0, 15, 144, 2, 0, 0, 3, 0, 0, 3, 192, 0, 0, 228, 144, 0, 0, 228,
+ 160, 1, 0, 0, 2, 0, 0, 12, 192, 1, 0, 68, 160, 1, 0, 0, 2, 0, 0,
+ 3, 224, 1, 0, 228, 144, 255, 255, 0, 0, 83, 72, 68, 82, 136, 0, 0, 0, 64,
+ 0, 1, 0, 34, 0, 0, 0, 95, 0, 0, 3, 50, 16, 16, 0, 0, 0, 0, 0,
+ 95, 0, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 0,
+ 0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 54, 0, 0,
+ 5, 50, 32, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 68, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 76, 0, 0,
+ 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 65, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0,
+ 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171,
+ 171, 79, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78,
+ 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h
new file mode 100644
index 0000000000..23fc7f99ea
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h
@@ -0,0 +1,93 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// LAYER 0 x 1 NONE uint x
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+gs_4_0
+dcl_input_siv v[3][0].xyzw, position
+dcl_input v[3][1].x
+dcl_input v[3][2].xyz
+dcl_temps 1
+dcl_inputprimitive triangle
+dcl_outputtopology trianglestrip
+dcl_output_siv o0.xyzw, position
+dcl_output_siv o1.x, rendertarget_array_index
+dcl_output o2.xyz
+dcl_maxout 3
+mov r0.x, l(0)
+loop
+ ige r0.y, r0.x, l(3)
+ breakc_nz r0.y
+ mov o0.xyzw, v[r0.x + 0][0].xyzw
+ mov o1.x, v[r0.x + 0][1].x
+ mov o2.xyz, v[r0.x + 0][2].xyzx
+ emit
+ iadd r0.x, r0.x, l(1)
+endloop
+ret
+// Approximately 11 instruction slots used
+#endif
+
+const BYTE g_GS_Passthrough3D[] = {
+ 68, 88, 66, 67, 226, 188, 145, 36, 193, 19, 254, 1, 249, 51, 174, 53, 33, 65, 233,
+ 89, 1, 0, 0, 0, 60, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 128, 0,
+ 0, 0, 244, 0, 0, 0, 124, 1, 0, 0, 192, 2, 0, 0, 82, 68, 69, 70, 68,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 83, 71, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 108,
+ 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 92, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1,
+ 0, 0, 98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2,
+ 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0,
+ 76, 65, 89, 69, 82, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71,
+ 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92,
+ 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
+ 1, 14, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 2, 0, 0, 0, 7, 8, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79,
+ 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82,
+ 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171,
+ 83, 72, 68, 82, 60, 1, 0, 0, 64, 0, 2, 0, 79, 0, 0, 0, 97, 0, 0,
+ 5, 242, 16, 32, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 95, 0,
+ 0, 4, 18, 16, 32, 0, 3, 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 4, 114,
+ 16, 32, 0, 3, 0, 0, 0, 2, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0,
+ 93, 24, 0, 1, 92, 40, 0, 1, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 103, 0, 0, 4, 18, 32, 16, 0, 1, 0, 0, 0, 4, 0,
+ 0, 0, 101, 0, 0, 3, 114, 32, 16, 0, 2, 0, 0, 0, 94, 0, 0, 2, 3,
+ 0, 0, 0, 54, 0, 0, 5, 18, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 48, 0, 0, 1, 33, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0,
+ 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 3, 0, 0, 0, 3, 0,
+ 4, 3, 26, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 7, 242, 32, 16, 0, 0,
+ 0, 0, 0, 70, 30, 160, 0, 10, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 7, 18, 32, 16, 0, 1, 0, 0, 0, 10, 16, 160, 0, 10, 0, 16,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 7, 114, 32, 16, 0, 2, 0,
+ 0, 0, 70, 18, 160, 0, 10, 0, 16, 0, 0, 0, 0, 0, 2, 0, 0, 0, 19,
+ 0, 0, 1, 30, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 22, 0, 0, 1, 62, 0, 0,
+ 1, 83, 84, 65, 84, 116, 0, 0, 0, 11, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 3, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h
new file mode 100644
index 0000000000..3c833f79a8
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h
@@ -0,0 +1,75 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xy 0 NONE float xy
+// LAYER 0 x 1 NONE uint x
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// LAYER 0 x 1 NONE uint x
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+vs_4_0
+dcl_input v0.xy
+dcl_input v1.x
+dcl_input v2.xyz
+dcl_output_siv o0.xyzw, position
+dcl_output o1.x
+dcl_output o2.xyz
+mov o0.xy, v0.xyxx
+mov o0.zw, l(0,0,0,1.000000)
+mov o1.x, v1.x
+mov o2.xyz, v2.xyzx
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_VS_Passthrough3D[] = {
+ 68, 88, 66, 67, 136, 150, 103, 162, 167, 195, 182, 112, 150, 17, 18, 65, 73, 164, 12,
+ 142, 1, 0, 0, 0, 156, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 128, 0,
+ 0, 0, 240, 0, 0, 0, 100, 1, 0, 0, 32, 2, 0, 0, 82, 68, 69, 70, 68,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 104,
+ 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 89, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1,
+ 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2,
+ 0, 0, 0, 7, 7, 0, 0, 80, 79, 83, 73, 84, 73, 79, 78, 0, 76, 65, 89,
+ 69, 82, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 79, 83, 71, 78, 108, 0, 0,
+ 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 0,
+ 98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0,
+ 0, 7, 8, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 76, 65,
+ 89, 69, 82, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 83, 72, 68, 82, 180,
+ 0, 0, 0, 64, 0, 1, 0, 45, 0, 0, 0, 95, 0, 0, 3, 50, 16, 16, 0,
+ 0, 0, 0, 0, 95, 0, 0, 3, 18, 16, 16, 0, 1, 0, 0, 0, 95, 0, 0,
+ 3, 114, 16, 16, 0, 2, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 18, 32, 16, 0, 1, 0, 0, 0, 101,
+ 0, 0, 3, 114, 32, 16, 0, 2, 0, 0, 0, 54, 0, 0, 5, 50, 32, 16, 0,
+ 0, 0, 0, 0, 70, 16, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 32, 16,
+ 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 128, 63, 54, 0, 0, 5, 18, 32, 16, 0, 1, 0, 0, 0, 10,
+ 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 114, 32, 16, 0, 2, 0, 0, 0,
+ 70, 18, 16, 0, 2, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0,
+ 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h
new file mode 100644
index 0000000000..a338628659
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h
@@ -0,0 +1,103 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c0, 0, 1, 0, 0
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mul r0, r0.w, c0.xxxy
+ mov oC0, r0
+
+// approximately 3 instruction slots used (1 texture, 2 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov o0.w, r0.w
+mov o0.xyz, l(0,0,0,0)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughA2D[] = {
+ 68, 88, 66, 67, 194, 169, 124, 165, 14, 7, 97, 151, 180, 238, 123, 252, 63, 248, 162,
+ 165, 1, 0, 0, 0, 28, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 204, 0,
+ 0, 0, 116, 1, 0, 0, 240, 1, 0, 0, 144, 2, 0, 0, 232, 2, 0, 0, 65,
+ 111, 110, 57, 140, 0, 0, 0, 140, 0, 0, 0, 0, 2, 255, 255, 100, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
+ 0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 81, 0, 0, 5, 0, 0,
+ 15, 160, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 31,
+ 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144,
+ 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228,
+ 160, 5, 0, 0, 3, 0, 0, 15, 128, 0, 0, 255, 128, 0, 0, 64, 160, 1, 0,
+ 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 160,
+ 0, 0, 0, 64, 0, 0, 0, 40, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0,
+ 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0,
+ 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242,
+ 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16,
+ 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 114, 32,
+ 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 82, 68, 69, 70, 152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0,
+ 92, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1,
+ 0, 0, 0, 13, 0, 0, 0, 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116,
+ 117, 114, 101, 70, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101,
+ 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2,
+ 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0,
+ 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h
new file mode 100644
index 0000000000..e8790cade6
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h
@@ -0,0 +1,73 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output oDepth
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov oDepth, r0.x
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughDepth2D[] = {
+ 68, 88, 66, 67, 215, 216, 149, 20, 177, 67, 115, 222, 9, 179, 226, 21, 58, 197, 172,
+ 136, 1, 0, 0, 0, 92, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 44, 1, 0, 0, 96, 1, 0, 0, 224, 1, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86,
+ 95, 68, 69, 80, 84, 72, 0, 171, 171, 171, 83, 72, 68, 82, 120, 0, 0, 0, 64,
+ 0, 0, 0, 30, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0,
+ 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70,
+ 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 54, 0, 0, 4, 1, 192, 0, 0, 10, 0, 16, 0, 0, 0, 0,
+ 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 3, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h
new file mode 100644
index 0000000000..c8a472e9b6
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h
@@ -0,0 +1,103 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c0, 1, 0, 0, 0
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mad r0, r0.x, c0.xxxy, c0.yyyx
+ mov oC0, r0
+
+// approximately 3 instruction slots used (1 texture, 2 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov o0.xyz, r0.xxxx
+mov o0.w, l(1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughLum2D[] = {
+ 68, 88, 66, 67, 241, 199, 66, 51, 118, 205, 236, 165, 244, 231, 234, 126, 203, 25, 231,
+ 134, 1, 0, 0, 0, 20, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 208, 0,
+ 0, 0, 108, 1, 0, 0, 232, 1, 0, 0, 136, 2, 0, 0, 224, 2, 0, 0, 65,
+ 111, 110, 57, 144, 0, 0, 0, 144, 0, 0, 0, 0, 2, 255, 255, 104, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
+ 0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 81, 0, 0, 5, 0, 0,
+ 15, 160, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,
+ 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144,
+ 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228,
+ 160, 4, 0, 0, 4, 0, 0, 15, 128, 0, 0, 0, 128, 0, 0, 64, 160, 0, 0,
+ 21, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83,
+ 72, 68, 82, 148, 0, 0, 0, 64, 0, 0, 0, 37, 0, 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0,
+ 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69,
+ 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 5, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 152, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 0,
+ 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 83,
+ 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79,
+ 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2darray11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2darray11ps.h
new file mode 100644
index 0000000000..4741497d93
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2darray11ps.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mov o0.xyz, r0.xxxx
+mov o0.w, l(1.000000)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughLum2DArray[] = {
+ 68, 88, 66, 67, 84, 131, 205, 28, 3, 168, 120, 6, 89, 75, 169, 140, 154, 126, 61,
+ 31, 1, 0, 0, 0, 224, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 100, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 204, 0, 0, 0, 64, 0, 0, 0, 51, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 64, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4, 18, 16, 16, 0, 1, 0, 0, 0,
+ 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 86, 0,
+ 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 1, 0, 0, 0, 54,
+ 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0,
+ 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63,
+ 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h
new file mode 100644
index 0000000000..5c9ffc039a
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h
@@ -0,0 +1,79 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mov o0.xyz, r0.xxxx
+mov o0.w, l(1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughLum3D[] = {
+ 68, 88, 66, 67, 15, 80, 145, 76, 93, 127, 194, 208, 106, 29, 26, 87, 147, 62, 128,
+ 143, 1, 0, 0, 0, 168, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 44, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 148, 0, 0, 0, 64, 0, 0, 0, 37, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128,
+ 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h
new file mode 100644
index 0000000000..6229e57ea2
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h
@@ -0,0 +1,98 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mov r0, r0.xxxw
+ mov oC0, r0
+
+// approximately 3 instruction slots used (1 texture, 2 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov o0.xyzw, r0.xxxw
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughLumAlpha2D[] = {
+ 68, 88, 66, 67, 19, 109, 76, 235, 225, 193, 54, 241, 78, 207, 77, 62, 148, 127, 172,
+ 73, 1, 0, 0, 0, 224, 2, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 176, 0,
+ 0, 0, 56, 1, 0, 0, 180, 1, 0, 0, 84, 2, 0, 0, 172, 2, 0, 0, 65,
+ 111, 110, 57, 112, 0, 0, 0, 112, 0, 0, 0, 0, 2, 255, 255, 72, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
+ 0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66,
+ 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 1, 0, 0, 2,
+ 0, 0, 15, 128, 0, 0, 192, 128, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228,
+ 128, 255, 255, 0, 0, 83, 72, 68, 82, 128, 0, 0, 0, 64, 0, 0, 0, 32, 0,
+ 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0,
+ 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0,
+ 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16,
+ 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0,
+ 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 6, 12, 16, 0,
+ 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 3, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82,
+ 68, 69, 70, 152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5,
+ 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0,
+ 13, 0, 0, 0, 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101,
+ 70, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83,
+ 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49,
+ 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2darray11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2darray11ps.h
new file mode 100644
index 0000000000..cdc91561bc
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2darray11ps.h
@@ -0,0 +1,83 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mov o0.xyzw, r0.xxxw
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughLumAlpha2DArray[] = {
+ 68, 88, 66, 67, 117, 33, 119, 91, 15, 156, 83, 232, 200, 231, 183, 116, 40, 238, 79,
+ 163, 1, 0, 0, 0, 204, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 80, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 184, 0, 0, 0, 64, 0, 0, 0, 46, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 64, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4, 18, 16, 16, 0, 1, 0, 0, 0,
+ 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 86, 0,
+ 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 1, 0, 0, 0, 54,
+ 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0,
+ 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 6, 12, 16, 0, 0, 0, 0, 0, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h
new file mode 100644
index 0000000000..941b5b2b86
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h
@@ -0,0 +1,77 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mov o0.xyzw, r0.xxxw
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughLumAlpha3D[] = {
+ 68, 88, 66, 67, 158, 22, 231, 90, 211, 81, 99, 1, 181, 209, 159, 145, 140, 162, 254,
+ 17, 1, 0, 0, 0, 148, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 24, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 128, 0, 0, 0, 64, 0, 0, 0, 32, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 6, 12, 16, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h
new file mode 100644
index 0000000000..1b41ed1602
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h
@@ -0,0 +1,104 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c0, 1, 0, 0, 0
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mad r0, r0.x, c0.xyyy, c0.yyyx
+ mov oC0, r0
+
+// approximately 3 instruction slots used (1 texture, 2 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR2D[] = {
+ 68, 88, 66, 67, 14, 165, 206, 90, 117, 2, 221, 45, 225, 30, 128, 173, 62, 238, 39,
+ 64, 1, 0, 0, 0, 32, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 208, 0,
+ 0, 0, 120, 1, 0, 0, 244, 1, 0, 0, 148, 2, 0, 0, 236, 2, 0, 0, 65,
+ 111, 110, 57, 144, 0, 0, 0, 144, 0, 0, 0, 0, 2, 255, 255, 104, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
+ 0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 81, 0, 0, 5, 0, 0,
+ 15, 160, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,
+ 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144,
+ 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228,
+ 160, 4, 0, 0, 4, 0, 0, 15, 128, 0, 0, 0, 128, 0, 0, 84, 160, 0, 0,
+ 21, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83,
+ 72, 68, 82, 160, 0, 0, 0, 64, 0, 0, 0, 40, 0, 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0,
+ 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69,
+ 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 5, 18, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 8, 226, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 152, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0,
+ 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 100, 0,
+ 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0,
+ 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 83, 97, 109, 112, 108, 101, 114, 0,
+ 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109,
+ 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 80,
+ 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3,
+ 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79,
+ 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0,
+ 171, 171};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2darray11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2darray11ps.h
new file mode 100644
index 0000000000..a5e3d5e52e
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2darray11ps.h
@@ -0,0 +1,86 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,1.000000)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR2DArray[] = {
+ 68, 88, 66, 67, 67, 125, 115, 154, 244, 73, 25, 207, 88, 140, 76, 46, 206, 166, 161,
+ 193, 1, 0, 0, 0, 236, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 112, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 216, 0, 0, 0, 64, 0, 0, 0, 54, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 64, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4, 18, 16, 16, 0, 1, 0, 0, 0,
+ 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 86, 0,
+ 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 1, 0, 0, 0, 54,
+ 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0,
+ 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 18, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 8, 226, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65,
+ 84, 116, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2darrayi11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2darrayi11ps.h
new file mode 100644
index 0000000000..eb41a93e37
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2darrayi11ps.h
@@ -0,0 +1,90 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI texture sint4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture2darray (sint,sint,sint,sint) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v2.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.z, v1.x
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,1)
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR2DArrayI[] = {
+ 68, 88, 66, 67, 200, 92, 148, 185, 17, 79, 183, 61, 19, 121, 215, 3, 144, 133, 210,
+ 72, 1, 0, 0, 0, 16, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 148, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 5, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 36, 1, 0, 0, 64, 0, 0, 0, 73, 0, 0, 0, 88, 64, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 51, 51, 0, 0, 100, 8, 0, 4, 18, 16, 16,
+ 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1,
+ 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16,
+ 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2,
+ 0, 0, 0, 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16,
+ 0, 1, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 18, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 8, 226, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116,
+ 0, 0, 0, 10, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2darrayui11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2darrayui11ps.h
new file mode 100644
index 0000000000..12825c89e6
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2darrayui11ps.h
@@ -0,0 +1,90 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI texture uint4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture2darray (uint,uint,uint,uint) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v2.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.z, v1.x
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,1)
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR2DArrayUI[] = {
+ 68, 88, 66, 67, 201, 224, 137, 9, 164, 198, 146, 11, 60, 99, 27, 27, 235, 209, 108,
+ 242, 1, 0, 0, 0, 16, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 148, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 5, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 85, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 36, 1, 0, 0, 64, 0, 0, 0, 73, 0, 0, 0, 88, 64, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 68, 68, 0, 0, 100, 8, 0, 4, 18, 16, 16,
+ 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1,
+ 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16,
+ 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2,
+ 0, 0, 0, 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16,
+ 0, 1, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 18, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 8, 226, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116,
+ 0, 0, 0, 10, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h
new file mode 100644
index 0000000000..ea6bbcd460
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h
@@ -0,0 +1,83 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI texture sint4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture2d (sint,sint,sint,sint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR2DI[] = {
+ 68, 88, 66, 67, 8, 16, 169, 157, 145, 179, 119, 85, 36, 37, 85, 107, 44, 112, 158,
+ 100, 1, 0, 0, 0, 200, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 4, 1, 0, 0, 56, 1, 0, 0, 76, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171,
+ 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78,
+ 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 12, 1, 0, 0, 64, 0, 0,
+ 0, 67, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 51, 51,
+ 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7,
+ 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16,
+ 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70,
+ 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 27, 0, 0, 5,
+ 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 18, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0,
+ 0, 54, 0, 0, 8, 226, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83,
+ 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h
new file mode 100644
index 0000000000..bc034faaf6
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h
@@ -0,0 +1,83 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI texture uint4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture2d (uint,uint,uint,uint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR2DUI[] = {
+ 68, 88, 66, 67, 6, 47, 175, 167, 62, 144, 171, 206, 77, 165, 245, 226, 135, 124, 142,
+ 188, 1, 0, 0, 0, 200, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 4, 1, 0, 0, 56, 1, 0, 0, 76, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 85, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78,
+ 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 12, 1, 0, 0, 64, 0, 0,
+ 0, 67, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 68, 68,
+ 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7,
+ 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16,
+ 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70,
+ 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 27, 0, 0, 5,
+ 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 18, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0,
+ 0, 54, 0, 0, 8, 226, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83,
+ 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h
new file mode 100644
index 0000000000..010e3eae14
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h
@@ -0,0 +1,80 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR3D[] = {
+ 68, 88, 66, 67, 134, 101, 76, 73, 205, 199, 65, 249, 170, 201, 40, 128, 129, 87, 93,
+ 148, 1, 0, 0, 0, 180, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 56, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 160, 0, 0, 0, 64, 0, 0, 0, 40, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 5, 18, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 226, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h
new file mode 100644
index 0000000000..447690e35e
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h
@@ -0,0 +1,86 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI texture sint4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture3d (sint,sint,sint,sint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR3DI[] = {
+ 68, 88, 66, 67, 250, 224, 56, 242, 8, 157, 92, 236, 205, 252, 68, 242, 80, 46, 223,
+ 98, 1, 0, 0, 0, 236, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 112, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 8, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 0, 1, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 88, 40, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 51, 51, 0, 0, 98, 16, 0, 3, 114, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5,
+ 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0,
+ 7, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0, 27, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70,
+ 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 18, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 8, 226, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65,
+ 84, 116, 0, 0, 0, 9, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h
new file mode 100644
index 0000000000..040b333116
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h
@@ -0,0 +1,86 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI texture uint4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture3d (uint,uint,uint,uint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR3DUI[] = {
+ 68, 88, 66, 67, 125, 15, 246, 192, 16, 228, 182, 55, 2, 24, 75, 71, 132, 253, 233,
+ 61, 1, 0, 0, 0, 236, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 112, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 8, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 85, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 0, 1, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 88, 40, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 68, 68, 0, 0, 98, 16, 0, 3, 114, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5,
+ 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0,
+ 7, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0, 27, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70,
+ 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 18, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 8, 226, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65,
+ 84, 116, 0, 0, 0, 9, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h
new file mode 100644
index 0000000000..a9373f69ab
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h
@@ -0,0 +1,104 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c0, 1, 0, 0, 0
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mad r0, r0.xyxx, c0.xxyy, c0.yyyx
+ mov oC0, r0
+
+// approximately 3 instruction slots used (1 texture, 2 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG2D[] = {
+ 68, 88, 66, 67, 151, 54, 111, 200, 187, 200, 177, 214, 12, 69, 246, 113, 254, 31, 23,
+ 45, 1, 0, 0, 0, 32, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 208, 0,
+ 0, 0, 120, 1, 0, 0, 244, 1, 0, 0, 148, 2, 0, 0, 236, 2, 0, 0, 65,
+ 111, 110, 57, 144, 0, 0, 0, 144, 0, 0, 0, 0, 2, 255, 255, 104, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
+ 0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 81, 0, 0, 5, 0, 0,
+ 15, 160, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,
+ 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144,
+ 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228,
+ 160, 4, 0, 0, 4, 0, 0, 15, 128, 0, 0, 4, 128, 0, 0, 80, 160, 0, 0,
+ 21, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83,
+ 72, 68, 82, 160, 0, 0, 0, 64, 0, 0, 0, 40, 0, 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0,
+ 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69,
+ 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 152, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0,
+ 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 100, 0,
+ 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0,
+ 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 83, 97, 109, 112, 108, 101, 114, 0,
+ 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109,
+ 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 80,
+ 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3,
+ 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79,
+ 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0,
+ 171, 171};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2darray11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2darray11ps.h
new file mode 100644
index 0000000000..e97f66a770
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2darray11ps.h
@@ -0,0 +1,86 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,1.000000)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG2DArray[] = {
+ 68, 88, 66, 67, 20, 85, 120, 206, 181, 139, 167, 245, 44, 89, 37, 135, 242, 39, 108,
+ 150, 1, 0, 0, 0, 236, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 112, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 216, 0, 0, 0, 64, 0, 0, 0, 54, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 64, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4, 18, 16, 16, 0, 1, 0, 0, 0,
+ 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 86, 0,
+ 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 1, 0, 0, 0, 54,
+ 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0,
+ 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65,
+ 84, 116, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2darrayi11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2darrayi11ps.h
new file mode 100644
index 0000000000..f7ac20960d
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2darrayi11ps.h
@@ -0,0 +1,90 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI texture sint4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture2darray (sint,sint,sint,sint) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v2.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.z, v1.x
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,1)
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG2DArrayI[] = {
+ 68, 88, 66, 67, 221, 150, 25, 83, 110, 171, 138, 218, 81, 94, 8, 224, 63, 191, 253,
+ 25, 1, 0, 0, 0, 16, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 148, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 5, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 36, 1, 0, 0, 64, 0, 0, 0, 73, 0, 0, 0, 88, 64, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 51, 51, 0, 0, 100, 8, 0, 4, 18, 16, 16,
+ 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1,
+ 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16,
+ 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2,
+ 0, 0, 0, 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16,
+ 0, 1, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 50, 32, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116,
+ 0, 0, 0, 10, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2darrayui11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2darrayui11ps.h
new file mode 100644
index 0000000000..2caa7b3b80
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2darrayui11ps.h
@@ -0,0 +1,90 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI texture uint4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture2darray (uint,uint,uint,uint) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v2.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.z, v1.x
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,1)
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG2DArrayUI[] = {
+ 68, 88, 66, 67, 120, 173, 124, 47, 122, 95, 175, 210, 44, 74, 36, 182, 242, 25, 225,
+ 20, 1, 0, 0, 0, 16, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 148, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 5, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 85, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 36, 1, 0, 0, 64, 0, 0, 0, 73, 0, 0, 0, 88, 64, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 68, 68, 0, 0, 100, 8, 0, 4, 18, 16, 16,
+ 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1,
+ 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16,
+ 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2,
+ 0, 0, 0, 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16,
+ 0, 1, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 50, 32, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116,
+ 0, 0, 0, 10, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h
new file mode 100644
index 0000000000..25f0638e82
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h
@@ -0,0 +1,83 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI texture sint4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture2d (sint,sint,sint,sint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG2DI[] = {
+ 68, 88, 66, 67, 161, 76, 0, 115, 100, 69, 2, 128, 179, 140, 112, 55, 172, 151, 175,
+ 231, 1, 0, 0, 0, 200, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 4, 1, 0, 0, 56, 1, 0, 0, 76, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171,
+ 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78,
+ 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 12, 1, 0, 0, 64, 0, 0,
+ 0, 67, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 51, 51,
+ 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7,
+ 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16,
+ 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70,
+ 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 27, 0, 0, 5,
+ 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0,
+ 0, 54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83,
+ 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h
new file mode 100644
index 0000000000..cf9f8c793b
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h
@@ -0,0 +1,83 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI texture uint4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture2d (uint,uint,uint,uint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG2DUI[] = {
+ 68, 88, 66, 67, 161, 19, 0, 215, 231, 88, 50, 183, 124, 43, 107, 122, 144, 150, 193,
+ 168, 1, 0, 0, 0, 200, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 4, 1, 0, 0, 56, 1, 0, 0, 76, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 85, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78,
+ 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 12, 1, 0, 0, 64, 0, 0,
+ 0, 67, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 68, 68,
+ 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7,
+ 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16,
+ 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70,
+ 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 27, 0, 0, 5,
+ 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0,
+ 0, 54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83,
+ 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h
new file mode 100644
index 0000000000..f9d91f7bd7
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h
@@ -0,0 +1,80 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG3D[] = {
+ 68, 88, 66, 67, 234, 174, 205, 77, 197, 154, 113, 172, 235, 131, 32, 212, 121, 65, 136,
+ 164, 1, 0, 0, 0, 180, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 56, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 160, 0, 0, 0, 64, 0, 0, 0, 40, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h
new file mode 100644
index 0000000000..53b5685cd6
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h
@@ -0,0 +1,86 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI texture sint4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture3d (sint,sint,sint,sint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG3DI[] = {
+ 68, 88, 66, 67, 215, 62, 152, 236, 50, 188, 41, 213, 133, 37, 41, 228, 13, 20, 9,
+ 166, 1, 0, 0, 0, 236, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 112, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 8, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 0, 1, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 88, 40, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 51, 51, 0, 0, 98, 16, 0, 3, 114, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5,
+ 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0,
+ 7, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0, 27, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70,
+ 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65,
+ 84, 116, 0, 0, 0, 9, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h
new file mode 100644
index 0000000000..de7c00b8cb
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h
@@ -0,0 +1,86 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI texture uint4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture3d (uint,uint,uint,uint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG3DUI[] = {
+ 68, 88, 66, 67, 136, 113, 120, 69, 210, 200, 206, 216, 193, 132, 168, 220, 72, 141, 170,
+ 116, 1, 0, 0, 0, 236, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 112, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 8, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 85, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 0, 1, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 88, 40, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 68, 68, 0, 0, 98, 16, 0, 3, 114, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5,
+ 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0,
+ 7, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0, 27, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70,
+ 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65,
+ 84, 116, 0, 0, 0, 9, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h
new file mode 100644
index 0000000000..7187de985f
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h
@@ -0,0 +1,103 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c0, 1, 0, 0, 0
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mad r0, r0.xyzx, c0.xxxy, c0.yyyx
+ mov oC0, r0
+
+// approximately 3 instruction slots used (1 texture, 2 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov o0.xyz, r0.xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB2D[] = {
+ 68, 88, 66, 67, 250, 48, 137, 17, 146, 199, 249, 10, 198, 141, 227, 123, 246, 248, 120,
+ 90, 1, 0, 0, 0, 20, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 208, 0,
+ 0, 0, 108, 1, 0, 0, 232, 1, 0, 0, 136, 2, 0, 0, 224, 2, 0, 0, 65,
+ 111, 110, 57, 144, 0, 0, 0, 144, 0, 0, 0, 0, 2, 255, 255, 104, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
+ 0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 81, 0, 0, 5, 0, 0,
+ 15, 160, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,
+ 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144,
+ 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228,
+ 160, 4, 0, 0, 4, 0, 0, 15, 128, 0, 0, 36, 128, 0, 0, 64, 160, 0, 0,
+ 21, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83,
+ 72, 68, 82, 148, 0, 0, 0, 64, 0, 0, 0, 37, 0, 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0,
+ 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69,
+ 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 152, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 0,
+ 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 83,
+ 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79,
+ 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d_565_11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d_565_11ps.h
new file mode 100644
index 0000000000..7807225fa7
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d_565_11ps.h
@@ -0,0 +1,118 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c0, 31, 63, 0.5, 1
+ def c1, 0.0322580636, 0.0158730168, 0, 0
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mad r0.xyz, r0, c0.xyxw, c0.z
+ frc r1.xyz, r0
+ add r0.xyz, r0, -r1
+ mul r0.xyz, r0, c1.xyxw
+ mov r0.w, c0.w
+ mov oC0, r0
+
+// approximately 7 instruction slots used (1 texture, 6 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul r0.xyz, r0.xyzx, l(31.000000, 63.000000, 31.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul o0.xyz, r0.xyzx, l(0.032258, 0.015873, 0.032258, 0.000000)
+mov o0.w, l(1.000000)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB2D_565[] = {
+ 68, 88, 66, 67, 120, 69, 206, 120, 97, 29, 104, 168, 87, 8, 112, 9, 57, 119, 88,
+ 99, 1, 0, 0, 0, 180, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 32, 1,
+ 0, 0, 12, 2, 0, 0, 136, 2, 0, 0, 40, 3, 0, 0, 128, 3, 0, 0, 65,
+ 111, 110, 57, 224, 0, 0, 0, 224, 0, 0, 0, 0, 2, 255, 255, 184, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
+ 0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 81, 0, 0, 5, 0, 0,
+ 15, 160, 0, 0, 248, 65, 0, 0, 124, 66, 0, 0, 0, 63, 0, 0, 128, 63, 81,
+ 0, 0, 5, 1, 0, 15, 160, 8, 33, 4, 61, 33, 8, 130, 60, 0, 0, 0, 0,
+ 0, 0, 0, 0, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0,
+ 2, 0, 0, 0, 144, 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0,
+ 228, 176, 0, 8, 228, 160, 4, 0, 0, 4, 0, 0, 7, 128, 0, 0, 228, 128, 0,
+ 0, 196, 160, 0, 0, 170, 160, 19, 0, 0, 2, 1, 0, 7, 128, 0, 0, 228, 128,
+ 2, 0, 0, 3, 0, 0, 7, 128, 0, 0, 228, 128, 1, 0, 228, 129, 5, 0, 0,
+ 3, 0, 0, 7, 128, 0, 0, 228, 128, 1, 0, 196, 160, 1, 0, 0, 2, 0, 0,
+ 8, 128, 0, 0, 255, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255,
+ 255, 0, 0, 83, 72, 68, 82, 228, 0, 0, 0, 64, 0, 0, 0, 57, 0, 0, 0,
+ 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16,
+ 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1,
+ 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0,
+ 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0, 0, 0, 248, 65, 0, 0, 124, 66, 0, 0, 248, 65, 0,
+ 0, 0, 0, 64, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0,
+ 0, 0, 0, 0, 56, 0, 0, 10, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16,
+ 0, 0, 0, 0, 0, 2, 64, 0, 0, 8, 33, 4, 61, 33, 8, 130, 60, 8, 33,
+ 4, 61, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0,
+ 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 82, 68, 69, 70, 152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0,
+ 92, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1,
+ 0, 0, 0, 13, 0, 0, 0, 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116,
+ 117, 114, 101, 70, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101,
+ 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2,
+ 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0,
+ 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2darray11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2darray11ps.h
new file mode 100644
index 0000000000..22fc48b370
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2darray11ps.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mov o0.xyz, r0.xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB2DArray[] = {
+ 68, 88, 66, 67, 26, 40, 103, 223, 174, 169, 46, 176, 180, 125, 61, 98, 234, 113, 13,
+ 48, 1, 0, 0, 0, 224, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 100, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 204, 0, 0, 0, 64, 0, 0, 0, 51, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 64, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4, 18, 16, 16, 0, 1, 0, 0, 0,
+ 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 86, 0,
+ 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 1, 0, 0, 0, 54,
+ 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0,
+ 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63,
+ 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2darray_565_11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2darray_565_11ps.h
new file mode 100644
index 0000000000..93c8675762
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2darray_565_11ps.h
@@ -0,0 +1,91 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.xyzx, l(31.000000, 63.000000, 31.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul o0.xyz, r0.xyzx, l(0.032258, 0.015873, 0.032258, 0.000000)
+mov o0.w, l(1.000000)
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB2DArray_565[] = {
+ 68, 88, 66, 67, 185, 16, 51, 115, 29, 189, 183, 180, 27, 245, 224, 140, 177, 41, 213,
+ 79, 1, 0, 0, 0, 48, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 180, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 28, 1, 0, 0, 64, 0, 0, 0, 71, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 64, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4, 18, 16, 16, 0, 1, 0, 0, 0,
+ 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 86, 0,
+ 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 1, 0, 0, 0, 54,
+ 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0,
+ 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0,
+ 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2,
+ 64, 0, 0, 0, 0, 248, 65, 0, 0, 124, 66, 0, 0, 248, 65, 0, 0, 0, 0,
+ 64, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0,
+ 0, 56, 0, 0, 10, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0, 8, 33, 4, 61, 33, 8, 130, 60, 8, 33, 4, 61, 0,
+ 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2darrayi11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2darrayi11ps.h
new file mode 100644
index 0000000000..da517dedc7
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2darrayi11ps.h
@@ -0,0 +1,89 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI texture sint4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture2darray (sint,sint,sint,sint) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v2.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.z, v1.x
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB2DArrayI[] = {
+ 68, 88, 66, 67, 176, 173, 178, 89, 17, 53, 136, 1, 253, 33, 56, 172, 20, 106, 131,
+ 127, 1, 0, 0, 0, 4, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 136, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 5, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 24, 1, 0, 0, 64, 0, 0, 0, 70, 0, 0, 0, 88, 64, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 51, 51, 0, 0, 100, 8, 0, 4, 18, 16, 16,
+ 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1,
+ 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16,
+ 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2,
+ 0, 0, 0, 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16,
+ 0, 1, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 10, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2darrayui11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2darrayui11ps.h
new file mode 100644
index 0000000000..3b33754c28
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2darrayui11ps.h
@@ -0,0 +1,89 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI texture uint4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture2darray (uint,uint,uint,uint) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v2.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.z, v1.x
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xyz, r0.xyzx
+mov o0.w, l(1)
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB2DArrayUI[] = {
+ 68, 88, 66, 67, 239, 124, 234, 46, 158, 116, 212, 164, 152, 122, 22, 86, 114, 177, 255,
+ 160, 1, 0, 0, 0, 4, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 136, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 5, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 85, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 24, 1, 0, 0, 64, 0, 0, 0, 70, 0, 0, 0, 88, 64, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 68, 68, 0, 0, 100, 8, 0, 4, 18, 16, 16,
+ 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1,
+ 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16,
+ 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2,
+ 0, 0, 0, 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16,
+ 0, 1, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5,
+ 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 10, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h
new file mode 100644
index 0000000000..79ff3c4168
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h
@@ -0,0 +1,82 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI texture sint4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture2d (sint,sint,sint,sint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xyz, r0.xyzx
+mov o0.w, l(0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB2DI[] = {
+ 68, 88, 66, 67, 190, 234, 127, 190, 151, 71, 156, 183, 160, 74, 156, 153, 91, 12, 95,
+ 85, 1, 0, 0, 0, 188, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 4, 1, 0, 0, 56, 1, 0, 0, 64, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171,
+ 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78,
+ 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 0, 1, 0, 0, 64, 0, 0,
+ 0, 64, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 51, 51,
+ 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7,
+ 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16,
+ 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70,
+ 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 27, 0, 0, 5,
+ 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0,
+ 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h
new file mode 100644
index 0000000000..74ef0a2236
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h
@@ -0,0 +1,82 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI texture uint4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture2d (uint,uint,uint,uint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xyz, r0.xyzx
+mov o0.w, l(0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB2DUI[] = {
+ 68, 88, 66, 67, 240, 47, 31, 84, 32, 155, 233, 36, 235, 43, 92, 251, 152, 13, 113,
+ 169, 1, 0, 0, 0, 188, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 4, 1, 0, 0, 56, 1, 0, 0, 64, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 85, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78,
+ 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 0, 1, 0, 0, 64, 0, 0,
+ 0, 64, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 68, 68,
+ 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7,
+ 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16,
+ 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70,
+ 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 27, 0, 0, 5,
+ 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0,
+ 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0,
+ 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h
new file mode 100644
index 0000000000..b533c74d77
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h
@@ -0,0 +1,79 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mov o0.xyz, r0.xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB3D[] = {
+ 68, 88, 66, 67, 121, 178, 78, 177, 99, 144, 108, 81, 39, 245, 135, 91, 55, 31, 56,
+ 111, 1, 0, 0, 0, 168, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 44, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 148, 0, 0, 0, 64, 0, 0, 0, 37, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128,
+ 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d_565_11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d_565_11ps.h
new file mode 100644
index 0000000000..5222d51cc3
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d_565_11ps.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul r0.xyz, r0.xyzx, l(31.000000, 63.000000, 31.000000, 0.000000)
+round_ne r0.xyz, r0.xyzx
+mul o0.xyz, r0.xyzx, l(0.032258, 0.015873, 0.032258, 0.000000)
+mov o0.w, l(1.000000)
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB3D_565[] = {
+ 68, 88, 66, 67, 190, 139, 108, 54, 112, 70, 128, 98, 155, 40, 89, 132, 48, 127, 91,
+ 244, 1, 0, 0, 0, 248, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 124, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 228, 0, 0, 0, 64, 0, 0, 0, 57, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0, 248, 65, 0, 0, 124, 66, 0, 0, 248, 65, 0, 0, 0,
+ 0, 64, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 10, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0,
+ 0, 0, 0, 2, 64, 0, 0, 8, 33, 4, 61, 33, 8, 130, 60, 8, 33, 4, 61,
+ 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0,
+ 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h
new file mode 100644
index 0000000000..9e590b3ebb
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI texture sint4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture3d (sint,sint,sint,sint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xyz, r0.xyzx
+mov o0.w, l(0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB3DI[] = {
+ 68, 88, 66, 67, 122, 80, 149, 91, 225, 62, 16, 173, 12, 194, 248, 74, 159, 33, 217,
+ 135, 1, 0, 0, 0, 224, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 100, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 8, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 244, 0, 0, 0, 64, 0, 0, 0, 61, 0, 0, 0, 88, 40, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 51, 51, 0, 0, 98, 16, 0, 3, 114, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5,
+ 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0,
+ 7, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0, 27, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70,
+ 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h
new file mode 100644
index 0000000000..534b9d9faa
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI texture uint4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture3d (uint,uint,uint,uint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xyz, r0.xyzx
+mov o0.w, l(0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB3DUI[] = {
+ 68, 88, 66, 67, 177, 156, 23, 109, 67, 253, 176, 134, 182, 213, 173, 70, 148, 235, 60,
+ 205, 1, 0, 0, 0, 224, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 100, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 8, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 85, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 244, 0, 0, 0, 64, 0, 0, 0, 61, 0, 0, 0, 88, 40, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 68, 68, 0, 0, 98, 16, 0, 3, 114, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5,
+ 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0,
+ 7, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0, 27, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70,
+ 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h
new file mode 100644
index 0000000000..f8b36063f2
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h
@@ -0,0 +1,93 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mov oC0, r0
+
+// approximately 2 instruction slots used (1 texture, 1 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+sample o0.xyzw, v1.xyxx, t0.xyzw, s0
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2D[] = {
+ 68, 88, 66, 67, 23, 65, 12, 167, 50, 71, 137, 250, 170, 67, 18, 134, 110, 213, 196,
+ 219, 1, 0, 0, 0, 184, 2, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 164, 0,
+ 0, 0, 16, 1, 0, 0, 140, 1, 0, 0, 44, 2, 0, 0, 132, 2, 0, 0, 65,
+ 111, 110, 57, 100, 0, 0, 0, 100, 0, 0, 0, 0, 2, 255, 255, 60, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
+ 0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66,
+ 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 1, 0, 0, 2,
+ 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 100, 0, 0,
+ 0, 64, 0, 0, 0, 25, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0,
+ 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98,
+ 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 69, 0, 0, 9, 242, 32, 16, 0, 0, 0, 0, 0, 70, 16, 16,
+ 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 2, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69,
+ 70, 152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0,
+ 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0,
+ 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0,
+ 0, 0, 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0,
+ 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32,
+ 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46,
+ 49, 0, 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0,
+ 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73,
+ 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d_4444_11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d_4444_11ps.h
new file mode 100644
index 0000000000..2f94f13c12
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d_4444_11ps.h
@@ -0,0 +1,112 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c0, 15, 0.5, 0.0666666701, 0
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mad r0, r0, c0.x, c0.y
+ frc r1, r0
+ add r0, r0, -r1
+ mul r0, r0, c0.z
+ mov oC0, r0
+
+// approximately 6 instruction slots used (1 texture, 5 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul r0.xyzw, r0.xyzw, l(15.000000, 15.000000, 15.000000, 15.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.066667, 0.066667, 0.066667, 0.066667)
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2D_4444[] = {
+ 68, 88, 66, 67, 188, 56, 0, 47, 220, 85, 24, 210, 59, 166, 131, 1, 131, 90, 227,
+ 171, 1, 0, 0, 0, 124, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 252, 0,
+ 0, 0, 212, 1, 0, 0, 80, 2, 0, 0, 240, 2, 0, 0, 72, 3, 0, 0, 65,
+ 111, 110, 57, 188, 0, 0, 0, 188, 0, 0, 0, 0, 2, 255, 255, 148, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
+ 0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 81, 0, 0, 5, 0, 0,
+ 15, 160, 0, 0, 112, 65, 0, 0, 0, 63, 137, 136, 136, 61, 0, 0, 0, 0, 31,
+ 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144,
+ 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228,
+ 160, 4, 0, 0, 4, 0, 0, 15, 128, 0, 0, 228, 128, 0, 0, 0, 160, 0, 0,
+ 85, 160, 19, 0, 0, 2, 1, 0, 15, 128, 0, 0, 228, 128, 2, 0, 0, 3, 0,
+ 0, 15, 128, 0, 0, 228, 128, 1, 0, 228, 129, 5, 0, 0, 3, 0, 0, 15, 128,
+ 0, 0, 228, 128, 0, 0, 170, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228,
+ 128, 255, 255, 0, 0, 83, 72, 68, 82, 208, 0, 0, 0, 64, 0, 0, 0, 52, 0,
+ 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0,
+ 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0,
+ 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16,
+ 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0,
+ 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 112, 65, 0, 0, 112, 65, 0, 0, 112,
+ 65, 0, 0, 112, 65, 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 137, 136, 136, 61, 137, 136, 136, 61,
+ 137, 136, 136, 61, 137, 136, 136, 61, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0,
+ 0, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 82, 68, 69, 70, 152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0,
+ 0, 92, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2,
+ 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0, 0, 0, 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120,
+ 116, 117, 114, 101, 70, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83,
+ 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d_5551_11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d_5551_11ps.h
new file mode 100644
index 0000000000..44966d6a9b
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d_5551_11ps.h
@@ -0,0 +1,112 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c0, 31, 1, 0.5, 0.0322580636
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mad r0, r0, c0.xxxy, c0.z
+ frc r1, r0
+ add r0, r0, -r1
+ mul r0, r0, c0.wwwy
+ mov oC0, r0
+
+// approximately 6 instruction slots used (1 texture, 5 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul r0.xyzw, r0.xyzw, l(31.000000, 31.000000, 31.000000, 1.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.032258, 0.032258, 0.032258, 1.000000)
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2D_5551[] = {
+ 68, 88, 66, 67, 202, 32, 204, 89, 54, 13, 5, 203, 247, 109, 207, 183, 162, 90, 24,
+ 32, 1, 0, 0, 0, 124, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 252, 0,
+ 0, 0, 212, 1, 0, 0, 80, 2, 0, 0, 240, 2, 0, 0, 72, 3, 0, 0, 65,
+ 111, 110, 57, 188, 0, 0, 0, 188, 0, 0, 0, 0, 2, 255, 255, 148, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
+ 0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 81, 0, 0, 5, 0, 0,
+ 15, 160, 0, 0, 248, 65, 0, 0, 128, 63, 0, 0, 0, 63, 8, 33, 4, 61, 31,
+ 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144,
+ 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228,
+ 160, 4, 0, 0, 4, 0, 0, 15, 128, 0, 0, 228, 128, 0, 0, 64, 160, 0, 0,
+ 170, 160, 19, 0, 0, 2, 1, 0, 15, 128, 0, 0, 228, 128, 2, 0, 0, 3, 0,
+ 0, 15, 128, 0, 0, 228, 128, 1, 0, 228, 129, 5, 0, 0, 3, 0, 0, 15, 128,
+ 0, 0, 228, 128, 0, 0, 127, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228,
+ 128, 255, 255, 0, 0, 83, 72, 68, 82, 208, 0, 0, 0, 64, 0, 0, 0, 52, 0,
+ 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0,
+ 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0,
+ 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16,
+ 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0,
+ 0, 0, 0, 56, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 248, 65, 0, 0, 248, 65, 0, 0, 248,
+ 65, 0, 0, 128, 63, 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 8, 33, 4, 61, 8, 33, 4, 61,
+ 8, 33, 4, 61, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0,
+ 0, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 82, 68, 69, 70, 152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0,
+ 0, 92, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2,
+ 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0, 0, 0, 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120,
+ 116, 117, 114, 101, 70, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83,
+ 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darray11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darray11ps.h
new file mode 100644
index 0000000000..227aab3bf9
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darray11ps.h
@@ -0,0 +1,81 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample o0.xyzw, r0.xyzx, t0.xyzw, s0
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2DArray[] = {
+ 68, 88, 66, 67, 200, 215, 233, 151, 66, 46, 221, 224, 83, 242, 34, 162, 166, 5, 137,
+ 148, 1, 0, 0, 0, 184, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 60, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 164, 0, 0, 0, 64, 0, 0, 0, 41, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 64, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4, 18, 16, 16, 0, 1, 0, 0, 0,
+ 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 86, 0,
+ 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 1, 0, 0, 0, 54,
+ 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0,
+ 69, 0, 0, 9, 242, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0,
+ 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darray_4444_11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darray_4444_11ps.h
new file mode 100644
index 0000000000..24011717c7
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darray_4444_11ps.h
@@ -0,0 +1,89 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul r0.xyzw, r0.xyzw, l(15.000000, 15.000000, 15.000000, 15.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.066667, 0.066667, 0.066667, 0.066667)
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2DArray_4444[] = {
+ 68, 88, 66, 67, 88, 17, 60, 194, 201, 5, 168, 96, 74, 117, 234, 137, 214, 224, 224,
+ 134, 1, 0, 0, 0, 28, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 160, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 8, 1, 0, 0, 64, 0, 0, 0, 66, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 64, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4, 18, 16, 16, 0, 1, 0, 0, 0,
+ 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 86, 0,
+ 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 1, 0, 0, 0, 54,
+ 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0,
+ 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0,
+ 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2,
+ 64, 0, 0, 0, 0, 112, 65, 0, 0, 112, 65, 0, 0, 112, 65, 0, 0, 112, 65,
+ 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0,
+ 0, 56, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0, 137, 136, 136, 61, 137, 136, 136, 61, 137, 136, 136, 61, 137,
+ 136, 136, 61, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darray_5551_11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darray_5551_11ps.h
new file mode 100644
index 0000000000..f6335bccef
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darray_5551_11ps.h
@@ -0,0 +1,89 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mul r0.xyzw, r0.xyzw, l(31.000000, 31.000000, 31.000000, 1.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.032258, 0.032258, 0.032258, 1.000000)
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2DArray_5551[] = {
+ 68, 88, 66, 67, 68, 140, 194, 251, 165, 142, 204, 154, 232, 236, 200, 233, 255, 120, 4,
+ 27, 1, 0, 0, 0, 28, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 160, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 8, 1, 0, 0, 64, 0, 0, 0, 66, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 64, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4, 18, 16, 16, 0, 1, 0, 0, 0,
+ 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 86, 0,
+ 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 1, 0, 0, 0, 54,
+ 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0,
+ 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0,
+ 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2,
+ 64, 0, 0, 0, 0, 248, 65, 0, 0, 248, 65, 0, 0, 248, 65, 0, 0, 128, 63,
+ 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0,
+ 0, 56, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0, 8, 33, 4, 61, 8, 33, 4, 61, 8, 33, 4, 61, 0,
+ 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darrayi11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darrayi11ps.h
new file mode 100644
index 0000000000..457935a252
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darrayi11ps.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI texture sint4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture2darray (sint,sint,sint,sint) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v2.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.z, v1.x
+mov r0.w, l(0)
+ld o0.xyzw, r0.xyzw, t0.xyzw
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2DArrayI[] = {
+ 68, 88, 66, 67, 215, 68, 211, 98, 73, 229, 148, 22, 136, 6, 112, 36, 206, 148, 145,
+ 188, 1, 0, 0, 0, 220, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 96, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 5, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 240, 0, 0, 0, 64, 0, 0, 0, 60, 0, 0, 0, 88, 64, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 51, 51, 0, 0, 100, 8, 0, 4, 18, 16, 16,
+ 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1,
+ 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16,
+ 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2,
+ 0, 0, 0, 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16,
+ 0, 1, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darrayui11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darrayui11ps.h
new file mode 100644
index 0000000000..58b67ac728
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2darrayui11ps.h
@@ -0,0 +1,85 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI texture uint4 2darray t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture2darray (uint,uint,uint,uint) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v2.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.z, v1.x
+mov r0.w, l(0)
+ld o0.xyzw, r0.xyzw, t0.xyzw
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2DArrayUI[] = {
+ 68, 88, 66, 67, 31, 32, 146, 134, 107, 181, 50, 167, 97, 108, 64, 57, 238, 167, 69,
+ 217, 1, 0, 0, 0, 220, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 96, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 5, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 85, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 240, 0, 0, 0, 64, 0, 0, 0, 60, 0, 0, 0, 88, 64, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 68, 68, 0, 0, 100, 8, 0, 4, 18, 16, 16,
+ 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1,
+ 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16,
+ 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2,
+ 0, 0, 0, 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16,
+ 0, 1, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h
new file mode 100644
index 0000000000..eb0ebbd6ea
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h
@@ -0,0 +1,78 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI texture sint4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture2d (sint,sint,sint,sint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld o0.xyzw, r0.xyzw, t0.xyzw
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2DI[] = {
+ 68, 88, 66, 67, 11, 194, 121, 174, 53, 241, 53, 229, 116, 76, 99, 226, 54, 79, 165,
+ 216, 1, 0, 0, 0, 148, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 4, 1, 0, 0, 56, 1, 0, 0, 24, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171,
+ 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78,
+ 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 216, 0, 0, 0, 64, 0, 0,
+ 0, 54, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 51, 51,
+ 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7,
+ 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16,
+ 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70,
+ 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 27, 0, 0, 5,
+ 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 32, 16, 0, 0,
+ 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dms11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dms11ps.h
new file mode 100644
index 0000000000..76361532d2
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dms11ps.h
@@ -0,0 +1,80 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureF_MS texture float4 2dMS t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+// SV_SAMPLEINDEX 0 x 2 SAMPLE uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+// Pixel Shader runs at sample frequency
+//
+ps_4_1
+dcl_globalFlags refactoringAllowed
+dcl_resource_texture2dms(0) (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_input_ps_sgv constant v2.x, sampleIndex
+dcl_output o0.xyzw
+dcl_temps 1
+ftou r0.xy, v1.xyxx
+mov r0.zw, l(0,0,0,0)
+ldms o0.xyzw, r0.xyzw, t0.xyzw, v2.x
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2DMS[] = {
+ 68, 88, 66, 67, 49, 75, 69, 135, 188, 202, 223, 102, 144, 42, 4, 30, 173, 255, 143,
+ 210, 1, 0, 0, 0, 136, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 40, 1, 0, 0, 92, 1, 0, 0, 12, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 1, 4, 255, 255, 0, 1, 0, 0, 72, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 5, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 77, 83, 0, 77,
+ 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49,
+ 0, 73, 83, 71, 78, 116, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3, 0, 0, 101, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0,
+ 0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 83, 86, 95, 83,
+ 65, 77, 80, 76, 69, 73, 78, 68, 69, 88, 0, 79, 83, 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 168, 0, 0, 0, 65, 0, 0, 0, 42,
+ 0, 0, 0, 106, 8, 0, 1, 88, 32, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0,
+ 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 99, 8, 0,
+ 4, 18, 16, 16, 0, 2, 0, 0, 0, 10, 0, 0, 0, 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 28, 0, 0, 5, 50,
+ 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 8,
+ 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 0, 9, 242, 32, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 10,
+ 16, 16, 0, 2, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h
new file mode 100644
index 0000000000..31f84d0d74
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h
@@ -0,0 +1,78 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI texture uint4 2d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture2d (uint,uint,uint,uint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld o0.xyzw, r0.xyzw, t0.xyzw
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2DUI[] = {
+ 68, 88, 66, 67, 116, 109, 92, 124, 46, 28, 237, 165, 173, 42, 6, 53, 183, 101, 128,
+ 93, 1, 0, 0, 0, 148, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 4, 1, 0, 0, 56, 1, 0, 0, 24, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 85, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78,
+ 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 216, 0, 0, 0, 64, 0, 0,
+ 0, 54, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 68, 68,
+ 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242,
+ 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7,
+ 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16,
+ 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70,
+ 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 27, 0, 0, 5,
+ 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 32, 16, 0, 0,
+ 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h
new file mode 100644
index 0000000000..4aef441bcd
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h
@@ -0,0 +1,74 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+sample o0.xyzw, v2.xyzx, t0.xyzw, s0
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA3D[] = {
+ 68, 88, 66, 67, 68, 93, 216, 66, 165, 49, 226, 52, 230, 199, 150, 143, 253, 53, 233,
+ 213, 1, 0, 0, 0, 120, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 252, 1, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 100, 0, 0, 0, 64, 0, 0, 0, 25, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 69, 0, 0, 9, 242, 32, 16,
+ 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0, 0, 0, 70, 126, 16, 0, 0, 0,
+ 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d_4444_11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d_4444_11ps.h
new file mode 100644
index 0000000000..d6c7a28333
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d_4444_11ps.h
@@ -0,0 +1,83 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul r0.xyzw, r0.xyzw, l(15.000000, 15.000000, 15.000000, 15.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.066667, 0.066667, 0.066667, 0.066667)
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA3D_4444[] = {
+ 68, 88, 66, 67, 244, 22, 101, 89, 172, 184, 153, 143, 94, 198, 255, 75, 136, 76, 172,
+ 69, 1, 0, 0, 0, 228, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 104, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 208, 0, 0, 0, 64, 0, 0, 0, 52, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0, 112, 65, 0, 0, 112, 65, 0, 0, 112, 65, 0, 0, 112,
+ 65, 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0,
+ 0, 0, 0, 2, 64, 0, 0, 137, 136, 136, 61, 137, 136, 136, 61, 137, 136, 136, 61,
+ 137, 136, 136, 61, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d_5551_11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d_5551_11ps.h
new file mode 100644
index 0000000000..3329c4d2ce
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d_5551_11ps.h
@@ -0,0 +1,83 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF texture float4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mul r0.xyzw, r0.xyzw, l(31.000000, 31.000000, 31.000000, 1.000000)
+round_ne r0.xyzw, r0.xyzw
+mul o0.xyzw, r0.xyzw, l(0.032258, 0.032258, 0.032258, 1.000000)
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA3D_5551[] = {
+ 68, 88, 66, 67, 84, 84, 9, 48, 70, 52, 100, 237, 108, 219, 183, 20, 215, 148, 144,
+ 173, 1, 0, 0, 0, 228, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
+ 0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 104, 2, 0, 0, 82, 68, 69, 70, 152,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
+ 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
+ 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
+ 171, 83, 72, 68, 82, 208, 0, 0, 0, 64, 0, 0, 0, 52, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0,
+ 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0, 248, 65, 0, 0, 248, 65, 0, 0, 248, 65, 0, 0, 128,
+ 63, 64, 0, 0, 5, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0,
+ 0, 0, 0, 2, 64, 0, 0, 8, 33, 4, 61, 8, 33, 4, 61, 8, 33, 4, 61,
+ 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h
new file mode 100644
index 0000000000..81adb14ca9
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h
@@ -0,0 +1,81 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI texture sint4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture3d (sint,sint,sint,sint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld o0.xyzw, r0.xyzw, t0.xyzw
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA3DI[] = {
+ 68, 88, 66, 67, 112, 154, 25, 211, 170, 223, 11, 97, 14, 10, 139, 203, 225, 190, 33,
+ 158, 1, 0, 0, 0, 184, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 60, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 8, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 204, 0, 0, 0, 64, 0, 0, 0, 51, 0, 0, 0, 88, 40, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 51, 51, 0, 0, 98, 16, 0, 3, 114, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5,
+ 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0,
+ 7, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0, 27, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70,
+ 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h
new file mode 100644
index 0000000000..31bc39204d
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h
@@ -0,0 +1,81 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI texture uint4 3d t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture3d (uint,uint,uint,uint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld o0.xyzw, r0.xyzw, t0.xyzw
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA3DUI[] = {
+ 68, 88, 66, 67, 136, 72, 192, 109, 253, 59, 232, 36, 69, 34, 127, 153, 17, 12, 205,
+ 209, 1, 0, 0, 0, 184, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 60, 2, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 8, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 85, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171,
+ 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71,
+ 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0,
+ 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83,
+ 72, 68, 82, 204, 0, 0, 0, 64, 0, 0, 0, 51, 0, 0, 0, 88, 40, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 68, 68, 0, 0, 98, 16, 0, 3, 114, 16, 16,
+ 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5,
+ 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0,
+ 7, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0, 27, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70,
+ 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0,
+ 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvecolor2dps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvecolor2dps.h
new file mode 100644
index 0000000000..8283ea9c4c
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvecolor2dps.h
@@ -0,0 +1,103 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureF_MS texture float4 2dMS t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_1
+dcl_globalFlags refactoringAllowed
+dcl_resource_texture2dms(0) (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 4
+resinfo_uint r0.xy, l(0), t0.xyzw
+sampleinfo_uint r0.z, t0.x
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftou r1.xy, r0.xyxx
+mov r1.zw, l(0,0,0,0)
+mov r2.xyzw, l(0,0,0,0)
+mov r0.x, l(0)
+loop
+ uge r0.y, r0.x, r0.z
+ breakc_nz r0.y
+ ldms r3.xyzw, r1.xyzw, t0.xyzw, r0.x
+ add r2.xyzw, r2.xyzw, r3.xyzw
+ iadd r0.x, r0.x, l(1)
+endloop
+sampleinfo r0.x, t0.x
+div o0.xyzw, r2.xyzw, r0.xxxx
+ret
+// Approximately 18 instruction slots used
+#endif
+
+const BYTE g_PS_ResolveColor2D[] = {
+ 68, 88, 66, 67, 93, 61, 55, 147, 13, 181, 1, 129, 207, 120, 176, 100, 210, 126, 243,
+ 242, 1, 0, 0, 0, 128, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0,
+ 0, 0, 4, 1, 0, 0, 56, 1, 0, 0, 4, 3, 0, 0, 82, 68, 69, 70, 112,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 1, 4, 255, 255, 0, 1, 0, 0, 72, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 5, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 77, 83, 0, 77,
+ 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49,
+ 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78,
+ 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 196, 1, 0, 0, 65, 0, 0,
+ 0, 113, 0, 0, 0, 106, 8, 0, 1, 88, 32, 0, 4, 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101,
+ 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 4, 0, 0, 0,
+ 61, 16, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0,
+ 0, 70, 126, 16, 0, 0, 0, 0, 0, 111, 8, 0, 5, 66, 0, 16, 0, 0, 0,
+ 0, 0, 10, 112, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0,
+ 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0,
+ 0, 28, 0, 0, 5, 50, 0, 16, 0, 1, 0, 0, 0, 70, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 8, 194, 0, 16, 0, 1, 0, 0, 0, 2, 64, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 8,
+ 242, 0, 16, 0, 2, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 18, 0, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 48, 0, 0, 1, 80, 0, 0, 7, 34,
+ 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0,
+ 0, 0, 0, 0, 3, 0, 4, 3, 26, 0, 16, 0, 0, 0, 0, 0, 46, 0, 0,
+ 9, 242, 0, 16, 0, 3, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 242,
+ 0, 16, 0, 2, 0, 0, 0, 70, 14, 16, 0, 2, 0, 0, 0, 70, 14, 16, 0,
+ 3, 0, 0, 0, 30, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16,
+ 0, 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 22, 0, 0, 1, 111, 0,
+ 0, 5, 18, 0, 16, 0, 0, 0, 0, 0, 10, 112, 16, 0, 0, 0, 0, 0, 14,
+ 0, 0, 7, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 2, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0,
+ 0, 18, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepth11_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepth11_ps.h
new file mode 100644
index 0000000000..0f986c7843
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepth11_ps.h
@@ -0,0 +1,81 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Depth texture float 2dMS t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Depth 0 N/A oDepth DEPTH float YES
+//
+ps_4_1
+dcl_globalFlags refactoringAllowed
+dcl_resource_texture2dms(0) (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output oDepth
+dcl_temps 1
+resinfo_uint r0.xy, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftou r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ldms r0.x, r0.xyzw, t0.xyzw, l(0)
+mov oDepth, r0.x
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_ResolveDepth[] = {
+ 68, 88, 66, 67, 133, 15, 63, 40, 192, 212, 199, 79, 7, 253, 243, 47, 246, 158, 13,
+ 45, 1, 0, 0, 0, 168, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 168, 0,
+ 0, 0, 0, 1, 0, 0, 52, 1, 0, 0, 44, 2, 0, 0, 82, 68, 69, 70, 108,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 1, 4, 255, 255, 0, 1, 0, 0, 66, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 5, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 68, 101, 112, 116, 104, 0, 77, 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 73, 83, 71,
+ 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88,
+ 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,
+ 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 68, 101, 112, 116, 104,
+ 0, 171, 171, 171, 83, 72, 68, 82, 240, 0, 0, 0, 65, 0, 0, 0, 60, 0, 0,
+ 0, 106, 8, 0, 1, 88, 32, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85,
+ 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 2, 1,
+ 192, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 50, 0, 16, 0,
+ 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0,
+ 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0,
+ 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 28, 0, 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 0, 16,
+ 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 46, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 70,
+ 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 54, 0, 0, 4, 1, 192, 0, 0, 10, 0, 16, 0, 0, 0, 0,
+ 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_ps.h
new file mode 100644
index 0000000000..449fbdbed9
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_ps.h
@@ -0,0 +1,92 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Depth texture float 2dMS t0 1
+// Stencil texture uint2 2dMS t1 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xy 0 TARGET float xy
+//
+ps_4_1
+dcl_globalFlags refactoringAllowed
+dcl_resource_texture2dms(0) (float,float,float,float) t0
+dcl_resource_texture2dms(0) (uint,uint,uint,uint) t1
+dcl_input_ps linear v1.xy
+dcl_output o0.xy
+dcl_temps 1
+resinfo_uint r0.xy, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftou r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ldms r0.z, r0.xyzw, t1.xzyw, l(0)
+ldms r0.x, r0.xyww, t0.xyzw, l(0)
+mov o0.x, r0.x
+utof o0.y, r0.z
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_ResolveDepthStencil[] = {
+ 68, 88, 66, 67, 89, 136, 221, 180, 85, 229, 18, 205, 242, 112, 176, 35, 107, 34, 5,
+ 254, 1, 0, 0, 0, 32, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 208, 0,
+ 0, 0, 40, 1, 0, 0, 92, 1, 0, 0, 164, 2, 0, 0, 82, 68, 69, 70, 148,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 1, 4, 255, 255, 0, 1, 0, 0, 106, 0, 0, 0, 92, 0, 0, 0, 2, 0, 0,
+ 0, 5, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 98, 0, 0, 0, 2, 0, 0, 0, 4, 0, 0, 0, 6,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0,
+ 68, 101, 112, 116, 104, 0, 83, 116, 101, 110, 99, 105, 108, 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 73,
+ 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0,
+ 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84,
+ 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95, 84, 97, 114,
+ 103, 101, 116, 0, 171, 171, 83, 72, 68, 82, 64, 1, 0, 0, 65, 0, 0, 0, 80,
+ 0, 0, 0, 106, 8, 0, 1, 88, 32, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0,
+ 85, 85, 0, 0, 88, 32, 0, 4, 0, 112, 16, 0, 1, 0, 0, 0, 68, 68, 0,
+ 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32,
+ 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 50,
+ 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16,
+ 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 28, 0, 0, 5, 50,
+ 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8,
+ 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 0, 9, 66, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 134, 125, 16, 0, 1, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 46, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0,
+ 70, 15, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 1, 64, 0,
+ 0, 0, 0, 0, 0, 54, 0, 0, 5, 18, 32, 16, 0, 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 34, 32, 16, 0, 0, 0, 0, 0, 42,
+ 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0,
+ 10, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_vs.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_vs.h
new file mode 100644
index 0000000000..162168be33
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_vs.h
@@ -0,0 +1,83 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_VertexID 0 x 0 VERTID uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+//
+vs_4_1
+dcl_globalFlags refactoringAllowed
+dcl_immediateConstantBuffer { { -1.000000, 1.000000, 0, 0},
+ { 1.000000, -1.000000, 0, 0},
+ { -1.000000, -1.000000, 0, 0},
+ { -1.000000, 1.000000, 0, 0},
+ { 1.000000, 1.000000, 0, 0},
+ { 1.000000, -1.000000, 0, 0} }
+dcl_input_sgv v0.x, vertex_id
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xy
+dcl_temps 1
+mov o0.zw, l(0,0,0,1.000000)
+mov r0.x, v0.x
+mov o0.xy, icb[r0.x + 0].xyxx
+add r0.y, l(1.000000), icb[r0.x + 0].x
+add r0.x, l(1.000000), -icb[r0.x + 0].y
+mul o1.xy, r0.yxyy, l(0.500000, 0.500000, 0.000000, 0.000000)
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_VS_ResolveDepthStencil[] = {
+ 68, 88, 66, 67, 151, 71, 251, 149, 26, 9, 107, 111, 231, 137, 148, 94, 92, 2, 252,
+ 182, 1, 0, 0, 0, 244, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 128, 0,
+ 0, 0, 180, 0, 0, 0, 12, 1, 0, 0, 120, 2, 0, 0, 82, 68, 69, 70, 68,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0,
+ 1, 4, 254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95,
+ 86, 101, 114, 116, 101, 120, 73, 68, 0, 79, 83, 71, 78, 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3,
+ 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95,
+ 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171,
+ 171, 171, 83, 72, 68, 82, 100, 1, 0, 0, 65, 0, 1, 0, 89, 0, 0, 0, 106,
+ 8, 0, 1, 53, 24, 0, 0, 26, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63,
+ 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 0, 4, 18, 16, 16,
+ 0, 0, 0, 0, 0, 6, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 1, 0, 0, 0, 104,
+ 0, 0, 2, 1, 0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128,
+ 63, 54, 0, 0, 5, 18, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6, 50, 32, 16, 0, 0, 0, 0, 0, 70, 144, 144, 0, 10,
+ 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 8, 34, 0, 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0, 128, 63, 10, 144, 144, 0, 10, 0, 16, 0, 0, 0, 0,
+ 0, 0, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0,
+ 128, 63, 26, 144, 144, 128, 65, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 10, 50, 32, 16, 0, 1, 0, 0, 0, 22, 5, 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0,
+ 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0,
+ 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvestencil11_ps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvestencil11_ps.h
new file mode 100644
index 0000000000..0f96154858
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvestencil11_ps.h
@@ -0,0 +1,84 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Stencil texture uint2 2dMS t1 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xy 0 TARGET float xy
+//
+ps_4_1
+dcl_globalFlags refactoringAllowed
+dcl_resource_texture2dms(0) (uint,uint,uint,uint) t1
+dcl_input_ps linear v1.xy
+dcl_output o0.xy
+dcl_temps 1
+resinfo_uint r0.xy, l(0), t1.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftou r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ldms r0.x, r0.xyzw, t1.yxzw, l(0)
+utof o0.y, r0.x
+mov o0.x, l(0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_ResolveStencil[] = {
+ 68, 88, 66, 67, 123, 66, 135, 11, 171, 75, 198, 85, 15, 70, 47, 122, 95, 167, 34,
+ 235, 1, 0, 0, 0, 196, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 168, 0,
+ 0, 0, 0, 1, 0, 0, 52, 1, 0, 0, 72, 2, 0, 0, 82, 68, 69, 70, 108,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 1, 4, 255, 255, 0, 1, 0, 0, 68, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0,
+ 0, 0, 5, 0, 0, 0, 83, 116, 101, 110, 99, 105, 108, 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71,
+ 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88,
+ 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,
+ 0, 0, 0, 0, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101,
+ 116, 0, 171, 171, 83, 72, 68, 82, 12, 1, 0, 0, 65, 0, 0, 0, 67, 0, 0,
+ 0, 106, 8, 0, 1, 88, 32, 0, 4, 0, 112, 16, 0, 1, 0, 0, 0, 68, 68,
+ 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50,
+ 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7,
+ 50, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16,
+ 0, 1, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70,
+ 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 28, 0, 0, 5,
+ 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 0, 9, 18, 0, 16, 0, 0,
+ 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 22, 126, 16, 0, 1, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0, 0, 0, 86, 0, 0, 5, 34, 32, 16, 0, 0, 0, 0,
+ 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 18, 32, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116,
+ 0, 0, 0, 9, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h
new file mode 100644
index 0000000000..d3d5c0f0e3
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h
@@ -0,0 +1,135 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF2DArray texture float4 2darray t0 1
+// SwizzleProperties cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_constantbuffer CB0[1], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1.000000)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 18 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleF2DArray[] = {
+ 68, 88, 66, 67, 43, 191, 227, 129, 77, 88, 223, 209, 64, 17, 168, 91, 78, 216, 210,
+ 134, 1, 0, 0, 0, 192, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 92, 1,
+ 0, 0, 228, 1, 0, 0, 24, 2, 0, 0, 68, 4, 0, 0, 82, 68, 69, 70, 32,
+ 1, 0, 0, 1, 0, 0, 0, 168, 0, 0, 0, 3, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 248, 0, 0, 0, 124, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 132, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 5,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 83, 97, 109, 112, 108, 101,
+ 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 50, 68, 65, 114, 114, 97, 121, 0, 83,
+ 119, 105, 122, 122, 108, 101, 80, 114, 111, 112, 101, 114, 116, 105, 101, 115, 0, 171, 171,
+ 148, 0, 0, 0, 1, 0, 0, 0, 192, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 216, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0,
+ 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 83, 119, 105, 122, 122, 108, 101, 73, 110,
+ 100, 105, 99, 101, 115, 0, 171, 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114,
+ 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8,
+ 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0,
+ 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83,
+ 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69,
+ 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84,
+ 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,
+ 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171, 83, 72, 68, 82, 36, 2, 0, 0, 64, 0, 0, 0, 137, 0, 0,
+ 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 64, 0, 4, 0, 112, 16, 0, 0,
+ 0, 0, 0, 85, 85, 0, 0, 100, 8, 0, 4, 18, 16, 16, 0, 1, 0, 0, 0,
+ 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0,
+ 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 105, 0,
+ 0, 4, 0, 0, 0, 0, 6, 0, 0, 0, 4, 0, 0, 0, 86, 0, 0, 5, 66,
+ 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5,
+ 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0, 69, 0, 0,
+ 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18,
+ 48, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16,
+ 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 2, 0,
+ 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6,
+ 18, 48, 32, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0,
+ 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 128, 63, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 10,
+ 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 18, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0,
+ 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 26, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 34, 32, 16, 0, 0, 0, 0, 0, 10,
+ 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6,
+ 18, 0, 16, 0, 0, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 54, 0, 0, 7, 66, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0,
+ 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0,
+ 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7,
+ 130, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16,
+ 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 18, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0,
+ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h
new file mode 100644
index 0000000000..091c3e29ea
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h
@@ -0,0 +1,126 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF2D texture float4 2d t0 1
+// SwizzleProperties cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_constantbuffer CB0[1], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1.000000)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 16 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleF2D[] = {
+ 68, 88, 66, 67, 221, 55, 186, 66, 171, 208, 86, 211, 37, 150, 98, 209, 236, 60, 108,
+ 41, 1, 0, 0, 0, 84, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 88, 1,
+ 0, 0, 176, 1, 0, 0, 228, 1, 0, 0, 216, 3, 0, 0, 82, 68, 69, 70, 28,
+ 1, 0, 0, 1, 0, 0, 0, 164, 0, 0, 0, 3, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 244, 0, 0, 0, 124, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 132, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 83, 97, 109, 112, 108, 101,
+ 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 50, 68, 0, 83, 119, 105, 122, 122, 108,
+ 101, 80, 114, 111, 112, 101, 114, 116, 105, 101, 115, 0, 171, 171, 171, 143, 0, 0, 0,
+ 1, 0, 0, 0, 188, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 212, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 228, 0,
+ 0, 0, 0, 0, 0, 0, 83, 119, 105, 122, 122, 108, 101, 73, 110, 100, 105, 99, 101,
+ 115, 0, 171, 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32,
+ 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46,
+ 49, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79,
+ 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44,
+ 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95,
+ 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 236, 1, 0, 0, 64, 0,
+ 0, 0, 123, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16,
+ 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0, 105, 0, 0, 4, 0, 0, 0, 0, 6, 0, 0, 0, 4,
+ 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0,
+ 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 6, 18, 48, 32, 0, 0, 0, 0, 0, 3, 0, 0, 0, 58, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1,
+ 64, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0,
+ 5, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 54, 0, 0, 6, 18, 0, 16,
+ 0, 0, 0, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0,
+ 0, 7, 18, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10,
+ 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0,
+ 26, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 34, 32, 16,
+ 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 42, 128, 32, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 66, 32, 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 6, 18, 0, 16, 0, 0, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 7, 130, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0,
+ 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 16, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h
new file mode 100644
index 0000000000..042cd18005
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h
@@ -0,0 +1,129 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// Sampler sampler NA NA s0 1
+// TextureF3D texture float4 3d t0 1
+// SwizzleProperties cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_constantbuffer CB0[1], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1.000000)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 16 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleF3D[] = {
+ 68, 88, 66, 67, 73, 214, 47, 221, 178, 220, 225, 86, 113, 45, 198, 41, 129, 110, 186,
+ 79, 1, 0, 0, 0, 132, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 88, 1,
+ 0, 0, 224, 1, 0, 0, 20, 2, 0, 0, 8, 4, 0, 0, 82, 68, 69, 70, 28,
+ 1, 0, 0, 1, 0, 0, 0, 164, 0, 0, 0, 3, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 244, 0, 0, 0, 124, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 132, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
+ 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
+ 143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 83, 97, 109, 112, 108, 101,
+ 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 51, 68, 0, 83, 119, 105, 122, 122, 108,
+ 101, 80, 114, 111, 112, 101, 114, 116, 105, 101, 115, 0, 171, 171, 171, 143, 0, 0, 0,
+ 1, 0, 0, 0, 188, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 212, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 228, 0,
+ 0, 0, 0, 0, 0, 0, 83, 119, 105, 122, 122, 108, 101, 73, 110, 100, 105, 99, 101,
+ 115, 0, 171, 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32,
+ 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46,
+ 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0,
+ 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79,
+ 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82,
+ 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79,
+ 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
+ 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 236, 1, 0, 0, 64, 0, 0, 0, 123, 0, 0, 0, 89, 0, 0,
+ 4, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 90, 0, 0, 3, 0, 96,
+ 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85,
+ 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 105, 0, 0,
+ 4, 0, 0, 0, 0, 6, 0, 0, 0, 4, 0, 0, 0, 69, 0, 0, 9, 242, 0,
+ 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0, 0, 0, 70, 126, 16, 0, 0,
+ 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 6, 18, 48, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 42,
+ 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32,
+ 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 1, 64, 0, 0, 0,
+ 0, 128, 63, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 10, 128, 32, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 18, 32, 16, 0, 0, 0, 0,
+ 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 26, 128, 32, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 54, 0, 0, 7, 34, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4,
+ 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16,
+ 0, 0, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0,
+ 0, 7, 66, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10,
+ 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0,
+ 58, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 130, 32, 16,
+ 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 16, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0,
+ 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h
new file mode 100644
index 0000000000..08c48427e2
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h
@@ -0,0 +1,139 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI2DArray texture sint4 2darray t0 1
+// SwizzleProperties cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_constantbuffer CB0[1], immediateIndexed
+dcl_resource_texture2darray (sint,sint,sint,sint) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v2.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.z, v1.x
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 22 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleI2DArray[] = {
+ 68, 88, 66, 67, 212, 163, 121, 141, 10, 113, 132, 178, 58, 176, 145, 98, 43, 111, 211,
+ 61, 1, 0, 0, 0, 228, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 52, 1,
+ 0, 0, 188, 1, 0, 0, 240, 1, 0, 0, 104, 4, 0, 0, 82, 68, 69, 70, 248,
+ 0, 0, 0, 1, 0, 0, 0, 128, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 208, 0, 0, 0, 92, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 5, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114, 101, 73, 50, 68, 65, 114, 114, 97, 121, 0, 83, 119, 105,
+ 122, 122, 108, 101, 80, 114, 111, 112, 101, 114, 116, 105, 101, 115, 0, 171, 171, 108, 0,
+ 0, 0, 1, 0, 0, 0, 152, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0,
+ 192, 0, 0, 0, 0, 0, 0, 0, 83, 119, 105, 122, 122, 108, 101, 73, 110, 100, 105,
+ 99, 101, 115, 0, 171, 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83,
+ 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49,
+ 48, 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0,
+ 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1,
+ 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95,
+ 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84,
+ 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88,
+ 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82, 112, 2, 0, 0, 64, 0, 0, 0, 156, 0, 0, 0, 89,
+ 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 88, 64, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 51, 51, 0, 0, 100, 8, 0, 4, 18, 16, 16,
+ 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1,
+ 0, 0, 0, 105, 0, 0, 4, 0, 0, 0, 0, 6, 0, 0, 0, 4, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0,
+ 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0,
+ 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0,
+ 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0,
+ 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0,
+ 0, 54, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0,
+ 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 0,
+ 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 42, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 54,
+ 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 1, 64, 0, 0,
+ 1, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 10, 128, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 18, 32, 16, 0, 0, 0,
+ 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 26, 128, 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0, 0, 7, 34, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32,
+ 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54,
+ 0, 0, 7, 66, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0,
+ 0, 58, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 130, 32,
+ 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0,
+ 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 22, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0,
+ 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h
new file mode 100644
index 0000000000..fbce5942df
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h
@@ -0,0 +1,132 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI2D texture sint4 2d t0 1
+// SwizzleProperties cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_constantbuffer CB0[1], immediateIndexed
+dcl_resource_texture2d (sint,sint,sint,sint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 21 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleI2D[] = {
+ 68, 88, 66, 67, 177, 45, 190, 185, 217, 208, 59, 28, 232, 250, 124, 179, 32, 246, 26,
+ 206, 1, 0, 0, 0, 152, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 48, 1,
+ 0, 0, 136, 1, 0, 0, 188, 1, 0, 0, 28, 4, 0, 0, 82, 68, 69, 70, 244,
+ 0, 0, 0, 1, 0, 0, 0, 124, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 204, 0, 0, 0, 92, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114, 101, 73, 50, 68, 0, 83, 119, 105, 122, 122, 108, 101, 80,
+ 114, 111, 112, 101, 114, 116, 105, 101, 115, 0, 171, 171, 171, 103, 0, 0, 0, 1, 0,
+ 0, 0, 148, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172,
+ 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 188, 0, 0, 0,
+ 0, 0, 0, 0, 83, 119, 105, 122, 122, 108, 101, 73, 110, 100, 105, 99, 101, 115, 0,
+ 171, 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0,
+ 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1,
+ 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0,
+ 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65,
+ 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 88, 2, 0, 0, 64, 0, 0, 0,
+ 150, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 51, 51, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0,
+ 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 105, 0, 0, 4, 0, 0, 0, 0,
+ 6, 0, 0, 0, 4, 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0,
+ 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0, 0, 0, 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0,
+ 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 0, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 0,
+ 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 42, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 54,
+ 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 1, 64, 0, 0,
+ 1, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 10, 128, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 18, 32, 16, 0, 0, 0,
+ 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 26, 128, 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0, 0, 7, 34, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32,
+ 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54,
+ 0, 0, 7, 66, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0,
+ 0, 58, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 130, 32,
+ 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0,
+ 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 21, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0,
+ 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h
new file mode 100644
index 0000000000..1ce3ce47c8
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h
@@ -0,0 +1,135 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureI3D texture sint4 3d t0 1
+// SwizzleProperties cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_constantbuffer CB0[1], immediateIndexed
+dcl_resource_texture3d (sint,sint,sint,sint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 21 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleI3D[] = {
+ 68, 88, 66, 67, 239, 203, 72, 66, 58, 92, 169, 191, 239, 77, 187, 21, 109, 161, 64,
+ 95, 1, 0, 0, 0, 188, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 48, 1,
+ 0, 0, 184, 1, 0, 0, 236, 1, 0, 0, 64, 4, 0, 0, 82, 68, 69, 70, 244,
+ 0, 0, 0, 1, 0, 0, 0, 124, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 204, 0, 0, 0, 92, 0, 0, 0, 2, 0, 0,
+ 0, 3, 0, 0, 0, 8, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114, 101, 73, 51, 68, 0, 83, 119, 105, 122, 122, 108, 101, 80,
+ 114, 111, 112, 101, 114, 116, 105, 101, 115, 0, 171, 171, 171, 103, 0, 0, 0, 1, 0,
+ 0, 0, 148, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172,
+ 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 188, 0, 0, 0,
+ 0, 0, 0, 0, 83, 119, 105, 122, 122, 108, 101, 73, 110, 100, 105, 99, 101, 115, 0,
+ 171, 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1,
+ 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79, 83, 73,
+ 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69,
+ 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82,
+ 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72,
+ 68, 82, 76, 2, 0, 0, 64, 0, 0, 0, 147, 0, 0, 0, 89, 0, 0, 4, 70,
+ 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0,
+ 0, 0, 0, 0, 51, 51, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0,
+ 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0,
+ 0, 0, 105, 0, 0, 4, 0, 0, 0, 0, 6, 0, 0, 0, 4, 0, 0, 0, 61,
+ 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0,
+ 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0, 0, 0, 27,
+ 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0,
+ 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6,
+ 18, 48, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0,
+ 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 42, 0,
+ 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 3,
+ 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 4, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 54, 0, 0,
+ 6, 18, 48, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 1, 64, 0, 0, 1, 0,
+ 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 10, 128, 32, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 18, 32, 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 6, 18, 0, 16, 0, 0, 0, 0, 0, 26, 128, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 7, 34, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0,
+ 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0,
+ 7, 66, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 58,
+ 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 130, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0,
+ 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 21, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0,
+ 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h
new file mode 100644
index 0000000000..d3d479f7b0
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h
@@ -0,0 +1,139 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI2DArray texture uint4 2darray t0 1
+// SwizzleProperties cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_constantbuffer CB0[1], immediateIndexed
+dcl_resource_texture2darray (uint,uint,uint,uint) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v2.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.z, v1.x
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 22 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleUI2DArray[] = {
+ 68, 88, 66, 67, 116, 247, 215, 129, 4, 49, 47, 120, 164, 87, 225, 112, 75, 76, 233,
+ 53, 1, 0, 0, 0, 228, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 52, 1,
+ 0, 0, 188, 1, 0, 0, 240, 1, 0, 0, 104, 4, 0, 0, 82, 68, 69, 70, 248,
+ 0, 0, 0, 1, 0, 0, 0, 128, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 208, 0, 0, 0, 92, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 5, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 109, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114, 101, 85, 73, 50, 68, 65, 114, 114, 97, 121, 0, 83, 119,
+ 105, 122, 122, 108, 101, 80, 114, 111, 112, 101, 114, 116, 105, 101, 115, 0, 171, 109, 0,
+ 0, 0, 1, 0, 0, 0, 152, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0,
+ 192, 0, 0, 0, 0, 0, 0, 0, 83, 119, 105, 122, 122, 108, 101, 73, 110, 100, 105,
+ 99, 101, 115, 0, 171, 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83,
+ 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49,
+ 48, 46, 49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0,
+ 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1,
+ 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3, 0, 0, 83, 86, 95,
+ 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84,
+ 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88,
+ 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82, 112, 2, 0, 0, 64, 0, 0, 0, 156, 0, 0, 0, 89,
+ 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 88, 64, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 68, 68, 0, 0, 100, 8, 0, 4, 18, 16, 16,
+ 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1,
+ 0, 0, 0, 105, 0, 0, 4, 0, 0, 0, 0, 6, 0, 0, 0, 4, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0,
+ 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0,
+ 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0,
+ 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0,
+ 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0,
+ 0, 54, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0,
+ 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 0,
+ 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 42, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 54,
+ 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 1, 64, 0, 0,
+ 1, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 10, 128, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 18, 32, 16, 0, 0, 0,
+ 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 26, 128, 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0, 0, 7, 34, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32,
+ 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54,
+ 0, 0, 7, 66, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0,
+ 0, 58, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 130, 32,
+ 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0,
+ 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 22, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0,
+ 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h
new file mode 100644
index 0000000000..b83bd117be
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h
@@ -0,0 +1,132 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI2D texture uint4 2d t0 1
+// SwizzleProperties cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_constantbuffer CB0[1], immediateIndexed
+dcl_resource_texture2d (uint,uint,uint,uint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 21 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleUI2D[] = {
+ 68, 88, 66, 67, 5, 230, 100, 22, 104, 28, 143, 55, 98, 102, 32, 210, 129, 6, 68,
+ 183, 1, 0, 0, 0, 152, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 48, 1,
+ 0, 0, 136, 1, 0, 0, 188, 1, 0, 0, 28, 4, 0, 0, 82, 68, 69, 70, 244,
+ 0, 0, 0, 1, 0, 0, 0, 124, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 204, 0, 0, 0, 92, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114, 101, 85, 73, 50, 68, 0, 83, 119, 105, 122, 122, 108, 101,
+ 80, 114, 111, 112, 101, 114, 116, 105, 101, 115, 0, 171, 171, 104, 0, 0, 0, 1, 0,
+ 0, 0, 148, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172,
+ 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 188, 0, 0, 0,
+ 0, 0, 0, 0, 83, 119, 105, 122, 122, 108, 101, 73, 110, 100, 105, 99, 101, 115, 0,
+ 171, 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0,
+ 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1,
+ 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0,
+ 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0,
+ 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65,
+ 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 88, 2, 0, 0, 64, 0, 0, 0,
+ 150, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 68, 68, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0,
+ 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 105, 0, 0, 4, 0, 0, 0, 0,
+ 6, 0, 0, 0, 4, 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0,
+ 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0, 0, 0, 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0,
+ 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 0, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 0,
+ 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 42, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0,
+ 0, 3, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 54,
+ 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 1, 64, 0, 0,
+ 1, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 10, 128, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 18, 32, 16, 0, 0, 0,
+ 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54,
+ 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 26, 128, 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0, 0, 7, 34, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32,
+ 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54,
+ 0, 0, 7, 66, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0,
+ 0, 58, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 130, 32,
+ 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0,
+ 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 21, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0,
+ 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h
new file mode 100644
index 0000000000..a7024e22db
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h
@@ -0,0 +1,135 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureUI3D texture uint4 3d t0 1
+// SwizzleProperties cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_constantbuffer CB0[1], immediateIndexed
+dcl_resource_texture3d (uint,uint,uint,uint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 21 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleUI3D[] = {
+ 68, 88, 66, 67, 234, 128, 119, 252, 97, 217, 113, 192, 202, 15, 92, 121, 106, 82, 46,
+ 102, 1, 0, 0, 0, 188, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 48, 1,
+ 0, 0, 184, 1, 0, 0, 236, 1, 0, 0, 64, 4, 0, 0, 82, 68, 69, 70, 244,
+ 0, 0, 0, 1, 0, 0, 0, 124, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1, 0, 0, 204, 0, 0, 0, 92, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 8, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114, 101, 85, 73, 51, 68, 0, 83, 119, 105, 122, 122, 108, 101,
+ 80, 114, 111, 112, 101, 114, 116, 105, 101, 115, 0, 171, 171, 104, 0, 0, 0, 1, 0,
+ 0, 0, 148, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172,
+ 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 188, 0, 0, 0,
+ 0, 0, 0, 0, 83, 119, 105, 122, 122, 108, 101, 73, 110, 100, 105, 99, 101, 115, 0,
+ 171, 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
+ 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1,
+ 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79, 83, 73,
+ 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69,
+ 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82,
+ 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72,
+ 68, 82, 76, 2, 0, 0, 64, 0, 0, 0, 147, 0, 0, 0, 89, 0, 0, 4, 70,
+ 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0,
+ 0, 0, 0, 0, 68, 68, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0,
+ 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0,
+ 0, 0, 105, 0, 0, 4, 0, 0, 0, 0, 6, 0, 0, 0, 4, 0, 0, 0, 61,
+ 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0,
+ 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0,
+ 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0, 0, 0, 27,
+ 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0,
+ 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6,
+ 18, 48, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0,
+ 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 42, 0,
+ 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 3,
+ 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 4, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 54, 0, 0,
+ 6, 18, 48, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 1, 64, 0, 0, 1, 0,
+ 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 10, 128, 32, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 18, 32, 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 6, 18, 0, 16, 0, 0, 0, 0, 0, 26, 128, 32, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 7, 34, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0,
+ 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0,
+ 7, 66, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 58,
+ 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 130, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0,
+ 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 21, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0,
+ 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};