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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h new file mode 100644 index 0000000000..f67cfc73a8 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h @@ -0,0 +1,53 @@ +// +// Copyright 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// NativeWindow11Win32.h: Implementation of NativeWindow11 using win32 window APIs. + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_ + +#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h" + +typedef interface IDCompositionDevice IDCompositionDevice; +typedef interface IDCompositionTarget IDCompositionTarget; +typedef interface IDCompositionVisual IDCompositionVisual; + +namespace rx +{ + +class NativeWindow11Win32 : public NativeWindow11 +{ + public: + NativeWindow11Win32(EGLNativeWindowType window, bool hasAlpha, bool directComposition); + ~NativeWindow11Win32() override; + + bool initialize() override; + bool getClientRect(LPRECT rect) const override; + bool isIconic() const override; + + HRESULT createSwapChain(ID3D11Device *device, + IDXGIFactory *factory, + DXGI_FORMAT format, + UINT width, + UINT height, + UINT samples, + IDXGISwapChain **swapChain) override; + + void commitChange() override; + + static bool IsValidNativeWindow(EGLNativeWindowType window); + + private: + bool mDirectComposition; + bool mHasAlpha; + IDCompositionDevice *mDevice; + IDCompositionTarget *mCompositionTarget; + IDCompositionVisual *mVisual; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_ |