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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h new file mode 100644 index 0000000000..a44118ff34 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h @@ -0,0 +1,89 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Framebuffer9.h: Defines the Framebuffer9 class. + +#ifndef LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_ +#define LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_ + +#include "libANGLE/renderer/RenderTargetCache.h" +#include "libANGLE/renderer/d3d/FramebufferD3D.h" +#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h" + +namespace rx +{ +class Renderer9; + +class Framebuffer9 : public FramebufferD3D +{ + public: + Framebuffer9(const gl::FramebufferState &data, Renderer9 *renderer); + ~Framebuffer9() override; + + angle::Result discard(const gl::Context *context, + size_t count, + const GLenum *attachments) override; + angle::Result invalidate(const gl::Context *context, + size_t count, + const GLenum *attachments) override; + angle::Result invalidateSub(const gl::Context *context, + size_t count, + const GLenum *attachments, + const gl::Rectangle &area) override; + + angle::Result getSamplePosition(const gl::Context *context, + size_t index, + GLfloat *xy) const override; + + angle::Result syncState(const gl::Context *context, + GLenum binding, + const gl::Framebuffer::DirtyBits &dirtyBits, + gl::Command command) override; + + const gl::AttachmentArray<RenderTarget9 *> &getCachedColorRenderTargets() const + { + return mRenderTargetCache.getColors(); + } + + const RenderTarget9 *getCachedDepthStencilRenderTarget() const + { + return mRenderTargetCache.getDepthStencil(); + } + + const gl::InternalFormat &getImplementationColorReadFormat( + const gl::Context *context) const override; + + private: + angle::Result clearImpl(const gl::Context *context, + const ClearParameters &clearParams) override; + + angle::Result readPixelsImpl(const gl::Context *context, + const gl::Rectangle &area, + GLenum format, + GLenum type, + size_t outputPitch, + const gl::PixelPackState &pack, + gl::Buffer *packPixels, + uint8_t *pixels) override; + + angle::Result blitImpl(const gl::Context *context, + const gl::Rectangle &sourceArea, + const gl::Rectangle &destArea, + const gl::Rectangle *scissor, + bool blitRenderTarget, + bool blitDepth, + bool blitStencil, + GLenum filter, + const gl::Framebuffer *sourceFramebuffer) override; + + Renderer9 *const mRenderer; + + RenderTargetCache<RenderTarget9> mRenderTargetCache; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_ |