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Diffstat (limited to '')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/Image9.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/Image9.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/Image9.h new file mode 100644 index 0000000000..80064aa24b --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/Image9.h @@ -0,0 +1,112 @@ +// +// Copyright 2002 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Image9.h: Defines the rx::Image9 class, which acts as the interface to +// the actual underlying surfaces of a Texture. + +#ifndef LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_ +#define LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_ + +#include "common/debug.h" +#include "libANGLE/renderer/d3d/ImageD3D.h" + +namespace gl +{ +class Framebuffer; +} + +namespace rx +{ +class Context9; +class Renderer9; + +class Image9 : public ImageD3D +{ + public: + Image9(Renderer9 *renderer); + ~Image9() override; + + static angle::Result GenerateMipmap(Context9 *context9, Image9 *dest, Image9 *source); + static angle::Result GenerateMip(Context9 *context9, + IDirect3DSurface9 *destSurface, + IDirect3DSurface9 *sourceSurface); + static angle::Result CopyLockableSurfaces(Context9 *context9, + IDirect3DSurface9 *dest, + IDirect3DSurface9 *source); + static angle::Result CopyImage(const gl::Context *context, + Image9 *dest, + Image9 *source, + const gl::Rectangle &sourceRect, + const gl::Offset &destOffset, + bool unpackFlipY, + bool unpackPremultiplyAlpha, + bool unpackUnmultiplyAlpha); + + bool redefine(gl::TextureType type, + GLenum internalformat, + const gl::Extents &size, + bool forceRelease) override; + + D3DFORMAT getD3DFormat() const; + + bool isDirty() const override; + + angle::Result setManagedSurface2D(const gl::Context *context, + TextureStorage *storage, + int level) override; + angle::Result setManagedSurfaceCube(const gl::Context *context, + TextureStorage *storage, + int face, + int level) override; + angle::Result copyToStorage(const gl::Context *context, + TextureStorage *storage, + const gl::ImageIndex &index, + const gl::Box ®ion) override; + + angle::Result loadData(const gl::Context *context, + const gl::Box &area, + const gl::PixelUnpackState &unpack, + GLenum type, + const void *input, + bool applySkipImages) override; + angle::Result loadCompressedData(const gl::Context *context, + const gl::Box &area, + const void *input) override; + + angle::Result copyFromTexStorage(const gl::Context *context, + const gl::ImageIndex &imageIndex, + TextureStorage *source) override; + angle::Result copyFromFramebuffer(const gl::Context *context, + const gl::Offset &destOffset, + const gl::Rectangle &sourceArea, + const gl::Framebuffer *source) override; + + private: + angle::Result getSurface(Context9 *context9, IDirect3DSurface9 **outSurface); + + angle::Result createSurface(Context9 *context9); + angle::Result setManagedSurface(Context9 *context9, IDirect3DSurface9 *surface); + angle::Result copyToSurface(Context9 *context9, IDirect3DSurface9 *dest, const gl::Box &area); + + angle::Result lock(Context9 *context9, D3DLOCKED_RECT *lockedRect, const RECT &rect); + void unlock(); + + angle::Result copyFromRTInternal(Context9 *context9, + const gl::Offset &destOffset, + const gl::Rectangle &sourceArea, + RenderTargetD3D *source); + + Renderer9 *mRenderer; + + D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be + // lockable. + D3DFORMAT mD3DFormat; + + IDirect3DSurface9 *mSurface; +}; +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_ |