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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h35
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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h
new file mode 100644
index 0000000000..0c8c595ef0
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h
@@ -0,0 +1,35 @@
+//
+// Copyright 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
+// executable implementation details.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
+
+#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
+
+namespace rx
+{
+
+class ShaderExecutable9 : public ShaderExecutableD3D
+{
+ public:
+ ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
+ ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
+ ~ShaderExecutable9() override;
+
+ IDirect3DPixelShader9 *getPixelShader() const;
+ IDirect3DVertexShader9 *getVertexShader() const;
+
+ private:
+ IDirect3DPixelShader9 *mPixelExecutable;
+ IDirect3DVertexShader9 *mVertexExecutable;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_