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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h new file mode 100644 index 0000000000..9882c341f9 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h @@ -0,0 +1,186 @@ +// +// Copyright 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived +// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the +// D3D9 texture. + +#ifndef LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_ +#define LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_ + +#include "common/debug.h" +#include "libANGLE/renderer/d3d/TextureStorage.h" + +namespace rx +{ +class EGLImageD3D; +class Renderer9; +class SwapChain9; +class RenderTargetD3D; +class RenderTarget9; + +class TextureStorage9 : public TextureStorage +{ + public: + ~TextureStorage9() override; + + static DWORD GetTextureUsage(GLenum internalformat, bool renderTarget); + + D3DPOOL getPool() const; + DWORD getUsage() const; + + virtual angle::Result getSurfaceLevel(const gl::Context *context, + gl::TextureTarget target, + int level, + bool dirty, + IDirect3DSurface9 **outSurface) = 0; + virtual angle::Result getBaseTexture(const gl::Context *context, + IDirect3DBaseTexture9 **outTexture) = 0; + + int getTopLevel() const override; + bool isRenderTarget() const override; + bool isUnorderedAccess() const override { return false; } + bool isManaged() const override; + bool supportsNativeMipmapFunction() const override; + int getLevelCount() const override; + + angle::Result setData(const gl::Context *context, + const gl::ImageIndex &index, + ImageD3D *image, + const gl::Box *destBox, + GLenum type, + const gl::PixelUnpackState &unpack, + const uint8_t *pixelData) override; + + protected: + int mTopLevel; + size_t mMipLevels; + size_t mTextureWidth; + size_t mTextureHeight; + GLenum mInternalFormat; + D3DFORMAT mTextureFormat; + + Renderer9 *mRenderer; + + TextureStorage9(Renderer9 *renderer, DWORD usage, const std::string &label); + + private: + const DWORD mD3DUsage; + const D3DPOOL mD3DPool; +}; + +class TextureStorage9_2D : public TextureStorage9 +{ + public: + TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain, const std::string &label); + TextureStorage9_2D(Renderer9 *renderer, + GLenum internalformat, + bool renderTarget, + GLsizei width, + GLsizei height, + int levels, + const std::string &label); + ~TextureStorage9_2D() override; + + angle::Result getSurfaceLevel(const gl::Context *context, + gl::TextureTarget target, + int level, + bool dirty, + IDirect3DSurface9 **outSurface) override; + angle::Result findRenderTarget(const gl::Context *context, + const gl::ImageIndex &index, + GLsizei samples, + RenderTargetD3D **outRT) const override; + angle::Result getRenderTarget(const gl::Context *context, + const gl::ImageIndex &index, + GLsizei samples, + RenderTargetD3D **outRT) override; + angle::Result getBaseTexture(const gl::Context *context, + IDirect3DBaseTexture9 **outTexture) override; + angle::Result generateMipmap(const gl::Context *context, + const gl::ImageIndex &sourceIndex, + const gl::ImageIndex &destIndex) override; + angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; + + private: + IDirect3DTexture9 *mTexture; + std::vector<RenderTarget9 *> mRenderTargets; +}; + +class TextureStorage9_EGLImage final : public TextureStorage9 +{ + public: + TextureStorage9_EGLImage(Renderer9 *renderer, + EGLImageD3D *image, + RenderTarget9 *renderTarget9, + const std::string &label); + ~TextureStorage9_EGLImage() override; + + angle::Result getSurfaceLevel(const gl::Context *context, + gl::TextureTarget target, + int level, + bool dirty, + IDirect3DSurface9 **outSurface) override; + angle::Result findRenderTarget(const gl::Context *context, + const gl::ImageIndex &index, + GLsizei samples, + RenderTargetD3D **outRT) const override; + angle::Result getRenderTarget(const gl::Context *context, + const gl::ImageIndex &index, + GLsizei samples, + RenderTargetD3D **outRT) override; + angle::Result getBaseTexture(const gl::Context *context, + IDirect3DBaseTexture9 **outTexture) override; + angle::Result generateMipmap(const gl::Context *context, + const gl::ImageIndex &sourceIndex, + const gl::ImageIndex &destIndex) override; + angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; + + private: + EGLImageD3D *mImage; +}; + +class TextureStorage9_Cube : public TextureStorage9 +{ + public: + TextureStorage9_Cube(Renderer9 *renderer, + GLenum internalformat, + bool renderTarget, + int size, + int levels, + bool hintLevelZeroOnly, + const std::string &label); + + ~TextureStorage9_Cube() override; + + angle::Result getSurfaceLevel(const gl::Context *context, + gl::TextureTarget target, + int level, + bool dirty, + IDirect3DSurface9 **outSurface) override; + angle::Result findRenderTarget(const gl::Context *context, + const gl::ImageIndex &index, + GLsizei samples, + RenderTargetD3D **outRT) const override; + angle::Result getRenderTarget(const gl::Context *context, + const gl::ImageIndex &index, + GLsizei samples, + RenderTargetD3D **outRT) override; + angle::Result getBaseTexture(const gl::Context *context, + IDirect3DBaseTexture9 **outTexture) override; + angle::Result generateMipmap(const gl::Context *context, + const gl::ImageIndex &sourceIndex, + const gl::ImageIndex &destIndex) override; + angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; + + private: + IDirect3DCubeTexture9 *mTexture; + RenderTarget9 *mRenderTarget[gl::kCubeFaceCount]; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_ |