diff options
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders')
8 files changed, 392 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskpremultps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskpremultps.h new file mode 100644 index 0000000000..04868aeb9c --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskpremultps.h @@ -0,0 +1,50 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 +// +// Parameters: +// +// float4 add; +// float4 mult; +// sampler2D tex; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// mult c0 1 +// add c1 1 +// tex s0 1 +// + + ps_2_0 + dcl t0.xy + dcl_2d s0 + texld r0, t0, s0 + mul r0.xyz, r0.w, r0 + mov r1, c0 + mad r0, r0, r1, c1 + mov oC0, r0 + +// approximately 5 instruction slots used (1 texture, 4 arithmetic) +#endif + +const BYTE g_ps20_componentmaskpremultps[] = { + 0, 2, 255, 255, 254, 255, 50, 0, 67, 84, 65, 66, 28, 0, 0, 0, 143, 0, 0, + 0, 0, 2, 255, 255, 3, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 136, 0, + 0, 0, 88, 0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 0, 92, 0, 0, 0, 0, + 0, 0, 0, 108, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 92, 0, 0, 0, + 0, 0, 0, 0, 113, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 120, 0, 0, + 0, 0, 0, 0, 0, 97, 100, 100, 0, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, 109, 117, 108, 116, 0, 116, 101, 120, 0, 171, 171, 171, 4, + 0, 12, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 112, 115, 95, 50, + 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, + 54, 46, 51, 46, 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 171, 31, + 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, + 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, + 160, 5, 0, 0, 3, 0, 0, 7, 128, 0, 0, 255, 128, 0, 0, 228, 128, 1, 0, + 0, 2, 1, 0, 15, 128, 0, 0, 228, 160, 4, 0, 0, 4, 0, 0, 15, 128, 0, + 0, 228, 128, 1, 0, 228, 128, 1, 0, 228, 160, 1, 0, 0, 2, 0, 8, 15, 128, + 0, 0, 228, 128, 255, 255, 0, 0}; diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h new file mode 100644 index 0000000000..06673ae5f7 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h @@ -0,0 +1,48 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 +// +// Parameters: +// +// float4 add; +// float4 mult; +// sampler2D tex; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// mult c0 1 +// add c1 1 +// tex s0 1 +// + + ps_2_0 + dcl t0.xy + dcl_2d s0 + texld r0, t0, s0 + mov r1, c0 + mad r0, r0, r1, c1 + mov oC0, r0 + +// approximately 4 instruction slots used (1 texture, 3 arithmetic) +#endif + +const BYTE g_ps20_componentmaskps[] = { + 0, 2, 255, 255, 254, 255, 50, 0, 67, 84, 65, 66, 28, 0, 0, 0, 143, 0, 0, + 0, 0, 2, 255, 255, 3, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 136, 0, + 0, 0, 88, 0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 0, 92, 0, 0, 0, 0, + 0, 0, 0, 108, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 92, 0, 0, 0, + 0, 0, 0, 0, 113, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 120, 0, 0, + 0, 0, 0, 0, 0, 97, 100, 100, 0, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, 109, 117, 108, 116, 0, 116, 101, 120, 0, 171, 171, 171, 4, + 0, 12, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 112, 115, 95, 50, + 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, + 54, 46, 51, 46, 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 171, 31, + 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, + 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, + 160, 1, 0, 0, 2, 1, 0, 15, 128, 0, 0, 228, 160, 4, 0, 0, 4, 0, 0, + 15, 128, 0, 0, 228, 128, 1, 0, 228, 128, 1, 0, 228, 160, 1, 0, 0, 2, 0, + 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0}; diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskunmultps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskunmultps.h new file mode 100644 index 0000000000..ad15364bb8 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskunmultps.h @@ -0,0 +1,54 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 +// +// Parameters: +// +// float4 add; +// float4 mult; +// sampler2D tex; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// mult c0 1 +// add c1 1 +// tex s0 1 +// + + ps_2_0 + dcl t0.xy + dcl_2d s0 + texld r0, t0, s0 + rcp r1.w, r0.w + mul r1.xyz, r0, r1.w + cmp r0.xyz, -r0.w, r0, r1 + mov r1, c0 + mad r0, r0, r1, c1 + mov oC0, r0 + +// approximately 7 instruction slots used (1 texture, 6 arithmetic) +#endif + +const BYTE g_ps20_componentmaskunmultps[] = { + 0, 2, 255, 255, 254, 255, 50, 0, 67, 84, 65, 66, 28, 0, 0, 0, 143, 0, 0, + 0, 0, 2, 255, 255, 3, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 136, 0, + 0, 0, 88, 0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 0, 92, 0, 0, 0, 0, + 0, 0, 0, 108, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 92, 0, 0, 0, + 0, 0, 0, 0, 113, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 120, 0, 0, + 0, 0, 0, 0, 0, 97, 100, 100, 0, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, 109, 117, 108, 116, 0, 116, 101, 120, 0, 171, 171, 171, 4, + 0, 12, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 112, 115, 95, 50, + 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, + 54, 46, 51, 46, 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 171, 31, + 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, + 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, + 160, 6, 0, 0, 2, 1, 0, 8, 128, 0, 0, 255, 128, 5, 0, 0, 3, 1, 0, + 7, 128, 0, 0, 228, 128, 1, 0, 255, 128, 88, 0, 0, 4, 0, 0, 7, 128, 0, + 0, 255, 129, 0, 0, 228, 128, 1, 0, 228, 128, 1, 0, 0, 2, 1, 0, 15, 128, + 0, 0, 228, 160, 4, 0, 0, 4, 0, 0, 15, 128, 0, 0, 228, 128, 1, 0, 228, + 128, 1, 0, 228, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, + 0, 0}; diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminancepremultps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminancepremultps.h new file mode 100644 index 0000000000..274a7824f9 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminancepremultps.h @@ -0,0 +1,50 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 +// +// Parameters: +// +// float4 add; +// float4 mult; +// sampler2D tex; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// mult c0 1 +// add c1 1 +// tex s0 1 +// + + ps_2_0 + dcl t0.xy + dcl_2d s0 + texld r0, t0, s0 + mul r0.xyz, r0.w, r0.x + mov r1, c0 + mad r0, r0, r1, c1 + mov oC0, r0 + +// approximately 5 instruction slots used (1 texture, 4 arithmetic) +#endif + +const BYTE g_ps20_luminancepremultps[] = { + 0, 2, 255, 255, 254, 255, 50, 0, 67, 84, 65, 66, 28, 0, 0, 0, 143, 0, 0, + 0, 0, 2, 255, 255, 3, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 136, 0, + 0, 0, 88, 0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 0, 92, 0, 0, 0, 0, + 0, 0, 0, 108, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 92, 0, 0, 0, + 0, 0, 0, 0, 113, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 120, 0, 0, + 0, 0, 0, 0, 0, 97, 100, 100, 0, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, 109, 117, 108, 116, 0, 116, 101, 120, 0, 171, 171, 171, 4, + 0, 12, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 112, 115, 95, 50, + 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, + 54, 46, 51, 46, 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 171, 31, + 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, + 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, + 160, 5, 0, 0, 3, 0, 0, 7, 128, 0, 0, 255, 128, 0, 0, 0, 128, 1, 0, + 0, 2, 1, 0, 15, 128, 0, 0, 228, 160, 4, 0, 0, 4, 0, 0, 15, 128, 0, + 0, 228, 128, 1, 0, 228, 128, 1, 0, 228, 160, 1, 0, 0, 2, 0, 8, 15, 128, + 0, 0, 228, 128, 255, 255, 0, 0}; diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h new file mode 100644 index 0000000000..0be665c525 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h @@ -0,0 +1,53 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 +// +// Parameters: +// +// float4 add; +// float4 mult; +// sampler2D tex; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// mult c0 1 +// add c1 1 +// tex s0 1 +// + + ps_2_0 + dcl t0.xy + dcl_2d s0 + texld r0, t0, s0 + mov r1.xw, c0 + mad r0.x, r0.x, r1.x, c1.x + mad r0.y, r0.w, r1.w, c1.w + mov r1.xyz, r0.x + mov r1.w, r0.y + mov oC0, r1 + +// approximately 7 instruction slots used (1 texture, 6 arithmetic) +#endif + +const BYTE g_ps20_luminanceps[] = { + 0, 2, 255, 255, 254, 255, 50, 0, 67, 84, 65, 66, 28, 0, 0, 0, 143, 0, 0, + 0, 0, 2, 255, 255, 3, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 136, 0, + 0, 0, 88, 0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 0, 92, 0, 0, 0, 0, + 0, 0, 0, 108, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 92, 0, 0, 0, + 0, 0, 0, 0, 113, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 120, 0, 0, + 0, 0, 0, 0, 0, 97, 100, 100, 0, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, 109, 117, 108, 116, 0, 116, 101, 120, 0, 171, 171, 171, 4, + 0, 12, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 112, 115, 95, 50, + 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, + 54, 46, 51, 46, 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 171, 31, + 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, + 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, + 160, 1, 0, 0, 2, 1, 0, 9, 128, 0, 0, 228, 160, 4, 0, 0, 4, 0, 0, + 1, 128, 0, 0, 0, 128, 1, 0, 0, 128, 1, 0, 0, 160, 4, 0, 0, 4, 0, + 0, 2, 128, 0, 0, 255, 128, 1, 0, 255, 128, 1, 0, 255, 160, 1, 0, 0, 2, + 1, 0, 7, 128, 0, 0, 0, 128, 1, 0, 0, 2, 1, 0, 8, 128, 0, 0, 85, + 128, 1, 0, 0, 2, 0, 8, 15, 128, 1, 0, 228, 128, 255, 255, 0, 0}; diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceunmultps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceunmultps.h new file mode 100644 index 0000000000..1100d0b088 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceunmultps.h @@ -0,0 +1,54 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 +// +// Parameters: +// +// float4 add; +// float4 mult; +// sampler2D tex; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// mult c0 1 +// add c1 1 +// tex s0 1 +// + + ps_2_0 + dcl t0.xy + dcl_2d s0 + texld r0, t0, s0 + rcp r1.w, r0.w + mul r1.x, r0.x, r1.w + cmp r0.xyz, -r0.w, r0.x, r1.x + mov r1, c0 + mad r0, r0, r1, c1 + mov oC0, r0 + +// approximately 7 instruction slots used (1 texture, 6 arithmetic) +#endif + +const BYTE g_ps20_luminanceunmultps[] = { + 0, 2, 255, 255, 254, 255, 50, 0, 67, 84, 65, 66, 28, 0, 0, 0, 143, 0, 0, + 0, 0, 2, 255, 255, 3, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 136, 0, + 0, 0, 88, 0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 0, 92, 0, 0, 0, 0, + 0, 0, 0, 108, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 92, 0, 0, 0, + 0, 0, 0, 0, 113, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 120, 0, 0, + 0, 0, 0, 0, 0, 97, 100, 100, 0, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, 109, 117, 108, 116, 0, 116, 101, 120, 0, 171, 171, 171, 4, + 0, 12, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 112, 115, 95, 50, + 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, + 54, 46, 51, 46, 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 171, 31, + 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, + 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, + 160, 6, 0, 0, 2, 1, 0, 8, 128, 0, 0, 255, 128, 5, 0, 0, 3, 1, 0, + 1, 128, 0, 0, 0, 128, 1, 0, 255, 128, 88, 0, 0, 4, 0, 0, 7, 128, 0, + 0, 255, 129, 0, 0, 0, 128, 1, 0, 0, 128, 1, 0, 0, 2, 1, 0, 15, 128, + 0, 0, 228, 160, 4, 0, 0, 4, 0, 0, 15, 128, 0, 0, 228, 128, 1, 0, 228, + 128, 1, 0, 228, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, + 0, 0}; diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h new file mode 100644 index 0000000000..0c17739e17 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h @@ -0,0 +1,37 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 +// +// Parameters: +// +// sampler2D tex; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// tex s0 1 +// + + ps_2_0 + dcl t0.xy + dcl_2d s0 + texld r0, t0, s0 + mov oC0, r0 + +// approximately 2 instruction slots used (1 texture, 1 arithmetic) +#endif + +const BYTE g_ps20_passthroughps[] = { + 0, 2, 255, 255, 254, 255, 33, 0, 67, 84, 65, 66, 28, 0, 0, 0, 75, 0, + 0, 0, 0, 2, 255, 255, 1, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, + 68, 0, 0, 0, 48, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 52, 0, + 0, 0, 0, 0, 0, 0, 116, 101, 120, 0, 4, 0, 12, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, 0, 0, 112, 115, 95, 50, 95, 48, 0, 77, 105, 99, + 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, + 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, + 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 171, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, + 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, + 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0}; diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h new file mode 100644 index 0000000000..e4d7e0e1a8 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h @@ -0,0 +1,46 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 +// +// Parameters: +// +// float4 halfPixelSize; +// float4 texcoordOffset; +// +// +// Registers: +// +// Name Reg Size +// -------------- ----- ---- +// halfPixelSize c0 1 +// texcoordOffset c1 1 +// + + vs_2_0 + def c2, 0.5, -0.5, 1, 0 + dcl_position v0 + add oPos, v0, c0 + mad r0, v0, c2.xyzz, c2.xxww + mov oT0.zw, r0 + mad oT0.xy, r0, c1.zwzw, c1 + +// approximately 4 instruction slots used +#endif + +const BYTE g_vs20_standardvs[] = { + 0, 2, 254, 255, 254, 255, 44, 0, 67, 84, 65, 66, 28, 0, 0, 0, 122, 0, 0, + 0, 0, 2, 254, 255, 2, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 115, 0, + 0, 0, 68, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 0, + 0, 0, 0, 100, 0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 0, 84, 0, 0, 0, + 0, 0, 0, 0, 104, 97, 108, 102, 80, 105, 120, 101, 108, 83, 105, 122, 101, 0, 171, + 171, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 116, 101, + 120, 99, 111, 111, 114, 100, 79, 102, 102, 115, 101, 116, 0, 118, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, + 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, + 51, 46, 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 81, 0, 0, 5, 2, 0, + 15, 160, 0, 0, 0, 63, 0, 0, 0, 191, 0, 0, 128, 63, 0, 0, 0, 0, 31, + 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 144, 2, 0, 0, 3, 0, 0, 15, 192, + 0, 0, 228, 144, 0, 0, 228, 160, 4, 0, 0, 4, 0, 0, 15, 128, 0, 0, 228, + 144, 2, 0, 164, 160, 2, 0, 240, 160, 1, 0, 0, 2, 0, 0, 12, 224, 0, 0, + 228, 128, 4, 0, 0, 4, 0, 0, 3, 224, 0, 0, 228, 128, 1, 0, 238, 160, 1, + 0, 228, 160, 255, 255, 0, 0}; |