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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d_format.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d_format.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d_format.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d_format.h new file mode 100644 index 0000000000..4554f11460 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d_format.h @@ -0,0 +1,58 @@ +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// d3d_format: Describes a D3D9 format. Used by the D3D9 and GL back-ends. + +#ifndef LIBANGLE_RENDERER_D3D_FORMAT_H_ +#define LIBANGLE_RENDERER_D3D_FORMAT_H_ + +#include "libANGLE/renderer/Format.h" + +// We forcibly include the D3D9 header here because this file can be used from 3 different backends. +#include <d3d9.h> + +namespace rx +{ +namespace d3d9 +{ +struct D3DFormat +{ + D3DFormat(); + D3DFormat(GLuint pixelBytes, + GLuint blockWidth, + GLuint blockHeight, + GLuint redBits, + GLuint greenBits, + GLuint blueBits, + GLuint alphaBits, + GLuint luminanceBits, + GLuint depthBits, + GLuint stencilBits, + angle::FormatID formatID); + + const angle::Format &info() const { return angle::Format::Get(formatID); } + + GLuint pixelBytes; + GLuint blockWidth; + GLuint blockHeight; + + GLuint redBits; + GLuint greenBits; + GLuint blueBits; + GLuint alphaBits; + GLuint luminanceBits; + + GLuint depthBits; + GLuint stencilBits; + + angle::FormatID formatID; +}; + +const D3DFormat &GetD3DFormatInfo(D3DFORMAT format); + +} // namespace d3d9 +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_FORMAT_H_ |