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-rw-r--r--gfx/angle/checkout/src/libANGLE/validationES32_autogen.h281
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diff --git a/gfx/angle/checkout/src/libANGLE/validationES32_autogen.h b/gfx/angle/checkout/src/libANGLE/validationES32_autogen.h
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+++ b/gfx/angle/checkout/src/libANGLE/validationES32_autogen.h
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+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// validationES32_autogen.h:
+// Validation functions for the OpenGL ES 3.2 entry points.
+
+#ifndef LIBANGLE_VALIDATION_ES32_AUTOGEN_H_
+#define LIBANGLE_VALIDATION_ES32_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "common/entry_points_enum_autogen.h"
+
+namespace gl
+{
+class Context;
+
+bool ValidateBlendBarrier(const Context *context, angle::EntryPoint entryPoint);
+bool ValidateBlendEquationSeparatei(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint buf,
+ GLenum modeRGB,
+ GLenum modeAlpha);
+bool ValidateBlendEquationi(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint buf,
+ GLenum mode);
+bool ValidateBlendFuncSeparatei(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint buf,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha);
+bool ValidateBlendFunci(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint buf,
+ GLenum src,
+ GLenum dst);
+bool ValidateColorMaski(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLboolean r,
+ GLboolean g,
+ GLboolean b,
+ GLboolean a);
+bool ValidateCopyImageSubData(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint srcName,
+ GLenum srcTarget,
+ GLint srcLevel,
+ GLint srcX,
+ GLint srcY,
+ GLint srcZ,
+ GLuint dstName,
+ GLenum dstTarget,
+ GLint dstLevel,
+ GLint dstX,
+ GLint dstY,
+ GLint dstZ,
+ GLsizei srcWidth,
+ GLsizei srcHeight,
+ GLsizei srcDepth);
+bool ValidateDebugMessageCallback(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLDEBUGPROC callback,
+ const void *userParam);
+bool ValidateDebugMessageControl(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled);
+bool ValidateDebugMessageInsert(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf);
+bool ValidateDisablei(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLuint index);
+bool ValidateDrawElementsBaseVertex(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex);
+bool ValidateDrawElementsInstancedBaseVertex(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex);
+bool ValidateDrawRangeElementsBaseVertex(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex);
+bool ValidateEnablei(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLuint index);
+bool ValidateFramebufferTexture(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum attachment,
+ TextureID texturePacked,
+ GLint level);
+bool ValidateGetDebugMessageLog(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint count,
+ GLsizei bufSize,
+ const GLenum *sources,
+ const GLenum *types,
+ const GLuint *ids,
+ const GLenum *severities,
+ const GLsizei *lengths,
+ const GLchar *messageLog);
+bool ValidateGetGraphicsResetStatus(const Context *context, angle::EntryPoint entryPoint);
+bool ValidateGetObjectLabel(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLchar *label);
+bool ValidateGetObjectPtrLabel(const Context *context,
+ angle::EntryPoint entryPoint,
+ const void *ptr,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLchar *label);
+bool ValidateGetPointerv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ void *const *params);
+bool ValidateGetSamplerParameterIiv(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateGetSamplerParameterIuiv(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLuint *params);
+bool ValidateGetTexParameterIiv(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateGetTexParameterIuiv(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params);
+bool ValidateGetnUniformfv(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ const GLfloat *params);
+bool ValidateGetnUniformiv(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ const GLint *params);
+bool ValidateGetnUniformuiv(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ const GLuint *params);
+bool ValidateIsEnabledi(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLuint index);
+bool ValidateMinSampleShading(const Context *context, angle::EntryPoint entryPoint, GLfloat value);
+bool ValidateObjectLabel(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar *label);
+bool ValidateObjectPtrLabel(const Context *context,
+ angle::EntryPoint entryPoint,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label);
+bool ValidatePatchParameteri(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLint value);
+bool ValidatePopDebugGroup(const Context *context, angle::EntryPoint entryPoint);
+bool ValidatePrimitiveBoundingBox(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLfloat minX,
+ GLfloat minY,
+ GLfloat minZ,
+ GLfloat minW,
+ GLfloat maxX,
+ GLfloat maxY,
+ GLfloat maxZ,
+ GLfloat maxW);
+bool ValidatePushDebugGroup(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar *message);
+bool ValidateReadnPixels(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *data);
+bool ValidateSamplerParameterIiv(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *param);
+bool ValidateSamplerParameterIuiv(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLuint *param);
+bool ValidateTexBuffer(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum internalformat,
+ BufferID bufferPacked);
+bool ValidateTexBufferRange(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum internalformat,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr size);
+bool ValidateTexParameterIiv(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateTexParameterIuiv(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params);
+bool ValidateTexStorage3DMultisample(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_ES32_AUTOGEN_H_