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-rw-r--r--gfx/angle/checkout/src/libGLESv2/egl_ext_stubs.cpp974
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diff --git a/gfx/angle/checkout/src/libGLESv2/egl_ext_stubs.cpp b/gfx/angle/checkout/src/libGLESv2/egl_ext_stubs.cpp
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index 0000000000..2476d50139
--- /dev/null
+++ b/gfx/angle/checkout/src/libGLESv2/egl_ext_stubs.cpp
@@ -0,0 +1,974 @@
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// egl_ext_stubs.cpp: Stubs for EXT extension entry points.
+//
+
+#include "libGLESv2/egl_ext_stubs_autogen.h"
+
+#include "libANGLE/Device.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/EGLSync.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Thread.h"
+#include "libANGLE/capture/capture_egl.h"
+#include "libANGLE/capture/frame_capture_utils_autogen.h"
+#include "libANGLE/entry_points_utils.h"
+#include "libANGLE/queryutils.h"
+#include "libANGLE/renderer/DisplayImpl.h"
+#include "libANGLE/validationEGL.h"
+#include "libANGLE/validationEGL_autogen.h"
+#include "libGLESv2/global_state.h"
+
+namespace egl
+{
+EGLint ClientWaitSyncKHR(Thread *thread,
+ Display *display,
+ Sync *syncObject,
+ EGLint flags,
+ EGLTimeKHR timeout)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglClientWaitSync",
+ GetDisplayIfValid(display), EGL_FALSE);
+ gl::Context *currentContext = thread->getContext();
+ EGLint syncStatus = EGL_FALSE;
+ ANGLE_EGL_TRY_RETURN(
+ thread, syncObject->clientWait(display, currentContext, flags, timeout, &syncStatus),
+ "eglClientWaitSync", GetSyncIfValid(display, syncObject), EGL_FALSE);
+
+ thread->setSuccess();
+ return syncStatus;
+}
+
+EGLImageKHR CreateImageKHR(Thread *thread,
+ Display *display,
+ gl::Context *context,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const AttributeMap &attributes)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglCreateImageKHR",
+ GetDisplayIfValid(display), EGL_NO_IMAGE);
+ Image *image = nullptr;
+ ANGLE_EGL_TRY_RETURN(thread, display->createImage(context, target, buffer, attributes, &image),
+ "", GetDisplayIfValid(display), EGL_NO_IMAGE);
+
+ ANGLE_CAPTURE_EGL(EGLCreateImage, thread, context, target, buffer, attributes, image);
+
+ thread->setSuccess();
+ return static_cast<EGLImage>(image);
+}
+
+EGLClientBuffer CreateNativeClientBufferANDROID(Thread *thread, const AttributeMap &attribMap)
+{
+ EGLClientBuffer eglClientBuffer = nullptr;
+ ANGLE_EGL_TRY_RETURN(thread,
+ egl::Display::CreateNativeClientBuffer(attribMap, &eglClientBuffer),
+ "eglCreateNativeClientBufferANDROID", nullptr, nullptr);
+
+ ANGLE_CAPTURE_EGL(CreateNativeClientBufferANDROID, thread, attribMap, eglClientBuffer);
+
+ thread->setSuccess();
+ return eglClientBuffer;
+}
+
+EGLSurface CreatePlatformPixmapSurfaceEXT(Thread *thread,
+ Display *display,
+ Config *configPacked,
+ void *native_pixmap,
+ const AttributeMap &attributes)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglCreatePlatformPixmapSurfaceEXT",
+ GetDisplayIfValid(display), EGL_NO_SURFACE);
+ thread->setError(EGL_BAD_DISPLAY, "eglCreatePlatformPixmapSurfaceEXT",
+ GetDisplayIfValid(display), "CreatePlatformPixmapSurfaceEXT unimplemented.");
+ return EGL_NO_SURFACE;
+}
+
+EGLSurface CreatePlatformWindowSurfaceEXT(Thread *thread,
+ Display *display,
+ Config *configPacked,
+ void *native_window,
+ const AttributeMap &attributes)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglCreatePlatformWindowSurfaceEXT",
+ GetDisplayIfValid(display), EGL_NO_SURFACE);
+ Surface *surface = nullptr;
+
+ // In X11, eglCreatePlatformWindowSurfaceEXT expects the native_window argument to be a pointer
+ // to a Window while the EGLNativeWindowType for X11 is its actual value.
+ // https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_platform_x11.txt
+ void *actualNativeWindow = display->getImplementation()->isX11()
+ ? *reinterpret_cast<void **>(native_window)
+ : native_window;
+ EGLNativeWindowType nativeWindow = reinterpret_cast<EGLNativeWindowType>(actualNativeWindow);
+
+ ANGLE_EGL_TRY_RETURN(
+ thread, display->createWindowSurface(configPacked, nativeWindow, attributes, &surface),
+ "eglPlatformCreateWindowSurfaceEXT", GetDisplayIfValid(display), EGL_NO_SURFACE);
+
+ return static_cast<EGLSurface>(surface);
+}
+
+EGLStreamKHR CreateStreamKHR(Thread *thread, Display *display, const AttributeMap &attributes)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglCreateStreamKHR",
+ GetDisplayIfValid(display), EGL_NO_STREAM_KHR);
+ Stream *stream;
+ ANGLE_EGL_TRY_RETURN(thread, display->createStream(attributes, &stream), "eglCreateStreamKHR",
+ GetDisplayIfValid(display), EGL_NO_STREAM_KHR);
+
+ thread->setSuccess();
+ return static_cast<EGLStreamKHR>(stream);
+}
+
+EGLSyncKHR CreateSyncKHR(Thread *thread,
+ Display *display,
+ EGLenum type,
+ const AttributeMap &attributes)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglCreateSyncKHR",
+ GetDisplayIfValid(display), EGL_NO_SYNC);
+ egl::Sync *syncObject = nullptr;
+ ANGLE_EGL_TRY_RETURN(thread,
+ display->createSync(thread->getContext(), type, attributes, &syncObject),
+ "eglCreateSyncKHR", GetDisplayIfValid(display), EGL_NO_SYNC);
+
+ thread->setSuccess();
+ return static_cast<EGLSync>(syncObject);
+}
+
+EGLint DebugMessageControlKHR(Thread *thread,
+ EGLDEBUGPROCKHR callback,
+ const AttributeMap &attributes)
+{
+ Debug *debug = GetDebug();
+ debug->setCallback(callback, attributes);
+
+ thread->setSuccess();
+ return EGL_SUCCESS;
+}
+
+EGLBoolean DestroyImageKHR(Thread *thread, Display *display, Image *img)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglDestroyImageKHR",
+ GetDisplayIfValid(display), EGL_FALSE);
+ display->destroyImage(img);
+
+ ANGLE_CAPTURE_EGL(EGLDestroyImage, thread, display, img);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean DestroyStreamKHR(Thread *thread, Display *display, Stream *streamObject)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglDestroyStreamKHR",
+ GetDisplayIfValid(display), EGL_FALSE);
+ display->destroyStream(streamObject);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean DestroySyncKHR(Thread *thread, Display *display, Sync *syncObject)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglDestroySync",
+ GetDisplayIfValid(display), EGL_FALSE);
+ display->destroySync(syncObject);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLint DupNativeFenceFDANDROID(Thread *thread, Display *display, Sync *syncObject)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglDupNativeFenceFDANDROID",
+ GetDisplayIfValid(display), EGL_NO_NATIVE_FENCE_FD_ANDROID);
+ EGLint result = EGL_NO_NATIVE_FENCE_FD_ANDROID;
+ ANGLE_EGL_TRY_RETURN(thread, syncObject->dupNativeFenceFD(display, &result),
+ "eglDupNativeFenceFDANDROID", GetSyncIfValid(display, syncObject),
+ EGL_NO_NATIVE_FENCE_FD_ANDROID);
+
+ thread->setSuccess();
+ return result;
+}
+
+EGLClientBuffer GetNativeClientBufferANDROID(Thread *thread, const struct AHardwareBuffer *buffer)
+{
+ thread->setSuccess();
+ return egl::Display::GetNativeClientBuffer(buffer);
+}
+
+EGLDisplay GetPlatformDisplayEXT(Thread *thread,
+ EGLenum platform,
+ void *native_display,
+ const AttributeMap &attribMap)
+{
+ switch (platform)
+ {
+ case EGL_PLATFORM_ANGLE_ANGLE:
+ case EGL_PLATFORM_GBM_KHR:
+ case EGL_PLATFORM_WAYLAND_EXT:
+ {
+ return egl::Display::GetDisplayFromNativeDisplay(
+ platform, gl::bitCast<EGLNativeDisplayType>(native_display), attribMap);
+ }
+ case EGL_PLATFORM_DEVICE_EXT:
+ {
+ Device *eglDevice = static_cast<Device *>(native_display);
+ return egl::Display::GetDisplayFromDevice(eglDevice, attribMap);
+ }
+ default:
+ {
+ UNREACHABLE();
+ return EGL_NO_DISPLAY;
+ }
+ }
+}
+
+EGLBoolean GetSyncAttribKHR(Thread *thread,
+ Display *display,
+ Sync *syncObject,
+ EGLint attribute,
+ EGLint *value)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglGetSyncAttrib",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, GetSyncAttrib(display, syncObject, attribute, value),
+ "eglGetSyncAttrib", GetSyncIfValid(display, syncObject), EGL_FALSE);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLint LabelObjectKHR(Thread *thread,
+ Display *display,
+ ObjectType objectTypePacked,
+ EGLObjectKHR object,
+ EGLLabelKHR label)
+{
+ LabeledObject *labeledObject =
+ GetLabeledObjectIfValid(thread, display, objectTypePacked, object);
+ ASSERT(labeledObject != nullptr);
+ labeledObject->setLabel(label);
+
+ thread->setSuccess();
+ return EGL_SUCCESS;
+}
+
+EGLBoolean PostSubBufferNV(Thread *thread,
+ Display *display,
+ Surface *eglSurface,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglPostSubBufferNV",
+ GetDisplayIfValid(display), EGL_FALSE);
+ Error error = eglSurface->postSubBuffer(thread->getContext(), x, y, width, height);
+ if (error.isError())
+ {
+ thread->setError(error, "eglPostSubBufferNV", GetSurfaceIfValid(display, eglSurface));
+ return EGL_FALSE;
+ }
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean PresentationTimeANDROID(Thread *thread,
+ Display *display,
+ Surface *eglSurface,
+ EGLnsecsANDROID time)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglPresentationTimeANDROID",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, eglSurface->setPresentationTime(time),
+ "eglPresentationTimeANDROID", GetSurfaceIfValid(display, eglSurface),
+ EGL_FALSE);
+
+ return EGL_TRUE;
+}
+
+EGLBoolean GetCompositorTimingSupportedANDROID(Thread *thread,
+ Display *display,
+ Surface *eglSurface,
+ CompositorTiming nameInternal)
+{
+ thread->setSuccess();
+ return eglSurface->getSupportedCompositorTimings().test(nameInternal);
+}
+
+EGLBoolean GetCompositorTimingANDROID(Thread *thread,
+ Display *display,
+ Surface *eglSurface,
+ EGLint numTimestamps,
+ const EGLint *names,
+ EGLnsecsANDROID *values)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglGetCompositorTimingANDROIDD",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, eglSurface->getCompositorTiming(numTimestamps, names, values),
+ "eglGetCompositorTimingANDROIDD", GetSurfaceIfValid(display, eglSurface),
+ EGL_FALSE);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean GetNextFrameIdANDROID(Thread *thread,
+ Display *display,
+ Surface *eglSurface,
+ EGLuint64KHR *frameId)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglGetNextFrameIdANDROID",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, eglSurface->getNextFrameId(frameId), "eglGetNextFrameIdANDROID",
+ GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean GetFrameTimestampSupportedANDROID(Thread *thread,
+ Display *display,
+ Surface *eglSurface,
+ Timestamp timestampInternal)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQueryTimestampSupportedANDROID",
+ GetDisplayIfValid(display), EGL_FALSE);
+ thread->setSuccess();
+ return eglSurface->getSupportedTimestamps().test(timestampInternal);
+}
+
+EGLBoolean GetFrameTimestampsANDROID(Thread *thread,
+ Display *display,
+ Surface *eglSurface,
+ EGLuint64KHR frameId,
+ EGLint numTimestamps,
+ const EGLint *timestamps,
+ EGLnsecsANDROID *values)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglGetFrameTimestampsANDROID",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(
+ thread, eglSurface->getFrameTimestamps(frameId, numTimestamps, timestamps, values),
+ "eglGetFrameTimestampsANDROID", GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean QueryDebugKHR(Thread *thread, EGLint attribute, EGLAttrib *value)
+{
+ Debug *debug = GetDebug();
+ switch (attribute)
+ {
+ case EGL_DEBUG_MSG_CRITICAL_KHR:
+ case EGL_DEBUG_MSG_ERROR_KHR:
+ case EGL_DEBUG_MSG_WARN_KHR:
+ case EGL_DEBUG_MSG_INFO_KHR:
+ *value = debug->isMessageTypeEnabled(FromEGLenum<MessageType>(attribute)) ? EGL_TRUE
+ : EGL_FALSE;
+ break;
+ case EGL_DEBUG_CALLBACK_KHR:
+ *value = reinterpret_cast<EGLAttrib>(debug->getCallback());
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean QueryDeviceAttribEXT(Thread *thread, Device *dev, EGLint attribute, EGLAttrib *value)
+{
+ ANGLE_EGL_TRY_RETURN(thread, dev->getAttribute(attribute, value), "eglQueryDeviceAttribEXT",
+ GetDeviceIfValid(dev), EGL_FALSE);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+const char *QueryDeviceStringEXT(Thread *thread, Device *dev, EGLint name)
+{
+ egl::Display *owningDisplay = dev->getOwningDisplay();
+ ANGLE_EGL_TRY_RETURN(thread, owningDisplay->prepareForCall(), "eglQueryDeviceStringEXT",
+ GetDisplayIfValid(owningDisplay), EGL_FALSE);
+ const char *result;
+ switch (name)
+ {
+ case EGL_EXTENSIONS:
+ result = dev->getExtensionString().c_str();
+ break;
+ default:
+ thread->setError(EglBadDevice(), "eglQueryDeviceStringEXT", GetDeviceIfValid(dev));
+ return nullptr;
+ }
+
+ thread->setSuccess();
+ return result;
+}
+
+EGLBoolean QueryDisplayAttribEXT(Thread *thread,
+ Display *display,
+ EGLint attribute,
+ EGLAttrib *value)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQueryDisplayAttribEXT",
+ GetDisplayIfValid(display), EGL_FALSE);
+ *value = display->queryAttrib(attribute);
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean QueryStreamKHR(Thread *thread,
+ Display *display,
+ Stream *streamObject,
+ EGLenum attribute,
+ EGLint *value)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQueryStreamKHR",
+ GetDisplayIfValid(display), EGL_FALSE);
+ switch (attribute)
+ {
+ case EGL_STREAM_STATE_KHR:
+ *value = streamObject->getState();
+ break;
+ case EGL_CONSUMER_LATENCY_USEC_KHR:
+ *value = streamObject->getConsumerLatency();
+ break;
+ case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
+ *value = streamObject->getConsumerAcquireTimeout();
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean QueryStreamu64KHR(Thread *thread,
+ Display *display,
+ Stream *streamObject,
+ EGLenum attribute,
+ EGLuint64KHR *value)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQueryStreamu64KHR",
+ GetDisplayIfValid(display), EGL_FALSE);
+ switch (attribute)
+ {
+ case EGL_PRODUCER_FRAME_KHR:
+ *value = streamObject->getProducerFrame();
+ break;
+ case EGL_CONSUMER_FRAME_KHR:
+ *value = streamObject->getConsumerFrame();
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean QuerySurfacePointerANGLE(Thread *thread,
+ Display *display,
+ Surface *eglSurface,
+ EGLint attribute,
+ void **value)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQuerySurfacePointerANGLE",
+ GetDisplayIfValid(display), EGL_FALSE);
+ Error error = eglSurface->querySurfacePointerANGLE(attribute, value);
+ if (error.isError())
+ {
+ thread->setError(error, "eglQuerySurfacePointerANGLE",
+ GetSurfaceIfValid(display, eglSurface));
+ return EGL_FALSE;
+ }
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+void SetBlobCacheFuncsANDROID(Thread *thread,
+ Display *display,
+ EGLSetBlobFuncANDROID set,
+ EGLGetBlobFuncANDROID get)
+{
+ ANGLE_EGL_TRY(thread, display->prepareForCall(), "eglSetBlobCacheFuncsANDROID",
+ GetDisplayIfValid(display));
+ thread->setSuccess();
+ display->setBlobCacheFuncs(set, get);
+}
+
+EGLBoolean SignalSyncKHR(Thread *thread, Display *display, Sync *syncObject, EGLenum mode)
+{
+ gl::Context *currentContext = thread->getContext();
+ ANGLE_EGL_TRY_RETURN(thread, syncObject->signal(display, currentContext, mode),
+ "eglSignalSyncKHR", GetSyncIfValid(display, syncObject), EGL_FALSE);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean StreamAttribKHR(Thread *thread,
+ Display *display,
+ Stream *streamObject,
+ EGLenum attribute,
+ EGLint value)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglStreamAttribKHR",
+ GetDisplayIfValid(display), EGL_FALSE);
+ switch (attribute)
+ {
+ case EGL_CONSUMER_LATENCY_USEC_KHR:
+ streamObject->setConsumerLatency(value);
+ break;
+ case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
+ streamObject->setConsumerAcquireTimeout(value);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean StreamConsumerAcquireKHR(Thread *thread, Display *display, Stream *streamObject)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglStreamConsumerAcquireKHR",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, streamObject->consumerAcquire(thread->getContext()),
+ "eglStreamConsumerAcquireKHR", GetStreamIfValid(display, streamObject),
+ EGL_FALSE);
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean StreamConsumerGLTextureExternalKHR(Thread *thread,
+ Display *display,
+ Stream *streamObject)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglStreamConsumerGLTextureExternalKHR",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(
+ thread, streamObject->createConsumerGLTextureExternal(AttributeMap(), thread->getContext()),
+ "eglStreamConsumerGLTextureExternalKHR", GetStreamIfValid(display, streamObject),
+ EGL_FALSE);
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean StreamConsumerGLTextureExternalAttribsNV(Thread *thread,
+ Display *display,
+ Stream *streamObject,
+ const AttributeMap &attributes)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(),
+ "eglStreamConsumerGLTextureExternalAttribsNV", GetDisplayIfValid(display),
+ EGL_FALSE);
+
+ gl::Context *context = gl::GetValidGlobalContext();
+ ANGLE_EGL_TRY_RETURN(thread, streamObject->createConsumerGLTextureExternal(attributes, context),
+ "eglStreamConsumerGLTextureExternalAttribsNV",
+ GetStreamIfValid(display, streamObject), EGL_FALSE);
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean StreamConsumerReleaseKHR(Thread *thread, Display *display, Stream *streamObject)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglStreamConsumerReleaseKHR",
+ GetDisplayIfValid(display), EGL_FALSE);
+
+ gl::Context *context = gl::GetValidGlobalContext();
+ ANGLE_EGL_TRY_RETURN(thread, streamObject->consumerRelease(context),
+ "eglStreamConsumerReleaseKHR", GetStreamIfValid(display, streamObject),
+ EGL_FALSE);
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean SwapBuffersWithDamageKHR(Thread *thread,
+ Display *display,
+ Surface *eglSurface,
+ const EGLint *rects,
+ EGLint n_rects)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglSwapBuffersWithDamageEXT",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, eglSurface->swapWithDamage(thread->getContext(), rects, n_rects),
+ "eglSwapBuffersWithDamageEXT", GetSurfaceIfValid(display, eglSurface),
+ EGL_FALSE);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean PrepareSwapBuffersANGLE(EGLDisplay dpy, EGLSurface surface)
+
+{
+ ANGLE_SCOPED_GLOBAL_SURFACE_LOCK();
+
+ egl::Display *dpyPacked = PackParam<egl::Display *>(dpy);
+ Surface *surfacePacked = PackParam<Surface *>(surface);
+ Thread *thread = egl::GetCurrentThread();
+ {
+ ANGLE_SCOPED_GLOBAL_LOCK();
+
+ EGL_EVENT(PrepareSwapBuffersANGLE, "dpy = 0x%016" PRIxPTR ", surface = 0x%016" PRIxPTR "",
+ (uintptr_t)dpy, (uintptr_t)surface);
+
+ ANGLE_EGL_VALIDATE(thread, PrepareSwapBuffersANGLE, GetDisplayIfValid(dpyPacked),
+ EGLBoolean, dpyPacked, surfacePacked);
+
+ ANGLE_EGL_TRY_RETURN(thread, dpyPacked->prepareForCall(), "eglPrepareSwapBuffersANGLE",
+ GetDisplayIfValid(dpyPacked), EGL_FALSE);
+ }
+ ANGLE_EGL_TRY_RETURN(thread, surfacePacked->prepareSwap(thread->getContext()), "prepareSwap",
+ GetSurfaceIfValid(dpyPacked, surfacePacked), EGL_FALSE);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLint WaitSyncKHR(Thread *thread, Display *display, Sync *syncObject, EGLint flags)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglWaitSync",
+ GetDisplayIfValid(display), EGL_FALSE);
+ gl::Context *currentContext = thread->getContext();
+ ANGLE_EGL_TRY_RETURN(thread, syncObject->serverWait(display, currentContext, flags),
+ "eglWaitSync", GetSyncIfValid(display, syncObject), EGL_FALSE);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLDeviceEXT CreateDeviceANGLE(Thread *thread,
+ EGLint device_type,
+ void *native_device,
+ const EGLAttrib *attrib_list)
+{
+ Device *device = nullptr;
+ ANGLE_EGL_TRY_RETURN(thread, Device::CreateDevice(device_type, native_device, &device),
+ "eglCreateDeviceANGLE", GetThreadIfValid(thread), EGL_NO_DEVICE_EXT);
+
+ thread->setSuccess();
+ return device;
+}
+
+EGLBoolean ReleaseDeviceANGLE(Thread *thread, Device *dev)
+{
+ SafeDelete(dev);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean CreateStreamProducerD3DTextureANGLE(Thread *thread,
+ Display *display,
+ Stream *streamObject,
+ const AttributeMap &attributes)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(),
+ "eglCreateStreamProducerD3DTextureANGLE", GetDisplayIfValid(display),
+ EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, streamObject->createProducerD3D11Texture(attributes),
+ "eglCreateStreamProducerD3DTextureANGLE",
+ GetStreamIfValid(display, streamObject), EGL_FALSE);
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean StreamPostD3DTextureANGLE(Thread *thread,
+ Display *display,
+ Stream *streamObject,
+ void *texture,
+ const AttributeMap &attributes)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglStreamPostD3DTextureANGLE",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, streamObject->postD3D11Texture(texture, attributes),
+ "eglStreamPostD3DTextureANGLE", GetStreamIfValid(display, streamObject),
+ EGL_FALSE);
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean GetMscRateANGLE(Thread *thread,
+ Display *display,
+ Surface *eglSurface,
+ EGLint *numerator,
+ EGLint *denominator)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglGetMscRateANGLE",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, eglSurface->getMscRate(numerator, denominator),
+ "eglGetMscRateANGLE", GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean GetSyncValuesCHROMIUM(Thread *thread,
+ Display *display,
+ Surface *eglSurface,
+ EGLuint64KHR *ust,
+ EGLuint64KHR *msc,
+ EGLuint64KHR *sbc)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglGetSyncValuesCHROMIUM",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, eglSurface->getSyncValues(ust, msc, sbc),
+ "eglGetSyncValuesCHROMIUM", GetSurfaceIfValid(display, eglSurface),
+ EGL_FALSE);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLint ProgramCacheGetAttribANGLE(Thread *thread, Display *display, EGLenum attrib)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglProgramCacheGetAttribANGLE",
+ GetDisplayIfValid(display), 0);
+ thread->setSuccess();
+ return display->programCacheGetAttrib(attrib);
+}
+
+void ProgramCacheQueryANGLE(Thread *thread,
+ Display *display,
+ EGLint index,
+ void *key,
+ EGLint *keysize,
+ void *binary,
+ EGLint *binarysize)
+{
+ ANGLE_EGL_TRY(thread, display->prepareForCall(), "eglProgramCacheQueryANGLE",
+ GetDisplayIfValid(display));
+ ANGLE_EGL_TRY(thread, display->programCacheQuery(index, key, keysize, binary, binarysize),
+ "eglProgramCacheQueryANGLE", GetDisplayIfValid(display));
+
+ thread->setSuccess();
+}
+
+void ProgramCachePopulateANGLE(Thread *thread,
+ Display *display,
+ const void *key,
+ EGLint keysize,
+ const void *binary,
+ EGLint binarysize)
+{
+ ANGLE_EGL_TRY(thread, display->prepareForCall(), "eglProgramCachePopulateANGLE",
+ GetDisplayIfValid(display));
+ ANGLE_EGL_TRY(thread, display->programCachePopulate(key, keysize, binary, binarysize),
+ "eglProgramCachePopulateANGLE", GetDisplayIfValid(display));
+
+ thread->setSuccess();
+}
+
+EGLint ProgramCacheResizeANGLE(Thread *thread, Display *display, EGLint limit, EGLint mode)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglProgramCacheResizeANGLE",
+ GetDisplayIfValid(display), 0);
+ thread->setSuccess();
+ return display->programCacheResize(limit, mode);
+}
+
+const char *QueryStringiANGLE(Thread *thread, Display *display, EGLint name, EGLint index)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQueryStringiANGLE",
+ GetDisplayIfValid(display), nullptr);
+ thread->setSuccess();
+ return display->queryStringi(name, index);
+}
+
+EGLBoolean SwapBuffersWithFrameTokenANGLE(Thread *thread,
+ Display *display,
+ Surface *eglSurface,
+ EGLFrameTokenANGLE frametoken)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglSwapBuffersWithFrameTokenANGLE",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, eglSurface->swapWithFrameToken(thread->getContext(), frametoken),
+ "eglSwapBuffersWithFrameTokenANGLE", GetDisplayIfValid(display),
+ EGL_FALSE);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+void ReleaseHighPowerGPUANGLE(Thread *thread, Display *display, gl::Context *context)
+{
+ ANGLE_EGL_TRY(thread, display->prepareForCall(), "eglReleaseHighPowerGPUANGLE",
+ GetDisplayIfValid(display));
+ ANGLE_EGL_TRY(thread, context->releaseHighPowerGPU(), "eglReleaseHighPowerGPUANGLE",
+ GetDisplayIfValid(display));
+
+ thread->setSuccess();
+}
+
+void ReacquireHighPowerGPUANGLE(Thread *thread, Display *display, gl::Context *context)
+{
+ ANGLE_EGL_TRY(thread, display->prepareForCall(), "eglReacquireHighPowerGPUANGLE",
+ GetDisplayIfValid(display));
+ ANGLE_EGL_TRY(thread, context->reacquireHighPowerGPU(), "eglReacquireHighPowerGPUANGLE",
+ GetDisplayIfValid(display));
+
+ thread->setSuccess();
+}
+
+void HandleGPUSwitchANGLE(Thread *thread, Display *display)
+{
+ ANGLE_EGL_TRY(thread, display->prepareForCall(), "eglHandleGPUSwitchANGLE",
+ GetDisplayIfValid(display));
+ ANGLE_EGL_TRY(thread, display->handleGPUSwitch(), "eglHandleGPUSwitchANGLE",
+ GetDisplayIfValid(display));
+
+ thread->setSuccess();
+}
+
+void ForceGPUSwitchANGLE(Thread *thread, Display *display, EGLint gpuIDHigh, EGLint gpuIDLow)
+{
+ ANGLE_EGL_TRY(thread, display->prepareForCall(), "eglForceGPUSwitchANGLE",
+ GetDisplayIfValid(display));
+ ANGLE_EGL_TRY(thread, display->forceGPUSwitch(gpuIDHigh, gpuIDLow), "eglForceGPUSwitchANGLE",
+ GetDisplayIfValid(display));
+
+ thread->setSuccess();
+}
+
+EGLBoolean QueryDisplayAttribANGLE(Thread *thread,
+ Display *display,
+ EGLint attribute,
+ EGLAttrib *value)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQueryDisplayAttribEXT",
+ GetDisplayIfValid(display), EGL_FALSE);
+ *value = display->queryAttrib(attribute);
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean LockSurfaceKHR(Thread *thread,
+ egl::Display *display,
+ Surface *surface,
+ const AttributeMap &attributes)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglLockSurfaceKHR",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, surface->lockSurfaceKHR(display, attributes), "eglLockSurfaceKHR",
+ GetSurfaceIfValid(display, surface), EGL_FALSE);
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean UnlockSurfaceKHR(Thread *thread, egl::Display *display, Surface *surface)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglUnlockSurfaceKHR",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, surface->unlockSurfaceKHR(display), "eglQuerySurface64KHR",
+ GetSurfaceIfValid(display, surface), EGL_FALSE);
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean QuerySurface64KHR(Thread *thread,
+ egl::Display *display,
+ Surface *surface,
+ EGLint attribute,
+ EGLAttribKHR *value)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQuerySurface64KHR",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(
+ thread, QuerySurfaceAttrib64KHR(display, thread->getContext(), surface, attribute, value),
+ "eglQuerySurface64KHR", GetSurfaceIfValid(display, surface), EGL_FALSE);
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean ExportVkImageANGLE(Thread *thread,
+ egl::Display *display,
+ Image *image,
+ void *vk_image,
+ void *vk_image_create_info)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglExportVkImageANGLE",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, image->exportVkImage(vk_image, vk_image_create_info),
+ "eglExportVkImageANGLE", GetImageIfValid(display, image), EGL_FALSE);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean SetDamageRegionKHR(Thread *thread,
+ egl::Display *display,
+ egl::Surface *surface,
+ EGLint *rects,
+ EGLint n_rects)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglSetDamageRegionKHR",
+ GetDisplayIfValid(display), EGL_FALSE);
+ surface->setDamageRegion(rects, n_rects);
+
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean QueryDmaBufFormatsEXT(Thread *thread,
+ egl::Display *display,
+ EGLint max_formats,
+ EGLint *formats,
+ EGLint *num_formats)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQueryDmaBufFormatsEXT",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread, display->queryDmaBufFormats(max_formats, formats, num_formats),
+ "eglQueryDmaBufFormatsEXT", GetDisplayIfValid(display), EGL_FALSE);
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+EGLBoolean QueryDmaBufModifiersEXT(Thread *thread,
+ egl::Display *display,
+ EGLint format,
+ EGLint max_modifiers,
+ EGLuint64KHR *modifiers,
+ EGLBoolean *external_only,
+ EGLint *num_modifiers)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQueryDmaBufModifiersEXT",
+ GetDisplayIfValid(display), EGL_FALSE);
+ ANGLE_EGL_TRY_RETURN(thread,
+ display->queryDmaBufModifiers(format, max_modifiers, modifiers,
+ external_only, num_modifiers),
+ "eglQueryDmaBufModifiersEXT", GetDisplayIfValid(display), EGL_FALSE);
+ thread->setSuccess();
+ return EGL_TRUE;
+}
+
+void *CopyMetalSharedEventANGLE(Thread *thread, Display *display, Sync *syncObject)
+{
+ ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglCopyMetalSharedEventANGLE",
+ GetDisplayIfValid(display), nullptr);
+ void *result = nullptr;
+ ANGLE_EGL_TRY_RETURN(thread, syncObject->copyMetalSharedEventANGLE(display, &result),
+ "eglCopyMetalSharedEventANGLE", GetSyncIfValid(display, syncObject),
+ nullptr);
+
+ thread->setSuccess();
+ return result;
+}
+
+} // namespace egl