diff options
Diffstat (limited to 'gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.cpp')
-rw-r--r-- | gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.cpp | 2098 |
1 files changed, 2098 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.cpp b/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.cpp new file mode 100644 index 0000000000..a1345d5a62 --- /dev/null +++ b/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.cpp @@ -0,0 +1,2098 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml. +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// entry_points_gles_3_1_autogen.cpp: +// Defines the GLES 3.1 entry points. + +#include "libGLESv2/entry_points_gles_3_1_autogen.h" + +#include "common/entry_points_enum_autogen.h" +#include "libANGLE/Context.h" +#include "libANGLE/Context.inl.h" +#include "libANGLE/capture/capture_gles_3_1_autogen.h" +#include "libANGLE/capture/gl_enum_utils.h" +#include "libANGLE/entry_points_utils.h" +#include "libANGLE/validationES31.h" +#include "libGLESv2/global_state.h" + +using namespace gl; + +extern "C" { +void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLActiveShaderProgram, "context = %d, pipeline = %u, program = %u", CID(context), + pipeline, program); + + if (context) + { + ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline); + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateActiveShaderProgram(context, angle::EntryPoint::GLActiveShaderProgram, + pipelinePacked, programPacked)); + if (isCallValid) + { + context->activeShaderProgram(pipelinePacked, programPacked); + } + ANGLE_CAPTURE_GL(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_BindImageTexture(GLuint unit, + GLuint texture, + GLint level, + GLboolean layered, + GLint layer, + GLenum access, + GLenum format) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLBindImageTexture, + "context = %d, unit = %u, texture = %u, level = %d, layered = %s, layer = %d, access = " + "%s, format = %s", + CID(context), unit, texture, level, GLbooleanToString(layered), layer, + GLenumToString(GLESEnum::BufferAccessARB, access), + GLenumToString(GLESEnum::InternalFormat, format)); + + if (context) + { + TextureID texturePacked = PackParam<TextureID>(texture); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateBindImageTexture(context, angle::EntryPoint::GLBindImageTexture, unit, + texturePacked, level, layered, layer, access, format)); + if (isCallValid) + { + context->bindImageTexture(unit, texturePacked, level, layered, layer, access, format); + } + ANGLE_CAPTURE_GL(BindImageTexture, isCallValid, context, unit, texturePacked, level, + layered, layer, access, format); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLBindProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline); + + if (context) + { + ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateBindProgramPipeline( + context, angle::EntryPoint::GLBindProgramPipeline, pipelinePacked)); + if (isCallValid) + { + context->bindProgramPipeline(pipelinePacked); + } + ANGLE_CAPTURE_GL(BindProgramPipeline, isCallValid, context, pipelinePacked); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex, + GLuint buffer, + GLintptr offset, + GLsizei stride) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLBindVertexBuffer, + "context = %d, bindingindex = %u, buffer = %u, offset = %llu, stride = %d", CID(context), + bindingindex, buffer, static_cast<unsigned long long>(offset), stride); + + if (context) + { + BufferID bufferPacked = PackParam<BufferID>(buffer); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateBindVertexBuffer(context, angle::EntryPoint::GLBindVertexBuffer, + bindingindex, bufferPacked, offset, stride)); + if (isCallValid) + { + context->bindVertexBuffer(bindingindex, bufferPacked, offset, stride); + } + ANGLE_CAPTURE_GL(BindVertexBuffer, isCallValid, context, bindingindex, bufferPacked, offset, + stride); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLCreateShaderProgramv, + "context = %d, type = %s, count = %d, strings = 0x%016" PRIxPTR "", CID(context), + GLenumToString(GLESEnum::ShaderType, type), count, (uintptr_t)strings); + + GLuint returnValue; + if (context) + { + ShaderType typePacked = PackParam<ShaderType>(type); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateCreateShaderProgramv(context, angle::EntryPoint::GLCreateShaderProgramv, + typePacked, count, strings)); + if (isCallValid) + { + returnValue = context->createShaderProgramv(typePacked, count, strings); + } + else + { + returnValue = + GetDefaultReturnValue<angle::EntryPoint::GLCreateShaderProgramv, GLuint>(); + } + ANGLE_CAPTURE_GL(CreateShaderProgramv, isCallValid, context, typePacked, count, strings, + returnValue); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateShaderProgramv, GLuint>(); + } + return returnValue; +} + +void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLDeleteProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "", + CID(context), n, (uintptr_t)pipelines); + + if (context) + { + const ProgramPipelineID *pipelinesPacked = PackParam<const ProgramPipelineID *>(pipelines); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateDeleteProgramPipelines(context, angle::EntryPoint::GLDeleteProgramPipelines, n, + pipelinesPacked)); + if (isCallValid) + { + context->deleteProgramPipelines(n, pipelinesPacked); + } + ANGLE_CAPTURE_GL(DeleteProgramPipelines, isCallValid, context, n, pipelinesPacked); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLDispatchCompute, + "context = %d, num_groups_x = %u, num_groups_y = %u, num_groups_z = %u", CID(context), + num_groups_x, num_groups_y, num_groups_z); + + if (context) + { + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateDispatchCompute(context, angle::EntryPoint::GLDispatchCompute, + num_groups_x, num_groups_y, num_groups_z)); + if (isCallValid) + { + context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z); + } + ANGLE_CAPTURE_GL(DispatchCompute, isCallValid, context, num_groups_x, num_groups_y, + num_groups_z); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLDispatchComputeIndirect, "context = %d, indirect = %llu", CID(context), + static_cast<unsigned long long>(indirect)); + + if (context) + { + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateDispatchComputeIndirect( + context, angle::EntryPoint::GLDispatchComputeIndirect, indirect)); + if (isCallValid) + { + context->dispatchComputeIndirect(indirect); + } + ANGLE_CAPTURE_GL(DispatchComputeIndirect, isCallValid, context, indirect); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLDrawArraysIndirect, "context = %d, mode = %s, indirect = 0x%016" PRIxPTR "", + CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), (uintptr_t)indirect); + + if (context) + { + PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateDrawArraysIndirect(context, angle::EntryPoint::GLDrawArraysIndirect, + modePacked, indirect)); + if (isCallValid) + { + context->drawArraysIndirect(modePacked, indirect); + } + ANGLE_CAPTURE_GL(DrawArraysIndirect, isCallValid, context, modePacked, indirect); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLDrawElementsIndirect, + "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR "", CID(context), + GLenumToString(GLESEnum::PrimitiveType, mode), + GLenumToString(GLESEnum::DrawElementsType, type), (uintptr_t)indirect); + + if (context) + { + PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); + DrawElementsType typePacked = PackParam<DrawElementsType>(type); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateDrawElementsIndirect(context, angle::EntryPoint::GLDrawElementsIndirect, + modePacked, typePacked, indirect)); + if (isCallValid) + { + context->drawElementsIndirect(modePacked, typePacked, indirect); + } + ANGLE_CAPTURE_GL(DrawElementsIndirect, isCallValid, context, modePacked, typePacked, + indirect); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLFramebufferParameteri, "context = %d, target = %s, pname = %s, param = %d", + CID(context), GLenumToString(GLESEnum::FramebufferTarget, target), + GLenumToString(GLESEnum::FramebufferParameterName, pname), param); + + if (context) + { + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateFramebufferParameteri(context, angle::EntryPoint::GLFramebufferParameteri, + target, pname, param)); + if (isCallValid) + { + context->framebufferParameteri(target, pname, param); + } + ANGLE_CAPTURE_GL(FramebufferParameteri, isCallValid, context, target, pname, param); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLGenProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "", + CID(context), n, (uintptr_t)pipelines); + + if (context) + { + ProgramPipelineID *pipelinesPacked = PackParam<ProgramPipelineID *>(pipelines); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateGenProgramPipelines(context, angle::EntryPoint::GLGenProgramPipelines, n, + pipelinesPacked)); + if (isCallValid) + { + context->genProgramPipelines(n, pipelinesPacked); + } + ANGLE_CAPTURE_GL(GenProgramPipelines, isCallValid, context, n, pipelinesPacked); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLGetBooleani_v, + "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), + GLenumToString(GLESEnum::BufferTargetARB, target), index, (uintptr_t)data); + + if (context) + { + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateGetBooleani_v(context, angle::EntryPoint::GLGetBooleani_v, + target, index, data)); + if (isCallValid) + { + context->getBooleani_v(target, index, data); + } + ANGLE_CAPTURE_GL(GetBooleani_v, isCallValid, context, target, index, data); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLGetFramebufferParameteriv, + "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), + GLenumToString(GLESEnum::FramebufferTarget, target), + GLenumToString(GLESEnum::FramebufferAttachmentParameterName, pname), (uintptr_t)params); + + if (context) + { + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateGetFramebufferParameteriv( + context, angle::EntryPoint::GLGetFramebufferParameteriv, target, pname, params)); + if (isCallValid) + { + context->getFramebufferParameteriv(target, pname, params); + } + ANGLE_CAPTURE_GL(GetFramebufferParameteriv, isCallValid, context, target, pname, params); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLGetMultisamplefv, + "context = %d, pname = %s, index = %u, val = 0x%016" PRIxPTR "", CID(context), + GLenumToString(GLESEnum::AllEnums, pname), index, (uintptr_t)val); + + if (context) + { + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateGetMultisamplefv(context, angle::EntryPoint::GLGetMultisamplefv, + pname, index, val)); + if (isCallValid) + { + context->getMultisamplefv(pname, index, val); + } + ANGLE_CAPTURE_GL(GetMultisamplefv, isCallValid, context, pname, index, val); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program, + GLenum programInterface, + GLenum pname, + GLint *params) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLGetProgramInterfaceiv, + "context = %d, program = %u, programInterface = %s, pname = %s, params = 0x%016" PRIxPTR + "", + CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface), + GLenumToString(GLESEnum::ProgramInterfacePName, pname), (uintptr_t)params); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateGetProgramInterfaceiv(context, angle::EntryPoint::GLGetProgramInterfaceiv, + programPacked, programInterface, pname, params)); + if (isCallValid) + { + context->getProgramInterfaceiv(programPacked, programInterface, pname, params); + } + ANGLE_CAPTURE_GL(GetProgramInterfaceiv, isCallValid, context, programPacked, + programInterface, pname, params); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLGetProgramPipelineInfoLog, + "context = %d, pipeline = %u, bufSize = %d, length = 0x%016" PRIxPTR + ", infoLog = 0x%016" PRIxPTR "", + CID(context), pipeline, bufSize, (uintptr_t)length, (uintptr_t)infoLog); + + if (context) + { + ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateGetProgramPipelineInfoLog( + context, angle::EntryPoint::GLGetProgramPipelineInfoLog, + pipelinePacked, bufSize, length, infoLog)); + if (isCallValid) + { + context->getProgramPipelineInfoLog(pipelinePacked, bufSize, length, infoLog); + } + ANGLE_CAPTURE_GL(GetProgramPipelineInfoLog, isCallValid, context, pipelinePacked, bufSize, + length, infoLog); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLGetProgramPipelineiv, + "context = %d, pipeline = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), + pipeline, GLenumToString(GLESEnum::PipelineParameterName, pname), (uintptr_t)params); + + if (context) + { + ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateGetProgramPipelineiv(context, angle::EntryPoint::GLGetProgramPipelineiv, + pipelinePacked, pname, params)); + if (isCallValid) + { + context->getProgramPipelineiv(pipelinePacked, pname, params); + } + ANGLE_CAPTURE_GL(GetProgramPipelineiv, isCallValid, context, pipelinePacked, pname, params); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program, + GLenum programInterface, + const GLchar *name) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLGetProgramResourceIndex, + "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "", + CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface), + (uintptr_t)name); + + GLuint returnValue; + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateGetProgramResourceIndex(context, angle::EntryPoint::GLGetProgramResourceIndex, + programPacked, programInterface, name)); + if (isCallValid) + { + returnValue = context->getProgramResourceIndex(programPacked, programInterface, name); + } + else + { + returnValue = + GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceIndex, GLuint>(); + } + ANGLE_CAPTURE_GL(GetProgramResourceIndex, isCallValid, context, programPacked, + programInterface, name, returnValue); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceIndex, GLuint>(); + } + return returnValue; +} + +GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program, + GLenum programInterface, + const GLchar *name) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLGetProgramResourceLocation, + "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "", + CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface), + (uintptr_t)name); + + GLint returnValue; + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateGetProgramResourceLocation( + context, angle::EntryPoint::GLGetProgramResourceLocation, + programPacked, programInterface, name)); + if (isCallValid) + { + returnValue = + context->getProgramResourceLocation(programPacked, programInterface, name); + } + else + { + returnValue = + GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocation, GLint>(); + } + ANGLE_CAPTURE_GL(GetProgramResourceLocation, isCallValid, context, programPacked, + programInterface, name, returnValue); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + returnValue = + GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocation, GLint>(); + } + return returnValue; +} + +void GL_APIENTRY GL_GetProgramResourceName(GLuint program, + GLenum programInterface, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLchar *name) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLGetProgramResourceName, + "context = %d, program = %u, programInterface = %s, index = %u, bufSize = %d, length = " + "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", + CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface), + index, bufSize, (uintptr_t)length, (uintptr_t)name); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateGetProgramResourceName( + context, angle::EntryPoint::GLGetProgramResourceName, programPacked, + programInterface, index, bufSize, length, name)); + if (isCallValid) + { + context->getProgramResourceName(programPacked, programInterface, index, bufSize, length, + name); + } + ANGLE_CAPTURE_GL(GetProgramResourceName, isCallValid, context, programPacked, + programInterface, index, bufSize, length, name); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_GetProgramResourceiv(GLuint program, + GLenum programInterface, + GLuint index, + GLsizei propCount, + const GLenum *props, + GLsizei count, + GLsizei *length, + GLint *params) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLGetProgramResourceiv, + "context = %d, program = %u, programInterface = %s, index = %u, propCount = %d, props = " + "0x%016" PRIxPTR ", count = %d, length = 0x%016" PRIxPTR ", params = 0x%016" PRIxPTR "", + CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface), + index, propCount, (uintptr_t)props, count, (uintptr_t)length, (uintptr_t)params); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateGetProgramResourceiv( + context, angle::EntryPoint::GLGetProgramResourceiv, programPacked, + programInterface, index, propCount, props, count, length, params)); + if (isCallValid) + { + context->getProgramResourceiv(programPacked, programInterface, index, propCount, props, + count, length, params); + } + ANGLE_CAPTURE_GL(GetProgramResourceiv, isCallValid, context, programPacked, + programInterface, index, propCount, props, count, length, params); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target, + GLint level, + GLenum pname, + GLfloat *params) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLGetTexLevelParameterfv, + "context = %d, target = %s, level = %d, pname = %s, params = 0x%016" PRIxPTR "", + CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, + GLenumToString(GLESEnum::GetTextureParameter, pname), (uintptr_t)params); + + if (context) + { + TextureTarget targetPacked = PackParam<TextureTarget>(target); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateGetTexLevelParameterfv(context, angle::EntryPoint::GLGetTexLevelParameterfv, + targetPacked, level, pname, params)); + if (isCallValid) + { + context->getTexLevelParameterfv(targetPacked, level, pname, params); + } + ANGLE_CAPTURE_GL(GetTexLevelParameterfv, isCallValid, context, targetPacked, level, pname, + params); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLGetTexLevelParameteriv, + "context = %d, target = %s, level = %d, pname = %s, params = 0x%016" PRIxPTR "", + CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, + GLenumToString(GLESEnum::GetTextureParameter, pname), (uintptr_t)params); + + if (context) + { + TextureTarget targetPacked = PackParam<TextureTarget>(target); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateGetTexLevelParameteriv(context, angle::EntryPoint::GLGetTexLevelParameteriv, + targetPacked, level, pname, params)); + if (isCallValid) + { + context->getTexLevelParameteriv(targetPacked, level, pname, params); + } + ANGLE_CAPTURE_GL(GetTexLevelParameteriv, isCallValid, context, targetPacked, level, pname, + params); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLIsProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline); + + GLboolean returnValue; + if (context) + { + ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateIsProgramPipeline( + context, angle::EntryPoint::GLIsProgramPipeline, pipelinePacked)); + if (isCallValid) + { + returnValue = context->isProgramPipeline(pipelinePacked); + } + else + { + returnValue = + GetDefaultReturnValue<angle::EntryPoint::GLIsProgramPipeline, GLboolean>(); + } + ANGLE_CAPTURE_GL(IsProgramPipeline, isCallValid, context, pipelinePacked, returnValue); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsProgramPipeline, GLboolean>(); + } + return returnValue; +} + +void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLMemoryBarrier, "context = %d, barriers = %s", CID(context), + GLbitfieldToString(GLESEnum::MemoryBarrierMask, barriers).c_str()); + + if (context) + { + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateMemoryBarrier(context, angle::EntryPoint::GLMemoryBarrier, barriers)); + if (isCallValid) + { + context->memoryBarrier(barriers); + } + ANGLE_CAPTURE_GL(MemoryBarrier, isCallValid, context, barriers); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLMemoryBarrierByRegion, "context = %d, barriers = %s", CID(context), + GLbitfieldToString(GLESEnum::MemoryBarrierMask, barriers).c_str()); + + if (context) + { + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateMemoryBarrierByRegion( + context, angle::EntryPoint::GLMemoryBarrierByRegion, barriers)); + if (isCallValid) + { + context->memoryBarrierByRegion(barriers); + } + ANGLE_CAPTURE_GL(MemoryBarrierByRegion, isCallValid, context, barriers); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform1f, "context = %d, program = %u, location = %d, v0 = %f", + CID(context), program, location, v0); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniform1f(context, angle::EntryPoint::GLProgramUniform1f, + programPacked, locationPacked, v0)); + if (isCallValid) + { + context->programUniform1f(programPacked, locationPacked, v0); + } + ANGLE_CAPTURE_GL(ProgramUniform1f, isCallValid, context, programPacked, locationPacked, v0); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform1fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform1fv, + "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", + CID(context), program, location, count, (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform1fv(context, angle::EntryPoint::GLProgramUniform1fv, + programPacked, locationPacked, count, value)); + if (isCallValid) + { + context->programUniform1fv(programPacked, locationPacked, count, value); + } + ANGLE_CAPTURE_GL(ProgramUniform1fv, isCallValid, context, programPacked, locationPacked, + count, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform1i, "context = %d, program = %u, location = %d, v0 = %d", + CID(context), program, location, v0); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniform1i(context, angle::EntryPoint::GLProgramUniform1i, + programPacked, locationPacked, v0)); + if (isCallValid) + { + context->programUniform1i(programPacked, locationPacked, v0); + } + ANGLE_CAPTURE_GL(ProgramUniform1i, isCallValid, context, programPacked, locationPacked, v0); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform1iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform1iv, + "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", + CID(context), program, location, count, (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform1iv(context, angle::EntryPoint::GLProgramUniform1iv, + programPacked, locationPacked, count, value)); + if (isCallValid) + { + context->programUniform1iv(programPacked, locationPacked, count, value); + } + ANGLE_CAPTURE_GL(ProgramUniform1iv, isCallValid, context, programPacked, locationPacked, + count, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform1ui, "context = %d, program = %u, location = %d, v0 = %u", + CID(context), program, location, v0); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform1ui(context, angle::EntryPoint::GLProgramUniform1ui, + programPacked, locationPacked, v0)); + if (isCallValid) + { + context->programUniform1ui(programPacked, locationPacked, v0); + } + ANGLE_CAPTURE_GL(ProgramUniform1ui, isCallValid, context, programPacked, locationPacked, + v0); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform1uiv, + "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", + CID(context), program, location, count, (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform1uiv(context, angle::EntryPoint::GLProgramUniform1uiv, + programPacked, locationPacked, count, value)); + if (isCallValid) + { + context->programUniform1uiv(programPacked, locationPacked, count, value); + } + ANGLE_CAPTURE_GL(ProgramUniform1uiv, isCallValid, context, programPacked, locationPacked, + count, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform2f, + "context = %d, program = %u, location = %d, v0 = %f, v1 = %f", CID(context), program, + location, v0, v1); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniform2f(context, angle::EntryPoint::GLProgramUniform2f, + programPacked, locationPacked, v0, v1)); + if (isCallValid) + { + context->programUniform2f(programPacked, locationPacked, v0, v1); + } + ANGLE_CAPTURE_GL(ProgramUniform2f, isCallValid, context, programPacked, locationPacked, v0, + v1); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform2fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform2fv, + "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", + CID(context), program, location, count, (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform2fv(context, angle::EntryPoint::GLProgramUniform2fv, + programPacked, locationPacked, count, value)); + if (isCallValid) + { + context->programUniform2fv(programPacked, locationPacked, count, value); + } + ANGLE_CAPTURE_GL(ProgramUniform2fv, isCallValid, context, programPacked, locationPacked, + count, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform2i, + "context = %d, program = %u, location = %d, v0 = %d, v1 = %d", CID(context), program, + location, v0, v1); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniform2i(context, angle::EntryPoint::GLProgramUniform2i, + programPacked, locationPacked, v0, v1)); + if (isCallValid) + { + context->programUniform2i(programPacked, locationPacked, v0, v1); + } + ANGLE_CAPTURE_GL(ProgramUniform2i, isCallValid, context, programPacked, locationPacked, v0, + v1); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform2iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform2iv, + "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", + CID(context), program, location, count, (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform2iv(context, angle::EntryPoint::GLProgramUniform2iv, + programPacked, locationPacked, count, value)); + if (isCallValid) + { + context->programUniform2iv(programPacked, locationPacked, count, value); + } + ANGLE_CAPTURE_GL(ProgramUniform2iv, isCallValid, context, programPacked, locationPacked, + count, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform2ui, + "context = %d, program = %u, location = %d, v0 = %u, v1 = %u", CID(context), program, + location, v0, v1); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform2ui(context, angle::EntryPoint::GLProgramUniform2ui, + programPacked, locationPacked, v0, v1)); + if (isCallValid) + { + context->programUniform2ui(programPacked, locationPacked, v0, v1); + } + ANGLE_CAPTURE_GL(ProgramUniform2ui, isCallValid, context, programPacked, locationPacked, v0, + v1); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform2uiv, + "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", + CID(context), program, location, count, (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform2uiv(context, angle::EntryPoint::GLProgramUniform2uiv, + programPacked, locationPacked, count, value)); + if (isCallValid) + { + context->programUniform2uiv(programPacked, locationPacked, count, value); + } + ANGLE_CAPTURE_GL(ProgramUniform2uiv, isCallValid, context, programPacked, locationPacked, + count, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY +GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform3f, + "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f", CID(context), + program, location, v0, v1, v2); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniform3f(context, angle::EntryPoint::GLProgramUniform3f, + programPacked, locationPacked, v0, v1, v2)); + if (isCallValid) + { + context->programUniform3f(programPacked, locationPacked, v0, v1, v2); + } + ANGLE_CAPTURE_GL(ProgramUniform3f, isCallValid, context, programPacked, locationPacked, v0, + v1, v2); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform3fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform3fv, + "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", + CID(context), program, location, count, (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform3fv(context, angle::EntryPoint::GLProgramUniform3fv, + programPacked, locationPacked, count, value)); + if (isCallValid) + { + context->programUniform3fv(programPacked, locationPacked, count, value); + } + ANGLE_CAPTURE_GL(ProgramUniform3fv, isCallValid, context, programPacked, locationPacked, + count, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform3i, + "context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d", CID(context), + program, location, v0, v1, v2); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniform3i(context, angle::EntryPoint::GLProgramUniform3i, + programPacked, locationPacked, v0, v1, v2)); + if (isCallValid) + { + context->programUniform3i(programPacked, locationPacked, v0, v1, v2); + } + ANGLE_CAPTURE_GL(ProgramUniform3i, isCallValid, context, programPacked, locationPacked, v0, + v1, v2); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform3iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform3iv, + "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", + CID(context), program, location, count, (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform3iv(context, angle::EntryPoint::GLProgramUniform3iv, + programPacked, locationPacked, count, value)); + if (isCallValid) + { + context->programUniform3iv(programPacked, locationPacked, count, value); + } + ANGLE_CAPTURE_GL(ProgramUniform3iv, isCallValid, context, programPacked, locationPacked, + count, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY +GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform3ui, + "context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u", CID(context), + program, location, v0, v1, v2); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform3ui(context, angle::EntryPoint::GLProgramUniform3ui, + programPacked, locationPacked, v0, v1, v2)); + if (isCallValid) + { + context->programUniform3ui(programPacked, locationPacked, v0, v1, v2); + } + ANGLE_CAPTURE_GL(ProgramUniform3ui, isCallValid, context, programPacked, locationPacked, v0, + v1, v2); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform3uiv, + "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", + CID(context), program, location, count, (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform3uiv(context, angle::EntryPoint::GLProgramUniform3uiv, + programPacked, locationPacked, count, value)); + if (isCallValid) + { + context->programUniform3uiv(programPacked, locationPacked, count, value); + } + ANGLE_CAPTURE_GL(ProgramUniform3uiv, isCallValid, context, programPacked, locationPacked, + count, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY +GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform4f, + "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f", + CID(context), program, location, v0, v1, v2, v3); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform4f(context, angle::EntryPoint::GLProgramUniform4f, programPacked, + locationPacked, v0, v1, v2, v3)); + if (isCallValid) + { + context->programUniform4f(programPacked, locationPacked, v0, v1, v2, v3); + } + ANGLE_CAPTURE_GL(ProgramUniform4f, isCallValid, context, programPacked, locationPacked, v0, + v1, v2, v3); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform4fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform4fv, + "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", + CID(context), program, location, count, (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform4fv(context, angle::EntryPoint::GLProgramUniform4fv, + programPacked, locationPacked, count, value)); + if (isCallValid) + { + context->programUniform4fv(programPacked, locationPacked, count, value); + } + ANGLE_CAPTURE_GL(ProgramUniform4fv, isCallValid, context, programPacked, locationPacked, + count, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY +GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform4i, + "context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d, v3 = %d", + CID(context), program, location, v0, v1, v2, v3); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform4i(context, angle::EntryPoint::GLProgramUniform4i, programPacked, + locationPacked, v0, v1, v2, v3)); + if (isCallValid) + { + context->programUniform4i(programPacked, locationPacked, v0, v1, v2, v3); + } + ANGLE_CAPTURE_GL(ProgramUniform4i, isCallValid, context, programPacked, locationPacked, v0, + v1, v2, v3); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform4iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform4iv, + "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", + CID(context), program, location, count, (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform4iv(context, angle::EntryPoint::GLProgramUniform4iv, + programPacked, locationPacked, count, value)); + if (isCallValid) + { + context->programUniform4iv(programPacked, locationPacked, count, value); + } + ANGLE_CAPTURE_GL(ProgramUniform4iv, isCallValid, context, programPacked, locationPacked, + count, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY +GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform4ui, + "context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u", + CID(context), program, location, v0, v1, v2, v3); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform4ui(context, angle::EntryPoint::GLProgramUniform4ui, + programPacked, locationPacked, v0, v1, v2, v3)); + if (isCallValid) + { + context->programUniform4ui(programPacked, locationPacked, v0, v1, v2, v3); + } + ANGLE_CAPTURE_GL(ProgramUniform4ui, isCallValid, context, programPacked, locationPacked, v0, + v1, v2, v3); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniform4uiv, + "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", + CID(context), program, location, count, (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateProgramUniform4uiv(context, angle::EntryPoint::GLProgramUniform4uiv, + programPacked, locationPacked, count, value)); + if (isCallValid) + { + context->programUniform4uiv(programPacked, locationPacked, count, value); + } + ANGLE_CAPTURE_GL(ProgramUniform4uiv, isCallValid, context, programPacked, locationPacked, + count, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniformMatrix2fv, + "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " + "0x%016" PRIxPTR "", + CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniformMatrix2fv( + context, angle::EntryPoint::GLProgramUniformMatrix2fv, + programPacked, locationPacked, count, transpose, value)); + if (isCallValid) + { + context->programUniformMatrix2fv(programPacked, locationPacked, count, transpose, + value); + } + ANGLE_CAPTURE_GL(ProgramUniformMatrix2fv, isCallValid, context, programPacked, + locationPacked, count, transpose, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniformMatrix2x3fv, + "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " + "0x%016" PRIxPTR "", + CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniformMatrix2x3fv( + context, angle::EntryPoint::GLProgramUniformMatrix2x3fv, + programPacked, locationPacked, count, transpose, value)); + if (isCallValid) + { + context->programUniformMatrix2x3fv(programPacked, locationPacked, count, transpose, + value); + } + ANGLE_CAPTURE_GL(ProgramUniformMatrix2x3fv, isCallValid, context, programPacked, + locationPacked, count, transpose, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniformMatrix2x4fv, + "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " + "0x%016" PRIxPTR "", + CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniformMatrix2x4fv( + context, angle::EntryPoint::GLProgramUniformMatrix2x4fv, + programPacked, locationPacked, count, transpose, value)); + if (isCallValid) + { + context->programUniformMatrix2x4fv(programPacked, locationPacked, count, transpose, + value); + } + ANGLE_CAPTURE_GL(ProgramUniformMatrix2x4fv, isCallValid, context, programPacked, + locationPacked, count, transpose, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniformMatrix3fv, + "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " + "0x%016" PRIxPTR "", + CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniformMatrix3fv( + context, angle::EntryPoint::GLProgramUniformMatrix3fv, + programPacked, locationPacked, count, transpose, value)); + if (isCallValid) + { + context->programUniformMatrix3fv(programPacked, locationPacked, count, transpose, + value); + } + ANGLE_CAPTURE_GL(ProgramUniformMatrix3fv, isCallValid, context, programPacked, + locationPacked, count, transpose, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniformMatrix3x2fv, + "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " + "0x%016" PRIxPTR "", + CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniformMatrix3x2fv( + context, angle::EntryPoint::GLProgramUniformMatrix3x2fv, + programPacked, locationPacked, count, transpose, value)); + if (isCallValid) + { + context->programUniformMatrix3x2fv(programPacked, locationPacked, count, transpose, + value); + } + ANGLE_CAPTURE_GL(ProgramUniformMatrix3x2fv, isCallValid, context, programPacked, + locationPacked, count, transpose, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniformMatrix3x4fv, + "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " + "0x%016" PRIxPTR "", + CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniformMatrix3x4fv( + context, angle::EntryPoint::GLProgramUniformMatrix3x4fv, + programPacked, locationPacked, count, transpose, value)); + if (isCallValid) + { + context->programUniformMatrix3x4fv(programPacked, locationPacked, count, transpose, + value); + } + ANGLE_CAPTURE_GL(ProgramUniformMatrix3x4fv, isCallValid, context, programPacked, + locationPacked, count, transpose, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniformMatrix4fv, + "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " + "0x%016" PRIxPTR "", + CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniformMatrix4fv( + context, angle::EntryPoint::GLProgramUniformMatrix4fv, + programPacked, locationPacked, count, transpose, value)); + if (isCallValid) + { + context->programUniformMatrix4fv(programPacked, locationPacked, count, transpose, + value); + } + ANGLE_CAPTURE_GL(ProgramUniformMatrix4fv, isCallValid, context, programPacked, + locationPacked, count, transpose, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniformMatrix4x2fv, + "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " + "0x%016" PRIxPTR "", + CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniformMatrix4x2fv( + context, angle::EntryPoint::GLProgramUniformMatrix4x2fv, + programPacked, locationPacked, count, transpose, value)); + if (isCallValid) + { + context->programUniformMatrix4x2fv(programPacked, locationPacked, count, transpose, + value); + } + ANGLE_CAPTURE_GL(ProgramUniformMatrix4x2fv, isCallValid, context, programPacked, + locationPacked, count, transpose, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLProgramUniformMatrix4x3fv, + "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " + "0x%016" PRIxPTR "", + CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); + + if (context) + { + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + UniformLocation locationPacked = PackParam<UniformLocation>(location); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateProgramUniformMatrix4x3fv( + context, angle::EntryPoint::GLProgramUniformMatrix4x3fv, + programPacked, locationPacked, count, transpose, value)); + if (isCallValid) + { + context->programUniformMatrix4x3fv(programPacked, locationPacked, count, transpose, + value); + } + ANGLE_CAPTURE_GL(ProgramUniformMatrix4x3fv, isCallValid, context, programPacked, + locationPacked, count, transpose, value); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLSampleMaski, "context = %d, maskNumber = %u, mask = %s", CID(context), + maskNumber, GLbitfieldToString(GLESEnum::AllEnums, mask).c_str()); + + if (context) + { + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateSampleMaski(context, angle::EntryPoint::GLSampleMaski, maskNumber, mask)); + if (isCallValid) + { + context->sampleMaski(maskNumber, mask); + } + ANGLE_CAPTURE_GL(SampleMaski, isCallValid, context, maskNumber, mask); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLTexStorage2DMultisample, + "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, " + "fixedsamplelocations = %s", + CID(context), GLenumToString(GLESEnum::TextureTarget, target), samples, + GLenumToString(GLESEnum::SizedInternalFormat, internalformat), width, height, + GLbooleanToString(fixedsamplelocations)); + + if (context) + { + TextureType targetPacked = PackParam<TextureType>(target); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateTexStorage2DMultisample( + context, angle::EntryPoint::GLTexStorage2DMultisample, targetPacked, + samples, internalformat, width, height, fixedsamplelocations)); + if (isCallValid) + { + context->texStorage2DMultisample(targetPacked, samples, internalformat, width, height, + fixedsamplelocations); + } + ANGLE_CAPTURE_GL(TexStorage2DMultisample, isCallValid, context, targetPacked, samples, + internalformat, width, height, fixedsamplelocations); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLUseProgramStages, "context = %d, pipeline = %u, stages = %s, program = %u", + CID(context), pipeline, GLbitfieldToString(GLESEnum::UseProgramStageMask, stages).c_str(), + program); + + if (context) + { + ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline); + ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = (context->skipValidation() || + ValidateUseProgramStages(context, angle::EntryPoint::GLUseProgramStages, + pipelinePacked, stages, programPacked)); + if (isCallValid) + { + context->useProgramStages(pipelinePacked, stages, programPacked); + } + ANGLE_CAPTURE_GL(UseProgramStages, isCallValid, context, pipelinePacked, stages, + programPacked); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLValidateProgramPipeline, "context = %d, pipeline = %u", CID(context), + pipeline); + + if (context) + { + ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateValidateProgramPipeline(context, angle::EntryPoint::GLValidateProgramPipeline, + pipelinePacked)); + if (isCallValid) + { + context->validateProgramPipeline(pipelinePacked); + } + ANGLE_CAPTURE_GL(ValidateProgramPipeline, isCallValid, context, pipelinePacked); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLVertexAttribBinding, "context = %d, attribindex = %u, bindingindex = %u", + CID(context), attribindex, bindingindex); + + if (context) + { + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateVertexAttribBinding(context, angle::EntryPoint::GLVertexAttribBinding, + attribindex, bindingindex)); + if (isCallValid) + { + context->vertexAttribBinding(attribindex, bindingindex); + } + ANGLE_CAPTURE_GL(VertexAttribBinding, isCallValid, context, attribindex, bindingindex); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex, + GLint size, + GLenum type, + GLboolean normalized, + GLuint relativeoffset) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLVertexAttribFormat, + "context = %d, attribindex = %u, size = %d, type = %s, normalized = %s, relativeoffset = " + "%u", + CID(context), attribindex, size, GLenumToString(GLESEnum::VertexAttribType, type), + GLbooleanToString(normalized), relativeoffset); + + if (context) + { + VertexAttribType typePacked = PackParam<VertexAttribType>(type); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateVertexAttribFormat(context, angle::EntryPoint::GLVertexAttribFormat, + attribindex, size, typePacked, normalized, relativeoffset)); + if (isCallValid) + { + context->vertexAttribFormat(attribindex, size, typePacked, normalized, relativeoffset); + } + ANGLE_CAPTURE_GL(VertexAttribFormat, isCallValid, context, attribindex, size, typePacked, + normalized, relativeoffset); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex, + GLint size, + GLenum type, + GLuint relativeoffset) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLVertexAttribIFormat, + "context = %d, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context), + attribindex, size, GLenumToString(GLESEnum::VertexAttribIType, type), relativeoffset); + + if (context) + { + VertexAttribType typePacked = PackParam<VertexAttribType>(type); + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateVertexAttribIFormat(context, angle::EntryPoint::GLVertexAttribIFormat, + attribindex, size, typePacked, relativeoffset)); + if (isCallValid) + { + context->vertexAttribIFormat(attribindex, size, typePacked, relativeoffset); + } + ANGLE_CAPTURE_GL(VertexAttribIFormat, isCallValid, context, attribindex, size, typePacked, + relativeoffset); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor) +{ + Context *context = GetValidGlobalContext(); + EVENT(context, GLVertexBindingDivisor, "context = %d, bindingindex = %u, divisor = %u", + CID(context), bindingindex, divisor); + + if (context) + { + SCOPED_SHARE_CONTEXT_LOCK(context); + bool isCallValid = + (context->skipValidation() || + ValidateVertexBindingDivisor(context, angle::EntryPoint::GLVertexBindingDivisor, + bindingindex, divisor)); + if (isCallValid) + { + context->vertexBindingDivisor(bindingindex, divisor); + } + ANGLE_CAPTURE_GL(VertexBindingDivisor, isCallValid, context, bindingindex, divisor); + } + else + { + GenerateContextLostErrorOnCurrentGlobalContext(); + } +} + +} // extern "C" |