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Diffstat (limited to 'gfx/gl/GLContextEAGL.h')
-rw-r--r-- | gfx/gl/GLContextEAGL.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/gfx/gl/GLContextEAGL.h b/gfx/gl/GLContextEAGL.h new file mode 100644 index 0000000000..6e137e7b70 --- /dev/null +++ b/gfx/gl/GLContextEAGL.h @@ -0,0 +1,74 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GLCONTEXTEAGL_H_ +#define GLCONTEXTEAGL_H_ + +#include "GLContext.h" + +#include <CoreGraphics/CoreGraphics.h> +#include <OpenGLES/EAGL.h> + +namespace mozilla { +namespace gl { + +class GLContextEAGL : public GLContext { + friend class GLContextProviderEAGL; + + EAGLContext* const mContext; + + public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextEAGL, override) + GLContextEAGL(const GLContextDesc&, EAGLContext* context, + GLContext* sharedContext, ContextProfile profile); + + ~GLContextEAGL(); + + virtual GLContextType GetContextType() const override { + return GLContextType::EAGL; + } + + static GLContextEAGL* Cast(GLContext* gl) { + MOZ_ASSERT(gl->GetContextType() == GLContextType::EAGL); + return static_cast<GLContextEAGL*>(gl); + } + + bool AttachToWindow(nsIWidget* aWidget); + + EAGLContext* GetEAGLContext() const { return mContext; } + + virtual bool MakeCurrentImpl() const override; + + virtual bool IsCurrentImpl() const override; + + Maybe<SymbolLoader> GetSymbolLoader() const override; + + virtual bool IsDoubleBuffered() const override; + + virtual bool SwapBuffers() override; + + virtual void GetWSIInfo(nsCString* const out) const override; + + virtual GLuint GetDefaultFramebuffer() override { return mBackbufferFB; } + + virtual bool RenewSurface(widget::CompositorWidget*) override { + // FIXME: should use the passed widget instead of the existing one. + return RecreateRB(); + } + + private: + GLuint mBackbufferRB = 0; + GLuint mBackbufferFB = 0; + + void* mLayer = nullptr; + + bool RecreateRB(); +}; + +} // namespace gl +} // namespace mozilla + +#endif // GLCONTEXTEAGL_H_ |