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-rw-r--r--gfx/gl/GLContextProviderWGL.cpp529
1 files changed, 529 insertions, 0 deletions
diff --git a/gfx/gl/GLContextProviderWGL.cpp b/gfx/gl/GLContextProviderWGL.cpp
new file mode 100644
index 0000000000..9786e31307
--- /dev/null
+++ b/gfx/gl/GLContextProviderWGL.cpp
@@ -0,0 +1,529 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "GLContextProvider.h"
+#include "GLContextWGL.h"
+#include "GLLibraryLoader.h"
+#include "nsDebug.h"
+#include "nsIWidget.h"
+#include "gfxPlatform.h"
+#include "gfxWindowsSurface.h"
+
+#include "gfxCrashReporterUtils.h"
+
+#include "prenv.h"
+
+#include "mozilla/gfx/gfxVars.h"
+#include "mozilla/Preferences.h"
+#include "mozilla/ScopeExit.h"
+#include "mozilla/StaticPrefs_gl.h"
+#include "mozilla/StaticPtr.h"
+#include "mozilla/layers/CompositorOptions.h"
+#include "mozilla/widget/CompositorWidget.h"
+#include "mozilla/widget/WinCompositorWidget.h"
+
+namespace mozilla {
+namespace gl {
+
+using namespace mozilla::gfx;
+using namespace mozilla::widget;
+
+WGLLibrary sWGLLib;
+
+/*
+ScopedWindow::~ScopedWindow()
+{
+ if (mDC) {
+ MOZ_ALWAYS_TRUE( ReleaseDC(mDC) );
+ }
+ if (mWindow) {
+ MOZ_ALWAYS_TRUE( DestroyWindow(mWindow) );
+ }
+}
+*/
+static HWND CreateDummyWindow() {
+ WNDCLASSW wc{};
+ if (!GetClassInfoW(GetModuleHandle(nullptr), L"GLContextWGLClass", &wc)) {
+ wc = {};
+ wc.style = CS_OWNDC;
+ wc.hInstance = GetModuleHandle(nullptr);
+ wc.lpfnWndProc = DefWindowProc;
+ wc.lpszClassName = L"GLContextWGLClass";
+ if (!RegisterClassW(&wc)) {
+ NS_WARNING("Failed to register GLContextWGLClass?!");
+ // er. failed to register our class?
+ return nullptr;
+ }
+ }
+
+ return CreateWindowW(L"GLContextWGLClass", L"GLContextWGL", 0, 0, 0, 1, 1,
+ nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
+}
+
+static inline bool HasExtension(const char* aExtensions,
+ const char* aRequiredExtension) {
+ return GLContext::ListHasExtension(
+ reinterpret_cast<const GLubyte*>(aExtensions), aRequiredExtension);
+}
+
+SymbolLoader WGLLibrary::GetSymbolLoader() const {
+ auto ret = SymbolLoader(*mOGLLibrary);
+ ret.mPfn = SymbolLoader::GetProcAddressT(mSymbols.fGetProcAddress);
+ return ret;
+}
+
+bool WGLLibrary::EnsureInitialized() {
+ if (mInitialized) return true;
+
+ mozilla::ScopedGfxFeatureReporter reporter("WGL");
+
+ std::wstring libGLFilename = L"Opengl32.dll";
+ // SU_SPIES_DIRECTORY is for AMD CodeXL/gDEBugger
+ if (_wgetenv(L"SU_SPIES_DIRECTORY")) {
+ libGLFilename =
+ std::wstring(_wgetenv(L"SU_SPIES_DIRECTORY")) + L"\\opengl32.dll";
+ }
+
+ if (!mOGLLibrary) {
+ mOGLLibrary = LoadLibraryWithFlags(libGLFilename.c_str());
+ if (!mOGLLibrary) {
+ NS_WARNING("Couldn't load OpenGL library.");
+ return false;
+ }
+ }
+
+#define SYMBOL(X) \
+ { \
+ (PRFuncPtr*)&mSymbols.f##X, { \
+ { "wgl" #X } \
+ } \
+ }
+#define END_OF_SYMBOLS \
+ { \
+ nullptr, {} \
+ }
+
+ {
+ const auto loader = SymbolLoader(*mOGLLibrary);
+ const SymLoadStruct earlySymbols[] = {SYMBOL(CreateContext),
+ SYMBOL(MakeCurrent),
+ SYMBOL(GetProcAddress),
+ SYMBOL(DeleteContext),
+ SYMBOL(GetCurrentContext),
+ SYMBOL(GetCurrentDC),
+ END_OF_SYMBOLS};
+
+ if (!loader.LoadSymbols(earlySymbols)) {
+ NS_WARNING(
+ "Couldn't find required entry points in OpenGL DLL (early init)");
+ return false;
+ }
+ }
+
+ mDummyWindow = CreateDummyWindow();
+ MOZ_ASSERT(mDummyWindow);
+ if (!mDummyWindow) return false;
+ auto cleanup = MakeScopeExit([&]() { Reset(); });
+
+ mRootDc = GetDC(mDummyWindow);
+ MOZ_ASSERT(mRootDc);
+ if (!mRootDc) return false;
+
+ // --
+
+ {
+ PIXELFORMATDESCRIPTOR pfd{};
+ pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
+ pfd.nVersion = 1;
+ pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
+ // pfd.iPixelType = PFD_TYPE_RGBA;
+ // pfd.cColorBits = 24;
+ // pfd.cRedBits = 8;
+ // pfd.cGreenBits = 8;
+ // pfd.cBlueBits = 8;
+ // pfd.cAlphaBits = 8;
+ pfd.iLayerType = PFD_MAIN_PLANE;
+
+ const auto pixelFormat = ChoosePixelFormat(mRootDc, &pfd);
+ MOZ_ASSERT(pixelFormat);
+ if (!pixelFormat) return false;
+ const bool setPixelFormatOk = SetPixelFormat(mRootDc, pixelFormat, nullptr);
+ MOZ_ASSERT(setPixelFormatOk);
+ if (!setPixelFormatOk) return false;
+ }
+
+ // --
+
+ // create rendering context
+ mDummyGlrc = mSymbols.fCreateContext(mRootDc);
+ if (!mDummyGlrc) return false;
+
+ const auto curCtx = mSymbols.fGetCurrentContext();
+ const auto curDC = mSymbols.fGetCurrentDC();
+
+ GLContext::ResetTLSCurrentContext();
+
+ if (!mSymbols.fMakeCurrent(mRootDc, mDummyGlrc)) {
+ NS_WARNING("wglMakeCurrent failed");
+ return false;
+ }
+ const auto resetContext = MakeScopeExit([&]() {
+ GLContext::ResetTLSCurrentContext();
+ mSymbols.fMakeCurrent(curDC, curCtx);
+ });
+
+ const auto loader = GetSymbolLoader();
+
+ // Now we can grab all the other symbols that we couldn't without having
+ // a context current.
+ // clang-format off
+ const SymLoadStruct reqExtSymbols[] = {
+ { (PRFuncPtr*)&mSymbols.fCreatePbuffer, {{ "wglCreatePbufferARB", "wglCreatePbufferEXT" }} },
+ { (PRFuncPtr*)&mSymbols.fDestroyPbuffer, {{ "wglDestroyPbufferARB", "wglDestroyPbufferEXT" }} },
+ { (PRFuncPtr*)&mSymbols.fGetPbufferDC, {{ "wglGetPbufferDCARB", "wglGetPbufferDCEXT" }} },
+ { (PRFuncPtr*)&mSymbols.fReleasePbufferDC, {{ "wglReleasePbufferDCARB", "wglReleasePbufferDCEXT" }} },
+ // { (PRFuncPtr*)&mSymbols.fBindTexImage, {{ "wglBindTexImageARB", "wglBindTexImageEXT" }} },
+ // { (PRFuncPtr*)&mSymbols.fReleaseTexImage, {{ "wglReleaseTexImageARB", "wglReleaseTexImageEXT" }} },
+ { (PRFuncPtr*)&mSymbols.fChoosePixelFormat, {{ "wglChoosePixelFormatARB", "wglChoosePixelFormatEXT" }} },
+ // { (PRFuncPtr*)&mSymbols.fGetPixelFormatAttribiv, {{ "wglGetPixelFormatAttribivARB", "wglGetPixelFormatAttribivEXT" }} },
+ SYMBOL(GetExtensionsStringARB),
+ END_OF_SYMBOLS
+ };
+ // clang-format on
+ if (!loader.LoadSymbols(reqExtSymbols)) {
+ NS_WARNING("reqExtSymbols missing");
+ return false;
+ }
+
+ // --
+
+ const auto extString = mSymbols.fGetExtensionsStringARB(mRootDc);
+ MOZ_ASSERT(extString);
+
+ // --
+
+ if (HasExtension(extString, "WGL_ARB_create_context")) {
+ const SymLoadStruct createContextSymbols[] = {
+ SYMBOL(CreateContextAttribsARB), END_OF_SYMBOLS};
+ if (loader.LoadSymbols(createContextSymbols)) {
+ if (HasExtension(extString, "WGL_ARB_create_context_robustness")) {
+ mHasRobustness = true;
+ }
+ } else {
+ NS_ERROR(
+ "WGL_ARB_create_context announced without supplying its functions.");
+ ClearSymbols(createContextSymbols);
+ }
+ }
+
+ // --
+
+ bool hasDXInterop2 = HasExtension(extString, "WGL_NV_DX_interop2");
+ if (gfxVars::DXInterop2Blocked() &&
+ !StaticPrefs::gl_ignore_dx_interop2_blacklist()) {
+ hasDXInterop2 = false;
+ }
+
+ if (hasDXInterop2) {
+ const SymLoadStruct dxInteropSymbols[] = {
+ SYMBOL(DXSetResourceShareHandleNV),
+ SYMBOL(DXOpenDeviceNV),
+ SYMBOL(DXCloseDeviceNV),
+ SYMBOL(DXRegisterObjectNV),
+ SYMBOL(DXUnregisterObjectNV),
+ SYMBOL(DXObjectAccessNV),
+ SYMBOL(DXLockObjectsNV),
+ SYMBOL(DXUnlockObjectsNV),
+ END_OF_SYMBOLS};
+ if (!loader.LoadSymbols(dxInteropSymbols)) {
+ NS_ERROR(
+ "WGL_NV_DX_interop2 announceed without supplying its functions.");
+ ClearSymbols(dxInteropSymbols);
+ }
+ }
+
+ // --
+
+ cleanup.release();
+
+ mInitialized = true;
+
+ reporter.SetSuccessful();
+ return true;
+}
+
+#undef SYMBOL
+#undef END_OF_SYMBOLS
+
+void WGLLibrary::Reset() {
+ if (mDummyGlrc) {
+ (void)mSymbols.fDeleteContext(mDummyGlrc);
+ mDummyGlrc = nullptr;
+ }
+ if (mRootDc) {
+ (void)ReleaseDC(mDummyWindow, mRootDc);
+ mRootDc = nullptr;
+ }
+ if (mDummyWindow) {
+ (void)DestroyWindow(mDummyWindow);
+ mDummyWindow = nullptr;
+ }
+}
+
+GLContextWGL::GLContextWGL(const GLContextDesc& desc, HDC aDC, HGLRC aContext,
+ HWND aWindow)
+ : GLContext(desc, nullptr, false),
+ mDC(aDC),
+ mContext(aContext),
+ mWnd(aWindow),
+ mPBuffer(nullptr),
+ mPixelFormat(0) {}
+
+GLContextWGL::GLContextWGL(const GLContextDesc& desc, HANDLE aPbuffer, HDC aDC,
+ HGLRC aContext, int aPixelFormat)
+ : GLContext(desc, nullptr, false),
+ mDC(aDC),
+ mContext(aContext),
+ mWnd(nullptr),
+ mPBuffer(aPbuffer),
+ mPixelFormat(aPixelFormat) {}
+
+GLContextWGL::~GLContextWGL() {
+ MarkDestroyed();
+
+ (void)sWGLLib.mSymbols.fDeleteContext(mContext);
+
+ if (mPBuffer) {
+ (void)sWGLLib.mSymbols.fReleasePbufferDC(mPBuffer, mDC);
+ (void)sWGLLib.mSymbols.fDestroyPbuffer(mPBuffer);
+ }
+ if (mWnd) {
+ (void)ReleaseDC(mWnd, mDC);
+ DestroyWindow(mWnd);
+ }
+}
+
+bool GLContextWGL::MakeCurrentImpl() const {
+ GLContext::ResetTLSCurrentContext();
+
+ const bool succeeded = sWGLLib.mSymbols.fMakeCurrent(mDC, mContext);
+ NS_ASSERTION(succeeded, "Failed to make GL context current!");
+ return succeeded;
+}
+
+bool GLContextWGL::IsCurrentImpl() const {
+ return sWGLLib.mSymbols.fGetCurrentContext() == mContext;
+}
+
+bool GLContextWGL::SwapBuffers() {
+ if (!mIsDoubleBuffered) return false;
+ return ::SwapBuffers(mDC);
+}
+
+void GLContextWGL::GetWSIInfo(nsCString* const out) const {
+ out->AppendLiteral("wglGetExtensionsString: ");
+ out->Append(sWGLLib.mSymbols.fGetExtensionsStringARB(mDC));
+}
+
+HGLRC
+WGLLibrary::CreateContextWithFallback(const HDC dc,
+ const bool tryRobustBuffers) const {
+ if (mHasRobustness) {
+ if (tryRobustBuffers) {
+ const int attribs[] = {LOCAL_WGL_CONTEXT_FLAGS_ARB,
+ LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
+ LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
+ LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB, 0};
+ const auto context =
+ mSymbols.fCreateContextAttribsARB(dc, nullptr, attribs);
+ if (context) return context;
+ }
+
+ const int attribs[] = {LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
+ LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB, 0};
+ const auto context =
+ mSymbols.fCreateContextAttribsARB(dc, nullptr, attribs);
+ if (context) return context;
+ }
+ if (mSymbols.fCreateContextAttribsARB) {
+ const auto context =
+ mSymbols.fCreateContextAttribsARB(dc, nullptr, nullptr);
+ if (context) return context;
+ }
+ return mSymbols.fCreateContext(dc);
+}
+
+static RefPtr<GLContext> CreateForWidget(const HWND window,
+ const bool isWebRender,
+ const bool requireAccelerated) {
+ auto& wgl = sWGLLib;
+ if (!wgl.EnsureInitialized()) return nullptr;
+
+ const auto dc = GetDC(window);
+ if (!dc) return nullptr;
+ auto cleanupDc = MakeScopeExit([&]() { (void)ReleaseDC(window, dc); });
+
+ int chosenFormat;
+ UINT foundFormats = 0;
+
+ if (!foundFormats) {
+ const int kAttribs[] = {LOCAL_WGL_DRAW_TO_WINDOW_ARB,
+ true,
+ LOCAL_WGL_SUPPORT_OPENGL_ARB,
+ true,
+ LOCAL_WGL_DOUBLE_BUFFER_ARB,
+ true,
+ LOCAL_WGL_ACCELERATION_ARB,
+ LOCAL_WGL_FULL_ACCELERATION_ARB,
+ 0};
+ const int kAttribsForWebRender[] = {LOCAL_WGL_DRAW_TO_WINDOW_ARB,
+ true,
+ LOCAL_WGL_SUPPORT_OPENGL_ARB,
+ true,
+ LOCAL_WGL_DOUBLE_BUFFER_ARB,
+ true,
+ LOCAL_WGL_DEPTH_BITS_ARB,
+ 24,
+ LOCAL_WGL_ACCELERATION_ARB,
+ LOCAL_WGL_FULL_ACCELERATION_ARB,
+ 0};
+ const int* attribs;
+ if (isWebRender) {
+ attribs = kAttribsForWebRender;
+ } else {
+ attribs = kAttribs;
+ }
+
+ if (!wgl.mSymbols.fChoosePixelFormat(wgl.RootDc(), attribs, nullptr, 1,
+ &chosenFormat, &foundFormats)) {
+ foundFormats = 0;
+ }
+ }
+ if (!foundFormats) {
+ if (requireAccelerated) return nullptr;
+
+ const int kAttribs[] = {LOCAL_WGL_DRAW_TO_WINDOW_ARB,
+ true,
+ LOCAL_WGL_SUPPORT_OPENGL_ARB,
+ true,
+ LOCAL_WGL_DOUBLE_BUFFER_ARB,
+ true,
+ 0};
+ const int kAttribsForWebRender[] = {LOCAL_WGL_DRAW_TO_WINDOW_ARB,
+ true,
+ LOCAL_WGL_SUPPORT_OPENGL_ARB,
+ true,
+ LOCAL_WGL_DOUBLE_BUFFER_ARB,
+ true,
+ LOCAL_WGL_DEPTH_BITS_ARB,
+ 24,
+ 0};
+
+ const int* attribs;
+ if (isWebRender) {
+ attribs = kAttribsForWebRender;
+ } else {
+ attribs = kAttribs;
+ }
+
+ if (!wgl.mSymbols.fChoosePixelFormat(wgl.RootDc(), attribs, nullptr, 1,
+ &chosenFormat, &foundFormats)) {
+ foundFormats = 0;
+ }
+ }
+ if (!foundFormats) return nullptr;
+
+ // We need to make sure we call SetPixelFormat -after- calling
+ // EnsureInitialized, otherwise it can load/unload the dll and
+ // wglCreateContext will fail.
+
+ SetPixelFormat(dc, chosenFormat, nullptr);
+ const auto context = sWGLLib.CreateContextWithFallback(dc, false);
+ if (!context) return nullptr;
+
+ const RefPtr<GLContextWGL> gl = new GLContextWGL({}, dc, context);
+ cleanupDc.release();
+ gl->mIsDoubleBuffered = true;
+ if (!gl->Init()) return nullptr;
+
+ return gl;
+}
+
+already_AddRefed<GLContext> GLContextProviderWGL::CreateForCompositorWidget(
+ CompositorWidget* aCompositorWidget, bool aHardwareWebRender,
+ bool aForceAccelerated) {
+ if (!aCompositorWidget) {
+ MOZ_ASSERT(false);
+ return nullptr;
+ }
+ return CreateForWidget(aCompositorWidget->AsWindows()->GetHwnd(),
+ aHardwareWebRender, aForceAccelerated)
+ .forget();
+}
+
+/*static*/
+already_AddRefed<GLContext> GLContextProviderWGL::CreateHeadless(
+ const GLContextCreateDesc& desc, nsACString* const out_failureId) {
+ auto& wgl = sWGLLib;
+ if (!wgl.EnsureInitialized()) return nullptr;
+
+ int chosenFormat;
+ UINT foundFormats = 0;
+
+ if (!foundFormats) {
+ const int kAttribs[] = {LOCAL_WGL_DRAW_TO_PBUFFER_ARB,
+ true,
+ LOCAL_WGL_SUPPORT_OPENGL_ARB,
+ true,
+ LOCAL_WGL_ACCELERATION_ARB,
+ LOCAL_WGL_FULL_ACCELERATION_ARB,
+ 0};
+ if (!wgl.mSymbols.fChoosePixelFormat(wgl.RootDc(), kAttribs, nullptr, 1,
+ &chosenFormat, &foundFormats)) {
+ foundFormats = 0;
+ }
+ }
+ if (!foundFormats) {
+ const int kAttribs[] = {LOCAL_WGL_DRAW_TO_PBUFFER_ARB, true,
+ LOCAL_WGL_SUPPORT_OPENGL_ARB, true, 0};
+ if (!wgl.mSymbols.fChoosePixelFormat(wgl.RootDc(), kAttribs, nullptr, 1,
+ &chosenFormat, &foundFormats)) {
+ foundFormats = 0;
+ }
+ }
+ if (!foundFormats) return nullptr;
+ const int kPbufferAttribs[] = {0};
+ const auto pbuffer = wgl.mSymbols.fCreatePbuffer(wgl.RootDc(), chosenFormat,
+ 1, 1, kPbufferAttribs);
+ if (!pbuffer) return nullptr;
+ auto cleanupPbuffer =
+ MakeScopeExit([&]() { (void)wgl.mSymbols.fDestroyPbuffer(pbuffer); });
+
+ const auto dc = wgl.mSymbols.fGetPbufferDC(pbuffer);
+ if (!dc) return nullptr;
+ auto cleanupDc = MakeScopeExit(
+ [&]() { (void)wgl.mSymbols.fReleasePbufferDC(pbuffer, dc); });
+
+ const auto context = wgl.CreateContextWithFallback(dc, true);
+ if (!context) return nullptr;
+
+ const auto fullDesc = GLContextDesc{desc, true};
+ const RefPtr<GLContextWGL> gl =
+ new GLContextWGL(fullDesc, pbuffer, dc, context, chosenFormat);
+ cleanupPbuffer.release();
+ cleanupDc.release();
+ if (!gl->Init()) return nullptr;
+
+ return RefPtr<GLContext>(gl.get()).forget();
+}
+
+/*static*/
+GLContext* GLContextProviderWGL::GetGlobalContext() { return nullptr; }
+
+/*static*/
+void GLContextProviderWGL::Shutdown() {}
+
+} /* namespace gl */
+} /* namespace mozilla */