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-rw-r--r--gfx/ipc/GPUProcessHost.cpp249
1 files changed, 249 insertions, 0 deletions
diff --git a/gfx/ipc/GPUProcessHost.cpp b/gfx/ipc/GPUProcessHost.cpp
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+++ b/gfx/ipc/GPUProcessHost.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "GPUProcessHost.h"
+#include "chrome/common/process_watcher.h"
+#include "gfxPlatform.h"
+#include "mozilla/dom/ContentParent.h"
+#include "mozilla/gfx/GPUChild.h"
+#include "mozilla/gfx/Logging.h"
+#include "mozilla/layers/SynchronousTask.h"
+#include "mozilla/Preferences.h"
+#include "mozilla/StaticPrefs_layers.h"
+#include "VRGPUChild.h"
+#include "mozilla/ipc/ProcessUtils.h"
+#ifdef MOZ_WIDGET_ANDROID
+# include "mozilla/java/GeckoProcessManagerWrappers.h"
+#endif
+
+namespace mozilla {
+namespace gfx {
+
+using namespace ipc;
+
+GPUProcessHost::GPUProcessHost(Listener* aListener)
+ : GeckoChildProcessHost(GeckoProcessType_GPU),
+ mListener(aListener),
+ mTaskFactory(this),
+ mLaunchPhase(LaunchPhase::Unlaunched),
+ mProcessToken(0),
+ mShutdownRequested(false),
+ mChannelClosed(false) {
+ MOZ_COUNT_CTOR(GPUProcessHost);
+}
+
+GPUProcessHost::~GPUProcessHost() { MOZ_COUNT_DTOR(GPUProcessHost); }
+
+bool GPUProcessHost::Launch(StringVector aExtraOpts) {
+ MOZ_ASSERT(mLaunchPhase == LaunchPhase::Unlaunched);
+ MOZ_ASSERT(!mGPUChild);
+ MOZ_ASSERT(!gfxPlatform::IsHeadless());
+
+ mPrefSerializer = MakeUnique<ipc::SharedPreferenceSerializer>();
+ if (!mPrefSerializer->SerializeToSharedMemory(GeckoProcessType_GPU,
+ /* remoteType */ ""_ns)) {
+ return false;
+ }
+ mPrefSerializer->AddSharedPrefCmdLineArgs(*this, aExtraOpts);
+
+#if defined(XP_WIN) && defined(MOZ_SANDBOX)
+ mSandboxLevel = Preferences::GetInt("security.sandbox.gpu.level");
+#endif
+
+ mLaunchPhase = LaunchPhase::Waiting;
+ mLaunchTime = TimeStamp::Now();
+
+ if (!GeckoChildProcessHost::AsyncLaunch(aExtraOpts)) {
+ mLaunchPhase = LaunchPhase::Complete;
+ mPrefSerializer = nullptr;
+ return false;
+ }
+ return true;
+}
+
+bool GPUProcessHost::WaitForLaunch() {
+ if (mLaunchPhase == LaunchPhase::Complete) {
+ return !!mGPUChild;
+ }
+
+ int32_t timeoutMs =
+ StaticPrefs::layers_gpu_process_startup_timeout_ms_AtStartup();
+
+ // If one of the following environment variables are set we can effectively
+ // ignore the timeout - as we can guarantee the compositor process will be
+ // terminated
+ if (PR_GetEnv("MOZ_DEBUG_CHILD_PROCESS") ||
+ PR_GetEnv("MOZ_DEBUG_CHILD_PAUSE")) {
+ timeoutMs = 0;
+ }
+
+ // Our caller expects the connection to be finished after we return, so we
+ // immediately set up the IPDL actor and fire callbacks. The IO thread will
+ // still dispatch a notification to the main thread - we'll just ignore it.
+ bool result = GeckoChildProcessHost::WaitUntilConnected(timeoutMs);
+ InitAfterConnect(result);
+ return result;
+}
+
+void GPUProcessHost::OnChannelConnected(base::ProcessId peer_pid) {
+ MOZ_ASSERT(!NS_IsMainThread());
+
+ GeckoChildProcessHost::OnChannelConnected(peer_pid);
+
+ // Post a task to the main thread. Take the lock because mTaskFactory is not
+ // thread-safe.
+ RefPtr<Runnable> runnable;
+ {
+ MonitorAutoLock lock(mMonitor);
+ runnable =
+ mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelConnectedTask);
+ }
+ NS_DispatchToMainThread(runnable);
+}
+
+void GPUProcessHost::OnChannelConnectedTask() {
+ if (mLaunchPhase == LaunchPhase::Waiting) {
+ InitAfterConnect(true);
+ }
+}
+
+void GPUProcessHost::OnChannelErrorTask() {
+ if (mLaunchPhase == LaunchPhase::Waiting) {
+ InitAfterConnect(false);
+ }
+}
+
+static uint64_t sProcessTokenCounter = 0;
+
+void GPUProcessHost::InitAfterConnect(bool aSucceeded) {
+ MOZ_ASSERT(mLaunchPhase == LaunchPhase::Waiting);
+ MOZ_ASSERT(!mGPUChild);
+
+ mLaunchPhase = LaunchPhase::Complete;
+ mPrefSerializer = nullptr;
+
+ if (aSucceeded) {
+ mProcessToken = ++sProcessTokenCounter;
+ mGPUChild = MakeRefPtr<GPUChild>(this);
+ DebugOnly<bool> rv = TakeInitialEndpoint().Bind(mGPUChild.get());
+ MOZ_ASSERT(rv);
+
+ mGPUChild->Init();
+
+#ifdef MOZ_WIDGET_ANDROID
+ nsCOMPtr<nsIEventTarget> launcherThread(GetIPCLauncher());
+ MOZ_ASSERT(launcherThread);
+ layers::SynchronousTask task(
+ "GeckoProcessManager::GetCompositorSurfaceManager");
+
+ launcherThread->Dispatch(NS_NewRunnableFunction(
+ "GeckoProcessManager::GetCompositorSurfaceManager", [&]() {
+ layers::AutoCompleteTask complete(&task);
+ mCompositorSurfaceManager =
+ java::GeckoProcessManager::GetCompositorSurfaceManager();
+ }));
+
+ task.Wait();
+#endif
+ }
+
+ if (mListener) {
+ mListener->OnProcessLaunchComplete(this);
+ }
+}
+
+void GPUProcessHost::Shutdown(bool aUnexpectedShutdown) {
+ MOZ_ASSERT(!mShutdownRequested);
+
+ mListener = nullptr;
+
+ if (mGPUChild) {
+ // OnChannelClosed uses this to check if the shutdown was expected or
+ // unexpected.
+ mShutdownRequested = true;
+
+ if (aUnexpectedShutdown) {
+ mGPUChild->OnUnexpectedShutdown();
+ }
+
+ // The channel might already be closed if we got here unexpectedly.
+ if (!mChannelClosed) {
+ if (VRGPUChild::IsCreated()) {
+ VRGPUChild::Get()->Close();
+ }
+ mGPUChild->SendShutdownVR();
+ mGPUChild->Close();
+ }
+
+#ifndef NS_FREE_PERMANENT_DATA
+ // No need to communicate shutdown, the GPU process doesn't need to
+ // communicate anything back.
+ KillHard("NormalShutdown");
+#endif
+
+ // If we're shutting down unexpectedly, we're in the middle of handling an
+ // ActorDestroy for PGPUChild, which is still on the stack. We'll return
+ // back to OnChannelClosed.
+ //
+ // Otherwise, we'll wait for OnChannelClose to be called whenever PGPUChild
+ // acknowledges shutdown.
+ return;
+ }
+
+ DestroyProcess();
+}
+
+void GPUProcessHost::OnChannelClosed() {
+ mChannelClosed = true;
+
+ if (!mShutdownRequested && mListener) {
+ // This is an unclean shutdown. Notify our listener that we're going away.
+ mListener->OnProcessUnexpectedShutdown(this);
+ } else {
+ DestroyProcess();
+ }
+
+ // Release the actor.
+ GPUChild::Destroy(std::move(mGPUChild));
+ MOZ_ASSERT(!mGPUChild);
+}
+
+void GPUProcessHost::KillHard(const char* aReason) {
+ ProcessHandle handle = GetChildProcessHandle();
+ if (!base::KillProcess(handle, base::PROCESS_END_KILLED_BY_USER)) {
+ NS_WARNING("failed to kill subprocess!");
+ }
+
+ SetAlreadyDead();
+}
+
+uint64_t GPUProcessHost::GetProcessToken() const { return mProcessToken; }
+
+void GPUProcessHost::KillProcess() { KillHard("DiagnosticKill"); }
+
+void GPUProcessHost::CrashProcess() { mGPUChild->SendCrashProcess(); }
+
+void GPUProcessHost::DestroyProcess() {
+ // Cancel all tasks. We don't want anything triggering after our caller
+ // expects this to go away.
+ {
+ MonitorAutoLock lock(mMonitor);
+ mTaskFactory.RevokeAll();
+ }
+
+ GetCurrentSerialEventTarget()->Dispatch(
+ NS_NewRunnableFunction("DestroyProcessRunnable", [this] { Destroy(); }));
+}
+
+#ifdef MOZ_WIDGET_ANDROID
+java::CompositorSurfaceManager::Param
+GPUProcessHost::GetCompositorSurfaceManager() {
+ return mCompositorSurfaceManager;
+}
+#endif
+
+} // namespace gfx
+} // namespace mozilla