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diff --git a/gfx/layers/AndroidHardwareBuffer.h b/gfx/layers/AndroidHardwareBuffer.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_LAYERS_ANDROID_HARDWARE_BUFFER
+#define MOZILLA_LAYERS_ANDROID_HARDWARE_BUFFER
+
+#include <android/hardware_buffer.h>
+#include <atomic>
+#include <unordered_map>
+
+#include "mozilla/layers/TextureClient.h"
+#include "mozilla/gfx/Types.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/Monitor.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/StaticPtr.h"
+#include "mozilla/ThreadSafeWeakPtr.h"
+
+namespace mozilla {
+namespace layers {
+
+/**
+ * AndroidHardwareBufferApi provides apis for managing AHardwareBuffer.
+ * The apis are supported since Android O(APIVersion 26).
+ */
+class AndroidHardwareBufferApi final {
+ public:
+ static void Init();
+ static void Shutdown();
+
+ static AndroidHardwareBufferApi* Get() { return sInstance; }
+
+ void Allocate(const AHardwareBuffer_Desc* aDesc,
+ AHardwareBuffer** aOutBuffer);
+ void Acquire(AHardwareBuffer* aBuffer);
+ void Release(AHardwareBuffer* aBuffer);
+ void Describe(const AHardwareBuffer* aBuffer, AHardwareBuffer_Desc* aOutDesc);
+ int Lock(AHardwareBuffer* aBuffer, uint64_t aUsage, int32_t aFence,
+ const ARect* aRect, void** aOutVirtualAddress);
+ int Unlock(AHardwareBuffer* aBuffer, int32_t* aFence);
+ int SendHandleToUnixSocket(const AHardwareBuffer* aBuffer, int aSocketFd);
+ int RecvHandleFromUnixSocket(int aSocketFd, AHardwareBuffer** aOutBuffer);
+
+ private:
+ AndroidHardwareBufferApi();
+ bool Load();
+
+ using _AHardwareBuffer_allocate = int (*)(const AHardwareBuffer_Desc* desc,
+ AHardwareBuffer** outBuffer);
+ using _AHardwareBuffer_acquire = void (*)(AHardwareBuffer* buffer);
+ using _AHardwareBuffer_release = void (*)(AHardwareBuffer* buffer);
+ using _AHardwareBuffer_describe = void (*)(const AHardwareBuffer* buffer,
+ AHardwareBuffer_Desc* outDesc);
+ using _AHardwareBuffer_lock = int (*)(AHardwareBuffer* buffer, uint64_t usage,
+ int32_t fence, const ARect* rect,
+ void** outVirtualAddress);
+ using _AHardwareBuffer_unlock = int (*)(AHardwareBuffer* buffer,
+ int32_t* fence);
+ using _AHardwareBuffer_sendHandleToUnixSocket =
+ int (*)(const AHardwareBuffer* buffer, int socketFd);
+ using _AHardwareBuffer_recvHandleFromUnixSocket =
+ int (*)(int socketFd, AHardwareBuffer** outBuffer);
+
+ _AHardwareBuffer_allocate mAHardwareBuffer_allocate = nullptr;
+ _AHardwareBuffer_acquire mAHardwareBuffer_acquire = nullptr;
+ _AHardwareBuffer_release mAHardwareBuffer_release = nullptr;
+ _AHardwareBuffer_describe mAHardwareBuffer_describe = nullptr;
+ _AHardwareBuffer_lock mAHardwareBuffer_lock = nullptr;
+ _AHardwareBuffer_unlock mAHardwareBuffer_unlock = nullptr;
+ _AHardwareBuffer_sendHandleToUnixSocket
+ mAHardwareBuffer_sendHandleToUnixSocket = nullptr;
+ _AHardwareBuffer_recvHandleFromUnixSocket
+ mAHardwareBuffer_recvHandleFromUnixSocket = nullptr;
+
+ static StaticAutoPtr<AndroidHardwareBufferApi> sInstance;
+};
+
+/**
+ * AndroidHardwareBuffer is a wrapper of AHardwareBuffer. AHardwareBuffer wraps
+ * android GraphicBuffer. It is supported since Android O(APIVersion 26).
+ * The manager is mainly used for release fences delivery from
+ * host side to client side.
+ */
+class AndroidHardwareBuffer
+ : public SupportsThreadSafeWeakPtr<AndroidHardwareBuffer> {
+ public:
+ MOZ_DECLARE_REFCOUNTED_TYPENAME(AndroidHardwareBuffer)
+
+ static already_AddRefed<AndroidHardwareBuffer> Create(
+ gfx::IntSize aSize, gfx::SurfaceFormat aFormat);
+
+ virtual ~AndroidHardwareBuffer();
+
+ int Lock(uint64_t aUsage, const ARect* aRect, void** aOutVirtualAddress);
+ int Unlock();
+
+ AHardwareBuffer* GetNativeBuffer() const { return mNativeBuffer; }
+
+ void SetAcquireFence(ipc::FileDescriptor&& aFenceFd);
+
+ void SetReleaseFence(ipc::FileDescriptor&& aFenceFd);
+
+ ipc::FileDescriptor GetAndResetReleaseFence();
+
+ ipc::FileDescriptor GetAndResetAcquireFence();
+
+ ipc::FileDescriptor GetAcquireFence();
+
+ const gfx::IntSize mSize;
+ const uint32_t mStride;
+ const gfx::SurfaceFormat mFormat;
+ const uint64_t mId;
+
+ protected:
+ AndroidHardwareBuffer(AHardwareBuffer* aNativeBuffer, gfx::IntSize aSize,
+ uint32_t aStride, gfx::SurfaceFormat aFormat,
+ uint64_t aId);
+
+ void SetReleaseFence(ipc::FileDescriptor&& aFenceFd,
+ const MonitorAutoLock& aAutoLock);
+
+ AHardwareBuffer* mNativeBuffer;
+
+ // When true, AndroidHardwareBuffer is registered to
+ // AndroidHardwareBufferManager.
+ bool mIsRegistered;
+
+ // protected by AndroidHardwareBufferManager::mMonitor
+
+ // FileDescriptor of release fence.
+ // Release fence is a fence that is used for waiting until usage/composite of
+ // AHardwareBuffer is ended. The fence is delivered via ImageBridge.
+ ipc::FileDescriptor mReleaseFenceFd;
+
+ // FileDescriptor of acquire fence.
+ // Acquire fence is a fence that is used for waiting until rendering to
+ // its AHardwareBuffer is completed.
+ ipc::FileDescriptor mAcquireFenceFd;
+
+ static uint64_t GetNextId();
+
+ friend class AndroidHardwareBufferManager;
+};
+
+/**
+ * AndroidHardwareBufferManager manages AndroidHardwareBuffers that is
+ * allocated by client side.
+ * Host side only uses mMonitor for thread safety of AndroidHardwareBuffer.
+ */
+class AndroidHardwareBufferManager {
+ public:
+ static void Init();
+ static void Shutdown();
+
+ AndroidHardwareBufferManager();
+
+ static AndroidHardwareBufferManager* Get() { return sInstance; }
+
+ void Register(RefPtr<AndroidHardwareBuffer> aBuffer);
+
+ void Unregister(AndroidHardwareBuffer* aBuffer);
+
+ already_AddRefed<AndroidHardwareBuffer> GetBuffer(uint64_t aBufferId);
+
+ Monitor& GetMonitor() { return mMonitor; }
+
+ private:
+ Monitor mMonitor MOZ_UNANNOTATED;
+ std::unordered_map<uint64_t, ThreadSafeWeakPtr<AndroidHardwareBuffer>>
+ mBuffers;
+
+ static StaticAutoPtr<AndroidHardwareBufferManager> sInstance;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif