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-rw-r--r--gfx/layers/apz/src/InputQueue.cpp1211
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diff --git a/gfx/layers/apz/src/InputQueue.cpp b/gfx/layers/apz/src/InputQueue.cpp
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+++ b/gfx/layers/apz/src/InputQueue.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "InputQueue.h"
+
+#include <inttypes.h>
+
+#include "AsyncPanZoomController.h"
+
+#include "GestureEventListener.h"
+#include "InputBlockState.h"
+#include "mozilla/Assertions.h"
+#include "mozilla/EventForwards.h"
+#include "mozilla/layers/APZInputBridge.h"
+#include "mozilla/layers/APZThreadUtils.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/ToString.h"
+#include "OverscrollHandoffState.h"
+#include "QueuedInput.h"
+#include "mozilla/StaticPrefs_apz.h"
+#include "mozilla/StaticPrefs_layout.h"
+#include "mozilla/StaticPrefs_ui.h"
+
+static mozilla::LazyLogModule sApzInpLog("apz.inputqueue");
+#define INPQ_LOG(...) MOZ_LOG(sApzInpLog, LogLevel::Debug, (__VA_ARGS__))
+
+namespace mozilla {
+namespace layers {
+
+InputQueue::InputQueue() = default;
+
+InputQueue::~InputQueue() { mQueuedInputs.Clear(); }
+
+APZEventResult InputQueue::ReceiveInputEvent(
+ const RefPtr<AsyncPanZoomController>& aTarget,
+ TargetConfirmationFlags aFlags, InputData& aEvent,
+ const Maybe<nsTArray<TouchBehaviorFlags>>& aTouchBehaviors) {
+ APZThreadUtils::AssertOnControllerThread();
+
+ AutoRunImmediateTimeout timeoutRunner{this};
+
+ switch (aEvent.mInputType) {
+ case MULTITOUCH_INPUT: {
+ const MultiTouchInput& event = aEvent.AsMultiTouchInput();
+ return ReceiveTouchInput(aTarget, aFlags, event, aTouchBehaviors);
+ }
+
+ case SCROLLWHEEL_INPUT: {
+ const ScrollWheelInput& event = aEvent.AsScrollWheelInput();
+ return ReceiveScrollWheelInput(aTarget, aFlags, event);
+ }
+
+ case PANGESTURE_INPUT: {
+ const PanGestureInput& event = aEvent.AsPanGestureInput();
+ return ReceivePanGestureInput(aTarget, aFlags, event);
+ }
+
+ case PINCHGESTURE_INPUT: {
+ const PinchGestureInput& event = aEvent.AsPinchGestureInput();
+ return ReceivePinchGestureInput(aTarget, aFlags, event);
+ }
+
+ case MOUSE_INPUT: {
+ MouseInput& event = aEvent.AsMouseInput();
+ return ReceiveMouseInput(aTarget, aFlags, event);
+ }
+
+ case KEYBOARD_INPUT: {
+ // Every keyboard input must have a confirmed target
+ MOZ_ASSERT(aTarget && aFlags.mTargetConfirmed);
+
+ const KeyboardInput& event = aEvent.AsKeyboardInput();
+ return ReceiveKeyboardInput(aTarget, aFlags, event);
+ }
+
+ default: {
+ // The `mStatus` for other input type is only used by tests, so just
+ // pass through the return value of HandleInputEvent() for now.
+ APZEventResult result(aTarget, aFlags);
+ nsEventStatus status =
+ aTarget->HandleInputEvent(aEvent, aTarget->GetTransformToThis());
+ switch (status) {
+ case nsEventStatus_eIgnore:
+ result.SetStatusAsIgnore();
+ break;
+ case nsEventStatus_eConsumeNoDefault:
+ result.SetStatusAsConsumeNoDefault();
+ break;
+ case nsEventStatus_eConsumeDoDefault:
+ result.SetStatusAsConsumeDoDefault(aTarget);
+ break;
+ default:
+ MOZ_ASSERT_UNREACHABLE("An invalid status");
+ break;
+ }
+ return result;
+ }
+ }
+}
+
+APZEventResult InputQueue::ReceiveTouchInput(
+ const RefPtr<AsyncPanZoomController>& aTarget,
+ TargetConfirmationFlags aFlags, const MultiTouchInput& aEvent,
+ const Maybe<nsTArray<TouchBehaviorFlags>>& aTouchBehaviors) {
+ APZEventResult result(aTarget, aFlags);
+
+ RefPtr<TouchBlockState> block;
+ bool waitingForContentResponse = false;
+ if (aEvent.mType == MultiTouchInput::MULTITOUCH_START) {
+ nsTArray<TouchBehaviorFlags> currentBehaviors;
+ bool haveBehaviors = false;
+ if (mActiveTouchBlock) {
+ haveBehaviors =
+ mActiveTouchBlock->GetAllowedTouchBehaviors(currentBehaviors);
+ // If the behaviours aren't set, but the main-thread response timer on
+ // the block is expired we still treat it as though it has behaviors,
+ // because in that case we still want to interrupt the fast-fling and
+ // use the default behaviours.
+ haveBehaviors |= mActiveTouchBlock->IsContentResponseTimerExpired();
+ }
+
+ block = StartNewTouchBlock(aTarget, aFlags);
+ INPQ_LOG("started new touch block %p id %" PRIu64 " for target %p\n",
+ block.get(), block->GetBlockId(), aTarget.get());
+
+ // XXX using the chain from |block| here may be wrong in cases where the
+ // target isn't confirmed and the real target turns out to be something
+ // else. For now assume this is rare enough that it's not an issue.
+ if (mQueuedInputs.IsEmpty() && aEvent.mTouches.Length() == 1 &&
+ block->GetOverscrollHandoffChain()->HasFastFlungApzc() &&
+ haveBehaviors) {
+ // If we're already in a fast fling, and a single finger goes down, then
+ // we want special handling for the touch event, because it shouldn't get
+ // delivered to content. Note that we don't set this flag when going
+ // from a fast fling to a pinch state (i.e. second finger goes down while
+ // the first finger is moving).
+ block->SetDuringFastFling();
+ block->SetConfirmedTargetApzc(
+ aTarget, InputBlockState::TargetConfirmationState::eConfirmed,
+ nullptr /* the block was just created so it has no events */,
+ false /* not a scrollbar drag */);
+ block->SetAllowedTouchBehaviors(currentBehaviors);
+ INPQ_LOG("block %p tagged as fast-motion\n", block.get());
+ } else if (aTouchBehaviors) {
+ // If this block isn't started during a fast-fling, and APZCTM has
+ // provided touch behavior information, then put it on the block so
+ // that the ArePointerEventsConsumable call below can use it.
+ block->SetAllowedTouchBehaviors(*aTouchBehaviors);
+ }
+
+ CancelAnimationsForNewBlock(block);
+
+ waitingForContentResponse = MaybeRequestContentResponse(aTarget, block);
+ } else {
+ // for touch inputs that don't start a block, APZCTM shouldn't be giving
+ // us any touch behaviors.
+ MOZ_ASSERT(aTouchBehaviors.isNothing());
+
+ // If the active touch block is for a long tap, add new touch events into
+ // the original touch block, to ensure that they're only processed if the
+ // original touch block is not prevented.
+ block = mActiveTouchBlock && mActiveTouchBlock->ForLongTap()
+ ? mPrevActiveTouchBlock.get()
+ : mActiveTouchBlock.get();
+ if (!block) {
+ NS_WARNING(
+ "Received a non-start touch event while no touch blocks active!");
+ return result;
+ }
+
+ INPQ_LOG("received new touch event (type=%d) in block %p\n", aEvent.mType,
+ block.get());
+ }
+
+ result.mInputBlockId = block->GetBlockId();
+
+ // Note that the |aTarget| the APZCTM sent us may contradict the confirmed
+ // target set on the block. In this case the confirmed target (which may be
+ // null) should take priority. This is equivalent to just always using the
+ // target (confirmed or not) from the block.
+ RefPtr<AsyncPanZoomController> target = block->GetTargetApzc();
+
+ // XXX calling ArePointerEventsConsumable on |target| may be wrong here if
+ // the target isn't confirmed and the real target turns out to be something
+ // else. For now assume this is rare enough that it's not an issue.
+ PointerEventsConsumableFlags consumableFlags;
+ if (target) {
+ consumableFlags = target->ArePointerEventsConsumable(block, aEvent);
+ }
+ if (block->IsDuringFastFling()) {
+ INPQ_LOG("dropping event due to block %p being in fast motion\n",
+ block.get());
+ result.SetStatusForFastFling(*block, aFlags, consumableFlags, target);
+ } else { // handling depends on ArePointerEventsConsumable()
+ bool consumable = consumableFlags.IsConsumable();
+ const bool wasInSlop = block->IsInSlop();
+ if (block->UpdateSlopState(aEvent, consumable)) {
+ INPQ_LOG("dropping event due to block %p being in %sslop\n", block.get(),
+ consumable ? "" : "mini-");
+ result.SetStatusAsConsumeNoDefault();
+ } else {
+ // If all following conditions are met, we need to wait for a content
+ // response (again);
+ // 1) this is the first event bailing out from in-slop state after a
+ // long-tap event has been fired
+ // 2) there's any APZ-aware event listeners
+ // 3) the event block hasn't yet been prevented
+ //
+ // An example scenario;
+ // in the content there are two event listeners for `touchstart` and
+ // `touchmove` respectively, and doing `preventDefault()` in the
+ // `touchmove` event listener. Then if the user kept touching at a point
+ // until a long-tap event happens, then if the user started moving their
+ // finger, we have to wait for a content response twice, one is for
+ // `touchstart` and one is for `touchmove`.
+ if (wasInSlop &&
+ (block->WasLongTapProcessed() || block->IsWaitingLongTapResult()) &&
+ !block->IsTargetOriginallyConfirmed() && !block->ShouldDropEvents()) {
+ INPQ_LOG(
+ "bailing out from in-stop state in block %p after a long-tap "
+ "happened\n",
+ block.get());
+ block->ResetContentResponseTimerExpired();
+ ScheduleMainThreadTimeout(aTarget, block);
+ }
+ block->SetNeedsToWaitTouchMove(false);
+ result.SetStatusForTouchEvent(*block, aFlags, consumableFlags, target);
+ }
+ }
+ mQueuedInputs.AppendElement(MakeUnique<QueuedInput>(aEvent, *block));
+ ProcessQueue();
+
+ // If this block just started and is waiting for a content response, but
+ // also in a slop state (i.e. touchstart gets delivered to content but
+ // not any touchmoves), then we might end up in a situation where we don't
+ // get the content response until the timeout is hit because we never exit
+ // the slop state. But if that timeout is longer than the long-press timeout,
+ // then the long-press gets delayed too. Avoid that by scheduling a callback
+ // with the long-press timeout that will force the block to get processed.
+ int32_t longTapTimeout = StaticPrefs::ui_click_hold_context_menus_delay();
+ int32_t contentTimeout = StaticPrefs::apz_content_response_timeout();
+ if (waitingForContentResponse && longTapTimeout < contentTimeout &&
+ block->IsInSlop() && GestureEventListener::IsLongTapEnabled()) {
+ MOZ_ASSERT(aEvent.mType == MultiTouchInput::MULTITOUCH_START);
+ MOZ_ASSERT(!block->IsDuringFastFling());
+ RefPtr<Runnable> maybeLongTap = NewRunnableMethod<uint64_t>(
+ "layers::InputQueue::MaybeLongTapTimeout", this,
+ &InputQueue::MaybeLongTapTimeout, block->GetBlockId());
+ INPQ_LOG("scheduling maybe-long-tap timeout for target %p\n",
+ aTarget.get());
+ aTarget->PostDelayedTask(maybeLongTap.forget(), longTapTimeout);
+ }
+
+ return result;
+}
+
+APZEventResult InputQueue::ReceiveMouseInput(
+ const RefPtr<AsyncPanZoomController>& aTarget,
+ TargetConfirmationFlags aFlags, MouseInput& aEvent) {
+ APZEventResult result(aTarget, aFlags);
+
+ // On a new mouse down we can have a new target so we must force a new block
+ // with a new target.
+ bool newBlock = DragTracker::StartsDrag(aEvent);
+
+ RefPtr<DragBlockState> block = newBlock ? nullptr : mActiveDragBlock.get();
+ if (block && block->HasReceivedMouseUp()) {
+ block = nullptr;
+ }
+
+ if (!block && mDragTracker.InDrag()) {
+ // If there's no current drag block, but we're getting a move with a button
+ // down, we need to start a new drag block because we're obviously already
+ // in the middle of a drag (it probably got interrupted by something else).
+ INPQ_LOG(
+ "got a drag event outside a drag block, need to create a block to hold "
+ "it\n");
+ newBlock = true;
+ }
+
+ mDragTracker.Update(aEvent);
+
+ if (!newBlock && !block) {
+ // This input event is not in a drag block, so we're not doing anything
+ // with it, return eIgnore.
+ return result;
+ }
+
+ if (!block) {
+ MOZ_ASSERT(newBlock);
+ block = new DragBlockState(aTarget, aFlags, aEvent);
+
+ INPQ_LOG(
+ "started new drag block %p id %" PRIu64
+ "for %sconfirmed target %p; on scrollbar: %d; on scrollthumb: %d\n",
+ block.get(), block->GetBlockId(), aFlags.mTargetConfirmed ? "" : "un",
+ aTarget.get(), aFlags.mHitScrollbar, aFlags.mHitScrollThumb);
+
+ mActiveDragBlock = block;
+
+ if (aFlags.mHitScrollThumb || !aFlags.mHitScrollbar) {
+ // If we're running autoscroll, we'll always cancel it during the
+ // following call of CancelAnimationsForNewBlock. At this time,
+ // we don't want to fire `click` event on the web content for web-compat
+ // with Chrome. Therefore, we notify widget of it with the flag.
+ if ((aEvent.mType == MouseInput::MOUSE_DOWN ||
+ aEvent.mType == MouseInput::MOUSE_UP) &&
+ block->GetOverscrollHandoffChain()->HasAutoscrollApzc()) {
+ aEvent.mPreventClickEvent = true;
+ }
+ CancelAnimationsForNewBlock(block);
+ }
+ MaybeRequestContentResponse(aTarget, block);
+ }
+
+ result.mInputBlockId = block->GetBlockId();
+
+ mQueuedInputs.AppendElement(MakeUnique<QueuedInput>(aEvent, *block));
+ ProcessQueue();
+
+ if (DragTracker::EndsDrag(aEvent)) {
+ block->MarkMouseUpReceived();
+ }
+
+ // The event is part of a drag block and could potentially cause
+ // scrolling, so return DoDefault.
+ result.SetStatusAsConsumeDoDefault(*block);
+ return result;
+}
+
+APZEventResult InputQueue::ReceiveScrollWheelInput(
+ const RefPtr<AsyncPanZoomController>& aTarget,
+ TargetConfirmationFlags aFlags, const ScrollWheelInput& aEvent) {
+ APZEventResult result(aTarget, aFlags);
+
+ RefPtr<WheelBlockState> block = mActiveWheelBlock.get();
+ // If the block is not accepting new events we'll create a new input block
+ // (and therefore a new wheel transaction).
+ if (block &&
+ (!block->ShouldAcceptNewEvent() || block->MaybeTimeout(aEvent))) {
+ block = nullptr;
+ }
+
+ MOZ_ASSERT(!block || block->InTransaction());
+
+ if (!block) {
+ block = new WheelBlockState(aTarget, aFlags, aEvent);
+ INPQ_LOG("started new scroll wheel block %p id %" PRIu64
+ " for %starget %p\n",
+ block.get(), block->GetBlockId(),
+ aFlags.mTargetConfirmed ? "confirmed " : "", aTarget.get());
+
+ mActiveWheelBlock = block;
+
+ CancelAnimationsForNewBlock(block, ExcludeWheel);
+ MaybeRequestContentResponse(aTarget, block);
+ } else {
+ INPQ_LOG("received new wheel event in block %p\n", block.get());
+ }
+
+ result.mInputBlockId = block->GetBlockId();
+
+ // Note that the |aTarget| the APZCTM sent us may contradict the confirmed
+ // target set on the block. In this case the confirmed target (which may be
+ // null) should take priority. This is equivalent to just always using the
+ // target (confirmed or not) from the block, which is what
+ // ProcessQueue() does.
+ mQueuedInputs.AppendElement(MakeUnique<QueuedInput>(aEvent, *block));
+
+ // The WheelBlockState needs to affix a counter to the event before we process
+ // it. Note that the counter is affixed to the copy in the queue rather than
+ // |aEvent|.
+ block->Update(mQueuedInputs.LastElement()->Input()->AsScrollWheelInput());
+
+ ProcessQueue();
+
+ result.SetStatusAsConsumeDoDefault(*block);
+ return result;
+}
+
+APZEventResult InputQueue::ReceiveKeyboardInput(
+ const RefPtr<AsyncPanZoomController>& aTarget,
+ TargetConfirmationFlags aFlags, const KeyboardInput& aEvent) {
+ APZEventResult result(aTarget, aFlags);
+
+ RefPtr<KeyboardBlockState> block = mActiveKeyboardBlock.get();
+
+ // If the block is targeting a different Apzc than this keyboard event then
+ // we'll create a new input block
+ if (block && block->GetTargetApzc() != aTarget) {
+ block = nullptr;
+ }
+
+ if (!block) {
+ block = new KeyboardBlockState(aTarget);
+ INPQ_LOG("started new keyboard block %p id %" PRIu64 " for target %p\n",
+ block.get(), block->GetBlockId(), aTarget.get());
+
+ mActiveKeyboardBlock = block;
+ } else {
+ INPQ_LOG("received new keyboard event in block %p\n", block.get());
+ }
+
+ result.mInputBlockId = block->GetBlockId();
+
+ mQueuedInputs.AppendElement(MakeUnique<QueuedInput>(aEvent, *block));
+
+ ProcessQueue();
+
+ // If APZ is allowing passive listeners then we must dispatch the event to
+ // content, otherwise we can consume the event.
+ if (StaticPrefs::apz_keyboard_passive_listeners()) {
+ result.SetStatusAsConsumeDoDefault(*block);
+ } else {
+ result.SetStatusAsConsumeNoDefault();
+ }
+ return result;
+}
+
+static bool CanScrollTargetHorizontally(const PanGestureInput& aInitialEvent,
+ PanGestureBlockState* aBlock) {
+ PanGestureInput horizontalComponent = aInitialEvent;
+ horizontalComponent.mPanDisplacement.y = 0;
+ ScrollDirections allowedScrollDirections;
+ RefPtr<AsyncPanZoomController> horizontallyScrollableAPZC =
+ aBlock->GetOverscrollHandoffChain()->FindFirstScrollable(
+ horizontalComponent, &allowedScrollDirections,
+ OverscrollHandoffChain::IncludeOverscroll::No);
+ return horizontallyScrollableAPZC &&
+ horizontallyScrollableAPZC == aBlock->GetTargetApzc() &&
+ allowedScrollDirections.contains(ScrollDirection::eHorizontal);
+}
+
+APZEventResult InputQueue::ReceivePanGestureInput(
+ const RefPtr<AsyncPanZoomController>& aTarget,
+ TargetConfirmationFlags aFlags, const PanGestureInput& aEvent) {
+ APZEventResult result(aTarget, aFlags);
+
+ if (aEvent.mType == PanGestureInput::PANGESTURE_MAYSTART ||
+ aEvent.mType == PanGestureInput::PANGESTURE_CANCELLED) {
+ // Ignore these events for now.
+ result.SetStatusAsConsumeDoDefault(aTarget);
+ return result;
+ }
+
+ if (aEvent.mType == PanGestureInput::PANGESTURE_INTERRUPTED) {
+ if (RefPtr<PanGestureBlockState> block = mActivePanGestureBlock.get()) {
+ mQueuedInputs.AppendElement(MakeUnique<QueuedInput>(aEvent, *block));
+ ProcessQueue();
+ }
+ result.SetStatusAsIgnore();
+ return result;
+ }
+
+ RefPtr<PanGestureBlockState> block;
+ if (aEvent.mType != PanGestureInput::PANGESTURE_START) {
+ block = mActivePanGestureBlock.get();
+ }
+
+ PanGestureInput event = aEvent;
+
+ // Below `SetStatusAsConsumeDoDefault()` preserves `mHandledResult` of
+ // `result` which was set in the ctor of APZEventResult at the top of this
+ // function based on `aFlag` so that the `mHandledResult` value is reliable to
+ // tell whether the event will be handled by the root content APZC at least
+ // for swipe-navigation stuff. E.g. if a pan-start event scrolled the root
+ // scroll container, we don't need to anything for swipe-navigation.
+ result.SetStatusAsConsumeDoDefault();
+
+ if (!block || block->WasInterrupted()) {
+ if (event.mType == PanGestureInput::PANGESTURE_MOMENTUMSTART ||
+ event.mType == PanGestureInput::PANGESTURE_MOMENTUMPAN ||
+ event.mType == PanGestureInput::PANGESTURE_MOMENTUMEND) {
+ // If there are momentum events after an interruption, discard them.
+ // However, if there is a non-momentum event (indicating the user
+ // continued scrolling on the touchpad), a new input block is started
+ // by turning the event into a pan-start below.
+ return result;
+ }
+ if (event.mType != PanGestureInput::PANGESTURE_START) {
+ // Only PANGESTURE_START events are allowed to start a new pan gesture
+ // block, but we really want to start a new block here, so we magically
+ // turn this input into a PANGESTURE_START.
+ INPQ_LOG(
+ "transmogrifying pan input %d to PANGESTURE_START for new block\n",
+ event.mType);
+ event.mType = PanGestureInput::PANGESTURE_START;
+ }
+ block = new PanGestureBlockState(aTarget, aFlags, event);
+ INPQ_LOG("started new pan gesture block %p id %" PRIu64 " for target %p\n",
+ block.get(), block->GetBlockId(), aTarget.get());
+
+ mActivePanGestureBlock = block;
+
+ CancelAnimationsForNewBlock(block);
+ const bool waitingForContentResponse =
+ MaybeRequestContentResponse(aTarget, block);
+
+ if (event.AllowsSwipe() && !CanScrollTargetHorizontally(event, block)) {
+ // We will ask the browser whether this pan event is going to be used for
+ // swipe or not, so we need to wait the response.
+ block->SetNeedsToWaitForBrowserGestureResponse(true);
+ if (!waitingForContentResponse) {
+ ScheduleMainThreadTimeout(aTarget, block);
+ }
+ if (aFlags.mTargetConfirmed) {
+ // This event may trigger a swipe gesture, depending on what our caller
+ // wants to do it. We need to suspend handling of this block until we
+ // get a content response which will tell us whether to proceed or abort
+ // the block.
+ block->SetNeedsToWaitForContentResponse(true);
+
+ // Inform our caller that we haven't scrolled in response to the event
+ // and that a swipe can be started from this event if desired.
+ result.SetStatusAsIgnore();
+ }
+ }
+ } else {
+ INPQ_LOG("received new pan event (type=%d) in block %p\n", aEvent.mType,
+ block.get());
+ }
+
+ result.mInputBlockId = block->GetBlockId();
+
+ // Note that the |aTarget| the APZCTM sent us may contradict the confirmed
+ // target set on the block. In this case the confirmed target (which may be
+ // null) should take priority. This is equivalent to just always using the
+ // target (confirmed or not) from the block, which is what
+ // ProcessQueue() does.
+ mQueuedInputs.AppendElement(MakeUnique<QueuedInput>(event, *block));
+ ProcessQueue();
+
+ return result;
+}
+
+APZEventResult InputQueue::ReceivePinchGestureInput(
+ const RefPtr<AsyncPanZoomController>& aTarget,
+ TargetConfirmationFlags aFlags, const PinchGestureInput& aEvent) {
+ APZEventResult result(aTarget, aFlags);
+
+ RefPtr<PinchGestureBlockState> block;
+ if (aEvent.mType != PinchGestureInput::PINCHGESTURE_START) {
+ block = mActivePinchGestureBlock.get();
+ }
+
+ result.SetStatusAsConsumeDoDefault(aTarget);
+
+ if (!block || block->WasInterrupted()) {
+ if (aEvent.mType != PinchGestureInput::PINCHGESTURE_START) {
+ // Only PINCHGESTURE_START events are allowed to start a new pinch gesture
+ // block.
+ INPQ_LOG("pinchgesture block %p was interrupted %d\n", block.get(),
+ block ? block->WasInterrupted() : 0);
+ return result;
+ }
+ block = new PinchGestureBlockState(aTarget, aFlags);
+ INPQ_LOG("started new pinch gesture block %p id %" PRIu64
+ " for target %p\n",
+ block.get(), block->GetBlockId(), aTarget.get());
+
+ mActivePinchGestureBlock = block;
+ block->SetNeedsToWaitForContentResponse(true);
+
+ CancelAnimationsForNewBlock(block);
+ MaybeRequestContentResponse(aTarget, block);
+ } else {
+ INPQ_LOG("received new pinch event (type=%d) in block %p\n", aEvent.mType,
+ block.get());
+ }
+
+ result.mInputBlockId = block->GetBlockId();
+
+ // Note that the |aTarget| the APZCTM sent us may contradict the confirmed
+ // target set on the block. In this case the confirmed target (which may be
+ // null) should take priority. This is equivalent to just always using the
+ // target (confirmed or not) from the block, which is what
+ // ProcessQueue() does.
+ mQueuedInputs.AppendElement(MakeUnique<QueuedInput>(aEvent, *block));
+ ProcessQueue();
+
+ return result;
+}
+
+void InputQueue::CancelAnimationsForNewBlock(InputBlockState* aBlock,
+ CancelAnimationFlags aExtraFlags) {
+ // We want to cancel animations here as soon as possible (i.e. without waiting
+ // for content responses) because a finger has gone down and we don't want to
+ // keep moving the content under the finger. However, to prevent "future"
+ // touchstart events from interfering with "past" animations (i.e. from a
+ // previous touch block that is still being processed) we only do this
+ // animation-cancellation if there are no older touch blocks still in the
+ // queue.
+ if (mQueuedInputs.IsEmpty()) {
+ aBlock->GetOverscrollHandoffChain()->CancelAnimations(
+ aExtraFlags | ExcludeOverscroll | ScrollSnap);
+ }
+}
+
+bool InputQueue::MaybeRequestContentResponse(
+ const RefPtr<AsyncPanZoomController>& aTarget,
+ CancelableBlockState* aBlock) {
+ bool waitForMainThread = false;
+ if (aBlock->IsTargetConfirmed()) {
+ // Content won't prevent-default this, so we can just set the flag directly.
+ INPQ_LOG("not waiting for content response on block %p\n", aBlock);
+ aBlock->SetContentResponse(false);
+ } else {
+ waitForMainThread = true;
+ }
+ if (aBlock->AsTouchBlock() &&
+ !aBlock->AsTouchBlock()->HasAllowedTouchBehaviors()) {
+ INPQ_LOG("waiting for main thread touch-action info on block %p\n", aBlock);
+ waitForMainThread = true;
+ }
+ if (waitForMainThread) {
+ // We either don't know for sure if aTarget is the right APZC, or we may
+ // need to wait to give content the opportunity to prevent-default the
+ // touch events. Either way we schedule a timeout so the main thread stuff
+ // can run.
+ ScheduleMainThreadTimeout(aTarget, aBlock);
+ }
+ return waitForMainThread;
+}
+
+uint64_t InputQueue::InjectNewTouchBlock(AsyncPanZoomController* aTarget) {
+ AutoRunImmediateTimeout timeoutRunner{this};
+ TouchBlockState* block = StartNewTouchBlockForLongTap(aTarget);
+ INPQ_LOG("injecting new touch block %p with id %" PRIu64 " and target %p\n",
+ block, block->GetBlockId(), aTarget);
+ ScheduleMainThreadTimeout(aTarget, block);
+ return block->GetBlockId();
+}
+
+TouchBlockState* InputQueue::StartNewTouchBlock(
+ const RefPtr<AsyncPanZoomController>& aTarget,
+ TargetConfirmationFlags aFlags) {
+ TouchBlockState* newBlock =
+ new TouchBlockState(aTarget, aFlags, mTouchCounter);
+
+ mActiveTouchBlock = newBlock;
+ return newBlock;
+}
+
+TouchBlockState* InputQueue::StartNewTouchBlockForLongTap(
+ const RefPtr<AsyncPanZoomController>& aTarget) {
+ TouchBlockState* newBlock = new TouchBlockState(
+ aTarget, TargetConfirmationFlags{true}, mTouchCounter);
+
+ TouchBlockState* currentBlock = GetCurrentTouchBlock();
+ // We should never enter here without a current touch block, because this
+ // codepath is invoked from the OnLongPress handler in
+ // AsyncPanZoomController, which should bail out if there is no current
+ // touch block.
+ MOZ_ASSERT(currentBlock);
+ newBlock->CopyPropertiesFrom(*currentBlock);
+ newBlock->SetForLongTap();
+
+ // Tell the original touch block that we are going to fire a long tap event.
+ // NOTE: If we get a new touch-move event while we are waiting for a response
+ // of the long-tap event, we need to wait it before processing the original
+ // touch block because if the long-tap event response prevents us from
+ // scrolling we must stop processing any subsequent touch-move events in the
+ // same block.
+ currentBlock->SetWaitingLongTapResult();
+
+ // We need to keep the current block alive, it will be used once after this
+ // new touch block for long-tap was processed.
+ mPrevActiveTouchBlock = currentBlock;
+ mActiveTouchBlock = newBlock;
+ return newBlock;
+}
+
+InputBlockState* InputQueue::GetCurrentBlock() const {
+ APZThreadUtils::AssertOnControllerThread();
+ return mQueuedInputs.IsEmpty() ? nullptr : mQueuedInputs[0]->Block();
+}
+
+TouchBlockState* InputQueue::GetCurrentTouchBlock() const {
+ InputBlockState* block = GetCurrentBlock();
+ return block ? block->AsTouchBlock() : mActiveTouchBlock.get();
+}
+
+WheelBlockState* InputQueue::GetCurrentWheelBlock() const {
+ InputBlockState* block = GetCurrentBlock();
+ return block ? block->AsWheelBlock() : mActiveWheelBlock.get();
+}
+
+DragBlockState* InputQueue::GetCurrentDragBlock() const {
+ InputBlockState* block = GetCurrentBlock();
+ return block ? block->AsDragBlock() : mActiveDragBlock.get();
+}
+
+PanGestureBlockState* InputQueue::GetCurrentPanGestureBlock() const {
+ InputBlockState* block = GetCurrentBlock();
+ return block ? block->AsPanGestureBlock() : mActivePanGestureBlock.get();
+}
+
+PinchGestureBlockState* InputQueue::GetCurrentPinchGestureBlock() const {
+ InputBlockState* block = GetCurrentBlock();
+ return block ? block->AsPinchGestureBlock() : mActivePinchGestureBlock.get();
+}
+
+KeyboardBlockState* InputQueue::GetCurrentKeyboardBlock() const {
+ InputBlockState* block = GetCurrentBlock();
+ return block ? block->AsKeyboardBlock() : mActiveKeyboardBlock.get();
+}
+
+WheelBlockState* InputQueue::GetActiveWheelTransaction() const {
+ WheelBlockState* block = mActiveWheelBlock.get();
+ if (!block || !block->InTransaction()) {
+ return nullptr;
+ }
+ return block;
+}
+
+bool InputQueue::HasReadyTouchBlock() const {
+ return !mQueuedInputs.IsEmpty() &&
+ mQueuedInputs[0]->Block()->AsTouchBlock() &&
+ mQueuedInputs[0]->Block()->AsTouchBlock()->IsReadyForHandling();
+}
+
+bool InputQueue::AllowScrollHandoff() const {
+ if (GetCurrentWheelBlock()) {
+ return GetCurrentWheelBlock()->AllowScrollHandoff();
+ }
+ if (GetCurrentPanGestureBlock()) {
+ return GetCurrentPanGestureBlock()->AllowScrollHandoff();
+ }
+ if (GetCurrentKeyboardBlock()) {
+ return GetCurrentKeyboardBlock()->AllowScrollHandoff();
+ }
+ return true;
+}
+
+bool InputQueue::IsDragOnScrollbar(bool aHitScrollbar) {
+ if (!mDragTracker.InDrag()) {
+ return false;
+ }
+ // Now that we know we are in a drag, get the info from the drag tracker.
+ // We keep it in the tracker rather than the block because the block can get
+ // interrupted by something else (like a wheel event) and then a new block
+ // will get created without the info we want. The tracker will persist though.
+ return mDragTracker.IsOnScrollbar(aHitScrollbar);
+}
+
+void InputQueue::ScheduleMainThreadTimeout(
+ const RefPtr<AsyncPanZoomController>& aTarget,
+ CancelableBlockState* aBlock) {
+ INPQ_LOG("scheduling main thread timeout for target %p\n", aTarget.get());
+ RefPtr<Runnable> timeoutTask = NewRunnableMethod<uint64_t>(
+ "layers::InputQueue::MainThreadTimeout", this,
+ &InputQueue::MainThreadTimeout, aBlock->GetBlockId());
+ int32_t timeout = StaticPrefs::apz_content_response_timeout();
+ if (timeout == 0) {
+ // If the timeout is zero, treat it as a request to ignore any main
+ // thread confirmation and unconditionally use fallback behaviour for
+ // when a timeout is reached. This codepath is used by tests that
+ // want to exercise the fallback behaviour.
+ // To ensure the fallback behaviour is used unconditionally, the timeout
+ // is run right away instead of using PostDelayedTask(). However,
+ // we can't run it right here, because MainThreadTimeout() expects that
+ // the input block has at least one input event in mQueuedInputs, and
+ // the event that triggered this call may not have been added to
+ // mQueuedInputs yet.
+ mImmediateTimeout = std::move(timeoutTask);
+ } else {
+ aTarget->PostDelayedTask(timeoutTask.forget(), timeout);
+ }
+}
+
+InputBlockState* InputQueue::GetBlockForId(uint64_t aInputBlockId) {
+ return FindBlockForId(aInputBlockId, nullptr);
+}
+
+void InputQueue::AddInputBlockCallback(uint64_t aInputBlockId,
+ InputBlockCallbackInfo&& aCallbackInfo) {
+ mInputBlockCallbacks.insert(InputBlockCallbackMap::value_type(
+ aInputBlockId, std::move(aCallbackInfo)));
+}
+
+InputBlockState* InputQueue::FindBlockForId(uint64_t aInputBlockId,
+ InputData** aOutFirstInput) {
+ for (const auto& queuedInput : mQueuedInputs) {
+ if (queuedInput->Block()->GetBlockId() == aInputBlockId) {
+ if (aOutFirstInput) {
+ *aOutFirstInput = queuedInput->Input();
+ }
+ return queuedInput->Block();
+ }
+ }
+
+ InputBlockState* block = nullptr;
+ if (mActiveTouchBlock && mActiveTouchBlock->GetBlockId() == aInputBlockId) {
+ block = mActiveTouchBlock.get();
+ } else if (mPrevActiveTouchBlock &&
+ mPrevActiveTouchBlock->GetBlockId() == aInputBlockId) {
+ block = mPrevActiveTouchBlock.get();
+ } else if (mActiveWheelBlock &&
+ mActiveWheelBlock->GetBlockId() == aInputBlockId) {
+ block = mActiveWheelBlock.get();
+ } else if (mActiveDragBlock &&
+ mActiveDragBlock->GetBlockId() == aInputBlockId) {
+ block = mActiveDragBlock.get();
+ } else if (mActivePanGestureBlock &&
+ mActivePanGestureBlock->GetBlockId() == aInputBlockId) {
+ block = mActivePanGestureBlock.get();
+ } else if (mActivePinchGestureBlock &&
+ mActivePinchGestureBlock->GetBlockId() == aInputBlockId) {
+ block = mActivePinchGestureBlock.get();
+ } else if (mActiveKeyboardBlock &&
+ mActiveKeyboardBlock->GetBlockId() == aInputBlockId) {
+ block = mActiveKeyboardBlock.get();
+ }
+ // Since we didn't encounter this block while iterating through mQueuedInputs,
+ // it must have no events associated with it at the moment.
+ if (aOutFirstInput) {
+ *aOutFirstInput = nullptr;
+ }
+ return block;
+}
+
+void InputQueue::MainThreadTimeout(uint64_t aInputBlockId) {
+ // It's possible that this function gets called after the controller thread
+ // was discarded during shutdown.
+ if (!APZThreadUtils::IsControllerThreadAlive()) {
+ return;
+ }
+ APZThreadUtils::AssertOnControllerThread();
+
+ INPQ_LOG("got a main thread timeout; block=%" PRIu64 "\n", aInputBlockId);
+ bool success = false;
+ InputData* firstInput = nullptr;
+ InputBlockState* inputBlock = FindBlockForId(aInputBlockId, &firstInput);
+ if (inputBlock && inputBlock->AsCancelableBlock()) {
+ CancelableBlockState* block = inputBlock->AsCancelableBlock();
+ // time out the touch-listener response and also confirm the existing
+ // target apzc in the case where the main thread doesn't get back to us
+ // fast enough.
+ success = block->TimeoutContentResponse();
+ success |= block->SetConfirmedTargetApzc(
+ block->GetTargetApzc(),
+ InputBlockState::TargetConfirmationState::eTimedOut, firstInput,
+ // This actually could be a scrollbar drag, but we pass
+ // aForScrollbarDrag=false because for scrollbar drags,
+ // SetConfirmedTargetApzc() will also be called by ConfirmDragBlock(),
+ // and we pass aForScrollbarDrag=true there.
+ false);
+ } else if (inputBlock) {
+ NS_WARNING("input block is not a cancelable block");
+ }
+ if (success) {
+ if (inputBlock->AsTouchBlock() && inputBlock->AsTouchBlock()->IsInSlop()) {
+ // If the touch block is still in slop, it's still possible this block
+ // needs to send a touchmove to content after the long-press gesture
+ // since preventDefault() in a touchmove event handler should stop
+ // handling the block at all.
+ inputBlock->AsTouchBlock()->SetNeedsToWaitTouchMove(true);
+ }
+ ProcessQueue();
+ }
+}
+
+void InputQueue::MaybeLongTapTimeout(uint64_t aInputBlockId) {
+ // It's possible that this function gets called after the controller thread
+ // was discarded during shutdown.
+ if (!APZThreadUtils::IsControllerThreadAlive()) {
+ return;
+ }
+ APZThreadUtils::AssertOnControllerThread();
+
+ INPQ_LOG("got a maybe-long-tap timeout; block=%" PRIu64 "\n", aInputBlockId);
+
+ InputBlockState* inputBlock = FindBlockForId(aInputBlockId, nullptr);
+ MOZ_ASSERT(!inputBlock || inputBlock->AsTouchBlock());
+ if (inputBlock && inputBlock->AsTouchBlock()->IsInSlop()) {
+ // If the block is still in slop, it won't have sent a touchmove to content
+ // and so content will not have sent a content response. But also it means
+ // the touchstart should trigger a long-press gesture so let's force the
+ // block to get processed now.
+ MainThreadTimeout(aInputBlockId);
+ }
+}
+
+void InputQueue::ContentReceivedInputBlock(uint64_t aInputBlockId,
+ bool aPreventDefault) {
+ APZThreadUtils::AssertOnControllerThread();
+
+ INPQ_LOG("got a content response; block=%" PRIu64 " preventDefault=%d\n",
+ aInputBlockId, aPreventDefault);
+ bool success = false;
+ InputBlockState* inputBlock = FindBlockForId(aInputBlockId, nullptr);
+ if (inputBlock && inputBlock->AsCancelableBlock()) {
+ CancelableBlockState* block = inputBlock->AsCancelableBlock();
+ success = block->SetContentResponse(aPreventDefault);
+ } else if (inputBlock) {
+ NS_WARNING("input block is not a cancelable block");
+ } else {
+ INPQ_LOG("couldn't find block=%" PRIu64 "\n", aInputBlockId);
+ }
+ if (success) {
+ if (ProcessQueue()) {
+ // If we've switched the active touch block back to the original touch
+ // block from the block for long-tap, run ProcessQueue again.
+ // If we haven't yet received new touch-move events which need to be
+ // processed (e.g. we are waiting for a content response for a touch-move
+ // event), below ProcessQueue call is mostly no-op.
+ ProcessQueue();
+ }
+ }
+}
+
+void InputQueue::SetConfirmedTargetApzc(
+ uint64_t aInputBlockId, const RefPtr<AsyncPanZoomController>& aTargetApzc) {
+ APZThreadUtils::AssertOnControllerThread();
+
+ INPQ_LOG("got a target apzc; block=%" PRIu64 " guid=%s\n", aInputBlockId,
+ aTargetApzc ? ToString(aTargetApzc->GetGuid()).c_str() : "");
+ bool success = false;
+ InputData* firstInput = nullptr;
+ InputBlockState* inputBlock = FindBlockForId(aInputBlockId, &firstInput);
+ if (inputBlock && inputBlock->AsCancelableBlock()) {
+ CancelableBlockState* block = inputBlock->AsCancelableBlock();
+ success = block->SetConfirmedTargetApzc(
+ aTargetApzc, InputBlockState::TargetConfirmationState::eConfirmed,
+ firstInput,
+ // This actually could be a scrollbar drag, but we pass
+ // aForScrollbarDrag=false because for scrollbar drags,
+ // SetConfirmedTargetApzc() will also be called by ConfirmDragBlock(),
+ // and we pass aForScrollbarDrag=true there.
+ false);
+ } else if (inputBlock) {
+ NS_WARNING("input block is not a cancelable block");
+ }
+ if (success) {
+ ProcessQueue();
+ }
+}
+
+void InputQueue::ConfirmDragBlock(
+ uint64_t aInputBlockId, const RefPtr<AsyncPanZoomController>& aTargetApzc,
+ const AsyncDragMetrics& aDragMetrics) {
+ APZThreadUtils::AssertOnControllerThread();
+
+ INPQ_LOG("got a target apzc; block=%" PRIu64 " guid=%s dragtarget=%" PRIu64
+ "\n",
+ aInputBlockId,
+ aTargetApzc ? ToString(aTargetApzc->GetGuid()).c_str() : "",
+ aDragMetrics.mViewId);
+ bool success = false;
+ InputData* firstInput = nullptr;
+ InputBlockState* inputBlock = FindBlockForId(aInputBlockId, &firstInput);
+ if (inputBlock && inputBlock->AsDragBlock()) {
+ DragBlockState* block = inputBlock->AsDragBlock();
+
+ // We use the target initial scrollable rect for updating the thumb position
+ // during dragging the thumb even if the scrollable rect got expanded during
+ // the drag.
+ block->SetDragMetrics(aDragMetrics, aTargetApzc->GetScrollableRect());
+ success = block->SetConfirmedTargetApzc(
+ aTargetApzc, InputBlockState::TargetConfirmationState::eConfirmed,
+ firstInput,
+ /* aForScrollbarDrag = */ true);
+ }
+ if (success) {
+ ProcessQueue();
+ }
+}
+
+void InputQueue::SetAllowedTouchBehavior(
+ uint64_t aInputBlockId, const nsTArray<TouchBehaviorFlags>& aBehaviors) {
+ APZThreadUtils::AssertOnControllerThread();
+
+ INPQ_LOG("got allowed touch behaviours; block=%" PRIu64 "\n", aInputBlockId);
+ bool success = false;
+ InputBlockState* inputBlock = FindBlockForId(aInputBlockId, nullptr);
+ if (inputBlock && inputBlock->AsTouchBlock()) {
+ TouchBlockState* block = inputBlock->AsTouchBlock();
+ success = block->SetAllowedTouchBehaviors(aBehaviors);
+ } else if (inputBlock) {
+ NS_WARNING("input block is not a touch block");
+ }
+ if (success) {
+ ProcessQueue();
+ }
+}
+
+void InputQueue::SetBrowserGestureResponse(uint64_t aInputBlockId,
+ BrowserGestureResponse aResponse) {
+ InputBlockState* inputBlock = FindBlockForId(aInputBlockId, nullptr);
+
+ if (inputBlock && inputBlock->AsPanGestureBlock()) {
+ PanGestureBlockState* block = inputBlock->AsPanGestureBlock();
+ block->SetBrowserGestureResponse(aResponse);
+ } else if (inputBlock) {
+ NS_WARNING("input block is not a pan gesture block");
+ }
+ ProcessQueue();
+}
+
+static APZHandledResult GetHandledResultFor(
+ const AsyncPanZoomController* aApzc,
+ const InputBlockState& aCurrentInputBlock, nsEventStatus aEagerStatus) {
+ if (aCurrentInputBlock.ShouldDropEvents()) {
+ return APZHandledResult{APZHandledPlace::HandledByContent, aApzc};
+ }
+
+ if (!aApzc) {
+ return APZHandledResult{APZHandledPlace::HandledByContent, aApzc};
+ }
+
+ if (aApzc->IsRootContent()) {
+ // If the eager status was eIgnore, we would have returned an eager result
+ // of Unhandled if there had been no event handler. Now that we know the
+ // event handler did not preventDefault() the input block, return Unhandled
+ // as the delayed result.
+ // FIXME: A more accurate implementation would be to re-do the entire
+ // computation that determines the status (i.e. calling
+ // ArePointerEventsConsumable()) with the confirmed target APZC.
+ return (aEagerStatus == nsEventStatus_eConsumeDoDefault &&
+ aApzc->CanVerticalScrollWithDynamicToolbar())
+ ? APZHandledResult{APZHandledPlace::HandledByRoot, aApzc}
+ : APZHandledResult{APZHandledPlace::Unhandled, aApzc, true};
+ }
+
+ bool mayTriggerPullToRefresh =
+ aCurrentInputBlock.GetOverscrollHandoffChain()
+ ->ScrollingUpWillTriggerPullToRefresh(aApzc);
+ if (mayTriggerPullToRefresh) {
+ return APZHandledResult{APZHandledPlace::Unhandled, aApzc, true};
+ }
+
+ auto [willMoveDynamicToolbar, rootApzc] =
+ aCurrentInputBlock.GetOverscrollHandoffChain()
+ ->ScrollingDownWillMoveDynamicToolbar(aApzc);
+ if (!willMoveDynamicToolbar) {
+ return APZHandledResult{APZHandledPlace::HandledByContent, aApzc};
+ }
+
+ // Return `HandledByRoot` if scroll positions in all relevant APZC are at the
+ // bottom edge and if there are contents covered by the dynamic toolbar.
+ MOZ_ASSERT(rootApzc && rootApzc->IsRootContent());
+ return APZHandledResult{APZHandledPlace::HandledByRoot, rootApzc};
+}
+
+bool InputQueue::ProcessQueue() {
+ APZThreadUtils::AssertOnControllerThread();
+
+ while (!mQueuedInputs.IsEmpty()) {
+ InputBlockState* curBlock = mQueuedInputs[0]->Block();
+ CancelableBlockState* cancelable = curBlock->AsCancelableBlock();
+ if (cancelable && !cancelable->IsReadyForHandling()) {
+ break;
+ }
+
+ INPQ_LOG(
+ "processing input from block %p; preventDefault %d shouldDropEvents %d "
+ "target %p\n",
+ curBlock, cancelable && cancelable->IsDefaultPrevented(),
+ curBlock->ShouldDropEvents(), curBlock->GetTargetApzc().get());
+ RefPtr<AsyncPanZoomController> target = curBlock->GetTargetApzc();
+
+ // If there is an input block callback registered for this
+ // input block, invoke it.
+ //
+ // NOTE: In the case where the block is a touch block and the block is not
+ // ready to invoke the callback because of waiting a touch move response
+ // from content, we skip the block.
+ if (!curBlock->AsTouchBlock() ||
+ curBlock->AsTouchBlock()->IsReadyForCallback()) {
+ auto it = mInputBlockCallbacks.find(curBlock->GetBlockId());
+ if (it != mInputBlockCallbacks.end()) {
+ INPQ_LOG("invoking the callback for input from block %p id %" PRIu64
+ "\n",
+ curBlock, curBlock->GetBlockId());
+ APZHandledResult handledResult =
+ GetHandledResultFor(target, *curBlock, it->second.mEagerStatus);
+ it->second.mCallback(curBlock->GetBlockId(), handledResult);
+ // The callback is one-shot; discard it after calling it.
+ mInputBlockCallbacks.erase(it);
+ }
+ }
+
+ // target may be null here if the initial target was unconfirmed and then
+ // we later got a confirmed null target. in that case drop the events.
+ if (target) {
+ // If the event is targeting a different APZC than the previous one,
+ // we want to clear the previous APZC's gesture state regardless of
+ // whether we're actually dispatching the event or not.
+ if (mLastActiveApzc && mLastActiveApzc != target &&
+ mTouchCounter.GetActiveTouchCount() > 0) {
+ mLastActiveApzc->ResetTouchInputState();
+ }
+ if (curBlock->ShouldDropEvents()) {
+ if (curBlock->AsTouchBlock()) {
+ target->ResetTouchInputState();
+ } else if (curBlock->AsPanGestureBlock()) {
+ target->ResetPanGestureInputState();
+ }
+ } else {
+ UpdateActiveApzc(target);
+ curBlock->DispatchEvent(*(mQueuedInputs[0]->Input()));
+ }
+ }
+ mQueuedInputs.RemoveElementAt(0);
+ }
+
+ bool processQueueAgain = false;
+ if (CanDiscardBlock(mActiveTouchBlock)) {
+ const bool forLongTap = mActiveTouchBlock->ForLongTap();
+ const bool wasDefaultPrevented = mActiveTouchBlock->IsDefaultPrevented();
+ INPQ_LOG("discarding a touch block %p id %" PRIu64 "\n",
+ mActiveTouchBlock.get(), mActiveTouchBlock->GetBlockId());
+ mActiveTouchBlock = nullptr;
+ MOZ_ASSERT_IF(forLongTap, mPrevActiveTouchBlock);
+ if (forLongTap) {
+ INPQ_LOG("switching back to the original touch block %p id %" PRIu64 "\n",
+ mPrevActiveTouchBlock.get(),
+ mPrevActiveTouchBlock->GetBlockId());
+
+ mPrevActiveTouchBlock->SetLongTapProcessed();
+ if (wasDefaultPrevented && !mPrevActiveTouchBlock->IsDefaultPrevented()) {
+ // Take over the preventDefaulted info for the long-tap event (i.e. for
+ // the contextmenu event) to the original touch block so that the
+ // original touch block will never process incoming touch events.
+ mPrevActiveTouchBlock->ResetContentResponseTimerExpired();
+ mPrevActiveTouchBlock->SetContentResponse(true);
+ }
+ mActiveTouchBlock = mPrevActiveTouchBlock;
+ mPrevActiveTouchBlock = nullptr;
+ processQueueAgain = true;
+ }
+ }
+ if (CanDiscardBlock(mActiveWheelBlock)) {
+ mActiveWheelBlock = nullptr;
+ }
+ if (CanDiscardBlock(mActiveDragBlock)) {
+ mActiveDragBlock = nullptr;
+ }
+ if (CanDiscardBlock(mActivePanGestureBlock)) {
+ mActivePanGestureBlock = nullptr;
+ }
+ if (CanDiscardBlock(mActivePinchGestureBlock)) {
+ mActivePinchGestureBlock = nullptr;
+ }
+ if (CanDiscardBlock(mActiveKeyboardBlock)) {
+ mActiveKeyboardBlock = nullptr;
+ }
+
+ return processQueueAgain;
+}
+
+bool InputQueue::CanDiscardBlock(InputBlockState* aBlock) {
+ if (!aBlock ||
+ (aBlock->AsCancelableBlock() &&
+ !aBlock->AsCancelableBlock()->IsReadyForHandling()) ||
+ aBlock->MustStayActive()) {
+ return false;
+ }
+ InputData* firstInput = nullptr;
+ FindBlockForId(aBlock->GetBlockId(), &firstInput);
+ if (firstInput) {
+ // The block has at least one input event still in the queue, so it's
+ // not depleted
+ return false;
+ }
+ return true;
+}
+
+void InputQueue::UpdateActiveApzc(
+ const RefPtr<AsyncPanZoomController>& aNewActive) {
+ mLastActiveApzc = aNewActive;
+}
+
+void InputQueue::Clear() {
+ // On Android, where the controller thread is the Android UI thread,
+ // it's possible for this to be called after the main thread has
+ // already run the shutdown task that clears the state used to
+ // implement APZThreadUtils::AssertOnControllerThread().
+ // In such cases, we still want to perform the cleanup.
+ if (APZThreadUtils::IsControllerThreadAlive()) {
+ APZThreadUtils::AssertOnControllerThread();
+ }
+
+ mQueuedInputs.Clear();
+ mActiveTouchBlock = nullptr;
+ mPrevActiveTouchBlock = nullptr;
+ mActiveWheelBlock = nullptr;
+ mActiveDragBlock = nullptr;
+ mActivePanGestureBlock = nullptr;
+ mActivePinchGestureBlock = nullptr;
+ mActiveKeyboardBlock = nullptr;
+ mLastActiveApzc = nullptr;
+}
+
+InputQueue::AutoRunImmediateTimeout::AutoRunImmediateTimeout(InputQueue* aQueue)
+ : mQueue(aQueue) {
+ MOZ_ASSERT(!mQueue->mImmediateTimeout);
+}
+
+InputQueue::AutoRunImmediateTimeout::~AutoRunImmediateTimeout() {
+ if (mQueue->mImmediateTimeout) {
+ mQueue->mImmediateTimeout->Run();
+ mQueue->mImmediateTimeout = nullptr;
+ }
+}
+
+} // namespace layers
+} // namespace mozilla