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+<!DOCTYPE HTML>
+<html>
+<head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width">
+ <title>Clicking on the scrollbar track in quick succession should scroll the right amount</title>
+ <script type="application/javascript" src="apz_test_native_event_utils.js"></script>
+ <script type="application/javascript" src="apz_test_utils.js"></script>
+ <script src="/tests/SimpleTest/paint_listener.js"></script>
+ <script src="/tests/SimpleTest/EventUtils.js"></script>
+
+ <script type="application/javascript">
+
+// A helper to synthesize a native mouse click on a scrollbar track,
+// and wait long enough such that subsequent ticking of the refresh
+// driver will progress any resulting scroll animation.
+// In particular, just `await promiseNativeMouseEventWithApz(...)`
+// is not enough, it waits for the synthesization messages to arrive
+// in the parent process, but the native events may still be in the
+// OS event queue. Instead, we need to wait for a synthesized event
+// to arrive at content. While we're synthesizing a "click", if the
+// target is a scrollbar the window only gets the "mousedown" and
+// "mouseup", not a "click". Waiting for the "mousedown" is not enough
+// (the "mouseup" can still be stuck in the event queue), so we wait
+// for "mouseup".
+async function promiseNativeMouseClickOnScrollbarTrack(anchor, xOffset, yOffset) {
+ await promiseNativeMouseEventWithAPZAndWaitForEvent({
+ type: "click",
+ target: anchor,
+ offsetX: xOffset,
+ offsetY: yOffset,
+ eventTypeToWait: "mouseup"
+ });
+}
+
+async function test() {
+ var scroller = document.documentElement;
+ var verticalScrollbarWidth = window.innerWidth - scroller.clientWidth;
+
+ if (verticalScrollbarWidth == 0) {
+ ok(true, "Scrollbar width is zero on this platform, test is useless here");
+ return;
+ }
+
+ // The anchor is the fixed-pos div that we use to calculate coordinates to
+ // click on the scrollbar. That way we don't have to recompute coordinates
+ // as the page scrolls. The anchor is at the bottom-right corner of the
+ // content area.
+ var anchor = document.getElementById('anchor');
+
+ var xoffset = (verticalScrollbarWidth / 2);
+ // Get a y-coord near the bottom of the vertical scrollbar track. Assume the
+ // vertical thumb is near the top of the scrollback track (since scroll
+ // position starts off at zero) and won't get in the way. Also assume the
+ // down arrow button, if there is one, is square.
+ var yoffset = 0 - verticalScrollbarWidth - 5;
+
+ // Take control of the refresh driver
+ let utils = SpecialPowers.getDOMWindowUtils(window);
+ utils.advanceTimeAndRefresh(0);
+
+ // Click at the bottom of the scrollbar track to trigger a page-down kind of
+ // scroll. This should use "desktop zooming" scrollbar code which should
+ // trigger an APZ scroll animation.
+ await promiseNativeMouseClickOnScrollbarTrack(anchor, xoffset, yoffset);
+
+ // Run 1000 frames, that should be enough to let the scroll animation start
+ // and run to completion. We check that it scrolled at least half the visible
+ // height, since we expect about a full screen height minus a few lines.
+ for (let i = 0; i < 1000; i++) {
+ utils.advanceTimeAndRefresh(16);
+ }
+ await promiseOnlyApzControllerFlushed();
+
+ let pageScrollAmount = scroller.scrollTop;
+ ok(pageScrollAmount > scroller.clientHeight / 2,
+ `Scroll offset is ${pageScrollAmount}, should be near clientHeight ${scroller.clientHeight}`);
+
+ // Now we do two clicks in quick succession, but with a few frames in between
+ // to verify the scroll animation from the first click is active before the
+ // second click happens.
+ await promiseNativeMouseClickOnScrollbarTrack(anchor, xoffset, yoffset);
+ for (let i = 0; i < 5; i++) {
+ utils.advanceTimeAndRefresh(16);
+ }
+ await promiseOnlyApzControllerFlushed();
+ let curPos = scroller.scrollTop;
+ ok(curPos > pageScrollAmount, `Scroll offset has increased to ${curPos}`);
+ ok(curPos < pageScrollAmount * 2, "Second page-scroll is not yet complete");
+ await promiseNativeMouseClickOnScrollbarTrack(anchor, xoffset, yoffset);
+
+ // Run to completion and check that we are around 3x pageScrollAmount, with
+ // some allowance for fractional rounding.
+ for (let i = 0; i < 1000; i++) {
+ utils.advanceTimeAndRefresh(16);
+ }
+ await promiseOnlyApzControllerFlushed();
+ curPos = scroller.scrollTop;
+ ok(Math.abs(curPos - (pageScrollAmount * 3)) < 3,
+ `Final scroll offset ${curPos} is close to 3x${pageScrollAmount}`);
+
+ utils.restoreNormalRefresh();
+}
+
+waitUntilApzStable()
+.then(test)
+.then(subtestDone, subtestFailed);
+
+ </script>
+</head>
+<body>
+ <div style="position:fixed; bottom: 0; right: 0; width: 1px; height: 1px" id="anchor"></div>
+ <div style="height: 300vh; margin-bottom: 10000px; background-image: linear-gradient(red,blue)"></div>
+ The above div is sized to 3x screen height so the linear gradient is more steep in terms of
+ color/pixel. We only scroll a few pages worth so we don't need the gradient all the way down.
+ And then we use a bottom-margin to make the page really big so the scrollthumb is
+ relatively small, giving us lots of space to click on the scrolltrack.
+</body>
+</html>