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-rw-r--r--gfx/layers/client/TextureClient.cpp2035
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diff --git a/gfx/layers/client/TextureClient.cpp b/gfx/layers/client/TextureClient.cpp
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+++ b/gfx/layers/client/TextureClient.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/layers/TextureClient.h"
+
+#include <stdint.h> // for uint8_t, uint32_t, etc
+
+#include "BufferTexture.h"
+#include "IPDLActor.h"
+#include "ImageContainer.h" // for PlanarYCbCrData, etc
+#include "MainThreadUtils.h"
+#include "gfx2DGlue.h"
+#include "gfxPlatform.h" // for gfxPlatform
+#include "gfxUtils.h" // for gfxUtils::GetAsLZ4Base64Str
+#include "mozilla/Atomics.h"
+#include "mozilla/Mutex.h"
+#include "mozilla/ProfilerLabels.h"
+#include "mozilla/SchedulerGroup.h"
+#include "mozilla/StaticPrefs_gfx.h"
+#include "mozilla/StaticPrefs_layers.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/gfx/DataSurfaceHelpers.h" // for CreateDataSourceSurfaceByCloning
+#include "mozilla/gfx/Logging.h" // for gfxDebug
+#include "mozilla/gfx/gfxVars.h"
+#include "mozilla/ipc/CrossProcessSemaphore.h"
+#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
+#include "mozilla/layers/CompositableForwarder.h"
+#include "mozilla/layers/ISurfaceAllocator.h"
+#include "mozilla/layers/ImageBridgeChild.h"
+#include "mozilla/layers/ImageDataSerializer.h"
+#include "mozilla/layers/PTextureChild.h"
+#include "mozilla/layers/SynchronousTask.h"
+#include "mozilla/layers/TextureClientOGL.h"
+#include "mozilla/layers/TextureClientRecycleAllocator.h"
+#include "mozilla/layers/TextureRecorded.h"
+#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
+#include "nsISerialEventTarget.h"
+#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
+#include "nsPrintfCString.h" // for nsPrintfCString
+
+#ifdef XP_WIN
+# include "gfx2DGlue.h"
+# include "gfxWindowsPlatform.h"
+# include "mozilla/gfx/DeviceManagerDx.h"
+# include "mozilla/layers/TextureD3D11.h"
+#endif
+#ifdef MOZ_WIDGET_GTK
+# include <gtk/gtkx.h>
+# include "gfxPlatformGtk.h"
+# include "mozilla/layers/DMABUFTextureClientOGL.h"
+# include "mozilla/widget/DMABufLibWrapper.h"
+#endif
+#ifdef MOZ_WAYLAND
+# include "mozilla/widget/nsWaylandDisplay.h"
+#endif
+
+#ifdef XP_MACOSX
+# include "mozilla/layers/MacIOSurfaceTextureClientOGL.h"
+#endif
+
+#if 0
+# define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__)
+#else
+# define RECYCLE_LOG(...) \
+ do { \
+ } while (0)
+#endif
+
+namespace mozilla::layers {
+
+using namespace mozilla::ipc;
+using namespace mozilla::gl;
+using namespace mozilla::gfx;
+
+struct TextureDeallocParams {
+ TextureData* data = nullptr;
+ RefPtr<TextureChild> actor;
+ RefPtr<TextureReadLock> readLock;
+ RefPtr<LayersIPCChannel> allocator;
+ bool clientDeallocation = false;
+ bool syncDeallocation = false;
+
+ TextureDeallocParams() = default;
+ TextureDeallocParams(const TextureDeallocParams&) = delete;
+ TextureDeallocParams& operator=(const TextureDeallocParams&) = delete;
+
+ TextureDeallocParams(TextureDeallocParams&& aOther)
+ : data(aOther.data),
+ actor(std::move(aOther.actor)),
+ readLock(std::move(aOther.readLock)),
+ allocator(std::move(aOther.allocator)),
+ clientDeallocation(aOther.clientDeallocation),
+ syncDeallocation(aOther.syncDeallocation) {
+ aOther.data = nullptr;
+ }
+
+ TextureDeallocParams& operator=(TextureDeallocParams&& aOther) {
+ data = aOther.data;
+ aOther.data = nullptr;
+ actor = std::move(aOther.actor);
+ readLock = std::move(aOther.readLock);
+ allocator = std::move(aOther.allocator);
+ clientDeallocation = aOther.clientDeallocation;
+ syncDeallocation = aOther.syncDeallocation;
+ return *this;
+ }
+};
+
+void DeallocateTextureClient(TextureDeallocParams& params);
+
+/**
+ * TextureChild is the content-side incarnation of the PTexture IPDL actor.
+ *
+ * TextureChild is used to synchronize a texture client and its corresponding
+ * TextureHost if needed (a TextureClient that is not shared with the compositor
+ * does not have a TextureChild)
+ *
+ * During the deallocation phase, a TextureChild may hold its recently destroyed
+ * TextureClient's data until the compositor side confirmed that it is safe to
+ * deallocte or recycle the it.
+ */
+class TextureChild final : PTextureChild {
+ ~TextureChild() {
+ // We should have deallocated mTextureData in ActorDestroy
+ MOZ_ASSERT(!mTextureData);
+ MOZ_ASSERT_IF(!mOwnerCalledDestroy, !mTextureClient);
+ }
+
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureChild)
+
+ TextureChild()
+ : mCompositableForwarder(nullptr),
+ mTextureForwarder(nullptr),
+ mTextureClient(nullptr),
+ mTextureData(nullptr),
+ mDestroyed(false),
+ mIPCOpen(false),
+ mOwnsTextureData(false),
+ mOwnerCalledDestroy(false),
+ mUsesImageBridge(false) {}
+
+ mozilla::ipc::IPCResult Recv__delete__() override { return IPC_OK(); }
+
+ LayersIPCChannel* GetAllocator() { return mTextureForwarder; }
+
+ void ActorDestroy(ActorDestroyReason why) override;
+
+ bool IPCOpen() const { return mIPCOpen; }
+
+ void Lock() const {
+ if (mUsesImageBridge) {
+ mLock.Enter();
+ }
+ }
+
+ void Unlock() const {
+ if (mUsesImageBridge) {
+ mLock.Leave();
+ }
+ }
+
+ private:
+ // AddIPDLReference and ReleaseIPDLReference are only to be called by
+ // CreateIPDLActor and DestroyIPDLActor, respectively. We intentionally make
+ // them private to prevent misuse. The purpose of these methods is to be aware
+ // of when the IPC system around this actor goes down: mIPCOpen is then set to
+ // false.
+ void AddIPDLReference() {
+ MOZ_ASSERT(mIPCOpen == false);
+ mIPCOpen = true;
+ AddRef();
+ }
+ void ReleaseIPDLReference() {
+ MOZ_ASSERT(mIPCOpen == false);
+ Release();
+ }
+
+ /// The normal way to destroy the actor.
+ ///
+ /// This will asynchronously send a Destroy message to the parent actor, whom
+ /// will send the delete message.
+ void Destroy(const TextureDeallocParams& aParams);
+
+ // This lock is used order to prevent several threads to access the
+ // TextureClient's data concurrently. In particular, it prevents shutdown
+ // code to destroy a texture while another thread is reading or writing into
+ // it.
+ // In most places, the lock is held in short and bounded scopes in which we
+ // don't block on any other resource. There are few exceptions to this, which
+ // are discussed below.
+ //
+ // The locking pattern of TextureClient may in some case upset deadlock
+ // detection tools such as TSan. Typically our tile rendering code will lock
+ // all of its tiles, render into them and unlock them all right after that,
+ // which looks something like:
+ //
+ // Lock tile A
+ // Lock tile B
+ // Lock tile C
+ // Apply drawing commands to tiles A, B and C
+ // Unlock tile A
+ // Unlock tile B
+ // Unlock tile C
+ //
+ // And later, we may end up rendering a tile buffer that has the same tiles,
+ // in a different order, for example:
+ //
+ // Lock tile B
+ // Lock tile A
+ // Lock tile D
+ // Apply drawing commands to tiles A, B and D
+ // Unlock tile B
+ // Unlock tile A
+ // Unlock tile D
+ //
+ // This is because textures being expensive to create, we recycle them as much
+ // as possible and they may reappear in the tile buffer in a different order.
+ //
+ // Unfortunately this is not very friendly to TSan's analysis, which will see
+ // that B was once locked while A was locked, and then A locked while B was
+ // locked. TSan identifies this as a potential dead-lock which would be the
+ // case if this kind of inconsistent and dependent locking order was happening
+ // concurrently.
+ // In the case of TextureClient, dependent locking only ever happens on the
+ // thread that draws into the texture (let's call it the producer thread).
+ // Other threads may call into a method that can lock the texture in a short
+ // and bounded scope inside of which it is not allowed to do anything that
+ // could cause the thread to block. A given texture can only have one producer
+ // thread.
+ //
+ // Another example of TSan-unfriendly locking pattern is when copying a
+ // texture into another, which also never happens outside of the producer
+ // thread. Copying A into B looks like this:
+ //
+ // Lock texture B
+ // Lock texture A
+ // Copy A into B
+ // Unlock A
+ // Unlock B
+ //
+ // In a given frame we may need to copy A into B and in another frame copy
+ // B into A. For example A and B can be the Front and Back buffers,
+ // alternating roles and the copy is needed to avoid the cost of re-drawing
+ // the valid region.
+ //
+ // The important rule is that all of the dependent locking must occur only
+ // in the texture's producer thread to avoid deadlocks.
+ mutable gfx::CriticalSection mLock;
+
+ RefPtr<CompositableForwarder> mCompositableForwarder;
+ RefPtr<TextureForwarder> mTextureForwarder;
+
+ TextureClient* mTextureClient;
+ TextureData* mTextureData;
+ Atomic<bool> mDestroyed;
+ bool mIPCOpen;
+ bool mOwnsTextureData;
+ bool mOwnerCalledDestroy;
+ bool mUsesImageBridge;
+
+ friend class TextureClient;
+ friend void DeallocateTextureClient(TextureDeallocParams& params);
+};
+
+static inline gfx::BackendType BackendTypeForBackendSelector(
+ LayersBackend aLayersBackend, BackendSelector aSelector) {
+ switch (aSelector) {
+ case BackendSelector::Canvas:
+ return gfxPlatform::GetPlatform()->GetPreferredCanvasBackend();
+ case BackendSelector::Content:
+ return gfxPlatform::GetPlatform()->GetContentBackendFor(aLayersBackend);
+ default:
+ MOZ_ASSERT_UNREACHABLE("Unknown backend selector");
+ return gfx::BackendType::NONE;
+ }
+};
+
+static TextureType ChooseTextureType(gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize,
+ KnowsCompositor* aKnowsCompositor,
+ BackendSelector aSelector,
+ TextureAllocationFlags aAllocFlags) {
+ LayersBackend layersBackend = aKnowsCompositor->GetCompositorBackendType();
+ gfx::BackendType moz2DBackend =
+ BackendTypeForBackendSelector(layersBackend, aSelector);
+ Unused << moz2DBackend;
+
+#ifdef XP_WIN
+ int32_t maxTextureSize = aKnowsCompositor->GetMaxTextureSize();
+ if ((layersBackend == LayersBackend::LAYERS_WR &&
+ !aKnowsCompositor->UsingSoftwareWebRender()) &&
+ (moz2DBackend == gfx::BackendType::DIRECT2D ||
+ moz2DBackend == gfx::BackendType::DIRECT2D1_1) &&
+ aSize.width <= maxTextureSize && aSize.height <= maxTextureSize &&
+ !(aAllocFlags & (ALLOC_UPDATE_FROM_SURFACE | ALLOC_DO_NOT_ACCELERATE))) {
+ return TextureType::D3D11;
+ }
+#endif
+
+#ifdef MOZ_WIDGET_GTK
+ if ((layersBackend == LayersBackend::LAYERS_WR &&
+ !aKnowsCompositor->UsingSoftwareWebRender()) &&
+ widget::DMABufDevice::IsDMABufTexturesEnabled() &&
+ aFormat != SurfaceFormat::A8) {
+ return TextureType::DMABUF;
+ }
+#endif
+
+#ifdef XP_MACOSX
+ if (StaticPrefs::gfx_use_iosurface_textures_AtStartup()) {
+ return TextureType::MacIOSurface;
+ }
+#endif
+
+#ifdef MOZ_WIDGET_ANDROID
+ if (StaticPrefs::gfx_use_surfacetexture_textures_AtStartup()) {
+ return TextureType::AndroidNativeWindow;
+ }
+#endif
+
+ return TextureType::Unknown;
+}
+
+TextureType PreferredCanvasTextureType(KnowsCompositor* aKnowsCompositor) {
+ return ChooseTextureType(gfx::SurfaceFormat::R8G8B8A8, {1, 1},
+ aKnowsCompositor, BackendSelector::Canvas,
+ TextureAllocationFlags::ALLOC_DEFAULT);
+}
+
+/* static */
+TextureData* TextureData::Create(TextureType aTextureType,
+ gfx::SurfaceFormat aFormat,
+ const gfx::IntSize& aSize,
+ TextureAllocationFlags aAllocFlags,
+ gfx::BackendType aBackendType) {
+ switch (aTextureType) {
+#ifdef XP_WIN
+ case TextureType::D3D11:
+ return D3D11TextureData::Create(aSize, aFormat, aAllocFlags);
+#endif
+
+#ifdef MOZ_WIDGET_GTK
+ case TextureType::DMABUF:
+ return DMABUFTextureData::Create(aSize, aFormat, aBackendType);
+#endif
+
+#ifdef XP_MACOSX
+ case TextureType::MacIOSurface:
+ return MacIOSurfaceTextureData::Create(aSize, aFormat, aBackendType);
+#endif
+#ifdef MOZ_WIDGET_ANDROID
+ case TextureType::AndroidNativeWindow:
+ return AndroidNativeWindowTextureData::Create(aSize, aFormat);
+#endif
+ default:
+ return nullptr;
+ }
+}
+
+/* static */
+TextureData* TextureData::Create(TextureForwarder* aAllocator,
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
+ KnowsCompositor* aKnowsCompositor,
+ BackendSelector aSelector,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags) {
+ TextureType textureType = ChooseTextureType(aFormat, aSize, aKnowsCompositor,
+ aSelector, aAllocFlags);
+
+ if (aAllocFlags & ALLOC_FORCE_REMOTE) {
+ RefPtr<CanvasChild> canvasChild = aAllocator->GetCanvasChild();
+ if (canvasChild) {
+ return new RecordedTextureData(canvasChild.forget(), aSize, aFormat,
+ textureType);
+ }
+ // If we must be remote, but there is no canvas child, then falling back
+ // is not possible.
+ return nullptr;
+ }
+
+ gfx::BackendType moz2DBackend = gfx::BackendType::NONE;
+
+#if defined(XP_MACOSX) || defined(MOZ_WIDGET_GTK)
+ moz2DBackend = BackendTypeForBackendSelector(
+ aKnowsCompositor->GetCompositorBackendType(), aSelector);
+#endif
+
+ return TextureData::Create(textureType, aFormat, aSize, aAllocFlags,
+ moz2DBackend);
+}
+
+/* static */
+bool TextureData::IsRemote(KnowsCompositor* aKnowsCompositor,
+ BackendSelector aSelector,
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize) {
+ if (aSelector != BackendSelector::Canvas || !gfxPlatform::UseRemoteCanvas()) {
+ return false;
+ }
+
+ TextureType textureType =
+ ChooseTextureType(aFormat, aSize, aKnowsCompositor, aSelector,
+ TextureAllocationFlags::ALLOC_DEFAULT);
+
+ switch (textureType) {
+ case TextureType::D3D11:
+ return true;
+ default:
+ return false;
+ }
+}
+
+static void DestroyTextureData(TextureData* aTextureData,
+ LayersIPCChannel* aAllocator, bool aDeallocate) {
+ if (!aTextureData) {
+ return;
+ }
+
+ if (aDeallocate) {
+ aTextureData->Deallocate(aAllocator);
+ } else {
+ aTextureData->Forget(aAllocator);
+ }
+ delete aTextureData;
+}
+
+void TextureChild::ActorDestroy(ActorDestroyReason why) {
+ AUTO_PROFILER_LABEL("TextureChild::ActorDestroy", GRAPHICS);
+ MOZ_ASSERT(mIPCOpen);
+ mIPCOpen = false;
+
+ if (mTextureData) {
+ DestroyTextureData(mTextureData, GetAllocator(), mOwnsTextureData);
+ mTextureData = nullptr;
+ }
+}
+
+void TextureChild::Destroy(const TextureDeallocParams& aParams) {
+ MOZ_ASSERT(!mOwnerCalledDestroy);
+ if (mOwnerCalledDestroy) {
+ return;
+ }
+
+ mOwnerCalledDestroy = true;
+
+ if (!IPCOpen()) {
+ DestroyTextureData(aParams.data, aParams.allocator,
+ aParams.clientDeallocation);
+ return;
+ }
+
+ // DestroyTextureData will be called by TextureChild::ActorDestroy
+ mTextureData = aParams.data;
+ mOwnsTextureData = aParams.clientDeallocation;
+
+ if (!mCompositableForwarder ||
+ !mCompositableForwarder->DestroyInTransaction(this)) {
+ this->SendDestroy();
+ }
+}
+
+/* static */
+Atomic<uint64_t> TextureClient::sSerialCounter(0);
+
+/// The logic for synchronizing a TextureClient's deallocation goes here.
+///
+/// This funciton takes care of dispatching work to the right thread using
+/// a synchronous proxy if needed, and handles client/host deallocation.
+void DeallocateTextureClient(TextureDeallocParams& params) {
+ if (!params.actor && !params.readLock && !params.data) {
+ // Nothing to do
+ return;
+ }
+
+ TextureChild* actor = params.actor;
+ nsCOMPtr<nsISerialEventTarget> ipdlThread;
+
+ if (params.allocator) {
+ ipdlThread = params.allocator->GetThread();
+ if (!ipdlThread) {
+ // An allocator with no thread means we are too late in the shutdown
+ // sequence.
+ gfxCriticalError() << "Texture deallocated too late during shutdown";
+ return;
+ }
+ }
+
+ // First make sure that the work is happening on the IPDL thread.
+ if (ipdlThread && !ipdlThread->IsOnCurrentThread()) {
+ if (params.syncDeallocation) {
+ bool done = false;
+ ReentrantMonitor barrier MOZ_UNANNOTATED("DeallocateTextureClient");
+ ReentrantMonitorAutoEnter autoMon(barrier);
+ ipdlThread->Dispatch(NS_NewRunnableFunction(
+ "DeallocateTextureClientSyncProxyRunnable", [&]() {
+ DeallocateTextureClient(params);
+ ReentrantMonitorAutoEnter autoMonInner(barrier);
+ done = true;
+ barrier.NotifyAll();
+ }));
+ while (!done) {
+ barrier.Wait();
+ }
+ } else {
+ ipdlThread->Dispatch(
+ NS_NewRunnableFunction("DeallocateTextureClientRunnable",
+ [params = std::move(params)]() mutable {
+ DeallocateTextureClient(params);
+ }));
+ }
+ // The work has been forwarded to the IPDL thread, we are done.
+ return;
+ }
+
+ // Below this line, we are either in the IPDL thread or ther is no IPDL
+ // thread anymore.
+
+ if (!ipdlThread) {
+ // If we don't have a thread we can't know for sure that we are in
+ // the IPDL thread and use the LayersIPCChannel.
+ // This should ideally not happen outside of gtest, but some shutdown
+ // raciness could put us in this situation.
+ params.allocator = nullptr;
+ }
+
+ if (params.readLock) {
+ // This should be the last reference to the object, which will destroy it.
+ params.readLock = nullptr;
+ }
+
+ if (!actor) {
+ // We don't have an IPDL actor, probably because we destroyed the
+ // TextureClient before sharing it with the compositor. It means the data
+ // cannot be owned by the TextureHost since we never created the
+ // TextureHost...
+ DestroyTextureData(params.data, params.allocator, /* aDeallocate */ true);
+ return;
+ }
+
+ actor->Destroy(params);
+}
+
+void TextureClient::Destroy() {
+ // Async paints should have been flushed by now.
+ MOZ_RELEASE_ASSERT(mPaintThreadRefs == 0);
+
+ if (mActor && !mIsLocked) {
+ mActor->Lock();
+ }
+
+ mBorrowedDrawTarget = nullptr;
+ mBorrowedSnapshot = false;
+
+ RefPtr<TextureChild> actor = std::move(mActor);
+
+ RefPtr<TextureReadLock> readLock;
+ {
+ MutexAutoLock lock(mMutex);
+ readLock = std::move(mReadLock);
+ }
+
+ if (actor && !actor->mDestroyed.compareExchange(false, true)) {
+ actor->Unlock();
+ actor = nullptr;
+ }
+
+ TextureData* data = mData;
+ mData = nullptr;
+
+ if (data || actor || readLock) {
+ TextureDeallocParams params;
+ params.actor = std::move(actor);
+ params.readLock = std::move(readLock);
+ params.allocator = mAllocator;
+ params.clientDeallocation = !!(mFlags & TextureFlags::DEALLOCATE_CLIENT);
+ params.data = data;
+ // At the moment we always deallocate synchronously when deallocating on the
+ // client side, but having asynchronous deallocate in some of the cases will
+ // be a worthwhile optimization.
+ params.syncDeallocation = !!(mFlags & TextureFlags::DEALLOCATE_CLIENT);
+
+ // Release the lock before calling DeallocateTextureClient because the
+ // latter may wait for the main thread which could create a dead-lock.
+
+ if (params.actor) {
+ params.actor->Unlock();
+ }
+
+ DeallocateTextureClient(params);
+ }
+}
+
+void TextureClient::LockActor() const {
+ if (mActor) {
+ mActor->Lock();
+ }
+}
+
+void TextureClient::UnlockActor() const {
+ if (mActor) {
+ mActor->Unlock();
+ }
+}
+
+void TextureClient::EnsureHasReadLock() {
+ if (mFlags & TextureFlags::NON_BLOCKING_READ_LOCK) {
+ MOZ_ASSERT(!(mFlags & TextureFlags::BLOCKING_READ_LOCK));
+ EnableReadLock();
+ } else if (mFlags & TextureFlags::BLOCKING_READ_LOCK) {
+ MOZ_ASSERT(!(mFlags & TextureFlags::NON_BLOCKING_READ_LOCK));
+ EnableBlockingReadLock();
+ }
+}
+
+bool TextureClient::IsReadLocked() {
+ if (!ShouldReadLock()) {
+ return false;
+ }
+
+ nsCOMPtr<nsISerialEventTarget> thread;
+
+ {
+ MutexAutoLock lock(mMutex);
+ if (mReadLock) {
+ MOZ_ASSERT(mReadLock->AsNonBlockingLock(),
+ "Can only check locked for non-blocking locks!");
+ return mReadLock->AsNonBlockingLock()->GetReadCount() > 1;
+ }
+
+ thread = mAllocator->GetThread();
+ if (!thread) {
+ // We must be in the process of shutting down.
+ return false;
+ }
+
+ if (thread->IsOnCurrentThread()) {
+ EnsureHasReadLock();
+ if (NS_WARN_IF(!mReadLock)) {
+ MOZ_ASSERT(!mAllocator->IPCOpen());
+ return false;
+ }
+ MOZ_ASSERT(mReadLock->AsNonBlockingLock(),
+ "Can only check locked for non-blocking locks!");
+ return mReadLock->AsNonBlockingLock()->GetReadCount() > 1;
+ }
+ }
+
+ MOZ_ASSERT(mAllocator->UsesImageBridge());
+
+ bool result = false;
+ SynchronousTask task("TextureClient::IsReadLocked");
+ thread->Dispatch(NS_NewRunnableFunction("TextureClient::IsReadLocked", [&]() {
+ AutoCompleteTask complete(&task);
+ result = IsReadLocked();
+ }));
+ task.Wait();
+
+ return result;
+}
+
+bool TextureClient::TryReadLock() {
+ if (!ShouldReadLock()) {
+ return true;
+ }
+
+ nsCOMPtr<nsISerialEventTarget> thread;
+
+ {
+ MutexAutoLock lock(mMutex);
+ if (mIsReadLocked) {
+ return true;
+ }
+
+ if (mReadLock) {
+ if (mReadLock->AsNonBlockingLock() &&
+ mReadLock->AsNonBlockingLock()->GetReadCount() > 1) {
+ return false;
+ }
+
+ if (!mReadLock->TryReadLock(TimeDuration::FromMilliseconds(500))) {
+ return false;
+ }
+
+ mIsReadLocked = true;
+ return true;
+ }
+
+ thread = mAllocator->GetThread();
+ if (!thread) {
+ // We must be in the process of shutting down.
+ return false;
+ }
+
+ if (thread->IsOnCurrentThread()) {
+ EnsureHasReadLock();
+
+ if (NS_WARN_IF(!mReadLock)) {
+ MOZ_ASSERT(!mAllocator->IPCOpen());
+ return false;
+ }
+
+ if (mReadLock->AsNonBlockingLock() &&
+ mReadLock->AsNonBlockingLock()->GetReadCount() > 1) {
+ return false;
+ }
+
+ if (!mReadLock->TryReadLock(TimeDuration::FromMilliseconds(500))) {
+ return false;
+ }
+
+ mIsReadLocked = true;
+ return true;
+ }
+ }
+
+ MOZ_ASSERT(mAllocator->UsesImageBridge());
+
+ bool result = false;
+ SynchronousTask task("TextureClient::TryReadLock");
+ thread->Dispatch(NS_NewRunnableFunction("TextureClient::TryReadLock", [&]() {
+ AutoCompleteTask complete(&task);
+ result = TryReadLock();
+ }));
+ task.Wait();
+
+ return result;
+}
+
+void TextureClient::ReadUnlock() {
+ if (!ShouldReadLock()) {
+ return;
+ }
+
+ MutexAutoLock lock(mMutex);
+
+ if (!mIsReadLocked) {
+ return;
+ }
+
+ MOZ_ASSERT(mReadLock);
+ mReadLock->ReadUnlock();
+ mIsReadLocked = false;
+}
+
+bool TextureClient::Lock(OpenMode aMode) {
+ MOZ_ASSERT(IsValid());
+ MOZ_ASSERT(!mIsLocked);
+ if (!IsValid()) {
+ return false;
+ }
+ if (mIsLocked) {
+ return mOpenMode == aMode;
+ }
+
+ if ((aMode & OpenMode::OPEN_WRITE || !mInfo.canConcurrentlyReadLock) &&
+ !TryReadLock()) {
+ // Only warn if attempting to write. Attempting to read is acceptable usage.
+ if (aMode & OpenMode::OPEN_WRITE) {
+ NS_WARNING(
+ "Attempt to Lock a texture that is being read by the compositor!");
+ }
+ return false;
+ }
+
+ LockActor();
+
+ mIsLocked = mData->Lock(aMode);
+ mOpenMode = aMode;
+
+ auto format = GetFormat();
+ if (mIsLocked && CanExposeDrawTarget() &&
+ (aMode & OpenMode::OPEN_READ_WRITE) == OpenMode::OPEN_READ_WRITE &&
+ NS_IsMainThread() &&
+ // the formats that we apparently expect, in the cairo backend. Any other
+ // format will trigger an assertion in GfxFormatToCairoFormat.
+ (format == SurfaceFormat::A8R8G8B8_UINT32 ||
+ format == SurfaceFormat::X8R8G8B8_UINT32 ||
+ format == SurfaceFormat::A8 || format == SurfaceFormat::R5G6B5_UINT16)) {
+ if (!BorrowDrawTarget()) {
+ // Failed to get a DrawTarget, means we won't be able to write into the
+ // texture, might as well fail now.
+ Unlock();
+ return false;
+ }
+ }
+
+ if (!mIsLocked) {
+ UnlockActor();
+ ReadUnlock();
+ }
+
+ return mIsLocked;
+}
+
+void TextureClient::Unlock() {
+ MOZ_ASSERT(IsValid());
+ MOZ_ASSERT(mIsLocked);
+ if (!IsValid() || !mIsLocked) {
+ return;
+ }
+
+ if (mBorrowedDrawTarget) {
+ if (!(mOpenMode & OpenMode::OPEN_ASYNC)) {
+ if (mOpenMode & OpenMode::OPEN_WRITE) {
+ mBorrowedDrawTarget->Flush();
+ }
+
+ mBorrowedDrawTarget->DetachAllSnapshots();
+ // If this assertion is hit, it means something is holding a strong
+ // reference to our DrawTarget externally, which is not allowed.
+ MOZ_ASSERT(mBorrowedDrawTarget->refCount() <= mExpectedDtRefs);
+ }
+
+ mBorrowedDrawTarget = nullptr;
+ }
+ mBorrowedSnapshot = false;
+
+ if (mOpenMode & OpenMode::OPEN_WRITE) {
+ mUpdated = true;
+ }
+
+ if (mData) {
+ mData->Unlock();
+ }
+ mIsLocked = false;
+ mOpenMode = OpenMode::OPEN_NONE;
+
+ UnlockActor();
+ ReadUnlock();
+}
+
+void TextureClient::EnableReadLock() {
+ MOZ_ASSERT(ShouldReadLock());
+ if (!mReadLock && mAllocator->GetTileLockAllocator()) {
+ mReadLock = NonBlockingTextureReadLock::Create(mAllocator);
+ }
+}
+
+void TextureClient::OnPrepareForwardToHost() {
+ if (!ShouldReadLock()) {
+ return;
+ }
+
+ MutexAutoLock lock(mMutex);
+ if (NS_WARN_IF(!mReadLock)) {
+ MOZ_ASSERT(!mAllocator->IPCOpen(), "Should have created readlock already!");
+ MOZ_ASSERT(!mIsPendingForwardReadLocked);
+ return;
+ }
+
+ if (mIsPendingForwardReadLocked) {
+ return;
+ }
+
+ mReadLock->ReadLock();
+ mIsPendingForwardReadLocked = true;
+}
+
+void TextureClient::OnAbandonForwardToHost() {
+ if (!ShouldReadLock()) {
+ return;
+ }
+
+ MutexAutoLock lock(mMutex);
+ if (!mReadLock || !mIsPendingForwardReadLocked) {
+ return;
+ }
+
+ mReadLock->ReadUnlock();
+ mIsPendingForwardReadLocked = false;
+}
+
+bool TextureClient::OnForwardedToHost() {
+ if (mData) {
+ mData->OnForwardedToHost();
+ }
+
+ if (!ShouldReadLock()) {
+ return false;
+ }
+
+ MutexAutoLock lock(mMutex);
+ EnsureHasReadLock();
+
+ if (NS_WARN_IF(!mReadLock)) {
+ MOZ_ASSERT(!mAllocator->IPCOpen());
+ return false;
+ }
+
+ if (!mUpdated) {
+ if (mIsPendingForwardReadLocked) {
+ mIsPendingForwardReadLocked = false;
+ mReadLock->ReadUnlock();
+ }
+ return false;
+ }
+
+ mUpdated = false;
+
+ if (mIsPendingForwardReadLocked) {
+ // We have successfully forwarded, just clear the flag and let the
+ // TextureHost be responsible for unlocking.
+ mIsPendingForwardReadLocked = false;
+ } else {
+ // Otherwise we did not need to readlock in advance, so do so now. We do
+ // this on behalf of the TextureHost.
+ mReadLock->ReadLock();
+ }
+
+ return true;
+}
+
+TextureClient::~TextureClient() {
+ // TextureClients should be kept alive while there are references on the
+ // paint thread.
+ MOZ_ASSERT(mPaintThreadRefs == 0);
+ mReadLock = nullptr;
+ Destroy();
+}
+
+void TextureClient::UpdateFromSurface(gfx::SourceSurface* aSurface) {
+ MOZ_ASSERT(IsValid());
+ MOZ_ASSERT(mIsLocked);
+ MOZ_ASSERT(aSurface);
+ // If you run into this assertion, make sure the texture was locked write-only
+ // rather than read-write.
+ MOZ_ASSERT(!mBorrowedDrawTarget);
+
+ // XXX - It would be better to first try the DrawTarget approach and fallback
+ // to the backend-specific implementation because the latter will usually do
+ // an expensive read-back + cpu-side copy if the texture is on the gpu.
+ // There is a bug with the DrawTarget approach, though specific to reading
+ // back from WebGL (where R and B channel end up inverted) to figure out
+ // first.
+ if (mData->UpdateFromSurface(aSurface)) {
+ return;
+ }
+ if (CanExposeDrawTarget() && NS_IsMainThread()) {
+ RefPtr<DrawTarget> dt = BorrowDrawTarget();
+
+ MOZ_ASSERT(dt);
+ if (dt) {
+ dt->CopySurface(aSurface,
+ gfx::IntRect(gfx::IntPoint(0, 0), aSurface->GetSize()),
+ gfx::IntPoint(0, 0));
+ return;
+ }
+ }
+ NS_WARNING("TextureClient::UpdateFromSurface failed");
+}
+
+already_AddRefed<TextureClient> TextureClient::CreateSimilar(
+ LayersBackend aLayersBackend, TextureFlags aFlags,
+ TextureAllocationFlags aAllocFlags) const {
+ MOZ_ASSERT(IsValid());
+
+ MOZ_ASSERT(!mIsLocked);
+ if (mIsLocked) {
+ return nullptr;
+ }
+
+ LockActor();
+ TextureData* data =
+ mData->CreateSimilar(mAllocator, aLayersBackend, aFlags, aAllocFlags);
+ UnlockActor();
+
+ if (!data) {
+ return nullptr;
+ }
+
+ return MakeAndAddRef<TextureClient>(data, aFlags, mAllocator);
+}
+
+gfx::DrawTarget* TextureClient::BorrowDrawTarget() {
+ MOZ_ASSERT(IsValid());
+ MOZ_ASSERT(mIsLocked);
+ // TODO- We can't really assert that at the moment because there is code that
+ // Borrows the DrawTarget, just to get a snapshot, which is legit in term of
+ // OpenMode but we should have a way to get a SourceSurface directly instead.
+ // MOZ_ASSERT(mOpenMode & OpenMode::OPEN_WRITE);
+
+ if (!IsValid() || !mIsLocked) {
+ return nullptr;
+ }
+
+ if (!mBorrowedDrawTarget) {
+ mBorrowedDrawTarget = mData->BorrowDrawTarget();
+#ifdef DEBUG
+ mExpectedDtRefs = mBorrowedDrawTarget ? mBorrowedDrawTarget->refCount() : 0;
+#endif
+ }
+
+ return mBorrowedDrawTarget;
+}
+
+void TextureClient::EndDraw() {
+ MOZ_ASSERT(mOpenMode & OpenMode::OPEN_READ_WRITE);
+
+ // Because EndDraw is used when we are not unlocking this TextureClient at the
+ // end of a transaction, we need to Flush and DetachAllSnapshots to ensure any
+ // dependents are updated.
+ mBorrowedDrawTarget->Flush();
+ mBorrowedDrawTarget->DetachAllSnapshots();
+ MOZ_ASSERT(mBorrowedDrawTarget->refCount() <= mExpectedDtRefs);
+
+ mBorrowedDrawTarget = nullptr;
+ mBorrowedSnapshot = false;
+ mData->EndDraw();
+}
+
+already_AddRefed<gfx::SourceSurface> TextureClient::BorrowSnapshot() {
+ MOZ_ASSERT(mIsLocked);
+
+ RefPtr<gfx::SourceSurface> surface = mData->BorrowSnapshot();
+ if (surface) {
+ mBorrowedSnapshot = true;
+ } else {
+ RefPtr<gfx::DrawTarget> drawTarget = BorrowDrawTarget();
+ if (!drawTarget) {
+ return nullptr;
+ }
+ surface = drawTarget->Snapshot();
+ }
+
+ return surface.forget();
+}
+
+void TextureClient::ReturnSnapshot(
+ already_AddRefed<gfx::SourceSurface> aSnapshot) {
+ RefPtr<gfx::SourceSurface> snapshot = aSnapshot;
+ if (mBorrowedSnapshot) {
+ mData->ReturnSnapshot(snapshot.forget());
+ mBorrowedSnapshot = false;
+ }
+}
+
+bool TextureClient::BorrowMappedData(MappedTextureData& aMap) {
+ MOZ_ASSERT(IsValid());
+
+ // TODO - SharedRGBImage just accesses the buffer without properly locking
+ // the texture. It's bad.
+ // MOZ_ASSERT(mIsLocked);
+ // if (!mIsLocked) {
+ // return nullptr;
+ //}
+
+ return mData ? mData->BorrowMappedData(aMap) : false;
+}
+
+bool TextureClient::BorrowMappedYCbCrData(MappedYCbCrTextureData& aMap) {
+ MOZ_ASSERT(IsValid());
+
+ return mData ? mData->BorrowMappedYCbCrData(aMap) : false;
+}
+
+bool TextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) {
+ MOZ_ASSERT(IsValid());
+
+ return mData ? mData->Serialize(aOutDescriptor) : false;
+}
+
+// static
+PTextureChild* TextureClient::CreateIPDLActor() {
+ TextureChild* c = new TextureChild();
+ c->AddIPDLReference();
+ return c;
+}
+
+// static
+bool TextureClient::DestroyIPDLActor(PTextureChild* actor) {
+ static_cast<TextureChild*>(actor)->ReleaseIPDLReference();
+ return true;
+}
+
+// static
+already_AddRefed<TextureClient> TextureClient::AsTextureClient(
+ PTextureChild* actor) {
+ if (!actor) {
+ return nullptr;
+ }
+
+ TextureChild* tc = static_cast<TextureChild*>(actor);
+
+ tc->Lock();
+
+ // Since TextureClient may be destroyed asynchronously with respect to its
+ // IPDL actor, we must acquire a reference within a lock. The mDestroyed bit
+ // tells us whether or not the main thread has disconnected the TextureClient
+ // from its actor.
+ if (tc->mDestroyed) {
+ tc->Unlock();
+ return nullptr;
+ }
+
+ RefPtr<TextureClient> texture = tc->mTextureClient;
+ tc->Unlock();
+
+ return texture.forget();
+}
+
+bool TextureClient::IsSharedWithCompositor() const {
+ return mActor && mActor->IPCOpen();
+}
+
+void TextureClient::AddFlags(TextureFlags aFlags) {
+ MOZ_ASSERT(
+ !IsSharedWithCompositor() ||
+ ((GetFlags() & TextureFlags::RECYCLE) && !IsAddedToCompositableClient()));
+ mFlags |= aFlags;
+}
+
+void TextureClient::RemoveFlags(TextureFlags aFlags) {
+ MOZ_ASSERT(
+ !IsSharedWithCompositor() ||
+ ((GetFlags() & TextureFlags::RECYCLE) && !IsAddedToCompositableClient()));
+ mFlags &= ~aFlags;
+}
+
+void TextureClient::RecycleTexture(TextureFlags aFlags) {
+ MOZ_ASSERT(GetFlags() & TextureFlags::RECYCLE);
+ MOZ_ASSERT(!mIsLocked);
+
+ mAddedToCompositableClient = false;
+ if (mFlags != aFlags) {
+ mFlags = aFlags;
+ }
+}
+
+void TextureClient::SetAddedToCompositableClient() {
+ if (!mAddedToCompositableClient) {
+ mAddedToCompositableClient = true;
+ if (!(GetFlags() & TextureFlags::RECYCLE)) {
+ return;
+ }
+ MOZ_ASSERT(!mIsLocked);
+ LockActor();
+ if (IsValid() && mActor && !mActor->mDestroyed && mActor->IPCOpen()) {
+ mActor->SendRecycleTexture(mFlags);
+ }
+ UnlockActor();
+ }
+}
+
+static void CancelTextureClientNotifyNotUsed(uint64_t aTextureId,
+ LayersIPCChannel* aAllocator) {
+ if (!aAllocator) {
+ return;
+ }
+ nsCOMPtr<nsISerialEventTarget> thread = aAllocator->GetThread();
+ if (!thread) {
+ return;
+ }
+ if (thread->IsOnCurrentThread()) {
+ aAllocator->CancelWaitForNotifyNotUsed(aTextureId);
+ } else {
+ thread->Dispatch(NewRunnableFunction(
+ "CancelTextureClientNotifyNotUsedRunnable",
+ CancelTextureClientNotifyNotUsed, aTextureId, aAllocator));
+ }
+}
+
+void TextureClient::CancelWaitForNotifyNotUsed() {
+ if (GetFlags() & TextureFlags::RECYCLE) {
+ CancelTextureClientNotifyNotUsed(mSerial, GetAllocator());
+ return;
+ }
+}
+
+/* static */
+void TextureClient::TextureClientRecycleCallback(TextureClient* aClient,
+ void* aClosure) {
+ MOZ_ASSERT(aClient->GetRecycleAllocator());
+ aClient->GetRecycleAllocator()->RecycleTextureClient(aClient);
+}
+
+void TextureClient::SetRecycleAllocator(
+ ITextureClientRecycleAllocator* aAllocator) {
+ mRecycleAllocator = aAllocator;
+ if (aAllocator) {
+ SetRecycleCallback(TextureClientRecycleCallback, nullptr);
+ } else {
+ ClearRecycleCallback();
+ }
+}
+
+bool TextureClient::InitIPDLActor(CompositableForwarder* aForwarder) {
+ MOZ_ASSERT(aForwarder && aForwarder->GetTextureForwarder()->GetThread() ==
+ mAllocator->GetThread());
+
+ if (mActor && !mActor->IPCOpen()) {
+ return false;
+ }
+
+ if (mActor && !mActor->mDestroyed) {
+ CompositableForwarder* currentFwd = mActor->mCompositableForwarder;
+ TextureForwarder* currentTexFwd = mActor->mTextureForwarder;
+ if (currentFwd != aForwarder) {
+ // It's a bit iffy but right now ShadowLayerForwarder inherits
+ // TextureForwarder even though it should not.
+ // ShadowLayerForwarder::GetTextureForwarder actually returns a pointer to
+ // the CompositorBridgeChild. It's Ok for a texture to move from a
+ // ShadowLayerForwarder to another, but not form a CompositorBridgeChild
+ // to another (they use different channels).
+ if (currentTexFwd && currentTexFwd != aForwarder->GetTextureForwarder()) {
+ gfxCriticalError()
+ << "Attempt to move a texture to a different channel CF.";
+ MOZ_ASSERT_UNREACHABLE("unexpected to be called");
+ return false;
+ }
+ if (currentFwd && currentFwd->GetCompositorBackendType() !=
+ aForwarder->GetCompositorBackendType()) {
+ gfxCriticalError()
+ << "Attempt to move a texture to different compositor backend.";
+ MOZ_ASSERT_UNREACHABLE("unexpected to be called");
+ return false;
+ }
+ mActor->mCompositableForwarder = aForwarder;
+ mActor->mUsesImageBridge =
+ aForwarder->GetTextureForwarder()->UsesImageBridge();
+ }
+ return true;
+ }
+ MOZ_ASSERT(!mActor || mActor->mDestroyed,
+ "Cannot use a texture on several IPC channels.");
+
+ SurfaceDescriptor desc;
+ if (!ToSurfaceDescriptor(desc)) {
+ return false;
+ }
+
+ // Try external image id allocation.
+ mExternalImageId =
+ aForwarder->GetTextureForwarder()->GetNextExternalImageId();
+
+ ReadLockDescriptor readLockDescriptor = null_t();
+
+ {
+ MutexAutoLock lock(mMutex);
+ EnsureHasReadLock();
+ if (mReadLock) {
+ mReadLock->Serialize(readLockDescriptor, GetAllocator()->GetParentPid());
+ }
+ }
+
+ PTextureChild* actor = aForwarder->GetTextureForwarder()->CreateTexture(
+ desc, std::move(readLockDescriptor),
+ aForwarder->GetCompositorBackendType(), GetFlags(),
+ dom::ContentParentId(), mSerial, mExternalImageId);
+
+ if (!actor) {
+ gfxCriticalNote << static_cast<int32_t>(desc.type()) << ", "
+ << static_cast<int32_t>(
+ aForwarder->GetCompositorBackendType())
+ << ", " << static_cast<uint32_t>(GetFlags()) << ", "
+ << mSerial;
+ return false;
+ }
+
+ mActor = static_cast<TextureChild*>(actor);
+ mActor->mCompositableForwarder = aForwarder;
+ mActor->mTextureForwarder = aForwarder->GetTextureForwarder();
+ mActor->mTextureClient = this;
+
+ // If the TextureClient is already locked, we have to lock TextureChild's
+ // mutex since it will be unlocked in TextureClient::Unlock.
+ if (mIsLocked) {
+ LockActor();
+ }
+
+ return mActor->IPCOpen();
+}
+
+bool TextureClient::InitIPDLActor(KnowsCompositor* aKnowsCompositor,
+ const dom::ContentParentId& aContentId) {
+ MOZ_ASSERT(aKnowsCompositor &&
+ aKnowsCompositor->GetTextureForwarder()->GetThread() ==
+ mAllocator->GetThread());
+ TextureForwarder* fwd = aKnowsCompositor->GetTextureForwarder();
+ if (mActor && !mActor->mDestroyed) {
+ CompositableForwarder* currentFwd = mActor->mCompositableForwarder;
+ TextureForwarder* currentTexFwd = mActor->mTextureForwarder;
+
+ if (currentFwd) {
+ gfxCriticalError()
+ << "Attempt to remove a texture from a CompositableForwarder.";
+ return false;
+ }
+
+ if (currentTexFwd && currentTexFwd != fwd) {
+ gfxCriticalError()
+ << "Attempt to move a texture to a different channel TF.";
+ return false;
+ }
+ mActor->mTextureForwarder = fwd;
+ return true;
+ }
+ MOZ_ASSERT(!mActor || mActor->mDestroyed,
+ "Cannot use a texture on several IPC channels.");
+
+ SurfaceDescriptor desc;
+ if (!ToSurfaceDescriptor(desc)) {
+ return false;
+ }
+
+ // Try external image id allocation.
+ mExternalImageId =
+ aKnowsCompositor->GetTextureForwarder()->GetNextExternalImageId();
+
+ ReadLockDescriptor readLockDescriptor = null_t();
+ {
+ MutexAutoLock lock(mMutex);
+ EnsureHasReadLock();
+ if (mReadLock) {
+ mReadLock->Serialize(readLockDescriptor, GetAllocator()->GetParentPid());
+ }
+ }
+
+ PTextureChild* actor =
+ fwd->CreateTexture(desc, std::move(readLockDescriptor),
+ aKnowsCompositor->GetCompositorBackendType(),
+ GetFlags(), aContentId, mSerial, mExternalImageId);
+ if (!actor) {
+ gfxCriticalNote << static_cast<int32_t>(desc.type()) << ", "
+ << static_cast<int32_t>(
+ aKnowsCompositor->GetCompositorBackendType())
+ << ", " << static_cast<uint32_t>(GetFlags()) << ", "
+ << mSerial;
+ return false;
+ }
+
+ mActor = static_cast<TextureChild*>(actor);
+ mActor->mTextureForwarder = fwd;
+ mActor->mTextureClient = this;
+
+ // If the TextureClient is already locked, we have to lock TextureChild's
+ // mutex since it will be unlocked in TextureClient::Unlock.
+ if (mIsLocked) {
+ LockActor();
+ }
+
+ return mActor->IPCOpen();
+}
+
+PTextureChild* TextureClient::GetIPDLActor() { return mActor; }
+
+// static
+already_AddRefed<TextureClient> TextureClient::CreateForDrawing(
+ KnowsCompositor* aAllocator, gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
+ BackendSelector aSelector, TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags) {
+ return TextureClient::CreateForDrawing(aAllocator->GetTextureForwarder(),
+ aFormat, aSize, aAllocator, aSelector,
+ aTextureFlags, aAllocFlags);
+}
+
+// static
+already_AddRefed<TextureClient> TextureClient::CreateForDrawing(
+ TextureForwarder* aAllocator, gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize, KnowsCompositor* aKnowsCompositor,
+ BackendSelector aSelector, TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags) {
+ LayersBackend layersBackend = aKnowsCompositor->GetCompositorBackendType();
+ gfx::BackendType moz2DBackend =
+ BackendTypeForBackendSelector(layersBackend, aSelector);
+
+ // also test the validity of aAllocator
+ if (!aAllocator || !aAllocator->IPCOpen()) {
+ return nullptr;
+ }
+
+ if (!gfx::Factory::AllowedSurfaceSize(aSize)) {
+ return nullptr;
+ }
+
+ TextureData* data =
+ TextureData::Create(aAllocator, aFormat, aSize, aKnowsCompositor,
+ aSelector, aTextureFlags, aAllocFlags);
+
+ if (data) {
+ return MakeAndAddRef<TextureClient>(data, aTextureFlags, aAllocator);
+ }
+ if (aAllocFlags & ALLOC_FORCE_REMOTE) {
+ // If we must be remote, but allocation failed, then don't fall back.
+ return nullptr;
+ }
+
+ // Can't do any better than a buffer texture client.
+ return TextureClient::CreateForRawBufferAccess(aAllocator, aFormat, aSize,
+ moz2DBackend, layersBackend,
+ aTextureFlags, aAllocFlags);
+}
+
+// static
+already_AddRefed<TextureClient> TextureClient::CreateFromSurface(
+ KnowsCompositor* aAllocator, gfx::SourceSurface* aSurface,
+ BackendSelector aSelector, TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags) {
+ // also test the validity of aAllocator
+ if (!aAllocator || !aAllocator->GetTextureForwarder()->IPCOpen()) {
+ return nullptr;
+ }
+
+ gfx::IntSize size = aSurface->GetSize();
+
+ if (!gfx::Factory::AllowedSurfaceSize(size)) {
+ return nullptr;
+ }
+
+ TextureData* data = nullptr;
+#if defined(XP_WIN)
+ LayersBackend layersBackend = aAllocator->GetCompositorBackendType();
+ gfx::BackendType moz2DBackend =
+ BackendTypeForBackendSelector(layersBackend, aSelector);
+
+ int32_t maxTextureSize = aAllocator->GetMaxTextureSize();
+
+ if (layersBackend == LayersBackend::LAYERS_WR &&
+ (moz2DBackend == gfx::BackendType::DIRECT2D ||
+ moz2DBackend == gfx::BackendType::DIRECT2D1_1) &&
+ size.width <= maxTextureSize && size.height <= maxTextureSize) {
+ data = D3D11TextureData::Create(aSurface, aAllocFlags);
+ }
+#endif
+
+ if (data) {
+ return MakeAndAddRef<TextureClient>(data, aTextureFlags,
+ aAllocator->GetTextureForwarder());
+ }
+
+ // Fall back to using UpdateFromSurface
+
+ TextureAllocationFlags allocFlags =
+ TextureAllocationFlags(aAllocFlags | ALLOC_UPDATE_FROM_SURFACE);
+ RefPtr<TextureClient> client =
+ CreateForDrawing(aAllocator, aSurface->GetFormat(), size, aSelector,
+ aTextureFlags, allocFlags);
+ if (!client) {
+ return nullptr;
+ }
+
+ TextureClientAutoLock autoLock(client, OpenMode::OPEN_WRITE_ONLY);
+ if (!autoLock.Succeeded()) {
+ return nullptr;
+ }
+
+ client->UpdateFromSurface(aSurface);
+ return client.forget();
+}
+
+// static
+already_AddRefed<TextureClient> TextureClient::CreateForRawBufferAccess(
+ KnowsCompositor* aAllocator, gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
+ gfx::BackendType aMoz2DBackend, TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags) {
+ return CreateForRawBufferAccess(
+ aAllocator->GetTextureForwarder(), aFormat, aSize, aMoz2DBackend,
+ aAllocator->GetCompositorBackendType(), aTextureFlags, aAllocFlags);
+}
+
+// static
+already_AddRefed<TextureClient> TextureClient::CreateForRawBufferAccess(
+ LayersIPCChannel* aAllocator, gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize, gfx::BackendType aMoz2DBackend,
+ LayersBackend aLayersBackend, TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags) {
+ // also test the validity of aAllocator
+ if (!aAllocator || !aAllocator->IPCOpen()) {
+ return nullptr;
+ }
+
+ if (!gfx::Factory::AllowedSurfaceSize(aSize)) {
+ return nullptr;
+ }
+
+ if (aFormat == SurfaceFormat::B8G8R8X8) {
+ // Skia doesn't support RGBX, so ensure we clear the buffer for the proper
+ // alpha values.
+ aAllocFlags = TextureAllocationFlags(aAllocFlags | ALLOC_CLEAR_BUFFER);
+ }
+
+ // Note that we ignore the backend type if we get here. It should only be D2D
+ // or Skia, and D2D does not support data surfaces. Therefore it is safe to
+ // force the buffer to be Skia.
+ NS_WARNING_ASSERTION(aMoz2DBackend == gfx::BackendType::SKIA ||
+ aMoz2DBackend == gfx::BackendType::DIRECT2D ||
+ aMoz2DBackend == gfx::BackendType::DIRECT2D1_1,
+ "Unsupported TextureClient backend type");
+
+ TextureData* texData = BufferTextureData::Create(
+ aSize, aFormat, gfx::BackendType::SKIA, aLayersBackend, aTextureFlags,
+ aAllocFlags, aAllocator);
+ if (!texData) {
+ return nullptr;
+ }
+
+ return MakeAndAddRef<TextureClient>(texData, aTextureFlags, aAllocator);
+}
+
+// static
+already_AddRefed<TextureClient> TextureClient::CreateForYCbCr(
+ KnowsCompositor* aAllocator, const gfx::IntRect& aDisplay,
+ const gfx::IntSize& aYSize, uint32_t aYStride,
+ const gfx::IntSize& aCbCrSize, uint32_t aCbCrStride, StereoMode aStereoMode,
+ gfx::ColorDepth aColorDepth, gfx::YUVColorSpace aYUVColorSpace,
+ gfx::ColorRange aColorRange, gfx::ChromaSubsampling aSubsampling,
+ TextureFlags aTextureFlags) {
+ if (!aAllocator || !aAllocator->GetLayersIPCActor()->IPCOpen()) {
+ return nullptr;
+ }
+
+ if (!gfx::Factory::AllowedSurfaceSize(aYSize)) {
+ return nullptr;
+ }
+
+ TextureData* data = BufferTextureData::CreateForYCbCr(
+ aAllocator, aDisplay, aYSize, aYStride, aCbCrSize, aCbCrStride,
+ aStereoMode, aColorDepth, aYUVColorSpace, aColorRange, aSubsampling,
+ aTextureFlags);
+ if (!data) {
+ return nullptr;
+ }
+
+ return MakeAndAddRef<TextureClient>(data, aTextureFlags,
+ aAllocator->GetTextureForwarder());
+}
+
+TextureClient::TextureClient(TextureData* aData, TextureFlags aFlags,
+ LayersIPCChannel* aAllocator)
+ : AtomicRefCountedWithFinalize("TextureClient"),
+ mMutex("TextureClient::mMutex"),
+ mAllocator(aAllocator),
+ mActor(nullptr),
+ mData(aData),
+ mFlags(aFlags),
+ mOpenMode(OpenMode::OPEN_NONE)
+#ifdef DEBUG
+ ,
+ mExpectedDtRefs(0)
+#endif
+ ,
+ mIsLocked(false),
+ mIsReadLocked(false),
+ mUpdated(false),
+ mAddedToCompositableClient(false),
+ mFwdTransactionId(0),
+ mSerial(++sSerialCounter)
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+ ,
+ mPoolTracker(nullptr)
+#endif
+{
+ mData->FillInfo(mInfo);
+ mFlags |= mData->GetTextureFlags();
+}
+
+bool TextureClient::CopyToTextureClient(TextureClient* aTarget,
+ const gfx::IntRect* aRect,
+ const gfx::IntPoint* aPoint) {
+ MOZ_ASSERT(IsLocked());
+ MOZ_ASSERT(aTarget->IsLocked());
+
+ if (!aTarget->CanExposeDrawTarget() || !CanExposeDrawTarget()) {
+ return false;
+ }
+
+ RefPtr<DrawTarget> destinationTarget = aTarget->BorrowDrawTarget();
+ if (!destinationTarget) {
+ gfxWarning() << "TextureClient::CopyToTextureClient (dest) failed in "
+ "BorrowDrawTarget";
+ return false;
+ }
+
+ RefPtr<DrawTarget> sourceTarget = BorrowDrawTarget();
+ if (!sourceTarget) {
+ gfxWarning() << "TextureClient::CopyToTextureClient (src) failed in "
+ "BorrowDrawTarget";
+ return false;
+ }
+
+ RefPtr<gfx::SourceSurface> source = sourceTarget->Snapshot();
+ destinationTarget->CopySurface(
+ source, aRect ? *aRect : gfx::IntRect(gfx::IntPoint(0, 0), GetSize()),
+ aPoint ? *aPoint : gfx::IntPoint(0, 0));
+ return true;
+}
+
+already_AddRefed<gfx::DataSourceSurface> TextureClient::GetAsSurface() {
+ if (!Lock(OpenMode::OPEN_READ)) {
+ return nullptr;
+ }
+ RefPtr<gfx::DataSourceSurface> data;
+ { // scope so that the DrawTarget is destroyed before Unlock()
+ RefPtr<gfx::DrawTarget> dt = BorrowDrawTarget();
+ if (dt) {
+ RefPtr<gfx::SourceSurface> surf = dt->Snapshot();
+ if (surf) {
+ data = surf->GetDataSurface();
+ }
+ }
+ }
+ Unlock();
+ return data.forget();
+}
+
+void TextureClient::GetSurfaceDescriptorRemoteDecoder(
+ SurfaceDescriptorRemoteDecoder* const aOutDesc) {
+ const auto handle = GetSerial();
+
+ RemoteDecoderVideoSubDescriptor subDesc = null_t();
+ MOZ_RELEASE_ASSERT(mData);
+ mData->GetSubDescriptor(&subDesc);
+
+ *aOutDesc =
+ SurfaceDescriptorRemoteDecoder(handle, std::move(subDesc), Nothing());
+}
+
+class MemoryTextureReadLock : public NonBlockingTextureReadLock {
+ public:
+ MemoryTextureReadLock();
+
+ virtual ~MemoryTextureReadLock();
+
+ bool ReadLock() override;
+
+ int32_t ReadUnlock() override;
+
+ int32_t GetReadCount() override;
+
+ LockType GetType() override { return TYPE_NONBLOCKING_MEMORY; }
+
+ bool IsValid() const override { return true; };
+
+ bool Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) override;
+
+ Atomic<int32_t> mReadCount;
+};
+
+// The cross-prcess implementation of TextureReadLock.
+//
+// Since we don't use cross-process reference counting for the ReadLock objects,
+// we use the lock's internal counter as a way to know when to deallocate the
+// underlying shmem section: when the counter is equal to 1, it means that the
+// lock is not "held" (the texture is writable), when the counter is equal to 0
+// it means that we can safely deallocate the shmem section without causing a
+// race condition with the other process.
+class ShmemTextureReadLock : public NonBlockingTextureReadLock {
+ public:
+ struct ShmReadLockInfo {
+ int32_t readCount;
+ };
+
+ explicit ShmemTextureReadLock(LayersIPCChannel* aAllocator);
+
+ virtual ~ShmemTextureReadLock();
+
+ bool ReadLock() override;
+
+ int32_t ReadUnlock() override;
+
+ int32_t GetReadCount() override;
+
+ bool IsValid() const override { return mAllocSuccess; };
+
+ LockType GetType() override { return TYPE_NONBLOCKING_SHMEM; }
+
+ bool Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) override;
+
+ mozilla::layers::ShmemSection& GetShmemSection() { return mShmemSection; }
+
+ explicit ShmemTextureReadLock(
+ const mozilla::layers::ShmemSection& aShmemSection)
+ : mShmemSection(aShmemSection), mAllocSuccess(true) {
+ MOZ_COUNT_CTOR(ShmemTextureReadLock);
+ }
+
+ ShmReadLockInfo* GetShmReadLockInfoPtr() {
+ return reinterpret_cast<ShmReadLockInfo*>(
+ mShmemSection.shmem().get<char>() + mShmemSection.offset());
+ }
+
+ RefPtr<LayersIPCChannel> mClientAllocator;
+ mozilla::layers::ShmemSection mShmemSection;
+ bool mAllocSuccess;
+};
+
+class CrossProcessSemaphoreReadLock : public TextureReadLock {
+ public:
+ CrossProcessSemaphoreReadLock()
+ : mSemaphore(CrossProcessSemaphore::Create("TextureReadLock", 1)),
+ mShared(false) {}
+ explicit CrossProcessSemaphoreReadLock(CrossProcessSemaphoreHandle aHandle)
+ : mSemaphore(CrossProcessSemaphore::Create(std::move(aHandle))),
+ mShared(false) {}
+
+ bool ReadLock() override {
+ if (!IsValid()) {
+ return false;
+ }
+ return mSemaphore->Wait();
+ }
+ bool TryReadLock(TimeDuration aTimeout) override {
+ if (!IsValid()) {
+ return false;
+ }
+ return mSemaphore->Wait(Some(aTimeout));
+ }
+ int32_t ReadUnlock() override {
+ if (!IsValid()) {
+ return 1;
+ }
+ mSemaphore->Signal();
+ return 1;
+ }
+ bool IsValid() const override { return !!mSemaphore; }
+
+ bool Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) override;
+
+ LockType GetType() override { return TYPE_CROSS_PROCESS_SEMAPHORE; }
+
+ UniquePtr<CrossProcessSemaphore> mSemaphore;
+ bool mShared;
+};
+
+// static
+already_AddRefed<TextureReadLock> TextureReadLock::Deserialize(
+ ReadLockDescriptor&& aDescriptor, ISurfaceAllocator* aAllocator) {
+ switch (aDescriptor.type()) {
+ case ReadLockDescriptor::TShmemSection: {
+ const ShmemSection& section = aDescriptor.get_ShmemSection();
+ MOZ_RELEASE_ASSERT(section.shmem().IsReadable());
+ return MakeAndAddRef<ShmemTextureReadLock>(section);
+ }
+ case ReadLockDescriptor::Tuintptr_t: {
+ if (!aAllocator->IsSameProcess()) {
+ // Trying to use a memory based lock instead of a shmem based one in
+ // the cross-process case is a bad security violation.
+ NS_ERROR(
+ "A client process may be trying to peek at the host's address "
+ "space!");
+ return nullptr;
+ }
+ RefPtr<TextureReadLock> lock =
+ reinterpret_cast<MemoryTextureReadLock*>(aDescriptor.get_uintptr_t());
+
+ MOZ_ASSERT(lock);
+ if (lock) {
+ // The corresponding AddRef is in MemoryTextureReadLock::Serialize
+ lock.get()->Release();
+ }
+
+ return lock.forget();
+ }
+ case ReadLockDescriptor::TCrossProcessSemaphoreDescriptor: {
+ return MakeAndAddRef<CrossProcessSemaphoreReadLock>(
+ std::move(aDescriptor.get_CrossProcessSemaphoreDescriptor().sem()));
+ }
+ case ReadLockDescriptor::Tnull_t: {
+ return nullptr;
+ }
+ default: {
+ // Invalid descriptor.
+ MOZ_DIAGNOSTIC_ASSERT(false);
+ }
+ }
+ return nullptr;
+}
+// static
+already_AddRefed<TextureReadLock> NonBlockingTextureReadLock::Create(
+ LayersIPCChannel* aAllocator) {
+ if (aAllocator->IsSameProcess()) {
+ // If our compositor is in the same process, we can save some cycles by not
+ // using shared memory.
+ return MakeAndAddRef<MemoryTextureReadLock>();
+ }
+
+ return MakeAndAddRef<ShmemTextureReadLock>(aAllocator);
+}
+
+MemoryTextureReadLock::MemoryTextureReadLock() : mReadCount(1) {
+ MOZ_COUNT_CTOR(MemoryTextureReadLock);
+}
+
+MemoryTextureReadLock::~MemoryTextureReadLock() {
+ // One read count that is added in constructor.
+ MOZ_ASSERT(mReadCount == 1);
+ MOZ_COUNT_DTOR(MemoryTextureReadLock);
+}
+
+bool MemoryTextureReadLock::Serialize(ReadLockDescriptor& aOutput,
+ base::ProcessId aOther) {
+ // AddRef here and Release when receiving on the host side to make sure the
+ // reference count doesn't go to zero before the host receives the message.
+ // see TextureReadLock::Deserialize
+ this->AddRef();
+ aOutput = ReadLockDescriptor(uintptr_t(this));
+ return true;
+}
+
+bool MemoryTextureReadLock::ReadLock() {
+ ++mReadCount;
+ return true;
+}
+
+int32_t MemoryTextureReadLock::ReadUnlock() {
+ int32_t readCount = --mReadCount;
+ MOZ_ASSERT(readCount >= 0);
+
+ return readCount;
+}
+
+int32_t MemoryTextureReadLock::GetReadCount() { return mReadCount; }
+
+ShmemTextureReadLock::ShmemTextureReadLock(LayersIPCChannel* aAllocator)
+ : mClientAllocator(aAllocator), mAllocSuccess(false) {
+ MOZ_COUNT_CTOR(ShmemTextureReadLock);
+ MOZ_ASSERT(mClientAllocator);
+ MOZ_ASSERT(mClientAllocator->GetTileLockAllocator());
+#define MOZ_ALIGN_WORD(x) (((x) + 3) & ~3)
+ if (mClientAllocator->GetTileLockAllocator()->AllocShmemSection(
+ MOZ_ALIGN_WORD(sizeof(ShmReadLockInfo)), &mShmemSection)) {
+ ShmReadLockInfo* info = GetShmReadLockInfoPtr();
+ info->readCount = 1;
+ mAllocSuccess = true;
+ }
+}
+
+ShmemTextureReadLock::~ShmemTextureReadLock() {
+ if (mClientAllocator) {
+ // Release one read count that is added in constructor.
+ // The count is kept for calling GetReadCount() by TextureClientPool.
+ ReadUnlock();
+ }
+ MOZ_COUNT_DTOR(ShmemTextureReadLock);
+}
+
+bool ShmemTextureReadLock::Serialize(ReadLockDescriptor& aOutput,
+ base::ProcessId aOther) {
+ aOutput = ReadLockDescriptor(GetShmemSection());
+ return true;
+}
+
+bool ShmemTextureReadLock::ReadLock() {
+ if (!mAllocSuccess) {
+ return false;
+ }
+ ShmReadLockInfo* info = GetShmReadLockInfoPtr();
+ PR_ATOMIC_INCREMENT(&info->readCount);
+ return true;
+}
+
+int32_t ShmemTextureReadLock::ReadUnlock() {
+ if (!mAllocSuccess) {
+ return 0;
+ }
+ ShmReadLockInfo* info = GetShmReadLockInfoPtr();
+ int32_t readCount = PR_ATOMIC_DECREMENT(&info->readCount);
+ MOZ_ASSERT(readCount >= 0);
+ if (readCount > 0) {
+ return readCount;
+ }
+ if (mClientAllocator) {
+ if (nsCOMPtr<nsISerialEventTarget> thread = mClientAllocator->GetThread()) {
+ if (thread->IsOnCurrentThread()) {
+ if (auto* tileLockAllocator =
+ mClientAllocator->GetTileLockAllocator()) {
+ tileLockAllocator->DeallocShmemSection(mShmemSection);
+ return readCount;
+ }
+ } else {
+ thread->Dispatch(NS_NewRunnableFunction(
+ __func__,
+ [shmemSection = std::move(mShmemSection),
+ clientAllocator = std::move(mClientAllocator)]() mutable {
+ if (auto* tileLockAllocator =
+ clientAllocator->GetTileLockAllocator()) {
+ tileLockAllocator->DeallocShmemSection(shmemSection);
+ } else {
+ // we are on the compositor process, or IPC is down.
+ FixedSizeSmallShmemSectionAllocator::FreeShmemSection(
+ shmemSection);
+ }
+ }));
+ return readCount;
+ }
+ }
+ }
+ // we are on the compositor process, or IPC is down.
+ FixedSizeSmallShmemSectionAllocator::FreeShmemSection(mShmemSection);
+ return readCount;
+}
+
+int32_t ShmemTextureReadLock::GetReadCount() {
+ if (!mAllocSuccess) {
+ return 0;
+ }
+ ShmReadLockInfo* info = GetShmReadLockInfoPtr();
+ return info->readCount;
+}
+
+bool CrossProcessSemaphoreReadLock::Serialize(ReadLockDescriptor& aOutput,
+ base::ProcessId aOther) {
+ if (!mShared && IsValid()) {
+ aOutput = ReadLockDescriptor(
+ CrossProcessSemaphoreDescriptor(mSemaphore->CloneHandle()));
+ mSemaphore->CloseHandle();
+ mShared = true;
+ return true;
+ } else {
+ return mShared;
+ }
+}
+
+void TextureClient::EnableBlockingReadLock() {
+ MOZ_ASSERT(ShouldReadLock());
+ if (!mReadLock) {
+ mReadLock = new CrossProcessSemaphoreReadLock();
+ }
+}
+
+bool UpdateYCbCrTextureClient(TextureClient* aTexture,
+ const PlanarYCbCrData& aData) {
+ MOZ_ASSERT(aTexture);
+ MOZ_ASSERT(aTexture->IsLocked());
+ MOZ_ASSERT(aTexture->GetFormat() == gfx::SurfaceFormat::YUV,
+ "This textureClient can only use YCbCr data");
+ MOZ_ASSERT(!aTexture->IsImmutable());
+ MOZ_ASSERT(aTexture->IsValid());
+ MOZ_ASSERT(aData.mCbSkip == aData.mCrSkip);
+
+ MappedYCbCrTextureData mapped;
+ if (!aTexture->BorrowMappedYCbCrData(mapped)) {
+ NS_WARNING("Failed to extract YCbCr info!");
+ return false;
+ }
+
+ uint32_t bytesPerPixel =
+ BytesPerPixel(SurfaceFormatForColorDepth(aData.mColorDepth));
+ MappedYCbCrTextureData srcData;
+ srcData.y.data = aData.mYChannel;
+ srcData.y.size = aData.YDataSize();
+ srcData.y.stride = aData.mYStride;
+ srcData.y.skip = aData.mYSkip;
+ srcData.y.bytesPerPixel = bytesPerPixel;
+ srcData.cb.data = aData.mCbChannel;
+ srcData.cb.size = aData.CbCrDataSize();
+ srcData.cb.stride = aData.mCbCrStride;
+ srcData.cb.skip = aData.mCbSkip;
+ srcData.cb.bytesPerPixel = bytesPerPixel;
+ srcData.cr.data = aData.mCrChannel;
+ srcData.cr.size = aData.CbCrDataSize();
+ srcData.cr.stride = aData.mCbCrStride;
+ srcData.cr.skip = aData.mCrSkip;
+ srcData.cr.bytesPerPixel = bytesPerPixel;
+ srcData.metadata = nullptr;
+
+ if (!srcData.CopyInto(mapped)) {
+ NS_WARNING("Failed to copy image data!");
+ return false;
+ }
+
+ if (TextureRequiresLocking(aTexture->GetFlags())) {
+ // We don't have support for proper locking yet, so we'll
+ // have to be immutable instead.
+ aTexture->MarkImmutable();
+ }
+ return true;
+}
+
+already_AddRefed<TextureClient> TextureClient::CreateWithData(
+ TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator) {
+ if (!aData) {
+ return nullptr;
+ }
+ return MakeAndAddRef<TextureClient>(aData, aFlags, aAllocator);
+}
+
+template <class PixelDataType>
+static void copyData(PixelDataType* aDst,
+ const MappedYCbCrChannelData& aChannelDst,
+ PixelDataType* aSrc,
+ const MappedYCbCrChannelData& aChannelSrc) {
+ uint8_t* srcByte = reinterpret_cast<uint8_t*>(aSrc);
+ const int32_t srcSkip = aChannelSrc.skip + 1;
+ uint8_t* dstByte = reinterpret_cast<uint8_t*>(aDst);
+ const int32_t dstSkip = aChannelDst.skip + 1;
+ for (int32_t i = 0; i < aChannelSrc.size.height; ++i) {
+ for (int32_t j = 0; j < aChannelSrc.size.width; ++j) {
+ *aDst = *aSrc;
+ aSrc += srcSkip;
+ aDst += dstSkip;
+ }
+ srcByte += aChannelSrc.stride;
+ aSrc = reinterpret_cast<PixelDataType*>(srcByte);
+ dstByte += aChannelDst.stride;
+ aDst = reinterpret_cast<PixelDataType*>(dstByte);
+ }
+}
+
+bool MappedYCbCrChannelData::CopyInto(MappedYCbCrChannelData& aDst) {
+ if (!data || !aDst.data || size != aDst.size) {
+ return false;
+ }
+
+ if (stride == aDst.stride && skip == aDst.skip) {
+ // fast path!
+ // We assume that the padding in the destination is there for alignment
+ // purposes and doesn't contain useful data.
+ memcpy(aDst.data, data, stride * size.height);
+ return true;
+ }
+
+ if (aDst.skip == 0 && skip == 0) {
+ // fast-ish path
+ for (int32_t i = 0; i < size.height; ++i) {
+ memcpy(aDst.data + i * aDst.stride, data + i * stride,
+ size.width * bytesPerPixel);
+ }
+ return true;
+ }
+
+ MOZ_ASSERT(bytesPerPixel == 1 || bytesPerPixel == 2);
+ // slow path
+ if (bytesPerPixel == 1) {
+ copyData(aDst.data, aDst, data, *this);
+ } else if (bytesPerPixel == 2) {
+ copyData(reinterpret_cast<uint16_t*>(aDst.data), aDst,
+ reinterpret_cast<uint16_t*>(data), *this);
+ }
+ return true;
+}
+
+} // namespace mozilla::layers