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-rw-r--r--gfx/layers/client/TextureClient.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/gfx/layers/client/TextureClient.h b/gfx/layers/client/TextureClient.h
index ac0a755698..cf1701e3f0 100644
--- a/gfx/layers/client/TextureClient.h
+++ b/gfx/layers/client/TextureClient.h
@@ -44,12 +44,6 @@ struct ID3D11Device;
namespace mozilla {
-// When defined, we track which pool the tile came from and test for
-// any inconsistencies. This can be defined in release build as well.
-#ifdef DEBUG
-# define GFX_DEBUG_TRACK_CLIENTS_IN_POOL 1
-#endif
-
namespace layers {
class AndroidHardwareBufferTextureData;
@@ -68,9 +62,6 @@ class GPUVideoTextureData;
class TextureClient;
class ITextureClientRecycleAllocator;
class SharedSurfaceTextureData;
-#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
-class TextureClientPool;
-#endif
class TextureForwarder;
struct RemoteTextureOwnerId;
@@ -696,11 +687,6 @@ class TextureClient : public AtomicRefCountedWithFinalize<TextureClient> {
static void TextureClientRecycleCallback(TextureClient* aClient,
void* aClosure);
- // Internal helpers for creating texture clients using the actual forwarder
- // instead of KnowsCompositor. TextureClientPool uses these to let it cache
- // texture clients per-process instead of per ShadowLayerForwarder, but
- // everyone else should use the public functions instead.
- friend class TextureClientPool;
static already_AddRefed<TextureClient> CreateForDrawing(
TextureForwarder* aAllocator, gfx::SurfaceFormat aFormat,
gfx::IntSize aSize, KnowsCompositor* aKnowsCompositor,
@@ -795,12 +781,6 @@ class TextureClient : public AtomicRefCountedWithFinalize<TextureClient> {
friend void TestTextureClientYCbCr(TextureClient*, PlanarYCbCrData&);
friend already_AddRefed<TextureHost> CreateTextureHostWithBackend(
TextureClient*, ISurfaceAllocator*, LayersBackend&);
-
-#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
- public:
- // Pointer to the pool this tile came from.
- TextureClientPool* mPoolTracker;
-#endif
};
/**