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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_TextureHostWrapperD3D11_H
+#define MOZILLA_GFX_TextureHostWrapperD3D11_H
+
+#include <deque>
+#include <unordered_map>
+
+#include "mozilla/layers/LayersTypes.h"
+#include "mozilla/layers/TextureHost.h"
+#include "mozilla/UniquePtr.h"
+
+class nsIThreadPool;
+struct ID3D11Texture2D;
+
+namespace mozilla {
+namespace layers {
+
+class DXGITextureHostD3D11;
+
+/**
+ * A Class that allocates and recycles ID3D11Texture2D in TextureUpdate thread.
+ * And manages in use TextureHostWrapperD3D11s in compositor thread.
+ */
+class TextureWrapperD3D11Allocator {
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureWrapperD3D11Allocator)
+
+ TextureWrapperD3D11Allocator();
+
+ RefPtr<ID3D11Texture2D> CreateOrRecycle(gfx::SurfaceFormat aSurfaceFormat,
+ gfx::IntSize aSize);
+
+ void EnsureStagingTextureNV12(RefPtr<ID3D11Device> aDevice);
+
+ RefPtr<ID3D11Texture2D> GetStagingTextureNV12();
+
+ RefPtr<ID3D11Device> GetDevice();
+
+ void RecycleTexture(RefPtr<ID3D11Texture2D>& aTexture);
+
+ void RegisterTextureHostWrapper(const wr::ExternalImageId& aExternalImageId,
+ RefPtr<TextureHost> aTextureHost);
+ void UnregisterTextureHostWrapper(
+ const wr::ExternalImageId& aExternalImageId);
+
+ RefPtr<TextureHost> GetTextureHostWrapper(
+ const wr::ExternalImageId& aExternalImageId);
+
+ // Holds TextureUpdate thread.
+ // Use the SharedThreadPool to create an nsIThreadPool with a maximum of one
+ // thread, which is equivalent to an nsIThread for our purposes.
+ const nsCOMPtr<nsIThreadPool> mThread;
+
+ protected:
+ ~TextureWrapperD3D11Allocator();
+
+ void ClearAllTextures(const MutexAutoLock& aProofOfLock);
+
+ // Holds TextureHostWrapperD3D11s that are in use. TextureHostWrapperD3D11 is
+ // wrapped by WebRenderTextureHost. Accessed only from compositor thread
+ std::unordered_map<uint64_t, RefPtr<TextureHost>> mTextureHostWrappers;
+
+ // Accessed only from TextureUpdate thread
+ RefPtr<ID3D11Texture2D> mStagingTexture;
+
+ Mutex mMutex;
+
+ // Protected by mMutex
+
+ RefPtr<ID3D11Device> mDevice;
+ gfx::IntSize mSize;
+ std::deque<RefPtr<ID3D11Texture2D>> mRecycledTextures;
+};
+
+/**
+ * A TextureHost that exposes DXGITextureHostD3D11 as wrapping YUV
+ * BufferTextureHost. The DXGITextureHostD3D11 holds GpuProcessTextureId of
+ * ID3D11Texture2D. The ID3D11Texture2D is allocated and data updated in
+ * TextureUpdate thread.
+ */
+class TextureHostWrapperD3D11 : public TextureHost {
+ public:
+ static RefPtr<TextureHost> CreateFromBufferTexture(
+ const RefPtr<TextureWrapperD3D11Allocator>& aAllocator,
+ TextureHost* aTextureHost);
+
+ void DeallocateDeviceData() override {}
+
+ gfx::SurfaceFormat GetFormat() const override;
+
+ already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override {
+ return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
+ }
+
+ gfx::ColorRange GetColorRange() const override;
+
+ gfx::IntSize GetSize() const override;
+
+ bool IsValid() override;
+
+#ifdef MOZ_LAYERS_HAVE_LOG
+ const char* Name() override { return "TextureHostWrapperD3D11"; }
+#endif
+
+ void CreateRenderTexture(
+ const wr::ExternalImageId& aExternalImageId) override;
+
+ void MaybeDestroyRenderTexture() override;
+
+ uint32_t NumSubTextures() override;
+
+ void PushResourceUpdates(wr::TransactionBuilder& aResources,
+ ResourceUpdateOp aOp,
+ const Range<wr::ImageKey>& aImageKeys,
+ const wr::ExternalImageId& aExtID) override;
+
+ void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
+ const wr::LayoutRect& aBounds,
+ const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
+ const Range<wr::ImageKey>& aImageKeys,
+ PushDisplayItemFlagSet aFlags) override;
+
+ bool SupportsExternalCompositing(WebRenderBackend aBackend) override;
+
+ void UnbindTextureSource() override;
+
+ void NotifyNotUsed() override;
+
+ BufferTextureHost* AsBufferTextureHost() override;
+
+ bool IsWrappingSurfaceTextureHost() override;
+
+ TextureHostType GetTextureHostType() override;
+
+ bool NeedsDeferredDeletion() const override;
+
+ TextureHostWrapperD3D11* AsTextureHostWrapperD3D11() override { return this; }
+
+ void PostTask();
+
+ bool UpdateTextureData();
+
+ protected:
+ TextureHostWrapperD3D11(
+ TextureFlags aFlags,
+ const RefPtr<TextureWrapperD3D11Allocator>& aAllocator,
+ const GpuProcessTextureId aTextureId,
+ DXGITextureHostD3D11* aTextureHostD3D11, TextureHost* aWrappedTextureHost,
+ const wr::ExternalImageId aWrappedExternalImageId);
+
+ virtual ~TextureHostWrapperD3D11();
+
+ TextureHost* EnsureWrappedTextureHost();
+
+ const RefPtr<TextureWrapperD3D11Allocator> mAllocator;
+ const GpuProcessTextureId mTextureId;
+ // DXGITextureHostD3D11 that replaces the wrapping TextureHost.
+ const RefPtr<DXGITextureHostD3D11> mTextureHostD3D11;
+ // WebRenderTextureHost that wraps BufferTextureHost
+ // BufferTextureHost might be further wrapped by GPUVideoTextureHost.
+ CompositableTextureHostRef mWrappedTextureHost;
+ const wr::ExternalImageId mWrappedExternalImageId;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // MOZILLA_GFX_TextureHostWrapperD3D11_H