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Diffstat (limited to 'gfx/layers/ipc/KnowsCompositor.h')
-rw-r--r-- | gfx/layers/ipc/KnowsCompositor.h | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/gfx/layers/ipc/KnowsCompositor.h b/gfx/layers/ipc/KnowsCompositor.h new file mode 100644 index 0000000000..2f79a3c171 --- /dev/null +++ b/gfx/layers/ipc/KnowsCompositor.h @@ -0,0 +1,233 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_LAYERS_KNOWSCOMPOSITOR +#define MOZILLA_LAYERS_KNOWSCOMPOSITOR + +#include "mozilla/layers/LayersTypes.h" // for LayersBackend +#include "mozilla/layers/CompositorTypes.h" +#include "mozilla/DataMutex.h" +#include "mozilla/layers/SyncObject.h" + +namespace mozilla::layers { + +class TextureForwarder; +class LayersIPCActor; +class ImageBridgeChild; + +/** + * An abstract interface for classes that are tied to a specific Compositor + * across IPDL and uses TextureFactoryIdentifier to describe this Compositor. + */ +class KnowsCompositor { + public: + NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING + + KnowsCompositor(); + virtual ~KnowsCompositor(); + + void IdentifyTextureHost(const TextureFactoryIdentifier& aIdentifier); + + // The sync object for the global content device. + RefPtr<SyncObjectClient> GetSyncObject() { + auto lock = mData.Lock(); + if (lock.ref().mSyncObject) { + lock.ref().mSyncObject->EnsureInitialized(); + } + return lock.ref().mSyncObject; + } + + /// And by "thread-safe" here we merely mean "okay to hold strong references + /// to from multiple threads". Not all methods actually are thread-safe. + virtual bool IsThreadSafe() const { return true; } + + virtual RefPtr<KnowsCompositor> GetForMedia() { + return RefPtr<KnowsCompositor>(this); + } + + int32_t GetMaxTextureSize() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier.mMaxTextureSize; + } + + /** + * Returns the type of backend that is used off the main thread. + * We only don't allow changing the backend type at runtime so this value can + * be queried once and will not change until Gecko is restarted. + */ + LayersBackend GetCompositorBackendType() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier.mParentBackend; + } + + WebRenderCompositor GetWebRenderCompositorType() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier.mWebRenderCompositor; + } + + bool SupportsTextureBlitting() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier.mSupportsTextureBlitting; + } + + bool SupportsPartialUploads() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier.mSupportsPartialUploads; + } + + bool SupportsComponentAlpha() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier.mSupportsComponentAlpha; + } + + bool SupportsD3D11NV12() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier.mSupportsD3D11NV12; + } + + bool SupportsD3D11() const { + auto lock = mData.Lock(); + return SupportsD3D11(lock.ref().mTextureFactoryIdentifier); + } + + static bool SupportsD3D11( + const TextureFactoryIdentifier aTextureFactoryIdentifier) { + return aTextureFactoryIdentifier.mParentBackend == + layers::LayersBackend::LAYERS_WR && + (aTextureFactoryIdentifier.mCompositorUseANGLE || + aTextureFactoryIdentifier.mWebRenderCompositor == + layers::WebRenderCompositor::D3D11); + } + + bool GetCompositorUseANGLE() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier.mCompositorUseANGLE; + } + + bool GetCompositorUseDComp() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier.mCompositorUseDComp; + } + + bool GetUseCompositorWnd() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier.mUseCompositorWnd; + } + + WebRenderBackend GetWebRenderBackend() const { + auto lock = mData.Lock(); + MOZ_ASSERT(lock.ref().mTextureFactoryIdentifier.mParentBackend == + layers::LayersBackend::LAYERS_WR); + return lock.ref().mTextureFactoryIdentifier.mWebRenderBackend; + } + + bool UsingHardwareWebRender() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier.mParentBackend == + layers::LayersBackend::LAYERS_WR && + lock.ref().mTextureFactoryIdentifier.mWebRenderBackend == + WebRenderBackend::HARDWARE; + } + + bool UsingSoftwareWebRender() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier.mParentBackend == + layers::LayersBackend::LAYERS_WR && + lock.ref().mTextureFactoryIdentifier.mWebRenderBackend == + WebRenderBackend::SOFTWARE; + } + + bool UsingSoftwareWebRenderD3D11() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier.mParentBackend == + layers::LayersBackend::LAYERS_WR && + lock.ref().mTextureFactoryIdentifier.mWebRenderBackend == + WebRenderBackend::SOFTWARE && + lock.ref().mTextureFactoryIdentifier.mWebRenderCompositor == + layers::WebRenderCompositor::D3D11; + } + + bool UsingSoftwareWebRenderOpenGL() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier.mParentBackend == + layers::LayersBackend::LAYERS_WR && + lock.ref().mTextureFactoryIdentifier.mWebRenderBackend == + WebRenderBackend::SOFTWARE && + lock.ref().mTextureFactoryIdentifier.mWebRenderCompositor == + layers::WebRenderCompositor::OPENGL; + } + + TextureFactoryIdentifier GetTextureFactoryIdentifier() const { + auto lock = mData.Lock(); + return lock.ref().mTextureFactoryIdentifier; + } + + int32_t GetSerial() const { return mSerial; } + + /** + * Sends a synchronous ping to the compsoitor. + * + * This is bad for performance and should only be called as a last resort if + * the compositor may be blocked for a long period of time, to avoid that the + * content process accumulates resource allocations that the compositor is not + * consuming and releasing. + */ + virtual void SyncWithCompositor( + const Maybe<uint64_t>& aWindowID = Nothing()) { + MOZ_ASSERT_UNREACHABLE("Unimplemented"); + } + + /** + * Helpers for finding other related interface. These are infallible. + */ + virtual TextureForwarder* GetTextureForwarder() = 0; + virtual LayersIPCActor* GetLayersIPCActor() = 0; + + protected: + struct SharedData { + TextureFactoryIdentifier mTextureFactoryIdentifier; + RefPtr<SyncObjectClient> mSyncObject; + }; + mutable DataMutex<SharedData> mData; + + const int32_t mSerial; + static mozilla::Atomic<int32_t> sSerialCounter; +}; + +/// Some implementations of KnowsCompositor can be used off their IPDL thread +/// like the ImageBridgeChild, and others just can't. Instead of passing them +/// we create a proxy KnowsCompositor that has information about compositor +/// backend but proxies allocations to the ImageBridge. +/// This is kind of specific to the needs of media which wants to allocate +/// textures, usually through the Image Bridge accessed by KnowsCompositor but +/// also wants access to the compositor backend information that ImageBridge +/// doesn't know about. +/// +/// This is really a band aid to what turned into a class hierarchy horror show. +/// Hopefully we can come back and simplify this some way. +class KnowsCompositorMediaProxy : public KnowsCompositor { + public: + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(KnowsCompositorMediaProxy, override); + + explicit KnowsCompositorMediaProxy( + const TextureFactoryIdentifier& aIdentifier); + + TextureForwarder* GetTextureForwarder() override; + + LayersIPCActor* GetLayersIPCActor() override; + + void SyncWithCompositor( + const Maybe<uint64_t>& aWindowID = Nothing()) override; + + protected: + virtual ~KnowsCompositorMediaProxy(); + + RefPtr<ImageBridgeChild> mThreadSafeAllocator; +}; + +} // namespace mozilla::layers + +#endif |