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-rw-r--r--gfx/layers/ipc/SharedSurfacesChild.cpp656
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diff --git a/gfx/layers/ipc/SharedSurfacesChild.cpp b/gfx/layers/ipc/SharedSurfacesChild.cpp
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+++ b/gfx/layers/ipc/SharedSurfacesChild.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "SharedSurfacesChild.h"
+#include "CompositorManagerChild.h"
+#include "mozilla/layers/IpcResourceUpdateQueue.h"
+#include "mozilla/layers/SourceSurfaceSharedData.h"
+#include "mozilla/layers/WebRenderBridgeChild.h"
+#include "mozilla/layers/RenderRootStateManager.h"
+#include "mozilla/layers/WebRenderLayerManager.h"
+#include "mozilla/layers/CompositorBridgeChild.h"
+#include "mozilla/layers/CompositorManagerParent.h"
+#include "mozilla/SchedulerGroup.h"
+#include "mozilla/StaticPrefs_image.h"
+#include "mozilla/PresShell.h"
+#include "nsRefreshDriver.h"
+#include "nsView.h"
+
+namespace mozilla {
+namespace layers {
+
+using namespace mozilla::gfx;
+
+/* static */
+UserDataKey SharedSurfacesChild::sSharedKey;
+
+SharedSurfacesChild::ImageKeyData::ImageKeyData(
+ RenderRootStateManager* aManager, const wr::ImageKey& aImageKey)
+ : mManager(aManager), mImageKey(aImageKey) {}
+
+SharedSurfacesChild::ImageKeyData::ImageKeyData(
+ SharedSurfacesChild::ImageKeyData&& aOther)
+ : mManager(std::move(aOther.mManager)),
+ mDirtyRect(std::move(aOther.mDirtyRect)),
+ mImageKey(aOther.mImageKey) {}
+
+SharedSurfacesChild::ImageKeyData& SharedSurfacesChild::ImageKeyData::operator=(
+ SharedSurfacesChild::ImageKeyData&& aOther) {
+ mManager = std::move(aOther.mManager);
+ mDirtyRect = std::move(aOther.mDirtyRect);
+ mImageKey = aOther.mImageKey;
+ return *this;
+}
+
+SharedSurfacesChild::ImageKeyData::~ImageKeyData() = default;
+
+void SharedSurfacesChild::ImageKeyData::MergeDirtyRect(
+ const Maybe<IntRect>& aDirtyRect) {
+ if (mDirtyRect) {
+ if (aDirtyRect) {
+ mDirtyRect->UnionRect(mDirtyRect.ref(), aDirtyRect.ref());
+ }
+ } else {
+ mDirtyRect = aDirtyRect;
+ }
+}
+
+SharedSurfacesChild::SharedUserData::SharedUserData()
+ : Runnable("SharedSurfacesChild::SharedUserData"),
+ mId({}),
+ mShared(false) {}
+
+SharedSurfacesChild::SharedUserData::~SharedUserData() {
+ // We may fail to dispatch during shutdown, and since it would be issued on
+ // the main thread, it releases the runnable instead of leaking it.
+ if (mShared || !mKeys.IsEmpty()) {
+ if (NS_IsMainThread()) {
+ SharedSurfacesChild::Unshare(mId, mShared, mKeys);
+ } else {
+ MOZ_ASSERT_UNREACHABLE("Shared resources not released!");
+ }
+ }
+}
+
+/* static */
+void SharedSurfacesChild::SharedUserData::Destroy(void* aClosure) {
+ MOZ_ASSERT(aClosure);
+ RefPtr<SharedUserData> data =
+ dont_AddRef(static_cast<SharedUserData*>(aClosure));
+ if (data->mShared || !data->mKeys.IsEmpty()) {
+ SchedulerGroup::Dispatch(data.forget());
+ }
+}
+
+NS_IMETHODIMP SharedSurfacesChild::SharedUserData::Run() {
+ SharedSurfacesChild::Unshare(mId, mShared, mKeys);
+ mShared = false;
+ mKeys.Clear();
+ return NS_OK;
+}
+
+wr::ImageKey SharedSurfacesChild::SharedUserData::UpdateKey(
+ RenderRootStateManager* aManager, wr::IpcResourceUpdateQueue& aResources,
+ const Maybe<IntRect>& aDirtyRect) {
+ MOZ_ASSERT(aManager);
+ MOZ_ASSERT(!aManager->IsDestroyed());
+
+ // We iterate through all of the items to ensure we clean up the old
+ // RenderRootStateManager references. Most of the time there will be few
+ // entries and this should not be particularly expensive compared to the
+ // cost of duplicating image keys. In an ideal world, we would generate a
+ // single key for the surface, and it would be usable on all of the
+ // renderer instances. For now, we must allocate a key for each WR bridge.
+ wr::ImageKey key;
+ bool found = false;
+ auto i = mKeys.Length();
+ while (i > 0) {
+ --i;
+ ImageKeyData& entry = mKeys[i];
+ if (entry.mManager->IsDestroyed()) {
+ mKeys.RemoveElementAt(i);
+ } else if (entry.mManager == aManager) {
+ WebRenderBridgeChild* wrBridge = aManager->WrBridge();
+ MOZ_ASSERT(wrBridge);
+
+ // Even if the manager is the same, its underlying WebRenderBridgeChild
+ // can change state. If our namespace differs, then our old key has
+ // already been discarded.
+ bool ownsKey = wrBridge->GetNamespace() == entry.mImageKey.mNamespace;
+ if (!ownsKey) {
+ entry.mImageKey = wrBridge->GetNextImageKey();
+ entry.TakeDirtyRect();
+ aResources.AddSharedExternalImage(mId, entry.mImageKey);
+ } else {
+ entry.MergeDirtyRect(aDirtyRect);
+ Maybe<IntRect> dirtyRect = entry.TakeDirtyRect();
+ if (dirtyRect) {
+ MOZ_ASSERT(mShared);
+ aResources.UpdateSharedExternalImage(
+ mId, entry.mImageKey, ViewAs<ImagePixel>(dirtyRect.ref()));
+ }
+ }
+
+ key = entry.mImageKey;
+ found = true;
+ } else {
+ // We don't have the resource update queue for this manager, so just
+ // accumulate the dirty rects until it is requested.
+ entry.MergeDirtyRect(aDirtyRect);
+ }
+ }
+
+ if (!found) {
+ key = aManager->WrBridge()->GetNextImageKey();
+ ImageKeyData data(aManager, key);
+ mKeys.AppendElement(std::move(data));
+ aResources.AddSharedExternalImage(mId, key);
+ }
+
+ return key;
+}
+
+/* static */
+SourceSurfaceSharedData* SharedSurfacesChild::AsSourceSurfaceSharedData(
+ SourceSurface* aSurface) {
+ MOZ_ASSERT(aSurface);
+ switch (aSurface->GetType()) {
+ case SurfaceType::DATA_SHARED:
+ case SurfaceType::DATA_RECYCLING_SHARED:
+ return static_cast<SourceSurfaceSharedData*>(aSurface);
+ default:
+ return nullptr;
+ }
+}
+
+/* static */
+nsresult SharedSurfacesChild::ShareInternal(SourceSurfaceSharedData* aSurface,
+ SharedUserData** aUserData) {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(aSurface);
+ MOZ_ASSERT(aUserData);
+
+ CompositorManagerChild* manager = CompositorManagerChild::GetInstance();
+ if (NS_WARN_IF(!manager || !manager->CanSend())) {
+ // We cannot try to share the surface, most likely because the GPU process
+ // crashed. Ideally, we would retry when it is ready, but the handles may be
+ // a scarce resource, which can cause much more serious problems if we run
+ // out. Better to copy into a fresh buffer later.
+ aSurface->FinishedSharing();
+ return NS_ERROR_NOT_INITIALIZED;
+ }
+
+ SharedUserData* data =
+ static_cast<SharedUserData*>(aSurface->GetUserData(&sSharedKey));
+ if (!data) {
+ data = MakeAndAddRef<SharedUserData>().take();
+ aSurface->AddUserData(&sSharedKey, data, SharedUserData::Destroy);
+ } else if (data->IsShared()) {
+ if (manager->OwnsExternalImageId(data->Id())) {
+ // It has already been shared with the GPU process.
+ *aUserData = data;
+ return NS_OK;
+ }
+
+ // If the id isn't owned by us, that means the bridge was reinitialized, due
+ // to the GPU process crashing. All previous mappings have been released.
+ data->ClearShared();
+ }
+
+ // Ensure that the handle doesn't get released until after we have finished
+ // sending the buffer to the GPU process and/or reallocating it.
+ // FinishedSharing is not a sufficient condition because another thread may
+ // decide we are done while we are in the processing of sharing our newly
+ // reallocated handle. Once it goes out of scope, it may release the handle.
+ SourceSurfaceSharedData::HandleLock lock(aSurface);
+
+ // If we live in the same process, then it is a simple matter of directly
+ // asking the parent instance to store a pointer to the same data, no need
+ // to map the data into our memory space twice.
+ if (manager->SameProcess()) {
+ data->MarkShared(manager->GetNextExternalImageId());
+ CompositorManagerParent::AddSharedSurface(data->Id(), aSurface);
+ *aUserData = data;
+ return NS_OK;
+ }
+
+ // Attempt to share a handle with the GPU process. The handle may or may not
+ // be available -- it will only be available if it is either not yet finalized
+ // and/or if it has been finalized but never used for drawing in process.
+ ipc::SharedMemoryBasic::Handle handle = ipc::SharedMemoryBasic::NULLHandle();
+ nsresult rv = aSurface->CloneHandle(handle);
+ if (rv == NS_ERROR_NOT_AVAILABLE) {
+ // It is at least as expensive to copy the image to the GPU process if we
+ // have already closed the handle necessary to share, but if we reallocate
+ // the shared buffer to get a new handle, we can save some memory.
+ if (NS_WARN_IF(!aSurface->ReallocHandle())) {
+ return NS_ERROR_OUT_OF_MEMORY;
+ }
+
+ // Reattempt the sharing of the handle to the GPU process.
+ rv = aSurface->CloneHandle(handle);
+ }
+
+ if (NS_WARN_IF(NS_FAILED(rv))) {
+ MOZ_ASSERT(rv != NS_ERROR_NOT_AVAILABLE);
+ return rv;
+ }
+
+ SurfaceFormat format = aSurface->GetFormat();
+ MOZ_RELEASE_ASSERT(
+ format == SurfaceFormat::B8G8R8X8 || format == SurfaceFormat::B8G8R8A8,
+ "bad format");
+
+ data->MarkShared(manager->GetNextExternalImageId());
+ manager->SendAddSharedSurface(
+ data->Id(),
+ SurfaceDescriptorShared(aSurface->GetSize(), aSurface->Stride(), format,
+ std::move(handle)));
+ *aUserData = data;
+ return NS_OK;
+}
+
+/* static */
+void SharedSurfacesChild::Share(SourceSurfaceSharedData* aSurface) {
+ MOZ_ASSERT(aSurface);
+
+ // The IPDL actor to do sharing can only be accessed on the main thread so we
+ // need to dispatch if off the main thread. However there is no real danger if
+ // we end up racing because if it is already shared, this method will do
+ // nothing.
+ if (!NS_IsMainThread()) {
+ class ShareRunnable final : public Runnable {
+ public:
+ explicit ShareRunnable(SourceSurfaceSharedData* aSurface)
+ : Runnable("SharedSurfacesChild::Share"), mSurface(aSurface) {}
+
+ NS_IMETHOD Run() override {
+ SharedUserData* unused = nullptr;
+ SharedSurfacesChild::ShareInternal(mSurface, &unused);
+ return NS_OK;
+ }
+
+ private:
+ RefPtr<SourceSurfaceSharedData> mSurface;
+ };
+
+ SchedulerGroup::Dispatch(MakeAndAddRef<ShareRunnable>(aSurface));
+ return;
+ }
+
+ SharedUserData* unused = nullptr;
+ SharedSurfacesChild::ShareInternal(aSurface, &unused);
+}
+
+/* static */
+nsresult SharedSurfacesChild::Share(SourceSurfaceSharedData* aSurface,
+ RenderRootStateManager* aManager,
+ wr::IpcResourceUpdateQueue& aResources,
+ wr::ImageKey& aKey) {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(aSurface);
+ MOZ_ASSERT(aManager);
+
+ // Each time the surface changes, the producers of SourceSurfaceSharedData
+ // surfaces promise to increment the invalidation counter each time the
+ // surface has changed. We can use this counter to determine whether or not
+ // we should update our paired ImageKey.
+ Maybe<IntRect> dirtyRect = aSurface->TakeDirtyRect();
+ SharedUserData* data = nullptr;
+ nsresult rv = SharedSurfacesChild::ShareInternal(aSurface, &data);
+ if (NS_SUCCEEDED(rv)) {
+ MOZ_ASSERT(data);
+ aKey = data->UpdateKey(aManager, aResources, dirtyRect);
+ }
+
+ return rv;
+}
+
+/* static */
+nsresult SharedSurfacesChild::Share(SourceSurface* aSurface,
+ RenderRootStateManager* aManager,
+ wr::IpcResourceUpdateQueue& aResources,
+ wr::ImageKey& aKey) {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(aSurface);
+ MOZ_ASSERT(aManager);
+
+ auto sharedSurface = AsSourceSurfaceSharedData(aSurface);
+ if (!sharedSurface) {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+
+ return Share(sharedSurface, aManager, aResources, aKey);
+}
+
+/* static */
+nsresult SharedSurfacesChild::Share(SourceSurface* aSurface,
+ wr::ExternalImageId& aId) {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(aSurface);
+
+ auto sharedSurface = AsSourceSurfaceSharedData(aSurface);
+ if (!sharedSurface) {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+
+ // The external image ID does not change with the invalidation counter. The
+ // caller of this should be aware of the invalidations of the surface through
+ // another mechanism (e.g. imgRequestProxy listener notifications).
+ SharedUserData* data = nullptr;
+ nsresult rv = ShareInternal(sharedSurface, &data);
+ if (NS_SUCCEEDED(rv)) {
+ MOZ_ASSERT(data);
+ aId = data->Id();
+ }
+
+ return rv;
+}
+
+/* static */ nsresult SharedSurfacesChild::Share(
+ gfx::SourceSurface* aSurface, Maybe<SurfaceDescriptor>& aDesc) {
+ if (!aSurface) {
+ return NS_ERROR_INVALID_ARG;
+ }
+
+ // TODO(aosmond): With a refactor of how we store the external image ID, we
+ // could probably make it safe to access off the main thread. This would be
+ // useful for OffscreenCanvas on DOM workers.
+ if (!NS_IsMainThread()) {
+ return NS_ERROR_UNEXPECTED;
+ }
+
+ wr::ExternalImageId extId{};
+ nsresult rv = Share(aSurface, extId);
+ if (NS_FAILED(rv)) {
+ return rv;
+ }
+
+ aDesc = Some(SurfaceDescriptorExternalImage(
+ wr::ExternalImageSource::SharedSurfaces, extId));
+ return NS_OK;
+}
+
+/* static */
+void SharedSurfacesChild::Unshare(const wr::ExternalImageId& aId,
+ bool aReleaseId,
+ nsTArray<ImageKeyData>& aKeys) {
+ MOZ_ASSERT(NS_IsMainThread());
+
+ for (const auto& entry : aKeys) {
+ if (!entry.mManager->IsDestroyed()) {
+ entry.mManager->AddImageKeyForDiscard(entry.mImageKey);
+ }
+ }
+
+ if (!aReleaseId) {
+ // We don't own the external image ID itself.
+ return;
+ }
+
+ CompositorManagerChild* manager = CompositorManagerChild::GetInstance();
+ if (MOZ_UNLIKELY(!manager || !manager->CanSend())) {
+ return;
+ }
+
+ if (manager->OwnsExternalImageId(aId)) {
+ // Only attempt to release current mappings in the compositor process. It is
+ // possible we had a surface that was previously shared, the compositor
+ // process crashed / was restarted, and then we freed the surface. In that
+ // case we know the mapping has already been freed.
+ manager->SendRemoveSharedSurface(aId);
+ }
+}
+
+/* static */ Maybe<wr::ExternalImageId> SharedSurfacesChild::GetExternalId(
+ const SourceSurfaceSharedData* aSurface) {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(aSurface);
+
+ SharedUserData* data =
+ static_cast<SharedUserData*>(aSurface->GetUserData(&sSharedKey));
+ if (!data || !data->IsShared()) {
+ return Nothing();
+ }
+
+ return Some(data->Id());
+}
+
+AnimationImageKeyData::AnimationImageKeyData(RenderRootStateManager* aManager,
+ const wr::ImageKey& aImageKey)
+ : SharedSurfacesChild::ImageKeyData(aManager, aImageKey) {}
+
+AnimationImageKeyData::AnimationImageKeyData(AnimationImageKeyData&& aOther)
+ : SharedSurfacesChild::ImageKeyData(std::move(aOther)),
+ mPendingRelease(std::move(aOther.mPendingRelease)) {}
+
+AnimationImageKeyData& AnimationImageKeyData::operator=(
+ AnimationImageKeyData&& aOther) {
+ mPendingRelease = std::move(aOther.mPendingRelease);
+ SharedSurfacesChild::ImageKeyData::operator=(std::move(aOther));
+ return *this;
+}
+
+AnimationImageKeyData::~AnimationImageKeyData() = default;
+
+SharedSurfacesAnimation::~SharedSurfacesAnimation() {
+ MOZ_ASSERT(mKeys.IsEmpty());
+}
+
+void SharedSurfacesAnimation::Destroy() {
+ if (!NS_IsMainThread()) {
+ nsCOMPtr<nsIRunnable> task =
+ NewRunnableMethod("SharedSurfacesAnimation::Destroy", this,
+ &SharedSurfacesAnimation::Destroy);
+ NS_DispatchToMainThread(task.forget());
+ return;
+ }
+
+ if (mKeys.IsEmpty()) {
+ return;
+ }
+
+ for (const auto& entry : mKeys) {
+ MOZ_ASSERT(!entry.mManager->IsDestroyed());
+ if (StaticPrefs::image_animated_decode_on_demand_recycle_AtStartup()) {
+ entry.mManager->DeregisterAsyncAnimation(entry.mImageKey);
+ }
+ entry.mManager->AddImageKeyForDiscard(entry.mImageKey);
+ }
+
+ mKeys.Clear();
+}
+
+void SharedSurfacesAnimation::HoldSurfaceForRecycling(
+ AnimationImageKeyData& aEntry, SourceSurfaceSharedData* aSurface) {
+ if (aSurface->GetType() != SurfaceType::DATA_RECYCLING_SHARED) {
+ return;
+ }
+
+ MOZ_ASSERT(StaticPrefs::image_animated_decode_on_demand_recycle_AtStartup());
+ aEntry.mPendingRelease.AppendElement(aSurface);
+}
+
+// This will get the widget listener that handles painting. Generally, this is
+// the attached widget listener (or previously attached if the attached is paint
+// suppressed). Otherwise it is the widget listener. There should be a function
+// in nsIWidget that does this for us but there isn't yet.
+static nsIWidgetListener* GetPaintWidgetListener(nsIWidget* aWidget) {
+ if (auto* attached = aWidget->GetAttachedWidgetListener()) {
+ if (attached->GetView() &&
+ attached->GetView()->IsPrimaryFramePaintSuppressed()) {
+ if (auto* previouslyAttached =
+ aWidget->GetPreviouslyAttachedWidgetListener()) {
+ return previouslyAttached;
+ }
+ }
+ return attached;
+ }
+
+ return aWidget->GetWidgetListener();
+}
+
+nsresult SharedSurfacesAnimation::SetCurrentFrame(
+ SourceSurfaceSharedData* aSurface, const gfx::IntRect& aDirtyRect) {
+ MOZ_ASSERT(aSurface);
+
+ SharedSurfacesChild::SharedUserData* data = nullptr;
+ nsresult rv = SharedSurfacesChild::ShareInternal(aSurface, &data);
+ if (NS_FAILED(rv)) {
+ return rv;
+ }
+
+ MOZ_ASSERT(data);
+ mId = data->Id();
+
+ auto i = mKeys.Length();
+ while (i > 0) {
+ --i;
+ AnimationImageKeyData& entry = mKeys[i];
+ MOZ_ASSERT(!entry.mManager->IsDestroyed());
+
+ if (auto* cbc =
+ entry.mManager->LayerManager()->GetCompositorBridgeChild()) {
+ if (cbc->IsPaused()) {
+ continue;
+ }
+ }
+
+ // Only root compositor bridge childs record if they are paused, so check
+ // the refresh driver.
+ if (auto* widget = entry.mManager->LayerManager()->GetWidget()) {
+ nsIWidgetListener* wl = GetPaintWidgetListener(widget);
+ // Note call to wl->GetView() to make sure this is view type widget
+ // listener even though we don't use the view in this code.
+ if (wl && wl->GetView() && wl->GetPresShell()) {
+ if (auto* rd = wl->GetPresShell()->GetRefreshDriver()) {
+ if (rd->IsThrottled()) {
+ continue;
+ }
+ }
+ }
+ }
+
+ entry.MergeDirtyRect(Some(aDirtyRect));
+ Maybe<IntRect> dirtyRect = entry.TakeDirtyRect();
+ if (dirtyRect) {
+ HoldSurfaceForRecycling(entry, aSurface);
+ auto& resourceUpdates = entry.mManager->AsyncResourceUpdates();
+ resourceUpdates.UpdateSharedExternalImage(
+ mId, entry.mImageKey, ViewAs<ImagePixel>(dirtyRect.ref()));
+ }
+ }
+
+ return NS_OK;
+}
+
+nsresult SharedSurfacesAnimation::UpdateKey(
+ SourceSurfaceSharedData* aSurface, RenderRootStateManager* aManager,
+ wr::IpcResourceUpdateQueue& aResources, wr::ImageKey& aKey) {
+ SharedSurfacesChild::SharedUserData* data = nullptr;
+ nsresult rv = SharedSurfacesChild::ShareInternal(aSurface, &data);
+ if (NS_FAILED(rv)) {
+ return rv;
+ }
+
+ MOZ_ASSERT(data);
+ if (wr::AsUint64(mId) != wr::AsUint64(data->Id())) {
+ mKeys.Clear();
+ mId = data->Id();
+ }
+
+ // We iterate through all of the items to ensure we clean up the old
+ // RenderRootStateManager references. Most of the time there will be few
+ // entries and this should not be particularly expensive compared to the
+ // cost of duplicating image keys. In an ideal world, we would generate a
+ // single key for the surface, and it would be usable on all of the
+ // renderer instances. For now, we must allocate a key for each WR bridge.
+ bool found = false;
+ auto i = mKeys.Length();
+ while (i > 0) {
+ --i;
+ AnimationImageKeyData& entry = mKeys[i];
+ MOZ_ASSERT(!entry.mManager->IsDestroyed());
+ if (entry.mManager == aManager) {
+ WebRenderBridgeChild* wrBridge = aManager->WrBridge();
+ MOZ_ASSERT(wrBridge);
+
+ // Even if the manager is the same, its underlying WebRenderBridgeChild
+ // can change state. If our namespace differs, then our old key has
+ // already been discarded.
+ bool ownsKey = wrBridge->GetNamespace() == entry.mImageKey.mNamespace;
+ if (!ownsKey) {
+ entry.mImageKey = wrBridge->GetNextImageKey();
+ HoldSurfaceForRecycling(entry, aSurface);
+ aResources.AddSharedExternalImage(mId, entry.mImageKey);
+ } else {
+ MOZ_ASSERT(entry.mDirtyRect.isNothing());
+ }
+
+ aKey = entry.mImageKey;
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ aKey = aManager->WrBridge()->GetNextImageKey();
+ if (StaticPrefs::image_animated_decode_on_demand_recycle_AtStartup()) {
+ aManager->RegisterAsyncAnimation(aKey, this);
+ }
+
+ AnimationImageKeyData data(aManager, aKey);
+ HoldSurfaceForRecycling(data, aSurface);
+ mKeys.AppendElement(std::move(data));
+ aResources.AddSharedExternalImage(mId, aKey);
+ }
+
+ return NS_OK;
+}
+
+void SharedSurfacesAnimation::ReleasePreviousFrame(
+ RenderRootStateManager* aManager, const wr::ExternalImageId& aId) {
+ MOZ_ASSERT(aManager);
+
+ auto i = mKeys.Length();
+ while (i > 0) {
+ --i;
+ AnimationImageKeyData& entry = mKeys[i];
+ MOZ_ASSERT(!entry.mManager->IsDestroyed());
+ if (entry.mManager == aManager) {
+ size_t k;
+ for (k = 0; k < entry.mPendingRelease.Length(); ++k) {
+ Maybe<wr::ExternalImageId> extId =
+ SharedSurfacesChild::GetExternalId(entry.mPendingRelease[k]);
+ if (extId && extId.ref() == aId) {
+ break;
+ }
+ }
+
+ if (k == entry.mPendingRelease.Length()) {
+ continue;
+ }
+
+ entry.mPendingRelease.RemoveElementsAt(0, k + 1);
+ break;
+ }
+ }
+}
+
+void SharedSurfacesAnimation::Invalidate(RenderRootStateManager* aManager) {
+ auto i = mKeys.Length();
+ while (i > 0) {
+ --i;
+ AnimationImageKeyData& entry = mKeys[i];
+ if (entry.mManager == aManager) {
+ mKeys.RemoveElementAt(i);
+ break;
+ }
+ }
+}
+
+} // namespace layers
+} // namespace mozilla