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Diffstat (limited to '')
-rw-r--r-- | gfx/skia/patches/archive/0008-Bug-687188-Skia-radial-gradients.patch | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/gfx/skia/patches/archive/0008-Bug-687188-Skia-radial-gradients.patch b/gfx/skia/patches/archive/0008-Bug-687188-Skia-radial-gradients.patch new file mode 100644 index 0000000000..0f60dbd8ea --- /dev/null +++ b/gfx/skia/patches/archive/0008-Bug-687188-Skia-radial-gradients.patch @@ -0,0 +1,173 @@ +From f941ea32e44a2436d235e83ef1a434289a9d9c1e Mon Sep 17 00:00:00 2001 +From: George Wright <gwright@mozilla.com> +Date: Wed, 23 May 2012 11:40:25 -0400 +Subject: [PATCH 08/10] Bug 755869 - [11] Re-apply bug 687188 - Skia + radial gradients should use the 0/1 color stop values + for clamping. r=mattwoodrow + +--- + gfx/skia/src/effects/SkGradientShader.cpp | 76 +++++++++++++++++++++++------ + 1 files changed, 61 insertions(+), 15 deletions(-) + +diff --git a/gfx/skia/src/effects/SkGradientShader.cpp b/gfx/skia/src/effects/SkGradientShader.cpp +index 59ba48c..ea05a39 100644 +--- a/gfx/skia/src/effects/SkGradientShader.cpp ++++ b/gfx/skia/src/effects/SkGradientShader.cpp +@@ -204,6 +204,7 @@ private: + mutable SkMallocPixelRef* fCache32PixelRef; + mutable unsigned fCacheAlpha; // the alpha value we used when we computed the cache. larger than 8bits so we can store uninitialized value + ++ static SkPMColor PremultiplyColor(SkColor c0, U8CPU alpha); + static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count); + static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count, + U8CPU alpha); +@@ -507,6 +508,21 @@ static inline U8CPU dither_ceil_fixed_to_8(SkFixed n) { + return ((n << 1) - (n | (n >> 8))) >> 8; + } + ++SkPMColor Gradient_Shader::PremultiplyColor(SkColor c0, U8CPU paintAlpha) ++{ ++ SkFixed a = SkMulDiv255Round(SkColorGetA(c0), paintAlpha); ++ SkFixed r = SkColorGetR(c0); ++ SkFixed g = SkColorGetG(c0); ++ SkFixed b = SkColorGetB(c0); ++ ++ a = SkIntToFixed(a) + 0x8000; ++ r = SkIntToFixed(r) + 0x8000; ++ g = SkIntToFixed(g) + 0x8000; ++ b = SkIntToFixed(b) + 0x8000; ++ ++ return SkPremultiplyARGBInline(a >> 16, r >> 16, g >> 16, b >> 16); ++} ++ + void Gradient_Shader::Build32bitCache(SkPMColor cache[], SkColor c0, SkColor c1, + int count, U8CPU paintAlpha) { + SkASSERT(count > 1); +@@ -628,14 +644,14 @@ static void complete_32bit_cache(SkPMColor* cache, int stride) { + const SkPMColor* Gradient_Shader::getCache32() const { + if (fCache32 == NULL) { + // double the count for dither entries +- const int entryCount = kCache32Count * 2; ++ const int entryCount = kCache32Count * 2 + 2; + const size_t allocSize = sizeof(SkPMColor) * entryCount; + + if (NULL == fCache32PixelRef) { + fCache32PixelRef = SkNEW_ARGS(SkMallocPixelRef, + (NULL, allocSize, NULL)); + } +- fCache32 = (SkPMColor*)fCache32PixelRef->getAddr(); ++ fCache32 = (SkPMColor*)fCache32PixelRef->getAddr() + 1; + if (fColorCount == 2) { + Build32bitCache(fCache32, fOrigColors[0], fOrigColors[1], + kGradient32Length, fCacheAlpha); +@@ -659,7 +675,7 @@ const SkPMColor* Gradient_Shader::getCache32() const { + SkMallocPixelRef* newPR = SkNEW_ARGS(SkMallocPixelRef, + (NULL, allocSize, NULL)); + SkPMColor* linear = fCache32; // just computed linear data +- SkPMColor* mapped = (SkPMColor*)newPR->getAddr(); // storage for mapped data ++ SkPMColor* mapped = (SkPMColor*)newPR->getAddr() + 1; // storage for mapped data + SkUnitMapper* map = fMapper; + for (int i = 0; i < kGradient32Length; i++) { + int index = map->mapUnit16((i << 8) | i) >> 8; +@@ -668,10 +684,13 @@ const SkPMColor* Gradient_Shader::getCache32() const { + } + fCache32PixelRef->unref(); + fCache32PixelRef = newPR; +- fCache32 = (SkPMColor*)newPR->getAddr(); ++ fCache32 = (SkPMColor*)newPR->getAddr() + 1; + } + complete_32bit_cache(fCache32, kCache32Count); + } ++ //Write the clamp colours into the first and last entries of fCache32 ++ fCache32[-1] = PremultiplyColor(fOrigColors[0], fCacheAlpha); ++ fCache32[kCache32Count * 2] = PremultiplyColor(fOrigColors[fColorCount - 1], fCacheAlpha); + return fCache32; + } + +@@ -857,6 +876,18 @@ void shadeSpan_linear_vertical(TileProc proc, SkFixed dx, SkFixed fx, + SkPMColor* SK_RESTRICT dstC, + const SkPMColor* SK_RESTRICT cache, + int toggle, int count) { ++ if (proc == clamp_tileproc) { ++ // Read out clamp values from beginning/end of the cache. No need to lerp ++ // or dither ++ if (fx < 0) { ++ sk_memset32(dstC, cache[-1], count); ++ return; ++ } else if (fx > 0xFFFF) { ++ sk_memset32(dstC, cache[Gradient_Shader::kCache32Count * 2], count); ++ return; ++ } ++ } ++ + // We're a vertical gradient, so no change in a span. + // If colors change sharply across the gradient, dithering is + // insufficient (it subsamples the color space) and we need to lerp. +@@ -875,6 +906,18 @@ void shadeSpan_linear_vertical_lerp(TileProc proc, SkFixed dx, SkFixed fx, + SkPMColor* SK_RESTRICT dstC, + const SkPMColor* SK_RESTRICT cache, + int toggle, int count) { ++ if (proc == clamp_tileproc) { ++ // Read out clamp values from beginning/end of the cache. No need to lerp ++ // or dither ++ if (fx < 0) { ++ sk_memset32(dstC, cache[-1], count); ++ return; ++ } else if (fx > 0xFFFF) { ++ sk_memset32(dstC, cache[Gradient_Shader::kCache32Count * 2], count); ++ return; ++ } ++ } ++ + // We're a vertical gradient, so no change in a span. + // If colors change sharply across the gradient, dithering is + // insufficient (it subsamples the color space) and we need to lerp. +@@ -900,10 +943,8 @@ void shadeSpan_linear_clamp(TileProc proc, SkFixed dx, SkFixed fx, + range.init(fx, dx, count, 0, Gradient_Shader::kGradient32Length); + + if ((count = range.fCount0) > 0) { +- sk_memset32_dither(dstC, +- cache[toggle + range.fV0], +- cache[(toggle ^ Gradient_Shader::kDitherStride32) + range.fV0], +- count); ++ // Shouldn't be any need to dither for clamping? ++ sk_memset32(dstC, cache[-1], count); + dstC += count; + } + if ((count = range.fCount1) > 0) { +@@ -922,10 +963,8 @@ void shadeSpan_linear_clamp(TileProc proc, SkFixed dx, SkFixed fx, + } + } + if ((count = range.fCount2) > 0) { +- sk_memset32_dither(dstC, +- cache[toggle + range.fV1], +- cache[(toggle ^ Gradient_Shader::kDitherStride32) + range.fV1], +- count); ++ // Shouldn't be any need to dither for clamping? ++ sk_memset32(dstC, cache[Gradient_Shader::kCache32Count * 2], count); + } + } + +@@ -1796,9 +1835,16 @@ void shadeSpan_twopoint_clamp(SkScalar fx, SkScalar dx, + for (; count > 0; --count) { + SkFixed t = two_point_radial(b, fx, fy, fSr2D2, foura, + fOneOverTwoA, posRoot); +- SkFixed index = SkClampMax(t, 0xFFFF); +- SkASSERT(index <= 0xFFFF); +- *dstC++ = cache[index >> Gradient_Shader::kCache32Shift]; ++ ++ if (t < 0) { ++ *dstC++ = cache[-1]; ++ } else if (t > 0xFFFF) { ++ *dstC++ = cache[Gradient_Shader::kCache32Count * 2]; ++ } else { ++ SkASSERT(t <= 0xFFFF); ++ *dstC++ = cache[t >> Gradient_Shader::kCache32Shift]; ++ } ++ + fx += dx; + fy += dy; + b += db; +-- +1.7.5.4 + |