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-rw-r--r--gfx/skia/skia/include/private/chromium/GrSlug.h16
-rw-r--r--gfx/skia/skia/include/private/chromium/GrVkSecondaryCBDrawContext.h130
-rw-r--r--gfx/skia/skia/include/private/chromium/SkChromeRemoteGlyphCache.h148
-rw-r--r--gfx/skia/skia/include/private/chromium/SkDiscardableMemory.h70
-rw-r--r--gfx/skia/skia/include/private/chromium/Slug.h67
5 files changed, 431 insertions, 0 deletions
diff --git a/gfx/skia/skia/include/private/chromium/GrSlug.h b/gfx/skia/skia/include/private/chromium/GrSlug.h
new file mode 100644
index 0000000000..56841c5b99
--- /dev/null
+++ b/gfx/skia/skia/include/private/chromium/GrSlug.h
@@ -0,0 +1,16 @@
+/*
+ * Copyright 2021 Google LLC
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrSlug_DEFINED
+#define GrSlug_DEFINED
+
+#include "include/private/chromium/Slug.h"
+
+// TODO: Update Chrome to use sktext::gpu classes and remove these
+using GrSlug = sktext::gpu::Slug;
+
+#endif // GrSlug_DEFINED
diff --git a/gfx/skia/skia/include/private/chromium/GrVkSecondaryCBDrawContext.h b/gfx/skia/skia/include/private/chromium/GrVkSecondaryCBDrawContext.h
new file mode 100644
index 0000000000..51ed8a804d
--- /dev/null
+++ b/gfx/skia/skia/include/private/chromium/GrVkSecondaryCBDrawContext.h
@@ -0,0 +1,130 @@
+/*
+ * Copyright 2019 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrVkSecondaryCBDrawContext_DEFINED
+#define GrVkSecondaryCBDrawContext_DEFINED
+
+#include "include/core/SkRefCnt.h"
+#include "include/core/SkSurfaceProps.h"
+#include "include/core/SkTypes.h"
+
+#include <memory>
+
+class GrBackendSemaphore;
+class GrRecordingContext;
+struct GrVkDrawableInfo;
+namespace skgpu::ganesh {
+class Device;
+}
+class SkCanvas;
+class SkDeferredDisplayList;
+struct SkImageInfo;
+class SkSurfaceCharacterization;
+class SkSurfaceProps;
+
+/**
+ * This class is a private header that is intended to only be used inside of Chromium. This requires
+ * Chromium to burrow in and include this specifically since it is not part of skia's public include
+ * directory.
+ */
+
+/**
+ * This class is used to draw into an external Vulkan secondary command buffer that is imported
+ * by the client. The secondary command buffer that gets imported must already have had begin called
+ * on it with VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT. Thus any draws to the imported
+ * command buffer cannot require changing the render pass. This requirement means that certain types
+ * of draws will not be supported when using a GrVkSecondaryCBDrawContext. This includes:
+ * Draws that require a dst copy for blending will be dropped
+ * Text draws will be dropped (these may require intermediate uploads of text data)
+ * Read and Write pixels will not work
+ * Any other draw that requires a copy will fail (this includes using backdrop filter with save
+ * layer).
+ * Stenciling is also disabled, but that should not restrict any actual draws from working.
+ *
+ * While using a GrVkSecondaryCBDrawContext, the client can also draw into normal SkSurfaces and
+ * then draw those SkSufaces (as SkImages) into the GrVkSecondaryCBDrawContext. If any of the
+ * previously mentioned unsupported draws are needed by the client, they can draw them into an
+ * offscreen surface, and then draw that into the GrVkSecondaryCBDrawContext.
+ *
+ * After all drawing to the GrVkSecondaryCBDrawContext has been done, the client must call flush()
+ * on the GrVkSecondaryCBDrawContext to actually fill in the secondary VkCommandBuffer with the
+ * draws.
+ *
+ * Additionally, the client must keep the GrVkSecondaryCBDrawContext alive until the secondary
+ * VkCommandBuffer has been submitted and all work finished on the GPU. Before deleting the
+ * GrVkSecondaryCBDrawContext, the client must call releaseResources() so that Skia can cleanup
+ * any internal objects that were created for the draws into the secondary command buffer.
+ */
+class SK_SPI GrVkSecondaryCBDrawContext : public SkRefCnt {
+public:
+ static sk_sp<GrVkSecondaryCBDrawContext> Make(GrRecordingContext*,
+ const SkImageInfo&,
+ const GrVkDrawableInfo&,
+ const SkSurfaceProps* props);
+
+ ~GrVkSecondaryCBDrawContext() override;
+
+ SkCanvas* getCanvas();
+
+ // Records all the draws to the imported secondary command buffer and sets any dependent
+ // offscreen draws to the GPU.
+ void flush();
+
+ /** Inserts a list of GPU semaphores that Skia will have the driver wait on before executing
+ commands for this secondary CB. The wait semaphores will get added to the VkCommandBuffer
+ owned by this GrContext when flush() is called, and not the command buffer which the
+ Secondary CB is from. This will guarantee that the driver waits on the semaphores before
+ the secondary command buffer gets executed. If this call returns false, then the GPU
+ back end will not wait on any passed in semaphores, and the client will still own the
+ semaphores, regardless of the value of deleteSemaphoresAfterWait.
+
+ If deleteSemaphoresAfterWait is false then Skia will not delete the semaphores. In this case
+ it is the client's responsibility to not destroy or attempt to reuse the semaphores until it
+ knows that Skia has finished waiting on them. This can be done by using finishedProcs
+ on flush calls.
+
+ @param numSemaphores size of waitSemaphores array
+ @param waitSemaphores array of semaphore containers
+ @paramm deleteSemaphoresAfterWait who owns and should delete the semaphores
+ @return true if GPU is waiting on semaphores
+ */
+ bool wait(int numSemaphores,
+ const GrBackendSemaphore waitSemaphores[],
+ bool deleteSemaphoresAfterWait = true);
+
+ // This call will release all resources held by the draw context. The client must call
+ // releaseResources() before deleting the drawing context. However, the resources also include
+ // any Vulkan resources that were created and used for draws. Therefore the client must only
+ // call releaseResources() after submitting the secondary command buffer, and waiting for it to
+ // finish on the GPU. If it is called earlier then some vulkan objects may be deleted while they
+ // are still in use by the GPU.
+ void releaseResources();
+
+ const SkSurfaceProps& props() const { return fProps; }
+
+ // TODO: Fill out these calls to support DDL
+ bool characterize(SkSurfaceCharacterization* characterization) const;
+
+#ifndef SK_DDL_IS_UNIQUE_POINTER
+ bool draw(sk_sp<const SkDeferredDisplayList> deferredDisplayList);
+#else
+ bool draw(const SkDeferredDisplayList* deferredDisplayList);
+#endif
+
+ bool isCompatible(const SkSurfaceCharacterization& characterization) const;
+
+private:
+ explicit GrVkSecondaryCBDrawContext(sk_sp<skgpu::ganesh::Device>, const SkSurfaceProps*);
+
+ sk_sp<skgpu::ganesh::Device> fDevice;
+ std::unique_ptr<SkCanvas> fCachedCanvas;
+ const SkSurfaceProps fProps;
+
+ using INHERITED = SkRefCnt;
+};
+
+#endif
diff --git a/gfx/skia/skia/include/private/chromium/SkChromeRemoteGlyphCache.h b/gfx/skia/skia/include/private/chromium/SkChromeRemoteGlyphCache.h
new file mode 100644
index 0000000000..962d183b2d
--- /dev/null
+++ b/gfx/skia/skia/include/private/chromium/SkChromeRemoteGlyphCache.h
@@ -0,0 +1,148 @@
+/*
+ * Copyright 2021 Google LLC.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkChromeRemoteGlyphCache_DEFINED
+#define SkChromeRemoteGlyphCache_DEFINED
+
+#include <memory>
+#include <vector>
+
+#include "include/core/SkData.h"
+#include "include/core/SkRefCnt.h"
+#include "include/core/SkTypeface.h"
+#include "include/utils/SkNoDrawCanvas.h"
+
+struct SkPackedGlyphID;
+class SkAutoDescriptor;
+class SkStrikeCache;
+class SkStrikeClientImpl;
+class SkStrikeServer;
+class SkStrikeServerImpl;
+namespace sktext::gpu { class Slug; }
+
+using SkDiscardableHandleId = uint32_t;
+// This class is not thread-safe.
+class SkStrikeServer {
+public:
+ // An interface used by the server to create handles for pinning SkStrike
+ // entries on the remote client.
+ class DiscardableHandleManager {
+ public:
+ SK_SPI virtual ~DiscardableHandleManager() = default;
+
+ // Creates a new *locked* handle and returns a unique ID that can be used to identify
+ // it on the remote client.
+ SK_SPI virtual SkDiscardableHandleId createHandle() = 0;
+
+ // Returns true if the handle could be successfully locked. The server can
+ // assume it will remain locked until the next set of serialized entries is
+ // pulled from the SkStrikeServer.
+ // If returns false, the cache entry mapped to the handle has been deleted
+ // on the client. Any subsequent attempts to lock the same handle are not
+ // allowed.
+ SK_SPI virtual bool lockHandle(SkDiscardableHandleId) = 0;
+
+ // Returns true if a handle has been deleted on the remote client. It is
+ // invalid to use a handle id again with this manager once this returns true.
+ SK_SPI virtual bool isHandleDeleted(SkDiscardableHandleId) = 0;
+ };
+
+ SK_SPI explicit SkStrikeServer(DiscardableHandleManager* discardableHandleManager);
+ SK_SPI ~SkStrikeServer();
+
+ // Create an analysis SkCanvas used to populate the SkStrikeServer with ops
+ // which will be serialized and rendered using the SkStrikeClient.
+ SK_API std::unique_ptr<SkCanvas> makeAnalysisCanvas(int width, int height,
+ const SkSurfaceProps& props,
+ sk_sp<SkColorSpace> colorSpace,
+ bool DFTSupport,
+ bool DFTPerspSupport = true);
+
+ // Serializes the strike data captured using a canvas returned by ::makeAnalysisCanvas. Any
+ // handles locked using the DiscardableHandleManager will be assumed to be
+ // unlocked after this call.
+ SK_SPI void writeStrikeData(std::vector<uint8_t>* memory);
+
+ // Testing helpers
+ void setMaxEntriesInDescriptorMapForTesting(size_t count);
+ size_t remoteStrikeMapSizeForTesting() const;
+
+private:
+ SkStrikeServerImpl* impl();
+
+ std::unique_ptr<SkStrikeServerImpl> fImpl;
+};
+
+class SkStrikeClient {
+public:
+ // This enum is used in histogram reporting in chromium. Please don't re-order the list of
+ // entries, and consider it to be append-only.
+ enum CacheMissType : uint32_t {
+ // Hard failures where no fallback could be found.
+ kFontMetrics = 0,
+ kGlyphMetrics = 1,
+ kGlyphImage = 2,
+ kGlyphPath = 3,
+
+ // (DEPRECATED) The original glyph could not be found and a fallback was used.
+ kGlyphMetricsFallback = 4,
+ kGlyphPathFallback = 5,
+
+ kGlyphDrawable = 6,
+ kLast = kGlyphDrawable
+ };
+
+ // An interface to delete handles that may be pinned by the remote server.
+ class DiscardableHandleManager : public SkRefCnt {
+ public:
+ ~DiscardableHandleManager() override = default;
+
+ // Returns true if the handle was unlocked and can be safely deleted. Once
+ // successful, subsequent attempts to delete the same handle are invalid.
+ virtual bool deleteHandle(SkDiscardableHandleId) = 0;
+
+ virtual void assertHandleValid(SkDiscardableHandleId) {}
+
+ virtual void notifyCacheMiss(CacheMissType type, int fontSize) = 0;
+
+ struct ReadFailureData {
+ size_t memorySize;
+ size_t bytesRead;
+ uint64_t typefaceSize;
+ uint64_t strikeCount;
+ uint64_t glyphImagesCount;
+ uint64_t glyphPathsCount;
+ };
+ virtual void notifyReadFailure(const ReadFailureData& data) {}
+ };
+
+ SK_SPI explicit SkStrikeClient(sk_sp<DiscardableHandleManager>,
+ bool isLogging = true,
+ SkStrikeCache* strikeCache = nullptr);
+ SK_SPI ~SkStrikeClient();
+
+ // Deserializes the strike data from a SkStrikeServer. All messages generated
+ // from a server when serializing the ops must be deserialized before the op
+ // is rasterized.
+ // Returns false if the data is invalid.
+ SK_SPI bool readStrikeData(const volatile void* memory, size_t memorySize);
+
+ // Given a descriptor re-write the Rec mapping the typefaceID from the renderer to the
+ // corresponding typefaceID on the GPU.
+ SK_SPI bool translateTypefaceID(SkAutoDescriptor* descriptor) const;
+
+ // Testing helpers
+ sk_sp<SkTypeface> retrieveTypefaceUsingServerIDForTest(SkTypefaceID) const;
+
+ // Given a buffer, unflatten into a slug making sure to do the typefaceID translation from
+ // renderer to GPU. Returns nullptr if there was a problem.
+ sk_sp<sktext::gpu::Slug> deserializeSlugForTest(const void* data, size_t size) const;
+
+private:
+ std::unique_ptr<SkStrikeClientImpl> fImpl;
+};
+#endif // SkChromeRemoteGlyphCache_DEFINED
diff --git a/gfx/skia/skia/include/private/chromium/SkDiscardableMemory.h b/gfx/skia/skia/include/private/chromium/SkDiscardableMemory.h
new file mode 100644
index 0000000000..ade4d71aa7
--- /dev/null
+++ b/gfx/skia/skia/include/private/chromium/SkDiscardableMemory.h
@@ -0,0 +1,70 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkDiscardableMemory_DEFINED
+#define SkDiscardableMemory_DEFINED
+
+#include "include/core/SkRefCnt.h"
+#include "include/core/SkTypes.h"
+
+/**
+ * Interface for discardable memory. Implementation is provided by the
+ * embedder.
+ */
+class SK_SPI SkDiscardableMemory {
+public:
+ /**
+ * Factory method that creates, initializes and locks an SkDiscardableMemory
+ * object. If either of these steps fails, a nullptr pointer will be returned.
+ */
+ static SkDiscardableMemory* Create(size_t bytes);
+
+ /**
+ * Factory class that creates, initializes and locks an SkDiscardableMemory
+ * object. If either of these steps fails, a nullptr pointer will be returned.
+ */
+ class Factory : public SkRefCnt {
+ public:
+ virtual SkDiscardableMemory* create(size_t bytes) = 0;
+ private:
+ using INHERITED = SkRefCnt;
+ };
+
+ /** Must not be called while locked.
+ */
+ virtual ~SkDiscardableMemory() {}
+
+ /**
+ * Locks the memory, prevent it from being discarded. Once locked. you may
+ * obtain a pointer to that memory using the data() method.
+ *
+ * lock() may return false, indicating that the underlying memory was
+ * discarded and that the lock failed.
+ *
+ * Nested calls to lock are not allowed.
+ */
+ virtual bool SK_WARN_UNUSED_RESULT lock() = 0;
+
+ /**
+ * Returns the current pointer for the discardable memory. This call is ONLY
+ * valid when the discardable memory object is locked.
+ */
+ virtual void* data() = 0;
+
+ /**
+ * Unlock the memory so that it can be purged by the system. Must be called
+ * after every successful lock call.
+ */
+ virtual void unlock() = 0;
+
+protected:
+ SkDiscardableMemory() = default;
+ SkDiscardableMemory(const SkDiscardableMemory&) = delete;
+ SkDiscardableMemory& operator=(const SkDiscardableMemory&) = delete;
+};
+
+#endif
diff --git a/gfx/skia/skia/include/private/chromium/Slug.h b/gfx/skia/skia/include/private/chromium/Slug.h
new file mode 100644
index 0000000000..6775af0fc6
--- /dev/null
+++ b/gfx/skia/skia/include/private/chromium/Slug.h
@@ -0,0 +1,67 @@
+/*
+ * Copyright 2021 Google LLC
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef sktext_gpu_Slug_DEFINED
+#define sktext_gpu_Slug_DEFINED
+
+#include "include/core/SkData.h"
+#include "include/core/SkRect.h"
+#include "include/core/SkRefCnt.h"
+
+class SkCanvas;
+class SkMatrix;
+class SkPaint;
+class SkTextBlob;
+class SkReadBuffer;
+class SkStrikeClient;
+class SkWriteBuffer;
+
+namespace sktext::gpu {
+// Slug encapsulates an SkTextBlob at a specific origin, using a specific paint. It can be
+// manipulated using matrix and clip changes to the canvas. If the canvas is transformed, then
+// the Slug will also transform with smaller glyphs using bi-linear interpolation to render. You
+// can think of a Slug as making a rubber stamp out of a SkTextBlob.
+class SK_API Slug : public SkRefCnt {
+public:
+ // Return nullptr if the blob would not draw. This is not because of clipping, but because of
+ // some paint optimization. The Slug is captured as if drawn using drawTextBlob.
+ static sk_sp<Slug> ConvertBlob(
+ SkCanvas* canvas, const SkTextBlob& blob, SkPoint origin, const SkPaint& paint);
+
+ // Serialize the slug.
+ sk_sp<SkData> serialize() const;
+ size_t serialize(void* buffer, size_t size) const;
+
+ // Set the client parameter to the appropriate SkStrikeClient when typeface ID translation
+ // is needed.
+ static sk_sp<Slug> Deserialize(
+ const void* data, size_t size, const SkStrikeClient* client = nullptr);
+ static sk_sp<Slug> MakeFromBuffer(SkReadBuffer& buffer);
+
+
+ // Draw the Slug obeying the canvas's mapping and clipping.
+ void draw(SkCanvas* canvas) const;
+
+ virtual SkRect sourceBounds() const = 0;
+ virtual SkRect sourceBoundsWithOrigin () const = 0;
+
+ // The paint passed into ConvertBlob; this paint is used instead of the paint resulting from
+ // the call to aboutToDraw because when we call draw(), the initial paint is needed to call
+ // aboutToDraw again to get the layer right.
+ virtual const SkPaint& initialPaint() const = 0;
+
+ virtual void doFlatten(SkWriteBuffer&) const = 0;
+
+ uint32_t uniqueID() const { return fUniqueID; }
+
+private:
+ static uint32_t NextUniqueID();
+ const uint32_t fUniqueID{NextUniqueID()};
+};
+} // namespace sktext::gpu
+
+#endif // sktext_gpu_Slug_DEFINED