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-rw-r--r--gfx/skia/skia/src/core/SkBlitter.cpp898
1 files changed, 898 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/core/SkBlitter.cpp b/gfx/skia/skia/src/core/SkBlitter.cpp
new file mode 100644
index 0000000000..e09886fcc9
--- /dev/null
+++ b/gfx/skia/skia/src/core/SkBlitter.cpp
@@ -0,0 +1,898 @@
+/*
+ * Copyright 2006 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "src/core/SkBlitter.h"
+
+#include "include/core/SkColor.h"
+#include "include/core/SkColorFilter.h"
+#include "include/core/SkString.h"
+#include "include/private/SkColorData.h"
+#include "include/private/base/SkTo.h"
+#include "src/base/SkArenaAlloc.h"
+#include "src/base/SkTLazy.h"
+#include "src/core/SkAntiRun.h"
+#include "src/core/SkMask.h"
+#include "src/core/SkMaskFilterBase.h"
+#include "src/core/SkMatrixProvider.h"
+#include "src/core/SkOpts.h"
+#include "src/core/SkPaintPriv.h"
+#include "src/core/SkReadBuffer.h"
+#include "src/core/SkRegionPriv.h"
+#include "src/core/SkVMBlitter.h"
+#include "src/core/SkWriteBuffer.h"
+#include "src/core/SkXfermodeInterpretation.h"
+#include "src/shaders/SkShaderBase.h"
+
+using namespace skia_private;
+
+// Hacks for testing.
+bool gUseSkVMBlitter{false};
+bool gSkForceRasterPipelineBlitter{false};
+
+SkBlitter::~SkBlitter() {}
+
+bool SkBlitter::isNullBlitter() const { return false; }
+
+const SkPixmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
+ return nullptr;
+}
+
+/*
+void SkBlitter::blitH(int x, int y, int width) {
+ SkDEBUGFAIL("unimplemented");
+}
+
+
+void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
+ const int16_t runs[]) {
+ SkDEBUGFAIL("unimplemented");
+}
+ */
+
+inline static SkAlpha ScalarToAlpha(SkScalar a) {
+ SkAlpha alpha = (SkAlpha)(a * 255);
+ return alpha > 247 ? 0xFF : alpha < 8 ? 0 : alpha;
+}
+
+void SkBlitter::blitFatAntiRect(const SkRect& rect) {
+ SkIRect bounds = rect.roundOut();
+ SkASSERT(bounds.width() >= 3);
+
+ // skbug.com/7813
+ // To ensure consistency of the threaded backend (a rect that's considered fat in the init-once
+ // phase must also be considered fat in the draw phase), we have to deal with rects with small
+ // heights because the horizontal tiling in the threaded backend may change the height.
+ //
+ // This also implies that we cannot do vertical tiling unless we can blit any rect (not just the
+ // fat one.)
+ if (bounds.height() == 0) {
+ return;
+ }
+
+ int runSize = bounds.width() + 1; // +1 so we can set runs[bounds.width()] = 0
+ void* storage = this->allocBlitMemory(runSize * (sizeof(int16_t) + sizeof(SkAlpha)));
+ int16_t* runs = reinterpret_cast<int16_t*>(storage);
+ SkAlpha* alphas = reinterpret_cast<SkAlpha*>(runs + runSize);
+
+ runs[0] = 1;
+ runs[1] = bounds.width() - 2;
+ runs[bounds.width() - 1] = 1;
+ runs[bounds.width()] = 0;
+
+ SkScalar partialL = bounds.fLeft + 1 - rect.fLeft;
+ SkScalar partialR = rect.fRight - (bounds.fRight - 1);
+ SkScalar partialT = bounds.fTop + 1 - rect.fTop;
+ SkScalar partialB = rect.fBottom - (bounds.fBottom - 1);
+
+ if (bounds.height() == 1) {
+ partialT = rect.fBottom - rect.fTop;
+ }
+
+ alphas[0] = ScalarToAlpha(partialL * partialT);
+ alphas[1] = ScalarToAlpha(partialT);
+ alphas[bounds.width() - 1] = ScalarToAlpha(partialR * partialT);
+ this->blitAntiH(bounds.fLeft, bounds.fTop, alphas, runs);
+
+ if (bounds.height() > 2) {
+ this->blitAntiRect(bounds.fLeft, bounds.fTop + 1, bounds.width() - 2, bounds.height() - 2,
+ ScalarToAlpha(partialL), ScalarToAlpha(partialR));
+ }
+
+ if (bounds.height() > 1) {
+ alphas[0] = ScalarToAlpha(partialL * partialB);
+ alphas[1] = ScalarToAlpha(partialB);
+ alphas[bounds.width() - 1] = ScalarToAlpha(partialR * partialB);
+ this->blitAntiH(bounds.fLeft, bounds.fBottom - 1, alphas, runs);
+ }
+}
+
+void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
+ if (alpha == 255) {
+ this->blitRect(x, y, 1, height);
+ } else {
+ int16_t runs[2];
+ runs[0] = 1;
+ runs[1] = 0;
+
+ while (--height >= 0) {
+ this->blitAntiH(x, y++, &alpha, runs);
+ }
+ }
+}
+
+void SkBlitter::blitRect(int x, int y, int width, int height) {
+ SkASSERT(width > 0);
+ while (--height >= 0) {
+ this->blitH(x, y++, width);
+ }
+}
+
+/// Default implementation doesn't check for easy optimizations
+/// such as alpha == 255; also uses blitV(), which some subclasses
+/// may not support.
+void SkBlitter::blitAntiRect(int x, int y, int width, int height,
+ SkAlpha leftAlpha, SkAlpha rightAlpha) {
+ if (leftAlpha > 0) { // we may send in x = -1 with leftAlpha = 0
+ this->blitV(x, y, height, leftAlpha);
+ }
+ x++;
+ if (width > 0) {
+ this->blitRect(x, y, width, height);
+ x += width;
+ }
+ if (rightAlpha > 0) {
+ this->blitV(x, y, height, rightAlpha);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+static inline void bits_to_runs(SkBlitter* blitter, int x, int y,
+ const uint8_t bits[],
+ uint8_t left_mask, ptrdiff_t rowBytes,
+ uint8_t right_mask) {
+ int inFill = 0;
+ int pos = 0;
+
+ while (--rowBytes >= 0) {
+ uint8_t b = *bits++ & left_mask;
+ if (rowBytes == 0) {
+ b &= right_mask;
+ }
+
+ for (uint8_t test = 0x80U; test != 0; test >>= 1) {
+ if (b & test) {
+ if (!inFill) {
+ pos = x;
+ inFill = true;
+ }
+ } else {
+ if (inFill) {
+ blitter->blitH(pos, y, x - pos);
+ inFill = false;
+ }
+ }
+ x += 1;
+ }
+ left_mask = 0xFFU;
+ }
+
+ // final cleanup
+ if (inFill) {
+ blitter->blitH(pos, y, x - pos);
+ }
+}
+
+// maskBitCount is the number of 1's to place in the mask. It must be in the range between 1 and 8.
+static uint8_t generate_right_mask(int maskBitCount) {
+ return static_cast<uint8_t>((0xFF00U >> maskBitCount) & 0xFF);
+}
+
+void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
+ SkASSERT(mask.fBounds.contains(clip));
+
+ if (mask.fFormat == SkMask::kLCD16_Format) {
+ return; // needs to be handled by subclass
+ }
+
+ if (mask.fFormat == SkMask::kBW_Format) {
+ int cx = clip.fLeft;
+ int cy = clip.fTop;
+ int maskLeft = mask.fBounds.fLeft;
+ int maskRowBytes = mask.fRowBytes;
+ int height = clip.height();
+
+ const uint8_t* bits = mask.getAddr1(cx, cy);
+
+ SkDEBUGCODE(const uint8_t* endOfImage =
+ mask.fImage + (mask.fBounds.height() - 1) * maskRowBytes
+ + ((mask.fBounds.width() + 7) >> 3));
+
+ if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) {
+ while (--height >= 0) {
+ int affectedRightBit = mask.fBounds.width() - 1;
+ ptrdiff_t rowBytes = (affectedRightBit >> 3) + 1;
+ SkASSERT(bits + rowBytes <= endOfImage);
+ U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1);
+ bits_to_runs(this, cx, cy, bits, 0xFF, rowBytes, rightMask);
+ bits += maskRowBytes;
+ cy += 1;
+ }
+ } else {
+ // Bits is calculated as the offset into the mask at the point {cx, cy} therefore, all
+ // addressing into the bit mask is relative to that point. Since this is an address
+ // calculated from a arbitrary bit in that byte, calculate the left most bit.
+ int bitsLeft = cx - ((cx - maskLeft) & 7);
+
+ // Everything is relative to the bitsLeft.
+ int leftEdge = cx - bitsLeft;
+ SkASSERT(leftEdge >= 0);
+ int rightEdge = clip.fRight - bitsLeft;
+ SkASSERT(rightEdge > leftEdge);
+
+ // Calculate left byte and mask
+ const uint8_t* leftByte = bits;
+ U8CPU leftMask = 0xFFU >> (leftEdge & 7);
+
+ // Calculate right byte and mask
+ int affectedRightBit = rightEdge - 1;
+ const uint8_t* rightByte = bits + (affectedRightBit >> 3);
+ U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1);
+
+ // leftByte and rightByte are byte locations therefore, to get a count of bytes the
+ // code must add one.
+ ptrdiff_t rowBytes = rightByte - leftByte + 1;
+
+ while (--height >= 0) {
+ SkASSERT(bits + rowBytes <= endOfImage);
+ bits_to_runs(this, bitsLeft, cy, bits, leftMask, rowBytes, rightMask);
+ bits += maskRowBytes;
+ cy += 1;
+ }
+ }
+ } else {
+ int width = clip.width();
+ AutoSTMalloc<64, int16_t> runStorage(width + 1);
+ int16_t* runs = runStorage.get();
+ const uint8_t* aa = mask.getAddr8(clip.fLeft, clip.fTop);
+
+ SkOpts::memset16((uint16_t*)runs, 1, width);
+ runs[width] = 0;
+
+ int height = clip.height();
+ int y = clip.fTop;
+ while (--height >= 0) {
+ this->blitAntiH(clip.fLeft, y, aa, runs);
+ aa += mask.fRowBytes;
+ y += 1;
+ }
+ }
+}
+
+/////////////////////// these are not virtual, just helpers
+
+#if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE)
+void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) {
+ if (clip.quickReject(mask.fBounds)) {
+ return;
+ }
+
+ SkRegion::Cliperator clipper(clip, mask.fBounds);
+
+ while (!clipper.done()) {
+ const SkIRect& cr = clipper.rect();
+ this->blitMask(mask, cr);
+ clipper.next();
+ }
+}
+#endif
+
+void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) {
+ SkRegion::Cliperator clipper(clip, rect);
+
+ while (!clipper.done()) {
+ const SkIRect& cr = clipper.rect();
+ this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
+ clipper.next();
+ }
+}
+
+void SkBlitter::blitRegion(const SkRegion& clip) {
+ SkRegionPriv::VisitSpans(clip, [this](const SkIRect& r) {
+ this->blitRect(r.left(), r.top(), r.width(), r.height());
+ });
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkNullBlitter::blitH(int x, int y, int width) {}
+
+void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
+ const int16_t runs[]) {}
+
+void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
+
+void SkNullBlitter::blitRect(int x, int y, int width, int height) {}
+
+void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {}
+
+const SkPixmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) {
+ return nullptr;
+}
+
+bool SkNullBlitter::isNullBlitter() const { return true; }
+
+///////////////////////////////////////////////////////////////////////////////
+
+static int compute_anti_width(const int16_t runs[]) {
+ int width = 0;
+
+ for (;;) {
+ int count = runs[0];
+
+ SkASSERT(count >= 0);
+ if (count == 0) {
+ break;
+ }
+ width += count;
+ runs += count;
+ }
+ return width;
+}
+
+static inline bool y_in_rect(int y, const SkIRect& rect) {
+ return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
+}
+
+static inline bool x_in_rect(int x, const SkIRect& rect) {
+ return (unsigned)(x - rect.fLeft) < (unsigned)rect.width();
+}
+
+void SkRectClipBlitter::blitH(int left, int y, int width) {
+ SkASSERT(width > 0);
+
+ if (!y_in_rect(y, fClipRect)) {
+ return;
+ }
+
+ int right = left + width;
+
+ if (left < fClipRect.fLeft) {
+ left = fClipRect.fLeft;
+ }
+ if (right > fClipRect.fRight) {
+ right = fClipRect.fRight;
+ }
+
+ width = right - left;
+ if (width > 0) {
+ fBlitter->blitH(left, y, width);
+ }
+}
+
+void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[],
+ const int16_t runs[]) {
+ if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) {
+ return;
+ }
+
+ int x0 = left;
+ int x1 = left + compute_anti_width(runs);
+
+ if (x1 <= fClipRect.fLeft) {
+ return;
+ }
+
+ SkASSERT(x0 < x1);
+ if (x0 < fClipRect.fLeft) {
+ int dx = fClipRect.fLeft - x0;
+ SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx);
+ runs += dx;
+ aa += dx;
+ x0 = fClipRect.fLeft;
+ }
+
+ SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
+ if (x1 > fClipRect.fRight) {
+ x1 = fClipRect.fRight;
+ SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0);
+ ((int16_t*)runs)[x1 - x0] = 0;
+ }
+
+ SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
+ SkASSERT(compute_anti_width(runs) == x1 - x0);
+
+ fBlitter->blitAntiH(x0, y, aa, runs);
+}
+
+void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
+ SkASSERT(height > 0);
+
+ if (!x_in_rect(x, fClipRect)) {
+ return;
+ }
+
+ int y0 = y;
+ int y1 = y + height;
+
+ if (y0 < fClipRect.fTop) {
+ y0 = fClipRect.fTop;
+ }
+ if (y1 > fClipRect.fBottom) {
+ y1 = fClipRect.fBottom;
+ }
+
+ if (y0 < y1) {
+ fBlitter->blitV(x, y0, y1 - y0, alpha);
+ }
+}
+
+void SkRectClipBlitter::blitRect(int left, int y, int width, int height) {
+ SkIRect r;
+
+ r.setLTRB(left, y, left + width, y + height);
+ if (r.intersect(fClipRect)) {
+ fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
+ }
+}
+
+void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height,
+ SkAlpha leftAlpha, SkAlpha rightAlpha) {
+ SkIRect r;
+
+ // The *true* width of the rectangle blitted is width+2:
+ r.setLTRB(left, y, left + width + 2, y + height);
+ if (r.intersect(fClipRect)) {
+ if (r.fLeft != left) {
+ SkASSERT(r.fLeft > left);
+ leftAlpha = 255;
+ }
+ if (r.fRight != left + width + 2) {
+ SkASSERT(r.fRight < left + width + 2);
+ rightAlpha = 255;
+ }
+ if (255 == leftAlpha && 255 == rightAlpha) {
+ fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
+ } else if (1 == r.width()) {
+ if (r.fLeft == left) {
+ fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
+ } else {
+ SkASSERT(r.fLeft == left + width + 1);
+ fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
+ }
+ } else {
+ fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
+ leftAlpha, rightAlpha);
+ }
+ }
+}
+
+void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
+ SkASSERT(mask.fBounds.contains(clip));
+
+ SkIRect r = clip;
+
+ if (r.intersect(fClipRect)) {
+ fBlitter->blitMask(mask, r);
+ }
+}
+
+const SkPixmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) {
+ return fBlitter->justAnOpaqueColor(value);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkRgnClipBlitter::blitH(int x, int y, int width) {
+ SkRegion::Spanerator span(*fRgn, y, x, x + width);
+ int left, right;
+
+ while (span.next(&left, &right)) {
+ SkASSERT(left < right);
+ fBlitter->blitH(left, y, right - left);
+ }
+}
+
+void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[],
+ const int16_t runs[]) {
+ int width = compute_anti_width(runs);
+ SkRegion::Spanerator span(*fRgn, y, x, x + width);
+ int left, right;
+ SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();)
+
+ int prevRite = x;
+ while (span.next(&left, &right)) {
+ SkASSERT(x <= left);
+ SkASSERT(left < right);
+ SkASSERT(left >= bounds.fLeft && right <= bounds.fRight);
+
+ SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left);
+
+ // now zero before left
+ if (left > prevRite) {
+ int index = prevRite - x;
+ ((uint8_t*)aa)[index] = 0; // skip runs after right
+ ((int16_t*)runs)[index] = SkToS16(left - prevRite);
+ }
+
+ prevRite = right;
+ }
+
+ if (prevRite > x) {
+ ((int16_t*)runs)[prevRite - x] = 0;
+
+ if (x < 0) {
+ int skip = runs[0];
+ SkASSERT(skip >= -x);
+ aa += skip;
+ runs += skip;
+ x += skip;
+ }
+ fBlitter->blitAntiH(x, y, aa, runs);
+ }
+}
+
+void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
+ SkIRect bounds;
+ bounds.setXYWH(x, y, 1, height);
+
+ SkRegion::Cliperator iter(*fRgn, bounds);
+
+ while (!iter.done()) {
+ const SkIRect& r = iter.rect();
+ SkASSERT(bounds.contains(r));
+
+ fBlitter->blitV(x, r.fTop, r.height(), alpha);
+ iter.next();
+ }
+}
+
+void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) {
+ SkIRect bounds;
+ bounds.setXYWH(x, y, width, height);
+
+ SkRegion::Cliperator iter(*fRgn, bounds);
+
+ while (!iter.done()) {
+ const SkIRect& r = iter.rect();
+ SkASSERT(bounds.contains(r));
+
+ fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
+ iter.next();
+ }
+}
+
+void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height,
+ SkAlpha leftAlpha, SkAlpha rightAlpha) {
+ // The *true* width of the rectangle to blit is width + 2
+ SkIRect bounds;
+ bounds.setXYWH(x, y, width + 2, height);
+
+ SkRegion::Cliperator iter(*fRgn, bounds);
+
+ while (!iter.done()) {
+ const SkIRect& r = iter.rect();
+ SkASSERT(bounds.contains(r));
+ SkASSERT(r.fLeft >= x);
+ SkASSERT(r.fRight <= x + width + 2);
+
+ SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255;
+ SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ?
+ rightAlpha : 255;
+
+ if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) {
+ fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
+ } else if (1 == r.width()) {
+ if (r.fLeft == x) {
+ fBlitter->blitV(r.fLeft, r.fTop, r.height(),
+ effectiveLeftAlpha);
+ } else {
+ SkASSERT(r.fLeft == x + width + 1);
+ fBlitter->blitV(r.fLeft, r.fTop, r.height(),
+ effectiveRightAlpha);
+ }
+ } else {
+ fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
+ effectiveLeftAlpha, effectiveRightAlpha);
+ }
+ iter.next();
+ }
+}
+
+
+void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
+ SkASSERT(mask.fBounds.contains(clip));
+
+ SkRegion::Cliperator iter(*fRgn, clip);
+ const SkIRect& r = iter.rect();
+ SkBlitter* blitter = fBlitter;
+
+ while (!iter.done()) {
+ blitter->blitMask(mask, r);
+ iter.next();
+ }
+}
+
+const SkPixmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) {
+ return fBlitter->justAnOpaqueColor(value);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip,
+ const SkIRect* ir) {
+ if (clip) {
+ const SkIRect& clipR = clip->getBounds();
+
+ if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) {
+ blitter = &fNullBlitter;
+ } else if (clip->isRect()) {
+ if (ir == nullptr || !clipR.contains(*ir)) {
+ fRectBlitter.init(blitter, clipR);
+ blitter = &fRectBlitter;
+ }
+ } else {
+ fRgnBlitter.init(blitter, clip);
+ blitter = &fRgnBlitter;
+ }
+ }
+ return blitter;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+#include "src/core/SkCoreBlitters.h"
+
+bool SkBlitter::UseLegacyBlitter(const SkPixmap& device,
+ const SkPaint& paint,
+ const SkMatrix& matrix) {
+ if (gSkForceRasterPipelineBlitter || gUseSkVMBlitter) {
+ return false;
+ }
+#if defined(SK_FORCE_RASTER_PIPELINE_BLITTER)
+ return false;
+#else
+
+ if (paint.isDither()) {
+ return false;
+ }
+
+ const SkMaskFilterBase* mf = as_MFB(paint.getMaskFilter());
+ const auto mode = paint.asBlendMode();
+
+ // The legacy blitters cannot handle any of these complex features (anymore).
+ if (device.alphaType() == kUnpremul_SkAlphaType ||
+ !mode ||
+ mode.value() > SkBlendMode::kLastCoeffMode ||
+ (mf && mf->getFormat() == SkMask::k3D_Format)) {
+ return false;
+ }
+
+ // All the real legacy fast paths are for shaders and SrcOver.
+ // Choosing SkRasterPipelineBlitter will also let us to hit its single-color memset path.
+ if (!paint.getShader() && mode != SkBlendMode::kSrcOver) {
+ return false;
+ }
+
+ auto cs = device.colorSpace();
+ // We check (indirectly via makeContext()) later on if the shader can handle the colorspace
+ // in legacy mode, so here we just focus on if a single color needs raster-pipeline.
+ if (cs && !paint.getShader()) {
+ if (!paint.getColor4f().fitsInBytes() || !cs->isSRGB()) {
+ return false;
+ }
+ }
+
+ // Only kN32 is handled by legacy blitters now
+ return device.colorType() == kN32_SkColorType;
+#endif
+}
+
+SkBlitter* SkBlitter::Choose(const SkPixmap& device,
+ const SkMatrix& ctm,
+ const SkPaint& origPaint,
+ SkArenaAlloc* alloc,
+ bool drawCoverage,
+ sk_sp<SkShader> clipShader,
+ const SkSurfaceProps& props) {
+ SkASSERT(alloc);
+
+ if (kUnknown_SkColorType == device.colorType()) {
+ return alloc->make<SkNullBlitter>();
+ }
+
+ // We may tweak the original paint as we go.
+ SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
+
+ if (auto mode = paint->asBlendMode()) {
+ // We have the most fast-paths for SrcOver, so see if we can act like SrcOver.
+ if (mode.value() != SkBlendMode::kSrcOver) {
+ switch (SkInterpretXfermode(*paint, SkColorTypeIsAlwaysOpaque(device.colorType()))) {
+ case kSrcOver_SkXfermodeInterpretation:
+ paint.writable()->setBlendMode(SkBlendMode::kSrcOver);
+ break;
+ case kSkipDrawing_SkXfermodeInterpretation:
+ return alloc->make<SkNullBlitter>();
+ default:
+ break;
+ }
+ }
+
+ // A Clear blend mode will ignore the entire color pipeline, as if Src mode with 0x00000000.
+ if (mode.value() == SkBlendMode::kClear) {
+ SkPaint* p = paint.writable();
+ p->setShader(nullptr);
+ p->setColorFilter(nullptr);
+ p->setBlendMode(SkBlendMode::kSrc);
+ p->setColor(0x00000000);
+ }
+ }
+
+ if (paint->getColorFilter()) {
+ SkPaintPriv::RemoveColorFilter(paint.writable(), device.colorSpace());
+ }
+ SkASSERT(!paint->getColorFilter());
+
+ if (drawCoverage) {
+ if (device.colorType() == kAlpha_8_SkColorType) {
+ SkASSERT(!paint->getShader());
+ SkASSERT(paint->isSrcOver());
+ return alloc->make<SkA8_Coverage_Blitter>(device, *paint);
+ }
+ return alloc->make<SkNullBlitter>();
+ }
+
+ if (paint->isDither() && !SkPaintPriv::ShouldDither(*paint, device.colorType())) {
+ paint.writable()->setDither(false);
+ }
+
+ // Same basic idea used a few times: try SkRP, then try SkVM, then give up with a null-blitter.
+ // (Setting gUseSkVMBlitter is the only way we prefer SkVM over SkRP at the moment.)
+ auto create_SkRP_or_SkVMBlitter = [&]() -> SkBlitter* {
+
+ // We need to make sure that in case RP blitter cannot be created we use VM and
+ // when VM blitter cannot be created we use RP
+ if (gUseSkVMBlitter) {
+ if (auto blitter = SkVMBlitter::Make(device, *paint, ctm, alloc, clipShader)) {
+ return blitter;
+ }
+ }
+ if (auto blitter = SkCreateRasterPipelineBlitter(device,
+ *paint,
+ ctm,
+ alloc,
+ clipShader,
+ props)) {
+ return blitter;
+ }
+ if (!gUseSkVMBlitter) {
+ if (auto blitter = SkVMBlitter::Make(device, *paint, ctm, alloc, clipShader)) {
+ return blitter;
+ }
+ }
+ return alloc->make<SkNullBlitter>();
+ };
+
+ // We'll end here for many interesting cases: color spaces, color filters, most color types.
+ if (clipShader || !UseLegacyBlitter(device, *paint, ctm)) {
+ return create_SkRP_or_SkVMBlitter();
+ }
+
+ // Everything but legacy kN32_SkColorType should already be handled.
+ SkASSERT(device.colorType() == kN32_SkColorType);
+
+ // And we should either have a shader, be blending with SrcOver, or both.
+ SkASSERT(paint->getShader() || paint->asBlendMode() == SkBlendMode::kSrcOver);
+
+ // Legacy blitters keep their shader state on a shader context.
+ SkShaderBase::Context* shaderContext = nullptr;
+ if (paint->getShader()) {
+ shaderContext = as_SB(paint->getShader())->makeContext(
+ {paint->getColor4f(), ctm, nullptr, device.colorType(), device.colorSpace(), props},
+ alloc);
+
+ // Creating the context isn't always possible... try fallbacks before giving up.
+ if (!shaderContext) {
+ return create_SkRP_or_SkVMBlitter();
+ }
+ }
+
+ switch (device.colorType()) {
+ case kN32_SkColorType:
+ if (shaderContext) {
+ return alloc->make<SkARGB32_Shader_Blitter>(device, *paint, shaderContext);
+ } else if (paint->getColor() == SK_ColorBLACK) {
+ return alloc->make<SkARGB32_Black_Blitter>(device, *paint);
+ } else if (paint->getAlpha() == 0xFF) {
+ return alloc->make<SkARGB32_Opaque_Blitter>(device, *paint);
+ } else {
+ return alloc->make<SkARGB32_Blitter>(device, *paint);
+ }
+
+ default:
+ SkASSERT(false);
+ return alloc->make<SkNullBlitter>();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+SkShaderBlitter::SkShaderBlitter(const SkPixmap& device, const SkPaint& paint,
+ SkShaderBase::Context* shaderContext)
+ : INHERITED(device)
+ , fShader(paint.getShader())
+ , fShaderContext(shaderContext) {
+ SkASSERT(fShader);
+ SkASSERT(fShaderContext);
+
+ fShader->ref();
+ fShaderFlags = fShaderContext->getFlags();
+ fConstInY = SkToBool(fShaderFlags & SkShaderBase::kConstInY32_Flag);
+}
+
+SkShaderBlitter::~SkShaderBlitter() {
+ fShader->unref();
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef SK_DEBUG
+
+void SkRectClipCheckBlitter::blitH(int x, int y, int width) {
+ SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1)));
+ fBlitter->blitH(x, y, width);
+}
+
+void SkRectClipCheckBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) {
+ const int16_t* iter = runs;
+ for (; *iter; iter += *iter)
+ ;
+ int width = iter - runs;
+ SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1)));
+ fBlitter->blitAntiH(x, y, aa, runs);
+}
+
+void SkRectClipCheckBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
+ SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, height)));
+ fBlitter->blitV(x, y, height, alpha);
+}
+
+void SkRectClipCheckBlitter::blitRect(int x, int y, int width, int height) {
+ SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, height)));
+ fBlitter->blitRect(x, y, width, height);
+}
+
+void SkRectClipCheckBlitter::blitAntiRect(int x, int y, int width, int height,
+ SkAlpha leftAlpha, SkAlpha rightAlpha) {
+ bool skipLeft = !leftAlpha;
+ bool skipRight = !rightAlpha;
+ SkIRect r = SkIRect::MakeXYWH(x + skipLeft, y, width + 2 - skipRight - skipLeft, height);
+ SkASSERT(r.isEmpty() || fClipRect.contains(r));
+ fBlitter->blitAntiRect(x, y, width, height, leftAlpha, rightAlpha);
+}
+
+void SkRectClipCheckBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
+ SkASSERT(mask.fBounds.contains(clip));
+ SkASSERT(fClipRect.contains(clip));
+ fBlitter->blitMask(mask, clip);
+}
+
+const SkPixmap* SkRectClipCheckBlitter::justAnOpaqueColor(uint32_t* value) {
+ return fBlitter->justAnOpaqueColor(value);
+}
+
+void SkRectClipCheckBlitter::blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) {
+ SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 2, 1)));
+ fBlitter->blitAntiH2(x, y, a0, a1);
+}
+
+void SkRectClipCheckBlitter::blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) {
+ SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, 2)));
+ fBlitter->blitAntiV2(x, y, a0, a1);
+}
+
+#endif