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-rw-r--r--gfx/skia/skia/src/effects/Sk2DPathEffect.cpp223
1 files changed, 223 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/effects/Sk2DPathEffect.cpp b/gfx/skia/skia/src/effects/Sk2DPathEffect.cpp
new file mode 100644
index 0000000000..5cb41549d3
--- /dev/null
+++ b/gfx/skia/skia/src/effects/Sk2DPathEffect.cpp
@@ -0,0 +1,223 @@
+/*
+ * Copyright 2006 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "include/effects/Sk2DPathEffect.h"
+
+#include "include/core/SkFlattenable.h"
+#include "include/core/SkMatrix.h"
+#include "include/core/SkPath.h"
+#include "include/core/SkPathEffect.h"
+#include "include/core/SkPoint.h"
+#include "include/core/SkRect.h"
+#include "include/core/SkRefCnt.h"
+#include "include/core/SkRegion.h"
+#include "include/core/SkScalar.h"
+#include "include/core/SkStrokeRec.h"
+#include "include/core/SkTypes.h"
+#include "src/core/SkPathEffectBase.h"
+#include "src/core/SkReadBuffer.h"
+#include "src/core/SkWriteBuffer.h"
+
+class Sk2DPathEffect : public SkPathEffectBase {
+public:
+ Sk2DPathEffect(const SkMatrix& mat) : fMatrix(mat) {
+ // Calling invert will set the type mask on both matrices, making them thread safe.
+ fMatrixIsInvertible = fMatrix.invert(&fInverse);
+ }
+
+protected:
+ /** New virtual, to be overridden by subclasses.
+ This is called once from filterPath, and provides the
+ uv parameter bounds for the path. Subsequent calls to
+ next() will receive u and v values within these bounds,
+ and then a call to end() will signal the end of processing.
+ */
+ virtual void begin(const SkIRect& uvBounds, SkPath* dst) const {}
+ virtual void next(const SkPoint& loc, int u, int v, SkPath* dst) const {}
+ virtual void end(SkPath* dst) const {}
+
+ /** Low-level virtual called per span of locations in the u-direction.
+ The default implementation calls next() repeatedly with each
+ location.
+ */
+ virtual void nextSpan(int x, int y, int ucount, SkPath* path) const {
+ if (!fMatrixIsInvertible) {
+ return;
+ }
+ #if defined(SK_BUILD_FOR_FUZZER)
+ if (ucount > 100) {
+ return;
+ }
+ #endif
+
+ const SkMatrix& mat = this->getMatrix();
+ SkPoint src, dst;
+
+ src.set(SkIntToScalar(x) + SK_ScalarHalf, SkIntToScalar(y) + SK_ScalarHalf);
+ do {
+ mat.mapPoints(&dst, &src, 1);
+ this->next(dst, x++, y, path);
+ src.fX += SK_Scalar1;
+ } while (--ucount > 0);
+ }
+
+ const SkMatrix& getMatrix() const { return fMatrix; }
+
+ void flatten(SkWriteBuffer& buffer) const override {
+ buffer.writeMatrix(fMatrix);
+ }
+
+ bool onFilterPath(SkPath* dst, const SkPath& src, SkStrokeRec* rec,
+ const SkRect* cullRect, const SkMatrix&) const override {
+ if (!fMatrixIsInvertible) {
+ return false;
+ }
+
+ SkPath tmp;
+ SkIRect ir;
+
+ src.transform(fInverse, &tmp);
+ tmp.getBounds().round(&ir);
+ if (!ir.isEmpty()) {
+ this->begin(ir, dst);
+
+ SkRegion rgn;
+ rgn.setPath(tmp, SkRegion(ir));
+ SkRegion::Iterator iter(rgn);
+ for (; !iter.done(); iter.next()) {
+ const SkIRect& rect = iter.rect();
+#if defined(SK_BUILD_FOR_FUZZER)
+ if (rect.height() > 100) {
+ continue;
+ }
+#endif
+ for (int y = rect.fTop; y < rect.fBottom; ++y) {
+ this->nextSpan(rect.fLeft, y, rect.width(), dst);
+ }
+ }
+
+ this->end(dst);
+ }
+ return true;
+ }
+
+private:
+ SkMatrix fMatrix, fInverse;
+ bool fMatrixIsInvertible;
+
+ // For simplicity, assume fast bounds cannot be computed
+ bool computeFastBounds(SkRect*) const override { return false; }
+
+ friend class Sk2DPathEffectBlitter;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+class SkLine2DPathEffectImpl : public Sk2DPathEffect {
+public:
+ SkLine2DPathEffectImpl(SkScalar width, const SkMatrix& matrix)
+ : Sk2DPathEffect(matrix)
+ , fWidth(width)
+ {
+ SkASSERT(width >= 0);
+ }
+
+ bool onFilterPath(SkPath* dst, const SkPath& src, SkStrokeRec* rec,
+ const SkRect* cullRect, const SkMatrix& ctm) const override {
+ if (this->INHERITED::onFilterPath(dst, src, rec, cullRect, ctm)) {
+ rec->setStrokeStyle(fWidth);
+ return true;
+ }
+ return false;
+ }
+
+ void nextSpan(int u, int v, int ucount, SkPath* dst) const override {
+ if (ucount > 1) {
+ SkPoint src[2], dstP[2];
+
+ src[0].set(SkIntToScalar(u) + SK_ScalarHalf, SkIntToScalar(v) + SK_ScalarHalf);
+ src[1].set(SkIntToScalar(u+ucount) + SK_ScalarHalf, SkIntToScalar(v) + SK_ScalarHalf);
+ this->getMatrix().mapPoints(dstP, src, 2);
+
+ dst->moveTo(dstP[0]);
+ dst->lineTo(dstP[1]);
+ }
+ }
+
+ static sk_sp<SkFlattenable> CreateProc(SkReadBuffer& buffer) {
+ SkMatrix matrix;
+ buffer.readMatrix(&matrix);
+ SkScalar width = buffer.readScalar();
+ return SkLine2DPathEffect::Make(width, matrix);
+ }
+
+ void flatten(SkWriteBuffer &buffer) const override {
+ buffer.writeMatrix(this->getMatrix());
+ buffer.writeScalar(fWidth);
+ }
+
+ Factory getFactory() const override { return CreateProc; }
+ const char* getTypeName() const override { return "SkLine2DPathEffect"; }
+
+private:
+ SkScalar fWidth;
+
+ using INHERITED = Sk2DPathEffect;
+};
+
+/////////////////////////////////////////////////////////////////////////////////////////////////
+
+class SK_API SkPath2DPathEffectImpl : public Sk2DPathEffect {
+public:
+ SkPath2DPathEffectImpl(const SkMatrix& m, const SkPath& p) : INHERITED(m), fPath(p) {}
+
+ void next(const SkPoint& loc, int u, int v, SkPath* dst) const override {
+ dst->addPath(fPath, loc.fX, loc.fY);
+ }
+
+ static sk_sp<SkFlattenable> CreateProc(SkReadBuffer& buffer) {
+ SkMatrix matrix;
+ buffer.readMatrix(&matrix);
+ SkPath path;
+ buffer.readPath(&path);
+ return SkPath2DPathEffect::Make(matrix, path);
+ }
+
+ void flatten(SkWriteBuffer& buffer) const override {
+ buffer.writeMatrix(this->getMatrix());
+ buffer.writePath(fPath);
+ }
+
+ Factory getFactory() const override { return CreateProc; }
+ const char* getTypeName() const override { return "SkPath2DPathEffect"; }
+
+private:
+ SkPath fPath;
+
+ using INHERITED = Sk2DPathEffect;
+};
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkPathEffect> SkLine2DPathEffect::Make(SkScalar width, const SkMatrix& matrix) {
+ if (!(width >= 0)) {
+ return nullptr;
+ }
+ return sk_sp<SkPathEffect>(new SkLine2DPathEffectImpl(width, matrix));
+}
+
+sk_sp<SkPathEffect> SkPath2DPathEffect::Make(const SkMatrix& matrix, const SkPath& path) {
+ return sk_sp<SkPathEffect>(new SkPath2DPathEffectImpl(matrix, path));
+}
+
+void SkLine2DPathEffect::RegisterFlattenables() {
+ SK_REGISTER_FLATTENABLE(SkLine2DPathEffectImpl);
+}
+
+void SkPath2DPathEffect::RegisterFlattenables() {
+ SK_REGISTER_FLATTENABLE(SkPath2DPathEffectImpl);
+}