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-rw-r--r--gfx/skia/skia/src/shaders/SkImageShader.h106
1 files changed, 106 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/shaders/SkImageShader.h b/gfx/skia/skia/src/shaders/SkImageShader.h
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+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkImageShader_DEFINED
+#define SkImageShader_DEFINED
+
+#include "include/core/SkImage.h"
+#include "include/core/SkM44.h"
+#include "src/shaders/SkBitmapProcShader.h"
+#include "src/shaders/SkShaderBase.h"
+
+namespace skgpu {
+class Swizzle;
+}
+
+namespace skgpu::graphite {
+class KeyContext;
+enum class ReadSwizzle;
+}
+
+class SkImageShader : public SkShaderBase {
+public:
+ static sk_sp<SkShader> Make(sk_sp<SkImage>,
+ SkTileMode tmx,
+ SkTileMode tmy,
+ const SkSamplingOptions&,
+ const SkMatrix* localMatrix,
+ bool clampAsIfUnpremul = false);
+
+ static sk_sp<SkShader> MakeRaw(sk_sp<SkImage>,
+ SkTileMode tmx,
+ SkTileMode tmy,
+ const SkSamplingOptions&,
+ const SkMatrix* localMatrix);
+
+ // TODO(skbug.com/12784): Requires SkImage to be texture backed, and created SkShader can only
+ // be used on GPU-backed surfaces.
+ static sk_sp<SkShader> MakeSubset(sk_sp<SkImage>,
+ const SkRect& subset,
+ SkTileMode tmx,
+ SkTileMode tmy,
+ const SkSamplingOptions&,
+ const SkMatrix* localMatrix,
+ bool clampAsIfUnpremul = false);
+
+ SkImageShader(sk_sp<SkImage>,
+ const SkRect& subset,
+ SkTileMode tmx, SkTileMode tmy,
+ const SkSamplingOptions&,
+ bool raw,
+ bool clampAsIfUnpremul);
+
+ bool isOpaque() const override;
+
+#if defined(SK_GANESH)
+ std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&,
+ const MatrixRec&) const override;
+#endif
+#if defined(SK_GRAPHITE)
+ void addToKey(const skgpu::graphite::KeyContext&,
+ skgpu::graphite::PaintParamsKeyBuilder*,
+ skgpu::graphite::PipelineDataGatherer*) const override;
+#endif
+ static SkM44 CubicResamplerMatrix(float B, float C);
+
+private:
+ SK_FLATTENABLE_HOOKS(SkImageShader)
+
+ void flatten(SkWriteBuffer&) const override;
+#ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
+ Context* onMakeContext(const ContextRec&, SkArenaAlloc* storage) const override;
+#endif
+ SkImage* onIsAImage(SkMatrix*, SkTileMode*) const override;
+
+ bool appendStages(const SkStageRec&, const MatrixRec&) const override;
+
+ skvm::Color program(skvm::Builder*,
+ skvm::Coord device,
+ skvm::Coord local,
+ skvm::Color paint,
+ const MatrixRec&,
+ const SkColorInfo& dst,
+ skvm::Uniforms* uniforms,
+ SkArenaAlloc*) const override;
+
+ sk_sp<SkImage> fImage;
+ const SkSamplingOptions fSampling;
+ const SkTileMode fTileModeX;
+ const SkTileMode fTileModeY;
+
+ // TODO(skbug.com/12784): This is only supported for GPU images currently.
+ // If subset == (0,0,w,h) of the image, then no subset is applied. Subset will not be empty.
+ const SkRect fSubset;
+
+ const bool fRaw;
+ const bool fClampAsIfUnpremul;
+
+ friend class SkShaderBase;
+ using INHERITED = SkShaderBase;
+};
+
+#endif